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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

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Mattysandwich

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PostPosted: Fri Jan 24, 2020 2:09 pm
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                        ▰ Traitors to the Crown:
                        Light Release (光遁, Hikariton; “Light Release” ) is the advanced nature Kekkei Genkai of the Nagadera clan, and allows the users to combine lightning- and fire-based Chakra to weave light-based Ninjutsu through the power of Utu, the light God. The Nagadera clan hails from the Moon Country, from which they fled after the founder killed the head of the military in a fight. For many years they avoided establishing any cultural hubs in any of the main Villages, instead living quietly as travelers. Most of the older generation of clan members strictly forbids participation in the military, but this is slowly changing. Those few who are active members of the military tend to stick to crowd control rather than engage the enemy directly in combat.

                        ▰ Nagadera Traits:

                        • All Hikariton users have Raiton [ Lightning ] and Katon [ Fire ] as Chakra elements.
                        • All Hikariton users learn 1 extra Raiton [ Lightning ] and Katon [ Fire ] jutsu per post.
                        • All Hikariton techniques provide blindness at the rankings listed in the Status and Poison System.
                        • Hikariton users never suffer any visual detriments due to their own Kōton techniques.

                        ▰ Optional Attributes:
                        Shining Shame: | Lightning and Fire release techniques of the user may apply blindness status at the following ranks. E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3.The user is able to replace hand signs for their bloodline techniques with any other type of hand sign replacement at character creation (following PA rules).
                        Light of Abandonment: l Casting light techniques now causes ambient light sources to form around or on you. These orbs of light start out as E rank but will grow one rank stronger for every technique cast up to S Rank. These techniques may be used at any time with the user's techniques, combining with a ranked technique for a single activation to be treated as Korabo.
                        Illuminated Dishonor: | The light which radiates from your chakra network is blinding to sensors. Those with passive sensory or dojutsu which see chakra will suffer tiered jamming based on the body rank of the user; E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3. In addition, dojutsu users also suffer blindness tiered based on the body rank of the user; E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3.


                        ▰ Hikariton Techniques:
                        ▰ Altar Light [ Gandō ] | Rank E
                        Creates a small ball of light that glows dimly to the naked eye. It is bright enough to light an area up to two meters in diameter. In addition, the user may channel any of their hikariton techniques through the light source, either by using the chakra made from the technique, or by using their own chakra channeled through the source of light. It will move wherever the user directs it. Lasts for two of the user’s posts.

                        ▰ Coming to Light [ Hakkaku ] | Rank E l
                        Coats one touched object or person in a dim light, making the target more visible in poorly lit conditions. In addition, the user may channel any of their hikariton techniques through the light source, either by using the chakra made from the technique, or by using their own chakra channeled through the source of light. Lasts for two of the target’s posts.

                        ▰ Flicker of Light [ Kōei ] | Rank D l
                        Causes the user to flicker once with a very bright light that will create spots in the vision of anyone who looks at them, stinging their eyes and reducing their agility by one point for two posts.

                        ▰ Bright Wings [ Tsubasa Hikaru ] | Rank D-S+ l
                        The user creates a set of wings. These wings allow the user to fly in the air for two post per the rank used. The rank of the technique determine the amount of wings you make.These wings can be used offensively in addition to their flight purpose via generic combat, treating them as hard light. The wings can either be physically attacked or hovering inches away from your back. In addition, the user may channel any of their hikariton techniques through the light source, either by using the chakra made from the technique, or by using their own chakra channeled through the source of light. If the wings use their own chakra in order to fire off an attack, then the user does not pay an activation to use that technique.

                        ▰ Glistening Dew [ Hakuro ] | Rank C
                        The user presses their hand against the surface of whatever the user and the opponent is standing upon. Light chakra pulses through the area before fading. Should the opponent use a body flicker or similarly paced moved during the duration, then the opponent suffers tiered 3 blindness as a consequence as the entire floor erupts into overwhelming light. This technique last on the field for six post.

                        ▰ Light Clone [ Hikari Bunshin ] | Rank C
                        The user composes a clone out of light. The clone may be of themselves or anyone they can think of, although the clone may not speak. Once the clone is destroyed it burst into a blinding light. The clone can last for four post.

                        ▰ Rain from a Cloudless Sky [ Tenkyū ] | Rank C
                        Thousands of senbon will appear in the sky over the user upon this technique’s completion. The user can launch these senbon toward any visible location and they will easily pierce and tear through undefended targets.

                        ▰ Evil-Banishing Arrow [ Hameya ] | Rank B
                        A thin beam of light shot from the user’s hands. The beam will reach up to twenty meters and will pierce through anything it hits via hard light. This technique gains overwhelming against opponents using demonic cloaks, yokai, or techniques powered by demonic chakra.

                        ▰ Anger of the Sun God [ Taiyō no Ikari ] | Rank B
                        The user amplifies the light from all light sources on the field. All light sources below B-ranked now apply blindness up to tier three. This technique last for three post.

                        ▰ Roar of the Cannon [ Hōsei ] | Rank A
                        Causes a pillar of light to erupt from the ground upward from a point the user defines. This blast is incredibly powerful, capable of laying waste to all but the strongest defenses, to say nothing of the damage it will cause to anyone caught in the blast. The blast is ten meters in radius and extends twenty meters upward. This technique gains overwhelming against opponents using demonic cloaks, yokai, or techniques powered by demonic chakra.

                        ▰ Wing Blade [ Tsubasa-Ken ] | Rank A
                        The user fires off wings that they made through the use of the wing blade technique. The wings take the form of a bird of light ten feet long with a wingspan of thirty feet. This bird can act like a clone, and is alloted one activation. The amount of chakra the bird has is determined on the rank paid when creating the wings. This technique also provides the clone an additional A-ranked amount of chakra to the creature, in addition to whatever the wings themselves had prior to the use. In addition, the user may channel any of their hikariton techniques through the light source, either by using the chakra made from the technique, or by using their own chakra channeled through the source of light. If the wings use their own chakra in order to fire off an attack, then the user does not pay an activation to use that technique. Only one bird can exist at a time.

                        ▰ The Sun [ Hanaton: Naosu ] | Rank A-S+ Rank
                        Primary Sense: Sight
                        Additional Senses: Touch
                        Base Duration: 8 post
                        Upkeep: Half of initial cost
                        Trigger: Handseal
                        Source: Light
                        Status Effect: Mental Stress
                        Description: Causes the user to make it appear through illusionary genjutsu that a literal sun of light chakra manifest above them. The opponent feels the heat burn away at their skin as their blinded from the sheer luminosity of the sight. This technique forces the target onto their knees and bury their head into the ground at ranks S and above.

                        ▰ Holy Lance [ Seisō ] | Rank S
                        A directed wide-area blast of light that can blow through most defenses with ease. The user picks the direction of the blast, and can alter its radius to suit his/her needs. The minimum radius for the attack is one meter, at which point the blast can destroy almost anything it hits and will extend outward for thirty meters. This technique gains overwhelming against opponents using demonic cloaks, yokai, or techniques powered by demonic chakra.

                        ▰ Assault of the Sun God [ Taiyō no Totsugeki] | Rank S+ l Variable
                        Creates a beam of light directed at an area five meters in radius of the user’s choosing. This technique gains overwhelming against opponents using demonic cloaks, yokai, or techniques powered by demonic chakra.

 
PostPosted: Thu Mar 26, 2020 5:54 pm
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The Kubikiribōchō; Literally meaning "Decapitating Carving Knife", is a massive broadsword shaped like a giant butcher knife, earning it the title of "seversword" . Like the other weapons belonging to the Seven Ninja Swordsmen of the Mist, the sword is passed down from generation to generation amongst the group's members. The blade itself has two cut outs, a circle close to the top and a semi-circular one nearer the handle, that aptly fit the sword's purpose of decapitation.The latter notch allows a strap to be wrapped around the weapon, making it easier for the user to carry. Its extremely long handle is also detachable to further aid transportation and then reattached when required for combat. Kubikiribōchō has gained some abilities over the years, making it a weapon to be feared. Its extremely long handle is also detachable to further aid transportation and then reattached when required for combat.

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Like the other weapons employed by the Seven Ninja Swordsmen of the Mist, the sword possesses a unique power, this being its ability to reform itself using the iron harvested from the blood of its victims. This regenerative process takes place almost instantaneously and is capable of bringing the weapon back to its original condition no matter how severe the damage is, from a simple chip or nick to a complete separation of over half the blade. Since this sword is so heavy, it requires a great deal of strength.

Weilding the weapon offers these two PAs to whoever is in possession so long as the weapon is physically on their person:

•Blood Drinker: Weapon regenerates any damage that it suffers, via blood that the weapon touches. When blood is siphoned by this blade, the damage done to the opponent deals quadrupled the amount of trauma allotted by the rank of the technique.
•Heavy Hitter: +2 strength increase, which extends over passive cap associated by class.
•Nimble: Able to utilize this blade with any swordplay style which requires a single sword.
•Silent: Dodges made against this weapon when direct eye contact with the blade is not established require an additional rank cost per the dodge system, capping at S+.


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Samehada is a large sentient sword, comparable in size to the Kubikiribōchō. It is described as "the most terrifying of all the Seven Swordsmen's blades" and even earned the title of "greatsword", further adding to its fearsome reputation. Though mostly wrapped in bandages, Samehada's construction is atypical in that its actual blade is comprised from a series of downward facing scales running along the entirety of its length until its hilt, at the base of which is a small skull. Samehada grows larger in proportion to the amount of chakra it absorbs, causing its scales to become so long that they ultimately resemble shark fins and its mouth, located at the tip of the blade, to become even more pronounced. Keeping Samehada wrapped in bandages apparently helps to inhibit this growth to a certain extent. Samehada is unique for being a sentient weapon that gains nourishment from the chakra of others and as such, the blade is at its happiest when engorged with chakra that possesses both a distinctive and pleasant flavor. It apparently greatly enjoys Jinchuuriki chakra since, it enjoys the powerful demon chakra. Being capable of conscious thought, Samehada chooses its own user, an exclusive process that has often resulted in it being thought of as notoriously picky. If someone it disapproves of attempts to wield it, spikes protrude from the handle in order to force them to release their grasp, at which point Samehada will make efforts to return to its chosen owner.

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As the blade is made up of scales, it inflicts injuries through shredding or shaving what it comes into contact with, rather than just cutting the object in question. This flaying effect is similar to a shark's skin, hence the sword's name. While it ordinarily remains rigid, Samehada's hilt is able to stretch and bend to great extent, allowing the weapon to be used like a flail.

Samehada shares a symbiotic relationship with its wielder. Although it continually consumes the chakra of its owner, its largest meals come from fights, wherein it absorbs the chakra of the opposition instead. Such an ability allows Samehada to literally slice through an opponent's techniques, in spite of whether the chakra has been transformed or not, and even prevent them from being performed by absorbing all of the necessary chakra, before preparations can be completed. However, it seems to be unable to automatically absorb ambient chakra, as in all instances where it has absorbed chakra are when either the opponent had a visible aura around them or when direct physical contact had already been established. Due to its voracious appetite, Samehada is drawn to those with large chakra supplies, allowing it to be used as a quasi-sensor.

While the ability to absorb chakra is useful in defeating opponents, it is also beneficial to the user as well. Samehada has the ability to transfer the chakra it has absorbed to the wielder by partially fusing with them, wrapping it's handle around the arm or something, so it can be used to either regenerate injuries or replenish their chakra reserves. The following attributes are given to the weilder of Samehada for every post in use.

• Hunger: Continuous Chakra Consumption: -10 chakra each post wielded, or any of the abilities are in use. Stops once Samahada is at 750 chakra.
• All Seeing: Gains the oracle discipline from the sage listings. This works even while sheathed
• As One: Merging Ability, allows your entire body to count as Samehada scales. Grants the user 750 chakra to use as well as +2 to endurance and strength. Can only last for 10 post. Afterward the user is drained 750 chakra.
• Feed Me: When in collision with chakra based attacks, this weapon gains +2 in all ranked simple attacks. In addition, half of the chakra used in the collision between this weapon's attack and the chakra based attack will be absorbed into Samahada. Once Samahada is at capped chakra of 750, all additional chakra is given to the user.



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Shibuki is one of the swords of the Seven Swordsmen of the Mist, wielded by Jinpachi Munash. The blade utilises various explosive tags, contained within a substantial scroll, in order to incorporate explosions into the user's own swordsmanship, earning it the title of "blastsword". The sword itself features two distinct sides, with a narrow cutting edge located down the entirety of one length and a wide platform section on the other. The aforementioned scroll unrolls along this latter side, sliding downwards and resting atop its surface to form an individual segment comprised from numerous explosive tags, which separates from the remainder upon detonation. Only once the desired opponent comes into contact with the platform, do the explosive tags finally ignite and then detach, providing a small opportunity for the user to escape the devastating blast radius, while simultaneously compensating for any resultant recoil. The sword is seemingly able to reload another segment of tags onto the platform, automatically after each strike.



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Along with Kubikiribōchō, Shibuki has also adapted to the new times, where shinobi have grown more powerful. Unlike before, the user is now immune to his own explosions. Shibuki was modified after the Shinobi Fourth War. The explosive tags were remastered by a sealer, and by writing the wielder's name on the tags, making him immune to the flames and blast. This now allows a large amount of flexibility, given the fact that you can run into battle explosions midst your mere presence. This sword allows more creativity than it did before. Wielders of Shibuki enjoy these PAs.

•Well Stocked: Endlessly replenishing supply of explosive tags.
•Dynamite: All simple attacks with this weapon are treated as spiritual. In addition, all simple attacks have a blast radius of five feet, with an additional ten feet per the rank of the simple attack made.
•Explosive Affinity: Immune to Shibuki's tags, as well as all explosive tag attacks.
•Splash: All explosions made by Shibuki are treated as fire solely for type advantage against wind ninjutsu. They pose no disadvantage against water ninjutsu.


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The Nuibari is one of the swords of the Seven Swordsmen of the Mist. The blade itself assumes the form of a narrow "longsword" (長刀, chōtō) that greatly resembles a large needle, with a long length of thin wire-mirroring thread, tied through the eye located at the base of its hilt. This sword is said to possess the ability to pierce all and stitch them together, demonstrated through its ability to effortlessly penetrate multiple targets in a single thrust and then quite literally stitched them together in substantial bundles, by simply pulling the attached wire taut. A capable user can even throw the sword with the intent of piercing a line of multiple enemies, before catching the needle at the other side and repeating the process at different angles, in order to create knots of corpses with the wire passing through the entirety, effectively creating bundles of bodies at various points along the length of the thread.



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The true ability of the needle blade is the fact that the length of the needle is literally infinite. The blade has a supply of wires sealed into it with the intent for it to never run out. Because of this never-ending supply, the needle users have developed a special ability to be passed down to future Nuibari users. This ability can only be performed with chakra, but a cheap amount [5]. The chakra helps guide the needles into objects surrounding the area for hundreds of meters; rocks, grass, trees, walls, etc. They will lodge into these and hold extremely tightly, not coming loose. The needle will ricochet hundreds of ways, and eventually create a massive field of wires that are razor-sharp, and can be used as a foothold for the wielder of the Nuibari. The wires are extremely hard to see, especially in deep mist or fog.

Cutting through the wires can work, but the field can be recreated quite quickly using chakra. It only takes one post to make the field, and it can be done while in combat, even, as the needle will continually run along the surrounding area without your assistance.

Finally, the wires can be used as chakra strings for puppets. A puppeteer with the needle blade could in fact manipulate many more puppets than a regular one, and with great precision. The users gain the following PAs.

  • Infinite needles: When an opponent is stabbed by this blade, the opponent has a needle embedded into their skin. This needle is connected to a threat, and while that thread has the opponent they are unable to recover from the trauma afflicted by the wound. In addition, if another target is hit as well, then the wires which connect the two will force the two together, dealing damage equal to the rank of the person being shoved into the
  • Thread the Needle: This skill increases the speed of the wielder +2 while wielded.  

  • Mattysandwich

    Dedicated Sex Symbol

    6,275 Points
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    Mattysandwich

    Dedicated Sex Symbol

    6,275 Points
    • Generous 100
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    • Somebody Likes You 100
    PostPosted: Fri May 08, 2020 3:48 pm
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                          ▰ Senju Background:
                          The Senju clan (千手一族, Senju Ichizoku) was a group of shinobi that were the strongest, feared and most respected clan above all other clans in the ninja world during the war-torn era before the founding of the hidden villages. Together with their rivals — and distant relatives through a common ancestor — the Uchiha clan, they are responsible for founding the first hidden village named Konohagakure and making the village into what it is today. The clan has produced three of the five Hokage of Konoha: the First, Second, and the Fifth. Wood Release (木遁, Mokuton; Viz "Wood Style" ) is an advanced nature kekkei genkai formed through simultaneous use of earth and water-based chakra natures to create wood, or complete trees. This ability can also be used to create other aspects of trees, such as seeds or even flowering plants. Wood Release techniques can be produced from anywhere, including the user's body, as the user's chakra is literally converted into a source of life. Wood Release Techniques (木遁の術, Mokuton no Jutsu) are commonly affiliated with the Snake seal.


                          ▰ Clan Traits:
                          • All Mokuton users have Doton [ Earth ] and Suiton [ Water ] as chakra elements.
                          • All Mokuton users learn 1 extra Doton [ Earth ] and Suiton [ Water ] ninjutsu per post.
                          • All Mokuton techniques are performed by the user through somantic gestures. This feature is non-applicable for those who inherent the clan through an implant.
                          • All Mokuton techniques that absorb chakra from demons transfer the drained chakra to replenish the nature chakra for the clan exclusive sage mode. If the clan exclusive sage mode is filled with the maximum amount of nature chakra it can store then any excess chakra is released harmlessly into nature.
                          • All Senju clan members are able to learn the demonic sealing techniques regardless of classes chosen.
                          • Senju tend to be naturally charismatic and seem to be built for leadership.
                          • [The Senju is a clan rich in life energy which gives birth to their unique Kekkei Genkai: Mokuton. They passively gather 50 Nature Energy per post regardless of whether in combat or not. They can also gather 150 nature chakra per post if they meditate, requiring their offensive action to do so.This results in a natural specialized sage mode that the Senju can access at B body rank.

                          The amount of Nature Chakra they can maintain/gather is equal to 1/5 of their combined maximum chakra and stamina. Once activated, the sage mode can be maintained for 10 posts. After which, to reenter the user must have fully replenished their nature chakra. Wood techniques and Eisenjutsu overwhelm same ranked techniques. If overwhelming is already possessed, the techniques are treated as one rank higher. The class stat cap of the user is increased by [2] points. Sage mode will increase all stats to reach this cap. This sage mode follows its own rules, and gives the listed Senjutsu techniques as well. Incompatible with another sage mode simultaneously or other forms of enhanced performances (demons, curse marks, etc).
                          /align]


                          ▰ Senju Abilities:These are different from optional PAs, and are automatically granted when the conditions listed are met.
                          Masters of Life | The wood release created from the user stems from life chakra, which allows the user's medical chakra to flow through it organically. As a result, not only can Senju users distinguish friend from foe and negate the detriments of their wood release for their allies, but their wood release itself acts as beacons of their medical techniques, resulting in allies in contact with a wood release creation to be able to be in range of a medical ninjutsu which normally requires direct contact. Applicable only to medical class ninja.
                          Hallowed Army | Senju users of the puppeteer class are able to completely manipulate their puppets provided that they are primarily made of wood. These puppets can be controlled through somantic movements instead of puppet strings, increasing the maximum amount of Puppet points the user has by +3.
                          Nature's Envoy | Sage Mode outside of the user's clans sage mode have their Nature chakra maximum increase by 100. They can also maintain sage mode for 2 post longer.
                          Wild Magic | Ninjutsu class ninja are able to reverse the elemental superiority / weakness of their earth and water elements. This allows water ninjutsu to be superior to earth and weak to fire, as well as earth to be strong to lightning and weak to water. This feature can be activated passively, but requires an offensive action to revert elemental weaknesses to normal. Finally, the user has the choice of making either one or both of their elements activate this reverse property.


                          ▰ Optional Attributes:
                          Master of Oneself | While in the Clan's unique sage mode, the user is able to utilize one additional activation for offensive, defensive, or supportive purposes. In addition, the user's chakra and stamina pools are increased by 100.
                          Diversity is Key | The Senju can choose any two of the following: 10 Ninjutsu or Genjutsu, One Tai, One Buki Style. In addition, the two chosen field receiving the additional slots, (Ninjutsu, Genjutsu, Bukijutsu, and Taijutsu) also receives overwhelming properties while in the clan's unique sage mode. Additional benefits apply per the description of the clan's sage mode.
                          Naturalization | While in the clan's unique sage mode, any techniques the user's attacks collide with which carry the overwhelming from a property outside of sage mode and golden dragon lose their overwhelming quality. This includes disciplines, curse marks, and demons. In addition, the user's ability to mold their senju techniques through somantic gestures now applies to all ninjutsu techniques, including medical techniques if applicable.


                          ▰ Clan Unique Sage Mode Techniques:
                          Wood Style: Laughing Buddha Jutsu [ Mokuton: Hotei no Jutsu ] | Rank S
                          After performing the required hand seals, the user creates a number of gigantic wooden hands that erupt upward from beneath the ground, which encircle and then attempt to restrain a chosen enemy or a plethora of enemies. The size of each of these hands is around the size of a tailed beast, although smaller hands can be utilized in order to restrain smaller opponents. Entities influenced by outside chakra outside of sage mode, (demons, curse marks, golden dragon, etc), are drained of 200 of their chosen chakra reserves per post they are entrapped. Bound targets also suffer one points of tenketsu rot per post bound.

                          Sage Art: Wood Release: True Several Thousand [ Senpō: Mokuton: Shin Sūsenju ] | Rank S+
                          Does not consume an activation if used on the same turn as the user activates their clan's unique sage mode. The user creates a wooden statue of titanic proportions, easily able to dwarf a tailed beast. Thousands of hands emanate from the statue's back in countless concentric rows, while its two main hands are clasped as if in prayer. The statue pulls chakra directly from the user's clan's sage mode to perform basic attacks. All strikes performed with the statue are treated as overwhelming, and carry all other benefits of the Senju clan's unique sage mode. The statue has one activation for offense and one for defense / support. The statue remains in motion for the duration of the user's sage mode. Afterward it remains on the field as an immobile object, requiring an S+ technique to destroy it.

                          Top Transformed Buddha [ Chōjō Kebutsu ] | Rank S+
                          After creating a gigantic wooden statue that possesses thousands of hands, the user can direct the statue to strike with all of its hands at once. This could be down as a barrage of punches or slaps. This technique cannot be dodged with the dodge mechanic.

                          Wood Release: Advent of a World of Flowering Trees [ Mokuton: Kajukai Kōrin ] | Rank S+
                          Taking advantage of the innate properties of Wood Release which allows the user to force trees to grow on any surface in an instant, the user creates a dense forest of flowering trees. The pollen produced by these flowers is then released into the atmosphere and when inhaled, renders any afflicted target unconscious. Requires ten post on the field in order to blossom. Afterward the pollen reaches everywhere, and all targets aside from the user are rendered unconscious. This technique has a range of the entire subforum. However, one concentrated blast from a technique S+ in the area with overwhelming will be able to neutralize the effects of the technique, and thus disrupt the blossoming. During the six post duration all targets in the subforum have 30 tenketsu points rot per post.


                          ▰ Senju Clan Techniques:
                          Wood Manipulation [ Moku Soujuu ] | Rank Null
                          This control allows the Senju to bonsai existing vegetation as though it were rapidly growing. Not only can it take any form the user desires, but it can also be shifted around as if it were free from the ground. It should be noted that one can also manipulate wood they themselves have made, and it must be done while holding a double hand seal. It should be noted that techniques can be made smaller while retaining their rank.

                          • Requires [2] paragraphs to learn.
                          • Must learn before proceeding to other techniques.
                          • These body ranks determine the maximum amount of iron sand that a Senju user can manipulate:
                          • Completing this training automatically makes you an apprentice in botany, and allows you to maintain botany outside of the maximum career choices.
                          ▱▰▱Rank D | Small to medium amounts of vegetation / plant life (Up to a small building's worth. Think one-story single-family home.)
                          ▱▰▱Rank B: Large amounts of vegetation / plant life. (Can fill half of a topic.)
                          ▱▰▱Rank S: Massive amounts of vegetation / plant life. (Can fill an entire topic.)

                          Wood Release: Cutting Technique [ Mokuton: Sashiki no Jutsu ] | Rank E
                          A versatile technique where the user can produce sharp wooden spikes from their body to either fashion short-range weapons akin to a makeshift sword, or else use them as long-range projectiles, where the branches' growth can be triggered remotely, skewering the enemy as a result. This technique can be used to replicate the creation of any kind of simple weapon. Weapons created from this technique inflict trauma appropriate to the rank technique their used with, and in additional also apply one point of tenketsu rot.

                          Wood Release: Wood Spikes Ring [ Mokuton: Uddosupaikuringu ] | Rank E
                          After the user has bound an opponent through the use of another senju technique, they can then also creates a semi-circle of wood around a captured target. This wood creation then forms spikes within the ring, pointing at the target, preventing them from making any sudden movements. This technique adds another application of tenketsu rot to the bound target.

                          Wood Clone Technique [ Moku Bunshin no Jutsu ] | Rank D
                          A single clone that is created by using chakra to alter the user's own cells into vegetation. The clones can be as simple in function as a wooden dummy for use in the Body Replacement Technique or completely mobile and able to perform techniques. They have the ability to travel far from the user and are able to communicate with the original, but must remain within the same topic as the originator. Moreover, since the wood clone has the ability to merge with plants and trees, it is also great for reconnaissance missions. By directly touching the wood clone with his hand, the user can absorb the information it gathered and change the shape of the clone to something like a weapon or a mounted companion.
                          (Each clone is able to be given their own chakra pool through donation during creation. Excess chakra upon destruction is absorbed through the plant life and returns to the user.)

                          Wood Release: Threefolded Wood Shield [ Mokuton: Mie uddoshīrudo ] | Rank D
                          The user forms a shield of wood, which consists of three round parts out of their hand. The shield is considered a medium shield and carries the benefits of a medium shield. If the opponent comes into direct contact with the shield then they suffer one point of tenketsu rot.

                          Wood Release: Underground Roots Technique [ Mokuton: Chika no rūtsu ] | Rank D
                          Using the Wood Release, a user can manipulate the terrain, bringing out underground roots of varying sizes to fit various offensive situations, such as using the roots for trickery, misdirection and restriction. An opponent who directly comes into contact with these roots suffers two points of tenketsu rot.

                          Tree Limb Technique [ Ki Eda no Jutsu ] | Rank C
                          The user summons forth five thick tree roots from the ground. These roots can then be used to shelter, shield, bind, or impale, depending on the needs of the user. An opponent bound or impaled by this technique suffers two points of tenketsu rot, and an additional point of tenketsu rot per post bound.

                          Wood Release: Militant Flower Defense [ Mokuton: Sentō Hana no Bōei ] | Rank C
                          The user summons a large flower beneath their feet to transport themselves from point of the battlefield to another by being engulfed in said flower and then dragged through the earth. If used to dodge an attack then this technique follows the guidelines and restrictions of the dodge mechanic for cost.

                          World of Trees Wall [ Jukai Heki ] | Rank C
                          The user creates countless wooden branches that grow at high speed from the ground. The wood interlaces to form a wide, net-like wall which is twenty feet high and has a fifteen foot radius.

                          Wood Release: Smothering Binding Technique [ Mokuton: Mokusatsu Shibari no Jutsu ] | Rank C
                          By transforming their arm into a tree, the user can then create multiple branches which will rapidly grow around the target, immobilizing them. Each turn the target is bound they suffer three points of tenketsu rot.

                          Wood Release: Transformation [ Mokuton: Henge ] | Rank C
                          This jutsu is just like any other Transformation Technique. The user performs the necessary hand seals, then wood emerges and covers his entire body and a puff of smoke or chakra covers up the transformation. Once the jutsu is done, the transformation is complete. It acts more like a costume than a transformation, as the user is able to leave it behind if necessary. The technique also demonstrates the ability to adjust one's voice.

                          Wood Release: Flight of Boreal Anguish [ Mokuton: Boāru Ikari no Hikō ] | Rank B
                          Flight of Boreal Anguish crafts an arm of wood around the Senju's right arm, and a second arm - also of wood - atop the left shoulder. The arm crafted around their right appendage will then weave a bow of wood, with arrows created equally in the same manner. The bow - and the arrows - are imbued as a part of the arm, and so are drawn back by the wooden arm crafted atop the user's left shoulder, specifically shaped to pull the bow back. After the initial use this technique can be used to utilize any bukijutsu which requires a bow. Arrows fired from this technique inflict tenketsu rot upon successful collision with the target. The rate of tenketsu rot equals two times the rank of the technique.

                          Wood Release: Great Forest Technique [ Mokuton: Daijurin no Jutsu ] | Rank B
                          A technique that changes one's own arm into a plethora of large trees. Using chakra, the tissues are transformed into trees at the cellular level. Then, by activating the trees, stimulating them to grow rapidly, they lengthen at high speed and fork into many branches. It is possible to capture the enemy with these branches and at the same time, if one changes the ends into sharp stakes, turn them into countless, sharp, spear-like piercing weapons. Opponents impaled or bound by this technique suffer five points of tenketsu rot, with an additional three points of rot per post bound.

                          Wood Release: Four-Pillar House Technique [ Mokuton: Shichūka no Jutsu ] | Rank B
                          By sending chakra into the ground, the roots of the plants are converted into raw materials. This technique allows for a building to be constructed, by forcing accelerated growth. Just like with the Four-Pillar Prison Technique, the size and shape of the building are taken from the user's imagination or memories. By placing tags around the house, the user creates a barrier, making it immune to all sensory and dojutsu effects.

                          Wood Release: Tree Bind Flourishing Burial [ Mokuton: Jubaku Eiso ] | Rank B
                          This technique lets the user summon a tree to slowly wrap and bind their opponent. This technique causes the opponent to suffer five points of tenketsu rot per post bound.

