Fire LegPicture: After years of issues having troubles defending themselves at a close range while attacking with yo-yo's, Shiro's family got fed up with it, and started perfecting a close range fighting style that could both defend them at close range, yet keep their hands free to do others things. This style was created from that. This style focuses solely on the legs, with a minor focus on increasing pain tolerance so that when they do get hit, they can easily retaliate.
Style Requirements: Fire element preferred to master, but not required.
Stage 1Academy
Gaining BalanceStage Powers: At this stage, you simply have the balance to stand on one leg for extended periods. This will come in handy for the later stages. For the most part there isn't much more damage being done than simply kicking someone.
Stage Training:Takes 2 posts worth of balance training to complete.
Stage Jutsu: Stage 2Genin
Strength EnhancementStage Powers: This stage, you increase the strength of your legs so that the power behind them is at least twice that of a normal kick. This can cause some severe bruising or some serious pain, but no fracturing of bones. Users of a higher rank than genin can generally cause fracturing with their kicks at this stage.
Stage Training:Takes 4 posts of weight lifting with the legs.
Stage Jutsu: Stage 3Chunin
Pain ToleranceStage Powers: This is the stage where the pain threshold is increased and a person can take much more pain and continue going on without flinching. They can take a hit equivalent to their current rank in a taijutsu attack without flinching. No damage increase.
Stage Training:6 posts worth of taking punches and kicks either from a clone, or from someone else. This can be cut in half if hit by a medic.
Stage Jutsu: Name of Jutsu: Diable Jambe
Rank of Jutsu: Chunin for the basics. Higher ranks increases heat.
Description:
This is a jutsu specific to the Fire Leg style. To perform this jutsu, the user spins at rapid speeds for one full post to increase the friction on one or both of their legs while at the same time forcing fire chakra into the leg they are trying to heat up. Doing so causes the leg to gain an immense amount of heat and can potentially set flammable items on fire. This ability puts a great amount of stress on the leg and so only 4 attacks or 10 posts can be used with this ability before it has to be stopped or risk causing permanent burns to the user's leg and rendering the leg unusable. The base rank causes first degree burns, Jonin can cause second, and Sanin and higher can cause third.
Stage 4Jonin
Further Balance IncreaseStage Powers: This stage increases the balance of the user even further, allowing them to not only be able to stand on one leg, but if hit with a counterattack, they will not lose their balance and can easily create a counterattack without regaining their posture. No damage increases occur, but counterattacks can be performed easily.
Stage Training:8 posts combining the training for stage one, with attacks from stage 3 to ensure they have the ability to regain composure after being hit.
Stage Jutsu: Stage 5Sanin
Final Strength GainStage Powers: This is the final stage, where the user has gained enough strength in the legs to even hold large boulders up with a single leg. This translates to a lot of force behind each kick. This is the point where it can break bone or cause severe internal bleeding. Nothing immediately deadly on it's own.
Stage Training:10 posts using training from stage 2, only with much larger weight.
Stage Jutsu: