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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

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Novasse

PostPosted: Mon Dec 28, 2020 6:48 pm
testing  
PostPosted: Mon Dec 28, 2020 6:48 pm
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User Image
                        ▰ PERSONAL DATA

                        Full Name: Okashima Xifeng
                        Nickname: Xi (Zee)
                        Age: 24
                        Birthdate: 01/21
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: S

                        Hair Color: Violet
                        Eye Color: Gold
                        Height: 5'8"
                        Weight: 126 lbs

                        Bloodline: Bakuton / Ignition Release

                        Combat Outfit: whatcha get is whatcha see


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "Live fast, live loud, and don't let your fire burn out."
                        Personality: Xifeng's personality is tough to sum up in only so many words. Just like her family's history, she's wired to explode at any minute and enjoys anything that catches her immediate interest. The woman is well known in TORNA for being among the more hotheaded, impulsive youths that make up a good bulk of the newbies. Yet with her current track record, Xi normally doesn't see much time in the field as she tends to overdo herself with her explosions and has since been relegated to only a handful of assignments. When out in the field and allowed to have her fun, she's a ruthless and often frightening opponent. Xi tends to play with her opponents, drawing a fight out instead of ending it outright, and tends to let herself go overboard when she's at her absolute maddest. Because of this, she can't calm down as easily and often has to take frequent meditative sessions to relegate her emotions more.

                        Village: Rogue
                        Title: N/A
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: The Okashimi family found its roots in the Iron Country. It was considered odd by its fellow countrymen for its rather odd views forced onto their youth. For whatever the reason, all children born of the clan were female though some noted records of males remain. Girls, upon their fifth birthday, were enrolled in private teachings about the family's roots and underwent personal training. The females were trained on the values of the clan and its beginnings where the matriarch, a legendary kunoichi, pledged her service to her future husband after defeating her in a duel. The tradition was passed down for generations, praising the females of the clan to find their so called "destined ones" by finding the one who can outmatch them in a duel. Once defeated, each girl is "hitched" to their chosen partner and served alongside to bring about whatever they desire.

                        Xifeng soon found herself among the children, the late daughter of a blacksmith and chef. Inspired by the teaching of her mother's clan, Xifeng went through the many lessons alongside her kin, eager to find such a mate. Maybe he would be as handsome as the princes and such in the storybooks! But because of her mixed blood with Seinaro Enjo, the girl had a problem with controlling her jutsu, often causing intense burns to the targets or outright damaging everything around her. Her tutors were impressed by such power for somebody so young, but she was near instantly drained after a handful of techniques if not outright unconscious. This led to a hot streak between the other students and her, often butting heads and resulting in one or two parties being rush to the medical wind. Sometimes even both!

                        She eventually grew and became well accustomed to her clan's teachings. With her fellow students, she suffered through the harsh elements to reach the level of mastery over her sword that her mother before her had attained. Friends came and went with the passing seasons, with every year growing a little bit closer towards her goal. On her twenty second birthday, Xifeng left her family's home to search for her "Destined One".

                        Unfortunately, what she found was a world that wasn't incredibly forgiving of a woman of her many "talents". In fact, she damn near made enemies wherever she went while trying to find that Destined One. Her journies took her all around the world into Flood Country, where an unlucky flood had capsized her boat and taken almost everything she had. Starving, wet and incredibly weakened after months of travel, Xi was found by a member of the rogue group known as TORNA and brought back to camp reluctantly by the group. After a quick meal and repaying them as a whole by creating a buffet out of mere scraps, Xi was hired while kept on a tight leash just in case she got too lively and tried to pick a fight with somebody.
 

Novasse


Novasse

PostPosted: Mon Dec 28, 2020 6:48 pm
▰ CLASSES AND STATS

First Class: Bloodline
▱▰▱ Dual AncestryDual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.
Second Class: Ninjutsu
▱▰▱ Genius KeystoneYou may create a "keystone" technique; this technique is essentially a Ninjutsu ninja's signature move, with power, aesthetic flair and versatility as described in the Keystone Guideline. In addition, you are able to use your third action for any ninjutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Finally, Genius Keystone Ninja have the ability to Korabo their ninjutsu for [1] action to boost the rank of the korabo'd technique by [1] up to S+ rank with varying cool downs depending on the rank of the techniques.
E-D - None
C-B - 1
A-S - 2
S+ - 3

▱▰▱ Cross Class:May combine one bloodline technique and one ninjutsu technique for a single action once every three posts by paying the resource cost for both. Bloodline techniques that share the user's elements gain the overwhelming property if not already applied.

Chakra Pool: 640 + 1,250 (XP) + 200 (Grand Illumination) + 200 (Replenish) + 150 (Channel.) + 400 (Xmas 2k21) + 100 (Ozy B-Day) + 400 (Easter 2k22) = 3,340
Stamina Pool: 490 + 1,250 (XP) + 300 (Replenish) = 2,040
Chakra Element: Katon, Doton
Chakra Color: Gold
Chakra Materialization: Fireworks going off behind her

Stats:
• Strength ► 0
→ N/A
• Speed ► 0
→ N/A
• Agility ► 0
→ N/A
• Endurance ► 0
→ N/A

Strengths:
• Excellent cook; loves to make a meal to remember
• Lively; a bundle of fun!
Weaknesses:
• Relies a lot on peer acceptance
• Has a hard time coming down after excitement
Fears:
• Failing Ito and TORNA


Modifiers:
• The ninjutsu class mirrors it's slots between the two base elements of the user and Maruton techniques. Elements beyond the first and secondary element do not mirror unless you are have the Harsh Elementalist discipline.
• This class grants a cap of [4] per stat. If your other class grants a higher stat cap then that cap supersedes this.

Elemental Status:
• Some ninjutsu techniques make use of special Elemental Statuses, these are applied to Base Elemental ninjutsu, the statuses corresponding with each element are as followed; Fire - Burn, Water - Drench, Earth - Petrification, Lightning - Paralyze, Wind - Vertigo
• Those with Ninjutsu class as a single class, may apply a weaker form of Elemental Status appropriate to the element used to all Base Elemental Ninjutsu. If single classed, use the following scale: Tier 1 E-C | Tier 2 B-S
• Those with Ninjutsu class as a specialization may apply the Elemental Status appropriate to the element used to all Base Elemental Ninjutsu. If Specialized, use the following scale: Tier 1 E-D | Tier 2 C | Tier 3 B-A | Tier 4 S-S+
• Ninjutsu Jutsu that have a preexisting status effect takes precedence and follows the scaling which is present in the technique. These are applied even if you are not of the Ninjutsu Class.

