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A Dragonriders of Pern B/C RP 

Tags: Pern, Dragons, Dragonriders, Role-Play, Fantasy 

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Tsunake rolled 1 20-sided dice: 15 Total: 15 (1-20)

Tsunake
Crew

Territorial Friend

PostPosted: Thu May 03, 2018 2:21 pm
Queen's Wing
G'ran of brown Elzebuth
HP: 19/22 HP
Status Effect: N/A
XP: (Base Stat - +1 to everything)(+5 to distribute)
Target Accuracy: +2 (+4)
Flame Length: +1 (+1)
General Stamina: +3 (+1)
General Agility: +1 (+1)
Between Accuracy: +1
Pain Resilience: +2 (1)
Instinct: +2
Luck: +1


Roll 1: Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]
Roll 2: As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
Roll 3: A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.
4. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] ((2/4))
5. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length

Roll 1: You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
Roll 2: As you catch a small patch of Thread, the wind blows the ash right back into you and your dragon, leaving them a bit burned! Whoops! Moderate Damage: -3 HP



Another patch of thread, down! But this time, the wind blasted the hot ash right back at them, leaving G'ran coughing and wheezing. Elzebuth's hide was definitely a bit more toasty than it had been! He sent a wordless apology to his rider, who only thumped his shoulder in acknowledgement. No harm done.  
Cheri rolled 1 20-sided dice: 15 Total: 15 (1-20)
PostPosted: Thu May 03, 2018 2:22 pm
HARBINGERS WING
Wingleader Z'tir of Bronze Siloth
HP: 46 - 8 = 38- 10 = 28 + 10 = 38 - 8 = 30 - 5 = 25 - 4 = 21 HP
Status Effect:
XP:
Target Accuracy: 7/2
Flame Length: 7
General Stamina: 8/4
General Agility: 6/2
Between Accuracy: 6/1
Pain Resilience: 7
Instinct: 6
Luck: 6

Round 2, Roll 6


A shadow appeared above, and then it resolved itself to a dragon and rider pair. At first it seemed that they were falling. The dragon had not opened his wings.

Moments passed.

A wingtip stirred.

When the pair reached the low altitude wing, he snapped his wings open up, a bugle of defiance clearing a thread scored throat. It was Siloth of Z'tir, and the great Bronze raged at the thread that dared to harm him and the rider clinging to his back.
 


Cheri

Vice Captain

Interstellar Pirate

Tsunake rolled 1 20-sided dice: 17 Total: 17 (1-20)

Tsunake
Crew

Territorial Friend

PostPosted: Thu May 03, 2018 2:26 pm
Queen's Wing
G'ran of brown Elzebuth
HP: 19/22 HP
Status Effect: N/A
XP: (Base Stat - +1 to everything)(+5 to distribute)
Target Accuracy: +2 (+4)
Flame Length: +1 (+1)
General Stamina: +3 (+1)
General Agility: +1 (+1)
Between Accuracy: +1
Pain Resilience: +2 (1)
Instinct: +2
Luck: +1


Roll 1: Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]
Roll 2: As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
Roll 3: A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.
4. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] ((2/4))
5. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length

Roll 1: You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
Roll 2: As you catch a small patch of Thread, the wind blows the ash right back into you and your dragon, leaving them a bit burned! Whoops! Moderate Damage: -3 HP
Roll 3: A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (3/4)



Shards and flaming shells! G'ran snarled wordlessly as another clump of thread streaked just past Elzebuth's flames, and though the brown valiantly attempted to chase it, it was already gone. His eyes whirling red with anger, the big dragon forced himself to stay in position. This was not how it was supposed to be!  
Tsunake rolled 1 20-sided dice: 20 Total: 20 (1-20)
PostPosted: Thu May 03, 2018 2:30 pm
Queen's Wing
G'ran of brown Elzebuth
HP: 19/22 HP
Status Effect: N/A
XP: (Base Stat - +1 to everything)(+5 to distribute)
Target Accuracy: +2 (+5)
Flame Length: +1 (+1)
General Stamina: +3 (+1)
General Agility: +1 (+2)
Between Accuracy: +1
Pain Resilience: +2 (1)
Instinct: +2
Luck: +1


Roll 1: Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]
Roll 2: As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
Roll 3: A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.
4. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] ((2/4))
5. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length

Roll 1: You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
Roll 2: As you catch a small patch of Thread, the wind blows the ash right back into you and your dragon, leaving them a bit burned! Whoops! Moderate Damage: -3 HP
Roll 3: A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (3/4)
Roll 4: Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]



Roaring with defiance, Elzebuth spun his way through the next clumps that fell their way, flaming relentlessly the entire time. G'ran crouched low, mentally urging his dragon on. Excellent!  

