Sparks Rising Wing
B'den of Green Riojath
HP: 14/14 (weyrling hp)
Status Effect:
B'den of Green Riojath
HP: 14/14 (weyrling hp)
Status Effect:
XP:
Target Accuracy: +2 (+2)
Flame Length: +3
General Stamina: +1
General Agility: +3 (+2)
Between Accuracy: +3
Pain Resilience: +1 (+1)
Instinct: +1
Luck: +1
Target Accuracy: +2 (+2)
Flame Length: +3
General Stamina: +1
General Agility: +3 (+2)
Between Accuracy: +3
Pain Resilience: +1 (+1)
Instinct: +1
Luck: +1
The pair spotted Thread. Riojath turned and readied her flame. I got it! I got it! She cried in her eagerness. Except she didn't aim as well as she'd thought and ended up flaming another weyrling nearby. Noooooo! I'm so sorry! Are you ok?!?!? The green called after her friendly fire. B'den patted her shoulder comfortingly.
Hour 6; Round 12 Rolls
1. A rider in the Low-Altitude Wing needs a new bag of firestone. Though Threadfall is a little heavier up here, and the wind stronger, you're able to toss the stone successfully. The rider gives a nod of thanks! Nice aim! +1 Target Accuracy
2. A tangle of Thread falls fast your way. If white, green, or blue, you easily are able to maneuver out of the way in a show of agility. +1 Agility If a brown, bronze, or gold, you're able to hop Between, and successfully avoid damage. +1 Between Accuracy
3. As your dragon weaves to catch Thread, you're thrown hard against your riding straps. They stop you from falling of your dragon, and you're grateful that V'mel had you spend all that time making them! Unfortunately, once your dragon straightens out, you realize they might be a little loose. Whoops. Better tighten those up! If this is your 5th time rolling this you feel the leather actually tear on an important support strap! Oh no! You can't fight Thread like this!! You notify V'mel and immediately return to the Weyr to get your spare straps. You know you're trouble.... what an amateur mistake! Lose Your Remaining Round Rolls! Your weyrling is out for the rest of this Round as they take care of a strap emergency. They can come back when the next Round is declared.
4. There's a patch of Thread and you're ready to flame it down! Unfortunately, in your haste, you wind up charring one of your of your fellow weyrlings instead! Oh no! If this is your 3rd time rolling this then you must take 3 turns of Guilt! Any Damage rolled takes an additional loss of -5 HP. Any successful bonuses or saves by other players don't affect your character. You just don't deserve it.]
5.
Rider Injuries:
Dragon Injuries:
2. A tangle of Thread falls fast your way. If white, green, or blue, you easily are able to maneuver out of the way in a show of agility. +1 Agility If a brown, bronze, or gold, you're able to hop Between, and successfully avoid damage. +1 Between Accuracy
3. As your dragon weaves to catch Thread, you're thrown hard against your riding straps. They stop you from falling of your dragon, and you're grateful that V'mel had you spend all that time making them! Unfortunately, once your dragon straightens out, you realize they might be a little loose. Whoops. Better tighten those up! If this is your 5th time rolling this you feel the leather actually tear on an important support strap! Oh no! You can't fight Thread like this!! You notify V'mel and immediately return to the Weyr to get your spare straps. You know you're trouble.... what an amateur mistake! Lose Your Remaining Round Rolls! Your weyrling is out for the rest of this Round as they take care of a strap emergency. They can come back when the next Round is declared.
4. There's a patch of Thread and you're ready to flame it down! Unfortunately, in your haste, you wind up charring one of your of your fellow weyrlings instead! Oh no! If this is your 3rd time rolling this then you must take 3 turns of Guilt! Any Damage rolled takes an additional loss of -5 HP. Any successful bonuses or saves by other players don't affect your character. You just don't deserve it.]
5.
Rider Injuries:
Dragon Injuries: