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A long-lived guild, filled with memories of a time long-gone. RIP NUR. 

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The Town Taunts Hadou

Hilarious Werewolf

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PostPosted: Mon Jun 30, 2014 12:02 am
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U Z U training grounds
      _________ Let's get down to business...!




            Here is where the shinobi come to train hard and become stronger to protect the homeland and strengthen the military forces of the village. The usual items for training are scattered around the area. The terrain is a marshland, offering great training for water and earth style techniques. An early mastery of the water walking technique is essential for surviving in this environment.

 
PostPosted: Thu Dec 24, 2015 2:31 pm

Akshae Shanka


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The young male stood amazed, he always knew that rain stops, but this was beautiful. Looking around, he was curious as to who all inhabited this large area. He sat down and crossed his legs and began to meditate. It was about that time for his daily meditation methods.


the mountains say.
The mountains say
Imperial. Monk.

Active techniques
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-

Ten No Hoko-Sha Passives

• A God's Example
Any wielder of the Rinnegan may freely summon and manipulate two items. The Guoudama (Truth-seeking Balls), and Nunoboko, a multi-ringed staff, much like that of a buudhist monk. The Rinnegan wielder can manipulate up to six guoudama, and one nunoboko at any point in time. These items are indestructible. Chakra receiver rods may also be freely generated in infinite quantity, to be tied in with a jutsu listed below.

• A God's Demonstration
A renowned skill of the Sage of Six Paths was his ability to transcend space and time to communicate with those who they've established links with. Similarly to Hagoromo's communication, the individuals in question will be pulled into a blank, ethereal world, where they may speak to the user of this skill. Any one user of the Rinnegan may maintain bonds with up to four people at once. However, this skill may not be used within five posts of the user initiating combat. Since this skill is used exclusively outside of combat, the user may have all four individuals at once with no cooldown.

• Indra Innervate Passive - S
When using Indra Innervate, two black spheres of energy will form above the hands. These spheres of energy are composed of the same--yet much weaker in composition--substance as the Guoudama. This energy can be freely created and manipulated by the user, forming structures such as spheres, needles, walls....limited only by the imagination. With A-rank and above power, anything organic is defeated near-effortlessly, with the exception of chakra-amplified organics, such as Mokuton. In other words, if an A-rank version or higher hits your body, you will probably die. Otherwise, it interacts with jutsu similarly to other innervates, just with added flexibility and a highly superior creation speed to most other innervates.

-Ame no gakure
Chuunin- Speed-6 Strength 5
325


Usable bloodline techs

• Bansho Tennin A
The Bansho Tennin is a technique revolving around the idea of attraction. The Rinnegan wielder may aim their hand forward and will then proceed to pull the target towards them. This is a rather quick pull that almost no one can resist. However, it does leave you rather open. While using the Bansho Tennin, you may not move until your target is within a four foot vicinity from where you are standing. Against multiple targets, this can turn fatal, and so it's safest to use against an individual. The Bansho Tennin can only be used on one target at a time, and can only be used once every three posts.
You cannot simply stop this technique by coating your feet with chakra.

• Shinra Tensei A
By aiming your hand forward, you will create a barrier that can block all melee-based attacks, while pushing back ranged jutsu only temporarily, long enough to give you time to react. This pushes jutsu back up to fifteen feet, and knocks away melee strikes completely.

• Chibaku Tensei S
Arguably the most powerful Rinnegan technique to exist. The Chibaku Tensei is a technique where you will release a ball of gravity into the air, similar to a black hole. This ball of gravity will suck everything except you into it, surrounding the tiny object. This tiny force of gravity cannot be destroyed, and you may control what is or isn't pulled into it. It can pull an entire forest into its massive stature and even the land surrounding it. At its full size, it resembles a miniature moon, and if anyone has been sucked into it, they have almost definitely been crushed to death. It can be resisted by means of techniques. Using this technique prevents Shinra Tensei and Bansho Tennin from being used for 5 posts.
It slowly sucks in all of the enemy's attacks for three posts, at which point the gravity effect will run dry and it will have completed its moon-like form. This can be resisted if you have manipulation abilities, but it's only a stall.

• Limbo: Spot Check B - S
A very diverse technique with a very potent uses. This technique allows the user to use a sort of 'gravity cannon'. After the chakra is spent, a sphere of gravity will take shape before them, about the size of a large beach ball. This sphere will then quickly shoot into the air, taking little more than a few seconds to do so. From this sphere, homing blasts of gravity will erupt, aiming to smite the target in a fashion similar to homing. These blasts are cylindrical in shape, and each has one attempt to smash the opponent into the ground before the next strike is fired. The homing strikes last over the span of two posts, starting with ten total charges, increasing with five more charges per rank. The lowest rank charges can break bones easily, but anything above the lowest rank can easily kill. The SS-ranked variant smashes against defenses, requiring only a few of the charges to smash defenses of lower rank. Another SS-rank defense will consume all but two of the charges, potentially taking an unaware opponent by surprise.

Alternatively, the sphere can be kept close to the user's body, dispelling charges of the gravity to repel opponents that get within a ten foot radius of the user. Carries the same amount of charges and strength as noted previously.

The final version of this technique involves storing the sphere's energy in the user's body. When this is achieved, the user may choose to trigger blasts of gravity to be fired from their fists, swings of their weapon, etc. Or, they may consume three charges to generate bursts of gravity-fueled energy from their body, making physical attacks generally useless for the duration.

• Limbo: Border Jail A
A flagship ability of the Rinnegan. For 20 chakra, the user of this skill may create an invisible clone of themselves. This clone may be detected by any chakra sensing ability at a distance, but remains invisible to non-sensory opponents until it enters a certain radius. This clone follows the same rules as the Assassin's stealth system, with a higher-ranked shinobi being able to disguise it from even those with sensory abilities and dojutsu should they be of high enough rank. This clone is unable to use any form of jutsu, but has heightened physical capabilities. A +1/+1 beyond the stats of the original, but absolutely disappears after three posts.

As said before, there is a range rule on these clones. If a clone comes within twenty feet of an opponent, it will begin to come into view, as a near-invisible outline more than anything else. Once it gets within five feet of the opponent, it shall become completely visible, no matter who the opponent is. As the clone is reserved only to punches and kicks, this ensures that it will always be within the view of the opponent. Mainly used as a surprise attack for an opponent wishing to physically overwhelm the Rinnegan user. The clones may withstand one attack of their rank before fading away, making them useful as a one-use shield as well. A total of three clones may exist at any time. Up to twice per fight, the user may switch with one of their clones. This switch costs ten chakra. Two handseals required to make the switch.

• Restraint A - S
After chakra is spent, the Rinnegan user will have a field of chakra surrounded them, with a radius of twenty [fifty] meters. Opponents within this field will feel weakened by the power of gravity pushing down upon them, and will have their base speed lowered by 1 [2]. This field lasts for three posts before chakra must be spent again.

• Blocking Technique Absorption Seal E - S
A peculiar technique, used mainly as a last resort in the event that another defense cannot be procured. Holding out their palms, the user of this technique is able to absorb the chakra of an incoming technique. A barrier of chakra forms around the user while the skill is active, defending them against any secondary elemental natures present in the attack. It will absorb a technique of equal power, but goes on a three post cooldown after one use. Placing a hand on an opponent allows them to steal chakra equal to the power of this skill.

• Demonic Statue Chains B - S
A suppression technique at it's finest. After focusing the required chakra, the user of this technique will launch out purple, ethereal chains at an opponent at rapid speeds. If these chains manage to latch on to an opponent, they will find their movements completely restricted, along with racking pains shooting across their entire body like bolts of lightning. This paralysis can only last for one post with A-rank power, increasing subsequently by one post for each rank increase after. Only the SS-ranked variant is capable of suppressing Bijuu, and it only works for one post.

If the opponent has been impaled with--or is touching one of the user's receiver rods--this technique can indefinitely home in on them, with an even more potent speed than the original. Opponents caught with a rod impaled into them are paralyzed indefinitely. The maximum amount of posts a full-sized bijuu can be suppressed is two.

• Summoning: Gedo Mazo SSS (100 Chakra)
After expending the required chakra, the Rinnegan user may pull forth one of the most powerful summons of all time; Gedo Mazo. This technique summons the entire body of the beast, towering in size over most other boss summons, and nearly equal in size to even a fully-sized Akimichi. This summon has stats of 12 strength and speed, and is fully capable of withstanding two SS-ranked attacks without having to return to it's summoned container. Besides it's obvious physical ability, the Gedo Mazo is capable of summoning the chakra chains mentioned in the previous technique by shooting them from its mouth, making it a potent opponent for large crowds. It can use the SS-ranked variant of the chains once, otherwise all uses are considered S-rank in power.

• Blade of Nunoboko A - S
The legendary blade wielded by Rikudou Sennin, said to have shaped the world. A double helix-shaped blade in the form of what looks like a black strand of DNA. This blade has the ability to straight up disintegrate any chakra of lower rank than the technique, making it an extremely formidable defense as well as offense. The SS-ranked variant creates a gigantic blade, capable of scarring the landscape and overwhelming opponents. The blade can reach up to thirty feet in length, and does not weigh down the user at all. Physical contact with this blade can imitate the effects of Jinton up to six inches around the wound, disintegrating the opponent's flesh in an extremely painful manner. Coating an item--usually a weapon--with the blade will give the blade the abilities of the item it coated.

• Ashura A
Inheriting the 'body' of Rikudou Sennin, this is a special ability bestowed upon those with the white sun on their palm. After focusing chakra to this focal point on their palm, the user of this skill can apply the defensive, healing powers of Ashura in one of a few ways. The user of this skill may immediately restore another RPC in a significant way. Similarly to its witnessed use, it can restore an eye, or even turn a fatal wound into something survivable. If restoring a fatal wound, it may not bring them back to the point of not needing assistance to survive. This means that they're being bought more time; another five posts to seek medical attention, to be exact.

The final use of this is an immediate chakra transfer. The ability to grant +50 chakra to an ally near instantaneously on physical contact. Any body part that's restored returns in its natural form; implants will not be restored. Abusing this for infinite implants will result in your character losing the Rinnegan. This jutsu has a two week RL cooldown upon use.

• Indra Innervate Passive - S
When using Indra Innervate, two black spheres of energy will form above the hands. These spheres of energy are composed of the same--yet much weaker in composition--substance as the Guoudama. This energy can be freely created and manipulated by the user, forming structures such as spheres, needles, walls....limited only by the imagination. With A-rank and above power, anything organic is defeated near-effortlessly, with the exception of chakra-amplified organics, such as Mokuton. In other words, if an A-rank version or higher hits your body, you will probably die. Otherwise, it interacts with jutsu similarly to other innervates, just with added flexibility and a highly superior creation speed to most other innervates.

• Six Red Yang Formation S
An extremely powerful defensive jutsu. After using the chakra receiver rods to mark the points of the defense, the user of this jutsu will expend chakra to create what is arguably one of the most powerful defenses in the shinobi world. A set of crimson walls--connected to the receiving rods similarly to connect-the-dots--rises near-infinitely into the air before closing at the top. the walls are capable of withstanding up to one attack of Bijuudama-esque power before crumbling to the ground. Has a ten post cooldown between uses.

• Arrow of Indra S - SS
The most powerful, directly offensive skill in the Rinnegan's arsenal. After accumulating a ridiculous amount of chakra, the visage of a Perfect Susanoo will take shape around the user. Besides serving as a defense, the hulking mass of chakra cannot be used for anything more than just firing the arrow.

But enough of that. Let's talk about the arrow. A concentration of raw chakra so massive and pure that every bit of its essence reeks of destruction. When they were talking about the Rinnegan user becoming a god of destruction, this is exactly what they were talking about. After drawing back the bow--with the accumulation of chakra around the figure weighing down on opponents so heavily that it would take a strength of at least 10 to power through--the figure releases the string, launching near-absolute death at whatever sits at the point of that arrow. The arrow's chakra concentration is so pure that it can defeat one technique of equal rank and continue on, one rank weaker than it was. Attacks of at least A-rank will destroy the arrow on a secondary impact. The resulting explosion of energy is more than capable of leveling an incredibly large area, around one quarter of a village. The technique takes such a toll on the user that they must leave combat within five posts after using it, or they would simply pass out, fodder to their opponents. Additionally, it has a two-week cooldown between uses.

• Tengai Shinsei SS (75 Chakra)
After channeling an enormous amount of chakra through their body--making them easily detectable to basically anyone with any chakra-sensing ability in the entire subforum--the user of this technique will form the 'tiger' seal, with large, ethereal bodies forming to his sides. These two will form the 'goat', and 'ram' seals. One post after the chakra is spent--meaning after the opponent's response--a meteorite larger than a Hidden Village will descend upon the area, large enough to devastate even a majority of a country if allowed to impact the ground. It takes an additional post to hit the ground after breaking the line of clouds, meaning that impact occurs two posts after the chakra is spent. This gives the enemies ample time to run if they see it coming the first post. The shockwave on it's own is enough to kill, however, so opponents would have to be very fast to avoid the radius. Multiple SS-ranked defenses would be required to defend against the meteorite, let alone stop it. Tengai Shinsei may be used any number of times within a single battle, but once that battle is complete, it may not be used in that subforum for two weeks IRL. This is to give enough time for the village/country to rebuild in case the user is a teamkilling douchebag. When I say 'multiple' defenses, it's in the event of a team fight. Each person must use SS-rank defenses to shield themselves specifically.



 

Valiant Depression

Thirteenth Teenager


Ningishzida

Demonic Gatekeeper

PostPosted: Fri Dec 25, 2015 1:42 am
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.User Image
                                                              Stepping into the large marshland styled training grounds, Nobuyuki allowed his single uncovered eye to shift around the area; taking in the sight of the various Shinobi training within it (NPC's for reasons) before turning to look at the new male who was currently meditating within the area. Blinking slightly at that sight the Uzukage allowed a slight chuckle to escape his lips before striding over to the boy, crouching down quietly before speaking in a quiet tone. "May I ask what you're meditating about young one? It's strange to see someone of your age doing something as peaceful as meditation. Not that I'm complaining about seeing someone of your age being quiet and peaceful, tis' just a strange sight to behold." With that said he fell silent, watching the boy to look for any reaction to his words or his presence in general. Like most Senju before him he exuded a calming charismatic aura, so he highly doubted he'd put the male on edge but he could only watch for now.

                                                              Stats || Passives || Tech's Used || Quotes
                                                              A-rank ll Yamana Dynasty ll Medical Class ll Mokuton/Senju ll Chakra: 250/250 || Sharingan: Active, three tomoe

                                                              Techniques Used:



                                                              Stats
                                                              • Speed: 5
                                                              • Strength: 7

                                                              Passives
                                                              • [BLOODLINE] Mokuton specialization - Genjutsu: You gain 10 additional Genjutsu, and your skill is considered second to only the Genjutsu class.
                                                              • [BLOODLINE] Immense Chakra
                                                              By inheriting the 'body' of the Sage of Six Paths, they also inherited his vitality and survivability. Because of this, their chakra is increased substantially. 40 Points additional chakra.
                                                              • [BLOODLINE] One With the Forest - No Cost
                                                              The user can turn their body into wood and even merge with their wooden creations. They can even turn their body into wood to use as the foundation for casting other Mokuton Jutsu, eliminating the need to use the ground to grown trees.
                                                              • [BLOODLINE] Sharingan Perception
                                                              While the Sharingan is active, the wielder is able to see even the slightest movements made by their targets, making them near impossible to trick with a sleight of hands move; this includes being able to see chakra, even underground.
                                                              • [BLOODLINE] Jutsu Mimicry
                                                              While in battle, the Sharingan can let the wielder mimic a jutsu that was used in the previous post as long as the wielder may use that jutsu for an additional 50% chakra. The user may mimic a jutsu that is not of an element they possess, as long as it is below their rank, for double the chakra cost. Any jutsu mimiced lose 1 rank in power
                                                              • [BLOODLINE] Jutsu Copying
                                                              While observing a jutsu be performed, the Sharingan may copy the chakra patterns used to perform the jutsu, allowing the wielder to gain instant knowledge of how to perform the jutsu. In order to learn the jutsu, it must be a jutsu the user is normally able to perform, meaning only jutsu of their element, clan, or bloodline. Uchiha are able to copy one element outside of the ones they know, but it must be within the five main elements.
                                                              • [BLOODLINE] Genjutsu Identification
                                                              Due to the ability to see one's chakra flow, the wielder of the sharingan may see when one's flow is being disrupted by a genjutsu or tell when they themselves are under one, allowing them to break out of them easier.
                                                              • [BLOODLINE] Medical:
                                                              If sealing is chosen as the first sub element, the medical ninja may learn an additional sub element. Jutsu discount increased by five chakra.
                                                              • [CLASS] CHAKRA CONTROL -- Medical shinobi have exceptional chakra control. For this reason, jutsu that shinobi of this class perform have a (-5) chakra point discount. This does not apply to Academy or Genin-ranked techniques. No technique can be free when using this passive.
                                                              • [CLASS] All Medical Techniques are +1 rank
                                                              • [CLASS] Because of their chakra control, Medical shinobi are highly resistant to the effects of Genjutsu


                                                              Quote:
                                                              [ This is a timeline post. ]


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PostPosted: Fri Dec 25, 2015 1:54 am

timeline

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Grey opened his rippled eyes to reveal a rinnegan. Looking at Nobuyuki, he gave a warm smile. "Oh, i was raised with monks. They told me Meditation is key, relieves stress, and always keeps smiling." He said, standing up, he bowed and introduced himself. "My name is..." For a quick second he had to think, should he say his actual name or his nickname. "Imay." He immediately followed up with. "May i ask your name?" Said the 17 year old. Obviously figuring him out would be difficult since he doesn't act like every teenager now.


the mountains say.
The mountains say
Imperial. Monk.

Active techniques
-

-

Ten No Hoko-Sha Passives

• A God's Example
Any wielder of the Rinnegan may freely summon and manipulate two items. The Guoudama (Truth-seeking Balls), and Nunoboko, a multi-ringed staff, much like that of a buudhist monk. The Rinnegan wielder can manipulate up to six guoudama, and one nunoboko at any point in time. These items are indestructible. Chakra receiver rods may also be freely generated in infinite quantity, to be tied in with a jutsu listed below.

• A God's Demonstration
A renowned skill of the Sage of Six Paths was his ability to transcend space and time to communicate with those who they've established links with. Similarly to Hagoromo's communication, the individuals in question will be pulled into a blank, ethereal world, where they may speak to the user of this skill. Any one user of the Rinnegan may maintain bonds with up to four people at once. However, this skill may not be used within five posts of the user initiating combat. Since this skill is used exclusively outside of combat, the user may have all four individuals at once with no cooldown.

• Indra Innervate Passive - S
When using Indra Innervate, two black spheres of energy will form above the hands. These spheres of energy are composed of the same--yet much weaker in composition--substance as the Guoudama. This energy can be freely created and manipulated by the user, forming structures such as spheres, needles, walls....limited only by the imagination. With A-rank and above power, anything organic is defeated near-effortlessly, with the exception of chakra-amplified organics, such as Mokuton. In other words, if an A-rank version or higher hits your body, you will probably die. Otherwise, it interacts with jutsu similarly to other innervates, just with added flexibility and a highly superior creation speed to most other innervates.

-Ame no gakure
Chuunin- Speed-6 Strength 5
325


Usable bloodline techs

• Bansho Tennin A
The Bansho Tennin is a technique revolving around the idea of attraction. The Rinnegan wielder may aim their hand forward and will then proceed to pull the target towards them. This is a rather quick pull that almost no one can resist. However, it does leave you rather open. While using the Bansho Tennin, you may not move until your target is within a four foot vicinity from where you are standing. Against multiple targets, this can turn fatal, and so it's safest to use against an individual. The Bansho Tennin can only be used on one target at a time, and can only be used once every three posts.
You cannot simply stop this technique by coating your feet with chakra.

• Shinra Tensei A
By aiming your hand forward, you will create a barrier that can block all melee-based attacks, while pushing back ranged jutsu only temporarily, long enough to give you time to react. This pushes jutsu back up to fifteen feet, and knocks away melee strikes completely.

• Chibaku Tensei S
Arguably the most powerful Rinnegan technique to exist. The Chibaku Tensei is a technique where you will release a ball of gravity into the air, similar to a black hole. This ball of gravity will suck everything except you into it, surrounding the tiny object. This tiny force of gravity cannot be destroyed, and you may control what is or isn't pulled into it. It can pull an entire forest into its massive stature and even the land surrounding it. At its full size, it resembles a miniature moon, and if anyone has been sucked into it, they have almost definitely been crushed to death. It can be resisted by means of techniques. Using this technique prevents Shinra Tensei and Bansho Tennin from being used for 5 posts.
It slowly sucks in all of the enemy's attacks for three posts, at which point the gravity effect will run dry and it will have completed its moon-like form. This can be resisted if you have manipulation abilities, but it's only a stall.

• Limbo: Spot Check B - S
A very diverse technique with a very potent uses. This technique allows the user to use a sort of 'gravity cannon'. After the chakra is spent, a sphere of gravity will take shape before them, about the size of a large beach ball. This sphere will then quickly shoot into the air, taking little more than a few seconds to do so. From this sphere, homing blasts of gravity will erupt, aiming to smite the target in a fashion similar to homing. These blasts are cylindrical in shape, and each has one attempt to smash the opponent into the ground before the next strike is fired. The homing strikes last over the span of two posts, starting with ten total charges, increasing with five more charges per rank. The lowest rank charges can break bones easily, but anything above the lowest rank can easily kill. The SS-ranked variant smashes against defenses, requiring only a few of the charges to smash defenses of lower rank. Another SS-rank defense will consume all but two of the charges, potentially taking an unaware opponent by surprise.

Alternatively, the sphere can be kept close to the user's body, dispelling charges of the gravity to repel opponents that get within a ten foot radius of the user. Carries the same amount of charges and strength as noted previously.

The final version of this technique involves storing the sphere's energy in the user's body. When this is achieved, the user may choose to trigger blasts of gravity to be fired from their fists, swings of their weapon, etc. Or, they may consume three charges to generate bursts of gravity-fueled energy from their body, making physical attacks generally useless for the duration.

• Limbo: Border Jail A
A flagship ability of the Rinnegan. For 20 chakra, the user of this skill may create an invisible clone of themselves. This clone may be detected by any chakra sensing ability at a distance, but remains invisible to non-sensory opponents until it enters a certain radius. This clone follows the same rules as the Assassin's stealth system, with a higher-ranked shinobi being able to disguise it from even those with sensory abilities and dojutsu should they be of high enough rank. This clone is unable to use any form of jutsu, but has heightened physical capabilities. A +1/+1 beyond the stats of the original, but absolutely disappears after three posts.

As said before, there is a range rule on these clones. If a clone comes within twenty feet of an opponent, it will begin to come into view, as a near-invisible outline more than anything else. Once it gets within five feet of the opponent, it shall become completely visible, no matter who the opponent is. As the clone is reserved only to punches and kicks, this ensures that it will always be within the view of the opponent. Mainly used as a surprise attack for an opponent wishing to physically overwhelm the Rinnegan user. The clones may withstand one attack of their rank before fading away, making them useful as a one-use shield as well. A total of three clones may exist at any time. Up to twice per fight, the user may switch with one of their clones. This switch costs ten chakra. Two handseals required to make the switch.

• Restraint A - S
After chakra is spent, the Rinnegan user will have a field of chakra surrounded them, with a radius of twenty [fifty] meters. Opponents within this field will feel weakened by the power of gravity pushing down upon them, and will have their base speed lowered by 1 [2]. This field lasts for three posts before chakra must be spent again.

• Blocking Technique Absorption Seal E - S
A peculiar technique, used mainly as a last resort in the event that another defense cannot be procured. Holding out their palms, the user of this technique is able to absorb the chakra of an incoming technique. A barrier of chakra forms around the user while the skill is active, defending them against any secondary elemental natures present in the attack. It will absorb a technique of equal power, but goes on a three post cooldown after one use. Placing a hand on an opponent allows them to steal chakra equal to the power of this skill.

• Demonic Statue Chains B - S
A suppression technique at it's finest. After focusing the required chakra, the user of this technique will launch out purple, ethereal chains at an opponent at rapid speeds. If these chains manage to latch on to an opponent, they will find their movements completely restricted, along with racking pains shooting across their entire body like bolts of lightning. This paralysis can only last for one post with A-rank power, increasing subsequently by one post for each rank increase after. Only the SS-ranked variant is capable of suppressing Bijuu, and it only works for one post.

If the opponent has been impaled with--or is touching one of the user's receiver rods--this technique can indefinitely home in on them, with an even more potent speed than the original. Opponents caught with a rod impaled into them are paralyzed indefinitely. The maximum amount of posts a full-sized bijuu can be suppressed is two.

• Summoning: Gedo Mazo SSS (100 Chakra)
After expending the required chakra, the Rinnegan user may pull forth one of the most powerful summons of all time; Gedo Mazo. This technique summons the entire body of the beast, towering in size over most other boss summons, and nearly equal in size to even a fully-sized Akimichi. This summon has stats of 12 strength and speed, and is fully capable of withstanding two SS-ranked attacks without having to return to it's summoned container. Besides it's obvious physical ability, the Gedo Mazo is capable of summoning the chakra chains mentioned in the previous technique by shooting them from its mouth, making it a potent opponent for large crowds. It can use the SS-ranked variant of the chains once, otherwise all uses are considered S-rank in power.

• Blade of Nunoboko A - S
The legendary blade wielded by Rikudou Sennin, said to have shaped the world. A double helix-shaped blade in the form of what looks like a black strand of DNA. This blade has the ability to straight up disintegrate any chakra of lower rank than the technique, making it an extremely formidable defense as well as offense. The SS-ranked variant creates a gigantic blade, capable of scarring the landscape and overwhelming opponents. The blade can reach up to thirty feet in length, and does not weigh down the user at all. Physical contact with this blade can imitate the effects of Jinton up to six inches around the wound, disintegrating the opponent's flesh in an extremely painful manner. Coating an item--usually a weapon--with the blade will give the blade the abilities of the item it coated.

• Ashura A
Inheriting the 'body' of Rikudou Sennin, this is a special ability bestowed upon those with the white sun on their palm. After focusing chakra to this focal point on their palm, the user of this skill can apply the defensive, healing powers of Ashura in one of a few ways. The user of this skill may immediately restore another RPC in a significant way. Similarly to its witnessed use, it can restore an eye, or even turn a fatal wound into something survivable. If restoring a fatal wound, it may not bring them back to the point of not needing assistance to survive. This means that they're being bought more time; another five posts to seek medical attention, to be exact.

The final use of this is an immediate chakra transfer. The ability to grant +50 chakra to an ally near instantaneously on physical contact. Any body part that's restored returns in its natural form; implants will not be restored. Abusing this for infinite implants will result in your character losing the Rinnegan. This jutsu has a two week RL cooldown upon use.

• Indra Innervate Passive - S
When using Indra Innervate, two black spheres of energy will form above the hands. These spheres of energy are composed of the same--yet much weaker in composition--substance as the Guoudama. This energy can be freely created and manipulated by the user, forming structures such as spheres, needles, walls....limited only by the imagination. With A-rank and above power, anything organic is defeated near-effortlessly, with the exception of chakra-amplified organics, such as Mokuton. In other words, if an A-rank version or higher hits your body, you will probably die. Otherwise, it interacts with jutsu similarly to other innervates, just with added flexibility and a highly superior creation speed to most other innervates.

• Six Red Yang Formation S
An extremely powerful defensive jutsu. After using the chakra receiver rods to mark the points of the defense, the user of this jutsu will expend chakra to create what is arguably one of the most powerful defenses in the shinobi world. A set of crimson walls--connected to the receiving rods similarly to connect-the-dots--rises near-infinitely into the air before closing at the top. the walls are capable of withstanding up to one attack of Bijuudama-esque power before crumbling to the ground. Has a ten post cooldown between uses.

• Arrow of Indra S - SS
The most powerful, directly offensive skill in the Rinnegan's arsenal. After accumulating a ridiculous amount of chakra, the visage of a Perfect Susanoo will take shape around the user. Besides serving as a defense, the hulking mass of chakra cannot be used for anything more than just firing the arrow.

But enough of that. Let's talk about the arrow. A concentration of raw chakra so massive and pure that every bit of its essence reeks of destruction. When they were talking about the Rinnegan user becoming a god of destruction, this is exactly what they were talking about. After drawing back the bow--with the accumulation of chakra around the figure weighing down on opponents so heavily that it would take a strength of at least 10 to power through--the figure releases the string, launching near-absolute death at whatever sits at the point of that arrow. The arrow's chakra concentration is so pure that it can defeat one technique of equal rank and continue on, one rank weaker than it was. Attacks of at least A-rank will destroy the arrow on a secondary impact. The resulting explosion of energy is more than capable of leveling an incredibly large area, around one quarter of a village. The technique takes such a toll on the user that they must leave combat within five posts after using it, or they would simply pass out, fodder to their opponents. Additionally, it has a two-week cooldown between uses.

• Tengai Shinsei SS (75 Chakra)
After channeling an enormous amount of chakra through their body--making them easily detectable to basically anyone with any chakra-sensing ability in the entire subforum--the user of this technique will form the 'tiger' seal, with large, ethereal bodies forming to his sides. These two will form the 'goat', and 'ram' seals. One post after the chakra is spent--meaning after the opponent's response--a meteorite larger than a Hidden Village will descend upon the area, large enough to devastate even a majority of a country if allowed to impact the ground. It takes an additional post to hit the ground after breaking the line of clouds, meaning that impact occurs two posts after the chakra is spent. This gives the enemies ample time to run if they see it coming the first post. The shockwave on it's own is enough to kill, however, so opponents would have to be very fast to avoid the radius. Multiple SS-ranked defenses would be required to defend against the meteorite, let alone stop it. Tengai Shinsei may be used any number of times within a single battle, but once that battle is complete, it may not be used in that subforum for two weeks IRL. This is to give enough time for the village/country to rebuild in case the user is a teamkilling douchebag. When I say 'multiple' defenses, it's in the event of a team fight. Each person must use SS-rank defenses to shield themselves specifically.



 

Valiant Depression

Thirteenth Teenager


xxMomongaxx

Premium Combatant

PostPosted: Fri Dec 25, 2015 10:53 pm
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[timeline]
VanZant approached the training grounds. She had not gone to lunch with her father as she was supposed to but rather left the village and made an interesting discovery. A very interesting discovery that could place her in very hot water if figured out, however she could not leave the matters like they were or war may come. She knew her father loved war and detested it at the same time, but she did not see these people as a threat and they were not needed to go to war with.

Her walking took her to a taijutsu section on the training grounds. Multiple wooden dummies stood outstretched, and she squared up in a very unique stance against them before open palm thrusting at several different ones at variable rates and times, only going half speed to focus more on technique than actual speed, she did this for several hours before ending the finishing strike with a kick to the dummies throat, cutting the clean head off.
[timeline]
 
PostPosted: Sat Dec 26, 2015 5:32 pm
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                                                              Looking at the Rinnegan wielding "monk" of sorts, Nobuyuki couldn't help but blink in surprise. What was with him and getting lucky with the Shinobi that inhabited his village? So far he had two rinnegan users and a Tenseigan user in his daughter, if this boy before him joined he'd have three Rinnegan users. Chuckling to himself the Uzukage listened to the boys small story, resting his hands on his knees as he watched him. When the boy stood up he himself stood up, bowing slightly to be polite back towards him. His heart seemed to stop beating for a second when he heard the males name, before he coughed quietly and breathed.

                                                              It could have just been a coincidence that the boy who was raised by monks had the same name as his son who had been kidnapped hours after he was born, or it could be fate in a way. Reaching up to scratch the back of his head the male spoke towards him with a smile, one hand in his pocket while the other remained behind his head. "Nice to meet you Imay, my name is Nobuyuki Yamana; I'm the Uzukage here in Uzushiogakure. If you don't mind me asking...where did you get your name? I used to know someone with the exact same name as you, in fact I named him myself." Grinning at Imay the old Kage couldn't help but hold some form of hope within himself, hope that maybe just maybe this was his son who he'd searched night and day for when he was kidnapped for years.

                                                              Looking to the right he took notice of VanZant training against some of the wooden posts around her, smashing the wood before laughing to himself. Leave it to his tomboyish daughter to come and beat the s**t out of wooden training targets instead of just asking someone like himself to spar with her so she could work on her forms and gain experience from a real battle.

                                                              Stats || Passives || Tech's Used || Quotes
                                                              A-rank ll Yamana Dynasty ll Medical Class ll Mokuton/Senju ll Chakra: 250/250 || Sharingan: Active, three tomoe

                                                              Techniques Used:



                                                              Stats
                                                              • Speed: 5
                                                              • Strength: 7

                                                              Passives
                                                              • [BLOODLINE] Mokuton specialization - Genjutsu: You gain 10 additional Genjutsu, and your skill is considered second to only the Genjutsu class.
                                                              • [BLOODLINE] Immense Chakra
                                                              By inheriting the 'body' of the Sage of Six Paths, they also inherited his vitality and survivability. Because of this, their chakra is increased substantially. 40 Points additional chakra.
                                                              • [BLOODLINE] One With the Forest - No Cost
                                                              The user can turn their body into wood and even merge with their wooden creations. They can even turn their body into wood to use as the foundation for casting other Mokuton Jutsu, eliminating the need to use the ground to grown trees.
                                                              • [BLOODLINE] Sharingan Perception
                                                              While the Sharingan is active, the wielder is able to see even the slightest movements made by their targets, making them near impossible to trick with a sleight of hands move; this includes being able to see chakra, even underground.
                                                              • [BLOODLINE] Jutsu Mimicry
                                                              While in battle, the Sharingan can let the wielder mimic a jutsu that was used in the previous post as long as the wielder may use that jutsu for an additional 50% chakra. The user may mimic a jutsu that is not of an element they possess, as long as it is below their rank, for double the chakra cost. Any jutsu mimiced lose 1 rank in power
                                                              • [BLOODLINE] Jutsu Copying
                                                              While observing a jutsu be performed, the Sharingan may copy the chakra patterns used to perform the jutsu, allowing the wielder to gain instant knowledge of how to perform the jutsu. In order to learn the jutsu, it must be a jutsu the user is normally able to perform, meaning only jutsu of their element, clan, or bloodline. Uchiha are able to copy one element outside of the ones they know, but it must be within the five main elements.
                                                              • [BLOODLINE] Genjutsu Identification
                                                              Due to the ability to see one's chakra flow, the wielder of the sharingan may see when one's flow is being disrupted by a genjutsu or tell when they themselves are under one, allowing them to break out of them easier.
                                                              • [BLOODLINE] Medical:
                                                              If sealing is chosen as the first sub element, the medical ninja may learn an additional sub element. Jutsu discount increased by five chakra.
                                                              • [CLASS] CHAKRA CONTROL -- Medical shinobi have exceptional chakra control. For this reason, jutsu that shinobi of this class perform have a (-5) chakra point discount. This does not apply to Academy or Genin-ranked techniques. No technique can be free when using this passive.
                                                              • [CLASS] All Medical Techniques are +1 rank
                                                              • [CLASS] Because of their chakra control, Medical shinobi are highly resistant to the effects of Genjutsu


                                                              Quote:
                                                              [ OOC ]


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Ningishzida

Demonic Gatekeeper


Valiant Depression

Thirteenth Teenager

PostPosted: Sat Dec 26, 2015 5:52 pm

GG No ReRoll

Akshae Shanka


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Grey smiled as he was honored to meet the man. "Its an honor to meet you sir." He said showing his respect to the man. The 17 year old wasn't reluctant to tell his story, in fact, he wished he could have help solving his life himself. "Well...I don't remember much before i was 10, i suffer amnesia. But i recall 4 people. 2 men and 2 woman, and i was...one of them took me from the woman...i think it was a female who did that...she had strange eyes. Meanwhile the other two...they were fighting. It would explain much since i don't know my parents, kind of weird how i remember that...but i guess it was so traumatic that its the biggest thing i remember of my past." He looked at the staff and removed what appeared to be a cap and pulled out an item, it was a necklace. "The monks...they told me this is what i arrived at the temple with. Apparently i had forgot about it after my incident but it was given to me when i moved out of the temple. I believe it belonged to someone else....but i don't know who." He said as he put the necklace on. "The fear of losing on the the trip here plagued me so i kept it inside my staff." He said with a slight chuckle. "Really? what happened to him?" He said, it was coincidental to know that someone with his exact name. He noticed the female who brutally destroyed a group of wooden training dummies but then focused back on the man.


the mountains say.
The mountains say
Imperial. Monk.

Active techniques
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Ten No Hoko-Sha Passives

• A God's Example
Any wielder of the Rinnegan may freely summon and manipulate two items. The Guoudama (Truth-seeking Balls), and Nunoboko, a multi-ringed staff, much like that of a buudhist monk. The Rinnegan wielder can manipulate up to six guoudama, and one nunoboko at any point in time. These items are indestructible. Chakra receiver rods may also be freely generated in infinite quantity, to be tied in with a jutsu listed below.

• A God's Demonstration
A renowned skill of the Sage of Six Paths was his ability to transcend space and time to communicate with those who they've established links with. Similarly to Hagoromo's communication, the individuals in question will be pulled into a blank, ethereal world, where they may speak to the user of this skill. Any one user of the Rinnegan may maintain bonds with up to four people at once. However, this skill may not be used within five posts of the user initiating combat. Since this skill is used exclusively outside of combat, the user may have all four individuals at once with no cooldown.

• Indra Innervate Passive - S
When using Indra Innervate, two black spheres of energy will form above the hands. These spheres of energy are composed of the same--yet much weaker in composition--substance as the Guoudama. This energy can be freely created and manipulated by the user, forming structures such as spheres, needles, walls....limited only by the imagination. With A-rank and above power, anything organic is defeated near-effortlessly, with the exception of chakra-amplified organics, such as Mokuton. In other words, if an A-rank version or higher hits your body, you will probably die. Otherwise, it interacts with jutsu similarly to other innervates, just with added flexibility and a highly superior creation speed to most other innervates.

-Ame no gakure
Chuunin- Speed-6 Strength 5
325


Usable bloodline techs

• Bansho Tennin A
The Bansho Tennin is a technique revolving around the idea of attraction. The Rinnegan wielder may aim their hand forward and will then proceed to pull the target towards them. This is a rather quick pull that almost no one can resist. However, it does leave you rather open. While using the Bansho Tennin, you may not move until your target is within a four foot vicinity from where you are standing. Against multiple targets, this can turn fatal, and so it's safest to use against an individual. The Bansho Tennin can only be used on one target at a time, and can only be used once every three posts.
You cannot simply stop this technique by coating your feet with chakra.

• Shinra Tensei A
By aiming your hand forward, you will create a barrier that can block all melee-based attacks, while pushing back ranged jutsu only temporarily, long enough to give you time to react. This pushes jutsu back up to fifteen feet, and knocks away melee strikes completely.

• Chibaku Tensei S
Arguably the most powerful Rinnegan technique to exist. The Chibaku Tensei is a technique where you will release a ball of gravity into the air, similar to a black hole. This ball of gravity will suck everything except you into it, surrounding the tiny object. This tiny force of gravity cannot be destroyed, and you may control what is or isn't pulled into it. It can pull an entire forest into its massive stature and even the land surrounding it. At its full size, it resembles a miniature moon, and if anyone has been sucked into it, they have almost definitely been crushed to death. It can be resisted by means of techniques. Using this technique prevents Shinra Tensei and Bansho Tennin from being used for 5 posts.
It slowly sucks in all of the enemy's attacks for three posts, at which point the gravity effect will run dry and it will have completed its moon-like form. This can be resisted if you have manipulation abilities, but it's only a stall.

• Limbo: Spot Check B - S
A very diverse technique with a very potent uses. This technique allows the user to use a sort of 'gravity cannon'. After the chakra is spent, a sphere of gravity will take shape before them, about the size of a large beach ball. This sphere will then quickly shoot into the air, taking little more than a few seconds to do so. From this sphere, homing blasts of gravity will erupt, aiming to smite the target in a fashion similar to homing. These blasts are cylindrical in shape, and each has one attempt to smash the opponent into the ground before the next strike is fired. The homing strikes last over the span of two posts, starting with ten total charges, increasing with five more charges per rank. The lowest rank charges can break bones easily, but anything above the lowest rank can easily kill. The SS-ranked variant smashes against defenses, requiring only a few of the charges to smash defenses of lower rank. Another SS-rank defense will consume all but two of the charges, potentially taking an unaware opponent by surprise.

Alternatively, the sphere can be kept close to the user's body, dispelling charges of the gravity to repel opponents that get within a ten foot radius of the user. Carries the same amount of charges and strength as noted previously.

The final version of this technique involves storing the sphere's energy in the user's body. When this is achieved, the user may choose to trigger blasts of gravity to be fired from their fists, swings of their weapon, etc. Or, they may consume three charges to generate bursts of gravity-fueled energy from their body, making physical attacks generally useless for the duration.

• Limbo: Border Jail A
A flagship ability of the Rinnegan. For 20 chakra, the user of this skill may create an invisible clone of themselves. This clone may be detected by any chakra sensing ability at a distance, but remains invisible to non-sensory opponents until it enters a certain radius. This clone follows the same rules as the Assassin's stealth system, with a higher-ranked shinobi being able to disguise it from even those with sensory abilities and dojutsu should they be of high enough rank. This clone is unable to use any form of jutsu, but has heightened physical capabilities. A +1/+1 beyond the stats of the original, but absolutely disappears after three posts.

As said before, there is a range rule on these clones. If a clone comes within twenty feet of an opponent, it will begin to come into view, as a near-invisible outline more than anything else. Once it gets within five feet of the opponent, it shall become completely visible, no matter who the opponent is. As the clone is reserved only to punches and kicks, this ensures that it will always be within the view of the opponent. Mainly used as a surprise attack for an opponent wishing to physically overwhelm the Rinnegan user. The clones may withstand one attack of their rank before fading away, making them useful as a one-use shield as well. A total of three clones may exist at any time. Up to twice per fight, the user may switch with one of their clones. This switch costs ten chakra. Two handseals required to make the switch.

• Restraint A - S
After chakra is spent, the Rinnegan user will have a field of chakra surrounded them, with a radius of twenty [fifty] meters. Opponents within this field will feel weakened by the power of gravity pushing down upon them, and will have their base speed lowered by 1 [2]. This field lasts for three posts before chakra must be spent again.

• Blocking Technique Absorption Seal E - S
A peculiar technique, used mainly as a last resort in the event that another defense cannot be procured. Holding out their palms, the user of this technique is able to absorb the chakra of an incoming technique. A barrier of chakra forms around the user while the skill is active, defending them against any secondary elemental natures present in the attack. It will absorb a technique of equal power, but goes on a three post cooldown after one use. Placing a hand on an opponent allows them to steal chakra equal to the power of this skill.

• Demonic Statue Chains B - S
A suppression technique at it's finest. After focusing the required chakra, the user of this technique will launch out purple, ethereal chains at an opponent at rapid speeds. If these chains manage to latch on to an opponent, they will find their movements completely restricted, along with racking pains shooting across their entire body like bolts of lightning. This paralysis can only last for one post with A-rank power, increasing subsequently by one post for each rank increase after. Only the SS-ranked variant is capable of suppressing Bijuu, and it only works for one post.

If the opponent has been impaled with--or is touching one of the user's receiver rods--this technique can indefinitely home in on them, with an even more potent speed than the original. Opponents caught with a rod impaled into them are paralyzed indefinitely. The maximum amount of posts a full-sized bijuu can be suppressed is two.

• Summoning: Gedo Mazo SSS (100 Chakra)
After expending the required chakra, the Rinnegan user may pull forth one of the most powerful summons of all time; Gedo Mazo. This technique summons the entire body of the beast, towering in size over most other boss summons, and nearly equal in size to even a fully-sized Akimichi. This summon has stats of 12 strength and speed, and is fully capable of withstanding two SS-ranked attacks without having to return to it's summoned container. Besides it's obvious physical ability, the Gedo Mazo is capable of summoning the chakra chains mentioned in the previous technique by shooting them from its mouth, making it a potent opponent for large crowds. It can use the SS-ranked variant of the chains once, otherwise all uses are considered S-rank in power.

• Blade of Nunoboko A - S
The legendary blade wielded by Rikudou Sennin, said to have shaped the world. A double helix-shaped blade in the form of what looks like a black strand of DNA. This blade has the ability to straight up disintegrate any chakra of lower rank than the technique, making it an extremely formidable defense as well as offense. The SS-ranked variant creates a gigantic blade, capable of scarring the landscape and overwhelming opponents. The blade can reach up to thirty feet in length, and does not weigh down the user at all. Physical contact with this blade can imitate the effects of Jinton up to six inches around the wound, disintegrating the opponent's flesh in an extremely painful manner. Coating an item--usually a weapon--with the blade will give the blade the abilities of the item it coated.

• Ashura A
Inheriting the 'body' of Rikudou Sennin, this is a special ability bestowed upon those with the white sun on their palm. After focusing chakra to this focal point on their palm, the user of this skill can apply the defensive, healing powers of Ashura in one of a few ways. The user of this skill may immediately restore another RPC in a significant way. Similarly to its witnessed use, it can restore an eye, or even turn a fatal wound into something survivable. If restoring a fatal wound, it may not bring them back to the point of not needing assistance to survive. This means that they're being bought more time; another five posts to seek medical attention, to be exact.

The final use of this is an immediate chakra transfer. The ability to grant +50 chakra to an ally near instantaneously on physical contact. Any body part that's restored returns in its natural form; implants will not be restored. Abusing this for infinite implants will result in your character losing the Rinnegan. This jutsu has a two week RL cooldown upon use.

• Indra Innervate Passive - S
When using Indra Innervate, two black spheres of energy will form above the hands. These spheres of energy are composed of the same--yet much weaker in composition--substance as the Guoudama. This energy can be freely created and manipulated by the user, forming structures such as spheres, needles, walls....limited only by the imagination. With A-rank and above power, anything organic is defeated near-effortlessly, with the exception of chakra-amplified organics, such as Mokuton. In other words, if an A-rank version or higher hits your body, you will probably die. Otherwise, it interacts with jutsu similarly to other innervates, just with added flexibility and a highly superior creation speed to most other innervates.

• Six Red Yang Formation S
An extremely powerful defensive jutsu. After using the chakra receiver rods to mark the points of the defense, the user of this jutsu will expend chakra to create what is arguably one of the most powerful defenses in the shinobi world. A set of crimson walls--connected to the receiving rods similarly to connect-the-dots--rises near-infinitely into the air before closing at the top. the walls are capable of withstanding up to one attack of Bijuudama-esque power before crumbling to the ground. Has a ten post cooldown between uses.

• Arrow of Indra S - SS
The most powerful, directly offensive skill in the Rinnegan's arsenal. After accumulating a ridiculous amount of chakra, the visage of a Perfect Susanoo will take shape around the user. Besides serving as a defense, the hulking mass of chakra cannot be used for anything more than just firing the arrow.

But enough of that. Let's talk about the arrow. A concentration of raw chakra so massive and pure that every bit of its essence reeks of destruction. When they were talking about the Rinnegan user becoming a god of destruction, this is exactly what they were talking about. After drawing back the bow--with the accumulation of chakra around the figure weighing down on opponents so heavily that it would take a strength of at least 10 to power through--the figure releases the string, launching near-absolute death at whatever sits at the point of that arrow. The arrow's chakra concentration is so pure that it can defeat one technique of equal rank and continue on, one rank weaker than it was. Attacks of at least A-rank will destroy the arrow on a secondary impact. The resulting explosion of energy is more than capable of leveling an incredibly large area, around one quarter of a village. The technique takes such a toll on the user that they must leave combat within five posts after using it, or they would simply pass out, fodder to their opponents. Additionally, it has a two-week cooldown between uses.

• Tengai Shinsei SS (75 Chakra)
After channeling an enormous amount of chakra through their body--making them easily detectable to basically anyone with any chakra-sensing ability in the entire subforum--the user of this technique will form the 'tiger' seal, with large, ethereal bodies forming to his sides. These two will form the 'goat', and 'ram' seals. One post after the chakra is spent--meaning after the opponent's response--a meteorite larger than a Hidden Village will descend upon the area, large enough to devastate even a majority of a country if allowed to impact the ground. It takes an additional post to hit the ground after breaking the line of clouds, meaning that impact occurs two posts after the chakra is spent. This gives the enemies ample time to run if they see it coming the first post. The shockwave on it's own is enough to kill, however, so opponents would have to be very fast to avoid the radius. Multiple SS-ranked defenses would be required to defend against the meteorite, let alone stop it. Tengai Shinsei may be used any number of times within a single battle, but once that battle is complete, it may not be used in that subforum for two weeks IRL. This is to give enough time for the village/country to rebuild in case the user is a teamkilling douchebag. When I say 'multiple' defenses, it's in the event of a team fight. Each person must use SS-rank defenses to shield themselves specifically.



 
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Hidden Rock Village - Iwagakure

 
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