Tsunake
Crew

Territorial Friend

Tsunake rolled 1 20-sided dice: 4 Total: 4 (1-20)

Tsunake
Crew

Territorial Friend

PostPosted: Thu May 03, 2018 2:32 pm
Queen's Wing
G'ran of brown Elzebuth
HP: 14/22 HP
Status Effect: N/A
XP: (Base Stat - +1 to everything)(+5 to distribute)
Target Accuracy: +2 (+5)
Flame Length: +1 (+1)
General Stamina: +3 (+1)
General Agility: +1 (+2)
Between Accuracy: +1
Pain Resilience: +2 (1)
Instinct: +2
Luck: +1


Roll 1: Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]
Roll 2: As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
Roll 3: A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.
4. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] ((2/4))
5. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length

Roll 1: You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
Roll 2: As you catch a small patch of Thread, the wind blows the ash right back into you and your dragon, leaving them a bit burned! Whoops! Moderate Damage: -3 HP
Roll 3: A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (3/4)
Roll 4: Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]
Roll 5: Thread! As you dive towards it, you find yourself missing the Thread completely! It tangles and writhes onto your dragon's front leg and shoulder! Shaffit all! Moderate Damage! -5 HP



G'ran saw the clump of thread too late, instinctively tensing as he waited for Elzebuth to scream--and there! Like a bolt of lightning, a green whisked past, effortlessly flaming the patch to dust! V'tre.... once they were able to, G'ran owed that kid a drink. Thank you, sistermine. The big brown said gruffly. He hated being indebted to anyone! But... at least it was only Thanoth. And Uridith.

ShinosBee
 
Tsunake rolled 1 20-sided dice: 17 Total: 17 (1-20)
PostPosted: Thu May 03, 2018 2:38 pm
Harbinger's Wing
K'lar of blue Mnereth
HP: 25/28 HP
Status Effect: N/A
XP: (+6 to all stats to begin, +5 to distribute)
Target Accuracy: +6 (+6)
Flame Length: +6 (+1)
General Stamina: +7
General Agility: +7 (+6)
Between Accuracy: +8
Pain Resilience: +7 (+1)
Instinct: +6
Luck: +6 (+2)


Roll 1: Your dragon flames a small strand of thread, but unfortunately, a gust of wind blows the ash back into you. Your dragon hisses in pain, and if your face isn't protected, you might get a burn yourself! Thankfully, the burn isn't severe, and your dragon at least can carry on. [+1 Pain Resilience // -2 HP]
Roll 2: Trying valiantly to catch some thread, your dragon flames a bit sooner than you would have preferred. Surprisingly enough, the flame is long, hot, and sustained longer than usual. Your dragon manages to flame the clump and return to their position in their wing. [+1 Flame Length]
Roll 3: Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]
Roll 4: You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
Roll 5. Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
--1. A guest of wind sends you out of formation, and you know your Wingleader (or their Seconds) just saw.

Roll 1: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
--1. A guest of wind sends you out of formation, and you know your Wingleader (or their Seconds) just saw.


Z'tir and Siloth had been hit, K'lar knew that much. But where was their wingleader? Anxious thoughts immediately began to coil in his belly, though he tried valiantly to keep them in check. A huge, bronze shape caught his attention, his heart leaping into his throat as the pair seemed to plummet to the earth below... and then, with a mighty bugle, Siloth flew! K'lar cheered, and Mnereth added his own voice with elation. They were safe! Of course they were safe!

So distracted with relief, Mnereth nearly tumbled as a gust of wind blew him out of position. Oh! Siloth would not be pleased!  

Tsunake
Crew

Territorial Friend

Tsunake rolled 1 20-sided dice: 19 Total: 19 (1-20)

Tsunake
Crew

Territorial Friend

PostPosted: Thu May 03, 2018 2:44 pm
Harbinger's Wing
K'lar of blue Mnereth
HP: 25/28 HP
Status Effect: N/A
XP: (+6 to all stats to begin, +5 to distribute)
Target Accuracy: +6 (+6)
Flame Length: +6 (+1)
General Stamina: +7
General Agility: +7 (+6)
Between Accuracy: +8
Pain Resilience: +7 (+1)
Instinct: +6
Luck: +6 (+2)


Roll 1: Your dragon flames a small strand of thread, but unfortunately, a gust of wind blows the ash back into you. Your dragon hisses in pain, and if your face isn't protected, you might get a burn yourself! Thankfully, the burn isn't severe, and your dragon at least can carry on. [+1 Pain Resilience // -2 HP]
Roll 2: Trying valiantly to catch some thread, your dragon flames a bit sooner than you would have preferred. Surprisingly enough, the flame is long, hot, and sustained longer than usual. Your dragon manages to flame the clump and return to their position in their wing. [+1 Flame Length]
Roll 3: Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]
Roll 4: You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
Roll 5. Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
--1. A guest of wind sends you out of formation, and you know your Wingleader (or their Seconds) just saw.

Roll 1: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
--1. A guest of wind sends you out of formation, and you know your Wingleader (or their Seconds) just saw.
 
PostPosted: Thu May 03, 2018 2:47 pm
Harbinger's Wing
K'lar of blue Mnereth
HP: 25/28 HP
Status Effect: N/A
XP: (+6 to all stats to begin, +5 to distribute)
Target Accuracy: +6 (+6)
Flame Length: +6 (+1)
General Stamina: +7
General Agility: +7 (+6)
Between Accuracy: +8
Pain Resilience: +7 (+1)
Instinct: +6
Luck: +6 (+2)


Roll 1: Your dragon flames a small strand of thread, but unfortunately, a gust of wind blows the ash back into you. Your dragon hisses in pain, and if your face isn't protected, you might get a burn yourself! Thankfully, the burn isn't severe, and your dragon at least can carry on. [+1 Pain Resilience // -2 HP]
Roll 2: Trying valiantly to catch some thread, your dragon flames a bit sooner than you would have preferred. Surprisingly enough, the flame is long, hot, and sustained longer than usual. Your dragon manages to flame the clump and return to their position in their wing. [+1 Flame Length]
Roll 3: Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]
Roll 4: You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
Roll 5. Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
--1. A guest of wind sends you out of formation, and you know your Wingleader (or their Seconds) just saw.

Roll 1: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
--1. A guest of wind sends you out of formation, and you know your Wingleader (or their Seconds) just saw.
Roll 2: You're low on firestone! If you've already replenished recently (within the last 5 posts) you may you may choose to skip this roll and just do a general post for no XP. OR you can keep it and blame it on a faulty bag, or some other excuse for being without stone. Call for one of the weyrlings to send you another sack of stone! [Flag down a weyrling! Post this code in your next post and see if a weyrling can get to you!


Mine! Mnereth twisted his head back so K'lar could feed him more firestone, and the rider swore to himself when he realized they were running low. Mnereth! He didn't have to explain. The solid blue called to the wings below that they needed more stone, and K'lar could only hope someone answered quickly.

I Need Some Firestone!  

Tsunake
Crew

Territorial Friend

demon_pachabel rolled 1 6-sided dice: 2 Total: 2 (1-6)

demon_pachabel
Crew

Beloved Werewolf

PostPosted: Thu May 03, 2018 2:52 pm
ASHLINGS WING
Ichta of Blue Aurinkoth
HP: 14/18
Status Effect: --
XP: (Base Stat - +1 to everything)(+5 to distribute to whatever I want)
Target Accuracy: +1
Flame Length: +3
General Stamina: +1 (+1 to apply at end of game)
General Agility: +2 (+5 to apply at end of game)
Between Accuracy: +2
Pain Resilience: +1 (+1 to apply at end of game)
Instinct: +1 (+2 to apply at end of game)
Luck: +2 (+1 to apply at the end of game)


[Firestone Run]

Ichta! Aurinkoth didn't have to actually give a full thought to his dearest, knowing she'd be ready as long as he got them both into position for the trade off. He even managed to hold in the desire to roll them both as he pulled from formation and rode upwards on the winds, carefully picking through the other dragons mentally for...

That one Ichta agreed and the little blue (though full grown) pulled up alongside the more experienced rider with a bugle of greeting. When they were level, the young woman carefully unhooked one of the many sacks of firestone she'd secured to her straps.

When she was certain K'lar was ready, she tossed it over, waiting to see if he caught it before she got herself and her energetic-for-a-beat-up-boy out of the way.

Tsunake
Ur firestone, sir.
 