                          Wood Release: Foo Dog Heads [ Fū inu no atama ] | Rank B
                          A technique used to absorb a tailed beast's chakra. The user's chakra produces the "sit" (座, suwaru) kanji on their palm and creates a series of wooden pillars, which are engraved with what resemble foo dog faces and have lit wicks on top of them. When the user slams their palm on the ground, the wooden statues rush towards the target and absorbs its chakra. ( Deactivates demonic chakra & removes tailed beast chakra that has been given to others as well. Only deactivates up to the partial miniaturization stage. Any beyond that are unaffected by this technique. This skill fails if contact isn't made however. Also drains the target of 150 demonic chakra.)

                          Wood Release: Nativity of a Sea of Trees [ Mokuton: Jukai Kōtan ] | Rank A
                          After doing the needed hand seals, more than half of the topic becomes encased in massive tree life. Dodging the radius this technique reaches requires an S-ranked or higher dodge. While inside of the radius, each target aside from the user suffers five points of tenketsu rot.

                          Smothering Binding Technique [ Mokusatsu Shibari no Jutsu ] | Rank A
                          This technique is similar to the Wood Release: Great Forest Technique, as it also transforms the user's arm into several wood tendrils which can be used to capture and restrain an enemy. This technique can be made large enough to capture a giant enemies or a mass of normal sized ones, such as boss tiered summons or demons. Opponents bound by this technique suffer ten points of tenketsu rot per post bound.

                          Wood Release: Wood Locking Wall [ Mokuton: Mokujōheki ] | Rank A
                          An extremely versatile move, this technique uses chakra to activate the roots in the ground and, using the user of the technique as a reference point, makes wooden pillars appear from left and right. The wooden pillars join together in a fifty foot dome-shape with the user at the center. Requires one rank higher techniques to break the barrier while inside. Techniques outside the barrier can break through as per normal collision rules.

                          Wood Release: Wood Dragon Technique [ Mokuton: Mokuryū no Jutsu ] | Rank A
                          After performing the required hand seals, the user creates a gigantic wooden dragon from any surface, which is then directed to attack an intended target. Its shape closely resembles a Chinese dragon, though with a short trunk-like nose, having an elongated and serpentine body, which can be used to constrict larger opponents. It also has the ability to absorb a tailed beast's chakra once it is bound. This technique can bind either one demon or equivalent size or up to a dozen humanoid sized individuals. The amount of chakra drained from demons is equal to 300 chakra per post bound. In addition, humanoid sized creatures bound by the dragon suffer ten points of tenketsu rot per turn bound.

                          Multiple Wood Release Clone Technique [ Tajū Mokuton Bunshin no Jutsu ] | Rank A
                          This technique is essentially a mass version of the Wood Clone Technique wherein the user forms the clone-oriented hand seal and then, using the pre-existing vegetation in the immediate vicinity as a medium, creates a large number of wood clones. Same rules for standard wood clones apply here.

                          Wood Release: Complexion of the Buddha [ Mokuton: Hotoke no Kao ] | Rank A
                          Pressing their palms together, the Senju will craft a large wooden head in any direction around them, similar in appearance to the Laughing Buddha crafted in Senpo Mokuton. This Buddha-like head will then part its lips, and will guide any incoming projectile attacks into its mouth. This technique can gain the benefits of overwhelming if the user has overwhelming on their sealing techniques. Once the technique absorbs a technique of equal rank it explodes. This technique can absorb multiple techniques of lower ranks, but is obliterated by higher ranked skills.

                          Wood Release: Fluttering Wood Swallow [ Mokuton: Habataki Tengu ] | Rank S l Complex
                          The user gains a pair of wooden wings on their back, as well as a wooden sword in their hands. As they take a stance to strike, the wings suddenly explode with chakra, propelling the user forward and destroying themselves in the process. This increases the speed of the technique by two ranks. Although the wooden sword is a blunt weapon, if this attack collides into the opponent, then the opponent suffers fifty points of tenketsu rot.

                          Wood Release Secret Technique: Nativity of a World of Trees [ Mokuton Hijutsu: Jukai Kōtan ] | Rank S
                          The user's chakra explodes throughout their body, resulting in the sudden burst of forest to overtake the area. A dense forest overtakes the whole area, manifesting from any surface and quickly engulfing the topic. To dodge the wide range of this technique would require the usage of the dodge mechanic up to S+ ranked. Although this topic envelops the whole topic, it is not required to destroy the whole topic to neutralize the technique, as the collision rules still apply. While inside this forest the user can manipulate the trees to either defend or attack as a supplemental activation. The trees can also be used to bind targets. Any target which remains in this forest suffers ten points of tenketsu rot. Any target who is actively assaulted by technique suffers 75 points of tenketsu rot, and targets bound by this technique suffer 50 of tenketsu rot per post bound.

                          Wood Release: Wood Human Technique [ Mokuton: Mokujin no Jutsu ] | Rank S
                          After forming the required hand seals, the user creates a large statue-like creature out of wood as large as a demon. This defensive statue is able to endure hits one rank higher against demonic chakra.

                          Wood Style: Wood Expulsion Jutsu [ Mokuton: Hōbi no Jutsu ] | Rank S+
                          Using Wood Release, the user creates a dome-like defensive structure that completely surrounds which takes the form of a dragon's face. This defense is split down the middle and can be opened on the user's command. Can open and close the barrier for twelve post after creation.
     
    PostPosted: Wed May 13, 2020 4:20 pm
    User Image

                          ▰ Clan Background:
                          Ice Release (氷遁, Hyōton; Viz "Ice Style" ) is the advanced nature kekkei genkai of the Yuki clan, and allows the users to combine wind and water-based chakra to create ice which they can manipulate through willpower alone. The ice Haku created was resistant to fire-based attacks, only melting slightly when coming into contact with Sasuke's flames. Using his special ability, Haku developed the Demonic Mirroring Ice Crystals, which allowed him to create any number of floating mirrors made of ice to use as a shield or trap an opponent. Haku mentioned that having nearby water is an advantage, as he can simply freeze that water to create ice.


                          ▰ Clan Traits:
                          • All Hyōton users must have Suiton [ Water ] and Fuuton [ Wind ] as chakra elements.
                          • All Hyōton users learn 1 extra Suiton [ Water ] and Fuuton [ Wind ] jutsu per post.
                          • All ice techniques apply frostbite hazards at the rankings listed in the Status and Poison System.
                          • Hyōton users are often seen as cold hearted because they typically have a cold and distant personality, letting few get close.


                          ▰ Optional Attributes:
                          Deep Freeze | Water and Wind release techniques of the user may apply frostbite status at the following ranks. E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3.The user is able to replace hand signs for their bloodline techniques with any other type of hand sign replacement at character creation (following PA rules). Finally, all enemy frostbite affect the user at 1 tier lower at a minimum of Tier 1.
                          Winter's Visage | Casting ice techniques now causes ambient icicles to form around or on you. These icicles start out as E rank but will grow one rank stronger for every technique cast up to S Rank. These techniques may be used at any time with the user's techniques that cause frost bite, combining with a ranked technique for a single activation to be treated as Korabo. The use of this korabo does not take any additional activations.
                          Frost Reaper | The user's body has become as cold as ice, even turning their veins ice cold. The user's taijutsu, bukijutsu and basic combat variants of the two allow the user to transmit frostbite at the convsion rate following this sentence. E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3.In addition, the user gains two style slots of their choosing at creation.


                          ▰ Clan Techniques:
                          Ice Release [Hyōton ]
                          The act of combining wind and water chakra in order to generate water-composed ice and snow. This method can be performed on existing bodies of water, or by manipulating the minute amount of water molecules in the air, either way, it is an impressive and powerful feat that requires only a single hand. Ice created this way lays dormant as they they are not attacks on their own. Any interactions with this ice treats this ability as [ simple ] in strength unaffected by DR.
                          • Requires 2 paragraphs to learn.
                          • Must learn before proceeding to other techniques.
                          • These body ranks determine the maximum amount of ice a Hyoton user can manipulate:
                          ▱▰▱Rank D | Small to medium amounts of water to ice or snow. (Deep puddles, pools, etc.)
                          ▱▰▱Rank B: Large amounts of water to ice or snow. (Can fill half of a topic.)
                          ▱▰▱Rank S: Massive amounts of water to ice or snow. (Can fill an entire topic.)
                          Snowball [Yukimari ] | Rank E
                          The user holds their hands together, forming a snowball between them. Upon creation the user is capable of concealing a small projectile or ninja tool within the weapon. If used in conjunction with a basic projectile weapon throw, this technique is supplementary.

                          Hiding in Frost Technique [ Shimogakure no Jutsu ] | Rank D
                          The user covers the surrounding area in a thick frost that reaches twenty feet around the user in which they can camouflage themselves and then sneak up on the enemy to attack or assassinate them. This cloud applies Tier 1 blindness to those within it.

                          Ice Weapon Technique [ Higu no Jutsu ] | Rank D | Variable
                          The user performs a single hand sign, forming the desired ice weapon in their opposite hand. Up to to five small projectile weapons may be created per rank. Projectile techniques created in this manner may be launched at the target upon creation. The strength of these weapons is equal in power to it's creation. This technique is only treated as X-ranked for the production of ranged weapons. For close quarter weapons used in conjunction with weapon techniques the weapons are all treated as E-ranked, and add a tier of frostbite to any bukijutsu technique (both from styles and basic combat) the weapon is used with. If the weapon is then thrown it would use the rank of the technique which throws the weapon. If the projectile version of this technique comes into direct contact with a technique of equal rank, then from the collision five new ice weapons, two ranks lower than the rank of the original barrage, will fire forth at no cost of the user toward a desired target.

                          Ice Prison Technique [ Hyōrō no Jutsu ] | Rank C
                          The user forms a hand sign, causing ice to explode from beneath a thirty foot radius at the location of their choosing within the topic. This ice rises up approximately ten feet in height and encases all within it's reach, effectively stopping the target in their tracks. To break free of this technique once encased, the user must use chakra equal to the rank and potency of this technique.

                          Breath of Winter [ Fuyu no Ibuki ] | Rank C
                          The user forms a hand sign, bringing their finger tips to their lips. Exhaling sharply, the user creates a thirty foot long vortex of fractal snow measuring three feet wide that not only freezes their target but shreds the target's exposed flesh. Targets impacted by this are carried the entire length of the technique away from the user. This technique applies tier two vertigo in addition to other statuses.

                          Water Release: Cold Sky Water Attack [ Suiton: Rekkū Suigeki ] | Rank C | Variable
                          For each rank of this technique the user expels ice twenty needles from their mouth in a ten foot range before them composed of ice. Upon contact with any surface of it's own rank and potency or lower, this technique creates a thick layer of ice that forms nearly instantaneously. This ice requires it's own rank in chakra to break free of it's hold for each needle that has successfully stricken the target. If this technique comes into direct contact with a technique of equal rank, then from the collision twenty new ice needles, two ranks lower than the rank of the original barrage, will fire forth at no cost of the user toward a desired target.

                          Ice Release: Swallow Snow Storm [ Hyōton: Tsubame Fubuki ] | Rank C | Variable
                          The user forms a hand sign, using ice that has been created previously to morph it's shape or form to the user's liking in the same manner that the Ice Manipulation technique would. However, by paying chakra equal in rank to the cost of the ice technique they are altering, this manipulation remains spiritual in strength when interacting with techniques.

                          Winter's Howl [ Fuyu no Unari ] | Rank C | Variable
                          The user holds a single hand sign, creating a frosted clouds that are spread over a ten foot area for three posts and an additional post per rank applied after C rank. The user is able to manipulate these clouds into a cyclone that is five feet in width and twenty feet in height per rank. While spinning, the cyclone gives off a haunting howl that gives the technique it's name. For the duration of this technique, the user is able to manipulate the cyclone for no activation after it's initial post. Those who spend at least a single post in the cyclone and are not Hyōton will be frozen soild, requiring an equal strength expelling of chakra to escape. If the cyclone is countered by an offensive technique of equal rank, then from the collision a blast of wind, two ranks lower than the rank of the cyclone, will fire forth at no cost of the user toward a desired target. This blast of wind is infused with ice chakra and can push a target back five feet per rank.

                          Blizzard's Bellow [ Boufuusetsu no Unari ] | Rank B
                          Expelling a mighty breath, the user creates a strong icy wind. This icy wind carries concussive powers that force it's targets to go flying forty feet in the direction of the wind's travel. If this wind impacts an existing ranked formation of ice, the ice is combined with this technique for no activation and treated separately in terms of damage, impacting those in it's path. Tier three vertigo is applied to this technique. Finally, all ground directly below this technique, or ground which is struck by this technique, is instantly frozen over with a thin layer of ice.

                          Certain-Kill Ice Spears [ Hissatsu Hyōsō ] | Rank B
                          The user forms their hand signs, summoning thirty spikes of ice that measure one foot in width and ten feet in height. These icy spikes erupt from the ground at the user's desired location within forty feet of themselves, or from any of the user's Ice. If this technique impales a targets body, that part of the body is subject to tier 1 paralysis.

                          Ice Release: Permafrost Barrier [ Towa tōdo baria ] | Rank B
                          The user claps their hands together, causing an explosion of water to form around them and their allies within thirty feet. The water swirls around the user and allies and instantly freezes to create a thick ice dome to protect them. The user is requires to pay an upkeep cost of D Rank per post following the initial use. While costly, the user is able to repair the barrier by paying the cost of techniques that impact it passively. In addition, the user is capable of casting other techniques of the ice release from the surface of the dome, attacking while perfectly defended. Finally, this barrier can protect from higher ranked attacks by paying the cost as though you were dodging them, substituting chakra instead of stamina.

                          Vortex of the Northwinds [ Kitakaze no Yoroi ] | Rank B | Variable
                          The user casts this technique optionally with the Winter's Howl Technique for no activation; counting as an auto-korabo when utilizing this technique. As per the rules of Korabo this means this technique can only be used either at the same rank as Winter's Howl, or directly one rank lower. By doing so, the user creates either a knock back effect to those contacting the vortex of ten feet per rank of this technique, or may create a suction effect to pull everything into the cyclone. This suction effect only determines the strength of the pull and colliding techniques will only deal their damage to the cyclone itself. If the original cyclone is destroyed and its destruction clause is activated, this technique causes the destructive force of the wind blast to either be treated as one rank higher (provided that this technique was cast at the same rank as Winter's Howl), or it provides the second attack with the overwhelming property, (provided that it was cast one rank lower).

                          Embrace of the Abominable Arctic Beast [ Gokkan no Hokkyoku-jū ] | Rank A
                          The user forms a string of hand signs, having a vortex of snow and ice tightly pact against their body, creating a terror composed of ice. The user is capable of creating any form they imagine that is completely composed of ice and snow. This creature is capable of growing to fifty feet in size upon creation. This form is capable of basic combat strikes once per post for no activation as long as they do not exceed A rank in power. If the user is of the Icereaper talent they are capable of utilizing Taijutsu along with their DR. If user is of the Deep Freeze talent, then the user's ice techniques may be freely used within this form and may come from the body itself.

                          Arctic Sea [ Hokkyoku Umi ] | Rank A
                          The user targets an existing body of water, (or creates one with their own chakra reserves) up to one hundred feet in size. The water moves at the user's command after forming the hand signs, causing it to rapidly surround a target and consume them in churning mass of water that levitates with the targeted opponent. This ice cold water quickly freezes, trapping the target within the ice. Those trapped within the ice must pay it's rank in chakra to free themselves and suffer tier two paralysis on release.

                          Dead Man's Chains [ Deddomanzuchēn ] | Rank A
                          The user forms a hand sign, allowing chains composed of ice to explode forth from any existing ice formation or water formation. These chains expand up to fifty feet from their originating point, binding opponents tightly and dragging them towards their creation point. Additionally, by paying the rank of the technique again, the user can cause hard physical damage to the target at an A Rank once per post while under the influence of the technique. For each tier of frostbite upon the target, they must pay an additional rank of chakra to free themselves, with a maximum of S+ Rank.

                          Cone of Cold [ Samu-sa no Ensuigata ] | Rank A
                          The user swiftly preforms a fluid swipe of their hand horizontally before them, creating a rapid expanse of ice that covers a twenty foot half circle shape before them. Those who are stricken or trapped by this technique have a unique handicap placed upon them as their brain functions begin to slow. The target will be unable to use chakra at A rank or above for the next three posts. In addition, their body is covered with a firm layer of ice, and they suffer -1 in both speed and agility for six post. This can be relieved by expending an A-ranked amount of chakra.

                          Ice Release: One Horned White Whale [ Hyōton: Ikkaku Hakugei ] | Rank A
                          After performing the needed hand signs, the user creates a massive single horned whale formed entirely out of ice to form in the air. This whale is able to swim through any of the users Hyōton created ice as well as the travel through the air itself to collide with the opponent. In addition to it’s dangerous size, the whale’s body is also incredibility slick. Those who make contact with the creation will find themselves instantly frozen to the surface, requiring an A ranked amount of chakra to free themselves. Body parts that are frozen have tier two paralysis applied to them.

                          Deep Shatter [ Dīpushatā ] | Rank A | Variable
                          The user forms a hand sign, targeting ranked ice creations within a ten foot radius per rank of the technique. This technique causes the targeted ranked ice formation to explode into tiny pieces 10 feet per rank of the parent technique. These explosive ice techniques shred techniques and people alike within their range. This technique must be used at the rank of the parent technique.

                          Cyclone Snowfall [ Teikiatsu Kousetsu ] | Rank S
                          The user creates a string of hand signs, forming thick black clouds over head. With these clouds, strong winds surround the user, causing those who attempt to approach thirty feet of them them to use the Act of Water Surface Walking Technique at the rank of this technique to remain grounded within fifty feet of the user. In addition, the user must hold a two handed sign that allows them to create a new twister at the rank of this technique once per post for no additional chakra for a duration of five posts. These twisters are fifty feet in width and extend into the heavens. Each twister once generated can be brought down directly upon a target, causing anything they contact to be frozen solid and providing a knock back effect of twenty five feet.

                          Ice Release: Black Dragon Blizzard [ Hyōton: Kokuryū Bōfūsetsu ] | Rank S
                          After performing the needed handsigns, the user will thrust forward their arm, gathering ice and water to their fist. In the same motion, the user will send a coiling torrent of liquid black ice, whose rotation results in the front of the blizzard to take on the appearance of a dragon's head, at their target. What makes this dragon unique is that it does not consume chakra nor does it have a rank on it's own. Instead this technique consumes all of the user’s Hyōton ice on the battlefield by absorbing it into it’s winds. Jutsu absorbed are what determines the power level of this ninjutsu. If the combined might of those absorbed would go past S+ then this is treated as a multi attack, meaning it will do damage as an S+ level jutsu and then again as whatever amount of chakra is left. The max damage this technique can do is equal to three S+ ranked attacks.

                          Demonic Mirroring Ice Crystals [ Makyō Hyōshō ] | Rank S
                          The user forms the required hand signs, creating a dome of twenty one floating mirrors the size of the user's body composed of ice. These mirrors are created at varying angles that allow them to keep the target trapped within the dome and all face the center of the dome. The opponent cannot body flicker, substitute, or use the dodge action while trapped within the mirrors to negate the user's attacks. The user is able to move freely within the mirrors, traveling from one to another, even if they are broken and only fragments remain at shushin speeds by expending either stamina of their body rank or stamina equivalent to the technique they are avoiding while within the mirrors. All of these mirrors show the user's reflection making it impossible for the standard shinobi to detect the true user's location. While requiring only one activation upon casting, the user must pay an upkeep cost of B rank per post to keep the technique active. The user's speed is increased by +2 while this technique is active.

                          Gale Winds of the Frozen Sea [ Kōtta umi no kyōfū ] | Rank S-S+
                          The user forms a string of hand signs, releasing a monstrous and arctic wind that expands over a one hundred foot radius around the user. This unmatched cold causes everything it comes in contact with to be frozen to it's very core, freezing even chakra constructs at or below it's rank. Projectile techniques effected in this manner are frozen in place with whisps of ice holding them in place that connect to the nearest stable surface. Living beings frozen in this manner have paralyasis of tier three applied while frozen and must pay the rank of this technique to break free of it's frozen encasement.

