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A Dragonriders of Pern B/C RP 

Tags: Pern, Dragons, Dragonriders, Role-Play, Fantasy 

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[05.27.3575 WW] Fire Storm Wing: Low-Altitude - CLOSED Goto Page: [] [<<] [<] 1 2 3 ... 41 42 43 44 45 46 48 49 50 51 [>] [»|]

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ShinosBee rolled 1 20-sided dice: 19 Total: 19 (1-20)

ShinosBee

Nerd

PostPosted: Sat Jun 08, 2019 10:27 am
FIRE STORM WING
=Flying SECOND Waves=
G'ar of Blue Marasemeth
Round 2 - Day 3 - Low Altitude
13 – 11 – 2 – 19 – X
X – X – X – X – X
Has Fatigue Save!
Roll: 19 - You're low on firestone! If you've already replenished recently (within the last 5 posts) you may you may choose to skip this roll and just do a general post for no XP. OR you can keep it and blame it on a faulty bag, or some other excuse for being without stone. If there are no PC weyrlings, feel free to play a semi-retired rider helping out and play out the scene or ping staff for an NPC assist!
HP: 11/25
Status Effect: None.
XP: Pain Resil. +3, Stam. +1, F. Length +1
Target Accuracy: 5
Flame Length: 5
General Stamina: 5
General Agility: 5
Between Accuracy: 5
Pain Resilience: 4
Instinct: 4
Luck: 4


Their stone supply had dwindled as they fought, and G'ar was more than happy to guide Mara into diving low to refuel. It was a chance to catch their breath, to rest. The bag thumped into the man's chest, and he grunted as he caught it, gingerly slinging it to his straps so that it did not touch any of his blue's injuries.  
ShinosBee rolled 1 20-sided dice: 18 Total: 18 (1-20)
PostPosted: Sat Jun 08, 2019 10:31 am
FIRE STORM WING
=Flying SECOND Waves=
G'ar of Blue Marasemeth
Round 2 - Day 3 - Low Altitude
13 – 11 – 2 – 19 – 18
X – X – X – X – X
Has Fatigue Save!
Roll: 18 - Your dragon spots a few clumps of thread being blown about in front of them. If white, green, or blue, they manage to catch a pocket of air and surge forward, flaming down two of the three clumps, before dropping hard and getting the third. No thread's slipping through on your watch! [+3 Target Accuracy!]
HP: 11/25
Status Effect: None.
XP: Pain Resil. +3, Stam. +1, F. Length +1, T. Acc. +3
Target Accuracy: 5
Flame Length: 5
General Stamina: 5
General Agility: 5
Between Accuracy: 5
Pain Resilience: 4
Instinct: 4
Luck: 4


Briefly rested and refueled, the blue dove for thread with slightly refreshed energy. He was small and nimble, and though his rider's heart was hammering, he managed the move with ease (and the wind's aid).  

ShinosBee

Nerd

demon_pachabel rolled 1 20-sided dice: 8 Total: 8 (1-20)

demon_pachabel
Crew

Beloved Werewolf

PostPosted: Sat Jun 08, 2019 10:36 am
[Firestone Run!]

Quote:
You fly up to the designated rider. Unfortunately, you just can't seem to position yourself where you're confident enough to throw the stone. Worse, there's Thread falling around you, far heavier than down in the weyrling wing, and you can feel yourself suddenly panicking, freezing up... When you do manage to throw the stone, you under throw, and the older rider and dragon have to scramble to catch it. They manage -- barely -- but in their haste to catch the stone, a few slivers of Thread catch the adult rider's wing instead. Quote the Rider In Need and have them take Moderate Damage: -3 HP


Sobeth was getting tired - a mix of actual exhaustion from her healing wing, flying, and jumping around so much. While she offered Nua as much support as she needed as they jumped up to the heavier wing. The stronger winds weren't as kind to Sobeth this time, however, and while Nua did make the toss it wasn't as confident as she would have liked.

Yikes.

Are you and yours alright? Sobeth oozed concern for the large bronze, and once she had her answer she blinked away again.

