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[OOC] Ranks & Career Paths

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Seaki
Crew

Divine Star

PostPosted: Sun Feb 28, 2016 8:41 pm
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[size=11][b]Rank:[/b] [color=darkgrey][Points from Previous Rank/Total Points to Get Here][/color]
Rank Description
[color=white]=====[/color][color=darkgrey][b]Path:[/b][/color] previous ranks to get to this point.
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* Read how to earn points here
 
PostPosted: Sun Feb 28, 2016 8:45 pm
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Matron [1]: [20/69]
The Matron leads the pride, and is the most skilled healer within the pride. They are not necessarily the oldest healer, but the one that has shown the most aptitude for both leading and healing the pride. They must have good decision-making skills as so to lead the pride to flourish.
=====Path: Apprentice > Assistant > Medic > Nurse > Healer > Head Healer > High Healer > Council Healer > Matron

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Council [6]: [20/49 - may vary]
There are six council members, each coming from a different path. For most ranks, this is the highest you can achieve in the pride. Each of the council is in charge of overseeing their entire faction of the pride. Should their not be on in the seat (or have enough points to claim this seat), then the next highest ranking member will seen as one, though not hold the rank officially.
=====Path: Apprentice > Assistant > Medic > Nurse > Healer > Head Healer > High Healer > Council Healer
=====Path: Apprentice > Seeder > Gardener > Herbologist > Apothecary > Council Herbalist
=====Path: Apprentice > Tinker > Artisan > Master Artisan > Guild Master > Council Artisan
=====Path: Apprentice > Spotter > Hunter/Gatherer > Head Hunter/Gatherer > Hunt Captain > Council Hunter
=====Path: Apprentice > Spotter > Sentry/Guard > Head Guard > Defense Captain > General > Council Defense
=====Path: Apprentice > Spotter > Seeker > Liaison > Liaison Captain > Council Liaison
 

Seaki
Crew

Divine Star


Seaki
Crew

Divine Star

PostPosted: Sun Feb 28, 2016 9:26 pm
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High Healer: [10/29]
A head healer that has proven themselves. This character must be innovative in their ideas and an excellent leader to move themselves and the pride forward. They still answer to the matron, though they are generally thought of to have enough control to work on their own or lead a large team.
=====Path: Apprentice > Assistant > Medic > Nurse > Healer > Head Healer/Medic > High Healer

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Head Healer: [5/19]
A Head Healer has proven themselves as a healer and has advanced enough to lead their own team! They lead a team of up to 10 healers before another head healer is required to manage the healers. Head healers may have to skill to become a High Healer, but may not have the experience required to move up a rank quite yet.
=====Path: Apprentice > Assistant > Medic > Nurse > Healer > Head Healer

Head Medic: [10/19]
The Head Medic controls both the Post Medics and Field Medics. Medics are quick on their feet and must be ready at a moment's notice. The Head Medic even more-so. They must do well under stress. They control a team of up to 15 Medics before a new one is required.
=====Path: Apprentice > Assistant > Medic > Head Medic


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Healer: [5/15]
This is the General, most common rank in the pride. Healers take care of patients as fulkly as they can, working under a supervising Head Healer or higher. While they can work on their own at this point, they still must report to a higher ranking healer once the patient is released from their care.
=====Path: Assistant > Medic* > Nurse** > Healer
=======*Field or Post
=======**Nurse, Midwife, Nanny, Wet Nurse, or Nurturer

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Nurse: [4/9]
Nurses do many of the things a healer would do, just to a lesser degree. Their responsibilities are not as demanding, allowing them more freedoms as opposed to a healer. They’re still expected to know how to help someone in need, at lease until a healer can help them. There are usually 3-10 nurses per healer.
=====Path: Apprentice > Assistant > Medic > Nurse

Midwife: [4/9]
Midwives are in charge of the childbearing population of the pride. Once another becomes pregnant, usually later in the pregnancy, a Midwife is assigned to that member to aid them in their birth, ensuring the new lives and the mother are safe. If an adolescent member becomes pregnant, a midwife stays with them from the first notion of pregnancy until the cubs are weaned to ensure their health.
=====Path: Apprentice > Assistant > Medic > Midwife

Nanny: [4/9]
While not specifically a healer rank, these members of the pride help rear children while the parents are working. They must know the same skills as a nurse, just in case anything happens to either the cubs or anyone around them
=====Path: Apprentice > Assistant > Medic > Nanny

Wet Nurse: [4/9]
There are only ever a few of these in the pride at any given time. Wet Nurses know far more about pre-weaning than anyone, and are often coddled quite a bit. Their job is to provide milk for cubs whose parents cannot produce milk, as well as to care for any orphaned or abandoned babies.
=====Path: Apprentice > Assistant > Medic > Wet Nurse

Nurturer: [4/9]
Nurturers come in right after the Midwife or Wet Nurse in care. They are similar to Nannies in the effect that they care for the children of the pride members. However, they focus more on child-hood illnesses. They’re not their to rear the cub, only see if they are developing correctly - similar to a pediatrician.
=====Path: Apprentice > Assistant > Medic > Nurturer


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Field Medic: [3/5]
Field Medics are special, as they are a lower rank that works almost completely independently. These members go out into the roguelands, patrolling the area beyond the pride. They stay within half a day’s walk back to the pride, and ensure no near-by creatures perish before they reach the pride. They’re trained to stabilize the creature until healers arrive and can transport them to the inside of the pride.
=====Path: Apprentice > Assistant > Post Medic

Post Medic: [3/5]
Post Medics work closely with the Defense sector of the pride. They’re stationed with the patrol, just in case accidents happen, or the guards stumble across an injured creature. Tehy are trained enough to stabilize the injured as another seeks help.
=====Path: Apprentice > Assistant > Post Medic


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Assistant: [2/2]
A new member of a healer path - they are independent enough not to be an apprentice any longer, but they still need close supervision to make sure they are not botching anything. They assist any medic or healer who may need aid in their work, but most often they stick to their mentor, where they learn all their can to advance in rank.
=====Path: Apprentice > Assistant

 
PostPosted: Sun Feb 28, 2016 9:34 pm
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Apothecary: [10/21]
An Apothecary is a highly skilled herbologist that has enough knowledge to make salves and potions. They usually work closely with anyone in the healer rank to replenish their supply. They also aid in teaching those with less experience when needed.
=====Path: Apprentice > Seeder > Gardener > Herbologist > Apothecary


Guild Master: [10/21]
The Guildmaster leads all those below him in terms of Artisans. This member is considered the most skilled Artisan in the pride after the Council Artisan. Their focus is usually crafting and teaching the less-experienced.
=====Path: Apprentice > Tinker > Artisan > Master Artisan > Guild Master

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Herbologist: [5/11]
When a Gardener becomes a Herbologist, they begin to work more specifically with their field of study. Those who study poisonous plants will have a better focus and much more knowledge, etc. At this stage, they can become mentors to those who are below them in rank.
=====Path: Apprentice > Seeder > Gardener > Herbologist


Master Artisan: [5/11]
Artisans that have proven themselves exceptionally experienced and skilled are granted the rank of Master. Their items are more sought after, and they are usually the ones to teach the young or less skilled members of the trade. They work more closely with the Gatherers and Gardeners for materials, distributing it to the lower ranks.
=====Path: Apprentice > Tinker > Artisan > Master Artisan


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Gardener: [4/6]
Gardeners then to the gardens of the pride. While Gardener is a general rank, the jobs can vary from tending to the herbs to caring for the insect life that makes the plants flourish.
=====Path: Apprentice > Seeder > Gardener

Artisan: [4/6]
Artisans are the artists - they both make things aesthetically pleasing as well as function for the pride. Sometimes, they may trade their items to outside prides or send them on Caravans to be traded with other prides.
=====Path: Apprentice > Tinker > Artisan


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Seeder: [2/2]
Seeders are not completely trusted with finding the best places to plant certain herbs, but they are allowed to help dig the trenches and lay the seeds in pre-specified locations.
=====Path: Apprentice > Seeder


Tinker: [2/2]
Tinkers are Artisans that are only just starting out on the path. They’re trusted enough to make small items to sell, but not larger pieces yet.
=====Path: Apprentice -> Tinker


 

Seaki
Crew

Divine Star


Seaki
Crew

Divine Star

PostPosted: Mon Feb 29, 2016 10:55 am
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General: [10/31]
Generals are mostly for serious threats, but it’s always good to have one on standby. The General will take command of all the Defense ranks to protect the pride and ensure the safety of anyone within the lands or any bystanders. Day to Day, they handle the operations of the guards and sentries and aid in training.
=====Path: Apprentice > Spotter > Guard/Sentry > Head Guard/Lead Sentry > General


