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A Dragonriders of Pern B/C RP 

Tags: Pern, Dragons, Dragonriders, Role-Play, Fantasy 

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[06.26.3576 HRW] Burning Aces: CLOSED! Goto Page: [] [<<] [<] 1 2 3 ... 44 45 46 47 48 49 ... 57 58 59 60 [>] [>>] [»|]

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Tsunake rolled 1 4-sided dice: 2 Total: 2 (1-4)

Tsunake
Crew

Territorial Friend

PostPosted: Tue Aug 04, 2020 5:51 pm
Rolling for the above prompt!  
Samuel Carlin rolled 1 20-sided dice: 14 Total: 14 (1-20)
PostPosted: Tue Aug 04, 2020 5:52 pm
Burning Aces
L'zant of blue Bhavaranth
HP: 16/29
Status Effect:
XP:
Target Accuracy: +7
Flame Length: +6
General Stamina: +6
General Agility: +6
Between Accuracy: +7
Pain Resilience: +6
Instinct: +8
Luck: +7
Hour 3:

1. -3 HP (Minor damage)
2. +1 pain resilience / -2 HP
3. -5 HP (Moderate damage), Painful (no xp, double damage for next roll)
4. Encouragement boost/Fatigue boon - unclaimed
5. +1 target accuracy

6. -1 HP (Light damage)
7. -2 HP // +1 pain resilience
8. +3 target accuracy
9. +1 stamina
10. Remove Ftigue boon - unclaimed

Condition roll: +5 XP




The last hour was bound to be the most challenging but they were ready for it. L'zant cracked his back and settled in.  

Samuel Carlin

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magnadearel rolled 1 20-sided dice: 4 Total: 4 (1-20)

magnadearel

PostPosted: Tue Aug 04, 2020 5:54 pm
Burning Aces Wing
Ly’bur of Brown Hinburath
HP: 31/34
Status Effect:
XP:
Target Accuracy: 10 (+1)
Flame Length: 10
General Stamina: 10 (+4)
General Agility: 8
Between Accuracy: 10 (+2)
Pain Resilience: 7 (+2)
Instinct: 10
Luck: 8


I Need Some Firestone!
More firestone, the brown turned his head back to get some more pieces from his rider. Ly'bur reached and reached and reached into the bag. He came up with only a few small ones. Better call for a replacement.


Hour 3; Round 2 Rolls
1. 16- You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]
2. 2- Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
3. You successfully dodge (or hop Between) but not quite fast enough. Your dragon will now sport a few light Thread burns! Moderate Damage -3 HP
3. 3- Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina] If a green or blue, you're thrown completely off course, and your wing hits a tangle of thread. [Minor Damage -3 HP ]
4. 4- You're low on firestone! If you've already replenished recently (within the last 5 posts) you may choose to skip this roll and just do a general post for no XP. OR you can keep it and blame it on a faulty bag, or some other excuse for being without stone. Call for one of the weyrlings to send you another sack of stone! [Flag down a weyrling! Post this code in your next post and see if a weyrling can get to you!
5.
 
Tsunake rolled 1 20-sided dice: 19 Total: 19 (1-20)
PostPosted: Tue Aug 04, 2020 5:54 pm
BURNING ACES
K'lar of Blue Mnereth
HP: 25/28
Status Effect: N/A
XP:
Target Accuracy: 13
Flame Length: 7
General Stamina: 10
General Agility: 13
Between Accuracy: 8
Pain Resilience: 8
Instinct: 6
Luck: 8


Hour 3, Round 1
1. +1 Instinct
2. +2 Target Accuracy
3. +1 Flame Length
4. Fatigue save! (Used!)
5. -1 HP

CHANCE TIME!!! +5 XP!


Hour 3, Round 2
1. Damage save!
2. +1 Luck
3. +1 Pain Resilience, -2 HP
4. +1 Between Accuracy
5. Firestone run!

Quote:
You're low on firestone! If you've already replenished recently (within the last 5 posts) you may you may choose to skip this roll and just do a general post for no XP. OR you can keep it and blame it on a faulty bag, or some other excuse for being without stone. Call for one of the weyrlings to send you another sack of stone! [Flag down a weyrling! Post this code in your next post and see if a weyrling can get to you!


I Need Some Firestone!  

Tsunake
Crew

Territorial Friend

Tsunake rolled 1 20-sided dice: 14 Total: 14 (1-20)

Tsunake
Crew

Territorial Friend

PostPosted: Tue Aug 04, 2020 6:01 pm
NPC A'lion and Blue Kriketh

Quote:
14-15. For Faranth's sake... On your way to the rider in question, you wind up getting blown into a tangle of Thread. The stronger winds caught your young dragon off guard, and you find yourself taking a heavy hit. You are able to jump Between but that didn't feel good at all. You throw the stone, albeit a bit shakily, but at least its mark is true. Moderate Damage: - 5 HP


Having heard the call, A'lion and Kriketh came up from the Queens' Wing, a sack of firestone at the ready. A sharp gust of wind suddenly blasted them sideways, and Kriketh trumpeted with pain before they jumped Between. It had been a good hit, but the blue wasn't out of the fight just yet. A'lion's throw was true, however, and Ly'bur should have plenty of firestone to continue his fight.

magnadearel
 
Smerdle rolled 1 20-sided dice: 16 Total: 16 (1-20)
PostPosted: Tue Aug 04, 2020 6:05 pm
BURNING ACES
M'llin of Blue Pravdath
HP: 23/25
Status Effect: n/a
XP: (+2 base; +5 to distribute)
Target Accuracy: 2
Flame Length: 2
General Stamina: 2
General Agility: 2 + 1 = 3
Between Accuracy: 2
Pain Resilience: 2 + 2 = 4
Instinct: 2 + 2 = 4
Luck: 2

Quote:
hour three, round two, roll one: You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]


    Pravdath blinked out of Between, attention still sharp. But it was M'llin who saw the strands of nearby Thread, directing the blue to flame them out before they could float past.
 

Smerdle

Scamp

magnadearel rolled 1 20-sided dice: 19 Total: 19 (1-20)

magnadearel

PostPosted: Tue Aug 04, 2020 6:08 pm
Burning Aces Wing
Ly’bur of Brown Hinburath
HP: 31/34
Status Effect:
XP:
Target Accuracy: 10 (+1)
Flame Length: 10
General Stamina: 10 (+4)
General Agility: 8
Between Accuracy: 10 (+2)
Pain Resilience: 7 (+2)
Instinct: 10
Luck: 8


Thanks, Hinburath called to the blue who delivered more firestone. It was a good toss and Ly'bur nodded his thanks before tossing another chuck to his dragon. He was surpised when the brown demanded several large chunks before he was satisfied.


Hour 3; Round 2 Rolls
1. 16- You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]
2. 2- Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
3. You successfully dodge (or hop Between) but not quite fast enough. Your dragon will now sport a few light Thread burns! Moderate Damage -3 HP
3. 3- Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina] If a green or blue, you're thrown completely off course, and your wing hits a tangle of thread. [Minor Damage -3 HP ]
4. 4- You're low on firestone! If you've already replenished recently (within the last 5 posts) you may choose to skip this roll and just do a general post for no XP. OR you can keep it and blame it on a faulty bag, or some other excuse for being without stone. Call for one of the weyrlings to send you another sack of stone! [Flag down a weyrling! Post this code in your next post and see if a weyrling can get to you!
5. 19- You're low on firestone! If you've already replenished recently (within the last 5 posts) you may you may choose to skip this roll and just do a general post for no XP. OR you can keep it and blame it on a faulty bag, or some other excuse for being without stone. Call for one of the weyrlings to send you another sack of stone! [Flag down a weyrling! Post this code in your next post and see if a weyrling can get to you!

Tsunake
 
Samuel Carlin rolled 1 20-sided dice: 2 Total: 2 (1-20)
PostPosted: Tue Aug 04, 2020 6:14 pm
NPC Kvenja and brown Ophoreth - Firestone Run

Kvenja flew a sack of firestone toward K'lar and Mnereth.

Quote:

2-5. Ah, success just seems to come naturally this firestone run! In fact, you find this easy as pie. Your dragon successfully flies just under the dragon pair, and you're able to easily toss up the stone. There's no trouble here, nope! Nothing but smooth sailing....


She tossed the bag to K'lar with great ease and headed back down, out of th way.

Tsunake
There you go, some fresh firestone!
 

Samuel Carlin

Aged Elocutionist

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magnadearel rolled 1 20-sided dice: 15 Total: 15 (1-20)

magnadearel

PostPosted: Tue Aug 04, 2020 6:27 pm
Burning Aces Wing
Banashe of Brown Severith
HP: 32-2= 30/38
Status Effect:
XP:
Target Accuracy: +7 (+2)
Flame Length: +7
General Stamina: +7 (+3)
General Agility: +6
Between Accuracy: +7 (+2)
Pain Resilience: +6
Instinct: +7
Luck: +6


The tired blues and greens had left the wing to be replaced by their fresh counterparts. Banashe hoped it would be enough in the fading light. It was starting to worry her, and she was prepared for more casualties. Severith flamed a small strand of Thread only to have the wind blow the ash right back at them. Severith hissed as it peppered his face and neck, while Banashe felt it the few unprotected parts of her face.


Hour 3; Round 2 Rolls
1. 15- Your dragon flames a small strand of thread, but unfortunately, a gust of wind blows the ash back into you. Your dragon hisses in pain, and if your face isn't protected, you might get a burn yourself! Thankfully, the burn isn't severe, and your dragon at least can carry on. [+1 Pain Resilience // -2 HP]
2.
3.
4.
5.
 
magnadearel rolled 1 20-sided dice: 11 Total: 11 (1-20)
PostPosted: Tue Aug 04, 2020 6:31 pm
Burning Aces Wing
Banashe of Brown Severith
HP: 30/38
Status Effect:
Remove Fatigue- unused
XP:
Target Accuracy: +7 (+2)
Flame Length: +7
General Stamina: +7 (+3)
General Agility: +6
Between Accuracy: +7 (+2)
Pain Resilience: +6 (+1)
Instinct: +7
Luck: +6


They had been up for some time now. Banashe checked to be sure her brown was feeling alright to continue. I'm doing well enough Mine. Thread won't flame itself. She nodded. While they spoke, the brown spotted a wingmate who looked like they could use a quick perk up. He gave an encouraging bugle to the other dragon.


Hour 3; Round 2 Rolls
1. 15- Your dragon flames a small strand of thread, but unfortunately, a gust of wind blows the ash back into you. Your dragon hisses in pain, and if your face isn't protected, you might get a burn yourself! Thankfully, the burn isn't severe, and your dragon at least can carry on. [+1 Pain Resilience // -2 HP]
2. 11- You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
3.
4.
5.
 

magnadearel

magnadearel rolled 1 20-sided dice: 6 Total: 6 (1-20)

magnadearel

PostPosted: Tue Aug 04, 2020 6:36 pm
Burning Aces Wing
Banashe of Brown Severith
HP: 30-3= 27/38
Status Effect:
XP:
Target Accuracy: +7 (+2)
Flame Length: +7
General Stamina: +7 (+3)
General Agility: +6
Between Accuracy: +7 (+2)
Pain Resilience: +6 (+1)
Instinct: +7
Luck: +6


Perhaps it was his distraction by a fellow wingmate, but a sudden strong gust of wind pushed him right into a silver thread. Severith gave a trumpet of pain before blinking Between to kill it.


Hour 3; Round 2 Rolls
1. 15- Your dragon flames a small strand of thread, but unfortunately, a gust of wind blows the ash back into you. Your dragon hisses in pain, and if your face isn't protected, you might get a burn yourself! Thankfully, the burn isn't severe, and your dragon at least can carry on. [+1 Pain Resilience // -2 HP]
2. 11- You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
3. 6- A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a bronze or brown, you or your dragon take a scathing hit, unable to get out of the way. [Minor Damage -3 HP] If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina]
4.
5.
 
magnadearel rolled 1 20-sided dice: 15 Total: 15 (1-20)
PostPosted: Tue Aug 04, 2020 6:40 pm
Burning Aces Wing
Banashe of Brown Severith
HP: 27-2= 25/38
Status Effect:
XP:
Target Accuracy: +7 (+2)
Flame Length: +7
General Stamina: +7 (+3)
General Agility: +6
Between Accuracy: +7 (+2)
Pain Resilience: +6 (+1)
Instinct: +7
Luck: +6


Once more the blasted wind blew the ash right back into his face and nostrils. Severith snorted with the sting until it blended in with all the other pains he had.


Hour 3; Round 2 Rolls
1. 15- Your dragon flames a small strand of thread, but unfortunately, a gust of wind blows the ash back into you. Your dragon hisses in pain, and if your face isn't protected, you might get a burn yourself! Thankfully, the burn isn't severe, and your dragon at least can carry on. [+1 Pain Resilience // -2 HP]
2. 11- You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
3. 6- A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a bronze or brown, you or your dragon take a scathing hit, unable to get out of the way. [Minor Damage -3 HP] If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina]
4. 15- Your dragon flames a small strand of thread, but unfortunately, a gust of wind blows the ash back into you. Your dragon hisses in pain, and if your face isn't protected, you might get a burn yourself! Thankfully, the burn isn't severe, and your dragon at least can carry on. [+1 Pain Resilience // -2 HP]
5.
 

magnadearel

magnadearel rolled 1 20-sided dice: 14 Total: 14 (1-20)

magnadearel

PostPosted: Tue Aug 04, 2020 6:43 pm
Burning Aces Wing
Banashe of Brown Severith
HP: 25/38
Status Effect:
XP:
Target Accuracy: +7 (+2)
Flame Length: +7
General Stamina: +7 (+3)
General Agility: +6
Between Accuracy: +7 (+2)
Pain Resilience: +6 (+2)
Instinct: +7
Luck: +6


He knew this fight was wearing on him and his muscles were starting to ache. The wind flared up and tried to throw him from position. It started to succeed, but Severith gave several powerful flaps of his wings. No one saw anything.


Hour 3; Round 2 Rolls
1. 15- Your dragon flames a small strand of thread, but unfortunately, a gust of wind blows the ash back into you. Your dragon hisses in pain, and if your face isn't protected, you might get a burn yourself! Thankfully, the burn isn't severe, and your dragon at least can carry on. [+1 Pain Resilience // -2 HP]
2. 11- You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
3. 6- A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a bronze or brown, you or your dragon take a scathing hit, unable to get out of the way. [Minor Damage -3 HP] If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina]
4. 15- Your dragon flames a small strand of thread, but unfortunately, a gust of wind blows the ash back into you. Your dragon hisses in pain, and if your face isn't protected, you might get a burn yourself! Thankfully, the burn isn't severe, and your dragon at least can carry on. [+1 Pain Resilience // -2 HP]
5. 14- Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
2- Your dragon begins to be blown out of position, but fights it by giving a few powerful flaps of their wings. There. No one noticed anything out of place.
 
magnadearel rolled 1 4-sided dice: 2 Total: 2 (1-4)
PostPosted: Tue Aug 04, 2020 6:44 pm
1. Your dragon successfully recovers, and keeps in formation. [+1 Stamina]

2. Your dragon begins to be blown out of position, but fights it by giving a few powerful flaps of their wings. There. No one noticed anything out of place.

3. Your dragon is blown out of formation. They struggle and flap against the wind, and only are able to recover when the wind dies down, feeling more exhausted than before. Worse, you think they may have pulled a muscles in their wing arm! Best watch it. [Light Damage -1 HP ]

4. Whoops! Your dragon is blown completely out of formation, and is too tired to stop it. Fellow wingriders notice, and trumpet warning, though it's unclear if your Wingleader has noticed or not. Either way, your dragon is just spent. Fatigue Effect For the next 3 rolled turns your dragon will suffer from Fatigue Effect. Any XP earned during those turns is negated. On the plus side, any negative status effect (i.e. additional Fatigue Effect or Bitten Tongue) is also negated, since your dragon is too tired to care. The only exception is if you get a status that cures Fatigue or your Wingleader/Wingsecond rolls a status cancelling roll.)  

magnadearel

Meepfur rolled 1 20-sided dice: 17 Total: 17 (1-20)

Meepfur
Crew

PostPosted: Tue Aug 04, 2020 7:23 pm
Burning Aces
Nadry of brown Menankith
HP: 24/35
Status Effect: Tongue Bitten 1/3
XP:
Target Accuracy: 8
Flame Length: 6
General Stamina: 8
General Agility: 8
Between Accuracy: 12
Pain Resilience: 9
Instinct: 9
Luck: 7


Hour 3, Round 2
1. +1 Target Accuracy, +2 Flame Length
2. Tongue Bitten
3. -3 HP
4. Tongue Bitten, 3 rounds
5. +1 Instinct
Chance Roll: +5 XP

For a moment, they had a patch of relatively clear airspace, even if the wind wasn't letting up, but they knew full well that the peace wouldn't last, especially when they returned to high altitude. And in the dark? It would be an entirely different monster...but they would be ready for it.

Hour 1, Round 1
1. -6 HP
2. -7 HP
3. Damage Save (Used), +1 Flame Length
4. +2 Stamina
5. -8, Painful for 3 turns Saved!
Hour 1, Round 2
1. Tongue Bitten, 2 rounds
2. -10 HP
3. +18, cleared to return
4. +2 Instinct
5. +2 Pain Resilience
Hour 2, Round 1
1. burnin' thred
2. +1 Between Accuracy
3. -2 HP, +1 Between Accuracy
4. +1 Target Accuracy
5. -4 HP
Hour 2, Round 2
1. +1 Between Accuracy
2. +3 Stamina
3. Guilt, 3 turns
4. +3 Stamina
5. Tongue Bitten, 3 turns
Hour 3, Round 1
1. -5 (add -2 for Guilt), Painful for 1 turn
2. +1 Luck
3. Tongue Bitten, 3 turns (Saved!)
4. Fatigue Save
5. +1 Instinct
 
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Threadfall

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