PostPosted: Thu May 03, 2018 2:58 pm
Tresspassers
T'nor of Bronze Tarenoth
HP: 41/45
Status Effect: 3 turns of Guilt! Any Damage rolled takes an additional -2 HP. (2 turns remaining)
XP: +6 to all Stats / +5 to distribute how I deem
Target Accuracy: 7
Flame Length: 6
General Stamina: 7
General Agility: 8
Between Accuracy: 7
Pain Resilience: 7
Instinct: 8
Luck: 6


They had taken the cold jump between but something had gone wrong, when they came through flaming at thread, they came out instead flaming upon one of their own wing mates. Horror ripped through both dragon and rider as they watched L'rel and Green Devith fall from the sky. He could feel the guilt as it ripped through his dragon and himself, but felt a wave of relief that the duo didn't vanish between, that meant they had a chance, a chance for a queen to catch them below. He was going to regret this for some time to come.

Sinders Path
Poor Tarenoth, gonna hate himself forever!


Quote:
19.Your dragon has a moment of true inspiration, and sends out encouragement to his or her wingmates. Encouragement Boon! Quote one of your wingmates and remove one status effect
used on Tyila of Green Mishaath

Quote:
(wingsecond chance roll)17. 17-19 You know your Wing, and are confident in their abilities. Part of being Wingleader or Wingsecond is caring for those you fight with! Every dragon has his or her place, as well as their strengths and weaknesses. Thankfully, you notice when someone is struggling! You call out, encouraging them to fight through the pain, the hurt, the exhaustion, and assuring them of their greatness. Quote a Wingmate and nullify any negative Status Effect immediately. If no negative status effects are in play, you may nullify a Wingmates damage instead!


Quote:
7. You notice that one of your wingmates is in trouble. Look out! Your dragon screams warning, and you watch as they successfully dodge catastrophe. Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.
used on Ahlalei of Brown Kalikath  


AstoriaFallen

AstoriaFallen


Winter Wolf

Tsunake rolled 1 20-sided dice: 19 Total: 19 (1-20)

Tsunake
Crew

Territorial Friend

PostPosted: Thu May 03, 2018 3:02 pm
Harbinger's Wing
K'lar of blue Mnereth
HP: 25/28 HP
Status Effect: N/A
XP: (+6 to all stats to begin, +5 to distribute)
Target Accuracy: +6 (+6)
Flame Length: +6 (+1)
General Stamina: +7
General Agility: +7 (+6)
Between Accuracy: +8
Pain Resilience: +7 (+1)
Instinct: +6
Luck: +6 (+2)


Roll 1: Your dragon flames a small strand of thread, but unfortunately, a gust of wind blows the ash back into you. Your dragon hisses in pain, and if your face isn't protected, you might get a burn yourself! Thankfully, the burn isn't severe, and your dragon at least can carry on. [+1 Pain Resilience // -2 HP]
Roll 2: Trying valiantly to catch some thread, your dragon flames a bit sooner than you would have preferred. Surprisingly enough, the flame is long, hot, and sustained longer than usual. Your dragon manages to flame the clump and return to their position in their wing. [+1 Flame Length]
Roll 3: Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]
Roll 4: You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
Roll 5. Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
--1. A guest of wind sends you out of formation, and you know your Wingleader (or their Seconds) just saw.

Roll 1: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
--1. A guest of wind sends you out of formation, and you know your Wingleader (or their Seconds) just saw.
Roll 2: You're low on firestone! If you've already replenished recently (within the last 5 posts) you may you may choose to skip this roll and just do a general post for no XP. OR you can keep it and blame it on a faulty bag, or some other excuse for being without stone. Call for one of the weyrlings to send you another sack of stone! [Flag down a weyrling! Post this code in your next post and see if a weyrling can get to you!
Roll 3: You're low on firestone! If you've already replenished recently (within the last 5 posts) you may you may choose to skip this roll and just do a general post for no XP. OR you can keep it and blame it on a faulty bag, or some other excuse for being without stone. Call for one of the weyrlings to send you another sack of stone! [Flag down a weyrling! Post this code in your next post and see if a weyrling can get to you! (LOL SKIPPING)
+


There. Mnereth pointed out, and K'lar twisted to see the young blue darting up beside them. The bag was expertly tossed, and the older rider grabbed it with ease. He saluted the Weyrling pair. Excellent! My compliments, Mnereth!

Well done. Mnereth remarked to Aurinkoth, warmth coloring his simple words. K'lar carefully fed his blue more firestone, and Mnereth focused on chewing while maintaining his position. Soon, they'd be ready to go again!

demon_pachabel
YOU'RE A DOLL, THX.
 
Tsunake rolled 1 20-sided dice: 1 Total: 1 (1-20)
PostPosted: Thu May 03, 2018 3:06 pm
Harbinger's Wing
K'lar of blue Mnereth
HP: 25/28 HP
Status Effect: N/A
XP: (+6 to all stats to begin, +5 to distribute)
Target Accuracy: +6 (+6)
Flame Length: +6 (+1)
General Stamina: +7
General Agility: +7 (+6)
Between Accuracy: +8
Pain Resilience: +7 (+1)
Instinct: +6
Luck: +6 (+2)


Roll 1: Your dragon flames a small strand of thread, but unfortunately, a gust of wind blows the ash back into you. Your dragon hisses in pain, and if your face isn't protected, you might get a burn yourself! Thankfully, the burn isn't severe, and your dragon at least can carry on. [+1 Pain Resilience // -2 HP]
Roll 2: Trying valiantly to catch some thread, your dragon flames a bit sooner than you would have preferred. Surprisingly enough, the flame is long, hot, and sustained longer than usual. Your dragon manages to flame the clump and return to their position in their wing. [+1 Flame Length]
Roll 3: Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]
Roll 4: You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
Roll 5. Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
--1. A guest of wind sends you out of formation, and you know your Wingleader (or their Seconds) just saw.

Roll 1: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
--1. A guest of wind sends you out of formation, and you know your Wingleader (or their Seconds) just saw.
Roll 2: You're low on firestone! If you've already replenished recently (within the last 5 posts) you may you may choose to skip this roll and just do a general post for no XP. OR you can keep it and blame it on a faulty bag, or some other excuse for being without stone. Call for one of the weyrlings to send you another sack of stone! [Flag down a weyrling! Post this code in your next post and see if a weyrling can get to you!
Roll 3: You're low on firestone! If you've already replenished recently (within the last 5 posts) you may you may choose to skip this roll and just do a general post for no XP. OR you can keep it and blame it on a faulty bag, or some other excuse for being without stone. Call for one of the weyrlings to send you another sack of stone! [Flag down a weyrling! Post this code in your next post and see if a weyrling can get to you! (LOL SKIPPING)
+
 

Tsunake
Crew

Territorial Friend

Shaddaling rolled 1 20-sided dice: 3 Total: 3 (1-20)

Shaddaling

Wrathful Shapeshifter

PostPosted: Thu May 03, 2018 3:09 pm
Burning Aces!
Aly'on of Brown Ihiannsith
HP:37-8=29
Status Effect:
XP:Base Stat: +6 to everything; +5 to distribute)
Target Accuracy:6
Flame Length: 6
General Stamina:6
General Agility: 6
Between Accuracy: 6
Pain Resilience: 6
Instinct: 6+3 = 9
Luck: 6+2 =8


High Altitude

Ihiannsith whined, confusion clouding his eyes for a moment as he fought the wind and that had hurt. His wings ached and he could feel them cramping up on themselves.

'Do you need to go back?'Aly'on questioned, concern.

It was jut a little cramp, he could manage this.




Roll 1 - 16 You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]

Roll 2 - 10 Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]

Roll 3-5 A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]

Roll 4-Oh no, look out! A small clump of thread broke through the ranks, and has managed to hit your and your dragon. It is an ugly tangle, and though you blink between, it's going to hurt! [Moderate Damage -5 HP. You are now flying with a Painful status effect. This will negate your next immediate rolls XP and double damage if the roll includes set damage (or has you roll for damage)

Roll 5-You're so focused on flaming Thread that you miss a clump of thread blows up on the wind -- beneath you! If a brown or bronze, your heavier size does cause your tail to get caught! [+1 Between Accuracy & Minor Damage - 2 HP!] / 4 damage


Roll 6- A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
Roll 7 -[Moderate Damage -5 HP. You are now flying with a Painful status effect.
Roll 8 - Healers roll - 9-10. You're in luck! +30 HP for Browns! Effect Removed!
roll-9 - Something doesn't feel right. You wind up glancing over your shoulder just in time to see a small, silver strand drifting dangerously close to your dragon. Thankfully, your dragon shares your thoughts, and is able to blink Between and higher above their position, missing the strand, and saving yourself from a score. [+1 Instinct]
Roll 10-If brown or bronze, they don't need as much speed, and instead belch a long flame, catching all three with ease. +1 Target Accuracy, +2 Flame Length!]

