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Hiro the Herp

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PostPosted: Mon Sep 03, 2012 6:46 pm
Inside you will find all of the jutsu relating to the Hidden Rain Village. Enjoy!

Table of Contents:
1. Sub-Element
2. Genjutsu
3. Taijutsu
4. Bukijutsu  
PostPosted: Mon Sep 03, 2012 6:47 pm
Rain Jutsu
Rain Village's Sub-Element

____________________________


-----------------------Academy Level Techniques-----------------------


Rain Clone
The most basic clone of the rain jutsu. It is made of rain water and appears to look as if it was raining inside of it, and also has about 1/10 of the user's strength. Easy to knock out it takes a single blow to destroy it.

Rain Water Crafting (Beginner)
This allows the user to manipulate rain water (or regular water) into small weapon objects like shuriken and kunais and daggers. The weapon is molded with chakra making it sharp enough to cut flesh, but nothing else. The number of weapons capable of being produced is equivalent to the rank of the ninja.

Academy Level: 2
Genin: 5
Chunin: 8

Rain Pocket
This is a jutsu where the user creates a tiny rain cloud above anothers head where it rains down on them, getting them soaked and slowing movement. This is usually used in racing games amoung younger children.

-----------------------Genin Jutsu-----------------------


Puddle of Rain
This technique allows the user to create a puddle of rain water which they sink into to hide from opponents, or use to surprise unexpecting bypassers. The rain water is harder to see as a trick then normal water for it tends to blend almost with the ground its on.

Rain Cloud
The user mixes his or her's chakra into the air which creates a small cloud full of water which produces a small volumn of rain. It doesn't cover a large area, simply about a 15ft radius where it is raining lightly. The chakra infused rain water only lasts a total of 3 posts, which during the rainfall it slows the enemies movements slightly. Fire jutsu of a C rank or less is weakened

Water Guard
The user weaves handsigns which causes water around them to surround them in a 360 degree angle. While the barrier protects them, it doesnt do so overhead, and any jutsu that is higher rank then it can go through it easily, unless it is a katon jutsu which has to be two ranks higher.

Bullet Rain
The user creates handsigns which the clouds above shoots down a swarm of rain droplets that are concentrated and sharp as senbons which could stab into the target. The range is roughly 10ft radius. Still rather weak but still deadly if target is careless

Cude of Rain
The user manipulates the water in the air which creates a cube of rain water, which from the inside looks like its raining. They drop it on their opponent which would flatten them int the ground causing brusing and possible broken bones. This technique is very difficult to see if its raining for it blends into the area.

Rainy Arms
The user uses the mud on the ground from the rain water mixing into it creating multiple arms of mud which tries to snatch and grip the target. if caught in this the arms would either pin them in the mud or attempt drowning the target.

Hidden Fog Technique
Related to the hidden mist technique, the fog technique basically creates a heavy fog on the ground which raises up 15ft high. In the fog visibility is hampered more then the mists but mist's range is larger. ((height wise)) Here rain shinobi's stealth abilities are almost impossible to detect and wind jutsu only spreads it. If one looks at the ground they have a very hard time seeing their own feet. The fog lasts 5 posts per rank.

-----------------------CHunin Jutsu-----------------------


Orb of the Storm
The user manipulates water in the sky and creates an orb which floats around. The user then strikes the orb which causes it to explode and send a storm of water needles which if hits the target would impale them painfully and possibly kill them. The size of the orb and how far the needles go will vary with the user's rank

Chunin (C) = The orb is the size of a football, the needles are not very solid and is as sharp as a kunai. can fire out to a 10 foot range.
Jonin (B) = The orb is the size of a soccer ball. The needles are alittle more solid and as sharp as senbons. They travel up to 20 feet
Special Jonin (A) = The sphere is up to the size of a basketball. The needles are solid and sharp as a sword. they fire out to an 30 ft range. Also can create up to 3 spheres at this rank and higher


Exploding Raindrops
The user takes a handful of water and throws it, molding it into an orb the size of an orange. The orb will explode upon touching something solid, the explosion force is the same as half an explosion tag

Four Raindrops
The user makes handsigns and creates four spears of water that rises three feet off the water surface. From this point they can be manipulated by the user simply by the movement of their hand, which in corrasponcethe spears would move with it due to chakra. The spears can withstand most C rank techniques, but they will be destroyed. They can move up to 30ft


Weapon Crafting Water Pillar
The usewr makes handsigns and a pillar of water forms out of the ground. The user then can make weapons from the pillar, however they have to spend three posts crafting the weapons then molding the chakra into it so it can maintain form. These weapons can move in water easily as if moving in the air.

Fog Vision
The user weaves handsigns which allows them to see through the hidden fog technique easily. Very useful when on recon missions for they can create the fog and still spy on the target without getting caught easily. This also works on other techniques like hidden mist technique or even Hidden Haze technique, an advanced form of the hidden fog technique.

Rain Puddle Transportation
This allows the user who is in the form of a rainpuddle move from puddle to puddle without being seen. It is most useful during a rain storm or simply whenever its raining.

Rain Body Concealment
This technique works best in a down pour of rain. The user makes handsigns and concentrates the chakra in their body. Their body will be as if it was raining in them, camoflaging then in the rain where their body won't be outlined but same time "invisible". They have to remain still to be able to use this technique. This is for stealth purposes.

Sinking Mud
Whenever it rains on the ground it becomes mud, the user makes handsigns infusing the mud with their chakra, and when the victim steps on it they begin to sink. Its a slow process so its easy to escape from unless their movements are severly hindered. This can be used in combo with Rainy Arms

Mud Clone
This is used only during the rain. The user creates a clone of themselves which looks just like them only its made from the wet earth, or mud. They have better defense then the rain clone taking three hits to take out, but using taijutsu woul dresult of the target getting stuck, which could be used in combo with other mud technique

-----------------------Jonin Jutsu-----------------------


Nijuu Dageki
Description: Completing the required handseals, the user exhales a cloud of mist. This cloud is spewed out fast and over a wide area, the plume creating a large cone that envelopes all it touches. Enemy’s caught inside this vapor find them selves being struck as if by whips, the user having infused his own chakra into the mist, controlling the water using Suiton no jutsu. These strikes rip through clothing and strike hard enough to draw blood from skin. Although the injuries are never fatal, the pain from these lashes can be enough to drive people into shock and at the very least it severely hampers muscle movement. It covers an area of 18ft long and 9ft at its largest point in the shape of a cone and remains stationary.

Hidden Haze Technique
An advanced form of the Hidden Fog, the entire area is blanketed in a heavy Fog like clouds, which makes visibility even more hampered then it would in the hidden mist. If one was to hold their hand in front of them about 10 inches from their face, they wouldnt be able to see it. An excellent technique for recon and stealth. It is one of Hidden Rain's most favored techniques.

True Rainfall Clone
This produces a number of clones made of rain water. These clones are similar to the shadow clone technique, being able to use jutsu and learn, as well as speak and other abilities. They share the same strength as a shadow clone does with its user. When in rain they could even restore from minor injuries instead of vanishing all together. When they are destroyed rain drops fall from where they were destroyed

Uchikomi Kouu
By summoning forth his chakra, the Rain shinobi looks to the sky and causes it to grow dark with a mantle of ominous clouds. The air grows damp and humid and the smell of rain fills every breath. At first, nothing happens, but on the post after their summoning the user may call down a torrential rain. However, this rain is no ordinary rain: infused with chakra it weighs down any enemy in the area, sticking to them and slowing their movements. This chakra infused rain lasts for 4 posts but if the user wills it, a normal Rain can continue from there on out.

Rainfall Clone Explosion
using a seal all the rainfall clones in the area would detonate, exploding with the force of two exploding tags, sending needles of water in all directions causing stinging hard enough to draw blood. This also works on rain clones

Torriental Monsoon
This technique is but a powerful one. The user weaves together handsigns and the sky grows very dark for the first post. The next post it starts raining very heavily in the entire topic area which the rain is beating down hard. Visibility is slightly affected but the opponents movements are hampered greatly, holes and slopes become lakes quickly and all around this provides the user with advantages to use techniques easier. This downpour of rain lasts a total of 10 posts, and even aferward it continues to rain normally for another 10 posts. This could easily flood a village quickly, except for the Rain ((obviously))

Kanketsusen
This technique is designed to remove a tight group of enemies. Kanketsusen forces a huge geyser of water to erupt from the ground, the attack reaching up to an area of 8ft in diameter with enough force to break bones or fling an enemy far, far into the air (Around twenty yards). As an added side effect, when the geyser reaches its peak, the water falls back down as a barrage of water senbon aimed in a general direction at the user’s behest, the water infused with the user's chakra, striking at those who thought they were safe after dodging the initial attack

Mirrors of Rain
This move can only be used in rain. The user creates a series of mirrors of rain water all around his opponent. The mirrors cannot be harmed by flames and not destroyed by lightning due to being made of chakra. The user can step into the mirror but instead of having his or her reflection cast on all the mirrors they appear to have vanished. While in here the user can strike similar to demonic ice mirrors, traveling at very high speed. The main use of this though is the user can send needles of chakra infused water which is sharp enough to go through the body. This technique is deadlier if used during hidden fog or haze.

Assaku Yari
Water is a dangerous element, no matter how one looks at it, and at high speeds water can cut through nearly anything. Assaku Yari forces an incredible amount of water into a space as wide as a tennis ball, projecting it outwards in a long stream using the extreme pressure, the user's chakra acting as container and cannon. This technique is capable of slicing through solid stone easily and even metal cannot resist this technique forever. However, this technique can slice through human flesh and bone like a hot knife through butter, especially considering the long range this jutsu can be performed at. Can travel up to 20 meters before it becomes harmless

-----------------------Sanin Jutsu-----------------------


Suiton: Mizu Taiso no Jutsu (Water Release: Water Imperial Funeral)
This technique is used on an opponent who has been caught underwater. They then perform the handseals, slamming both hands onto the surface of the water. Chakra then rushes out of the user’s hands in large pulses, spreading rapidly through the water. The water, in response, immediately begins to increase in pressure, basically becoming “heavier”, making it increasingly more difficult to escape. Every second, another pulse occurs. The first pulse makes the water seem to have gained 50 lbs. The second pulse increases the pressure to 100 lbs. The third increases it to 200 lbs., the fourth is 400 lbs., the fifth is 800 lbs., and the sixth is 1600 lbs. Whatever is caught in the body of water would be crushed

Joushou Bakuha
Performing a string of handseals, the user creates a massive amount of water that immediately rushes in the direction of his choice. This enormous tidal wave is capable of crushing people to death and drowning the survivors in its torrent. Those who escape this technique will find the battle field changed into a evergreen marshland version of itself, providing quite an advantage to any water using shinobi. Thankfully, this move takes a lot of chakra to perform and isn’t a move to be used lightly. Can cover an area of four-hundred meters. The wave also has rain pellets firing from beneath the crest making it alittle bit more lethal for they are like senbons hardened by chakra

Arashi Semeku
Clasping his hands together, the user causes a single target within sight to suddenly find water begin to swirl up from the ground around him, giving the opponent a chance to escape. If trapped inside, the unlucky foe is subject to dozens upon dozens of needle like cuts that shred the skin and puncture the muscles underneath (sixth needle like cuts total). This move lasts for a single post, but such a post can seem like an eternity to those caught in its grip. This jutsu takes effect substantially faster when performed on a target standing on a body of water and is consequently much, much harder to avoid. The vortex can be created while on land, should there be a water table beneath (does not work in the desert), the vortex having only a five-foot circumference.

Yuurei Kagaisha A technique that can only be used in conjunction with the other mist techniques, causing any mist affected in this way to linger on the battle field for an unnaturally long length of time. This chakra infused mist is controlled by the user, the user causing it to seek out nearby targets and attempt to restrain and asphyxiate them by clinging to their bodies, wrapping around their necks and forcing its way into their lungs to essentially strangle them. This move lasts for 3 posts and any mist introduced after its casting is also affected by it. Yuurei Kagaisha only has a distance of three-hundred meters or so, making it quite possible to escape should you be on the outskirts of the mist.

Rainfall Dragon
The user brings handsigns together, creating a gaint dragon of rain which charges at its target. Upon hitting them it feels like being struck by rain moving at 120mph, not only being plunged in water but being stung with this, drawing blood and breaking bones from the force of impact. Heavy bleeding is expected and the dragon can send blasts of water at the target.

Arashi Tsuchi
Without a doubt the most fearsome Suiton the Hidden Village of Rain has. This technique is kept under lock and key, far away from all eyes but those of the Kage's, and with good reason.

To say this technique creates a localized typhoon would be something of an understatement. In fact, it creates a colossal typhoon: a colossal, roaming pillar of twisting water that guts the land and sows destruction with every inch of movement. Everything within the area of this enormous storm is sucked towards its epicenter. Nothing survives; the water is laced with swirling chakra and makes sure of that by dicing through all but the indestructible with reckless abandon. This jutsu lasts two posts and may be moved, excruciatingly slow by its user, in order to better direct the complete obliteration of whatever city you happen to target.


Credit For Jutsu Goes To: Alicia Joana
 

Hiro the Herp

Dedicated Zealot

5,550 Points
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Hiro the Herp

Dedicated Zealot

5,550 Points
  • Profitable 100
  • Signature Look 250
  • Tycoon 200
PostPosted: Mon Sep 03, 2012 6:47 pm
Genjutsu
Rain Village's Illusionary Techniques

Academy

Aquatic Ambience- The user targets the enemies sense of hearing during the midst of any sort of Rainfall. The moment the user comes into contact with the Rainfall after the genjutsu was activated the enemies hearing will begin to amplify the sound of falling rain. The sound of Rainfall will become louder and louder until thats the only thing that the enemy can hear. This technique is great for concealing the sound of movement, and creating confusion.The only way to escape this genjutsu is by releasing out of it.

Aquatic Tides- The user targets the enemies sense of sight during the midst of any sort of rainfall. The moment the user looks upon the rain/ water the rainfall will seem to drastically increase until the user is completely submerged in water. While submerged, the targets vision will have a wavy aquatic blur to it, making it extremely difficult to clearly see anything outside a seven foot radius. As an added bonus, the targets movement will feel the resistance of being underwater. The only ways to escape this jutsu is by releasing out of it, or by coming into ontact with another person.

Aquatic Chill- This genjutsu takes effect within the midst of any rainfall, and is activated through a sense of touch. With each passing second the rainfall will get colder and colder. The enemy will begin to see their breath as their body temperature steadily decreases with their surroundings. Overtime the enemies body will begin to feel so cold, that they will start to feel the symptoms of hypothermia, causing coughing, shaking, and decreased//delayed movement. The only way to escape this genjutsu is by releasing from it, or an alternative source of pain.

Aquatic Stench- The genjutsu can only be activated through the midst of rainfall, and only takes effect through the users sense of smell. Almost instantaneously the cool blue waters of the rain will fade to red, and develope the stench of blood. This smell is almost overwhelming to all, and disrupts all clans that use smelling// tracking jutsu. This genjutsu has been known to slightly distort a persons vision. This genjutsu can be escaped only by releasing from it.


Genin


Substituting Rain- This genjutsu takes effect on impact with the user. Once the target is hit by a physical attack he will dispurce into raindrops; thus vanishing completely from sight. After impact the user will reappear within the given radius of the rainfall.

Piercing Waters- The genjutsu can be ctivated only in the midst of any sort of Rainfall. The user concentrates on the enemies sense of touch, making each and every drop of rain feel like a falling senbons. Each raindrop will have the equivalent pain of a pin p***k, making it quite distracting. However, this genjutsu only lasts up to three posts unless Released.

Condescending Puddle- This genjutsu effects the enemy through their sense of sight. Upon the next step the user makes after entering the gentjutsu it will appear as if he splashed through, and sank, into the ground, like a rain puddle. Once sinking through the ground the enemy will begin to sink deeper, and deeper into the floor when in reality they are simply squirming on the ground. The only way to escape the genjutsu is through contact with another person, or if Released.

Storm Cloak- A genjutsu that effects the enemies sense of sight. Within the midst of any sort of rainfall the user is capable of fading into the rain, like camouflage. However, if the user moves while cloaked it will reveal his outline within the rain; giving away his location. Although this jutsu can't be kai'd, it will stop if the rain ceases.


Chunin


Reflecting Pool- A defensive Genjutsu that can leave a devastating mark on the enemy if used correctly. The user creates a spinning shield of water, in the shape of a cylinder, around themselves that is capable of blocking weapons, physical blows, and jutsu of an equivalent rank. However, the illusion part of the jutsu takes place at those who look/attack the shield. By looking at the shield the enemy will see their own reflection. If they hit their own reflection they will feel pain equivalent to their attack, and see scars equal to the damage.

Scalding Rain- This genjutsu takes effect within the midst of rainfall, and takes effect through the sense of touch. Typically rain is suppose to be cool, and refreshing, but after being hit by a single raindrop that is clearly not the case. For each drop of rain will have a hot, scalding feeling that will begin to dehydrate the body. Outside the genjutsu the enemies body temprature will increase, sweat perfusely, and become extremely fatigued. The only way for the enemy to escape this genjutsu is through physical impact by an outside source, or through releasing.

Rain Dance- The genjutsu can only be activated in the midst of rain, and affects the enemy the moment they hear te sound of rain. The sound of Rain becomes seductive, and bordeline exotic, as it entraps the enemy in its bewitching music. Once the hypnotic rhythm of the rain is heard the enemy begins to sway from side to side as they raise their arms out, away from their body almost in a sense of praise. The user can only be freed of the Genjutsu the moment the rain stops, or if they come in contact with another person. However, if the user used Aquatic Ambience is still in effect during the use of this genjutsu than the genjutsu can only be escaped is by escaping the rain.

Demonic Illusions: Phantoms in the Rain- This genjutsu can only be activated within the midst of rainfall, and effects the enemies sense of sight and/or hearing. The enemies surroundings will grow dark, leaving nothing but rain and darkness. The rainfall will then proceed to conjure demonic visons of the enemies greatest fears, as well as traumatic events from their past. Furthermore, the user is alloud to interveine with the enemies illusions, or even attack them mentally within the genjutsu. The only way to escape the genjutsu is through an outside source, or by defeating the castor within the genjjutsu.

Boiling Blood- The user targets the enemies sense of sight/touch. Upon making eye contact with the enemy the target's skin will appear to bubble up like boiling water. On a side note the target will feel a scalding pain throughout his body when in reality their body is just in a cold sweat. Although it can be a useful distraction, the sole purpose of this jutsu is to torture the enemy.


Jounin

Quenching Thirst- An adaptation to the Rain Dance, the genjutsu takes effect in the midst of rainfall, and effects the enemy through their sense of taste. The hypnotic waters of the rain causes the enemy to look to the skies, and open their mouth for a drink of rain water. The moment the first raindrop hits their mouth, the enemy will feel as if they are twenty-feet below the ocean, and begin to feel a drowning sensation. In reality the enemy is just refusing to breath, and will eventually sufficate himself if the proper action isnt taken. The only ways to escape this genjutsu is if the enemy recieves and outside source of oxygen, or if released out of.


Storm Waltz- The illusive sister jutsu to Mirrors of the Rain. The user can only use this jutsu in the midst of rainfall. The user creates a series of mirrors all around his//her opponent. The mirrors cannot be harmed by flames and not destroyed by lightning due to being made of chakra. The user can step into the mirror but instead of having his or her reflection cast on all the mirrors they appear to have vanished. While in here the user can strike similar to demonic ice mirrors, traveling at very high speed. While inside the Mirrors the user will begin to play tricks on the enemies minds by casting not only the users reflection, but also the reflections of the enemy, and their allies. If the enemy attacks their own reflection, or the reflection of an ally, the genjutsu will create an illusion that will reflect that damage onto that target.

Mind Shatter- An illusion designed to affect the users mind. The user can only use this on a restrained target. Once the target is restrained the user will create a mirror from a source of water, showing the target his reflection. Upon seeing his reflection the target will begin to have flashbacks of important moments in their lifetime. Upon having these flashbacks the mirror will begin to crack, and eventually shatter, erasing all of the targets most recent memories. This will leave the target with a sense of Amnesia, that will clear up over the course of five posts. This is a technique used to erase any unwanted memories of spies, and assassins

Watercolor Maelstrom- This genjutsu targets an enemies sense of sight, sound, and touch. This genjutsu can only be used if the enemy is in a source of rainfall. Upon entering the genjutsu the target will start to lose their hearing to the sound of consistent rainfall. Then, with each drop of rain, the enemies surroundings will begin to smear, like watercolors, leaving the targets sight extremely distorted. Accordingly as the ground becomes distorted with watercolor, the user will begin to sink into the watercolor, and into an infinite abyss.

Frozen Minefield- The user focuses on the enemies sense of touch, and can only be used on targets either in a source of rain, or a wet target. The user makes a single handsign that sends out a pulse that freezes a source of water into ice. This leaves rain to be perceived as sharp pieces of floating ice, and wet targets to be frozen in place. If frozen the target will begin to feel the symptoms of hypothermia when in reality its just a cold sweat. To escape this genjutsu one must come in physical contact with an outside source.


Sannin


Reflection in the Rain- This genjutsu can only be used by those of the genjutsu class, and is the most reknown genjutsu that the Rain Village can possess, capable of affecting anyone within the rain, and within twenty-five feet of the user casting the genjutsu. The genjutsu takes effect the moment the enemy looks into the rain. After a few breif seconds they will begin to notice a figure, identical to themselves, take shape within the rain. Eventually it will make an exact replica of the enemy, that will match the exact speed//strength of the enemy when the genjutsu activated.

This Reflection clone will be capable of using everything that the enemy knew at the point that the genjutsu was activated. However, when in combat with the original copy the reflective clone will tend to mimic the enemies movements, fighting style, and even their jutsu; just like a reflection.

The only way for the enemy to defeat this genjutsu is to defeat the reflective clone, or by simply releasing out of the Genjutsu itself. However, releasing from the genjutsu will come at a cost, due to the fact that the Reflection will Kai you aswell, leaving you both to fade away with the rain.