                          Wings of the Tundra [ Tsundora no Tsubasa ] | Rank S+
                          The user forms the required hand signs holding the final one, the user creates three fifty foot ice creations. While these creatures are active, the user must maintain the hand sign and are unable to use offensive activations. These creations take the shape of any bird the user desires, but naturally resemble the puffin. These frozen avian creatures are allotted a single offensive and defensive activation while active, and are capable of using known wind, water, and ice release techniques the user has access to by drawing on the user's chakra pool. These creations have the natural ability to travel through any existing ice within the topic freely. When these creatures are destroyed with a technique A-ranked or higher, they fire forth from the collision one A-ranked attack at no additional cost to the user. This attack takes the form of a thirty foot long javelin made of ice.

                          Final Frost [ Fainarufurosuto ] | Rank S+
                          The user forms a string of hand signs, summoning a blanket of frozen storm clouds that coat a two hundred foot area around the user. Due to the highly chakra saturated surroundings, sensory technique and dojutsu are unable to see in this area, even with the water release's Mist Vision technique. The user's fine chakra control allows them to manipulate the clouds to allow vision to themselves and their allies during the eight post duration of this technique. In addition, those within the range of the technique that are un-sheltered are pelted with hail stones equal in rank to an additional upkeep cost of X, which is determined by the user per post. These hail stones cost no activation.
     

    Mattysandwich

    Dedicated Sex Symbol

    6,275 Points
    • Generous 100
    • Befriended 100
    • Somebody Likes You 100

    Mattysandwich

    Dedicated Sex Symbol

    6,275 Points
    • Generous 100
    • Befriended 100
    • Somebody Likes You 100
    PostPosted: Fri Feb 12, 2021 6:03 pm
    Pet Name: Vee Might
    Nickname: Vee
    Age: Lol
    Species: Lizard familiar
    Height: two foot eight
    Weight: fifty six pounds
    Physical Features: {What fur color, the wing span, etc.}}

    TA Invested: 12
    Chakra: 1,350
    Stamina: 1,350
    Chakra Elements: Water and wind
    Enhanced Sense: Scent
    Mirrored Techniques: Everything
    Mirrored Stats: All
    Total Activation: 3 activations
    Tamer Attribute:
    ▱▰▱ Connected | Vee Might is able to combine himself into the summoning scrolls unique to the custom scroll crafting. This allows him to take the unique features of the summon (the additional chakra / stamina, the additional stats, and the abilities and unique moves to it) at the cost of the summon and the pet acting independently. Only occurs when a summon is summoned while
    ▱▰▱ Vee Endurance | Vee Might's endurance is increased by 2 to a possible maximum of 10.
    ▱▰▱ Heroic Spirit | Vee Might is able to gain natural armor summons gain one rank lower than the rank of the tamer.

    Personality: Feisty and strong. An incredibly positive force ready for action.
    Background: A familiar aligned to the island of Saishowaji. Every once in a while Vee Might goes into a slumber in order to await for a true hero to work alongside him.


    ▱▰▱ For all occasions | Allows Toki to use a kunai to use any sword based combat style which makes sense for it to be used with.
    ▱▰▱ Genetic Palette | With intensive genetic therapy and strong blood, this character is able to possess more than one transplant. This allows the character up to two transplants total, of any of the three categories.


    Character: Toki Suntory
    Link to profile: [x]
    ▰ Akashi
    Rank D | Chakra: 255 | Stamina: 255
    Str: 0 | Spd: 0 | Agi: 0 | End: 5
    Akashi is a small, golden turtle which is small enough to comfortably rest on Toki's shoulder. He's always in a state of dozing off, and he prefers to sleep than to fight. Akashi also has a very large appetite, and is an omnivore despite being a turtle. Despite this, Akashi is an incredibly loyal, and passionate fighter when the situation arises.

    Ability: Return
    Toki is able to substitute Akashi with any thrown weapon attack. Akashi can then return to the Toki's shoulder immediately after with an E-ranked amount of stamina.

    My Human | Rank C | Cost: Complex
    Akashi uses chakra to blur in front of the summoner. The turtle then braces for impact by revilatizing its legendary armor or even increasing it to the rank of this technique if adequate stats are granted.

    Gunto's Magic Shell | Rank D | Cost: Chakra
    Akashi turns himself into a shield the same golden color as his body. While in this state the holder of the shield retains the endurance stat of the user.

    Turtle Yo-Yo | Rank D | Cost: Chakra
    Akashi turns himself into a pseudo yo-yo, where the shell turns into a blunt object and his neck extends and becomes leathery for the sake of being the string. This form allows Toki to use chain scythe and whip styles. The whip / yo-yo thing can extend a maximum of thirty feet.
     
    PostPosted: Sat Feb 13, 2021 8:00 am

    Character: Toki Suntory
    Link to profile: [x]

    ▰ Armor of Fire
    Rank C | Chakra: 700 | Stamina: 450
    Str: 0 | Spd: 0 | Agi: 0 | End: 4
    The Armor of fire is a small, egg looking rock. When fused with Vee Might it takes the appearance of a fire champion. Otherwise the stone remains dormant. It has a strange warmth to it, and those who hold it feel the stone's passion for courage and resolve.

    Ability: Fires of Courage
    Grants the holder of the armor (or wearer) access to the fire element, and allows the user to know all fire ninjutsu B-ranked and lower. In addition, these jutsus may be fired directly from the armor itself, requiring no handseals.

    Heat Resistant | Rank C | Cost: Passive
    Grants the holder of the armor (or wearer) resistance to fire based attacks. Attacks of the fire element C-ranked and below have no effect on the holder, and the user suffers one less tier of burning and trauma from being hit unguarded by fire attacks B-ranked and higher.

    Heating Up | Rank C | Cost: Passive
    Grants the holder of the armor (or wearer) a boon to their fire based attacks. Water based techniques lose their elemental superiority against fire attacks performed by the holder or wearer of the armor. This automatically applies to all techniques C-ranked and below, but for water techniques B-ranked and higher the user pays a supplemental cost with no activation of half the original cost.

    Armor of Purity | Rank B | Cost: Passive
    Negates the effects of armor destroying techniques or manipulating forces of armor (magnetism, etc), from affecting the armor. B-ranked techniques and lower automatically fail to affect the armor, while A-ranked and higher force the user to pay a supplemental cost with no activation of half the technique's rank to try and affect the armor to negate it. Once this technique negates an effect the armor is then immune to that effect for six post.


    ▰ Armor of Lightning
    Rank B | Chakra: 1200 | Stamina: 640
    Str: 4 | Spd: 0 | Agi: 0 | End: 4
    The Armor of lightning is a small, egg looking rock. When fused with Vee Might it takes the appearance of a steed of lightning. Otherwise the stone remains dormant. It has a feels like it has a current akin to a heartbeat, and those who hold it feel the strong bonds of their friendships course through their minds.

    Ability: Storm of Friendship
    Grants the holder of the armor (or wearer) access to the lightning element, and allows the user to know all fire ninjutsu A-ranked and lower. In addition, these jutsus may be fired directly from the armor itself, requiring no handseals.

    Lightning Resistant | Rank B | Cost: Passive
    Grants the holder of the armor (or wearer) resistance to lightning based attacks. Attacks of the lightning element B-ranked and below have no effect on the holder, and the user suffers one less tier of paralysis and trauma from being hit unguarded by lightning attacks A-ranked and higher.

    Rising Voltage | Rank B | Cost: Passive
    Grants the holder of the armor (or wearer) a boon to their lightning based attacks. Wind based techniques lose their elemental superiority against lightning attacks performed by the holder or wearer of the armor. This automatically applies to all techniques B-ranked and below, but for wind techniques A-ranked and higher the user pays a supplemental cost with no activation of half the original cost.

    Armor of Purity | Rank A | Cost: Passive
    Negates the effects of armor destroying techniques or manipulating forces of armor (magnetism, etc), from affecting the armor. A-ranked techniques and lower automatically fail to affect the armor, while S-ranked and higher force the user to pay a supplemental cost with no activation of half the technique's rank to try and affect the armor to negate it. Once this technique negates an effect the armor is then immune to that effect for six post.


    ▰ Armor of Light
    Rank A | Chakra: 1850 | Stamina: 1140
    Str: 4 | Spd: 0 | Agi: 0 | End: 4
    The Armor of light is a small, egg looking rock. When fused with Vee Might it takes the appearance of the legendary hero of light. Otherwise the stone remains dormant. Holding or wearing this stone gives the user the sensation of achievement, as they feel all of their hopes and dreams rise to the surface.

    Ability: Maker of Miracles
    Grants the holder of the armor (or wearer) access to the light kekkei genkai, and allows the user to know all light techniques S-ranked and lower. In addition, these jutsus may be fired directly from the armor itself, requiring no handseals. Finally, gives the holder or wearer an ability for flight.

    Light Resistant | Rank B | Cost: Passive
    Grants the holder of the armor (or wearer) resistance to light based attacks. Attacks of the light variety A-ranked and below have no effect on the holder, and the user suffers one less tier of blindness and trauma from being hit unguarded by light attacks S-ranked and higher.

    Maker of Light | Rank A | Cost: Passive
    Grants the holder of the armor (or wearer) resistance to fire and lightning based attacks. Attacks of the fire and lightning element B-ranked and below have no effect on the holder, and the user suffers one less tier of burning / paralysis and trauma from being hit unguarded by fire and lightning attacks A-ranked and higher.

    Armor of Purity | Rank S | Cost: Passive
    Negates the effects of armor destroying techniques or manipulating forces of armor (magnetism, etc), from affecting the armor. S-ranked techniques and lower automatically fail to affect the armor, while S+-ranked and higher force the user to pay a supplemental cost with no activation of half the technique's rank to try and affect the armor to negate it. Once this technique negates an effect the armor is then immune to that effect for six post.
     

