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Posted: Thu Sep 06, 2012 2:27 pm
SPOILER ALERT! THE STORYLINE IS A DIRECT SPOILER TO THE EVENTS OF FABLE 3! YOU HAVE BEEN WARNED!
Our beautiful land of Albion. Since the Hero Queen's son restored peace and prosperity to the land, and banished the shadow's of the great Darkness, we have gone many years without war or violence, beyond a few scattered Bandit gangs. But the King grows old, and he has many children who wish to rule in his place. And further, the land grows restless. Violence is becoming common place once more, and long forgotten beasts are becoming more and more.. remembered to say the least. His children must set aside their differences and seek out new Heroes, descendants of the great Heroes of old, and learn for themselves what being King or Queen would mean. They must become the Heroes their parents all know they can be, and fight against a threat that makes the darkness easily forgotten... or lose themselves and everything they wish to rule.
Rules:
1. Very clearly follow the rules set forth from the Gaia ToS. Of course you all know them, but just follow them.
2. No god modding. No auto-hitting. No omnipotent characters. Everyone has strength in one of the fields of Heroes, strength (Melee), Skill (guns/bows/trading/stealth/etc.), or Will(magic).
3. Because perhaps the most entertaining part of Fable 3 was spell weaving I will allow you to mix and match 2 spells from the list of learn-able spells. But only two, and they won't be very refined until much later.
4. No pets. Like the first Fable we won't have our dogs to find treasure and fight with us. It's all up to ourselves to have each other's backs.
5. The King won't travel, but whenever he is needed he will be played by me, but will not fight unless you attack him. He's allowed a lot more power than any player character as he is the most powerful Hero of his time, skilled in all three aspects of the Hero. Attacking him is suicide, but entirely acceptable. Just be prepared for a hard fight.
6. If you want to join send me your character's profile with the title "Teach me how to be a Hero!" To show you read the rules.
The profile skeleton will be up later when I have time to write it. For now I'm off to marching band.
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Posted: Thu Sep 06, 2012 8:11 pm
Profiles are great! Let's have some shall we? [color=yourchoice][size=9]-Character Info-
[img]Picture URL here[/img]
Character Name: (Royal last name is Lionheart if you make a prince/princess)
Age:
Occupation:
Weight:
Height:
Hair color:
Eye color:
Hero Specialization: (Strength, Skill, or Will)
Personality:
Bio:
Weakness:
Anything else special?:][/size][/color]
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Posted: Thu Sep 06, 2012 8:14 pm
Reserved for accepted profiles -Character Info-
Character Name: Vexrion LionheartAge: 26Occupation: Prince of AlbionWeight: 150 lbsHeight: 5' 8"Hair color: SilverEye color: HazelHero Specialization: StrengthPersonality: Walks around with a 'mask' of a tough, serious man with no funny bone at all. His family and few close friends know though he's a man who loves to tell jokes and would do anything for them.Bio: Being one of the elder children of the Hero king he's spent most of his life in the castle, though he's not unaware of the outside world like his Father was when he grew up. Vexrion has trained as well, an unsatisfiable desire to be a powerful Hero like his father, and King, dictating his actions. He has almost no will abilities, only able to use very basic fireballs, only really effective if he uses them suddenly out of nowhere, and his only firearm is a pistol effective at medium range, and he's only average with it. His great strength is, well, just that. He's a master swordsman and still very good with other melee weapons (but is only stronger than average, by no means the strongest ever). His favorite weapon is his own legendary blade of sorts, his father said would evolve to reflect his own beliefs and views. It's a very powerful sword.Weakness: He has little to no long range abilities, and what he does have isn't effective. This can be taken advantage of, that and his power is directly related to how tired he is. The longer he fights the more tired he becomes.Anything else special?: Despite some more... evil decisions he has made in the past, and no doubt will make, his intentions are good and pure.Quote: Minnta Aloripma's character/s -Character Info-
Character Name: Dessa Kefira
Age: 19
Occupation: Pirate
Weight: 114 lbs.
Height: 5'4"
Hair color: Blond
Eye color: Teal
Hero Specialization: Skill
Personality: Cheerful, hyper, and easy going when not fighting or working, serious, calm, and hardworking when she is.
Bio: The daughter of a highly skilled pirate captain, Dessa sails around with her father and his crew in search of ships to raid and treasure to steal. All this stealing has gotten quite the bounty on their heads, however.
Weakness: She isn't very strong and can easily be overwhelmed in close combat, especially if she doesn't have room to use her superior speed.
Anything else special?:
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Posted: Thu Sep 06, 2012 8:19 pm
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Posted: Thu Sep 13, 2012 8:15 pm
Possible spells (Unweaved)
Blades Spell ~ Creates magical blades to impale enemies, higher cast levels create more blades. Either focuses on one target or each blade picks one target at random.
Ice Storm Spell ~ A blast of ice creates a storm of icicles that fall down on enemies in an area like spears. Higher levels make the spell last longer and increases the number of icicles, as well as increasing the area of effect.
Fireball Spell ~ Creates a blast of fire or waves of fire around the Hero. Higher levels create bigger fireballs and wider fire waves.
Shock Spell ~ Sends a blast of lightning from the hand to the enemy, or creates a blast that spreads out a short distance around the hero. Higher levels do larger areas and jump between enemies.
Vortex Spell ~ Creates a whirlwind to toss enemies and items around. Higher levels last longer and are stronger winds. When used as a targeted spell the attack is a small tornado for a short time.
Force Push Spell ~ Creates a blast of energy that pushes enemies back and away. Targeted is more powerful. Higher levels can knock down larger opponents as well.
Weaved spells Take the powers of any two abilities and morph them together. Fire tornadoes, forceive blasts of lightning, Blades that create Ice storms where they hit, essentially anything works so long as it is simply two spells being used in a creative way. Neither half of the spell is as powerful as normal, but the combination effects tend to make up for the fact.
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