XP: Round 1:+35 HP, Status Effect Removed Round 2:+1 Flame Length, Damage Save Available Round 3:Tongue Bitten 0/2 Round 4: Round 5:
Target Accuracy: 3 Flame Length: 2 + 2 General Stamina: 2 + 1 General Agility: 4 Between Accuracy: 2 Pain Resilience: 2 Instinct: 3 + 1 Luck: 3 + 1
Quote:
20. Your dragon asks for a few more pieces of firestone to chew. Unfortunately, they wind up chomping down on their tongue instead of their stone! This is going to distract your dragon for the next two rolls. [Tongue Bitten Effect! Your dragon is distracted by pain. No XP will be earned for the next 2 rolls. Any successes will be nullified. Should you roll a prompt with the possibility of damage, take the max damage allotted for your size/color automatically but it will also end the Tongue Bitten Effect immediately.]
The pain of a bitten tongue was a rather unpleasant one, but Kito was glad his dragon hadn't been scored. Instead, he reassured the bronze beast, urging him to keep his focus.
XP: Round 1:+35 HP, Status Effect Removed Round 2:+1 Flame Length, Damage Save Available Round 3:Tongue Bitten 0/2 Round 4:-8 HP, Painful 0/3 Round 5:
Target Accuracy: 3 Flame Length: 2 + 2 General Stamina: 2 + 1 General Agility: 4 Between Accuracy: 2 Pain Resilience: 2 Instinct: 3 + 1 Luck: 3 + 1
Quote:
1. Blasted all! As you jump Between to avoid a clump of Thread, the winds change, and when you appear from the icey depths, it's right into a major sheet of Thread! Heavy Damage: -8 HP! They also now suffer a Painful status for the next 3 turns. This will negate any XP gained, negate any saves rolled, and cause double damage if the prompt includes damage (or has you roll for damage).
Perhaps Kito had thought too soon- for shortly after biting his tongue, Auriath ended up right in the middle of a dangerous sheet of Thread. A tangle caught his back left leg, and he dove Between to ease the burning pain. Empty airspace was at a premium at higher altitudes, and the young man knew they'd have a tough time ahead.
XP: Round 1:+35 HP, Status Effect Removed Round 2:+1 Flame Length, Damage Save Available Round 3:Tongue Bitten Round 4:-8 HP, Painful Round 5:+1 Flame Length
Target Accuracy: 3 Flame Length: 2 + 2 General Stamina: 2 + 1 General Agility: 4 Between Accuracy: 2 Pain Resilience: 2 Instinct: 3 + 1 Luck: 3 + 1
Quote:
14. The thread is thick and coming down fast. Unlike the lower wings, you don't have to chase this Thread around -- it's just about everywhere you turn! This is what your dragon was made for, this is what you, as a rider, were meant to do. Burn down those Threads so they are no longer a threat to your wingmates and the people of Pern! Your dragon flames a patch ahead of them, clearing some airspace for your wingmates below. +1 Flame Length
Despite Auriath's fierce heroics, it was hard to keep his mind from straying to the pain that now lanced his back left leg. Kito tried to cheer up, reminding him that without his clever and precise flaming, others would have suffered. Auriath was being somewhat stubborn and melodramatic about it all though.
SPARKS RISING - DELIVERING FIRESTONE AT LOW-ALTITUDE
Ke'res of Brown Rossoth Hour 1; Round 2 (day 2): fighting in the Weyrling Wing
HP: 20/22 Status Effect: None yet. Guilt Counter: 1/3
Target Accuracy: 2 + 1 Flame Length: 1 General Stamina: 2 General Agility: 1 Between Accuracy: 3 + 1 Pain Resilience: 1 + 2 Instinct: 2 Luck: 1
2
2-5. Ah, success just seems to come naturally this firestone run! In fact, you find this easy as pie. Your dragon successfully flies just under the dragon pair, and you're able to easily toss up the stone. There's no trouble here, nope! Nothing but smooth sailing....
It seemed like Rossoth was recovering from his earlier blunder. At Lunamichith's request, the brown and his rider surged upwards, signalling a firestone toss. Ke'res steadied her breath, and threw the bag to the young woman. Senara caught it with ease, and Rossoth blinked back into position to avoid potentially harming or distracting any of the older dragons.
Target Accuracy: 2 + 5 Flame Length: 3 General Stamina: 3 General Agility: 3 Between Accuracy: 3 Pain Resilience: 3 + 2 Instinct: 2 + 1 Luck: 2
Quote:
4. Nothing to flame quite yet, which is almost a miracle in this sort of Threadfall. Still, you're able to relax a moment, look around, and take note of your airspace. All's well... for now.
All was well as Senara and Lunamichith followed the formation into high-altitude. Her heart beat heavy in her chest, and she knew Luna was strung as taut as a bow, but they could do this. Everything would work out.
Target Accuracy: 2 + 5 Flame Length: 3 General Stamina: 3 General Agility: 3 Between Accuracy: 3 Pain Resilience: 3 + 2 Instinct: 2 + 1 Luck: 2
Quote:
9. The wind is strong and trying hard to buffet you. If brown or bronze you see one of your wingmates struggling against the wind. They're getting blown out of their empty airspace, and dangerously close to a patch of Thread! You are able to twist and accurately flame down the clump they were going to fly into, saving them from Threadscore! Quote a Wingmate that took Threadfall Damage and nullify it! You saved them from the pain! +1 Flame Length
If a green or blue you find yourself struggling against the wind. The wind is powerful this high up, and you have to struggle to keep in your airspace. Unfortunately, a strong gust blows through, and you find yourself blown right into a clump of Thread! Moderate Damage -4 HP
As the winds picked up, Lunamichith struggled valiantly against the pushing gusts. Unfortunately she was not strong enough to keep her space, and a tangle of Thread clipped her wings. She Betweened quickly enough, but the pain lingered even as they emerged into empty airspace.
XP: Round 1: Neutral Round 2:-4 HP Round 3:-8 HP, Painful Status Round 4: Round 5:
Target Accuracy: 2 + 5 Flame Length: 3 General Stamina: 3 General Agility: 3 Between Accuracy: 3 Pain Resilience: 3 + 2 Instinct: 2 + 1 Luck: 2
Quote:
1. Blasted all! As you jump Between to avoid a clump of Thread, the winds change, and when you appear from the icey depths, it's right into a major sheet of Thread! Heavy Damage: -8 HP! They also now suffer a Painful status for the next 3 turns. This will negate any XP gained, negate any saves rolled, and cause double damage if the prompt includes damage (or has you roll for damage).
It wasn't long until they were dodging more Thread, and Lunamichith darted Between to avoid one clump, only to reappear in the midst of another. With a scream she went Between once more, spiralling downwards at Senara's urgings. Her body was laced with scores, ichor flowing freely as she headed for the bowl.
61-78. If Wingleader you actually are on top of things today! You're here to look out for your wingmates and your seconds, and in this case, you manage to do both! Quote one your Wingseconds, or Wingrider and nullify any negative effects & negative HP from their most recent roll! This can include Wingleader/Wingsecond rolls! If Wingsecond you find yourself panicking. In a rough moment, you witness a catastrophe about to go down! Do you save one from Thread about to hit them, warn another they're flying directly into another's flame!? Who do you save!? Quote a Single Wingmate and have them lose -5 HP!
After Z'pel's blunder with the formation-switch, he was careful to ensure that it didn't happen again as the Wing moved to the next altitude and formation. He was even able to spot danger as it approached one of his wingriders, and gave the pair in question enough warning to avoid pain and misfortune.
Quote:
Damage and effect save available.
Dea and #Teddy# rolled 1 100-sided dice:
82Total: 82 (1-100)
Posted: Fri May 21, 2021 4:58 pm
Wingsecond Roll (Hour 2, Round 1)
U'sren kept an eye out for the wing, making sure everyone was doing alright. He noticed one of his fellow wingmates was having some trouble, so he had his brown send some encouraging words their way. After all, he knew every single one of them were great.
Quote:
82. 79-94 You know your Wing, and are confident in their abilities. Part of being Wingleader or Wingsecond is caring for those you fight with! Every dragon has his or her place, as well as their strengths and weaknesses. Thankfully, you notice when someone is struggling! You call out, encouraging them to fight through the pain, the hurt, the exhaustion, and assuring them of their greatness. Quote a Wingmate and nullify any negative Status Effect immediately. If no negative status effects are in play, you may nullify a Wingmates damage instead!
Fire Storm Wing Rinis of Green Galensith HP: 20/20 Status Effect:
XP: Target Accuracy: +3 Flame Length: +2 General Stamina: +3 General Agility: +4 Between Accuracy: +3 Pain Resilience: +2 Instinct: +2 Luck: +2
It was time for them to enter the fray! Rinis and Galensith rose up and blinked between to take the place of a first wave green. The pair settled into the routine of flaming thread. Galensith spotted some stray strands coming for them. A flip of her wings sent the green and her rider shooting away.
Hour 2; Round 4 (day 4) Rolls
1. You mange to pull off a quick save with some fancy wing-work! Instead of getting hit by some stray strands, you're able to roll out of harm's way! While you weren't able to catch it, you're certain one of your wingmates will. 2. 3. 4. 5.
Fire Storm Wing Rinis of Green Galensith HP: 20/20 Status Effect:
XP: Target Accuracy: +3 Flame Length: +2 General Stamina: +3 General Agility: +4 Between Accuracy: +3 Pain Resilience: +2 (+1) Instinct: +2 Luck: +2
Galensith continued to flame any Thread she came across. She missed a piece and roared when it lashed against her foreleg. Galensith jumped between, while she went between it still hurt, but not enough to send them home.
Hour 2; Round 4 (day 4) Rolls
1. You mange to pull off a quick save with some fancy wing-work! Instead of getting hit by some stray strands, you're able to roll out of harm's way! While you weren't able to catch it, you're certain one of your wingmates will. 2. A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience 3. 4. 5.
Fire Storm Wing Rinis of Green Galensith HP: 20/20 Status Effect:
XP: Target Accuracy: +3 Flame Length: +2 General Stamina: +3 General Agility: +4 Between Accuracy: +3 Pain Resilience: +2 (+1) Instinct: +2 Luck: +2
Valient she might be, but Galensith was also on the small side for a green. She didn't have a lot of mass to fight against the stronger winds. Trying to fight back, and she felt something in one wing tear. She let out a howl of pain. Rinis leaned closer. What is it? Did you get scored?No I've pulled a muscle. The green winced but powered on as best she could.
Hour 2; Round 4 (day 4) Rolls
1. You mange to pull off a quick save with some fancy wing-work! Instead of getting hit by some stray strands, you're able to roll out of harm's way! While you weren't able to catch it, you're certain one of your wingmates will. 2. A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience 3. As you fight against a strong gust of wind, you feel something pull! Uh-oh. There's a pain in your wing muscle that hadn't been there before. This isn't good, especially this high up! Still, your dragon fights on. If this is the third time you roll this and you haven't returned to the Weyr for attention your wings cramp up, and you find yourself going down! The wind is just too much, and the pain too great. You pushed yourself too hard, and now you're really in trouble! Post this! 4. 5.
Fire Storm Wing Rinis of Green Galensith HP: 20/20 Status Effect:
XP: Target Accuracy: +3 Flame Length: +2 (+1) General Stamina: +3 General Agility: +4 Between Accuracy: +3 Pain Resilience: +2 (+1) Instinct: +2 Luck: +2
The air swirled thickly with Thread. Galensith wasn't giving up the fight. She roared mightily for a small green in defiance. Rinis hung on as her dragon unleashed her flames to scorch the thread. It burned satisfyingly.
Hour 2; Round 4 (day 4) Rolls
1. You mange to pull off a quick save with some fancy wing-work! Instead of getting hit by some stray strands, you're able to roll out of harm's way! While you weren't able to catch it, you're certain one of your wingmates will. 2. A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience 3. As you fight against a strong gust of wind, you feel something pull! Uh-oh. There's a pain in your wing muscle that hadn't been there before. This isn't good, especially this high up! Still, your dragon fights on. If this is the third time you roll this and you haven't returned to the Weyr for attention your wings cramp up, and you find yourself going down! The wind is just too much, and the pain too great. You pushed yourself too hard, and now you're really in trouble! Post this! 4. The air is thick with Thread. It's at its heaviest up here, and you are literally surrounded by silver tendrils. You roar defiance before spitting forth a great flame, scorching the deadly threads before you with ease. Flame Length +1 5.
Fire Storm Wing Rinis of Green Galensith HP: 20/20 Status Effect:
XP: Target Accuracy: +3 Flame Length: +2 (+1) General Stamina: +3 General Agility: +4 Between Accuracy: +3 Pain Resilience: +2 (+2) Instinct: +2 Luck: +2
The wind swirled from her flames. It drew a strand against her back leg. Galensith roared again before blinking between. A moment later she returned, ready to continue her fight.
Hour 2; Round 4 (day 4) Rolls
1. You mange to pull off a quick save with some fancy wing-work! Instead of getting hit by some stray strands, you're able to roll out of harm's way! While you weren't able to catch it, you're certain one of your wingmates will. 2. A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience 3. As you fight against a strong gust of wind, you feel something pull! Uh-oh. There's a pain in your wing muscle that hadn't been there before. This isn't good, especially this high up! Still, your dragon fights on. If this is the third time you roll this and you haven't returned to the Weyr for attention your wings cramp up, and you find yourself going down! The wind is just too much, and the pain too great. You pushed yourself too hard, and now you're really in trouble! Post this! 4. The air is thick with Thread. It's at its heaviest up here, and you are literally surrounded by silver tendrils. You roar defiance before spitting forth a great flame, scorching the deadly threads before you with ease. Flame Length +1 5. A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience