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iZann

PostPosted: Thu Jul 24, 2008 1:20 am
Falcon Summons (Can be added to the bird summons? Depends on what mods think. I know this sounds similar to the dragon summons, but I tried my best to make them different…)

The falcon summons are different from the dragon summons. Although they too consist of the 5 main chakra types, each of these falcons have one specialty, which corresponds with their symbolic element.

Arashi (Storm)
Symbolic element: Fire
Used for: Multiple enemy and ranged attacks
Height: 3m
Weakness: Strategy battles
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Arashi is the falcon of fire, and the second largest of the falcons. He is the most hot-headed and will rush into battle without thinking twice. With a flap of his wings he can shoot out multiple fireballs at the enemy, and he can spit streams of fire at the enemy. He is most often summoned for stopping large numbers of enemies, or for distraction.


Tetsu (Cutter)
Symbolic element: Wind
Used for: Assassination and stealth
Height: 2.5m
Weakness: Close ranged attacks
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Tetsu is the falcon of wind, and the fastest of all. He is the most cold-hearted and least talkative of all. In battle, he tends to wait until the enemy is almost down, and then he strikes. He can fly at over 200km/h for short distances (1km at most), and has the ability to turn almost invisible, though the outline can still be seen. When attacking, he can temporarily turn his wings into razor-sharp blades of wind, and using his speed to his advantage he swoops down soundlessly at the enemy and cuts them with his wings, making him perfect for assassination. However, during that time he is open to enemy attacks, which is why he waits for the right chance to strike when in battle


Raiten (Thunderous skies)
Symbolic element: Lightning
Used for: Close ranged combat, battle within enclosed spaces
Height: 2m
Weakness: Long ranged attacks
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Raiten is the falcon of lightning, and the second smallest of the falcons. He is the quickest thinker and quite playful. He constantly emits electricity from his body, though he cannot shoot them out as lightning bolts. However, he can transfer over 1,000 volts of electricity to whatever he touches, making him perfect for close combat. His relatively small size makes him suitable for fighting in enclosed spaces, where long ranged combat is not possible.


Tachi (Earth splitter)
Symbolic element: Earth
Used for: Defence
Height: 4m
Weakness: Speed attacks
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Tachi is the falcon of earth, and the largest of the falcons. He is the calmest, and rarely shows surprise. He is also the most loyal, and will protect the summoner at all costs. Because of his relatively large size, Tachi is the slowest falcon, which is why he is only summoned for defence. In battle, he has the ability to make barricade walls of up to 10m tall, and they can be formed wherever he stamps on the ground with his feet. He can also make his body rock-hard like an armour, which can reflect Chuunin level jutsus and stop Jounin level ones. Using this, he can stand in front of the summoner and defend him/her from most attacks (not Kage level jutsus). Because of his slow speed, he is not fast enough to react to high speed attacks.


Kyouka (Mirror flower)
Symbolic element: Water
Used for: Healing
Height: 1m
Weakness: Any kind of attack
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Kyouka is the falcon of water, and the smallest of them. She is an unusual summon, as she has no type of attacks or defenses, and is only summoned for her healing abilities. She is the most serene and gentle, and rarely seems angry or vengeful. Kyouka can flap her wings to produce a thick mist, which has healing properties. When it encases a person, any minor wounds will heal within minutes, larger wounds within hours and even life-threatening wounds can be reduced to minor wounds within hours. Although not the same as a medical ninja, Kyouka is mostly summoned when a medical ninja is not present. However, because she has no way to protect herself against attacks, she always has to be summoned along with another falcon. As a last resort, Kyouka can transform herself into a pudle of water to escape combat. In this form, she cannot be attacked, nor can she heal either.


Maximum number of falcons summoned
Chuunin: 1 at a time, 2 if they have a demon
Special Jounin/Jounin/ANBU: 3 at a time, 4 if they have a demon
Densetsu/Sannin/ Kage: all 5  
PostPosted: Tue Aug 05, 2008 9:09 pm
im wondering, can use temari's summoning with the weasel? i dont happen to see it in the summoning forum... confused  

I~kira~kira~I


One of Strength

PostPosted: Fri Aug 08, 2008 6:58 pm
Phoenix Summon
(Can be added to Bird summons or whatever) I know this is very similar to Zann's but I tried to make it as different as possible.


Name: Shiro
Element: Lightning

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Shiro is the the second oldest among the phoenixes and the largest. Shiro represents the element of lightning and in that case, Shiro is a conductor and has the ability to control lightning. Shiro can be used for close or long-ranged combat. When Shiro is around, it's like the feeling of a storm approaching. Shiro is also very wise and his powers are not to be underestimated.