Roll 11 - If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch! Moderate Damage -8 HP


Roll 15 - 3-As you fight against a strong gust of wind, you feel something pull! Uh-oh. There's a pain in your wing muscle that hadn't been there before. This isn't good, especially this high up! Still, your dragon fights on. -1st  
stella cinere rolled 1 20-sided dice: 9 Total: 9 (1-20)
PostPosted: Thu May 03, 2018 3:10 pm
Tornado Wing
Sa’do of bronze Rynsaith
HP: 32/45hp
Status Effect: -------
Wave 2 Round 2: 1/5


XP: +6hp
Target Accuracy: 8 +1
Flame Length: 7 +2 +1
General Stamina: 7
General Agility: 6
Between Accuracy: 6
Pain Resilience: 7
Instinct: 6
Luck: 6 +1


It was harder to deal with the thread higher up then it had been below where there was more space to move about among the masses. Still Sa’do was surprised that even as large as he was Rynsaith had managed to so far keep himself from being harmed too much by the thread. Weaving in and out the rider did see someone getting dangerously close to another clump but luckily Rynsaith had seen it too and managed to dispose of it before it did any real harm.  

stella cinere
Crew

Ice-Cold Codger

Tsunake rolled 1 20-sided dice: 16 Total: 16 (1-20)

Tsunake
Crew

Territorial Friend

PostPosted: Thu May 03, 2018 3:12 pm
Harbinger's Wing
K'lar of blue Mnereth
HP: 25/28 HP
Status Effect: Tongue Bitten!
XP: (+6 to all stats to begin, +5 to distribute)
Target Accuracy: +6 (+6)
Flame Length: +6 (+1)
General Stamina: +7
General Agility: +7 (+6)
Between Accuracy: +8
Pain Resilience: +7 (+1)
Instinct: +6
Luck: +6 (+2)


Roll 1: Your dragon flames a small strand of thread, but unfortunately, a gust of wind blows the ash back into you. Your dragon hisses in pain, and if your face isn't protected, you might get a burn yourself! Thankfully, the burn isn't severe, and your dragon at least can carry on. [+1 Pain Resilience // -2 HP]
Roll 2: Trying valiantly to catch some thread, your dragon flames a bit sooner than you would have preferred. Surprisingly enough, the flame is long, hot, and sustained longer than usual. Your dragon manages to flame the clump and return to their position in their wing. [+1 Flame Length]
Roll 3: Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]
Roll 4: You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
Roll 5. Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
--1. A guest of wind sends you out of formation, and you know your Wingleader (or their Seconds) just saw.

Roll 1: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
--1. A guest of wind sends you out of formation, and you know your Wingleader (or their Seconds) just saw.
Roll 2: You're low on firestone! If you've already replenished recently (within the last 5 posts) you may you may choose to skip this roll and just do a general post for no XP. OR you can keep it and blame it on a faulty bag, or some other excuse for being without stone. Call for one of the weyrlings to send you another sack of stone! [Flag down a weyrling! Post this code in your next post and see if a weyrling can get to you!
Roll 3: You're low on firestone! If you've already replenished recently (within the last 5 posts) you may you may choose to skip this roll and just do a general post for no XP. OR you can keep it and blame it on a faulty bag, or some other excuse for being without stone. Call for one of the weyrlings to send you another sack of stone! [Flag down a weyrling! Post this code in your next post and see if a weyrling can get to you! (LOL SKIPPING)
Roll 4: Ouch! Feeding your dragon some firestone has resulted in them biting their tongue! This is going to distract your dragon for the next three rolls. Their flaming aim will go down, and they might be slower to dodge out of Thread's way. [Tongue Bitten Effect! Your dragon is distracted by pain. No XP will be earned for the next 3 rolls. Any successes will be nullified. Should you roll a prompt with the possibility of damage, take the max damage allotted for your size/color automatically but it will also end the Tongue Bitten Effect immediately.]


Mnereth made no sound, but he jerked with such violence that K'lar couldn't help but notice. Mnereth!

I.... bit my tongue. He sounded absolutely ashamed of himself, and if a dragon's eyes could water, his would have been. Oh, Mnereth. K'lar gave him the mental equivalent of a hug, earning a grateful, if embarrassed rumble.  
Reply
Threadfall

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