Washed Away- This genjutsu takes effect the moment the user feels a source of water touching their skin. With each and every drop of rain that touches the users body they will begin to notice that the outline of their body structure will begin to wash away, like when water is added to paint. The enemy will begin to feel their body wash away into complete nothingness, until there is nothing left standing. However, in reality the enemy encased in this genjutsu is merely standing there in a petrified state. This genjutsu can be escaped by releasing out of the genjutsu. However, you can only release from the genjutsu as long as your hands havent been washed away.
 
PostPosted: Mon Sep 03, 2012 6:49 pm
Taijutsu
Rain Village's Hand to Hand Styles

The Hidden Rain's Mirror Image Taijutsu
Attack, Times, Infinite


User Image


Style Description: The Hidden Rain Villages Mirror Image Style, This Style is Not often Mastered as it makes use of alot of chakra during battles, Only a few have been said to be able to master this Style and even they have had much trouble in doing Same. This style gives a passive boost in strength and speed by one rank. The style creates an After image of the user and when you begin attacking the after image will again attack for you allowing you to deal more damage whilst attack in combos and making Combos allot harder to dodge. Although the after image will only mirror you not what your holding.

Style Basis: Hand to Hand

Training Methods: Training is usually done With concentration towards Chakra Control, Using the tree training method and Walking upon water method to train the body into constant chakra usage.


Movement: This Style Can be Different depending on the user so there is really no Significant Movement Type for this Style.


Stage One: No rank requirement

Being able to create a feint after image witch will only add a slight amount of power to your attack. This After image cannot be maintained for long creating more than one during a battle at this stage will be the last thing you do as you will run out of chakra.

Regular Techniques:
Side step - Dodging an attack but making your opponent think they hit you but really they hit the after image making a counter easy.
Rank D


Special Techniques:
Delayed Punch- Attempting to punch opponent at close range and missing on purpurse and then the delayed image will attack.

Stage Two: Genin
The user has basic control over the after image creation. And Can create two or Three per battle using the abilities to fool the opponent and deal mass damage if the opponent is not careful.

Regular Techniques:
Triple kick - Kick the opponent whilst sliding around the opponent the opponent if hit will be hit three times in different postions.
Rank C

Special Techniques:
Block and Double Kick- attempting to block an opponents move with a kick witch intrun allows the after images to kick the opponent twice.
Rank C

Stage Three: Genin
The user is finally able to use this style comfortably being able to create maybe 3 or four after images at a time and maybe twice per battle with ease. The Chakra is now being controlled well making after images easy to create.

Regular Techniques:
Rising Punch - A punch that Rises up in succession.
Rank C

Special Techniques:
Rising repeated Punch - A rising punch with 3 after images each image going higher than the previous one allowing a punch to go about 30ft high.
Rank C

Stage Four: Chunin
The user could now beat a Lower level Taijutsu user with ease, And beat a genin with no taijutsu experience in a matter of seconds. the user has great control of the abilities and may be able to create many after images but still only two or three per battle.

Regular Techniques:
-

Special Techniques:

-


Stage Five: Chunin
The After Images When created can be maintained for a long time now

Regular Techniques: N/A

Special Techniques:
descending Kicks - Jumping high then Descending down with multiple kicks downward on the opponent.


Stage Six: Jonin
By now the User can create multiple images and shows amazing speed and power in the after images and Allowing 3 after images to be held for most of the battle but not all. This stage is usually reached a jounnin level and even then is still hard to maintain.

Regular Techniques:
Mutli Tap - Confusing the opponent by circling them with immense speed and leaving after images with him. Good for dodging.



Special Techniques:
Multi tap pressure - Whilst running around the opponent vanishing in to attack and attacking pressure points at the Same Time. (not Chakra points Pressure Points are different)

Stage Seven: Sanin
The User has now mastered the Style and Can Create After images at will and could easily go a whole battle using after images but would find it hard to cast ninjutsu's Whilst using After images These after images are as powerful as the user where as before they were not and user can delay the time or make the time it takes an after image to hit shorter.

Special Techniques:
Omni Combo - The user Concentrates hard them When the Opponent is in the midst of a jutsu creation the user vanishes and attack the opponent 13 times and with 13 after images creating a total of 169 Attacks witch are incredible hard to dodge if the user is hit by one the combo continues this is the ultimate attack in this Style.


________________________________________


Tame Za Kyokudo
Extreme, Unforgiving, Savage







Style Description: This style of fighting was derived from boxing, it still holds the formal boxing stance, but as the master of this style became more and more furious with his fighting he began add kicking into his style. This is where Tame Za Kyokudo came from.

Style Basis: Hand to Hand, Reflexes

Training Methods: Rapid repeats of savage attacks, reflexes trained by putting yourself in danger by throwing weapons at yourself, Crushing trees, stones, and people.


Movement: The only real movement that is consistent in Tame Za Kyokudo is keeping one fist close to your body and face for deflecting and countering.

Stance: There is only one stance in the Tame Za Kyokudo style, fist positioned with one up close to the collarbone for blocking, deflecting, or countering, while the other one is extended outward forward, just slightly bent in a diagonal angle inward. The feet will be place just about the same as the fist, but slightly closer.

Stage One: No rank requirement

Still being a fresh student to the style the user is only about the same speed as a normal shinobi, and reflexes haven't changed at all.

Regular Techniques:
Resu Tame Taibu ~ This is a technique where the user takes the normal stance, once the user does they instantly throw a quick jab with the front fist as the enemy come toward the user, this is just a bluff, or to slightly stun the enemy, as the user throws this fist they will bring their back fist level with their shoulder, and then instantly slam it into the enemy.


Special Techniques:
Rosutoai ~ Focusing chakra into just the knuckles of their back fist the user will lean there shoulder into the punch and thrust their fist outward, at the moment of contact, or supposed contact the user will release the chakra resulting in a swirl of wind that even if it doesn't hit it will cut the enemy.

Stage Two: Genin

This stage in the training the users strength has dramatically increased, and is able to put large cracks in oak trees. Reflexes are slightly better, but faced with a greater shinobi the user will be dominated against.

Regular Techniques:
Tsuyoi Senkou ~ In the original stance the user will swing his leg upward toward the enemies head with his leg slightly limp at close range, this is to hook the foot around the enemies head and throw him downward with the force behind the kick.


Special Techniques:
--


Stage Three: Genin

As in strength the user hasn't really progressed, but the users reflexes have improved to where they can deflect or block a hit easily, but if more than one attack comes at once the user will be hit.

Regular Techniques:
Kire Ono ~ In the original stance the user will quickly bring their leg upward over the enemies head and bring it down apon the top of their head with much force, enough to make the enemies head slam into the ground.


Special Techniques:
--


Stage Four: Chunin

At this stage the user is able to snap a tree in half with a single blow. The users reflexes are enough to block, deflect, or counter several blows at once.

Regular Techniques:
Hyoushi Tentou ~ Catching the enemies punch the user will move the fist to the side of the user and throw their elbow into the enemies head with enough force to knock them off their feet.

Special Techniques:
Assai Hiza ~ Rushing at the enemy the user will leap just to the side of the enemy, at the moment they are beside the enemy the will bring their knee up toward the enemy, at the same time the user will slam their palm into the back of the enemies head, the effects of this blow is enough to injure severely if not kill.



Stage Five: Chunin

At this stage the users strength has not changed much, but the reflexes of the user has risen dramatically to where they can block, deflect, or counter the enemies attack the instant it is thrown.

Regular Techniques:
Rinten Atemi ~ As the enemy approaches the user, they will slid their forward foot beside the enemies and slid it to the side bringing them off balance, after so the user will with rotate around the enemy and bring their knee up to the back of the enemies head.

Special Techniques:
Rokettokobushi ~ Focusing chakra into the users arm the user will rush forward, and just pasted the enemy as the user does they will slam their fist into the enemies stomach and force the chakra out while slinging their arm forward sending the enemy flying back.


Stage Six: Jonin

At this stage if ever achived the user can crush boulders with a single hit, as for the users reflexes the user is able to block, deflect, or counter mulitpule attacks, at the moment they are thrown.

Regular Techniques:
Saidohandou ~ In the original stance the use will wait till the enemy is right at them, and swiftly sling their leg at the enemies legs bringing the crashing to the ground, but before the enemy can hit the ground the user will bend downward and kick backwards and up toward the enemies head hitting them into the air.

Special Techniques:
Kouki Roketto ~ This attack is like the Rokettokobushi, but different when the user connect to fist they will uppercut the enemy in the stomach and send them into the air. After than the user will leap into the air till they are just beside the enemy and send a kick directly into the back of the enemies head, slamming them into the ground.


Stage Seven: Sanin

This stage is almost unheard of to any shinobi, the only person ever know to achieve this level was Syi Yanshi, the first ever Otokage. At this level the user's speed has increased dramatically, also the strength of the user has greatly increased.

Special Techniques:
Tejina Kinpaku ~ With this technique the user will focus chakra through out every part of there body, then making a coating around their body the chakra will combine with their muscles, making the user three times a fast and strong. The only draw back to this technique is afterwards the user is
almost completely useless.

(Last for five post)
 

Hiro the Herp

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Hiro the Herp

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PostPosted: Mon Sep 03, 2012 6:49 pm
Bukijutsu
Rain Village's Weapon Styles

Stolen Salvation: Style of the Drawing Sword [Tsukyuusei-ryu Battoujutsu]

Official Rain Village Taijutsu

http://img228.imageshack.us/img228/241/battousai5dj.jpg

Tsukyuusei-ryu Battoujutsu is a very beautiful sword style practiced by the sword wielders of the world but most commonly in Rain. This style itself was originally supposed to be a derivative of the Iaido style but when all was said and done it ended up being classified as a Battoujutsu.

The main purpose of the style is to strike and damage in the smallest possible time frame. In order to accomplish this, practitioners will attack while drawing their sword. The style is considered an arrogant style because after the sword is swung, whether or not it hits, the practitioner will wipe the blade and replace it in its sheathe as if they were done using it. This is part of the Iaido teachings incorporated into the style. The practice of wiping the blade after each cut and then replacing it into its sheathe keeps the blade in tip-top shape.

The style also utilizes a special blade design created by the originator of the style, which was a woman known simply as Setsuka. The blade design was named after the woman, Setsuka which means 'Snow Flower.' The blade design is that of a long and thin sword with a shallow curve. The blade is made of a very light titanium alloy yet despite its weight it is very powerful because of the extremely sharp edge that can be made and kept. The blade is also hidden within a parasol so as to trick those who dare to cross blades with the practitioners of this style.

Setsuka
The setsuka is a weapon meant for the Tsukyuusei-ryu Battoujutsu fighting style. It is an old fashioned parasol made of bamboo and rice paper. The shaft of the parasol sheathes a long and thin blade with a shallow curve to it. The blade is actually built like a katana but is made of a lighter material that is thinner, sharper, and a little longer than a traditional katana

Chihana
A more advanced form of the Setsuka weapon. Though based on the same principals the Chihana is usually longer then the Setsuka. It is also a thicker and sturdier blade for the more powerful attacks that are caused by a much more skilled practitioner. It is about the size of an odachi.

Stage 1
Academy

Life of Iai [Nukitsuke]

The Tsukyuusei-ryu Battoujutsu is a style like no other. The practitioners learn the concept of killing in the smallest timeframe as humanly possible. To accomplish this they learn to attack whilst they are drawing their blades and to use the entire umbrella in a fight, like using the shade as a distraction and shield. They are also taught that the quickest way to kill someone is to get them in as close as possible; in order to do that in a battle they must leave an opening that the enemy will most likely exploit and once they do they die. This means training their bodies to not only be quick but to be able to take a lot of pain. Because of the low level of the practitioners at this stage are often slower and much less fluid than higher-ups and the majority are not yet brave enough to take a hit.

Special Techniques

The Art of the Drawing Sword [Battoujutsu]

Passive ability in which the user strikes an enemy whilst they remove their blade from sheathes. In doing this, the user adds ½ of his or her agility to the strikes that occur in this fashion.

Umbrella Shield [Tate no Kasa]

By focusing chakra into the rice paper shade of the Setsuka/Chihana the user can make a shield that is much more resistant to attacks than a normal umbrella shade.

Stage 2
Genin

This World of Suffering [Kataku]

The second stage for most styles show progression towards being able to kill, or at the very least wound, at a higher level than they were able to in the previous ones, but the second level or the Tsukyuusei-ryu Battoujutsu does not. Instead the second stage focuses more on turning the practitioners view into the big picture. This allows the practitioner to refrain from getting arrogant over little victories, such as scoring a hit, and pushes them to look for a kill. One of the ways they are trained in this is to leave certain spots on their body open for attack so that their opponent will get caught up in the small victories and forget to look at the big picture, which will end up killing them. The training during this stage is intense in the fact that it is meant to make the practitioner much more resilient to pain so it often includes being severely beaten.

Special Techniques

One for the Win [Ichi Shouri]

During a fight the user will leave a certain part of their body open for the opponent to exploit it, which brings them in closer for the kill. This part of the body is reinforced with chakra and when hit the chakra will reduce the pain that the user would normally receive.

As the Edge of thy Blade [Mamaha]

By focusing a large amount of chakra into either their blade or the umbrella the user can create an extended point or edge made completely out of chakra but just as effective as steel.

Stage 3
Chunin

The Snow Flower Doth Bloom Young [Setsuka Nasu Sakidasu]

One of the most feared stages in the Tsukyuusei-ryu Battoujutsu style. This stage gets its name from the sudden burst of skill. To balance out the previous stage in which they simple prepared their bodies the practitioner now trains the body to move at higher speeds solely for the purpose of more effective killing strikes. Because of their lack of training with their cutting skill in the previous stage the practitioner must train extremely hard to get to this level. Once they are at it though their skill level far surpasses that of several of the sword styles in the other shinobi villages. This is also the stage where a new sword, much like the Setsuka, is introduced to the practitioner: the Chihana. It is not required that it is used but it is highly recommended.

Special Techniques

Glides Across thy Opponent [Kassou Juudan Hantaisha]

For a more effective cut the user must usually put much more strength into an attack and this can be a problem for swordsmen who focus more on other attributes. To remedy this problem the user can funnel chakra into their sword. This chakra surrounds the blade as an aura with the majority of the chakra focused on the edge of the blade. This aura is made to be like a wedge and when it is pushed to slice skin it will expand the wound and forcing it to cut deeper much more than usual.

Stage 4
Jounin

The Snow Flower Doth Wilt [Setsuka Nasu Shinabiru]

After focusing on their pain tolerance then going to work specifically on their speed and skill of strikes, the practitioner returns to training in a happy medium between the two. With their ability, and willingness, to open up any specific spot on their body to an attack, a ploy to get the enemy to within about arm's length, the practitioner now tries to open up what would normally be considered dangerous to do so such as the neck or parts of the torso instead of just the extremities. At this stage the practitioner also learns how to use the Chihana, an odachi sized weapon, in that close of a range. Usually they learn how to use parts of the blade to attack the opponent instead of the entire length of it.

Special Techniques

The Snow Grows Red [Yuki Hayasu Akaaka]

A highly effective cutting technique. The user laces chakra through their blade, which counters the effects of blood platelets and healing jutsu. Doing this gives the opponent an open wound that will not be healed. Not only does this effectively weaken the opponent but also it makes it much easier to trail them. (Cannot be healed by any medical jutsu that is Jounin level or lower. Advanced Jounin level and higher techniques can heal it, but have a slower healing effect.)

Stage 5
Saanin

As Lifeless as Cold Ashes [Shikai]

Able to take what would normally be considered a mortal wound and keep on going at extreme speeds the practitioner has become nothing short of an angel of death. They have gained the title of Shikai, which refers to their ability to completely ignore pain because they feel no pain they are as lifeless as cold ashes. At this final stage the practitioner rounds off all of their training thus far into one perfect sword style that can bring down even the mightiest of foes.

Special Techniques

- Seppuku [Seppuku]
The ultimate move with regards to the Tsukyuusei-ryu Battoujutsu. The user brings the opponent into less than an arm's length away. The user then takes their main weapon and pierces both the opponent's body and their own body. The attack, though considered reckless, has the potential to be a highly effective technique. The name is really a misnomer since it is used a bit differently. The user takes their blade and flips it upside down, cutting edge up, the shoves it through their abdomen, from their back, up into the chest cavity of their enemy. This is an especially sneaky attack to use because most people with not expect the user to possibly kill themselves just to kill their enemy.


______________________

Shigure Souen Style
Elegant, Flawless, Perfect

Style Description:
The Shigure Souen Style is a notoriously deadly sword style that is only passed down to worthy successors. Each 'form' of the style is only shown once to the student - if the student is worthy to succeed, he only needs to see it once to remember how to use it from then on. It originally only had one form that was passed down through generations of successors with each successor creating and adding their own forms resulting in many branches of Shigure Souen Style. However, as new forms were created the weaker branches deteriorate and others disappear as there is no worthy successor. Hence this style can be called as the perfect, flawless style.

Style Basis:
Weapon (Sword only): Elemental Chakra Control

Training Methods:
The Shigure Souen Style was originally from the Yamamoto Clan but since they were wiped out Seiko was the last to Master the style. When taught this style the student is only shown once and if he is a worthy successor he will only need to see it one time to remember how to use it.

Movement:

The stance of this is neutral neither in attack or defense use keep both hands on your blade and hold it up to your chest letting it stretch out to the right giving yourself the chance to attack or defend.

-----------
Stage One: No Rank Requirement
The pupil is just now beginning his training under the style. He should know how to manipulate different elements around his blade to make more lethal and deadly in battle.

Regular Technique:
Kensho - A simple technique that thrust the blade with powerful force enough to knock the foe off balance.
Rank D

Special Technique:
Shajiku no Ame [Torrential Rain] - A more powerful version of Kensho that applies the Fuuton Element (Technically Wind around you) giving you more velocity as you charge toward your opponent swinging with a more powerful thrust.
Rank D

---------
Stage Two: Genin
The pupil now can attain a great level of elemental control both external and internal.

Regular Techniques:
Reinkazu - A dependable technique that when up against a strong opponent the user does not swing to kill but to stun by colliding with the opponents blade sending vibrations threw his blade with your own chakra to stun the foe for a few seconds.
Rank C

Special Technique:
Attacco Di Squalo [Shark Attack] - A very useful technique when hit by his blade causes a moment of Paralysis because it is fused with more of the users chakra. Now his entire body will not be able to move for the maximum time of 120 seconds.
Rank B

---------
Stage Three: Genin
The pupils conteol over elemental chakra is beginning to increase but at a slow pace this is where they master the defensive side of the style.


Regular Technique:
Shibuki Ame [Spraying Rain] - The user holds the sword backwards on it dull side and spins to create a whirlwind-like shield that is applied with the air around him to negate and even revert there attack back at them.
Rank A

Special Technique:
Sakamaku Ame [Surging Rain] - The user swings around him creating a protective dome made from any element he choices best used with the Suiton element to blur the opponents vision the user then ducks putting his sword protectively in front.
Rank A

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Stage Four: Chunin
This stage shows how the pupil is growing gradually but has not gained a great increase in elemental control but his defense has increased giving him both insight in attacking and defending cordially.

Passive Technique:
Shinjikazu - After being trained in both defense and attack the user eyes have become more prone to oncoming attacks and is able to react much quicker giving him insight in battle. He is also able to since someone killer intent and feel the force coming from it.

--------
Stage Five: Jonin
This stage of the training becomes most serious since they will be learning a trait that the Yamamoto Clan created themselves. You must have a high level elemental control which is high Jounin.

Regular Techniques:
Yarazu no Ame [Last Minute Rain] - This is a technique for when in your in a tight spot. The user drops his blade and as it falls he kicks the bottom of the hilt sending it flying straight at the opponent applying the wind around you (If you have the Fuuton Element you can apply that to add more speed) sending flying at a high velocity and speed.
Rank A

Samidare [Early Summer Rain] - Thse user slashes diagonally but in midway he drops the sword, switching hands, before finishing the attack and once it comes around with his other hand he can apply the speed with the wind around him (Or if you have Katon you can apply it around your blade creating a burning upwards slash). Able to put off the timing in his opponent.
Rank A

Special Technique:
Shinotsuku Ame [Pelting Rain] - Th user charges toward the opponent and as he slashes he applies his arm with the wind around him to increase the speed of his slash letting him to be to slash three times at once slashing horizontal down and vertical left and vertical right mainly cutting the torso area of the opponent.
Rank A

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Stage Six: Sanin
A state of Shigure Souen that is not often reachable to those outside of the Yamamoto Clan. Needing an astounding deal of Elemental control as well as Swordsmanship, the Mastery of this skill allows the previously known techniques to require slightly less elemental chakra. Now the user is able to use the elements around him instead of using his own elemental chakra to complete an attack saving more of his own chakra in battle. The Masters of Shigure Souen have been known to be those of ranks such as Kage, Village Leader, or Sannin equals.

Regular Techniques:
Utsushi Ame [Duplicate Rain] - The user creates a tidal wave with the water around him or his Suiton element then defends similar to Sakamaku Ame then as his opponents comes in to attack the user leaves the dome and strikes but the water from the tidal wave will create a reflection thinking that is is attacking from the front when he is really attacking from behind.
Rank S

Special Techniques:
Scontro di Rodine [Clash of the Swallow] - The user whips the water up around him or uses his Suiton element to create tidal waves that surround him while he uses the wind around him or the Fuuton element to increase his speed as he charges creating a devastating collision with the foe but the user will not be harmed as he is slashing his blade diagonally left and right to both attack and defend.
Rank S

Forbidden Technique:
Beccata di Rodine [Swallows Beak] - The user whips the water up around him or uses his Suiton element to create a tidal waves that surround the user while he uses the wind around him or the Fuuton element to increase his speed as he charges creating a devastating collision but now the user thrust his blade endless to make the attack more deadly and if hit by this attack you will most likely be on the verge of death or you may die if already wounded that it is forbidden to use this technique.
 
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