Modifiers
Modifiers can give you the edge in a game of Quidditch and can be used to your advantage!
How it works is simple. You roll the dice in your post and add (or sometimes subtract) the modifiers. First, let us determine the modifiers you qualify for.
Experience playing Quidditch:
1-2 years = +1
3-4 years = +2
5-6 years = +3
Training:
(In order to add these as modifiers, you must have completed the course)
Advanced Flying I = +1
Advanced Flying II = +2
1-2 years = +1
3-4 years = +2
5-6 years = +3
Training:
(In order to add these as modifiers, you must have completed the course)
Advanced Flying I = +1
Advanced Flying II = +2
The ones above are very basic for everyone. The next section is a choice on your part, as the player. It is what makes every player just a tad different. You may choose any 3 special skills. Any with more than that number will be automatically disqualified and would be required to edit their form accordingly.
Special Skills:
(Note: All of the skills listed here get a +2 to rolls, unless otherwise stated)
Sharp Eyes - used to help seekers spot the snitch
Natural Flyer - could be a bonus to flying-related rolls
Good Arm - used to shoot the quaffle
Mean Swing - used in an attempt to hit a bludger
Deft Dodger - used to try and avoid bludgers
Great Catch - used to catch the quaffle/snitch
Dang Healthy - adds an additional life to a player
Hold the Line - used to block the shot of a chaser to score
Swift Swipe - used to steal the quaffle from an opponent
(Note: All of the skills listed here get a +2 to rolls, unless otherwise stated)
Sharp Eyes - used to help seekers spot the snitch
Natural Flyer - could be a bonus to flying-related rolls
Good Arm - used to shoot the quaffle
Mean Swing - used in an attempt to hit a bludger
Deft Dodger - used to try and avoid bludgers
Great Catch - used to catch the quaffle/snitch
Dang Healthy - adds an additional life to a player
Hold the Line - used to block the shot of a chaser to score
Swift Swipe - used to steal the quaffle from an opponent
So, now you have your character's roll modifier! Whenever you roll in your post, you will add these in to the original post. Meaning, you won't know what your roll is until after you post your post. You will go in after you post, now knowing your dice roll, and add you modifiers to the roll (e.g. I rolled a 6. Add 1 for two years of flying, add 1 for Advanced Flying I, and add 2 for Good Arm. My final and total roll is 10). Announce the total in the first post and then do a reaction post to the either successful or failed post.
We also mentioned that there were some modifiers that subtracted from your dice roll. The following are the few that do.
Weather Conditions:
Windy, Rain, Snow -1
Thunderstorm, Sleet, Hail -2
For every life lost, add another -1 to all rolls.
When you happen to gain a position on the team, please fill out this form: [x]
Here is the list of those that are playing Quidditch: [x]
If you have any questions, please consult the FAQ section under the Quidditch Rules or the FAQ in the Room of Requirement. If your questions are not answered there, then just ask Diamond_Wales.
Windy, Rain, Snow -1
Thunderstorm, Sleet, Hail -2
For every life lost, add another -1 to all rolls.
When you happen to gain a position on the team, please fill out this form: [x]
Here is the list of those that are playing Quidditch: [x]
If you have any questions, please consult the FAQ section under the Quidditch Rules or the FAQ in the Room of Requirement. If your questions are not answered there, then just ask Diamond_Wales.