    Mattysandwich

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    Mattysandwich

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    PostPosted: Sat Feb 13, 2021 8:42 am

    Character: Vee Might (Toki's Pet Familiar)
    Link to profile: [x]
    Vee Punch | Rank X | Ninjutsu [ Wind ]| Cost [ Spiritual ]
    Can only use when Vee Might wears no armor. Vee Might spins his two arms as they become blades of cyan wind. He then attempts to hit the target with the two arms. This technique can hit either two different targets or one singular one. If one singular target then for two activations Vee Might may korabo this attack onto itself. Applies tier one vertigo when used between D-B, and tier 2 A rank and beyond.
    Vee Headbutt | Rank S+ | Taijutsu [ Wind ]| Cost [ Complex ]
    Can only use when Vee Might wears no armor. Vee might summons a gust of wind under his feet as he propels like a rocket toward the target. Wind chakra swirls around him as he manifest as a comet like force. Tier four vertigo is applied to the target who is assaulted by this technique. The attack moves fast enough to catch an opponent who is attempting to body flicker, so long as they do not attempt to leave the topic.
    Fire Rocket | Rank X | Ninjutsu [ Fire ]| Cost [ Spiritual ]
    This technique is only accessible to Vee Might while he wields the armor of fire. Allows Vee Might to fire forth three fireballs from his gauntlets. These fireballs have a homing property which allows them to negate collision with other attacks. This does not allow the fireballs to bypass being blocked by a specifically designed defensive technique, nor does it stop the fireballs from being dodged. It only nullifies one time the fireballs from being intercepted by another offensive technique. This technique applies tier one burning for ranks D-B, and tiered two burning A-ranked and beyond.
    Flame Shield | Rank S+ | Bukijutsu [ Fire ]| Cost [ Complex ]
    This technique is only accessible to Vee Might while he wields the armor of fire. Covers the user in a coat of fire as they fly straight toward the target. Tier four burning is applied to the target who is assaulted by this technique. The attack moves fast enough to catch an opponent who is attempting to body flicker, so long as they do not attempt to leave the topic.
    Blue Lightning | Rank X | Ninjutsu [ Lightning ]| Cost [ Spiritual ]
    This technique is only accessible to Vee Might while he wields the armor of lightning. Allows Vee might to channel his chakra into the three spikes on his back and fire forth a stream of blue lightning at the target. After the first round of this technique, Vee Might may keep the attack active on following post for half of it's original cost and no additional activations. This technique applies tier one paralysis when used at ranks D-B, and tier two paralysis when used A-ranked and beyond.
    Electric Byte | Rank S+ | Bukijutsu [ Lightning ]| Cost [ Complex ]
    This technique is only accessible to Vee Might while he wields the armor of lightning. The user leaps and spins into a lightning buzz saw as they fly straight toward the opponent. Tier four paralysis is applied to the target who is assaulted by this technique. The attack moves fast enough to catch an opponent who is attempting to body flicker, so long as they do not attempt to leave the topic.
    Magna Blast | Rank X | Ninjutsu [ Light ]| Cost [ Spiritual ]
    This technique is only accessible to Vee Might while he wields the armor of light. Allows Vee Might to fire from his armor a set of light based missiles which target every enemy on the field. This technique affects each target equal to the rank of the original technique. Can only be used once every three post. Applies tier one blindness when used at ranks D-B, and tier two blindness A-ranked and beyond.
    Sword of the Champion | Rank S+ | Bukijutsu [ Light ]| Cost [ Complex ]
    This technique is only accessible to Vee Might while he wields the armor of light. Vee might forms into his hand a katana sword made from pure light. All attacks made from this weapon are treated as S+ rank in power regardless the rank of the attack used with it. Anything the sword strikes is sliced through in its entirety, as the size of the object struck bears no matter. For example, if this technique were to collide with a meteor, then it would slice through the entirety of the diameter of the meteor. While this technique can be used as a weapon on subsequent turns, it can also be used as an attack on the initial round of summoning the blade. The blade last for eight post after it has been summoned.

    [quote="pyrategross"][/quote]
    [quote="Brooy"][/quote]
    [quote="Ffionn"][/quote]


     
    PostPosted: Fri Feb 19, 2021 11:57 am
    [imgleft]https://i.imgur.com/W4vJiVJ.png[/imgleft][img]https://i.imgur.com/a6GbH8i.png[/img]
    [align=center][size=10] [/size][/align]

    [spoiler][size=10][b]Toki:[/b][color=darkgoldenrod]Chakra[/color]: 2,665 l [color=turquoise]Stamina[/color]: 2,665 l [b]OOC:[/b]
    [b]Stats:[/b] [color=darkgoldenrod]Strength:[/color] 8 l [color=turquoise]Speed:[/color] 10 l [color=darkgoldenrod]Agility:[/color] 12 l [color=turquoise]Endurance:[/color] 8
    [b]Vee Might:[/b][color=darkgoldenrod]Chakra[/color]: 3,850 l [color=turquoise]Stamina[/color]: 3,850 l [b]OOC:[/b]
    [b]Stats:[/b] [color=darkgoldenrod]Strength:[/color] 8 l [color=turquoise]Speed:[/color] 10 l [color=darkgoldenrod]Agility:[/color] 10 l [color=turquoise]Endurance:[/color] 10
    [b]Akashi:[/b][color=darkgoldenrod]Chakra[/color]: 255 l [color=turquoise]Stamina[/color]: 255 l [b]OOC:[/b]
    [b]Stats:[/b] [color=darkgoldenrod]Strength:[/color] 0 l [color=turquoise]Speed:[/color] 0 l [color=darkgoldenrod]Agility:[/color] 0 l [color=turquoise]Endurance:[/color] 5
    [b]Actions (Toki)[/b]:
    ▱▰▱
    ▱▰▱
    ▱▰▱ Body Flicker Technique [ Shunshin no Jutsu ] | Rank D
    The user moves, using chakra to accelerate their movements rapidly. The user vanishes in the blink of an eye, often leaving behind leaves, sand or some other debris behind them that is kicked up from their action. This allows the user to travel instantly up to fifty feet within combat but cannot be used in conjunction with an attack during this action. In combat, this technique is able to be maximally used three times. Alternatively, this can be used to freely escape combat into another topic to another within the subforum. Outside of combat, the user may move the same distance as if escaping combat with this technique.

    [b]Actions (Vee Might)[/b]:
    ▱▰▱
    ▱▰▱
    ▱▰▱

    [b]Actions (Akashi)[/b]:
    ▱▰▱
    ▱▰▱
    ▱▰▱

    [b]Personal Attributes (Toki)[/b]:
    ▱▰▱ [b]Fast as an arrow[/b] | Toki's mastery of thrown weaponry allows him to perform the bukijutsu style which uses a bow and substitute it with kunai. This swap does not apply to any techniques which utilize the bow itself as a weapon, and only replaces techniques with a focus on the arrows fired.
    ▱▰▱ [b]You didn't see anything...[/b] | Toki is able to amplify the smoke effect which befalls using the sealing and unsealing technique. When he uses named techniques he is able to have the smoke expel from the scroll and cause tier one blindness to everyone within ten feet of himself.
    ▱▰▱ [b]Gotta go![/b] | Toki is able to perform body flicker without need of hand seals. The technique exclusively also cost five chakra less.
    ▱▰▱ [b]Tricky Tricks[/b] | Toki is able to utilize a kunai as a substitute for the visual stimulus necessary for visual based genjutsu.
    ▱▰▱ [b]That should have hit![/b] | Whenever one of Toki's kunai fails to hit a target, his next kunai based attack adds on an additional +2 to speed. This benefit does not apply if the attack was negated through a collision with an offensive or defensive technique.
    ▱▰▱ [b]Sleight of hands[/b] | Allows for Toki to seal away anything on his person, even while in combat. Typical rules for the enclosing technique still apply.
    ▱▰▱ [b]The Grand Order[/b] | Status effects affect the templar by [1] tier lower at a minimum of tier 1 when defending their religion's faithful and their houses of worship. This PA is only obtained by grand templars and is automatically obtained once that title is granted.
    ▱▰▱ [b]Always prepared![/b] | Toki can use a kunai or dagger instead of a katana / one sword focused bukijutsu style. Cannot be used with any techniques of which it would not make any sense to the technique applied.
    ▱▰▱ [b]Anime Armor[/b] | Allows for Toki to manifest his chakra in an aura around himself based off of his chakra color. This manifestation takes the properties of heavy armor, which includes all of its positive and negative features.
    ▱▰▱ [b]Genetic Palette[/b] | With intensive genetic therapy and strong blood, this character is able to possess more than one transplant. This allows the character up to two transplants total, of any of the three categories.
    ▱▰▱ [b]Blessings of Valor[/b] | As a world-famous hero, you are forever bestowed with an extra reward in arc, timeskip, and guildwide events.

    [b]Personal Attributes (Vee Might)[/b]:
    ▱▰▱ [b]Connected[/b] | Vee Might is able to combine himself into the summoning scrolls unique to the custom scroll crafting. This allows him to take the unique features of the summon (the additional chakra / stamina, the additional stats, and the abilities and unique moves to it) at the cost of the summon and the pet acting independently. Only occurs while a summon is summoned.
    ▱▰▱ [b]Vee Endurance[/b] | Vee Might's endurance is increased by 2 to a possible maximum of 10.
    ▱▰▱ [b]Heroic Spirit[/b] | Vee Might is able to gain legendary armor summons gain one rank lower than the rank of the tamer.
    ▱▰▱ [b]The Grand Order[/b] | Status effects affect the templar by [1] tier lower at a minimum of tier 1 when defending their religion's faithful and their houses of worship. This PA is only obtained by grand templars and is automatically obtained once that title is granted.

    [b]Passive Abilities (Toki):[/b]
    ▱▰▱ Integrity | Grants the user 2 PAs, +5 Technique slots and +25 Chakra and Stamina per Body Rank starting at D. They are able to reduce a single status effect excluding mental statuses and trauma by one tier, to a minimum of Tier 1. Additionally, the user can utilize the Block/Dodge system for one rank lower than a single incoming collision once every two posts - This does not stack with the Scholar's Discipline Infinite Perception and cannot be used at the same time as it unless used for a separate collision.
    ▱▰▱ Knife Flow | The user becomes more accustomed to all combat revolving around small weapons combat. The user's speed and agility when wielding a small weapon is increased by [1] point.
    ▱▰▱ Dirty Reflection | With proper training and time put in, the user has learned how to angle their blade so that each attack reflects light at the opponent. After each technique, light shines in the opponent's eyes and reduces their agility for that turn equal to the rank of the technique used by the practitioner. Additionally, once every three posts the user can cause tier one blindness on the target.
    ▱▰▱ Two-fer-one | The practitioner is now accustomed to performing techniques they have mastered with either one or two knives. Once per post, the user may use a single D-Rank or lower technique involving small weapons as a supplementary action.
    ▱▰▱ Blade’s Edge l The user has learned to utilize projectile weapons with this style, allowing their small projectile weapons to be interchangeable with small weapons for this style. All projectie weaponry get the benefits of Knife Flow.
    ▱▰▱ Manipulating Line l After casting Retrieval, the user is able to tack on the additional chakra to the same activation of Retrieval. Instead of calling these weapons back to the user, they are able to be manipulated by the chakra threads they are attached to in a similar manner to puppet strings.The chakra threads attached to the weapons remain active for three posts and techniques can be executed from the Manipulating Line technique as though thrown by the user if desired.
    ▱▰▱ Collaboration [ Korabo ] | This technique allows the user to combine two techniques together in order to create a single, stronger technique. Both activations of the lesser techniques must be paid along with their original cost from the person casting the technique. If the techniques combining originate from separate individuals, both individuals must have this technique and be able to use techniques equal to their partner's body rank. Two techniques of equal rank fused will become a technique of power one rank higher. So two B-ranked techniques fuse to make one A-ranked technique. Furthermore, two techniques separated by one rank in power will take the rank power of the higher rank, but will eliminate any potential weaknesses of the two techniques, and give the fusion the property of overwhelming. So if a B-ranked an a C-ranked technique were fused through the use of Korabo, then the technique would be B-ranked power with the property of overwhelming to techniques of the same rank. Finally, the rules for what techniques can be fused are as followed. The first rule is that the two techniques need to fulfill the same general purpose. For example, two projectile techniques can be fused together through the use of Korabo. However, an elemental shield and projectile technique cannot be fused together. Second of all, if two techniques of the same elemental property, or the same technique performed twice, are fused then the two techniques maintain their elemental strength and weaknesses. If two techniques with differing elements are fused, then the fusion loses all elemental strength and weaknesses. Finally, techniques can only be fused of different elements so long as they are complimentary elements, aka elements which have no elemental strength or weakness against each other. The only exception is if you fuse a technique with one of one rank higher, and the technique of one rank higher is of a weaker elemental property than the element which is stronger. An example is if you wanted to fuse a C-ranked water ninjutsu with a fire ninjutsu, then the fire ninjutsu would have to be B-ranked. In this example, the jutsu would treat the B-ranked fireball as C-ranked, and thus two fused would act as a B-ranked technique. Techniques fused either have to be of the same rank, or one rank difference. Finally, despite the leaning toward ninjutsu, this technique allows one to fuse complex and spiritual tai and bukijutsu as well. For complex techniques, treat it's fusion with ninjutsu as the example with two opposing elements fusing, (aka, if you want to fuse a B-ranked complex punch with a ninjutsu, then the ninjutsu would have to be C-ranked). Medical ninjutsu can also be korabo'd, but only with other medical techniques.
    ▱▰▱ Seal Connection [ Fuuin Tsunagu ] l Allows for the korabo, or the dual activation, of two activated seals. The seals may be used as two separate attacks where only one requires an activation, or allows the user to unseal their seal and combine the two attacks together into one korabo strike. Standard korabo rules apply. The rank eligible for this technique is defined by the rank of korabo the user has.
    ▱▰▱ Flame Breathing Pattern l The user is accustomed to the unique and various breaths that it takes to perform physical attacks as well as to channel chakra. This allows the user to passively detect when an offensive action is about to occur, giving them a [1] point increase in agility per body rank of the user. Additionally, once every three posts, the user is able to defend against an offensive activation without utilizing an activation.
    ▱▰▱ Sight through Smoke l The practitioner grows accustomed to the way smoke flows around them and others. The user's vision is no longer hindered by smoke or fog.
    ▱▰▱ Keep Silent l During a post where a smoke related technique is utilized and the user is concealed within it, the user is able to remove all hints of their presence. Opponents who are attempting to locate or interact with the user have the same difficulties as though they were suffering deafness and tier four blindness, additionally removing the smell of the user. This effectively removes their presence from even sensory class ninja and dojutsu.
    ▱▰▱ Order Secret: Redirection l The user's tireless training with the Shield as a part of their everyday combat kit has taught them to effortlessly direct the force of an opponent's strike so that any of their added strength boosts being used when interacting with a shield is nullified.
    ▱▰▱ Order Secret: Arcane Wisdom l The user has mastered their chakra during combat. This focus and chakra control allows the user to deflect ninjutsu with shield techniques equal in cost and strength. Additionally, the Empowered Guard Stance is now able to block ninjutsu equally with their complex application
    ▱▰▱ Armored Shinobi | The user must complete 5 paragraphs of training per tier of their armor ( Light, Medium, Heavy ) in order to reap the benefits of this training. The user is able to move with their armor as though they did not have it's restrictions or drawbacks.
    ▱▰▱ Armored Champion | For each tier of armor ( Light, Medium, Heavy ) the user is wearing, they gain a [2] point increase to their endurance while in combat. If an armor piece is broken, this buffer is negated.
    ▱▰▱ Undertow | This training focuses on using movement when you attack, carrying that much more force. After this skill is trained, any attack that follows a dodge or evasive technique is treated as a counterattack, and the user's total bonus to agility can be attributed to the strength of the next attack. When this ability is performed it cannot be used the following post.
    ▱▰▱ Repeating Wave l The user's training has focused on their agility ability to strike while avoiding harm. Once every three posts, the user may utilize an offensive technique that targets a specific part of the target's body that would disrupt their attack. This offensive attack deals damage regularly but allows the user to use their remaining activations as offensive as well.
    ▱▰▱ Heavy Punch | The basis of the style, punch hard, punch first. The user is able to spend stamina in order to increase the strength of their punches for no activation. For each rank applied, a [1] point increase to strength is conferred.
    ▱▰▱ Invigorating Kaiser Armor Training | The user's armor retains it's former effects. Now, the armor emits a crackling, bright, white hot chakra that appears like a thin aura around the user. The chakra causes mild burns on contact. In addition, the user gains a [1] point increase to strength and speed per rank of the armor.
    ▱▰▱ Bolstering Kaiser Armor Training | This training adds to the previous effects of the Kaiser armor's technique. In addition to that, the target's armor now allows them to regenerate 10 stamina per rank of chakra applied to each technique while the armor is active. The user may not generate more stamina than their reserves may hold.
    ▱▰▱ Kaiser Armor Mastery | The final stage of training for the Kaiser Armor. In addition to it's previous effects, the Kaiser armor now causes searing burns upon contact that blister due to the crackling chakra. Additionally, the user's strength and speed are increased by [1] point per rank of the armor instead of it's original [1] point. Taijutsu and bukijutsu techniques used while this armor is active create shock waves five feet in the direction of the attack per rank of the technique.
    ▱▰▱ Acrobatic Mastery | Having practiced their art with great concentration, the user has learned to change direction of their whorl technique.After this training is complete, the user may use up to one technique per post that would lower the stats affecting their speed without suffering that reduction. The user gains the ability to use Somersault to evade once every three post without it consuming an activation, but only against opponents whose body rank is at or lower than the user’s.
    ▱▰▱ Perfecting Balance | Due to their various training requiring parkour style actions, the user is more stable. This training allows the user to withstand off balancing effects or knock back effects as though they were one rank lower in strength.
    ▱▰▱ Parkour Mastery | The user becomes one with their momentum, learning how to harness their body as an almost perfect machine. After completing this training, the user’s agility gain any and all bonuses afforded to their speed.
    ▱▰▱Spectral Movement | After countless hours of practicing skills that utilize chakra pathways, the user is capable of leaving phantasms of their own body at the end of every phantom slayer technique they perform for no additional cost. These are considered E rank phantasms, effecting only sight.
    ▱▰▱Flame Attunement l By practicing the style's many forms, the user has learned to reduce the chakra needed for equal results by finite control. This reduces the required chakra by 5 per rank for complex techniques that channel elemental powers. In addition, this does not reduce the potency of the user's techniques in collisions.
    ▱▰▱Flames of Deception l Once per post when using a technique from this style after the user completes this training, a C Ranked elemental clone of the user may be created in their place as they move out of sight in some manner through role play. This costs no activation but requires a C Rank amount of chakra each time done. These clones have access to C Rank and below Basic Combat Skills. In addition, each of these clones, upon being stricken with a value equal or greater to C Rank explode, sending their specific element flying outward fifteen feet. Each clone requires an E Ranked Upkeep per post.
    ▱▰▱Shuriken Hunter | The user's scavenging skills ensure that they are always able to find new shuriken lying about and retrieve their used weapons. This ensures they never carry less than 200 small projectile weapons.
    ▱▰▱Cluster Training | The user's lengthy use of the bow has taught them to seamlessly fire an additional arrow for each arrow they would fire normally for a technique so long as they have the reserves to do so.
    ▱▰▱Shrapnel Arrow Creation | The user takes a knife, widdling away at an arrow to create weaknesses in it's design. Doing so allows the user to create shrapnel arrows. These arrows cost nothing additional during a technique to be used with them however upon contact they explode and send wooden and metal shrapnel into anything within five feet of it's location. This technique may be used outside of combat to create arrows for later use. Converts arrows at a 1 to 1 ratio.
    ▱▰▱Cicada Shell | After learning the Shadow Clone Technique from the maruton list, the user may cast the Shadow Clone technique in conjunction with techniques from this style to replace mirror images with the clones. Casting Shadow Clones in this manner does not consume an activation.
    ▱▰▱ Mist Vision Technique l A technique usually used with the Hidden Mist Technique, the Mist Vision technique allows the user to see through the heavy mist, steam, or any other condition caused by water in the air. The technique is passive and activates when the user's vision would otherwise be obstructed by mist. When within a fog or mist, the user must use D-Rank chakra during the first post of use followed by an E-Rank amount as upkeep, this allows the user to see through all mist or steam as long as this is active regardless of rank. Does not consume an activation to be used. Negates any blindness status caused by moisture in the air.
    ▱▰▱ Multi-Mirror Image Training | The user has learned to control their chakra in a fine manner which allows them to create an additional mirror image per rank of the technique it is executed with. These additional images do not increase the strength of the parent technique.

    [b]Passive Abilities (Akashi):[/b]
    ▱▰▱ Return l Toki is able to substitute Akashi with any thrown weapon attack. Akashi can then return to the Toki's shoulder immediately after with an E-ranked amount of stamina.
    [/size][/spoiler]
     

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