• The user is immune to their own explosions except for C0.
• The user may convert 5 fire ninjutsu per body rank to bloodline techniques, removing their consumption of ninjutsu slots.
• The explosions created by the Ignition Release are inert against their own body, meaning the user is not directly harmed by them, nor are they subject to being blown back by them unless specified by the user during the technique's execution.
• Any Taijutsu or Bukijutsu styles learned grant an additional 1 point to spend for a total of 3 stat points per style.
• The user's fire based techniques are highly pressurized, doubling in size and range while adding a knock back effect of five feet per rank of the parent technique. If the parent technique already produces a knock back effect the user's fire technique gives a knock back of ten feet per rank.
• Clay lacks the elemental weakness to lightning and the advantage to water.

Personal Attributes:
▱▰▱ Volatile Arsonist | The user has mastered their explosive flames, causing tiered trauma to their fire based techniques. Additionally, their katon techniques now create thunderous booms, causing deafness for two posts.
▱▰▱ Armor Penetrating Shot | The user's fire based techniques ( including clan techniques ) have a volatile force behind them. Any katon technique with a single target has the ability to shatter armor medium tier and below on contact while heavy armor takes two instances of contact. Additionally, they are able to puncture shield techniques and barriers with equal chakra to the parent technique as though they were one rank lower.
▱▰▱ Signature Explosion Style | The user gains access to one additional taijutsu slot and may choose one Taijutsu style as their signature style as though they were Taijutsu class. The custom techniques gained in this way must be used in conjunction with that style and the Ignition Release. If the user is already Taijutsu class they recieve the additional custom slots for their current signature style and those must be used for the combination of bloodline and style.

▱▰▱ Art is an Explosion! | The user is able to use A Grand Display twice per battle rather than once. Additionally, the user's clay gains an elemental advantage to water like all doton but without the lightning weakness.
▱▰▱ Ephemeral Arts | The clansman receives the Artistic Creativity ability to apply exploding clay to their shinobi class's aesthetic without puppeteer, performer, and scholar classes. However, if the clansman is of those classes but has this PA then they receive [2] custom techniques per body rank (12 at S+) rather than [1]. This only applies to one class so if you have multiple creative classes then you must choose one of them.
▱▰▱ Grand Illumination | The explosive radius of any exploding clay technique is doubled and explosive techniques apply tiered burning status by rank. Additionally, the user receives [5] ninjutsu per body rank dedicated to doton and an additional 200 chakra.

▱▰▱ (Xmas 2k21) Blast Vent | Through training, Xifeng’s inability to control her explosive release has offered her a unique way of venting excess heat. When striking a target or interacting with any sort of collision with another attack with taijutsu or bukijutsu, the amount of force generated by her attack pushes the victim back 5 ft per rank of the attack.
▱▰▱ (Xmas 2k21) Explosive Temperament | Upon inflicting the Burning status effect on a target already suffering from an instance of it, the technique triggers a secondary explosion that deals damage at the same rank of the most recent technique and spreading the Burning status effect to other enemies within range, the tier depending on the rank of technique used.
▱▰▱ (Easter 2k22) XXX | XXX
▱▰▱ (Easter 2k22) Sneaking Rabbit's Surprise | Seals of C-Rank or lower may be placed on small, decorated wooden eggs for use. Most commonly used for explosive tags.
 
PostPosted: Mon Dec 28, 2020 6:48 pm
▰ PROFESSIONS AND MISSIONS

Ryo: 両30,000
XP: 7,100
Passive XP: 0

Shinobi Missions Complete:
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0

Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}

Crafting Profession Missions Complete:
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0

Career Profession Titles
• {Profession} || → {Current Title}
• {Profession} || → {Current Title}

Career Profession Missions Complete:
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0

Mission, Training, Events, Endgame, and Profession Claims

{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
Missions Claim: [ x ]
Training Claim: [ x ]
Professions Claim: [ x ]
Events Claim:
Replenish (Kizuri)
3rd Anniversary
• 200 Chakra
• 100 Stamina

Halloween 2k21:
+200 Stamina

XMas 2k21:
• 400 Chakra
• 2 PAs

Ozy B-Day:
• 100 Chakra

Easter 2k22:
• 200 Chakra

Easter 2k22 Eggs:
• 30k Ryo
Sneaking Rabbit's Body Flicker | Ninjutsu [Maruton] | C-Rank
Similar to the standard Body Flicker Technique, but the user scatters six round (E-Rank) explosive devices/tags around the battlefield. These devices explode upon proximity to an enemy.
• 200 Chakra
• 1 PA
• Rabbit Scroll | You may have a Scroll Crafting slot reserved specifically for a (C-Rank or lower) rabbit-themed custom summon. This slot does not count against your total crafting slots for this profession.
▱▰▱ (Easter 2k22) Sneaking Rabbit's Surprise | Seals of C-Rank or lower may be placed on small, decorated wooden eggs for use. Most commonly used for explosive tags.

Endgame Claim: [ Post how much narrative XP was used here ]


▰ INVENTORY








Weapon Specs

{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
 

Novasse


Novasse

PostPosted: Mon Dec 28, 2020 6:48 pm
▰ TECHNIQUES

Limitations:
• Ninjutsu | 00 / 74
• Genjutsu | 00 / 44
• Taijutsu Styles | 00 / 03
• Bukijutsu Styles | 00 / 03

Maruton:
• Kai | Rank X | Default
• Henge no Jutsu | Rank E | Default
• Bunshin no Jutsu | Rank E | Default
• Substitution Technique | Rank E | Default
• Art of Walking on Water | Rank D | Default
• Art of Walking on Walls | Rank D | Default
• Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

Katon
▰ Fire Release: Fox Fire [ Katon: Kitsunebi) ] | Rank X
The user forms a single two handed seal, forming a two golf sized fire ball per rank of the technique. Before launching, these fireballs form a circular pattern before the user and are launched and manipulated by somatic gestures within a ten foot radius around the user per rank. Upon impact, these fireballs inflict tier one burns on a target. For each successful contact made with a fireball, the target's burned status increases one tier. This technique requires an upkeep post of five chakra per fireball active.

▰ Flame-Resistance Technique [ Bounetsu no Jutsu ] | Rank E | Passive
This is a passive Jutsu that is the first in two steps to protect the user from damaging themselves with their very own techniques. Those practicing Katon must learn this technique or take E Ranked fire damage when utilizing katon techniques.

▰ Cinder Technique [ Tanebi no Jutsu ] | Rank E
This technique allows a person to snap their fingers and ignite a spark anywhere they so wish within ten feet of themselves. This can ignite flammable substances and spark explosive tags when contact is made.

▰ Veil Technique [ Fukumen no Jutsu ] | Rank E
The user claps their hands together, creating a white hot flash of fire chakra as they open their palms towards their target. Opponents who are looking at the user suffer tier one blindness during their first activation spent their following post.

▰ Flare Technique[ Shoumeidan no Jutsu ] | Rank E
The user molds chakra in their lungs, exhaling a burst of flame that extends up to ten feet forward and vanishes almost instantly and does not continuously burn targets. The area effected suffers tier one burn on the point of contact.

▰ Burning Cinder: One [ Nenshou Ha: Ichi ] | Rank D
The user expels a litany of hot marble sized cinders from their mouth and spits them at the target within twenty feet. These embers have an intense brightness and cause tier one blindness to those witnessing it and leave a tier one burn on targets contacted by the embers.

▰ Ember Clone Technique [ Yojin Bunshin no Jutsu ] | Rank D
Forming the required hand signs, the user forms a clone of themselves composed of fire chakra. This clone remains active up to three posts and is destroyed by technique of it's rank and potency or higher. Upon destruction, the clone releases a wave of fire in all directions spanning twenty feet wide, inflicting tier one burning on objects within it's reach.

▰ Flash Fan Technique [ Hoteri Ougigata no Jutsu ] | Rank D
The user inhales deeply, forming hand signs and ending the string by brining their fingers to their mouth. Exhaling, the expel a funnel of flames that expand out in a cone shape and spreading up to twenty feet. The flames dissipate quickly, leaving tier one burns to those contact is made with. If the user is in possession of a fan, they may korabo this technique with a Basic Combat Skill with the fan and expand the flame's range and potency, reaching sixty feet.

▰ Great Fireball Technique [ Gōkakyū no Jutsu ] | Rank C
After forming the necessary handsigns the user inhales, holding their handsign at their lips before releasing a fireball measuring ten feet in size. This fireball travels up to thirty feet or until impacting a target. Upon impact, the fireball explodes, causing tier two burning and burns to those within a thirty foot radius.

▰ Grand Fireball [ Gurando Endan ] | Rank B | Augment
After forming the necessary handsigns the user inhales, holding their handsign at their lips before releasing a fireball measuring thirty feet in size. This fireball travels until impacting a target. Upon impact, the fireball explodes, igniting a forty foot radius with tier three burning and inflicting tier three burns to all those caught within it's blaze.

▰ Oil Fireball [ Abura Endan ] | Rank X | Augment
A technique where the creates oil within their mouth with their chakra while expelling a fireball technique that mixes with the oil as it burst to life. Utilizing this technique costs no activation but must match the parent fireball's chakra. The fireball technique this is combined with cannot be affected by water based techniques that are less than two ranks higher than the user's technique.

▰ Great Fireball Shower Technique [ Gōka Hitoame no Jutsu ] | Rank S | Augment
The user expels a mighty flame from their mouth, directing their aim to the skies as seven ten foot fireballs manifest up to fifty feet in the air. These fireballs hail down upon the field, carrying a concussive blast of force behind each impact that cause tier four burns and a field that ignites for the same tier measuring fifty feet each. This technique can alternatively be used at S+ Rank to produce fourteen fireballs and their sizes and burning radius are doubled. If the user desires, this technique can be upkept the following post for both offensive activations but consumes half it's original cost in chakra. Both ranks of this technique are infamous for evaporating bodies of water containing less chakra than it within the range of it's burning.

▰ Mythical Fire Flower Technique [ Housenka no Jutsu ] | Rank C
The user performs the necessary hand seals and then releases a small two foot fireball. This technique may have the cost replicated up to four times for a total of five fireballs by paying a second activation and the total required chakra cost for the total number of fireballs. Projectile weapons thrown through the Basic Combat System or a Bukijutsu Style may be Korabo'd with this technique for no additional cost, using the fireball to mask the projectiles presence to others, including sensory techniques used by opponents below the user's body rank. Upon impact, the fireballs cause tier two burns and if projectiles are used with this they remain ablaze for the duration of tier two burning.

▰ Mythical Fire Phoenix Nails Red Technique [ Housenka Tsumabeni no Jutsu ] | Rank B | Augment
The user performs the necessary hand seals and then releases a small two foot fireball. This technique may have the cost replicated up to seven times for a total of eight fireballs by paying a second activation and the total required chakra cost for the total number of fireballs. Projectile weapons thrown through the Basic Combat System or a Bukijutsu Style may be Korabo'd with this technique for no additional cost, using the fireball to mask the projectiles presence to others, including sensory techniques used by opponents below the user's body rank. Upon impact, the fireballs cause tier three burns and if projectiles are used with this targets stricken are given tier three burning with an extended three posts upon the effects, covering an entire target once stricken.

▰ Piercing Hell Strike [ Ketatamashi Makai ] | Rank A | Augment
By using both hands instead of just one, the user can turn a Katon: Housenka no Jutsu into a thin six foot spear of compressed flame. The user then grabs the spear and hurdles it towards any target within fifty feet of the user. Those within five feet of the spears trajectory are subject to tier one dehydration. Those directly stricken by the spear are easily impaled unless defended and tier three burning is applied to the entire target which is accompanied with an equal burn status. This technique may alternatively be wielded by the user as a melee weapon for an upkeep of twenty chakra. When used in this manner, each impact point inflicts tier two burns and burning.

▰ Fire Lily Technique [ Yurika no Jutsu ] | Rank A | Augment
An evolution of the Mythical Fire Flower Technique, the user inhales deeply before exhaling a mighty fireball. By paying the cost of this technique over up to twice for a total of three fireballs, the user may spend a single activation. These three fireballs are thirty feet in size each and upon impact with a surface, the fireballs cause tier three burning each and canvas a fifty foot area.

▰ Flame Whirlwind [ Kaen Senpuu ] | Rank C
The user forms several hand signs, holding the final sign. Once completed, flames erupt around the user in a cyclone like manner standing ten feet in height with their single handed seal allowing their flames to travel along the ground and seek out their target. For each post this is done, the user is required to pay an upkeep of ten chakra per post. Posts following the original post do not consume an activation for this technique. Opponents caught by the flames are engulfed, causing tier two burns and burning.

▰ Bomb Blaze Technique [ Kibaku Kaen no Jutsu ] | Rank C
The user slaps the earth, expelling chakra and releasing four motes of fire that are approximately the size of a baseball. These motes seek out targets for up to three posts and once they attach wrap around the target before detonating. Each flame causes a ten foot concussive explosion of flames that causes tier one burns to those it is attached to as well as those within the explosions range. This technique may be executed at Ranks B and A as well, increasing the mote numbers to eight and sixteen. All motes of fire move at C Rank equivalent.

▰ Dragon Fire Technique [ Ryuuka no Jutsu ] | Rank C
A technique with two variants. The first of which requires it to be used in combination with a Basic Combat Art or other technique that snares the target with steel wire. This variant allows the user to expel flames that use the wire as a guide, traveling along it and engulfing the target snared, causing tier two burning and burns on contact. The alternative variant allows the user to expel a stream of fire up to thirty feet in length at a target, causing tier two burns and burning. The user is able to hold a hand sign and continue to breath fire out in this manner for an upkeep cost of ten chakra per post, requiring no activation past it's first post for both variants. Additionally, if a target has the technique continuously burning them for two posts or more, the burn and burning status are elevated to tier three.

▰ Great Dragon Fire Technique [ Gōryūka no Jutsu ] | Rank B | Augment
The user expels a ten foot wide cone of fire up to forty feet in length at a target, causing tier three burns and burning. The user is able to hold a hand sign and continue to breath fire out in this manner for the cost of this technique once per post. Doing so however requires no activation after it's initial use. Additionally, if a target has the technique continuously burning them for two posts or more, the burn and burning status are elevated to tier four as well suffer degradation one tier higher on armors and weapons interacting with this technique.

▰ Fire Dragon Flame Projectile [ Karyuu Endan ] | Rank B | Augment
The user expels fire from their mouth after forming the necessary hand signs. From the user's mouth, three fireballs in the shape of an oriental dragon's head form before the user and launch at specified targets, able to be directed at more than one target by paying additional B Rank chakra per additional target but requiring no activation. Each of these fireballs treat defensive techniques and armors as one tier lower during collisions. Each fireball inflicts tier three burns upon impact.

▰ Hydra Technique [ Hidora no Jutsu ] | Rank B | Augment
A variant of the Katon Ryuuka no Jutsu, this one has the same functionality but is able to target three seperate targets for no additional activaiton by paying the cost of this technique up to three times. Instead of one stream of fire that advances towards the opponent, the user is capable of exhaling up to three at the same time at varying angles. Each flame travels up to the length of wire and explods upon impact, causing a ten foot fireball to explode and cause tier two burns each.

▰ Dragon Flame Release Song Technique [ Ryūen Hōka no Jutsu ] | Rank A | Augment
An evolution of the Dragon Flame Projectile Technique. The user expels fire from their mouth after forming the necessary hand signs. From the user's mouth, six thirty foot fireballs in the shape of an oriental dragon's head form before the user and launch at separate targets. For each additional seperate target, the user must pay an additional B Rank amount of chakra. Each fireball launched by paying this additional amount must be defended by an A rank amount of chakra. This technique demonstrates the finest of chakra control in it's manipulation of resources.

▰ Crimson Earth Spider [ Benjigumo ] | Rank B
The user expels flames from their mouth that take the shape of spiders in quantities that vary on the number produced. A single spider can be created at the rank of the technique and each time the number is increased in multiples of two, creating eight spiders at maximum, each having E Rank potency. These spiders have sentience and seek to attack any target the user wills within the topic. If a target is bitten by the spider, they suffer tier three burns upon contact. Alternatively, the user may end the technique prematurely and detonate them, each exploding and causing burns to those within a ten foot radius per spider. This technique requires an upkeep of ten chakra per post. Spiders are destroyed by techniques equal to their potency in chakra individually.

▰ Burning Clone [ Nenshou Bunshin ] | Rank B
Forming the required hand signs, the user creates a cyclone of flames that quickly molds itself into a copy of the user. This Burning Clone mimics the user's current stats and has access to the Basic Combat System and can withstand damage accumulating it's rank in power and potency. Additionally, upon destruction, the clone erupts and releases an explosion of flame that covers a forty foot area. This action causes tier three burning.

▰ Head Mincing Pain [ Zukokku ] | Rank B
The user forms the required hand signs, creating a blanket of flames that canvas a forty foot area in all directions. Those standing within the area affected are ignited, suffering tier three burning and burned status.

▰ Pheasant Hunter [ Kijigari ] | Rank B
The user forms a hand sign, utilizing the flames from an existing technique that inflicted burning upon the area within forty feet of the user. From these flames a bird that measures twenty feet in size emerges and seeks out targets for three posts. Upon contact with a surface, the pheasant explodes and creates an explosive burst of flames that measures forty feet in width.

▰ Running Fire [ Hibashiri ] | Rank A
The user channels chakra into their legs, coating them in flames. This augments the user's agility and speed stats by [2] while allowing them to propel themselves fifty feet in any direction. This technique can be upkept by paying twenty chakra per post. Propelling oneself in his manner requires an activaiton be spent.

▰ Hellfire Clap [ Gouka Hataka no Jutsu ] | Rank A
The user forms a string of hand signs, clapping their hands together and the end of the formation of seals. With the clap, a sea of flames is released that washes over a fifty foot area, engulfing anything within it and creating a concussive wave, forcing everything it impacts away thirty feet from the originating point of contact. This technique causes tier three burning and burns upon contact.

▰ Flame Fist [ Kaseiken ] | Rank A
The user channels chakra into the desired fist. The user's fist is coated in a powerful flame that augments Basic Combat Skills and Taijutsu techniques. Impacts made while this technique is active cause a burst of flames that explode forth, causing a thirty foot wave of concussive flames and inflict tier two burns. This technique can remain active for an upkeep cost of twenty chakra.

▰ Fierce Flame Fist [ Moushou Kaseiken ] | Rank S | Augment
The pinnacle variant of the Flame Fist Technique. The user expels chakra from their entire body, cloaking themselves in flames that gives them a devilish and fearsome appearance while granting a [2] point increase in strength. Physical impact between the user and any target creates a large explosion of flames that bursts rapidly over a ten foot area while inflicting tier three burns. Additionally, the user's melee strikes are given additional knock back for five feet per rank of the parent technique upon impact. Genjutsu class ninja using this technique inflict tier one insanity on targets who witness this form. This technique has an upkeep cost of forty chakra per post.

▰ Blaze Eruption [ Kasairyuu ] | Rank A
The user creates an orb of fire from their hand launching it at the target. The orb appears weak in nature, as though it struggles to maintain it's existance. Upon impact with a surface, the flame expands into a massive fifty foot wave of flames that immediately applies tier three burn to all caught within it. The flames remain active on the field for three posts following the release of the technique.

▰ Incineration [ Shoukyaku ] | Rank A
The user forms a small mote of flame in their hand that when touched burns that object it came in contact with in seconds, completely destroying the object. This is a good way to dispose of bodies and many other things. Acts as having struck three times for degradation. Incinerates things entirely if degraded to it's limit. If the mote strikes directly will apply Tier 4 Burning and then Tier 4 Burned on the following post. Due to it's potency and small size the technique is treated as C Rank for evasion purposes.

▰ Heavenly Prison Fire Sword [ Tenrō Kaken ] | Rank A
The user channels chakra around their desired arm and forms a flaming bladed weapon that reaches no longer than ten feet in it's natural state. This flaming sword has the ability to freely shift it's size up to fifty feet in length between activations used with the weapon. This technique has an upkeep cost of twenty chakra and can alternatively be launched up to double it's maximum range, ending the technique. Physical contact with this blade inflicts imediate tier three burning upon a target and coats them in burns of equal rank. Additionally, the burning spreads from the target and engulfs a fifty foot radius around.