Tsunake
Sorry for -3 ;0;


Nua and Green Sobeth[FIRESTONE RUNS/QUEEN'S WING DUE TO INJURY
FLAME'S FURY
Nua of Green Sobeth
HP: 15/20
Status Effect: If applicable.
XP: +4 to all, +5 to distribute
Target Accuracy: 5 [+1]
Flame Length: 4 [+1]
General Stamina:5
General Agility: 5
Between Accuracy: 4
Pain Resilience: 5
Instinct: 5
Luck: 4
 
houllow rolled 1 20-sided dice: 17 Total: 17 (1-20)
PostPosted: Sat Jun 08, 2019 11:02 am
FIRE STORM
F'ell of Brown Teth
HP: 42/-8 = 34/-8 = 26/-5 = 21
Status Effect: - ( +1 nullify damage )
XP: +4 (base) + 5 (distribute)
Target Accuracy: 5 (+1)
Flame Length: 4 (+1)(+1)
General Stamina: 7 (+1)(+1)(+2)(+2)
General Agility: 4
Between Accuracy: 4 (+1)(+1)(+2)
Pain Resilience: 5 (+1)(+2)(+1)(+1)(+1)
Instinct: 4 (+1)(+1)
Luck: 4


Quote:
Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!

Quote:
3. Find a tangle of thread hitting you from behind! Quick, hop Between so it doesn't do more damage than it already has! [Moderate Damage -5 HP]


It wasn't that Teth was getting cocky, but more than he was getting bored. The brown could only focus for so long without F'ell's constant badgering to keep going, and it looked as though it was about time for his attention span to stop. The end result was a clump of Thread hitting his tail, and Teth whimpering as he popped Between to burn it off.

Are you going to focus more now? F'ell knew he was partly responsible for making sure the areas were clear, but how much could he push a dragon who was already digging his heels into the sand about being done?

roll 1: Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina]
roll 2: You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
roll 3: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
- - - roll 3, part 2: 1. A guest of wind sends you out of formation, and you know your Wingleader (or their Seconds) just saw.
roll 4: You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]
roll 5: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
roll 1: By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
roll 2: Trying valiantly to catch some thread, your dragon flames a bit sooner than you would have preferred. Surprisingly enough, the flame is long, hot, and sustained longer than usual. Your dragon manages to flame the clump and return to their position in their wing. [+1 Flame Length]
roll 3: Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
roll 4: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- - - roll 4, part 2: 2. You swiftly jump Between! [+1 Between Accuracy]
roll 5: Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
roll 1: You try to flame down some Thread, but your flame comes up short. Whoops! Hopefully your Wingleader didn't see that. Nothing to be done about it now except eat some more firestone, and try to catch the next clump!
roll 2: A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience
roll 3: Ouch! You had successfully flamed Thread but the gust push the ash back into you as you fly! The hot ash cloud burns as you fly through it, but you're made of tougher stuff than that! The focus is Thread, not pain! [+2 Pain Resilience]
roll 4: A large swath of Thread heads your way! Roll a D4 to see what happens!
- - - roll 4, part 2: You're able to Between above the sheet, but it's too far to actually flame. Your wingmates below are going to have to take care of it!
roll 5: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
roll 1: A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience
roll 2: A clump of Thread falls right before you! Unfortunately, the wind pushes you and the Thread away from one another. With determination, you fight the wind, trying valiantly to get to the great enemy! You hop Between, hoping to get closer, and flame the Threads that threaten to fall through! Roll a D4 to see if you successfully Between!
- - - roll 2, part 2: 2. Success! You appear close to your target and are able to flame it down successfully! [+1 Between Accuracy]
roll 3: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
roll 4: As you're flying, the wind picks up again, trying to knock you out of formation! If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch! Moderate Damage -8 HP
roll 5: The thread is thick and coming down fast. Unlike the lower wings, you don't have to chase this Thread around -- it's just about everywhere you turn! This is what your dragon was made for, this is what you, as a rider, were meant to do. Burn down those Threads so they are no longer a threat to your wingmates and the people of Pern! Your dragon flames a patch ahead of them, clearing some airspace for your wingmates below. +1 Flame Length
roll 1: Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
roll 2: You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
- - - roll 2, part 2: 1: You critically fail! You either appear between directly in the clump of Thread and take Major Damage for -8 HP =or= you could wind up getting lost Between, and die, having not properly visualized where to jump.
roll 3: Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
roll 4: You notice that one of your wingmates is in trouble. Look out! Your dragon screams warning, and you watch as they successfully dodge catastrophe. Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.
roll 5: You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
- - - roll 5, part 2: 4: You not only manage to blink out of danger, but you blink back again, flame half of the clump, and blink away again only to appear a safe distance away. It's an impressive display of thread fighting power! Good job! Word will be going around the lower caverns tonight! +2 Extra Between Accuracy

roll 1: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
- - - roll 1, part 2: 3. Find a tangle of thread hitting you from behind! Quick, hop Between so it doesn't do more damage than it already has! [Moderate Damage -5 HP]
 

houllow

Sparkly Decorator

houllow rolled 1 4-sided dice: 3 Total: 3 (1-4)

houllow

Sparkly Decorator

PostPosted: Sat Jun 08, 2019 11:03 am
[match roll]  
houllow rolled 1 20-sided dice: 16 Total: 16 (1-20)
PostPosted: Sat Jun 08, 2019 11:08 am
FIRE STORM
F'ell of Brown Teth
HP: 42/-8 = 34/-8 = 26/-5 = 21
Status Effect: -
XP: +4 (base) + 5 (distribute)
Target Accuracy: 5 (+1)(+1)
Flame Length: 4 (+1)(+1)
General Stamina: 7 (+1)(+1)(+2)(+2)
General Agility: 4
Between Accuracy: 4 (+1)(+1)(+2)
Pain Resilience: 5 (+1)(+2)(+1)(+1)(+1)
Instinct: 4 (+1)(+1)
Luck: 4


Quote:
You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]


Teth was still grumbling about wanting to stop, but F'ell pressed him on. There was still the full hour to go.

roll 1: Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina]
roll 2: You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
roll 3: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
- - - roll 3, part 2: 1. A guest of wind sends you out of formation, and you know your Wingleader (or their Seconds) just saw.
roll 4: You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]
roll 5: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
roll 1: By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
roll 2: Trying valiantly to catch some thread, your dragon flames a bit sooner than you would have preferred. Surprisingly enough, the flame is long, hot, and sustained longer than usual. Your dragon manages to flame the clump and return to their position in their wing. [+1 Flame Length]
roll 3: Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
roll 4: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- - - roll 4, part 2: 2. You swiftly jump Between! [+1 Between Accuracy]
roll 5: Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
roll 1: You try to flame down some Thread, but your flame comes up short. Whoops! Hopefully your Wingleader didn't see that. Nothing to be done about it now except eat some more firestone, and try to catch the next clump!
roll 2: A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience
roll 3: Ouch! You had successfully flamed Thread but the gust push the ash back into you as you fly! The hot ash cloud burns as you fly through it, but you're made of tougher stuff than that! The focus is Thread, not pain! [+2 Pain Resilience]
roll 4: A large swath of Thread heads your way! Roll a D4 to see what happens!
- - - roll 4, part 2: You're able to Between above the sheet, but it's too far to actually flame. Your wingmates below are going to have to take care of it!
roll 5: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
roll 1: A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience
roll 2: A clump of Thread falls right before you! Unfortunately, the wind pushes you and the Thread away from one another. With determination, you fight the wind, trying valiantly to get to the great enemy! You hop Between, hoping to get closer, and flame the Threads that threaten to fall through! Roll a D4 to see if you successfully Between!
- - - roll 2, part 2: 2. Success! You appear close to your target and are able to flame it down successfully! [+1 Between Accuracy]
roll 3: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
roll 4: As you're flying, the wind picks up again, trying to knock you out of formation! If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch! Moderate Damage -8 HP
roll 5: The thread is thick and coming down fast. Unlike the lower wings, you don't have to chase this Thread around -- it's just about everywhere you turn! This is what your dragon was made for, this is what you, as a rider, were meant to do. Burn down those Threads so they are no longer a threat to your wingmates and the people of Pern! Your dragon flames a patch ahead of them, clearing some airspace for your wingmates below. +1 Flame Length
roll 1: Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
roll 2: You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
- - - roll 2, part 2: 1: You critically fail! You either appear between directly in the clump of Thread and take Major Damage for -8 HP =or= you could wind up getting lost Between, and die, having not properly visualized where to jump.
roll 3: Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
roll 4: You notice that one of your wingmates is in trouble. Look out! Your dragon screams warning, and you watch as they successfully dodge catastrophe. Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.
roll 5: You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
- - - roll 5, part 2: 4: You not only manage to blink out of danger, but you blink back again, flame half of the clump, and blink away again only to appear a safe distance away. It's an impressive display of thread fighting power! Good job! Word will be going around the lower caverns tonight! +2 Extra Between Accuracy

roll 1: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
- - - roll 1, part 2: 3. Find a tangle of thread hitting you from behind! Quick, hop Between so it doesn't do more damage than it already has! [Moderate Damage -5 HP]
roll 2: You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]
 

houllow

Sparkly Decorator

houllow rolled 1 20-sided dice: 3 Total: 3 (1-20)

houllow

Sparkly Decorator

PostPosted: Sat Jun 08, 2019 11:10 am
FIRE STORM
F'ell of Brown Teth
HP: 42/-8 = 34/-8 = 26/-5 = 21
Status Effect: -
XP: +4 (base) + 5 (distribute)
Target Accuracy: 5 (+1)(+1)
Flame Length: 4 (+1)(+1)
General Stamina: 7 (+1)(+1)(+2)(+2)(+1)
General Agility: 4
Between Accuracy: 4 (+1)(+1)(+2)
Pain Resilience: 5 (+1)(+2)(+1)(+1)(+1)
Instinct: 4 (+1)(+1)
Luck: 4


Quote:
Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina]


When we get done and after we get cleaned up....I'll paint your claws for you. F'ell could only think of a few promises to his dragon as he felt the beast start to tire beneath him. Even Teth could get weary, but the promise perked him up.

roll 1: Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina]
roll 2: You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
roll 3: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
- - - roll 3, part 2: 1. A guest of wind sends you out of formation, and you know your Wingleader (or their Seconds) just saw.
roll 4: You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]
roll 5: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
roll 1: By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
roll 2: Trying valiantly to catch some thread, your dragon flames a bit sooner than you would have preferred. Surprisingly enough, the flame is long, hot, and sustained longer than usual. Your dragon manages to flame the clump and return to their position in their wing. [+1 Flame Length]
roll 3: Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
roll 4: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- - - roll 4, part 2: 2. You swiftly jump Between! [+1 Between Accuracy]
roll 5: Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
roll 1: You try to flame down some Thread, but your flame comes up short. Whoops! Hopefully your Wingleader didn't see that. Nothing to be done about it now except eat some more firestone, and try to catch the next clump!
roll 2: A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience
roll 3: Ouch! You had successfully flamed Thread but the gust push the ash back into you as you fly! The hot ash cloud burns as you fly through it, but you're made of tougher stuff than that! The focus is Thread, not pain! [+2 Pain Resilience]
roll 4: A large swath of Thread heads your way! Roll a D4 to see what happens!
- - - roll 4, part 2: You're able to Between above the sheet, but it's too far to actually flame. Your wingmates below are going to have to take care of it!
roll 5: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
roll 1: A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience
roll 2: A clump of Thread falls right before you! Unfortunately, the wind pushes you and the Thread away from one another. With determination, you fight the wind, trying valiantly to get to the great enemy! You hop Between, hoping to get closer, and flame the Threads that threaten to fall through! Roll a D4 to see if you successfully Between!
- - - roll 2, part 2: 2. Success! You appear close to your target and are able to flame it down successfully! [+1 Between Accuracy]
roll 3: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
roll 4: As you're flying, the wind picks up again, trying to knock you out of formation! If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch! Moderate Damage -8 HP
roll 5: The thread is thick and coming down fast. Unlike the lower wings, you don't have to chase this Thread around -- it's just about everywhere you turn! This is what your dragon was made for, this is what you, as a rider, were meant to do. Burn down those Threads so they are no longer a threat to your wingmates and the people of Pern! Your dragon flames a patch ahead of them, clearing some airspace for your wingmates below. +1 Flame Length
roll 1: Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
roll 2: You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
- - - roll 2, part 2: 1: You critically fail! You either appear between directly in the clump of Thread and take Major Damage for -8 HP =or= you could wind up getting lost Between, and die, having not properly visualized where to jump.
roll 3: Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
roll 4: You notice that one of your wingmates is in trouble. Look out! Your dragon screams warning, and you watch as they successfully dodge catastrophe. Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.
roll 5: You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
- - - roll 5, part 2: 4: You not only manage to blink out of danger, but you blink back again, flame half of the clump, and blink away again only to appear a safe distance away. It's an impressive display of thread fighting power! Good job! Word will be going around the lower caverns tonight! +2 Extra Between Accuracy

roll 1: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
- - - roll 1, part 2: 3. Find a tangle of thread hitting you from behind! Quick, hop Between so it doesn't do more damage than it already has! [Moderate Damage -5 HP]
roll 2: You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]
roll 3: Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina]
 
houllow rolled 1 20-sided dice: 14 Total: 14 (1-20)
PostPosted: Sat Jun 08, 2019 11:24 am
FIRE STORM
F'ell of Brown Teth
HP: 42/-8 = 34/-8 = 26/-5 = 21
Status Effect: -
XP: +4 (base) + 5 (distribute)
Target Accuracy: 5 (+1)(+1)
Flame Length: 4 (+1)(+1)
General Stamina: 7 (+1)(+1)(+2)(+2)(+1)
General Agility: 4
Between Accuracy: 4 (+1)(+1)(+2)
Pain Resilience: 5 (+1)(+2)(+1)(+1)(+1)
Instinct: 4 (+1)(+1)
Luck: 4


Quote:
Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!

Quote:
2. Your dragon begins to be blown out of position, but fights it by giving a few powerful flaps of their wings. There. No one noticed anything out of place.


I don't wanna do this anymore. I wanna lay on the beach and cuddle with Killa and!!! Teth protested, even as he flapped to get back into position. F'ell could only sigh and keep plying him with words and promises, though admittedly the rider was feeling weary too. The brown had taken some hits in the higher altitude so it was only natural he'd be done.

roll 1: Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina]
roll 2: You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
roll 3: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
- - - roll 3, part 2: 1. A guest of wind sends you out of formation, and you know your Wingleader (or their Seconds) just saw.
roll 4: You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]
roll 5: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
roll 1: By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
roll 2: Trying valiantly to catch some thread, your dragon flames a bit sooner than you would have preferred. Surprisingly enough, the flame is long, hot, and sustained longer than usual. Your dragon manages to flame the clump and return to their position in their wing. [+1 Flame Length]
roll 3: Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
roll 4: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- - - roll 4, part 2: 2. You swiftly jump Between! [+1 Between Accuracy]
roll 5: Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
roll 1: You try to flame down some Thread, but your flame comes up short. Whoops! Hopefully your Wingleader didn't see that. Nothing to be done about it now except eat some more firestone, and try to catch the next clump!
roll 2: A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience
roll 3: Ouch! You had successfully flamed Thread but the gust push the ash back into you as you fly! The hot ash cloud burns as you fly through it, but you're made of tougher stuff than that! The focus is Thread, not pain! [+2 Pain Resilience]
roll 4: A large swath of Thread heads your way! Roll a D4 to see what happens!
- - - roll 4, part 2: You're able to Between above the sheet, but it's too far to actually flame. Your wingmates below are going to have to take care of it!
roll 5: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
roll 1: A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience
roll 2: A clump of Thread falls right before you! Unfortunately, the wind pushes you and the Thread away from one another. With determination, you fight the wind, trying valiantly to get to the great enemy! You hop Between, hoping to get closer, and flame the Threads that threaten to fall through! Roll a D4 to see if you successfully Between!
- - - roll 2, part 2: 2. Success! You appear close to your target and are able to flame it down successfully! [+1 Between Accuracy]
roll 3: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
roll 4: As you're flying, the wind picks up again, trying to knock you out of formation! If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch! Moderate Damage -8 HP
roll 5: The thread is thick and coming down fast. Unlike the lower wings, you don't have to chase this Thread around -- it's just about everywhere you turn! This is what your dragon was made for, this is what you, as a rider, were meant to do. Burn down those Threads so they are no longer a threat to your wingmates and the people of Pern! Your dragon flames a patch ahead of them, clearing some airspace for your wingmates below. +1 Flame Length
roll 1: Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
roll 2: You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
- - - roll 2, part 2: 1: You critically fail! You either appear between directly in the clump of Thread and take Major Damage for -8 HP =or= you could wind up getting lost Between, and die, having not properly visualized where to jump.
roll 3: Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
roll 4: You notice that one of your wingmates is in trouble. Look out! Your dragon screams warning, and you watch as they successfully dodge catastrophe. Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.
roll 5: You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
- - - roll 5, part 2: 4: You not only manage to blink out of danger, but you blink back again, flame half of the clump, and blink away again only to appear a safe distance away. It's an impressive display of thread fighting power! Good job! Word will be going around the lower caverns tonight! +2 Extra Between Accuracy

roll 1: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
- - - roll 1, part 2: 3. Find a tangle of thread hitting you from behind! Quick, hop Between so it doesn't do more damage than it already has! [Moderate Damage -5 HP]
roll 2: You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]
roll 3: Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina]
roll 4: Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
- - - roll 4, part 2: 2. Your dragon begins to be blown out of position, but fights it by giving a few powerful flaps of their wings. There. No one noticed anything out of place.
 

houllow

Sparkly Decorator

houllow rolled 1 4-sided dice: 2 Total: 2 (1-4)

houllow

Sparkly Decorator

PostPosted: Sat Jun 08, 2019 11:25 am
[match roll]  
PostPosted: Sat Jun 08, 2019 11:26 am
[1/5]

Oh! Garganth ducked so M'lus could catch the bag, just barely managing to do so--and Garganth bellowed in pain as Thread caught his wing. They ducked Between, huffing once he returned. We're okay! He reassured the green, not wanting to hurt her feelings after she'd brought them what they needed!

demon_pachabel
THANK YOUUUU. <3


M'lus of Bronze Garganth - Fire Storm
Fire Storm
M'lus of Bronze Garganth
HP: 21/46
Status Effect: N/A
XP:
Target Accuracy: 4 (+5)
Flame Length: 4 (+3)
General Stamina: 5 (+1)
General Agility: 4
Between Accuracy: 5
Pain Resilience: 6 (+1)
Instinct: 5 (+3)
Luck: 4 (+2)
 

Tsunake
Crew

Territorial Friend

Tsunake rolled 1 20-sided dice: 19 Total: 19 (1-20)

Tsunake
Crew

Territorial Friend

PostPosted: Sat Jun 08, 2019 11:28 am
[2/5]

Boy, that green had been awfully pretty. G didn't think he knew her! Or maybe he'd forgotten... Hum.

Quote:
You're low on firestone! If you've already replenished recently (within the last 5 posts) you may you may choose to skip this roll and just do a general post for no XP. OR you can keep it and blame it on a faulty bag, or some other excuse for being without stone. Call for one of the weyrlings to send you another sack of stone! [Flag down a weyrling! Post this code in your next post and see if a weyrling can get to you!