Name: Zensen
Element: Fire

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Zensen is the youngest among the phoenixes and the smallest. Zensen represents the element of fire and accordingly he has control of fire and heat. Zensen is primarily used for close ranged combat. Zensen is the most ignorant of the phoenixes and when he's around the temperature rises.


Name: Hirafuku
Element: Wind

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Hirafuku is the third oldest phoenix and the fourth largest making him agile and quick. Hirafuku represents the element of wind and has control over it. When Hirafuku is around, a noticeable breeze begins to blow. Hirafuku is best used for close ranged combat.


Name: Kitakuro
Element: Earth

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Kitakuro is the fifth oldest phoenix and fifth largest. Kitakuro represents the element of earth and thus has control over it. When Kitakuro is around, the ground shakes a little, just barely noticeable. Kitakuro is mostly used for long ranged combat but can be used for both.


Name: Furu
Element: Water

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Furu is the fourth oldest and the fourth largest of the phoenixes. Furu represents the element of water and controls it. Furu is the only female phoenix among them. When Furu is summoned, the moisture in the air increases. Furu can be used for close or long ranged combat.


Name: Aotake

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Aotake is the oldest of the phoenixes and the second largest. Aotake can be considered the god of phoenixes since he has lived for over 10,000 years. And with age comes wisdom and thus he is extremely wise. Aotake does not represents an element, which sets him apart from the other phoenixes. Aotake is also regarded as the leader of the phoenixes. Aotake can only be summoned by himself.


Maximum Summons
Genin: 1 and only if they have a demon.
Chuunin: 1, 2 if they have a demon.
Special Jounin/ Jounin: 3, 4 if they have a demon.
Densetsu/ Kage: 4, 5 if they have a demon.  
PostPosted: Mon Aug 11, 2008 2:55 am
To Kira: If you learnt the final fuuton jutsu, Kuchiyose: Fuuton: Kiri Kiri no Mai, then you can summon it.
To Adryno: gonk That's really like mine...and mine's been approved already blaugh  

iZann


Death_God_Sakura

PostPosted: Tue Aug 12, 2008 6:59 pm
Will people please stop posting here. Use the summon that already made.  
PostPosted: Thu Aug 14, 2008 12:52 am
Problem is most of the good ones are already full, so we create new ones. And most of the anime ones suck, I'm sorry. I don't like Katsuya or Enma.  

iZann


Death_God_Sakura

PostPosted: Sat Aug 16, 2008 11:23 pm
That is ok, but by doing this everyone will get a summon and well if that happens people might be focussing on their summons more then jutsus.  
PostPosted: Mon Sep 08, 2008 3:54 am
MONKEY SUMMON EXPANSION


yes an expansion to Enma, as the only summoner and with no plausible trainee's i feel as though Enma alone lacks the luster in which other summons have. I feel as though this expansion would be a nice addition before adding more summons to the list in that it adds a little more balance to the summons. Enma alone could probably stand up to a snake summon but probably not manda or the giant toad, just for size reasons, and the dragon summon is almost out of the question in terms of balance. To give an outline of what is to be seen....

1st-small chimp -ninja like
- Weakness: size and lacking the physical strength needed to hold its ground against stronger summons.
2nd-small chimp - samurai like- Weakness: same as above and his movements can be predicted simply
3rd-Drunken monkey-weakness: unpredictability
4th-Enma's 1st son- Weakness: works better along side 2nd son and lacks overall strength when alone.
5th-Enma's 2nd son- Weakness: works better along side 1st son and lacks decision making capabilities.

_________________________________________________________

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chizima.
small & fast he can be one of the sneakiest allies in your arsenal, his actions are hard to predict and somewhat flamboyent, he is very knowledgable in taijutsu, he has a sort of caperiora style and has a tendency to jump and be more of an in air sort of fighter.Gennin would have much trouble with this summon. He also has a problem when summoned with the samurai monkey, they tend to fight each other.

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santourai
small & fast his actions are precise armed with two katana he can cut down an enemy in no time. he is quite powerful and a gennin would have much trouble defending themselves against this guy. he is alot more grounded than most monkeys and prefers to engage the enemy quickly and frontally.He also has a problem when summoned with the small ninja monkey, they tend to fight each other.