▰ Burnt Memories [ Yakeshinu Omoi ] | Rank A
This technique burns the face of the target and allows the user to learn one of their jutsu, including custom jutsu, or bloodline secrets. This technique is inherently hard to use on a live person, however. Treated as C Rank for evasion purposes. Bloodlines cannot be used even when learned about, unless the technique obtained is something that does not require a specific bloodline feature. Alternatively can burn individuals Lasting Memory away but if used on a Trauma intensifies it. Immediately applies Tier 4 Burned status on a person's face if connecting.

▰ Extinguishing Curtain Field [ Keshimakuga Hara ] | Rank S
A technique that requires the user have access to the Earth Element. The user forms the required hand signs, ending the string of signs by stomping their foot. Upon impact, the earth begins to crack at the user's feet and open up the earth that leads up to the target within one hundred feet. The earth opens up a fifty foot drop that is immediately ignited by intense flames that rise thirty feet above the crevice, causing tier four burning to those caught within it. If the target falls into the crevice, the user may form an additional hand sign and pay an additional C Ranked amount of chakra to slam the earth shut with the target ablaze.

▰ Fire Release: Demon Lantern [ Katon: Onidōrō ] | Rank S
The user forms a string of hand signs, creating sixteen fireballs that are approximately the size of a baseball. Each fireball is shaped like a flaming skull and those of gen class can inflict tier two insanity upon foe who see these. These flaming skulls seek out targets at will, each moving with the rank of this technique individually. Each fireball explodes upon impact, washing a ten foot area in flames that inflict tier two burning each. If struck by two or more orbs, tier four burning and burns are applied. These fireballs require chakra equal or greater in potency to defend against or must be defended individually. Each post following the initial use of the technique requires a five chakra upkeep per remaining fireball but consumes no more activations.

▰ True Hydra Technique [ Shinhidora no Jutsu ] | Rank S
The user forms a string of required hand signs, giving birth to three dragon heads that sit upon a fifty foot neck emerging from the ground. These dragon heads can use Basic Combat physical strikes by consuming the user's chakra for each ranked action and are able to release one katon technique per post that does not consume the user's activations. The user may only manifest two of these three headed dragons at once. Katon techniques used by the creature have tier four burning and burns applied to them instead of their standard tier. This technique requires an upkeep cost of eighty chakra per post

▰ Blazing Clone Technique [ Homura Bunshin no Jutsu ] | Rank S
Forming the required hand signs, creating a clone of themselves from any existing flame within one hundred feet.This Burning Clone mimics the user's current descriptives and has access to the user's entire technique set while withstanding damage accumulating it's rank in power and potency. When physical contact with this clone is made, the target suffers tier two burns. Additionally, upon destruction, the clone erupts and releases an explosion of flame that covers a one hundred foot area. This action causes tier four burning and burns.

▰ Dragon of the Raging Storm [ Oorashi no Ryuu ] | Rank S
The user expels an enormous amount of chakra, slamming their hands onto the earth with their arms crossed before them. The intense heat released from the fire causes it's natural orange and red hues to shift to purple, blue and white. The flames funnel skyward from beneath the user spanning twenty five feet in width, creating a concussive blast of heat that causes tier two burns fifty feet around the flame. The pillar of flames surrounding the user reaches the skies over one hundred feet in the air, it's peak looking akin to the head of a dragon. Those who are caught directly in the flame are ignited and suffer tier four burns and burning. This technique is considered one rank higher when being used to defend the user from offensive techniques.


Doton
▰ Rock Throw Technique [ Iwa Tounyuu no Jutsu ] | Rank E
The user channels chakra into their hands, molding the earth into a stone measuring up to three feet in width. The user is then able to hurl this at a target within ten feet, causing mild bruising if defended with taijutsu.

▰ Stone Bracers [ Ishi Yoroi no Ude ] | Rank E
After forming the required handseals, the user strikes the earth to cause the earth to mold into bracers upon both arms. These braces cause abrasive damage to those physically contacting them while requiring a D Ranked amount of resources to destroy each of them. These bracers require five chakra per post to upkeep.

▰ Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E
The user sinks into the earth and is able to move up to ten foot distances while underground. This technique requires an upkeep cost of five chakra per post to continue this movement under the earth.

▰ Swift Earth [ Tsuchi Tou Tou ] | Rank X
The user slams their hands on the earth below them. Doing so causes the earth to move as a conveyor belt measuring five feet and ten feet in length per rank of the technique, doubling at S and S+ Ranks. Advancing upon the user during this time negates all stat bonuses to speed and agility while upon the technique's surface.


Bakuton (Explosion Release)
▰ Explosive Release: Clay Molding [ Bakuton: Kurei Seikei ] | Rank X
This technique is the basis for the Explosive Clay Art. It allows its users to feed their explosive chakra into the clay figures they create with their doton nature release and the ground. By applying a hand to the soil the user can create the finest clay for their techniques. With an E-Rank amount of chakra they can create a glob of clay the size of a rock, double that amount at D-Rank, and so on. Alternatively, the user can have clay mending mouths on their palms or chest to apply explosive chakra to their clay but this is not required. The clay can be molded into any creation and detonated at the strength of the amount of chakra applied making this technique highly versatile. Creating clay and applying explosive chakra does not cost an action but detonating your creations do as an offensive action.

▰ Explosive Release: Explosive Bullets [ Bakuton: Baku Tama ] | Rank E
The user molds five small pellets with their explosive clay into their hands and keeps them at the ready. At any time for a supplementary E rank amount of stamina these can be thrown. Each individual pellet explodes with a high velocity, causing tier one burns for each pellet and creating a concussive blast that throws anything directly impacted by the target up to twenty feet. When impacted by more than one pellet at once, the concussive knock back is extended by ten feet per pellet and causes tier one trauma.

▰ C1 | Rank D
One of the most basic and versatile forms of explosive clay. The user creates small animated dolls, often resembling animals. Depending on the variation created, they will retain the abilities of the creatures they were modeled after. ( For example, those resembling birds can still fly, spiders can crawl and climb, etc. ) This feature combined with their minor yet still effective explosive power, makes them excellent for all sorts of operations. Can create anything up to the size of a crow with this level of the technique. Can create a grouping of three creations, and they all detonate at once. Each individual clay creation creates a thirty foot concussive explosion that causes tier one burns and trauma, knocking targets to the ground if unguarded. Creation itself does not consume a combat action but detonation consumes an offensive action. Clay creations act with a basic sentience, seeking out specific targets that they are commanded to attack upon creation and require.

▰ Explosive Release: Grenade Belt [ Bakuton: Tekidan Sanjaku ] | Rank X
The user creates a three-foot length whip of clay with one easily gripped end. Although it can be hidden around the battlefield to be used as a sort of landmine, the whip is more commonly tossed at the desired target. If contact is properly made, the whip will wrap around the target and explode. Does not take an action to create but does consume an offensive action to detonate. This whip can apply the grappling status spiritually and requires an equal rank amount of chakra expended to break free. This technique causes a tiered amount of burn and trauma, ignoring armor and treating armor techniques as two ranks lower. If successful, the opponent suffers a 1 point reduction in agility and endurance when used at C rank or below while B rank and above inflicts 2 points of endurance and agility loss for the remainder of combat.

▰ Explosive Release: Suicide Bombing Clone [ Bakuton: Jibaku Bunshin ] | Rank A
The user forms a handseal and creates a clone made entirely out of explosive clay completely disguising itself as the user. The clone explodes under several conditions. The clone must either be physically contacted or stricken by a technique of it's own rank or higher, triggered by a hand sign, or remains active for six posts. The clone's primary objective is to get as close to a target as possible before detonating. When exploding, target(s) within five feet suffer tier three burns and trauma while being thrown back one hundred feet. If the target does not use an activation with a technique to catch themselves, they take tier three trauma on landing. Those unguarded within range suffer disorientating effects for five posts, reducing an activation while negating the agility stat for the remainder of combat.

▰ C2 | Rank A
The user creates a large flying creature, usually a dragon, but this animated clay creation's design is limited only to the artist's imagination. The dragon can spit out smaller clay figures that attack the opponent like guided missiles. These independent missile-like creatures take the form of a greatly reduced version of the larger dragon that created them, however, despite this decrease in size they are still relatively larger than a normal person. Each is capable of tracking their intended target and producing a significant explosion proportional to size upon contact but as they emerge, they consume a substantial amount of clay from the original dragon, initially extracting it from the creature's tail. This ultimately limits the number that each C2 "Dragon" is capable of creating, before clay must be sacrificed from more vital areas, such as the body or wings. Takes two activations to be created, but the dragon immediately comes to life and is useable. Material detracted for the use of missiles is limited to 10 total, before the creation is no more. Use of the Exploding Landmine jutsu detracts 1 from the total, as do dragonic creations. The missiles track a target at A ranked speed, and also consume one from the total. As with the landmines, these projectiles themselves are capable of being set off for one activation and will otherwise simply act as homing bombs. Creating and firing missiles from the dragon's body does not consume an action. Individual missiles are B-Rank in power and are capable of creating fifty foot explosions causing tier four trauma and burns. The dragon itself is capable of four times that area if detonated and removes all effects of enemy techniques that treat techniques as a rank higher.

▰ Explosive Release: Exploding Landmine [ Bakuton: Kibaku Jirai ] | Rank A
The large creature from the C2 technique can also produce clay mines at the expense of clay, that take the form of small spherical creatures, which can be subsequently manipulated to force opponents to fight in a limited space by burrowing them into the ground. When this tactic is combined with the previously mentioned missiles from the C2 creature, it can confine the enemies' movements to such an extent, that they are forced to suffer an explosion. C2 must be learned prior to this jutsu. The number of mines created per usage is 10, & must come from the C2 creature. The Dragon can drop these mines without taking an action, but detonating the group of ten does take one. The explosives are 50 feet in width, causing tier three burns and trauma. Anyone directly stepping on the landmine has all armor they are wearing shattered and useless for the remainder of combat, treating armor techniques and barriers as two ranks lower.

▰ C3 | Rank S
The user creates an extremely powerful large scale bomb as a non-animated clay creation that can be prepared in advance and is highly portable, being no larger than a basketball. Once activated, the bomb instantaneously increases its proportions before being subsequently dropped, consuming all offensive activations during a post to use. The following post, the bomb detonates upon impacting the ground and creates an fiery concussive explosion that causes tier four burns, burning, and trauma, destroying and launching everything in it's radius five hundred feet from it's immediate explosion, negating all stats. The shock wave created from this explosion creates a subsequent pressure wave in four topics surrounding this one, dealing everything a B rank amount of concussive force.

▰ C4 | Rank S
The user creates a giant clay doll the size of a bijuu. When it ruptures, a cloud of microscopic bombs are released. Impossible to be seen by a standard human eye, the bombs will enter the bloodstream of anyone who inhales them. Once there, the countless micro-bombs explode at the user's command, causing the victims' bodies to disintegrate at the cellular level; destroying nearly all, if not the entire body. Requires all activations in a post to set up. The technique once it takes effect requires an immediate visit to the emergency room or an S-Rank or above Iryojutsu technique to heal.

▰ Explosive Release: Carpet Bombing [ Bakuton: Jūtan Bakugeki ] | Rank S+
The user creates a dozen aerial winged bombs to completely bombard and decimate a single area. Each flying bomb causes tier four burns and burning and is animated (usually in the form of a bird) and is capable of a 50-foot radius concussive blast once they slam into the ground This devastating technique is particularly useful for destroying many enemy targets like an army on a battlefield. The scorched earth technique is capable of destroying a single topic and causing massive devastation to the area. This leaves a fifty foot deep crater that runs the length of the collective explosions, treating structures as C Rank during collision.

▰ C0 | Rank S+
The highest form of the Explosive Clay Art, the Ultimate Art, C0 is a suicide technique used as a last resort. The user reveals a mouth on their chest, which is stitched up. After undoing the stitches, the user feeds it a large ball of clay. The mouth on the chest has a direct connection to the heart so a large amount of chakra is built up. It then kneads chakra directly from the meridians of the heart and keeps doing it without interruption until the moment of the explosion. The user's explosive chakra then manifests itself in the veins, flowing through the body. These "veins" then condense into a sphere that slowly cracks open and detonates, producing a unique explosion that covers a six mile radius. Takes 2 complete posts for the sphere to be shaped from the eaten materials, with the next post emitting the explosion. Contact a moderator for the amount of damage that will be done, and where it will be located. Typically this explosion will consume ten topics but it depends on the location and requires moderator contact. The user will be consumed by this explosion.


Ignition Release
▰ Explosion [ Bakuha ] | Rank X | Spiritual | Supplementary
The user channels their chakra to the surface of their hands, feet, elbows or knees. This chakra becomes super heated and explosive, staying dormant in the desired body part until physical contact is made. This explosion expands 10 feet outward per rank of the technique, throwing those in it's range to it's furthest limits with concussive force, causing tiered burns and trauma. This is often used to augment the user's taijutsu or basic combat attacks to grant them additional force.

▰ Explosive Action [ Bakuhatsu Koi ] | Rank X | Complex
The user expels their explosive chakra in a jet like funnel from a body part at any point they would like. This explosive jet of flames measuring five feet in length gives the user a 1 point increase in speed or agility when used at C rank or below while B rank and above grants a 2 point increase. This jet of flames, if contacted grants tiered burns and has a knock back effect of five feet per rank. This is often used to throw a melee attack at a faster rate while defending the user's back but can alternatively be used as a spiritual technique to clear a large distance in a single moment, clearing 10 feet per rank and allowing the user to make mid-air movements normally not possible.

▰ Landmine Stance [ Jirai Dachi ] | Rank X | Simple
The user separates their legs, dominant backwards, and separates their arms, hands open, to either side as if they are ready to catch something. From here, the user gains a 1 point increase in their agility or endurance when used below C Rank while granting a 2 point increase to either when used at B rank or above. In addition, from this stance, the user may expel flames from their open palms as a supplementary action that create a concussive blast that shields the user, paying chakra equal to the rank and power of the technique it is interacting with.

▰ Explosive Wave [ Baku Shuuha ] | Rank X | Spiritual
The user throws their hand before them as though they would physically strike the target but stop just short of the foe, expelling a powerful explosive flame that spreads in a conical wave, sweeping over a three foot distance maximally, exchanging it's potential range for concentrated damage. This concussive flame causes tiered trauma, burns and burning, and deafness while knocking foes to the furthest reach of it's range.

▰ Timed Explosion [ Jigen Bakuhatsu ] | Rank X | Spiritual | Supplementary
The user pays the cost of this technique and it remains dormant within the user's arms as they show cracked fiery veins around the wrists and hands until the user makes physical contact with an object. When a target is contacted the user may choose to transfer this chakra to the target as their body becomes riddles with fiery veins as the explosive chakra remains in their body for one post per rank of the technique with a maximum of five posts. This explosion, when released will cause a blast that measures ten feet per rank of the technique, expelling flames, concussive force and a deafening blast. This inflicts tiered burns, burning, trauma and deafness upon contact. The concussive blast throws targets an additional ten feet per rank.

▰ Explosive Catapult [ Ekusu Kataparuto ] | Rank X | Spiritual
The user directs their hand(s) in whatever manner they wish to move opposite of. The user releases a focused concussive flame from the palm of their hand and expels no further than ten feet. These concussive blasts of flames cause tiered burns and burning while propelling the user through the air at high speeds, clearing twenty feet per rank of the technique in an instant. If used to enter a ten foot radius of a target, the target is caught off guard, losing one activation their next post and reducing their agility by 1 point when used C rank and below while reducing agility by 2 points at B rank and above.

▰ Infernal Body [ Jigoku no Karada ] | Rank C | Training
The user heats their muscles with their burning hot flame chakra at a constant rate, increasing their muscular performance and granting a one point increase in their strength at C Rank body and another 1 point increase at S Rank for a total of 2 points. Additionally, physical contact with the user's body causes tier one burns to the contact point.

▰ Total Body Mortar [ Zenshin Hōhei ] | Rank B | Complex
The user charges their entire body with their explosive flame chakra and releases a pressurized expanse of flame that engulfs a forty foot radius as they expand their arms to their sides. This flame causes a thunderous boom that deafens everyone within earshot while it's bright flash causes tier blindness and tier two burns and burning, throwing foes back to the furthest extent of it's range.

▰ Landmine Explosion [ Jirai Bakuhatsu ] | Rank A | Spiritual
The user places their palm on the ground, flooding the earth below them with explosive chakra, consuming the activation upon usage. When a target steps into a ten foot radius of the placement of this chakra, the detonation occurs, sending a fifty foot pressurized ball of flames expanding outward that causes tier three burns, burning, trauma and deafness. Additionally, the concussive blast carries targets in it's fireball radius back an additional fifty feet. Alternatively, this explosion may be triggered with a snap of the user's fingers if a target does not reach the detonation ring. This consumes an activation.

▰ Howitzer Impact [ Hauzā Inpakuto ] | Rank S+ | Complex
The user darts aggressively toward a target, leaping into the air as three small explosions no larger than ten feet in radius occur in succession around the user to propel them into a circular motion while continuing toward their target. The user's body spins faster and faster, engulfed in flames as they form a twister of flame and ash that reaches any point within the topic, freely allowing the user to change their trajectory until striking a surface or target. Upon impact, the user slaps their hand on the target or surface, releasing a devastating amount of explosive firepower from their hand. This explosion is focused and jettisons through the entire target, shattering techniques as though they were two ranks lower in strength and ignoring all armors, spreading one hundred feet in width and height. After the fiery explosion, a wave of concussive force washes over the entire topic, washing the area with flames and ash while throwing all objects within the hundred foot radius back up to two hundred feet while causing tier four burns, burning, vertigo, trauma and deafness. Targets stricken by this technique directly are incapacitated and nearly unrecognizable due to the horrific explosion that occurs on their person, requiring medical attention from a hospital or a S+ Ranked healing technique before regaining consciousness.


Genjutsu

Illusory
• {Remove if none}

Enchantment
• {Remove if none}

Instance
• {Remove if none}

Chain
• {Remove if none}

Taijutsu
Kaiser Fist
Stage One
▰ Heavy Punch | Rank E | Training
The basis of the style, punch hard, punch first. The user is able to spend stamina in order to increase the strength of their punches for no activation. For each rank applied, a [1] point increase to strength is conferred.

▰ Sudden Straight | Rank X | Complex
The user channels chakra into their fist, releasing a straight punch at blinding speeds. For each rank of the technique the user's speed is increased by [1] point. If unblocked, the user's speed is transferred to strength during damage calculations for this attack.


Stage Two
▰ Kaiser Crown | Rank X | Simple
The user delivers a downward head butt while directly before the target. This headbutt is delivered with such force that it stuns the target, removing an activation from their next post. For each rank of the technique the user gains a [1] point increase in strength.

▰ Crumbling Overhead | Rank X | Simple
The user delivers a powerful elbow drop on their target's head. This technique negates all endurance of the target while delivered a with a [1] point increase to strength per rank of the technique. For each rank of this technique the ground splits in a five foot diameter in all directions of the target.


Stage Three
▰ Kaiser Armor | Rank C-S | Spiritual
The Kaiser armor is a staple of the style. In it's base form it is not visible to the naked eye but chakra floods every inch of the user's body. While active, the armor prevents damage equal to it's own rank. In addition, it prevents the user from having their stat decreased below their natural states.This armor lasts for three posts at C rank and an additional post for every rank additionally applied.

▰ Elbow Bolt | Rank X | Simple
The user charges forward five feet per rank of the technique with a [1] point increase in speed per rank of the technique. The user extends their elbow outward as they reach the target, slicing into them with the joint. The sharp impact of the strike stuns the target, removing all agility increases when interacting with this technique.

▰ Guillotine Drop | Rank X | Complex
The user raises their leg above their heads and brings it down in a might axe kick that fells the strongest foe, flooding their heel with chakra. For each rank of the technique it gains a [1] point increase in strength. This technique treats barriers and defensive ninjutsu one rank lower.

▰ Iron Backhand | Rank X | Complex
The user channels chakra into their hand, delivering a swift and powerful backhand. The chakra infused backhand has the power to slap ninjutsu of equal chakra and potency aside like they were garbage. In addition, all strength increases the user has are converted to speed increases for the duration of this strike. When used on persons, A rank and above of this technique break skin and break bones.