M'lus of Bronze Garganth - Fire Storm
Fire Storm
M'lus of Bronze Garganth
HP: 21/46
Status Effect: N/A
XP:
Target Accuracy: 4 (+5)
Flame Length: 4 (+3)
General Stamina: 5 (+1)
General Agility: 4
Between Accuracy: 5
Pain Resilience: 6 (+1)
Instinct: 5 (+3)
Luck: 4 (+2)
 
houllow rolled 1 20-sided dice: 20 Total: 20 (1-20)
PostPosted: Sat Jun 08, 2019 11:28 am
FIRE STORM
F'ell of Brown Teth
HP: 42/-8 = 34/-8 = 26/-5 = 21
Status Effect: -
XP: +4 (base) + 5 (distribute)
Target Accuracy: 5 (+1)(+1)
Flame Length: 4 (+1)(+1)
General Stamina: 7 (+1)(+1)(+2)(+2)(+1)
General Agility: 4
Between Accuracy: 4 (+1)(+1)(+2)
Pain Resilience: 5 (+1)(+2)(+1)(+1)(+1)
Instinct: 4 (+1)(+1)(+1)
Luck: 4


Quote:
Something doesn't feel right. You wind up glancing over your shoulder just in time to see a small, silver strand drifting dangerously close to your dragon. Thankfully, your dragon shares your thoughts, and is able to blink Between and higher above their position, missing the strand, and saving yourself from a score. [+1 Instinct]


We're almost done. Just a little longer, love. F'ell never used pet names for Teth but sometimes he had to use the big ones to ease his dragonet (Teth would always be an oversized dragonet) and push him on. Lots of cuddles when we're done.

roll 1: Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina]
roll 2: You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
roll 3: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
- - - roll 3, part 2: 1. A guest of wind sends you out of formation, and you know your Wingleader (or their Seconds) just saw.
roll 4: You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]
roll 5: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
roll 1: By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
roll 2: Trying valiantly to catch some thread, your dragon flames a bit sooner than you would have preferred. Surprisingly enough, the flame is long, hot, and sustained longer than usual. Your dragon manages to flame the clump and return to their position in their wing. [+1 Flame Length]
roll 3: Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
roll 4: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- - - roll 4, part 2: 2. You swiftly jump Between! [+1 Between Accuracy]
roll 5: Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
roll 1: You try to flame down some Thread, but your flame comes up short. Whoops! Hopefully your Wingleader didn't see that. Nothing to be done about it now except eat some more firestone, and try to catch the next clump!
roll 2: A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience
roll 3: Ouch! You had successfully flamed Thread but the gust push the ash back into you as you fly! The hot ash cloud burns as you fly through it, but you're made of tougher stuff than that! The focus is Thread, not pain! [+2 Pain Resilience]
roll 4: A large swath of Thread heads your way! Roll a D4 to see what happens!
- - - roll 4, part 2: You're able to Between above the sheet, but it's too far to actually flame. Your wingmates below are going to have to take care of it!
roll 5: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
roll 1: A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience
roll 2: A clump of Thread falls right before you! Unfortunately, the wind pushes you and the Thread away from one another. With determination, you fight the wind, trying valiantly to get to the great enemy! You hop Between, hoping to get closer, and flame the Threads that threaten to fall through! Roll a D4 to see if you successfully Between!
- - - roll 2, part 2: 2. Success! You appear close to your target and are able to flame it down successfully! [+1 Between Accuracy]
roll 3: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
roll 4: As you're flying, the wind picks up again, trying to knock you out of formation! If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch! Moderate Damage -8 HP
roll 5: The thread is thick and coming down fast. Unlike the lower wings, you don't have to chase this Thread around -- it's just about everywhere you turn! This is what your dragon was made for, this is what you, as a rider, were meant to do. Burn down those Threads so they are no longer a threat to your wingmates and the people of Pern! Your dragon flames a patch ahead of them, clearing some airspace for your wingmates below. +1 Flame Length
roll 1: Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
roll 2: You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
- - - roll 2, part 2: 1: You critically fail! You either appear between directly in the clump of Thread and take Major Damage for -8 HP =or= you could wind up getting lost Between, and die, having not properly visualized where to jump.
roll 3: Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
roll 4: You notice that one of your wingmates is in trouble. Look out! Your dragon screams warning, and you watch as they successfully dodge catastrophe. Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.
roll 5: You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
- - - roll 5, part 2: 4: You not only manage to blink out of danger, but you blink back again, flame half of the clump, and blink away again only to appear a safe distance away. It's an impressive display of thread fighting power! Good job! Word will be going around the lower caverns tonight! +2 Extra Between Accuracy

roll 1: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
- - - roll 1, part 2: 3. Find a tangle of thread hitting you from behind! Quick, hop Between so it doesn't do more damage than it already has! [Moderate Damage -5 HP]
roll 2: You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]
roll 3: Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina]
roll 4: Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
- - - roll 4, part 2: 2. Your dragon begins to be blown out of position, but fights it by giving a few powerful flaps of their wings. There. No one noticed anything out of place.
roll 5: Something doesn't feel right. You wind up glancing over your shoulder just in time to see a small, silver strand drifting dangerously close to your dragon. Thankfully, your dragon shares your thoughts, and is able to blink Between and higher above their position, missing the strand, and saving yourself from a score. [+1 Instinct]
 

houllow

Sparkly Decorator

Tsunake rolled 1 20-sided dice: 16 Total: 16 (1-20)

Tsunake
Crew

Territorial Friend

PostPosted: Sat Jun 08, 2019 11:31 am
[3/5]

M'lus directed the bronze's attention to Thread on their side. The pair disappeared Between, and emerged exactly as intended so that they could easily burn it down. Perfect!

Quote:
You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]


M'lus of Bronze Garganth - Fire Storm
Fire Storm
M'lus of Bronze Garganth
HP: 21/46
Status Effect: N/A
XP:
Target Accuracy: 4 (+5)
Flame Length: 4 (+3)
General Stamina: 5 (+1)
General Agility: 4
Between Accuracy: 5 (+1)
Pain Resilience: 6 (+1)
Instinct: 5 (+3)
Luck: 4 (+2)
 
Tsunake rolled 1 20-sided dice: 7 Total: 7 (1-20)
PostPosted: Sat Jun 08, 2019 11:33 am
[4/5] Damage Save!

Oh, Shards! M'lus fully expected to take a nasty scoring from that Thread, clenching his jaw... and then Garganth let out an appreciative bugle. He snapped his head up just in time to see a dragon soar past, having charred the clump to dust. Thank you! Garganth cried gratefully.

Quote:
Oh no, look out! A small clump of thread broke through the ranks, and has managed to hit your and your dragon. It is an ugly tangle, and though you blink between, it's going to hurt! [Moderate Damage -5 HP. You are now flying with a Painful status effect. This will negate your next immediate rolls XP and double damage if the roll includes set damage (or has you roll for damage).


demon_pachabel


M'lus of Bronze Garganth - Fire Storm
Fire Storm
M'lus of Bronze Garganth
HP: 21/46
Status Effect: N/A
XP:
Target Accuracy: 4 (+5)
Flame Length: 4 (+3)
General Stamina: 5 (+1)
General Agility: 4
Between Accuracy: 5 (+1)
Pain Resilience: 6 (+1)
Instinct: 5 (+3)
Luck: 4 (+2)
 

Tsunake
Crew

Territorial Friend

Tsunake rolled 1 20-sided dice: 5 Total: 5 (1-20)

Tsunake
Crew

Territorial Friend

PostPosted: Sat Jun 08, 2019 11:43 am
[5/5]

Cheered immensely knowing his Wingleader was looking out for him, Garganth belched forth flame, catching the small bit of Thread that had streaked down from above.

Quote:
A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]


M'lus of Bronze Garganth - Fire Storm
Fire Storm
M'lus of Bronze Garganth
HP: 21/46
Status Effect: N/A
XP:
Target Accuracy: 4 (+6)
Flame Length: 4 (+3)
General Stamina: 5 (+1)
General Agility: 4
Between Accuracy: 5 (+1)
Pain Resilience: 6 (+1)
Instinct: 5 (+3)
Luck: 4 (+2)
 
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