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Jima
this monkey's movements are hardest to predict for the simple fact that he's always drunk, No matter what. This can be a tiresome act as he is disobedient, cruel, sometimes ineffecient. However he excels in hand to hand combat and his movements can not be predicted at all, if on the wrong side of this guy he can totally demolish anything in his way. It's quite scary to see him in action another problem of his is that he often stops mid fight or training to drink more.and sometime very unexpectedly pass's out


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menma.
This is Enma's 1st born kid, quite skilled at most all of the arts he is best in combonation with his brother. One of his greater abilities is that he can summon more monkeys to his bidding. He has become a skilled fighter with a bow staff, this staff can change its length but not width, he obtained it to help him handle when his father Enma turns into the free forming diamond pole. he also has the ability to use 2 doton jutsus...Doton • Tsuchi Gunjikoudou no Jutsu (Earth Release: Earth Military Movement Technique)
, and Ninpou: Meisaigakure no Jutsu (camouflage concealment). These abilities make him a trustworthy companion in any situation. most chuunin will have trouble handling him.


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Shenma.
Enma's 2nd born son is just as skilled in the useage of a bow staff but style involves more flips and ariel attacks. He often uses his tail to handle his weapon. his staff can change width but not length to help him handle when his father enma turns into the free forming diamond pole. He is works well with his brother creatinng a flurry of bow staffs that is quite frightening.. being unable to summon any other creatures or perform jutsus does not make him any less powerful, he has tattoo's on his arms to summon kunai and shuriken and a tattoo on his back to summon giant windmill shuriken. One of the most dangerous styles of his is when he places shuriken and giant windmill shuriken around his staff and uses them to increase the damage of his bow staff. Most chuuinin will have trouble handling him.
 

marquis27


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PostPosted: Thu Oct 02, 2008 9:50 pm
Death_God_Mito
That is ok, but by doing this everyone will get a summon and well if that happens people might be focussing on their summons more then jutsus.


quite probbable  
PostPosted: Mon Dec 15, 2008 1:52 pm
Name:Tengu
Quantity:3
Discription:Tengu are half-bird half-man spirits that live in the mountains with the most powerful tengu, the Daitengu.(short)
Tengu:
Hibiki-owl-Element:water
Tengu Style:Instant ice-makes a ball of water that will turn into ice at impact.
Tengu:
Megumi-hawk-Element:wind
Tengu Style:Wind Cannon-a huge mass of air shot at once that can blow through a stone wall(sort of like the Akatsuki guy)
Hotaka-Eagle-Element:Lightning
Tengu Style:Electric Contact-Electricity harmlessly goes through the tengu body but exerts through contact with another living being.  

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PostPosted: Wed Dec 24, 2008 10:57 pm
Bee Summon Expansion: Medical Bees

The medical bee is a special bee, only able to be summoned by an experienced shinobi. The bee cannot attack or defend, and is as large as a grown man's arm. The weak shell can be penetrated by most attacks, and any type of water on it's wings disable it's ability to move from place to place, although more than one bee can be summoned.

The bee's sting isn't poisonous, it is actually a solvent that numbs the pain, or (If the summoner knows much about poisons) can cure some types of poison. The medical bee can spit out a liquid that hardens on impact with human/other animal's skin, and it can close wounds or stop bleeding. The only way the bee can move is by flying.

Note: You do not have to be a medical ninja to summon this kind of bee.
 
PostPosted: Mon Jan 05, 2009 10:06 am
Where are we suppsoed to psot our custom summon ideas ?  

3Rton


partymonk44

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PostPosted: Tue Jul 19, 2011 9:26 pm
The Dust Summoning contract.

The Dust Summons are a group of creatures and warriors that have sworn loyalty to their summoner. They are each meant for a specific purpose, and with each gain in rank they become more powerful.

Bengo-jin (defender)

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This summon is a warrior who's defense is exceptional. He cannot attack an opponent, but he will automatically come between his summoner, and the assault against him. With each gain in rank he becomes faster, and with stronger defenses. He is very honorable and loyal, and shows great manners among others.

Genin - no shield, only a blade spear to guard from attacks.
Chunnin - Two shields, one for each arm
Jounin - A chain of linked shields is spread across his back, and he has become much stronger.
Sanin - He wears an armor made up of shields, and is very swift.

Kenshi (swordsman)

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This summoning is a skilled swordsman. He fights with increased strength as rank increases. He is often sexist when summoned, only to be shut up when in a brawl. He will never fight a woman however.

Genin - One sword, skilled
Chunnin - Two swords
Jounin - Four swords
Sanin - Eight massive swords

Dasuto (dust)

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Dasuto is a summoning that controls dust. He will manipulate the dust in different ways and increase volume with each chakra upgrade. He is typically timid, and refuses to speak to all but his summoner.

Genin - minipulation
Chunnin - He may make the dust into small solid forms
Jounin - large quantity manipulation
Sanin - perfect manipulation

Dengen (Power)

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Once a noble shinobi, this summoning has the ability to remove moisture from any area. He is loyal, but will often attempt to give wise advice to those nearby.

Jounin - Absorbs water he touches
Sanin -Absorbs water within 40 ft.

Shippū (Swift wind)

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This summoning is used primarily for transportation. The summoned warrior is often mouthy, but will get the job done by using dust devils to lift and move the shinobi about.

Genin - Swift transport for 1
Chunnin - Swift transport for 5
Jounin - Swift transport for 1 + destructive capability
Sanin - Swift transport for 5 and destructive

Shashu (Archer)

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This summon is used for long range. Though he tends to believe every one else is a fool, he will always hit his target.

Genin- arrow shot
Chunnin - burning arrow shot
Jounin- dust bomb arrow shot (equivalent of an exploding tag)
Sanin- Dust bomb barrage

Funjin ryū (Dust Dragon)


The desert dragon is a beast that once dwelled within caverns beneath the many villages of the shinobi world. It would tunnel for miles upon miles before reaching a place to feed. This beast is now possessed by chakra, commanded by those who wield the dust contract, and the beast becomes larger and more powerful with each increase in chakra. This creature, once summoned, will dig it's way to where ever the summoner is, and will jut out of the ground in an attempt to devour any that the summoner deems fit. If needed it can also be used to make tunnels form one place to another, or to dig trenches.

Genin - large enough for one shinobi
Chunin- Large enough for a small squadron
Jounin - Large enough to consume a building
Sanin - Large enough to consume three buildings at a time.

Funjin no yoroi (Dust armor)

Unlike the other summons, this is no warrior, nor is it a beast. This is armor, with different capability included into each increase of power.

Genin - A tan cloth wraps around the head of the summoner, and it's long cloth tail is controlled by the wielder's chakra.
Chunnin- Torso plates are included, and increases the jump power of the wielder.
Jounin- Cloth wraps around the arms, and the user can now manipulate up to 8 cloth arms.
Sanin- The user can now manipulate 12 arms, and all are bladed and armored tails.  
PostPosted: Fri Jan 27, 2012 10:18 pm
Koi Fish

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Origin


The Koi Fish are spiritual beings created in the pursuit of balance. Each represents an element. There are 5 elemental koi, the two twin koi, and the king koi. They do not take sides on personal opinion. They have an attitude of neutrality and do only what their summoner asks.

Abilities


Basic
Each koi, apart from the King Koi, is relatively four feet long. The elemental koi contain within their stomachs an elemental dimension from which they can emit the element in its purest form. They swim through the air effortlessly. None of them can travel more than half a mile from the summoner, for the summoner anchors them to our dimension. They communicate by merging their energy with another and speaking with their mind. They can also use this to read another's thoughts and feelings. This can be difficult if the intended person is particularly powerful and unwilling or if their energy is particularly malevolent.

Summon
It takes chakra to anchor these creatures to this world. In an inactive state, the Koi appear to be moving tattoos on the summoner. This state costs 5 chakra points per post. In an active state, the koi swims through the air and is capable of acting in the will of the summoner. This state costs 8 points. The Twin Koi are more powerful and take more chakra 10 points per post, no inactive state available. The King Koi is the most powerful and takes much more chakra 15 points per post, no inactive state available.

Twin Koi
These are the yin and yun koi. They share a stomach, but are not attached in a physical sense. Yin, the white, absorbs chakra. Yun, the black, expels the same chakra. They cannot enhance or alter the chakra in any way. For example, fire ball goes in, fire ball comes out.

King Koi
King Koi is very large. His stomach contains a dimension within which all the other koi dwell until they are summoned. He cannot expel them of his own will, nor the will of his master. They must be summoned. The King Koi can swim through both the air, the earth, and the sea. He creates no paths, but the earth and air ripple like water when he swims through it. While the other Koi expel elements from their stomach, the King Koi takes things into his. He can swallow anything that his mouth can fit around. If faced with something powerful or too large, he can warp the dimensions to absorb the object or being into his belly. This, however, will force the King Koi to also swallow himself. The summoner cannot summon him again without also summoning what he'd just sealed away. The King Koi can also swallow himself if ordered to without sealing anything with him.

Names and Pictures

Kasai
Fire

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Mizu
Water

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Chikyu
Earth

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Kaminari
Lightning

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Kaze
Wind

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Twin Koi
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King Koi
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astrenose

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