Stage Four
▰ Breaking Lariat | Rank X | Simple
The user darts toward their foe in an instant, covering five feet per rank of the technique. With a massive show of force, the target is stricken with the user's forearm in a clothesline fashion that floors them with terrifying power. The target's endurance is decreased by a [1] point amount per rank of the technique and remains affected until the end of the fight. E-C rank execution causes deep brusing, B-A rank causes broken bones while S-S+ shatter bones beyond repair.

▰ Invigorating Kaiser Armor Training | Rank B | Training
The user's armor retains it's former effects. Now, the armor emits a crackling, bright, white hot chakra that appears like a thin aura around the user. The chakra causes mild burns on contact. In addition, the user gains a [1] point increase to strength and speed per rank of the armor.


Stage Five
▰ Liger Bomb | Rank A | Simple
The user grasps the target with both hands and launches them skyward. If this is not blocked, the rest of the attack is successful. The user leaps into the air, hovering just above the target before delivering a mighty axe kick into their body. The foot remains planted in their body as they plummet to earth. Upon impact, the earth is torn apart into a twenty five foot crater that measures ten feet deep. This technique negates any endurance increases the target carries and can shatter bone.

▰ Kaiser Fist | Rank A | Complex
A powerful straight forward punching attack that requires the Kaiser Armor be active. The user gathers their chakra into their fist, releasing it in a straight punch, rotating the fist as they extend the arm outward. The strike releases a fifty foot wave of concussive force that easily bruises those who are impacted by it. If stricken directly by the user's fist, bones are easily shattered. The user's strength is increased [1] point per rank of the technique.

▰ Bolstering Kaiser Armor Training | Rank A | Training
This training adds to the previous effects of the Kaiser armor's technique. In addition to that, the target's armor now allows them to regenerate 10 stamina per rank of chakra applied to each technique while the armor is active. The user may not generate more stamina than their reserves may hold.


Stage Six
▰ Kaiser Armor Mastery | Rank S | Training
The final stage of training for the Kaiser Armor. In addition to it's previous effects, the Kaiser armor now causes searing burns upon contact that blister due to the crackling chakra. Additionally, the user's strength and speed are increased by [1] point per rank of the armor instead of it's original [1] point. Taijutsu and bukijutsu techniques used while this armor is active create shock waves five feet in the direction of the attack per rank of the technique.


Oblivion Fist
Stage One
▰ Judgement Chop | Rank X | Simple
The user will throw his right or left arm across his chest, flatten his hand, then let loose a swift chopping attack using the length of their arm as the striking object, their hand extended into a knife edge.This technique is able to treat defensive techniques one rank lower when interacting with them.

▰ Signature Stance | Rank X | Complex
The user's left foot leads before them, toes pointed forward as the right foot is placed at a forty five degree angle in the rear at shoulder width apart. The user's left arm is raised, guarding the face from the front while the right arm is tucked to the side against the ribs, elbow pointed back with the fist aimed towards the target. Punches and upper body strikes executed from this stance gain a [1] point increase in strength per rank of the technique. In addition, the user's affected strikes from this position have a chakra projection of the striking point used in the technique sent flying forward five feet per rank, allowing striking techniques to be transmitted through long distances. This technique does not affect the size of the striking area, meaning that each projection is only the size of a fist, foot, elbow, ect

▰ Dynamic Ending | Rank X | Spiritual
The user, after executing a taijutsu or bukijutsu technique that places them behind the target is able to utilize this technique once every three posts for no activation. The user returns to any stance known to them at the cost of this technique's usage and at it's executed strength for no additional cost. From behind the user after entering this stance, an explosion of chakra, carrying the desired element they possess is formed in five feet per rank in size, expanding towards the target and beyond them.


Stage Two
▰ Floating Knee | Rank X | Simple
The user delivers a rising knee strike as they launch themselves from the ground. With a powerful explosion of chkara projecting them upward five feet per rank, the knee's piercing power is also augmented by chakra, removing stat bonuses to endurance by a [1] point per rank and ignoring armor's defenses.

▰ First Blood | Rank D | Simple
The user delivers a single, straight punch. This strike gains a [1] point increase to strength per rank of the technique. In addition, if used from any stance, the user's next attack gains a [1] point increase to it's speed.


Stage Three
▰ Origin Kick | Rank X | Simple
The user delivers a kick to their side, delivering a powerful blow to the target. When this technique is used in combination with another kicking technique, the user is able to chain a third kicking technique to it for no additional activation at the rank of this technique.

▰ Striking Parry | Rank X | Simple
A physical block that is executed by using fist to block an incoming phyiscal attack. By blocking with the fist and flicking the wrist in unison, the user is able to cause a painful physical injury to the target while defending from their attack. This technique must be used at the cost of the technique it is defending against, the opponent takes physical damage on the location of the block equivalent to two ranks below this technique's execution. ( A Rank block leaves C Rank Damage ).

▰ Backfist | Rank X | Complex
The user draws their striking hand to the opposite side of their body, placing the elbow before the user's face and their fist near their ear. The opposite hand is pressed against the abdomen at a ninety degree angle, defending the torso. The user steps forward in a rapid motion, advancing upon the target and extending their striking hand outward, utilizing the back of the fist to strike the target, aiming for the side of their head. This strike when used after any other punching technique gains a [1] point increase to strength per rank of the technique. If used from a stance, the user's next technique gains a [1] point increase in speed.


Stage Four
▰ Spinning Backfist | Rank X | Simple
A technique that's strike is identical to the basic Back Fist technique. However, the user executes that strike after performing a full bodied spin of 360 degrees. The spin acts as a dodging technique, requiring this technique to be executed at the rank of the technique being avoided. The technique gains a [1] point increase to agility per rank. The physical strike of the technique is executed at one rank below this technique's execution.

▰ Cross Tackle | Rank X | Simple
The user will throw his arms across his chest, forming an 'X', he will then charge forward with explosive speed, ending the technique behind the target. Gains a [1] point increase to speed per rank. The user is able to enter any stance at the rank of this technique after it's execution.

▰ Comrardery | Rank B | Training
A skill obtained upon learning all other techniques in this stage. The user's
 
PostPosted: Mon Dec 28, 2020 6:48 pm
Training & Mission Claims - Xifeng


Spar w/ Jitsuko (B-Rank) - 40 XP - [ x ]

----

Bonds :: Spar with Jitsuko - 70 sentences = 5,400 XP :: Xifeng, ordered by Ito of TORNA, spars with Jitsuko and learns to better control herself while fighting as well as get to know a recent TORNA recruit.
 

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PostPosted: Mon Dec 28, 2020 6:48 pm
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PostPosted: Mon Dec 28, 2020 6:48 pm
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PostPosted: Mon Dec 28, 2020 6:48 pm
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PostPosted: Mon Dec 28, 2020 6:48 pm
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PostPosted: Mon Dec 28, 2020 6:48 pm
testing  
PostPosted: Mon Dec 28, 2020 6:49 pm
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PostPosted: Mon Dec 28, 2020 6:49 pm
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