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:✄: Custom Weapon Styles

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Somnus Aeternam

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PostPosted: Sun Feb 08, 2015 9:13 pm
A list of custom weapon styles that belong to no particular village. Most of these styles involve learning from a master.  
PostPosted: Sun Feb 08, 2015 9:14 pm
Gaia Name: Kitten Kashensu
RPC Name: Haruko Senju
Rank: Jounin
Village: Konohagakure
Would you like to Donate your Style: Nope - Must learn from RPC


User Image - Blocked by "Display Image" Settings. Click to show.


xxxxxxxxxxPrecise Striking [精密印象的な -- Seimitsuinshō-tekina]
[Thousand Perfect Strikes]



History: Long ago, battles involving weapons steadily became less and less about style and more about brute strength. Shinobi would train to wield massive weapons, bent on inflicting as much damage as they possibly could in a single strike, hoping to overwhelm their opponents in this way. However, there was a group of shinobi who planned to change all that. Training in secret, they focused on speed and precession over raw power. Where their counter parts would wield great swords, they would wield daggers and rapiers. Where their counterparts focused on one massive strike, they would focus on a number of smaller, quicker strikes that struck at weak spots and openings. This quickly became a deadly style, with shinobi flying across the ground at great speed, elegantly filling their foes with holes. But as quickly as the style gained notoriety, it vanished, presumed lost.
Movement Description: High Speed Strikes
Preferred Weapon: Rapier



Stage One: The Fundamentals - Gennin
Stage Description: Before you can ever hope to move with high speed and strike with unmatched accuracy, you must start with the fundamentals. Wielding wooden sticks, trainees will run in circles while trying to stab at a stationary target, aiming for highlighted weak points on its structure. This instills an understanding of what the style is about, praising speed and accuracy over raw power.
Stage Powers: Already you can feel yourself getting faster and more accurate with your strikes. You still have a long way to go before you can even call yourself good, but you are already faster then before, increasing speed by two [2]. (+2 Speed while stage is active)

Heightened Reflexes: Your skills with a rapier and close combat make you dangerous at close range, but also gives you above average reaction time and perception. This is further increased in Stage 5.

Firm Grip: You know that without your weapon, you're useless, and therefore keep a firm grip on it, making you harder to disarm then most.

Stage Training: With a wooden practice saber, you run in circles striking a target dummy as quickly as you can, not focusing on where you are aiming.
Stage Jutsu: N/A



Stage Two: Essence of Accuracy - Chuunin
Stage Description: Speed is great, but it doesn't mean anything if you can't hit the target. This stage of training highlights the importance of not just striking a target hard, but in its weak points. Even the smallest strike can bring down a giant if it is in the right place. However, do not move during this training, as this stage focuses only on increasing the accuracy with which you strike.
Stage Powers: N/A
Stage Training: The shinobi will use the same wooden training sword as before, but this time will strap a weight to one end, and use that as the striking end. They will then repeatedly strike the joints of a training dummy until it becomes second nature.
Stage Jutsu:
Analyze D Rank
The shinobi quickly scans their target, locating weak points in their defense and armor, increasing the likelihood they have to strike that location as well as greatly raising the accuracy of strikes. It also allows them roughly gauge the amount of equipment their opponent has.



Stage Three: Essence of Speed - Chuunin
Stage Description: Where the last stage focused only on imporving accuracy, this stage focuses on increasing speed. The shinobi will focus on running as fast as possible while still maintaining the ability to strike the target.
Stage Powers: The users speed has increased even more, granting an increase of an additional 1 Speed. (3 Speed while this stage is active)
Stage Training: Instead of putting a weight on their weapon, the shinobi will strap weights to their legs and wrists totaling over 150 pounds. They will then attempt to run as fast they can while still striking the target. This lasts until the shinobi is no longer hampered by the additional weight.
Stage Jutsu:
Blink Step C Rank
The shinobi sends a large volume of chakra into their feet and legs, unleashing it all at once, allowing the shinobi to move forward at great speed, almost appearing to teleport forward 10 feet. This does not allow them to go through objects. If anything is within 10 feet of them when they do this, they will slam into at full force (note: this can be used as a high speed tackle if it a person or soft object in front of the shinobi). This can also be used defensively to dodge in any direction.



Stage Four: Essence of Perfection - Jounin
Stage Description: The time has come to combine all the Fundamentals with the increased speed and accuracy learned in the previous stages. The shinobi is now profecient at moving at high speeds while maintaining above human accuracy, making them a deadly foe.
Stage Powers: All bonuses granted by previous stages
Stage Training: The shinobi attaches weights to their body once more, this time, totaling 250 pounds of weight, and instead of using a wooden practice sword, the shinobi uses a real blade.
Stage Jutsu:
Feint C Rank
The shinobi purposely lowers part of their defense to entice their opponent to launch an attack against that area. This area however has been lightly layered with chakra to dampen any damage that may be caused.

Riposte C Rank
After successfully parrying an opponents attack (usually after Feint), the shinobi will send chakra to all the muscles in their arm, rapidly extending it in an attempt to strike their opponent before they can recover. (+1 Speed, can extend past cap)



Stage Five: Essence of Grace - Jounin
Stage Description: The training wheels are finally off. The shinobi no longer wears weights while training, and they no longer fight a stationary target, but instead fight another person. This stage focuses on the graceful movements that set this style apart from others. The shinobi will learn to almost float around the battlefield, gracefully sliding through the air, dropping below attacks and through defenses to strike.
Stage Powers: The users preception is increased, allowing them to react quicker then most, but not to the level of the sharingan. This perception comes with intense training and comes almost as second nature.
Stage Training: Train with another person, focusing on avoiding attacks and capitalizing on openings.
Stage Jutsu:



Stage Six: Mastery of Perfection - Sannin
Stage Description: The shinobi has reached the final stage of the style, and is now what can only be described as graceful deadliness. They are a master of dodging, parrying, and counterattacking. They can strike their opponent with little fear of missing their target. Few can hope to battle them in close range, and even fewer can hope to survive.
Stage Powers: The shinobi is now a master of speed, increasing by one final point, granting a 4 point bonus at this stage.
Stage Training: Meditate on everything previously learned and continue to master the fundamentals.
Stage Jutsu:
Flurry of Strikes A Rank
The shinobi launches a vicious assault upon their target, using chakra enhanced reflexs to guide dozens of strikes towards their target in the span of a few seconds, making it almost impossible to block every hit at close range.

Blade Storm A Rank
The shinobi fills their legs with chakra, and charges in a circle around their target, stabbing anything that happens to be within range dozens of times. (+1 Speed)
 

Somnus Aeternam

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