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Posted: Sun Dec 28, 2014 2:53 pm
Major Update and Overhaul. Basically just changed the format, added new Jutsu, granted it some flesh xxxxxxxxxxBody Sacrifice Sensor [明敏な] [ Sugar, Spice, Everything Nice ] xxxxxHISTORYUnknown history. xxxxxDESCRIPTION The Abilities Continued here are odd. The users can use their amazing sensing abilities to tell where chakra signals are coming from. Easily spotting enemies and allies alike. With this bloodline it is nearly impossible to hide. As well for the fact that a blind man with this bloodline can find someone better than a man with sight. Also their bodies and chakra have a strange healing factor making them natural medical shinobi. However even if they’re not a medical shinobi this bloodline still allows anyone who bites into them and suck's there Chakra to be healed. xxxxxRULES• Body Sensors can detect the demons inside of people • Body Sensors can discover the hidden weaknesses of bloodlines • You can find stealth-based enemies, even when they use chakra stealth • Can sense the slight variations in chakra caused by GenjutsuxxxxxWEAKNESSES• Cannot heal yourself with your bloodline • The bloodline is almost all support-based xxxxxSTRENGTHS• Can find hidden enemies • The best healing abilities out there. You can heal fatal wounds and revive the dead if they've only been gone for less than a minute and a half. (You can revive people who have been totally destroyed, if you can find even one scrap of them) • Are able to learn medical jutsu faster than others (-2 posts) • Can learn powerful medical abilities as nearly any class • Detect GenjutsuxxxxxPASSIVE ABILITIES• Your perception is naturally good, and you have a similar muscle movement detection as the sharingan, although slightly weaker • +1 Speed • +10% CPxxxxxTECHNIQUES • Return to the Living World C-S Rank (All members of this bloodline automatically know this) This jutsu is one of mystery and legend. Through their unmatched ability to sense chakra and their natural healing abilities, bloodline members can re-attach the soul of someone who has recently died, bringing them back from the dead. The amount of chakra used affects how much power the dead person returns with. This only works on those who have recently died (~1 minute)
20CP/ Near death and very pale 30CP/ Still near death 35CP/ No longer near death but still very weak 50CP/ Can possible get up and fight if they need too
• Pulse Radar D-Rank This jutsu allows the user to send a Pulse through the ground and Sense any placements on the ground. If an enemy nin is in the ground or partially sunk into the ground, the pulse travels through them causing incredible pain.
• Aerial Radar Pulse C-Rank Sends a Pulse into the sky and Tracks anything around fro 1 square mile. Doesn't always detect high Chakra levels. Enemy nin in the sky that are caught by the pulse feel a massive amount of pain and can potentially be knocked out of the sky.
• Sphere Pulse B-Rank Sends a Sphere Shaped Pulse Out and repeats a few times Finding anything within a 3 square mile radius also detecting chakra signals. If they are found, it can also Cancel Genjutsu over the entire area, potentially having the power to free an entire hidden village from a massive genjutsu.
• Ultimate Pulse A-Rank Sends a strange invisible Pulse in a sphere shape which can cause minor nerve damage (-1/-1 (only once not stackable)) Also detects chakra signals, demon presences, and hidden chakra signals.
xxxxxADDITIONAL COMMENTSCOMMENTS/CLARIFICATIONS HERE xxxxxRESTRICTIONS• You can only be a part of this bloodline with either the Medical, Weapon, Genjutsu, Samurai, or Puppetry class xxxxxMEMBERSHead: • • • • xxxxxAncient Chakra Sensor -- STAGE TWOxxxxxHistoryThe owner of this strange blood-line trait has become naturally adept at the use of being a sensor, as they naturally hold a good sense of direction, able to find concealed opponents, and all objects with the slightest hint of chakra with a large scale... This form is for those who are truly one with the ability, and use it extremely often, to the point of natural use in any situation... The history of the start of the blood-line, and its origins are slightly hinted at as its easier for the user to feel and sense jinchuuriki, and demons... Those few who obtain this stage, or even know if its existence, are usually gifted with a full knowledge of the blood-line's history. [Meaning this is a hidden kekkei genkai; you can learn of it at Jounin rank] xxxxxStrengths• Able To Find hidden enemies before, but now can find anything with a chakra/life presence.. even items and weapons with stored sources • A reversed effect of the former healing ability... The user can bite a comrade, and while there teeth are sunk in, there body's will sync and a healing process will begin. A persons wounds will close up, and their stamina and chakra supply will completely regenerate, switching their state with the user of this technique, meaning the user is fatigued, unless powerful enough to sustain this or gets off the comrade. • In addition to healing, a user can also drain the chakra of another by holding onto them. The rate is 10 CP a post that the user stays in contact with a source. They can also use it to drain weapons and items of chakra is they are present.
• The exchange for healing is 100/75; if you heal an ally for 100 chakra, you lose 75. If you heal an an ally's health from death to full, you will be at a stage of near-death.
• User is Adept at Sensing Chakra, and calls them by color due to element.. Color Scheme follows that of the guild, to the exception of Seals and 'Infused Items', which appear grey or white. • The user has become advanced enough to literally see extra sources of chakra, separating them in their view like a visor or pair of glasses was put on... they can see all supernatural/spiritual presence or other hidden things • Enhanced Range... The User's Sensing Ability is DRASTICALLY altered when used at its full potential, able to sense 'Battles' amongst strong Shinobi, within the range of Ten Kilometers...xxxxxTechniques • Pulse Visor Passive The user constantly pumps a steady flow of chakra through their points. The general flow will eventually put the user into a trance-like state, and their vision will become a different color, depending on their own chakra type and color... The user can see concealed opponents, due to there body's showing up as a Chakra Point Structure.. without the points targeted... It can be flicked on and off when necessary, and used without hand signs.. while moving. [Would depend on skill with the blood-line really.. However.. if you made it to the second stage, that's proof enough you can do this]
• Radar Expansion B-Rank The user sets their right hand palm on the ground, and says the jutsu name... A visible pulse, the color of there chakra, will spread in a 360 degree circle, about fifty meters around the user.. The move, if caught in, causes a constant ringing in the ear, high pitched and extremely annoying. The attack does not, however, do any real damage, but paralyzes the target for a few seconds. [One Post] [Only reaches two feet off the ground, unless enhanced or upgraded.. five feet per upgrade..]
• Chakra Pulse A-Rank One of the few offensive jutsu usable by this bloodline. The Shinobi holds up their hand and emits a spherical pulse of chakra that shoots out roughly 20 feet. This can disrupt jutsu, and if it strikes an enemy ninja, can cause mild paralysis for the rest of that post and reduces their speed by 2 for the next 3 posts. During this time, the enemy will also find it very difficult to gather chakra due to the damage the pulse caused as it passed through their chakra network.
• Chakra Suppression Spheres A-Rank More of a chakra leeching technique, this jutsu create spheres in sets of 5 that can be controlled independently by the shinobi. Impact with an enemy causes them to lose 10CP per hit, and in turn, gives the user of this jutsu 5CP back, potentially allowing them to gain 25CP if all 5 orbs hit. Up to 20 can be created in one post.
• Ancient Chakra Pulse S-Rank A super powered version of Chakra Pulse, this one does not send out just a simple pulse, but emits a constant pulsating beam that can be concentrated on a single point. The enemy ninja stuck by this will still experience paralysis for one post as well as a -2 speed reduction for 4 posts. They will also find that they cannot use any jutsu beyond A rank for 2 posts after being hit. Any attempt to use an S rank or higher will result in the chakra being lost, not refunded.
• Chakra Body Depletion A-Rank The user bites into whomever, or whatever and sinks/clamps their teeth into said thing. Using the healing property of the user's chakra, the user will slowly 'Give' the object or person their own chakra supply and healthy nature. Chakra Supply wise, they can increase a person's stamina and renew their battle fatigue at the same time. If this used on broken, or dulled weapons, it can almost completely rejuvenate them, as long as a seal or Infusing Material is present... See Strengths for exact conversion info.
• Ancient Chakra Locator's Pulse S-Rank The user performs an array of hand-signs, before sending out massive, visible, pulses that seem to 'Ride' over the 'Spaces' between the User and the Special Tags the jutsu requires... A tag, within 25 Kilometers, can be easily located by the jutsu.. The real effect, however, is the stream of pulses that quickly release from the tags, once synced with the user... The tags each have a one kilometer range, and are large, like scrolls... There only use is to give the EXACT location of a demon.. then attach itself to them. The scrolls quickly leech onto a demon, and meld with their chakra pulses, blending in with the skin as the Kanji for 'Location' is spell out... The user can track the demon as if it were two feet in front of them and followed a trail of Pulses... Only seven tags can be placed at once, and when placed together are more durable against being destroyed by the demon's release or something of the sort... The users mind is almost like an over-view, or map, and they get a visual picture of the location, and directions in-mind... xxxxxMEMBERSHead: • • • • [ Updated by: Kashensu ]
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Posted: Thu Jan 01, 2015 9:29 pm
Clan or Bloodline: Bloodline
xxxxxxxxxxThe Primary Paradoxical [ Fun With Portals ] xxxxxHISTORY
Time and space are very fickle things. The two things that are considered the most constant things in the universe are actually the two that go through the most change. Time, in its endless state. Pushing forwards and never receding regardless of what might happen. Space, controlling the very fabric of reality. Demanding what causes gravity, what pushes and what pulls. These two traits of the universe governing every action like an invisible hand. Sitting in their room, the window open and the light spring breeze flowing in, the couple talked joyously. The husband motioned feverishly across the wall with his arms and hands. Depictions of colors and sizes flowing from his mouth as he described how every perfect detail of the room should be. The wife sat carefully on the bed. Her right hand on her stomach that would soon begin to blossom as it held the new life within, their child. Their first child. The cries of songbirds came flowing in from outside the window as she played with this thought in her mind. In a few short months, everything would change, but so would they before the baby came. Both of them were ninja in the beginning village of tsuchigakure and they would leave their status is order to raise their child.
The months flew by. The bright pastels that accompanied spring soon grew more bold and definitive as summer took its hold on the land. Spreading heat into the ground, light into the plants, and sweat to fall from the workers brow. Soon after, fall arrived. In a myriad of change, the bright trees that once held deep green leaves had changed to encompass hues of light brown, rich orange, and pale yellow.
Fall fell away and in its wake came winter. The sun became covered by a sheet of dark grey blue clouds that hung in one place. At random time periods the clouds would move away, allowing for the glimpse of the bright, warm, refreshing light to shine upon the snow covered world. It was during one of these breaks that her water broke. In a flurry, the husband rushed from the house, scooped her up in his arms, and began to leap towards the hospital. Carefully watching every footstep as to not cause injury to anyone. The warmth of the sun began to fade in its place came the dark clouds.
It happened so quickly that nobody understood what truly happened. The blur of being rushed to a bed then into the room with her husband in hand was foggy, only the current pain fresh in her mind. Then the shocking realization of the baby. It was dead. Its’ body cold and without a heartbeat still in her arms. Tears pooled in the corners of her eyes before rushing out ward like a dam, splashing across the dead child’s face. Her mind was scattered with thoughts and so was her husbands. This couldn’t happen, they would change this.
New Year’s Day was in a few hours, but they weren’t scared. No. The couple stood hand-in-hand their eyes cold and resolute on one goal. They would change their fate. The seal had taken them two weeks to complete in the privacy of the canyon miles outside of the village. As soon as the first day of the New Year would come, so would the first day of their new lives. The seals began to glow a pale white-blue. The Moon rose ever higher as the seals grew brighter and brighter. Every passing second towards the new year symbolized the movement to their new life. The ground in the middle of the seals began to slowly swirl like a whirlpool into some unknown point, the trees bent towards it, the leaves shot by and small animals futilely attempted to stop their movement to the chakra whirlpool.
The moon finally hit its peak and as the cheers from the village cried “Happy New Year” The world became enveloped in a pale blue light. Time stopped as the whirlpool began to rapidly spin in reverse. The wife closed her eyes and buried her head in her husband’s chest as the wind grew stronger and a scream began to fill the air. Suddenly all was still. As the woman opened her eyes she stared in wonder as she slowly turned in a circle. Surrounding them were what looked like chakra screens. Each one showed a clip that repeated itself over and over. The two laughing as a cute baby boy coughed peas on the pet dog. The father congratulating the boy as he graduated the academy. A girl with the same features as the boy sat with her newly earned chuunin vest. Each screen a different representation of another reality, another possible future with their child.
An animal grunt sounded from the husband. The wife tore her eyes from the screens and locked them on her sobbing husband as he had one hand placed on a screen. Walking over, she saw a baby boy wrapped in a blanket crying. A rocky face was on its left and a few dying trees on the other side. So this was the reality in which they left their child out to die. Tears of joy began to pool as they rushed down her checks and splashed against a small red rose on the ground. Taking her husband’s hand she reached into the screen. It parted like water as she slowly reached out in awe. Inch by inch she got closer to the baby. She grasped the blanket and froze. Astounded at how real the blanket felt, of course it was real. All a different reality. They were breaking the borders, stealing their child and remending them. All for the three of them.
With her hand locked on her child, she jerked back, ripping him out of the screen. The sky dimmed before flashing bright crimson, the color of blood. The seals began to change as well. First into a midnight purple and then into a blood red. The couple oohed and aahed at their baby. They had broken time and space, save their forgotten child and everything was going back to normal. Suddenly the couple jerked back, arching their backs. A strand of chakra led from the small of their back into the whirlpool of chakra. It jerked back and they flew backwards ten feet. What was happening!? They thought as they were pulled despite all their struggles into the hole. Then the answer flashed across their mind. This was the repercussion for disrupting time and space, balance must be restored. One of the trees rustled and a band of four jonin from their village arrived. They were meant to stop the jutsu but were too late. The jonin in front collapsed, sobs racking her body as she inevitably watched the death of the couple. It was the wife’s sister.
A final burst of crimson parted the night sky as time returned to normal and the couple were gone, as well as all signs of the jutsu. The baby was left crying in its blanket. A stone face to its left and some dying trees to its right. The sister stood up and took the baby in her arms. A gasp filled her as she felt the already enormous chakra the baby possessed, accompanied by his neon colored eyes. This was the beginning of his unique bloodline. This was the beginning of the Paradoxes.
xxxxxDESCRIPTION The paradoxes are a bloodline that revolve around the manipulation of time and space. Primarily through the manipulation of portals. The portals allow for efficient methods of travel as well as various combat uses. They make excellent ninjutsu user, sealers, healers, and supporters. Through the use of these portals they can summon weapons, other people or redirect opponent jutsu’s entirely.
xxxxxRULES • No Physical Classes (Taijutsu, Weapon Master)
xxxxxWEAKNESSES •Paradoxes are weaker in taijutsu and taijutsu styles, can only learn 1 taijutsu style • Chakra may be drained quickly from over usage of techniques at lower ranks • Only one element! • -1 strength
xxxxxSTRENGTHS • Massive Chakra reserves [+100 Chakra] • Portals can almost be instantly created • Regenerate +8 Chakra a post
xxxxxPASSIVE ABILITIES • +100 Chakra • +8 Chakra a post
xxxxxTECHNIQUES
• Portal Creation C Pointing a finger from both hands at two different locations, two portal are created in each location. The portals may be created in midair or on a solid object. If they are created in midair, the portals have two sides. Any person, weapon, or technique can be moved through these portals. This cost must be reapplied every time the portals are made or shifted!
• Portal Cut B A very deadly technique which involves cutting off the portals regardless what is passing through. Mainly involving living organisms, when this technique is activated both portals snap shut instantly. Any organism passing through is cut off at where they are passing through the portal. For example, if an arm is passing through when this technique is used the arm is separated from the body.
• Pocket Portal B A one way portal is created in order to trap the enemy. This portal has no way out and basically traps you until you die. It can be used as a training area or a safe haven as well as a jail sail. Any Paradox may open this portal. • Space Explosion B Focusing chakra into a certain point in space, the user can cause the area to explode outward. The area will briefly swirl into a circular orb which distorts vision through this orb. While using this technique, you must hold out a hand open palmed in that direction. This does not require you wait a post.
• Space Crush B Similar to space explosion except this crushes everything into a small crumpled pile. After holding their hand towards their target in a grasping target, the material will swirl inward before being massively and violently sucked in. This can be used on a group of people, drawing them inward and crushing them.
• Weapon Creation D The user hold his hand out and a small portal is created over their hand. From this portal a small to medium sized weapon is placed in their hand. This is taken from a vault owned by the Paradoxical. Anything can be stored from a portal into this vault and then taken from it. No living beings may be placed into this vault!
• Time Loop SS The ultimate technique in the paradoxical bloodline, this allows a repeat of a certain time period until a certain action is complete. Think of this as the sharingan eye technique except it is completely real. Whenever the user dies, the battle or situation he is in restarts until he wins. Every time it restarts, chakra is refunded to everyone but only the user will be able to remember the techniques used.
xxxxxADDITIONAL COMMENTS COMMENTS/CLARIFICATIONS HERE
xxxxxRESTRICTIONS • RESTRICTION HERE • RESTRICTION HERE • RESTRICTION HERE
xxxxxMEMBERS Head: HEAD HERE • • • •
[ Created by: ]
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Posted: Fri Jan 02, 2015 9:19 am
Clan or Bloodline: Bloodline xxxxxxxxxxGurogan (Glow Eyes) [ Glorious Glowing Eyes ] xxxxxHISTORY This clan was established by an outcast of the Uchiha clan, whose mastery of only katon and taijutsu through intense training caused him to have the ability to only use one element, which makes them prolific in it causing them to be able to perform jutsu without handsigns. His sharingan was unlike any other, it glowed a bright red that was unlike anything seen before and his eyes had no tomoe like normal Uchiha. this was peculiar but when his three descendants all had different colored eyes and no tomoe it was obvious that this was completely different. Because the male founder used only fire, his children also had only any one element each, Katon, Fuuton, and Raiton. This ability was passed on the the whole bloodline, but never expanded to other elements. Attempts to cross breed to produce Suiton and Doton abilities always failed, which means those two are impossible for this bloodline. Due to this adaptation, Their vision also diminished, making them less enhanced than the sharingan but much more than other shinobi, they can see basic chakra flow, and can copy jutsu of their element by sight. They do not have the enhanced perception and ability to predict opponents moves that their cousin clan does.
xxxxxDESCRIPTION Stage:1 (Color) At birth the users eyes are their element color and can only use that element. They can use this element without handsigns, and they can manipulate it to the extent of their rank. They are also better than the average ninja of their class at Taijutsu due to their training it to counter their reliance on only one element, this shows in a +1 bonus in speed and strength. When using jutsu, the eyes glow the color of their element. They also have elemental perk techniques that can be used periodically. Stage: 2 (Glow) After a traumatizing experience, strong emotional feeling (whether good or bad), or strenuous training (10 posts and down to less than 10% total chakra left), they can activate the full power of the Gorugan. Their eyes glow as long as it is activated, and when using jutsu they can illuminate a whole dark room. They can now see the flow of chakra, so they can copy jutsu of their element or Taijutsu that is their rank or lower just by sight, and can recognize and see through Genjutsu their rank or lower much easier and quicker with experience (Genin take 1 post to see through genjutsu their rank). They can now focus chakra to their eyes in order to use jutsu. These visual abilities still do not hold a candle to the power of the original Sharingan.
xxxxxRULES • only one element, besides Suiton and Doton • must activate eyes either by a traumatic experience, extreme emotion (whether good or bad), or by dangerous training (10 posts, reaching close to 10% total chakra) • Prior to activation, users may use all perks except copying jutsu and viewing chakra (identifying genjutsu). • can only copy 10 elemental jutsu instantly by sight throughout your life, 2 every time you rank up (genin can get 2, Kage get 10 total) • after seeing an elemental jutsu of your rank or lower performed it takes half as many training posts to learn it, (base/2 rounded up). D-ranked jutsu take 1 posts but SS-ranked jutsu take 10 posts to learn. you can learn 15 jutsu this way, 3 per rank. • only 15 jutsu can have learning posts reduced by half, 3 for each rank up • elemental jutsu that you have not seen performed take less posts to learn. (base/1.25) you may learn 15 jutsu this way, 3 for each rank. • all together you can only use the doujutsu to learn 25 jutsu easier by sight through your whole career; 10 instant, 15 reduced learning. and 15 reduced learning without seeing the jutsu, besides that everything's natural. • all together you can only learn 8 jutsu per rank using all learning perks, or you can save them til youre SS-ranked and use all perks to get 40 jutsu. • although they can see in the dark to a certain degree because of the glow, and chakra flow, they can not see through obstacles. Things such as bushes can obstruct their vision. • after using all the reduced learning, more techniques can be learned with the normal restrictions • can not transplant eyes at all it will leave you blind as hell
xxxxxWEAKNESSES • only one element • Tend to be very impulsive and lack foresight in battle • unable to use water or earth jutsu • not very good at using genjutsu, so no genjutsu class • Doton damage is +1 rank against them, Suiton is +1 rank against Katon users. • limit to copied jutsu and can not copy any element besides your main • can not copy genjutsu or taijutsu • no transplants for or from you • Genjutsu one rank higher are very effective • Genjutsu your rank or higher takes 1 extra post to learn due to the clans neglect of it
xxxxxSTRENGTHS
• +1 speed and strength due to Taijutsu necessity • Can copy single element jutsu by sight (limit 10, 2 per rank). • can get reduced learning posts on 30 jutsu, 6 per rank. • element used against them is weakened by one rank • no handsigns for element jutsu, eyes glow before use of jutsu • ability to see the flow of chakra and recognize genjutsu quickly.
xxxxxPASSIVE ABILITIES
Stage: 1 Color • Elemental Manipulation Effortless Manipulation of one element to the extent of your rank, without using handsigns. Ability to use elemental jutsu without handsigns.
• Elemental Transportation Using their effortless manipulation, The user disappears in a flash of elemental chakra and light with a boom, reappearing almost instantly a short distance away. 10 feet per rank, Genin can move 10 feet, Kage 50. although very quick, this is not stealthy at all as the light and sound can be detected from far away. The movement is in a straight line, and anything obstructing that line will knock the user back, therefore can not be used in a crowded area. a wall put up in the way will negate this ability, can not use this to leave a room or rp area, only moving around an area. 7 post cool down for this ability. using transportation stops you from using embodiment for 7 posts and vice-versa.
• Elemental Embodiment Using their effortless manipulation, The user covers themselves in a veil of their element for a post, dropping damage done to them by a rank. it also adds the boost of elemental power to Taijutsu attacks and boosting elemental ninjutsu damage but not consumption by 1 rank. 7 post cool down for this. using embodiment stops you from using transportation for 7 posts and vice-versa.
Stage: 2 Glow
• Jutsu Copying While observing a jutsu being performed, the user may copy the chakra patterns used to perform the jutsu, allowing the wielder to gain instant knowledge of how to perform the jutsu. In order to learn the jutsu, it must be a jutsu the user is normally able to perform, meaning only jutsu of their element, clan, or bloodline.
• Genjutsu Identification Due to the ability to see one's chakra flow, the wielder may see when one's flow is being disrupted by a genjutsu or tell when they themselves are under one, allowing them to break out of them easier, it takes one post to recognize Genjutsu above your level.
xxxxxTECHNIQUES
• Shomei Bijon(Illuminating Vision) C The user focuses chakra to their eyes causing them to glow very bright, this can be used on a low, sustained level to illuminate a dark room or area like two flashlights, or as a huge flash of light that can blind an opponent for 1 post. the light is the of the color of the user's eyes.
• Guroshirudo (Glow Shield) B The users eyes shine bright as sphere of blinding light and elemental chakra form around them in a 14 foot diameter for 2 posts. this shield can absorb any jutsu of its element and add 1 rank to its defense, any elemental attack of higher rank will be deflected back at the user and any taijutsu attempted against it will do damage to the opponent. any other elemental attacks of higher rank will destroy it.
• Rezabijon (Laser Vision) B The users eyes glow the red they shoot their fire chakra at the target they are looking at in two small beams that can burn through targets. The quick charging and speed of the fire make it very difficult to dodge, it is the speed of pure lightning. • Rezabijon (Laser Vision) B The users eyes glow yellow and they shoot their lightning chakra at the target they are looking at in two small beams that electrocute the target to either paralyze them or do lightning damage. The quick charging and speed of the lightning make it very difficult to dodge.
• Dangan Bijon (Bullet Vision) B The users eyes glow white and they shoot two small balls of pressurized air that can act as small bullets to tear through a target.The quick charging, transparency, and speed of the air make it very difficult to dodge.
• Obuguro (Glow Orb) A The user holds out their hand and forms a ball of elemental chakra, which turns into a glowing, spinning ball of either fire, lightning, or air. The hit will dig into the target and burn, electrocute, or cut them before exploding and launching them backwards.
• Sukai Shisen (Sky Gaze) S The user looks up to the sky as their eyes glow and then looks at their target. A few seconds later a beam of chakra will come from the sky in the form of their element and burn, electrocute, or summon a tornado taking out a huge area.
xxxxxADDITIONAL COMMENTS Users eyes are the color of their element, but when they activate the full power, they glow that color to the point that their eyes can be seen in a pitch black room.
xxxxxRESTRICTIONS • can not have any other doujutsu and this simultaneously. you can not get other implants and your eyes can not be implanted. • only one element • must be unlocked to have full potential • Can not use another kekkai genkai or clan to use another element, you may ONLY use one, no ways around it. • You may have a sub-element if your other kekkai genkai or clan contains it. • Their visual prowess is much weaker than the Sharingan • No Doton or Suiton. • can only copy 10 elemental jutsu instantly by sight throughout your life, 2 every time you rank up (genin can get 2, Kage get 10 total) • after seeing an elemental jutsu of your rank or lower performed it takes half as many training posts to learn it, (base/2 rounded down). D-ranked jutsu take 1 posts but SS-ranked jutsu take 10 posts to learn. you can learn 15 jutsu this way, 3 per rank. elemental jutsu that you have not seen performed take less posts to learn. (base/1.25 rounded down) you may learn 15 jutsu this way, 3 for each rank. only 15 jutsu can have learning posts reduced by half, 3 for each rank up • all together you can only use the doujutsu to learn 25 jutsu easier by sight through your whole career; 10 instant, 15 reduced learning. and 15 reduced learning without seeing the jutsu, besides that everything's natural. • all together you can only learn 8 jutsu per rank using all learning perks, or you can save them til youre SS-ranked and use all perks to get 40 jutsu. • although they can see in the dark to a certain degree because of the glow, and chakra flow, they can not see through obstacles. Things such as bushes can obstruct their vision. • after using all the reduced learning perks, more techniques can be learned with the normal restrictions
xxxxxMEMBERS Head: HEAD HERE • • • •
[ Created by: Bentleyc ]
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Posted: Sun Jan 04, 2015 6:37 pm
bentleyc Clan or Bloodline: Bloodline xxxxxxxxxxGurogan (Glow Eyes) [ Glorious Glowing Eyes ] xxxxxHISTORY This clan was established by an outcast of the Uchiha clan, whose mastery of only katon and taijutsu through intense training caused him and all his decendants to have the ability to only use one element, which makes them prolific in it causing them to be able to perform jutsu without handsigns. Because the male founder used only fire, his desendants can choose any one element, except water or earth. Their vision adjusted also, making them less enhanced than the sharingan but much more than other shinobi, they can see basic chakra flow, and can copy jutsu of their element by sight.
xxxxxDESCRIPTION Stage:1 (Color) At birth the users eyes are their element color and can only use that element. They can use this element without handsigns, and they can manipulate it to the extent of their rank. They are also better than the average ninja of their class at Taijutsu due to their training it to counter their reliance on only one element, this shows in a +1 bonus in speed and strength. When using jutsu, the eyes glow the color of their element. Stage: 2 (Glow) After a traumatizing experience, strong emotional feeling (whether good or bad), or strenuous training (10 posts and down to less than 10% total chakra left), they can activate the full power of the Gorugan. Their eyes glow as long as it is activated, and when using jutsu they can illuminate a whole dark room. They can now see the flow of chakra, so they can copy jutsu of their element or Taijutsu that is their rank or lower just by sight, and can recognize and see through Genjutsu their rank or lower much easier and quicker with experience (Genin take 1 post to see through genjutsu their rank). They can now focus chakra to their eyes in order to use jutsu. These visual abilities still do not hold a candle to the power of the original Sharingan.
xxxxxRULES • only one element, besides Suiton and Doton • must activate eyes either by a traumatic experience, extreme emotion (whether good or bad), or by dangerous training (10 posts, reaching close to 10% total chakra) • Prior to activation, users may use all perks except copying jutsu and viewing chakra (identifying genjutsu).
xxxxxWEAKNESSES • only one element • Tend to be very impulsive and lack foresight in battle • unable to use water or earth jutsu • not very good at using genjutsu, so no genjutsu class • Doton damage is +1 rank against them, Suiton is +1 rank against Katon users.
xxxxxSTRENGTHS
• +1 speed and strength due to Taijutsu necessity • Can copy single element jutsu and Taijutsu by sight • element used against them is weakened by one rank • no handsigns for element jutsu, eyes glow before use of jutsu • ability to see the flow of chakra and recognize genjutsu quickly.
xxxxxPASSIVE ABILITIES
Stage: 1 Color • Elemental Manipulation Manipulation of one element to the extent of your rank, without using handsigns. Ability to use elemental jutsu without handsigns.
Stage: 2 Glow • Jutsu Copying While observing a jutsu being performed, the user may copy the chakra patterns used to perform the jutsu, allowing the wielder to gain instant knowledge of how to perform the jutsu. In order to learn the jutsu, it must be a jutsu the user is normally able to perform, meaning only jutsu of their element, clan, or bloodline. They can also copy Taijutsu.
• Genjutsu Identification Due to the ability to see one's chakra flow, the wielder may see when one's flow is being disrupted by a genjutsu or tell when they themselves are under one, allowing them to break out of them easier, it takes one post to recognize Genjutsu above your level.
xxxxxTECHNIQUES
Shomei Bijon(Illuminating Vision) C The user focuses chakra to their eyes causing them to glow very bright, this can be used on a low, sustained level to illuminate a dark room or area like two flashlights, or as a huge flash of light that can blind an opponent for 1 post. the light is the of the color of the user's eyes.
• Rezabijon (Laser Vision) B The users eyes glow the red they shoot their fire chakra at the target they are looking at in two small beams that can burn through targets. • Rezabijon (Laser Vision) B The users eyes glow yellow and they shoot their lightning chakra at the target they are looking at in two small beams that electrocute the target to either paralyze them or do lightning damage.
• Dangan Bijon (Bullet Vision) B The users eyes glow white and they shoot two small balls of pressurized air that can act as small bullets to tear through a target.
• Obuguro (Glow Orb) A The user holds out their hand and forms a ball of elemental chakra, which turns into a glowing, spinning ball of either fire, lightning, or air. The hit will dig into the target and burn, electrocute, or cut them before exploding and launching them backwards.
• Sukai Shisen (Sky Gaze) S The user looks up to the sky as their eyes glow and then looks at their target. A few seconds later a beam of chakra will come from the sky in the form of their element and burn, electrocute, or summon a tornado taking out a huge area.
xxxxxADDITIONAL COMMENTS Users eyes are the color of their element, but when they activate the full power, they glow that color to the point that their eyes can be seen in a pitch black room.
xxxxxRESTRICTIONS • can not have any other doujutsu and this simultaneously, and implants are nullified • only one element • must be unlocked to have full potential • Can not use another kekkai genkai or clan to use another element, you may • ONLY use one, no ways around it. • You may have a sub-element if your other kekkai genkai or clan contains it. • Their visual prowess is much weaker than the Sharingan • No Doton or Suiton.
xxxxxMEMBERS Head: HEAD HERE • • • •
[ Created by: Bentleyc ] Denied A few issues I forsee with this. It seems like a mixture between the Byakugan and Sharingan with a few restrictions tacked on. It also removes the limit on Jutsu that can be copied, making it better than the sharingan in that aspect. It can also copy Taijutsu, a part of the Neo-Byakugan. For me, it just doesn't feel unique enough at this point in time. Its an okay concept, but its too close to things that already exist within the guild structure.
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Posted: Mon Jan 05, 2015 12:04 pm
I made some changes in bold; removed taijutsu copying, put heavy restrictions on jutsu copying and made it more about training reductions, also added to the elemental side a bit more to balance and make it more unique. i wasnt sure whether to drop the copying alltogether and use only reduction, so i made it a bit of both. Its a little complex so If reduction bonuses only would be better, ill drop the copying completely cuz that doesnt really matter to me. ide do around 25 training reductions with sight, 25 without sight. itd give 10 training reductions each rank.
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Posted: Sun Jan 11, 2015 9:22 pm
xxxxxxxxxxCRIMSON SCARAB [A velvet garb surrounds me...] xxxxxHISTORY
Members of the Crimson Scarab bloodline have lived for thousands of years, passing their bloodline on to their children and continuing the lineage which dated back to the early primitive ages. A man was said to have been able to turn his muscle, skin, and blood tissue into a living weapon, strong enough to defend against metal weaponry. This bloodline is not the first bloodline ever to be made, but it is considered to be high ranking bloodline that only a select few may have. At the early stages of birth, children are given the blood of both parents, taking and ingesting a droplet through the mouth. If the blood rejects the child, then the child becomes nothing but bone as the rest of the body erodes to a puddle. If the blood accepts the child, then they walk upon the earth as a carrier. The Crimson Scarab members believe not of true love at first sight or saving lives, they aim to become the best and take things as possessions and nothing more.
xxxxxDESCRIPTION Members of the Crimson Scarab have attack and defense abilities, their skin, muscle, and blood tissue can be converted into a crimson red form of matter that is stronger than steel and can defend against most attacks. Though they convert their body into a living weapon, their skeletal structure lays out in the open and can be considered a weakness.
xxxxxRULES
• You may only have two sub-elements, the crimson scarab believe that the little parlor tricks you have, the better. • Your eyes can change from their usual color from black and golden when using your bloodline, this gives the use of your bloodline away if you use it more than once against the same enemy. • Over use of the bloodline can result in adverse side effects like loss of balance and dizziness during battle, I mean, you ARE tearing apart your body to fight.
xxxxxWEAKNESSES
• Your skeletal structure is exposed, one good hit can kill you if your not careful. • The crimson red material may be stronger than steel, but it isn't the best defense in the world, pretty damn close but not the best. A rank higher attack power can crush the defense. • Your eyes give away the use of your bloodline. • You have a very greedy nature about you and simply giving things away can be considered a real task, this may not seem like much, but it can lead to a lot of trouble in the future. • Fire techniques are a rank higher.
xxxxxSTRENGTHS
• The crimson red material you use is stronger than steel, no matter the rank and can be considered deadly if used correctly. • The crimson red material is easy to manipulate, even at lower ranks. Every last drop of it can be manipulated as well as every last body part. The crimson red material can be liquefied and solidified almost instantly. • At Sannin rank, you can draw this crimson material from the world around you, all materials (except for the opponent himself and things he/she puts chakra into) can be converted into the crimson material for your use (though you must use physical contact). In the meantime, at ranks lower than Jounin, the crimson material is highly regenerative once destroyed, but remember the overuse. • Even without any skin, muscle, or blood, you can still live. You are incapable of simply bleeding out. Watch out for the skeletal structure though. • Controlling and converting this material takes excellent chakra control (+15% Chakra)
xxxxxPASSIVE ABILITIES • Conversion The user is able to convert and use the area around them, shifting it into the crimson red material. Depending upon the rank, a certain amount of the material can be converted and manipulated outside of the body before it can also be considered overuse. Genin have 50 gallons, Chuunin have 115 gallons, Jounin have 215, Sannin have 305 gallons, and Kage have 400 gallons. It is up to the individual to regulate themselves and when you've overused, you've overused. They are able to recover 10 gallons of the material every post that action is not done.
• Regeneration At ranks lower than Jounin, the cells of this crimson material are highly regenerative, allowing for quick attacks and quicker defenses to be made. This ability ceases at Jounin rank and the regeneration ability will return back to quick speed.
xxxxxTECHNIQUES
• The Mummy's Alive Free (No Gallons) Lobbed off limbs can be manipulated at will, the limb can be converted into crimson red material and used during battle. The limbs can be liquefied, solidified and altered in shape and form. If the limb is destroyed, then its destroyed. The limb can be reformed in three posts if no action (excluding movement and evasion) is performed in the three posts, heads don't count, you still die from that.
• Pharaoh Genin (5 Gallons) The user forms blades from their arms which can be manipulated in shape, size, and length at will. The blades can be liquefied and the form altered near instantaneously. Once the blades are broken, it has a 2 post cooldown before it can be used again.
• Ankh Genin (10 Gallons) The user medium-sized shield around themselves using the material on their arms. This shield can be turned into a projectile by throwing it as a projectile or releasing spikes from the surface upon physical contact with the opponent.
• Harot Genin (20 Gallons) The user creates a long and rather thick tail from their back which can be manipulated in shape, form, and length at will. This tail can be used to increase mobility, attack, defend, capture, and lunge. Once the tail is destroyed, it takes 3 posts of cooldown before it can be used again.
• Anubis Chuunin (35 Gallons) The user forms two more arms out of the material from their entire arm. These arms can form handseals (for chuunin-ranked techniques and below), attack, and defend. Once destroyed, it has a 3 post cool down before it can be used again.
• Mordecai Chuunin (45 Gallons) The user creates two thin long whips from their hips that can be manipulated in shape, form, and length. These whips do not require full body motions or any gyration of the hips, only a clear and able mind. These whips last for 2 posts before the material return to the body, then it requires 2 more posts to cool down.
• Malachi Jounin (80 Gallons) The user takes the blood from their lower half and forms a jagged-circular saw blade around their hips. This saw blade can be detached and thrown or used for opponents that attack from up close. If the blade connects with the opponent, it will proceed to tear through the body like scissors through paper.
• Anubis II Jounin (135 Gallons) The user can create replicas of themselves out of the material, a total of two of them at a time. These replicas can use any of the lower-leveled Crimson Scarab abilities and have a default pool of 60 Gallons to work with. Once the 60 gallons is gone, they will dissolve. Once dissolved, this technique has a 3 post cooldown before it can be used again and it can only be used twice during any battle situation.
• Cleopatra Jounin (190 Gallons) The user forms four medium-sized wings from the back. These wings can allow for the user to glide, defend, and move faster on the ground. These wings also serve a second purpose, their "feathers" can be used as a projectile and pierce even the toughest of defenses. There is also a secondary technique that can be used with this one, though the wings cannot glide, defend, or attack while the second technique is in use. If the wings are destroyed, then it has a 4 posts cooldown before it can be used again.
• Ra/Medusa Sannin (+50 Gallons added to Cleopatra) The user's wings will reveal four large eyes, one upon each wing that will release a bright light. Now, only one of two effects can be done. Ra will release a bright light that will blind the enemy for 2 posts. Medusa will petrify the enemy for 2 posts and leave them unable to strike as long as they keep eye contact with the wings. This technique can only be used twice during any battle situation and cannot be used consecutively.
• Libra Sannin (250 Gallons) The user can create large skulls, a total of four, and have them attack the opponent. These skulls move at the same speed as the user and when the bite down on something, they will almost never let go. These skulls will follow the opponent, hunting them down like a beast.
• Mezzo Kage (300 Gallons) The user uses every last ounce of material from their body to create cloth that extends for the opponent. The cloth will reach out and aim to encase the opponent in the crimson red wrappings. Once completely wrapped up, the opponent will be strangled to death by the cloth and their body will be converted into the material, adding a permanent +50 gallons for the user.
• Tomb Kage (350 Gallons) The user encases themselves within a strong, immovable ball of the red material. While inside, the user's wounds are healed and he rests within the ball. This red orb will then release all of that material onto the battle field and catch all opponents that are within range (25 feet). Once caught, the crimson material will draw back in and proceed to mangle and crush the bodies, converting them into a permanent +50 gallons for the user. Now, the user can also manipulate any of the material on the battlefield while its in the released state instead of drawing it all back in if they want to.
xxxxxADDITIONAL COMMENTS
xxxxxRESTRICTIONS • No demons or curse marks • No elements, only two sub elements • Only five members can exist at a time
xxxxxMEMBERS Head: HEAD HERE • • • •
[ Created by: ]
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Posted: Sun Jan 11, 2015 11:29 pm
xxxxxxxxxxThe Magicians [ Here, There, Everywhere ] xxxxxHISTORY Long before present day, there existed a prominently powerful Oni, named Nova. The humans of that time would tell tales of his mystical ability to disappear, to make objects seem to fade away and reappear before their very eyes...almost like magic. While indeed, it was true that Nova's abilities were excellent for pleasing a crowd, even more could be said about his abilities in battle. This ability to lightly edit not only himself, but the rest of the battlefield proved invaluable, and even left him one of the longest survivors behind Han himself. After having lived so long, his...interactions with human females eventually led to a bloodline. Officially, they are called the Tsukai clan, but everyone knows them for what they really are; Magicians.
xxxxxDESCRIPTION Members of this bloodline find their power in the form of summoning, displacing, and banishing objects, much like a magician's show. This high level of tactical combat prevents most members from ever engaging in large battles. In order to do so, a mastery of this bloodline is a must.
xxxxxRULES • Typically, Magicians are tall [6'0" usual minimum for males, 5'5" for females], and possess a decently lean, muscular physique. Akin to the few other blood descendants of the Oni, Magicians are known for being near the pinnacle of human beauty. • If using custom abilities dealing with decks of cards, Magicians may only carry a maximum of five decks of cards on them. This amount increases by five every rank.
xxxxxWEAKNESSES • Large-scale Combat: Until the shinobi in question is truly a master of this bloodline's skills, they will find it difficult to engage in large scale combat, as a majority of the bloodline's skills deal in smaller, tactical moves in order to overwhelm an opponent over time. • Light Release attacks reveal all the Magician's magic tricks, hitting them at their weakest point. As such, any Light-based Ninjutsu deals an additional two ranks of damage to the Magicians. Fire and Lightning-based attacks--as they are also affiliated with the Light release--also deal an increased one rank of damage to the Magician. • Each Magician has a specific item on them--be it a staff, wand, tome, or any sort of magical item--that stores a large portion of their chakra. The item can be harmed only by attacks of A-rank and above; attacks of S-rank and above will destroy the item. If their item is destroyed, the Magician automatically loses 50 chakra (+50 per rank, i.e. -100 at Chuunin), and must wait until the battle ends to remake the item by solidifying their chakra into it. If a Magician has less than the lost value of chakra when the item is destroyed, they will fall unconscious with one chakra point left.
xxxxxSTRENGTHS • Physically Superior (+2 base to be allocated to the stats of your choosing) • Blood of an Oni: Due to their connection to the Oni, a Magician's chakra pool is heavily deepened. This massive pool of chakra requires them to keep a portion of it outside of their body, leaving it open for destruction. (+40% Chakra) • Because of their Oni ancestry, Magicians also have a strong connection to natural energy and the world around them. Due to this connection, their exterior chakra source is capable of regenerating 10 chakra per post for the Magician. If the outside source is destroyed, this ability to regenerate is halted.
xxxxxPASSIVE ABILITIES • Oni's Blood: The Magician's connection to natural energy gives them the ability to detect movements in the flow of natural energy around them. This gives the Magicians a very high level of perception, allowing them to recognize incoming masses of chakra, as well as detecting the flow of energy within the bodies of their opponents to gain insight on their next moves. Similarly to the Rinnegan, this means that enemies with higher chakra signatures are more easily combated, as the movements in their chakra are much easier to detect. This also means that enemies with higher chakra levels can be sensed from further away.
• Can I Borrow an Assistant from the Crowd?: Along with their ability to sense chakra, the natural energy connection allows the Magicians to have a personalized companion, typically an animal. This animal must be applied for within the pet applications--or right away with the bloodline application--and is subject to review from the regular summon/pet approver. If the Magician is willing to part with their ability to summon other hierarchies on the traditional summoning list, they may choose to have one much more powerful familiar, complete with a sage mode of its own. The sage mode--however--must at least mirror the current standard of sage modes in the guild, no stronger. Whereas the single summoned familiar may be more powerful than a boss summon, as it is the only summonable companion they get. if their outside chakra source is destroyed, so is their connection to this companion. Like the chakra source, this disconnection is only temporary, and can be repaired outside of battle.
xxxxxTECHNIQUES
• It's a Bird! It's a Plane! E [Passive Once Learned] A magic trick that has defied the eyes of many for decades, the idea of free-flight is one that has evaded Shinobi for quite some time. However, by some stretch of the mind--be it by their intense connection to natural energy, or their seemingly magical abilities--the Magicians are capable of free-flight once this technique is learned. Consider it a parting gift from one of the most promiscuous Oni to exist.
• For My Next Trick...Disappear! E - SS The Bread-and-butter skill of the bloodline. Using a Magician's ability to influence natural energy around them, this ability is evolved to the point of mild reality warping. The concept of making objects disappear and reappear is one that many audiences have wrestled with for decades. When this skill is used, the Magician will cause a fluctuation of chakra in a designated area, making anything they target within the technique's radius...disappear. In order to make a technique disappear, the rank of this skill must be at least equal with the rank of the technique they wish to affect. This ability does not effect RPCs. This ability starts with a five meter diameter, doubling that value with each rank increase. When the objects 'reappear', the user is free to place them in any part of the original technique's radius for no additional cost. The user of this technique may freely use the vanishing and reappearing properties on their own techniques.
• A Sawing Act C - S A generic summoning skill. After chakra is applied, the Magician will summon forth a varying amount of whirring sawblades. These sawblades are capable of shredding through flesh and bone alike, and are extremely dangerous. Starts out with five of them summoned, increases by ten per rank chakra spent. Sawblades can be summoned up to six feet wide in radius. Once summoned, they remain on the battlefield for five posts before diminishing, and must be destroyed with a technique of equal ranking otherwise.
• The Dove's Feathers C - S After donning their cape, the Magician will flap their cape in front of their person, letting loose a hail of gigantic, razor-sharp dove feathers. each feather is ten pounds on its own, and larger than a human arm. They cannot slice through steel at ranks below A, but from A to S...steel is little more than butter. With rank, size increases by three feet square every time.
• A Vanishing Act A At the 'swoosh' of a cape, the user will seem to vanish from thin air. Truth be told, this is a teleportation skill. Once chakra is spent, the user may quickly switch their location on the battlefield, up to fifty feet away from their original point. With the same cape theatrics, the user will appear again within that fifty foot radius. This skill can be used up to a maximum of three times per battle, and more than that and the cape will simply appear to slap the magician in the face.
• The Limitless Ribbons A Lo, and behold! From the Magician's sleeves, a vicious onslaught of razor-sharp ribbons will erupt. Each ribbon--up to five manipulable ribbons of 30 feet in length are summoned from each sleeve--are capable of slicing through steel, or hardening to the density of steel, but not both at the same time. The Ribbons can last for up to two posts before chakra must be reapplied to retain them. Techniques of the same rank will auto-destroy them, or a fire technique of B-rank.
• The Other Assistant S The Sarutobi had to steal the skill from somewhere, right? After splitting their own chakra in half, the user of this jutsu will temporarily become invisible, allowing for the two now-identical bodies to split up a bit before being detected by the enemy. The invisibility lasts for three seconds before both original and duplicate will be revealed to the enemy. Due to the nature of the technique, each copy possesses one half of the original body's chakra, and may use all techniques within the Original's arsenal. If one half is destroyed during battle, 25% of the original's chakra is permanently forfeit. Both halves keep the original stats, and inversely--should a death be inevitable--the original can force the other half back into his body for A-ranked chakra. The forced combining will take a toll on the original body, giving them a -1/-1 to their stats for the next post as well, meaning that the opponent gains a chakra and stat advantage for a truly golden period should they overwhelm the magician.
• Gloves of the Director SS The closest thing to a sage mode that the Magicians can achieve on their own. Consider this...the power to level an entire village, concentrated into one body. A pair of ethereal white gloves will form on the user's hands. From these gloves, the user may perform any previous bloodline techniques for no cost. A strange, ethereal mist begins to take shape around the user; one per every other post--up to a max of twice while the form is active--the Magician may become completely intangible, avoiding damage entirely.
Then...the offensive side. On top of these bonuses, the Magician also gains an infallible offensive tool; the studio lights. Almost a mockery of their weakness to light jutsu, a set of six studio lights will form around the Magician's arms, in a Dr. Octopus-esque fashion. From these attachments, beams of light may be fired at relentless rates, nearly guaranteeing the destruction of anything in their wake. Taking a speed of at least 10 to consistently dodge, a constant onslaught of these beams can tear through even the most powerful of defenses, meaning that constant movement is necessary for dueling the Magician in this state.
This form lasts for up to five posts, and may only be used once per month earth time. If the Magician tries to use this skill before the cooldown period expires, their outer chakra source will turn upon them, sucking all the chakra from their body and killing them.
xxxxxADDITIONAL COMMENTS COMMENTS/CLARIFICATIONS HERE
xxxxxRESTRICTIONS • If the opponent destroys your external chakra source, you have five posts to run away or fall unconscious. In other words; if they destroy the outside source, victory is essentially theirs. GTFO. • Members of this bloodline are restricted to one main element; Magic is their sub-element, though more sub elements can be added via Bloodlines/Clans • Being that the Oni were made to combat the agents of Xhu, foreign elements such as Curse Marks and Demons are completely forbidden. • Even though the ancestor Oni was...promiscuous, only so many of his descendants actually awaken the bloodline. Max of three at any given time.
xxxxxMEMBERS Head: HEAD HERE • • • •
[ Created by: ]
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Posted: Mon Jan 12, 2015 9:27 am
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Posted: Mon Jan 12, 2015 9:29 am
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Posted: Thu Feb 05, 2015 3:13 pm
Clan or Bloodline: Hirohiko Clan xxxxxxxxxxHirohiko Clan [ [Regenerate] [Adapt] [Overwhelm ] ] xxxxxHISTORY The Hirohiko clan is perhaps one of the most ancient clans in history. Thousands of years ago.In the days before ninjutsu was formed, the Hirohiko clan members we're known as Junsei and were treated as gods of the earth. Historically, ten brothers existed during their reign, each of them quarreled with one another to determine who would rule with an absolute power over this world. Their fights lead to catastrophe as their powers grew, these 'gods' were able to withstand more physical damage than any mortal could. Even when injured they were able to manipulate their cells internally to heal wounds with ease. The longer their family feud continued their wars began to drag in innocent civilians.
One brother saw the chaos and sorrow their power struggle had began to create in the earth. Realizing how meaningless it was to rule a demolished kingdom this brother would cease his killing and seek higher power through the ages. Eventually this man would seek the means to activate a new power unlike any the world had witnessed before, the Rinnegan. Using his newly developed powers he would quell the feud his brother's began so many years ago. He transformed them each into an entity of pure chakra which came to be known as the tailed beasts. Each of these beasts he would seal inside a vessel capable of restraining their chakra. These vessels became the Jinchuriki. Having done this the last brother disappeared from history, becoming legend and would eventually be forgotten for several centuries. This brother's name is Shodoku.
Five hundred years ago however, one of the tailed beasts managed to split its soul, manifesting a new body that retained a fraction of his old powers. This was the first Hirohiko who became known as Tenzen and the first ruler of the island Getsugakure. As the demon grew older he heard whispers of Shodoku. In fear he would be destroyed and in hopes killing his brother would reverse the jutsu that transformed him, Tenzen began to breed among the shinobi of the land. Tenzen fathered eight children, each with a different mother and seperate kekkei genkai. Tenzen prayed that one of his sons or daughters would be able to combat his brother as he could not. He would hold the circumstances of their situation from the children as he banished them from his kingdom. The only way to return was to travel to the mainland, become powerful and kill the remaining siblings in order to prove their strength and claim themselves rule of the land.
In decreeing this, Tenzen began the cycle of killing, just as he and his siblings had. The battles his children participated in however seemed to lack the power and destructive capabilities that Tenzen's had done. Thus, the lands did not suffer great calamities. After Several more years only two of the Hirohiko children remained. Tennin, the first born prodigal son. Then the fifth son, Daigoro. Tennin ambitiously sought the throne of his father while Daigoro had abandoned his killing desire for the throne. Tennin would be adamant to destroy his brother to prevent any doubt as to who was most powerful. In order to provoke the fifth son into battle before he could reach the pinnacle of his power, Tennin would attempt to slay his brother's wife before his eyes. Suprisingly, Daigoro bested his brother's overwhelming power as the traces of Senjutsu his mother left in the form of a cursemark awakened. Tennin retreated as Daigoro's wife narrowly survived.
In the years after, Daigoro would become Kazekage, spreading his influence among the people. He became a great and powerful ruler that went uncontested for some time. Tennin, who had been preparing to kill his brother would resort to an assassination attempt. He would attempt to slay his younger brother on the night Daigoro's wife birthed his first child, Izumi. As the fifth son lay dying he would call upon the powers of his father as his cells began to manipulate themselves to repair his body. Unfortunately, due to the desire to escape death he would lose his body, transforming into that of a child as his mind sealed itself away to protect his secrets unbeknownst to his family. After several more years his daughters life became endangered, causing the memories of the fifth son to awaken and regain his body. Believing his daughter had been saved, the Kazekage lowered his guard only to be trapped by a time space ninjutsu that transported him to an alternate dimension. Leaving him in the present day world we now live in. This is the first Hirohiko this world has ever seen, a shell of their bloodline's former glory.
xxxxxDESCRIPTION The Hirohiko clan is capable of manipulating their cells using chakra by adding, subtracting, dividing or multiplying current cells as well as complete reconstruction. Physical injuries are easily healed using their clan's bloodline abilities while making them impervious to normal humans.
xxxxxRULES • Cannot change bloodlines • Hand seals are not required to use techniques effecting their own body unless specified.
xxxxxWEAKNESSES • Members cannot heal more than one wound at a time. • Cannot change body inside combat unless a technique specifically allows so.
xxxxxSTRENGTHS • Ability to heal their wounds using chakra • Physically Prowess [ +1/1 Speed and Strength due to cell manipulation.
xxxxxPASSIVE ABILITIES • Taijutsu Techniques are considered one rank higher in power. • Can freely change bodily appearance while outside battle.
xxxxxTECHNIQUES
• Grand Impact Technique E Rank The user manipulates their chakra in the cells of their body which causes the cells of the body to vibrate violently upon impact when striking a target. The vibration greatly impacts the impact of force used in Taijutsu skills, allowing simple punches or kicks augmented with this technique to fracture anything up to the density of bone.
• Antibodies E Rank The user's unique cellular abilities allow the white blood cells in the body to naturally immobilize and attack any forgein substances that enter the body, such as poisons. This technique occurs as soon as a poison enters the body and automatically expends chakra to apply.
• Regeneration E-B Rank By using chakra to stimulate the body's natural healing process, the user quickly regenerates their own body from wounds. This process takes four posts by using its smallest application of chakra and a single post by using its highest.
• Vitamin Enrichment B Rank By applying chakra to the vitamins in their body, the user is capable of hardening their bones immensely with calcium as well as hardening their skin by manipulating the collegen and elastin within it. The density of the bones prevents fractures and breaking while the skin takes on the density of metal, preventing weapons and other physical damage from effecting them while seriously hindering ninjutsu. These effects last six posts before disappearing.
• Battle Form B Rank The only technique on the clan's arsenal that allows them to change their body during combat. By channeling chakra through the limb desired, the user may change that single limb into a weapon like appendage. ( Sword, Axe, Spear, ect. ) Because their body is not designed to transform in the mental taxation of combat this technique only remains active for two posts and has a cool down of five posts.
• Adapted Inheretence B Rank Outside of combat, the user may manipulate their cells to change their affinity of chakra nature. This process takes three posts to complete. The user may learn their maximum cap of each element while using that element but while it is not their active element, it is unable to be accessed.
• Deity's Ascension A Rank By rapidly multiplying cells in the body, the user is capable of sprouting an additional set of arms on their body that extend from almost the same shoulder joint. This does however manipulate the skeletal structure so it must be used outside of combat to retain its' form. If used inside combat, the strain on the user's mind will prevent it from remaining active more than two posts.
• Complete Regeneration S Rank When the user is dealt a fatal blow the user's chakra infused cells will automatically expend the chakra required for this technique. This technique will immediately force the body to heal the fatal wound, preserving life. Over the next three posts the body will complete the healing of wounds and return itself to its healthy state.
xxxxxADDITIONAL COMMENTS Children birthed from a clan member age incredibly quick to maturity due to the nature chakra residing in the clan head's nature chakra as well as cellular manipulation. •
xxxxxRESTRICTIONS • New clan members must be born from the clan head's lineage as the clan head is from a world where this lineage did not exist. •
xxxxxMEMBERS Head: Head Here • • • •
[ Created by: Captain Kondo ]
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Posted: Sat Feb 14, 2015 7:12 am
_________________________________________________________________ ****** the VERITAS --****_________________________________________________________________ ⊱ HIstory: ⊰ Veritas means truth. Everything about the word commands something: honesty. Where the Veritas came from is unknown, but they surfaced recently. It's been a time of complete destruction and death; the entire generation has only seen blood. In a desperate time, people fall back to whatever they think can save them. People wanted the honest truth as to why they were suffering, what life was for, and who was responsible for all of this pain. From this world-wide curiosity and grief came a sentient entity. Its name is unknown, but it is the seeker of the truth. And in order to obtain the truth, it has spent its life devouring souls and gaining the knowledge within them. By devouring every soul it can, and thus gaining infinite knowledge, the being hopes to become a sort of oracle of truth amongst the world.
But the being does not really live within the world. It is simply split into many disciples that it has infiltrated, and they work for it to gain the truth. ✾ Strengths: ✾
The Veritas still require handsigns, but in the interest of truth, their handsigns are simplified. All techniques only require two seals, [truth] and [death], which can be done in one hand. Truth is a spreading of your fingers outwards, and death is the flicking of your wrist.
The Veritas move one rank faster than usual (+2 Base Speed). The Veritas rely almost solely on genjutsu and ninjutsu, this has caused them to gradually develop a larger chakra pool over time (+75)
The Veritas hate when others lie to each other and lie to themselves. As such, Veritas are highly resistant to genjutsu and other forms of manipulation. Jutsu and passives revolving around manipulating the emotions and perceptions of the Veritas are nearly useless.
The Veritas are, contrary to their public image, the best and biggest liars out there. The Veritas are master manipulators; they don't care if the public knows the truth, they only want knowledge for themselves. ✾ Weaknesses: ✾
The Veritas rely more on manipulation that hand-to-hand combat, leading to members of this clan to develop weaker bodies. (-1 Strength) as well as receiving one rank extra damage from and taijutsu attacks.
The Veritas lies only last a short amount of time, either while they are in a battle or until the requested task is done. Any shinobi effected by the lies or command retains full coherent memory of the event after it is done. The lies change once the Verita reaches Jonin rank, causing a fake story to be formed in the brain of the person affected.
The Veritas lies may sometimes get themselves killed based on who they manipulate, be extremely careful. ♫ Techniques ♫ The Veritas also have their own clan jutsu that involve their motive. Each jutsu has an inverse and outverse form. They're related.
I'd never lie to you Inverse (Passive) The Veritas have a strong influence over feelings. Their words can touch people's emotions and convince them of what they want. They're extremely persuasive, far beyond what you'd call a silver tongue. Just their speech is enough to invoke awe in people; people will want to hear their wisdom. Veritas are hard to ignore and hard to argue, because their words have power.
I don't need your lies anymore Outverse (Passive) Veritas know when someone is lying. They feel a tinge of disgust when a lie is told. If you lie to a Veritas, they can paralyze you. You'll be frozen with fear over what you have done and the Veritas can destroy you within these moments of paralysis. Lying to one is not advised. Because Veritas' hate lies, they will often slay those who knowingly tell them an untruth.
The Angel's Kiss Inverse (B) The Veritas begin to yell encouraging and peaceful words. These words cause the target to forget their own pain and keep on fighting regardless of their current wounds. This also causes the targets body to fight harder, temporarily slowing disease and cause EXTREMELY MINOR healing. Only enough to heal small wounds.
The Devil's Hiss Outverse (B) The Veritas shout threatening and brutal saying at their target. These words are not fully comprehensible but instill fear inside of the opponents mind. Inside the opponents mind, they begin to want to run far away from this person who is hurting them. This causes slight emotional trauma but is easily resisted by those of two ranks higher while; for people one rank higher they begin to argue with themselves.
A New Truth Inverse (B) The Veritas can, for ten posts, use jutsu with their speech. All they have to do is talk, and they can use jutsu as they release their words. It's often believed that a Veritas' speech is what controls their chakra, and this may be evidence of that.
All Your Lies Outverse (A-S) By shouting at an attack, the Veritas can disassemble it and remove it from existence. It must be of equal chakra to the shout, with the shout taking a short moment to ready itself in order to annihilate the jutsu.
Tell Me Why Inverse (A) This is a sound based genjutsu the Veritas can use on you. Simply by hearing their voice they can transfer this into your mind. You will imagine yourself speaking and speaking until your throat runs dry, your vocal chords fall out of your mouth and your guts begin to spill from your body onto the floor. Your words slowly kill you and you speak only the truth, useful not only for gathering intel from a victim but exploiting their opening.
Your Last Charade Outverse (A) The Veritas, on eye contact, can force the target to speak only lies. Each lie will deepen the paralysis on them, until they've become a human vegetable. They'll spout total nonsense to the Veritas until their entire body is frozen in place and they can't even breathe.
Comfort and Humility Inverse (A) The Veritas will began to sing a soft, soothing lullaby that covers the battlefield and everyone near hear. If the song is heard, the opponent puts down their defenses and begins to rock happily back and forth in total peace and harmony. This song causes them to dream of their fantasies and hopeful future. The Veritas will be forced to stop moving and cannot use chakra in any way. Additionally, they cannot move or stop singing. Otherwise the technique is broken.
Pain and Virulence Outverse (A Chakra) The Veritas will begin to song a quickening, emotional song that stirs fear in the opponents. Anyone who hears this song that the Veritas deem an enemy will begin to have their darkest nightmares come to life as their allies morph into their enemies and they begin to fight. This can cause entire areas to begin fighting one another until nobody is left standing.
The Minor Fall Inverse (S) The Veritas will begin to shout, with waves of energy attached to the shout. These shouts will be like blasts of wind at the opponent, moving very fast. If they can hit them, even just one shout landed will brutally strike at your pressure points, your weak spots and the soft spots of your bones, leaving your entire body in extreme paralyzing pain with very, very little you can do. It's a total shut-down of your body, so if you're gotten by this, you've become prey.
The Major Lift Outverse (S) The Veritas can create a mimic of itself with its mind that will take an attack for it. The Veritas instantly switches places with its mimic, much like a substitution jutsu. However, the mimic's range of teleportation/switching is very far. The Veritas can only use this two times each battle.
Cross my heart, hope to die, stick a needle in my eye Inverse (S) If someone is caught believing a lie a Veritas has told, the Veritas may brainwash the target entirely into becoming a willing thrall of the Veritas. The Veritas will ascend in their mind as some sort of master of theirs; or a hero, or an oracle. This does not make them a willing slave or anything, but will probably make them into an ally of sorts.
And stick a needle in yours too Outverse (S) If the Veritas tells the truth, and someone does not believe them, then that person will mentally implode and lose all trace of humanity, becoming a wild beast with the pure desire to kill everything it sees.
I Am Veritas Inverse (SS) The Veritas's words, for five posts, completely crush any organic object around the veritas in a 30 foot radius. They can also destroy S jutsu and lower, with the techniques simply collapsing into themselves. Humans caught under this crushing force face a painful but quick death.
Fear the Word Outverse (SS) Moving outwards at ridiculous speeds will be a golden, glowing aura emanating from the Veritas. Within only a minute it will have traveled over a mile, and anything within its radius must be attentive to the Veritas; they must stand in place and tell the Veritas their deepest, darkest secrets. Once they've been struck by this they cannot escape their fate. They will only be able to speak truth and stand still until the Veritas has slain them.
Lies are the Bonds of a Slave Inverse (SS) The Veritas expends their silver tongue and master manipulation over an enemy summon. This gives the Veritas control over the summon until the end of battle, it dies, or runs out of chakra. To activate this, the Veritas must start talking directly to the summon. Any summon unable to hear or removed before the words are comprehended will not fall under this jutsu.
The Truth Will Set You Free Outverse (100 Chakra - SSS) The Veritas begins talking to a jinchuriki, but not to them, to their demon. After trapping them and talking to them for one post one of two things can happen. One, the junchuriki enters tailed beast mode and obeys the Veritas command. This only lasts for five posts before the jutsu needs to be reapplied. The second thing that can happen is the demon is extracted from the junchuriki. After focusing and alluring the demon for 3 posts, it will break free of its seal and follow the Veritas. The Tailed Beast will not be completely free of the jinhcuriki though. Think of it as if it had a tether to its jinchuriki that can’t be removed. This also lasts for five posts.
⊱Sage Mode: Beings of Gold, Words of Silver ⊰ Almighty Being of Truth and Power, Come, bathe me in your light The Veritas form of sage mode can only be reached by the head of the clan, or a Jonin who has undergone 1500 words of training for the sage mode. Calling upon the power of their unknown sentient being, the Veritas will become covered in light. From their heads a halo will form and gold tattoos wrap around their skin in a pattern of beauty and elegance. Their eyes turn pure white and the voice calms the most powerful of men. In this mode, the speed of the Veritas increases radically (+3 Speed) that can extend past the cap. However their strength falls once more (-2 Strength). Additionally, in this form the user gains the ability to control nearby animals and weak summons. The Veritas also gains access to unique jutsu only available in this Sage Mode. Entering the Sage Mode requires 2 Posts of non-movement. If senjutsu chakra is stored beforehand this is shortened to one post and activates on the second.
Serve the Veritas (75 Chakra) The Veritas makes the handseal for truth with their left hand and the handseal for death with their right hand. The ground beneath them will split open and out of it will pour twenty golden spirits. All of these spirits have been consumed by the massive entity that the Veritas serve. Each of the spirits is a chuunin ranked taijutsuist or weapons master. They are immune to genjutsu but weak against most ninjutsu. Fire and Lightning ninjutsu damage them and kill them in two hits. Wind, Water and Earth ninnjutsu will instantly get rid of them.
The Truth is Kind (40 Chakra) The veritas grabs a hold of a comrade and begins pumping the golden light into them. This will begin to heal all of their wounds and heal them completely. This can only be used one. This cannot bring somebody back from the dead or recover the person if only a small piece of them is left.
☩A WORLD WITHOUT LIES☩ THE VERITAS:
THE SERVANT OF TRUTH: THE SERVANT OF TRUTH:
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Posted: Sat Feb 14, 2015 2:24 pm
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Posted: Sat Feb 21, 2015 4:09 am
Clan or Bloodline: seisoo kuolema or the Kuolema clan No image yet
xxxxxxxxxxKuolema clan [ Still Barely Alive ] xxxxxHISTORY There is no real explanation of where these shinobi came from or if they are descended from the Rikudo or just a random mutation. But when they showed up they were primarily recruited for suicide missions seeing they were the one and only shinobi type that ever managed to survive these deadly missions. And one would NEVER guess so when taking a look at them. There is no grand legacy and no expectations to live up to in the Kuolema clan. You live you do your job and you if you are lucky you die.
xxxxxDESCRIPTION The general idea of the Kuolema clan's bloodline is that they have no "VITAL" organs often referred to as the zombie clan anyone unlucky enough to be born into the Kuolema clan is very very very hard to kill. However, not impossible to kill. Unlucky is used to describe them for their entire lives they are cursed with utterly terrible health. To live a long life of pain, arthritis, a constant state of the common cold, headaches, coughing blood, and over all just weak and sickly conditioning is a terrible thing to look forward to.
xxxxxRULES • Regeneration is NOT fast. The general surviveability of this clan is that they can still move and fight even when all their internal organs are destroyed. They just dont die when their bodies are destroyed. Granted they heal about ten times faster than a normal human but that is still nothing compared to bloodlines that have specifically healing powers. • if the Cerebellum is destroyed or removed the shinobi dies. • all tissue and flesh and organs will regenerate eventually provided the victim receives some form of sustenance. • No organs within are efficient. All members of this clan have bad eyesight, are terrible alcohol tolerance, get kidney stones, have heart murmurs, etc...
xxxxxWEAKNESSES • Physically weak • Always in pain •prone to depression and suicide
xxxxxSTRENGTHS • Cant die without practically getting a specific piece of their brain removed or simply being completely and utterly destroyed. • regenerates limbs and organs. • Lives very long lives
xxxxxPASSIVE ABILITIES • Regeneration • NON vital organs
xxxxxTECHNIQUES N/A This clan has no defined clan jutsus
xxxxxADDITIONAL COMMENTS this clan is NOT immortal. more or less they are like the undead. They live very very long lives, but are always sick and are very very hard to kill, like a zombie you cant kill them without totally destroying their heads or grinding them into a fine paste. However, do to their lack of physical prowess this clan tends to produce effective Genjutsu users seeing they cant really focus much on anything else.
xxxxxRESTRICTIONS • No real restrictions on these guys.
xxxxxMEMBERS Head: None yet • • • •
[ Created by: General Shino ]
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Posted: Sat Feb 21, 2015 3:09 pm
Denied. Generally when a clan is added, it usually adds a substantial thing to the guild. All this does is grant passive regeneration. If you want to basically live forever, I recommend looking at the Jashinists under the Clan list.
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