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r a i n- C R U S H E D

Magnetic Werewolf

PostPosted: Fri Oct 05, 2012 1:41 pm
Welcome to Kirigakure's official Jutsu Handbook! In this thread, you will find all jutsu threads relating to The Hidden Mist Village.

Table of Contents:
1. Sub-Element
2. Genjutsu
3. Taijutsu
4. Bukijutsu  
PostPosted: Fri Oct 05, 2012 7:20 pm
Snow Jutsu
Mist Village's Sub-Element

___________

Academy Student

- Yuki Bunshin no Jutsu; Snow Clone Technique.
-- A very basic and easy to learn technique which involves manipulating snow into a very compact version of the user. The Yuki Bunshin is fully capable of combat although it isn't very durable, after all it is only made out of packed snow. Similar to a walking snowman, this clone doesn't make a very good decoy but can be very useful in battle due to the fact that numbers can always be good to have on your side in a heated confrontation.



Yuki Sojuu (snow manipulation)
Yuki Sojuu is the jutsu, that allows the user to control the snow, it is relativly simple, and can be used by most snow village academy students.

Yuki jetto (snow jet)
Yuki jetto allows the user to gather up a mass of snow inside of one's throat and launch it out in a jet of blunt snow. the impact of this snow can send the target flying a few meters if strong enough.


Gennin

- Yukikumo no Jutsu; Snow Cloud Technique.
-- A jutsu that normally wouldn't possess much use unless a snow element shinobi finds himself outside of a tundra territory. By condensing moisture and freezing it above the battlefield the Snow-nin can cause large snow clouds to appear and pour down large amounts of snow for the ninja himself to utilize in whatever way one can think of. Another affect of this jutsu is that the amount of snowfall can reduce vision similar to that of a regular smoke bomb.

- Yuki Shuriken no Jutsu; Snow Shuriken Technique.
-- This jutsu allows a shinobi to compact snow into the form of shurikens, their abilities are exactly similar to regular shuriken. This jutsu can be used in multiple ways but requires chakra to throw the shuriken themselves if the shinobi chooses not to throw them with his own hands.

- Yuki no Yoroi; Armor Of Snow Technique.
-- By collecting large amounts of snow around themselves, the shinobi is able to force chakra into the snow flakes and make them compact in such a way that the result of this jutsu is a flexible full body armor made entirely of snow. This armor is able to withstand two Stage One Tai/Ken strikes and one Stage 2 or 3 Tai/Ken attack. Katons instantly disperse this armor. This armor lasts until it has been destroyed. Half of its cost can be used to repair one 'use' but full cost will be needed for complete repair.

- Yuki Koutai no Jutsu; Snow Shift Technique.
-- By placing an item on top of a pile of snow, the user is able to force chakra into the item itself and cause the snow to shift positions. This jutsu can allow one to move an item from one spot to another in an instant as long as there is snow between where he put the item down and where he wishes it to reappear. The maximum distance for this jutsu is about fifteen meters.

- Yuki Kishu no Jutsu; Snow Rider Technique.
-- By standing atop of a patch of snow, the Snow-nin is able to fashion himself a very maneuverable and swift vehicle of sorts. Using the snow as leverage the shinobi can force the snow to move in any direction he wants, making moving around much easier as the snow moves faster than the shinobi is able to run. This snow cannot move anywhere where there was is no snow.

- Yuki no Tate; Snow Shield Technique.
-- Compacting snow and drawing it upwards the snow-nin is able to create a shield of snow directly infront of wherever they point their open palm. While this shield cannot be moved around at Genin level as it must stay in place along with the user to maintain an open palm, At Chuunin level it is able to be moved around as long as the user keeps his hand open at all times. This shield can withstand most projectiles and physical attacks (stage four and lower physical attacks) but isn't very good for defending against Ninjutsu as it will instantly disperse.


Yuki Henge no Jutsu (Snow Transformation Technique)
Description: By altering personal body shape, the user can transform into snow, big or small, the user can use this jutsu for suprise attacks and hidding

Yuki Tate no Jutsu (Snow Shield Technique)
Description: A shield of rock hard snow is formed around the user as a cylindrical barrier that reaches just above the user's head. After the initial creation that user can manipulate the snow, allowing for snow spikes, tentacles, hands and the like, though these appendages are not dexterous enough to handle a weapon. The bad thing is that the shield isn't that reliable against ninjutsu. However, an opponent who is strong enough can break through the shield.

Yuki Shuriken no Jutsu (Snow Shuriken Technique)
Description: Through the use of snow manipulation, the user can create multiple small shuriken comprised of snow and launch them towards the target. After hitting and/or cutting a solid surface, they revert to snow. It is important to note that these shuriken can be physically launched (by hand) or launched as they are created.

Yuki Peretto (Snow Pellet)
Description: An enhanced Uo Tsuba, instead of a stream, it is a bullet that impacts the enemy at high speed. The pellet is rock hard snow. this pellet is a blunt pellet, and it is roughly about the size of a fist.


Chunin
- Yuki Enchou no Jutsu; Snow Dome Technique.
-- By pulling Snow up from around themselves the user is able to form a igloo made entirely out of compact Snow all around them. This dome is large enough for the user to remain inside but has very little room in which to move around. This dome is able to repel any attack that is Genin or Chuunin level aimed towards it, Jounin techniques are able to destroy this dome instantly.

- Koori Suiei no Jutsu; Ice Swimming Technique.
-- A variation on the infamous Inner Decapitation Technique. Utilizing either Snow or Ice as the medium, the shinobi is able to swim beneath the hard and compact chosen surface. If the shinobi chooses to grab onto an opponent and drag him under, he will be buried from up to the neck in ice or in the case of snow, buried completely.

- Yukinami no Jutsu; Snow Wave Technique.
-- By slamming their fists into the ground a Snow-nin is able to make a somewhat large wave of Snow rise into the air and proceed in the direction they have aimed their fists towards. This wave of Snow is ten metres high and ten metres wide. It is able to block most oncoming Taijutsu and projectiles and is able to sweep up anyone and anything within its path before burying them in the moderate amount of snow. This jutsu is useful for clearing a path of any obstacles or burying your opponent.

- Gekido Sekkei no Jutus; Raging Snowstorm Technique.
-- By using the moisture in the atmosphere the user begins to make snow fall forth into the ground. Shortly after the large amount of snow begins to fall the wind picks up and begins to spin this snow into a very large and deadly blizzard. This blizzard is about fifteen metres in length and due to chakra compacting the snow even further the flakes of snow are able to slice into the skins causing damage equal to about a cut from a senbon. While this normally isn't very dangerous when stuck within the storm itself this can be very dangerous. Due to the user being in the eye of the storm he is unaffected but cannot move. The winds also help redirect projectiles.

- Yoki Rippoutai no Jutsu; Snow Cube Technique.
-- A very useful jutsu depending on the enviroment. By slamming one fist into nearby snow the user is able to force a large block of snow ranging about fifteen feet by fifteen feet in size to launch itself forth from the snow in a general direction. While this normally wouldn't be a very deadly jutsu, this snow travels exceedingly fast and can crush a foe somewhat easily. If this cube were to hit any dense objects it would explode with the force of an exploding tag.

- Kaginari Yuki no Jutsu; Eternal Snow Technique.
-- This jutsu is passive. By compacting snow or ice and super cooling it even further by the use of chakra, any snow or ice that is made by a snow-nin who has learnt this jutsu is completely unmeltable by natural warmth or heat. While Ninjutsu used by shinobi that normally would cause things to melt or burn would melt this snow depending on the opponents Ninjutsu prowess [The opponent must have an equal Rank as the user of this otherwise the ice or snow will stay unmelted. IE: A Chuunin uses a Chuunin Ranked Katon against a Jonin using a Chuunin Snow Ninjutsu, the snow is unmelted], heat in the atmosphere or any other non-chakra infused heat source will be unable to melt this super cooled snow.
Special Note: Any jutsu affected by this have their cost increased by 5. This is passive when learned.

- Kantaite no Jutsu; Frigid Hand Technique.
-- When an opponent is standing near or around a batch of Snow, this jutsu can be used. Forcing chakra into the nearby Snow, a large hand is able to extend to upwards of fifty feet. Once this hand makes contact with an opponent or object it completely surrounds the opponent in compact snow. This snow cannot be broken out of unless the shinobi possesses a Jounin level Taijutsu attack or Stage or an equally powerful fire attack. Normally avoiding this somewhat large and bulky hand is ones best option.


Hyourou no Jutsu (Ice Prison Technique)
Hyourou no Jutsu is a Ninjutsu technique used by the Snow ninja Kakuyoku Fubuki. After forming the needed handseals, the user will touch the ground, causing columns of ice to rise from the ground at her foe. If caught, the ice will rise up around her target and imprison them. they can also use this technique as a defensive measure, raising the ice to form a shield against incoming attacks.

Yuki no Yaiba (Snow Sword)
Description: Creates a sharp sword made of solid snow in the user’s hand. As the user's control improves, he can manipulate the shape and size he/she wants the sword to have, from a tiny dagger to a massive decapitator sword. At the minimum requirements, the sword has minimal offensive power, able to make slight cuts and tears in the flesh of an opponent, and susceptible to high pressure (an opponent breaking the blade with a weapon of his own) and fire attacks.
Academy Level: The sword can be up to the size of a wakizashi, and is fragile, breaking under the pressure of weapon strikes against it and low level fire ninjutsu.
Genin Level: The sword can be up to the size of a katana, and is now as strong as a normal, metal blade. Strong Fire Ninjutsu can still destroy the blade, however.
Chuunin Level: The sword can be up to the size of a nodachi, and now cuts with the edge of a finely crafted blade. It can no longer be destroyed by any genin level fire ninjutsu and using it as a defensive sweep can negate academy level Fire ninjutsu.
Jounin Level: The sword can be up to the size of a cleaver, and is now incredibly durable and lethal. Advanced Chuunin level fire Ninjutsu is required to harm the blade, and defensively the blade can disperse up to genin level fire techniques.

Yuki Henge Yusuo no Jutsu (Snow Transformation Transportation)
Requirements: Mizutamari no Jutsu
Description: The normal Yuki Henge Technique must be learned before you can use this technique, since it requires Yuki Henge to be used in conjunction with it. If a user uses the Yuki Henge while standing on top of a snowy hill or a snow covered valley, the user can re materialize anywhere inside of the boundries of the snow. the user can also move from snow flake to snow flake while in using this jutsu.

Yuki no Yoroi (snow Armor)
Description: A thin layer of snow covers the user’s whole body. At the basic requirements, it gives protection against fire techniques by dampening the effects, as well as nullifying some Taijutsu attacks. While the armor is on, it constantly draws out small amounts of both the user’s chakra and stamina, and thus can only be kept up for a limited time.

Yukigakure: Shunshin no Jutsu (Hidden Snow: Instantaneous Body Skill)
Description: An ability which allows the user to transport from one area to another in a jet of pure snow, this snow can not be melted for it is created of chakra and snow. The user has to have been to the area before and the distance is limited to about one mile. This jutsu can only be used to escape combat, and may not be used if the shinobi is attacking or has been attacked.

Yukikusari no Jutsu (snow Chains Technique)
Description: Creates chains made of strong snow and binds the enemy's ankles and wrists to make them more vulnerable and less mobile. The enemy can still perform normally if he is strong enough to move.



Jonin


- Yukitama Renda no Jutsu; Snowball Barrage Technique.
-- By compacting snow into a group of twenty small snowballs, the user is able to freeze them into a very dense state. Once this is performed the user is able to send this snowballs in a barrage towards any target they desire but once they are launched their direction cannot be changed. These snowballs each exploding with the power of an exploding tag. Usually this technique is used in a mortar sort of offensive, more useful in long range combat than upclose.

- Kaizen Yuki Bunshin no Jutsu; Improved Snow Clone Technique.
-- An improvement upon the first and somewhat inferior Yuki bunshin. Using advanced knowledge and chakra control this jutsu comes into light. Compacting snow and water together to form a very dense and durable clone, this new Yuki bunshin is no longer considered "weak" among anything else. The difference between this clone and its previous is that his clone is more compact, fully capable of withstanding more than one blow. It is also able to house items and weapons within its stomach or upon itself if the user feels like placing such a thing inside or upon them.

- Touketsu Naiou no Jutsu; Frozen Depths Technique.
-- This technique can only be performed on a large body of Snow. Regardless of this it is quite a deadly jutsu when placed in the right situation. By forcing a fair amount of chakra into the snow upon which an opponent is standing, the Snow-nin forces an area of about 10 metres around the opponent to revert back into a supercooled yet liquid state. After two seconds it reverts back into snow, either trapping an opponent beneath the cold depths or letting him get away.

- Jakunen no Jutsu; Desolation Technique.
-- This technique can only be performed after an opponent has been buried or covered in snow. By using chakra to make the snow contract with extreme pressure, this jutsu causes anything within the snow itself to be crushed completely. This jutsu is usually used to cripple or kill an opponent outright if he has been covered in snow.

- Kaizen Yuki No Yoroi; Improved Armor Of Snow Technique.
-- By collecting large amounts of snow around themselves, the shinobi is able to force chakra into the snow flakes and make them compact in such a way that the result of this jutsu is a flexible full body armor made entirely of snow. This improved armor is able to withstand two Jonin and below offensive techniques. This armor lasts until its damage limit has been exceeded. One use can be 'repaired' at any time for half the cost of the technique.

- Yukinsei no Jutsu; Snow Comet Technique.
-- A very powerful jutsu that has been recently created by shinobi of Snow Country. By creating a large amount of snow high up in the sky and compacting it to a very high degree, an extremely large ball of snow is created. The chakra that is used to compact the comet itself circles around inside of ball and explodes with the force of two exploding tags when it makes contact with something. This ball can be aimed in a general direction and once it is sent flying it cannot be stopped.


Haryuu Mouko (Destruction Dragon Fierce Tiger)
Haryuu Mouko is a Ninjutsu technique utilizing the Ice Element. After forming the needed handseals, an ice tiger will rise from the surrounding ice to strike out against its target. Its cold nature can freeze any nearby water, and its large mass can cause a large amount of damage when it impacts.

Itsukaku Hakuegei (One Horned White Whale)
Itsukaku Hakuegei is a Ninjutsu technique utilizing the Ice Element. After forming the needed handseals, a gigantic horned white whale made of ice will rise from the surrounding snow to come thundering down on an opponent, crushing them and the surrounding area under its large mass.

Rouga Nadare no Jutsu (Wolf Fang Avalanche Technique)
Rouga Nadare is a Ninjutsu technique utilizing the Ice Element. After forming the needed handseals, an avalanche of snow will rain down towards user's opponent. As the snow slides down, it will coalesce into large snow wolves. These wolves can follow the user's bidding and attack his opponent. A sufficiently powerful straight thrust can disrupt the wolves and return them to snow.

Tsubame Fubuki (Snow Storm Swallows)
Tsubame Fubuki is a Ninjutsu technique utilizing the Ice Element. the user will create ice swallows which she can launch at her opponent. As they fly through the air, these deadly birds can hone in on their target. A sufficiently hot enough counter can melt the ice swallows

Yuki Kitsune Nida (Snow Fox Pack)
Yuki Kitsune Nida is a ninjutsu technique utilizing the Ice Element. the user will create a pack of four or more life size snow fox, the fox can be matirialized into the snow and reappear around or near the target, the fox may also be used for other tasks.

Yuki Oushi Mure (Snow Ox Herd)
Yuki Oushi Mure is a ninjutsu technique utilizing the Ice Element. The user creates a single life size snow ox. The ox will charge towards the enemy with blazing speed and strength, but once the ox gets going it can not turn as fast as it runs.


KAGE OR SANNIN

- Nadare no Jutsu; Avalanche Technique.
-- This jutsu requires a very large amount of snow. By focusing 50% his (MAX) chakra into the snow directly infront of him, the snow-nin is able to make a large tsunami of snow rise up into the air. This wave is able of destroying an entire army of ninja and has been forbidden to be used inside of the hidden village of the user unless there is no other way to defeat an opponent. This wave continues on its path of destruction, trapping anyone and anything caught in its path beneath the pure white depths. Only the user is able to avoid this technique by being directly behind the technique itself.
**This will always take half of your maximum chakra, no matter what it is currently at. If you are lower than 50%, you cannot use this. **

- Kaginarifuyu no Jutsu; Eternal Winter Technique. ** SS Technique - Requires Special Permission to Learn
-- A jutsu that can only be performed by the most talented shinobi that practice the snow element. This technique causes a massive change into the climate of a certain area and is mainly used to change a warm climate into a cold one, letting a snow element shinobi reign supreme. By manipulating the moisture within the ground and air the shinobi is able to make an eternal winter begin by freezing the water beneath the earth itself and turning the ground into frost. The air then becomes cold and snow begins to fall for seven days and seven nights leaving the once fertile area into the current state which the present snow country is in. This jutsu can only be used twice in a lifetime as it actually permanently damages the inner coil by draining so much chakra.

- Yukikeiji no Jutsu; Snow Apocalypse Technique. ** SS Technique
-- This jutsu can only be performed once a thread as afterwards it leaves the snow shinobi completely drained almost to the point of uncounciousness. By manipulating the moisture within the atmosphere up far into the skies the shinobi is able to make about fifty giant comets made entirely out of snow. These comets descend upon a targeted area, filled with chakra and ready to explode as soon as they make contact. This jutsu brings new word to long range artillery and is only used in the most dire of situations. These comets each explode with the force of four exploding tags.


Souryuu Boufuusetsu (Twin Dragon Blizzard)
Souryuu Boufuusetsu is a Ninjutsu technique utilizing the Ice Element. After forming the needed handseals, the user will thrust his arms to send out twin black ether-like dragons to strike his opponent. As they flies through the air they will begin to turn, creating a large dark tornado. this jutsu takes more chakra, but does double the damage.

Kokuryuu Boufuusetsu (Black Dragon Blizzard)
Kokuryuu Boufuusetsu is a Ninjutsu technique utilizing the Ice Element. After forming the needed handseals, the user will thrust his arm to send out a black ether-like dragon to strike his opponent. As it flies through the air it will begin to turn, when it hits the target it will use its motion to launch the opponent high into the air.

Yuki Tsunami No Jutsu (Snow Tidal Wave Technique)
Yuki Tsunami No Jutsu is a ninjutsu technique utilizing the Ice Element. The user will form the needed handseals then a large Tidal Wave of snow will form and rush forward towards the target. a experienced user in Yuki Sojuu can move the Tsunami alongt as it charges towards the Target.

Aisu Same Senpuku (Ice Shark Ambush)
Aisu Same Senpuku is a ninjutsu technique utilizing the Ice Element. The user will gather their chakra and create a dozen life sized great white, Ice sharks, the sharks can wait in the waters to ambush incoming enemy, or they can be launched at the Target with great force and speed, from all horizontal sides, and two from below if the target is on water.

Ko Aisu Kabe No Jutsu (Great Ice Wall Technique)
Ko Aisu Kabe No Jutsu is a ninjutsu technique utilizing the Ice Element. The user will create a large ice wall, if the jutsu is used with much more Chakra the wall can become as large as two of the normal walls made by this jutsu, but it takes almost double the chakra.
 

r a i n- C R U S H E D

Magnetic Werewolf


r a i n- C R U S H E D

Magnetic Werewolf

PostPosted: Fri Oct 05, 2012 9:55 pm
Genjutsu
Mist Village's Illusionary Techniques

__________

Academy Student

Kanraku Kibun (Sinking Feeling)
Description: This makes the mind of the person getting hit think that he or she is stuck in the middle of the sea and is starting to sink and despite their force they continue to do so. The person hit feels rather exhausted afterwards.

Kani Hokou (Crab Walk)
Description: A fairly simple jutsu but can ruin many strategies, this switches how the brain works on moving and causes those hit by the genjutsu to walk around like a crab.

Bakuretsu Kunai (Exploding Kunai)
Description: Whenever the target touches a weapon it seemingly explodes. Even if it’s there own.

Doro Bunshin no Jutsu (Mud Clone Skill)
Description: This jutsu creates the illusion of bunshins that try to reassemble themselves after being hit. They are, however, complete illusions incapable of any real action, and are often used to tire down the unsuspecting opponent.


Genin

Suirou no Jutsu (Water Prison Technique) - Illusionary Version
Description: A move used to trap the victim inside a prison of water; it is very difficult to escape. This Genjutsu variation of the original is for lower-level shinobi. The user performs the hand seals and places his hand near the opponent. If the hands are seen, the Genjutsu proceeds, and a hollow ball of chakra forms around the target. By seeing the hand, the target believes that he is in the Water Prison, and cannot move their body, and the hollow ball creates an image of water around the victim.

Atsubottai Mizu no Jutsu (Heavy Water Technique)
Description: Their weight under water makes if feel like they are 7 times their own weight. Thus they feel like they can't swim.

Aranu Atsubottai Kyouatsu no Jutsu (False Heavy Pressure Technique)
Description: Using it one can apply a constant heavy pressure from just a touch. Like the thumb that stopped the human tank Shinobi.


Chuunin

Tsuiraku Nami no Jutsu (Crashing Wave Technique)
Description:
The shinobi, confident of his "skills", makes a short row of hand seals and raises his hands up, calling a large wave of water from behind them. It is then possible to use a Suiton Ninjutsu which is hidden within the "wave" that hits the target as if the wave itself can hit them. When the "wave" does look like it's about to hit, the illusion breaks, giving the shinobi a limited amount of time to get through with it. This jutsu is not complex, and a Ninjutsu capable of such a task wouldn't be a problem either. The objective of this Genjutsu is to let shinobi perform a Suiton Ninjutsu with a heightened rate of success. (Note: It is up to the shinobi to convince the target that the Genjutsu performed is possible.)

Tsukaeru no Jutsu (Choke Technique)
Description:
Another low level technique, one that makes it feel like the target is choking on something.

Chikan no Jutsu (Displacement Technique)
Description:
A skill where what the target sees is not where there user really is. The displaced image of the user is a few feet away from their real body leaving the user totally invisible where he truly is.

Suishi Hitokiri (Drowning Assassination)
Prerequisites:
Suirou no Jutsu - Illusionary Version
Description: The user puts his other arm into the prison. At that moment, the target will then believe that he is indeed drowning, and will feel as if water is in his throat and begin to suffocate. If the user of the Genjutsu is interrupted by either a jutsu or just attention altogether, the illusion breaks.

Awa no Jutsu (Bubble Technique)
Description:
Traps the target in a bubble, every time they breath, they believe that they use up some of oxygen, after a few minutes, the air is completely gone and they feel extremely light headed.

Mizu Taremaku (Illusionary - Water Curtain)
Description:
A curtain of water from a nearby water source (either body of water, rain or mist) surrounds the attacker and the opponent making the latter believe he is trapped. The water starts rushing down, and this makes the opponent believe that if he rushes out, the water pressure will break his bones.

Kioku Fukikesu (Memory Wipe)
Description:
A spying genjutsu that makes the target forget whatever they saw recently. This may only be used twice on a target and then they become immune to its effects.

Kiridoku (Poisoned Mist)
Description:
The jutsu uses chakra to form mist around the opponent. The opponent then is made to believe that the mist is poisonous. This time around there is the scent of Kodoku – a poisonous substance. This would buy the attacker time to attack and or escape.


Jounin

Teppoumizu no Jutsu (Flash Flood Technique)
Description:
Makes the target think a flash flood is sweeping through the area.

Suishibari no Jutsu (Water Bind Technique)
Description:
A Genjutsu technique where the user appears to turn into water before their opponent's eyes, and then induces the idea that they have been caught and bound by a large stream of water from the ground that swirls around them, which the shinobi then emerges from for a swift kill. A variation of the Kishibari.

Kachuu no Jutsu (Maelstrom Technique)
Description:
The ground under the user turns into vortex that appears to suck anything down deep into the ground through the user of summoning water... Touching the genjutsu water is what causes the target's senses to be completely fooled. Makes them feel like its not smart getting near the target For your ranged shinobis. The size of the vortex gets bigger as the shinobi's power increases.

Hokkyokuyou Shaku (Arctic Ocean Dip)
Prerequisites:
Kanraku Kibun (Sinking Feeling)
Description: This is a more advanced version of Kanraku Kibun. Throwing someone in arctic waters instead of normal ones, hypothermia is possible due to how much the mind is tricked during the middle of the jutsu. Even feeling frostbitten, but once the jutsu is done, the person feels extremely cold and exhausted slowing down their movement. Weaker people may fall unconscious.

Mizu Gyakuryuu no Jutsu (Water Reverse Flow Technique)
Description:
The target suddenly feels like a water is finish up their lungs. Every time they exhale water flows out giving them only small gasping breahs of air. A torture teachnique. They fill like they're drowning and sputtering water out every few seconds when its really a genjutsu.

Museigen Enkai (Limitless Ocean)
Description:
This drops a person in the middle of an ocean. And leaves them feeling stranded entirely alone. There are no terrors in this ocean though, except for the fact that you see nothing but water for miles around.

Pirania Sesshoku (Piranha Food)
Description:
This genjutsu starts with the ground shaking under your feet. Then all of a sudden you start seeing small fish jump at you. They are very dangerous piranha's once you fall you see yourself in a pool of murky water surrounded by them. They start to eat away at you and when you think you are dead you awaken and the genjutsu stops.

Ika Sukuizu (Squid Squeeze)
Description:
The ground starts to shake where all of a sudden four tentacles come out and start to squeeze you. The ninja hit will feel all of the blood rush to his head from the force and his body cracking like a wood chip. When they are about to he ripped apart the jutsu ends leaving them in a heap of pain.


Kage/Sannin

Gufuu Fuuun (Typhoon Winds and Clouds)
Description:
This one is centered on a small area; about 15 feet and all ninja caught in that small field are all of a sudden attacked by an F-5 typhoon. It now sends them looping madly trying to survive with all of their power and dealing with the power of the typhoon. Ending it all with a tidal wave crushing them to the ground and it ends there.

Hajikikaesu (Repel)
Description:
Anyone under the effect of this technique suddenly can no longer walk on water or walls. Why? Because the genjutsu tricks them into using too much chakra.

Fukuzai Senjou no Jutsu (Hidden Battlefield Technique)
Description:
Warps the target's senses. All of them, after they move around enough they come upon a battle zone. Bodies everywhere. The great thing is that the user can be any one of those bodies. And the user can make some of the bodies come to life that act just like the mud clone technique. They seem more real. When you hit them, you can feel them being hit and they just fall apart.

Shishigotai Tokasu (Body Melt)
Description:
A technique that causes the target the start watching their body turn into water and melt away.

Fukai Oshi (Deep Pressure)
Description:
This multilayered genjutsu takes complete concentration to do and has the ability to end a ninja's career if it is not broken quick enough. If it goes too far the effects become too severe on the mind and body. There are three stages.
Stage 1: Water sinks in through your pores and starts to pop your joints and bones. The body also starts to feel pressure.
Stage 2: The bodies fluids start to get disordered and the organs start to move around.
Stage 3: Your body either implodes or explodes and then the genjutsu ends.
If this is kai'ed before stage two any permanent damage is avoided. If during the second stage the ninja will need to take some time off. If beyond that there will be brain damage that may not be repaired unless it is done by high level medical jutsu.
 
PostPosted: Fri Oct 05, 2012 10:12 pm
Taijutsu
Mist Village's Hand to Hand Styles

_________________


Mist Stance Style
User Image

History: Members of the hidden mist village lives in a constant fog and must pay attention to make sure they don't run into thing some shinobi have made this precaution into a fighting style to by using chakra to boost reflexes far past those of normal people.

Purpose: To use quick Movements to avoid damage this requires the user to practice in heavy mist against another person so when in a normal fight reflexes are far better.

--------------------------------------------------------

Stage One: Close Call


Requirements:None
Details:This stage is for Academy students who have had some experience with combat and this stage takes nearly 3 posts to learn the user must learn in a misty area.

Reflexes: Small boosts can predict an opponents move a fraction of a second faster than a normal ninja.

Chakra Boosts: The user must use chakra to boost the bodies movement so they can keep up but at this stage the user has close to barley any or no chakra control advantages.

Special Moves:
None

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Stage two: Keeping Pace


Requirements: Gennin level
Details: At this stage the user must have practiced maybe a full day to fully understand the stage but in posts it would be about 7.

Reflexes: Now the user can predict an opponents moves almost a full second faster than a normal person.

Chakra Boost: This stage the user may focus their chakra to the front or back of their foot to boost speed to help their legs keep up with dodging and movement.

Special Moves:

Flash Forward:
This is the basic attack move for the fighting style by focusing chakra to the users feet they may charge forward with more speed and confuse an enemy with the burst of speed.

Center Shift:
This is the basic defense and is used by the most esteemed fighters by shifting their center of gravity to make direct hits ineffective, the way this differs if the user shifts their body by releasing chakra from their hands or feet and can be done in mid air. A this low level the user may reduce damage by only a small bit by pushing away from the attacks and absorbing 5% of total physical damage

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Stage three: Kick Starting


Requirements: Gennin
Details: The users main focus must be taijutsu for the user to learn this stage at gennin the user must have spent 12 post practicing in heavy mist against an opponent this is mostly done by making clones

Reflexes:
At this stage the user Reflexes really don't change all that much but their muscles are beginning to memorize the movement that users makes making punches more balanced and effective.


Chakra Boost:
The user may now emit more chakra making their body a small bit faster, and even able to force chakra out their knuckles making punches able to badly damage a 1 ft solid piece of wood and with human contact could leave bad bruises.

Special Moves:


Jump Start: This is the basic move for making sure the user get to higher ground and can even bounce more smoothly away from damage, this is done by pushing chakra out the sole of the foot and causing the illusion that they have lost a full 50 pounds without that weight the user may jump and good 7 feet straight up and makes getting out of tough situations much easier.

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Stage four: Moving Forward


Requirements: Chunnin
Details: The user must be very careful reaching this stage because they must practice for weeks or 16 posts to complete the stage but this stage is a huge step up from the lower levels and can mean the difference between life and death.

Reflexes:
A huge difference can be felt the user can predict 1/5 as well as sharingan and can even force the users muscle to react quicker by 2 seconds!


Chakra Boost:
The users chakra control is most impressive the user may fire a small release of chakra that can send a target of 100 pounds 5 feet and can shatter a solid wood block as for damage if hit on an arm directly it can cause the bone in the arm to splinter.

Special Moves:


Second Strike:
This is a very useful fighting move where the user can release chakra from the center of his fist and cause it to make a force equal to that of a full contact punch after the user makes contact the user releases chakra and if a target blocks the first strike will feel a powerful force blast against them works within 6 inches of the user fist.

Kai Resistance:
This is a jutsu that when used and will leave the user weak the next post, the user gathers chakra within half a second and releases it form his arms or legs if a target is near them it can cause them to be knocked back this technique is similar to the hyugas rotation but can only be emitted though the users arms and legs.

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Stage Five: Getting ahead


Requirements: Chunin
Details: After the user reaches this point they must have practiced 25 posts in mist fighting many clones of opponents this is very close to the users ultimate ability.

Reflexes:
This stage is a huge step up the user can predict 2/5th as well as sharingan and muscle reaction is instant and gains .10 seconds ahead making fights with other taijutsu users a breeze.


Chakra Boost:
The user can force chakra through out ever limb and this helps their body keep up with their mind making predictions about the enemy easy to counter punches can also can dent steel and shatter tree trunks within a few seconds as for human contact they may break bones easily and now getting hit physically by another taijutsus normal punches does almost nothing users at this stage compare normal punches to bug bites.

Special Moves:


Bird Watching:
This is the ultimate high for jumping techniques the user may jump 25 feet into the air and can bounce extremely fast away from damage making hitting the user a difficult task.

Reject: This a shield made of pure force by releasing chakra from the body they may reject many attacks but by doing so making the user weaker depending on how strong the attack is this is a sort of chakra armor that the user coats 3 inchs above their skin and when something makes contact all chakra in the armor is released in that one spot.

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Stage 6: Final Stretch


Requirements: Jounin
Details: This stage is not required to reach the max stage and takes a month of 30 post to learn but makes learning the final stage easy, this stage is optional but it prepares the user for greater feats.

Reflexes:
Reflexes are not much improved form last stage the real change i now the users stamina is better making it easier to fight at max for much longer.

Chakra Boost:
No real changes the user may now make hand signs much quicker.

Special Moves:


Fast Learner:
Learning Taijutsus of any kind is easier any taijutsus that the users learns posts will be cut in half.

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Stage 7: Breaking Free


Requirements: Sannin, Fighting a jounin+ ranked shinobi in mist for 10 posts, or 5 if last stage was learned.
Details: The final Stage is forbidden the scroll for the final stage is hidden within the mist village takes 40 posts of normal training and 10 posts of real fighting with an opponent, totaling in 50 posts but if stage 6 is learned makes this stage much easier to learn.

Reflexes:
Reflex are able to see 3/5's as good as sharingan users, giving them a .25 increase to reaction; with this the body moves even before the target makes a move, muscles and stamina is boosted making this stage less damaging to the user.

Chakra Boost:
the user can force large chakra out their limbs and can cause great force from their entire body, their hands move fast enough to confuse the enemy by making twice as many hand signs in half the time.

Special Moves:


Speeds Vengeance:
This is a powerful punch that the user may launch at a target from 15 yards from his target merely by pointing their knuckles towards a target they may cause a shock wave to be launched at the equal force of a solid punch the attack is completely invisible to normal eyes.

Crater Fist:
The user by this time can launch a punch able to break through a tree trunk with one hit, and could break bones wit ha single finger chakra now is always flowing from the user making the user lose a genin ranked jutsu ever post they are using this style but it cannot be switched out of easily the user must sit still for 2 posts to stop the chakra drain, this special punch can be used at anytime and can not be given any muscle force the user may lay one finger on the ground and can cause it to shatter and can be used to lunch a target 25 yards and will break bones.

Total Reject:
This is very similar to Peins shielding by launching chakra from every part of their body, making a shield that is visible it can send anything within 5 feet around go flying away but unlike Pein this has a great cost by doing this the user cannot move for 2 posts but even with this great defense it is not 100% effective and many jutsus may go through but not many things it may even cause the black flame of the sharingan to shrivel and can send large targets to fly hundreds of feet and may send normal people a couple miles away and can leave them in a coma with many broken bones.



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Akuma Haraise - Devil's Retaliation
Unpredictable.Speed.Destructive.



Style Basis: Speed,On all fours.

Training Methods: Training is usually done in attempts to increase speed, and use instincts.

training Blindly, or without senses both are fine and enable the user to get used to fighting Demonicly.


Movement: unpredictable the higher the stage the harder to see through the stages. due to the level of mastery of the Akuma Haraise that the user has.

Stage One: No Rank Requirements

At stage one the user will crawl around on four's, as it is the basis of the style,Allowing their Darker side to control them, the animal side, they have little self awareness, making it hard to see friend from foe, also they are quite unpredictable but not too unpredictable meaning higher level shinobi can see through it with ease. Offense is the main part of this style, and as such the user will mainly always be attacking, using chakra to give short bursts of speed.

Regular Techniques:
Akuma Sutansu - Devil Stance: The user will stretch, becoming very nimble, most style users will have their nails cut longer, pointed, as though they are talons, they will crawl around on their hands and feet, similar to a beast. Allowing for rapid speeds, and quick attacks.

Special Techniques:
Kuro Tsume - Dark Talon: The user will run on all fours, quickly in a zig zag formation to confuse their opponent, then they will quickly use either their nails, or senbon, to slash their opponents side.

Stage Two: Genin

The user has basic control of the style but of course it seems like the user has no control at all, they still cannot tell friend from foe as they are using their darker instincts those of an animal, they will blindfold themselves, cutting off one sense making the others more powerful, relying on smell, which is becoming a new thing to try now.

Regular Techniques:
Akuma Kamu - Devil Bite: The user will sprint on all fours towards their enemy, throwing kunai as a diversion, they will lunge baring their teeth, as they enemy will try to block, they will sink their teeth deep into them, kicking them in any location in the process to weaken them.

Special Techniques:
Jinsoku Biribiri - Rapid Ripping: The user being blindfolded,will use smell to detect their opponent, with they will release a burst of chakra increasing their speed, with this they will jump into the air, trying to land on their opponent, while citing them rapidly with their senbon, or Fingernails.

Stage Three: Chunin

The user can now tell friend from foe, though they are still oddly angered, as though a lust filled spirit has taken them over, all they want is battle, blood. Now they are using their chakra to their advantage, forcing chakra onto their nodes, they will force them into disability, cutting off taste, and sight (unless the have byakugan, or in my RPC case the Devil or Curse Eye) they will become faster, and have a better sense of smell, allowing one certain enemy to be located more easily.

Regular Techniques:
Akuma Ataru - Devil Strike: The user will release chakra, pushing off, allowing for a quick burst of speed, for the best effect they will be directly next to their opponent, they will rip their body through the air, making a speed bust, and try to shove their hand through their opponent, with enough force they will kill them if hitting a major organ.

Special Techniques:
Akuma Sutansu Ni - Devil Stance Two: The user will begin to pop their limbs, making them more flexible, and even more deadly, they will force chakra onto four nodes, making movement more limble, and more rapid.

Stage Four: Jonin

The user will now be able to strike with enough force to level a small shack, they will begin moving with more speed, not enough to leave an after image, but enough to confuse one, they will be able to user their body more elegantly, with almost flawless agility, making them almost impossible to knock off balance as they are on all four's.

Regular Techniques:
Akuma Mochi - Devil Charge: The user will release a burst of speed, running rapidly digging their nails, or senbon deep into the earth they will use them to lunge out at their enemy, charging at them with their shoulder, with enough force to fracture bone.

Special Techniques:
Kuro Shippuu - Dark Hurricane: The user will jump into the air, releasing a rapid, large burst of chakra they will throw their own body down into a spiral, with enough force to shatter bone, if they strike, it may be enough to kill, but will also damage themselves.

Stage Five: Sanin

This is the final, master stage of Akuma Haraise the user at this point will only have hearing, and smell (unless the have byakugan, or in my RPC case the Devil or Curse Eye) their body will move faster enough to leave a small after image, lasting a fraction of a second, they will be moving so powerfully they could demolish a house with ease, though their muscles will be tearing, and if used for more then twenty minuets (twenty posts), they will experience severe exhausted, and are most likely going to rip several tendons, and muscles.

Regular Techniques:
Shi Sutansu - Death Stance: The user will activate all the nodes in their arms, and legs, making speed rapid, and hard to follow, while at the same time increasing force. Tendons, and muscle have been subject to rip if used to long.

Special Techniques:
Shi Saikuru - Death Cycle: the user will run, and release a burst of speed, running raoidly digging their nails, or senbon deep into the earth they will use them to lunge out at their enemy, they will spin their own body, so rapidly wind will flow around it making them into a moving tornado if hit it will slash up their opponants skin.

Akuma Hasami - Devil Scissors: The user will run ast their enemy, while crossing their arms into an ex, with their nails, or senbon flat out, the will launch themselves into the air spinning, with enough speed and force the essentially become a drill, allowing for movement underground, being able to shoot up from underneath their opponant and attack.

Forbidden Technique
Akuma Jisatsu - Devil's Suicide: The user will release all of the nodes in their arms and legs, and release all restraints on their own body, this will kill them, this is their last attempt move, they will seal themseves with explosive, and ice tags, making them a deadly bomb, the will force all remaining chakra in their body to force them out at unhuman speeds, making them almost impossible to follow (Sharingan, Sandetsu) using their nails, or senbon the will latch onto their enemy, and use the tags to blow themselves, and their enemy into oblivion.
 

r a i n- C R U S H E D

Magnetic Werewolf


r a i n- C R U S H E D

Magnetic Werewolf

PostPosted: Fri Oct 05, 2012 10:25 pm
Bukijutsu
Mist Village's Weapon Styles

________________




The Infinite One Sword Style (Mugen Ittōryū)
Advanced Taijutsu of the Hidden Mist and Hidden Leaf


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http://www.youtube.com/watch?v=xocYeywG2cg

The Infinite One Sword style was created as a way to improve the relationship between the Hidden Leaf and the Hidden Mist villages. It was a joint attempt made by the Hokage Likkys Hatake, the Mizukage Zane Hajime, the Anbu Captain Tares Damascus, and the Pride of the Mist Luo Ushio. The sword style is a fusion of Leaf’s Lotus Taijutsu and training, Gentle Fist style, Mist’s Sword style, and the creation of Swords. Rather than relying on a single good quality blade the practitioner makes use of hundreds of katana scattered around the battlefield. The practioner does not care about the quality of the blades he uses, and uses a variety of moves making use of a single blade, or even multiple blades at the same time. Because of his reliance on hundreds of blades scattered around the battlefield the practitioner almost always has a blade, or multiple blades handy for use. He uses his swords for various purposes beyond normal melee attacking, including use as projectiles, paths to walk on, pins to hinder his opponent's movements, and also use for making multiple simultaneous attacks on an enemy or even several enemies. As a means to promote further relations between Mist and Leaf, the practioners must be trained at both Kirigakure and Konohagakure. Note that only a creator of this style can teach the final stage.

Stage 1: The Body Training
Academy

+1/+0

In the first stage of the style, the practioner does nothing but train his body by wearing weighted armlets and leg weights. The user trains by simply moving constantly and training sessions look almost like boxing matches, with the user having to constantly move around and dodge the trainer. It is believed that teaching one how to survive is the first order of business.

Stage 2: The Movement Training
Genin

+1/+0

After the basic body building is complete, the user then begins training technique. The user is taught how to keep momentum up, and how to move one move into another. This allows for stronger blows and more fluid movements. The user also learns how to constantly circle an opponent, keeping him on guard constantly. This is essential to using the infinite sword by moving constantly

Stage 3: The Sword Training
Genin

+1/+1

After all the hand to hand taijutsu training is completed, the practitioner is finally given a sword. Any sword will do. In this stage, the practitioner is trained in the art of the sword. By the end of the training, the practitioner feels bit more ease, capable of inflicting more damage and implementing more speed and strength. However, the user isn't at a level yet where he is extremely dangerous to anyone except a lower level taijutsu user or a genin without taijutsu training.

Stage 4: The Double Sword style
Chuunin

+1/+1

At this stage, the practitioner is taught how to use swords in methods never even thought of. The practioner is trained in many different forms:
Form 1: Balance…the practitioner is asked to stand and balance on the hilt of the blade on one foot while the blade has been stuck to the ground.
Form 2: Accuracy…the practitioner is trained on throwing a katana at an enemy. Usually a katana is not used as throwing weapons, but this is an essential part of the training. The practioner must have perfect accuracy by throwing the weapon at a bull’s-eye from 30 yards away.
Form 3: Dual wielding…the final form at this stage is the ability to wield two swords at once. This is only a small milestone in the sword style, but it is a step that needs to be taken.

Special Techniques:

Double Sword Technique
Description: With intensive training, the user of the style can learn to wield two blades instead of just one. This can only be done with katana or smaller weapons. When using two blades, the effectiveness of the user can double or even triple under the right circumstances

Double Shimmering Path:
Description: The practitioner throws two swords at once at high speeds at the opponent

Stage 5: The Summoning
Chuunin

+2/+1

At this stage, the user must seek out a Blacksmith to create hundreds of swords for him to use and seal them in a scroll. The user is taught the summoning weapons technique in order to summon the swords unto the battlefield. After this is done, the practioner is now taught how to use several swords at once. Using Mist Sword style, the practioner can wield two swords in hand at once, and grab several of them to use as projectiles. Using Leaf Taijutsu, the practioner can grab swords with their toes and use their feet to wield blades as well.

Special Techniques:

Tobidōgu (Flying Tools):
Description: This jutsu allows the practioner to store their swords in a summoning scroll and summon them whenever they want. The practioner is taught how to summon hundreds of blades and make them rein upon the battlefield. If the opponent is not careful enough, he can be skewered to pieces from the initial summoning.

Three Shimmering Paths:
Description: Using it, the practioner grabs onto three of his swords and throws them onto the ground creating a path. Then running along these swords the swordsman grabs onto a fourth one and uses it to directly attack the opponent at high speeds, using the hilt of each sword to push himself for more momentum

Stage 6: The Skewering
Jounin
+2/+1

At this stage the swordfighter is taught in the Hyuga’s gentle fist style. But not in the way one would think. The practioner is taught how to implement the blade with the techniques of the Leaf’s Hyuga clan and how to implement the several dozen swords into one giant attack.

Special Techniques

Addition Blows (1-12)
Description: The practioner moves at high speeds to attack his enemy. After each hit he will let go of his sword to quickly use another to let him attack from different angles while his enemy is stunned from his previous blow. This leaves his enemy covered with twelve swords

Sword Fang:
Description: Practitioner begins by hitting three swords standing parallel to each other. They are hit near the end, causing all three of them to slash upwards, in the manner of a "fang".

Vertical Line:
Description: Following his Sword Fang; all three swords momentarily hover in the air, where Mifune will then proceed to use the current sword in his hand to sequentially hit each, thereby launching each of them directly at the enemy.

Stage 7: The Massacre
Jonin

+2/+1

By this time, the user has practically neared perfection. His blows are perfectly straight and powerful, the user knows where and how to hit his opponent's body to inflict as much damage as possible. Using wide, sweeping strike the user is kept spinning and moving, almost like a top while fighting. The movements are so fluid that, even with making such wide strikes they still often hit. The weapons are more than extensions of the body now. The blades are the body. The pure grace and skill within the user is so high that it can only be described as awe-inspiring. By this stage…the user can effectively wield one hundred blades simultaneously by moving at such high speeds that they can easily strike, drop the sword, pick another and strike again. To master this style, is to be called a demon.

Special Techniques:

Multiplication Twenty Four Blows
Description: The practitioner will follow his Addition Blows with this attack. He strikes the swords that he left around his enemy from his Addition Blows which ends up cutting his enemy with the twelve swords all over again.

Stage Eight: Hells Ascension
Sanin

+2/+2
At this stage, the sword master is said to have been granted his mastery over the sword from Susano-o himself. The shinobi's mastery over the countless katana he wields is incomparable to any other style around. A master of this stage has the capability of literally destroying an army on his own without so much as a scratch. When he moves, it is as if you were watching the wind dance listlessly. His movements are also quick and effective, not one strike made simply to maim. It is in this stage that the sword wielder has caused such a connection with the blades he fights with, that he has the capability of calling one to him from 100 yards away. Incorporated into this stage are the flips, tricks, and twirls which make him not only hard to hit, but hard to see. The swordsman is said to have invisible hands, capable of making it seem as if one were fighting ten katana wielding shinobi at once. It would take at least three jounin to effectively stand a chance against one of this rank. He is no longer referred to as simply a demon, his blades said to be forged in the flames of hell.

Special Techniques:

Arashi Terekineshisu(Blade Telekinesis) Kage/Sannin Rank:
Description: As the blades are summoned into the battle ground, as long as the swordsman so much as touches one of them, it is instantly infused with a chakra mark. This mark, allows the swordsman to literally extend his hands and "call" a blade to each one, from 100 yards away.

Arashi Kyuuten(Heaven's Blade) Kage/Sannin Rank:
Description: Burning his chakra into the blades on the battlefield, the swordsman can literally cause one hundred blades to hover and shoot towards an opponent, either all at once, or one at a time for five posts. In a limited fashion, the swordsman can control up to ten blades effectively in close combat, as if they were extensions of his actions and will. The latter of these two actions can only be done for five posts at a time, and a period of three posts afterwards must pass before it can be done again.
 
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