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Head of Defense: [10/21]
The Head of Defense controls and watches the lower defense ranks. They’re the second-hand to the General, and can take control in the absence of one.
=====Path: Apprentice > Spotter > Guard/Sentry > Head Guard/Lead Sentry


Hunt Captain: [10/21]
The Hunt Captain helps organize the Lead Hunters. They’re in charge of distributing the hunts among the pride members to ensure everyone gets enough to eat.
=====Path: Apprentice > Spotter > Hunter > Lead Hunter > Hunt Captain


Lead Liaison: [10/21]
The Lead Liaison takes command of all the ranks below it. They often coordinate where each is going, if there’s something specific needing to be done. They’re reported to at the end of each outing, just to ensure that everything has gone well. Sometimes they may be asked to handle more difficult situations, like prides who have become hostile or cutting ties.
=====Path: Apprentice > Spotter > Seeker > Liaison > Lead Liaison

Lead Caravanner: [10/21]
The Lead Caravanner takes control of the Caravan. If there is not one in the pride, a regular Carvanner may temporarily be referred to as this rank until their skillset is high enough to reach this point. When approaching prides, the Lead Caravanner will negotiate the dealings of the trade.
=====Path: Apprentice > Gatherer > Caravanner

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Head Guard: [5/11]
The Head Guard organizes the patrol withThey must be sociable enough to ensure no two guard patrols take the same areas of the pride by speaking and organizing with any other head guards.
=====Path: Apprentice > Spotter > Guard > Head Guard


Lead Sentry: [5/11]
The Lead Sentry organizes the patrol with their own team. They must be sociable enough to ensure no two sentry-groups take the same areas of the pride by speaking and organizing with any other lead sentries.
=====Path: Apprentice > Spotter > Sentry > Lead Sentry


Lead Hunter: [5/11]
The Lead Hunter has his own team and takes control of the hunt. They are strategically capable of taking down larger prey with their team. They’re in charge of knowing enough healing skills to aid any members who happen to get injured in a hunt.
=====Path: Apprentice > Spotter > Hunter > Lead Hunter


Liaison: [5/11]
Liaisons are a step-up from Seekers, but are more involved in relations with other prides and packs. They’re often in charge of getting permission for outposts and Caravans to come through their lands.
=====Path: Apprentice > Spotter > Seeker > Liaison

Caravanner: [5/11]
Caravanners leave the pride periodically to seek raw materials for the artisans and new herbs for the gardeners. They go to other prides to trade for finished items outside of the skillset of the current artisans as well.
=====Path: Apprentice > Gatherer > Caravanner

Messenger: [5/11]
A Messenger travels between Outposts and Caravans with news. They bring news of the travels and the lands beyond, and their only purpose is to gather information and distribute it back to other outposts, caravans, or the pride.
=====Path: Apprentice > Gatherer/Seeker > Messenger


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Hunter: [4/6]
Hunters hunt alone or in groups, often depending on how the individual works best. They hunt for the whole pride and for any injured patients and members that cannot hunt for themselves. When threats come to the pride, they often help guard as well.
=====Path: Apprentice > Spotter > Hunter



Gatherer: [4/6]
Gatherers collect a lot of items and often distribute them among the pride. They find herbs and trinkets that they can give to the artisans of the pride. Unlike Caravaners, Gatherers stay within or close to the pride, though gatherers may be asked to come along if the Caravan is too small.
=====Path: Apprentice > Spotter > Gatherer


Seeker: [4/6]
Seekers leave the pride, usually on their own - sometimes with Caravans. Their purpose is to find more members for the pride. They have basic healing knowledge just in case their find anyone injured.
=====Path: Apprentice > Spotter > Seeker


Sentry: [4/6]
Sentries also patrol, either with guards, or separately. Sentries will alert the pride of dangers, injured creatures, or even returning caravans. They're a first alert system for the pride. Occasionally in more dangerous areas, Sentries will also join the Caravans or Outposts.
=====Path: Apprentice > Spotter > Sentry


Guard: [4/6]
Guards patrol the borders of the lands, making sure no threats enter the land. They're the first line of defense against any threats that come by. They also occasionally bring Caravans back into the pride. At least one Guard is required for Caravan and Outposts.
=====Path: Apprentice > Spotter > Guard

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Spotter: [2/2]
Spotters stick very close to a group normally, as they’re still learning the ropes of their job. They’r often with a group of higher ranking members of whatever job they seek to have in the future.
=====Path: Apprentice > Spotter

 
PostPosted: Fri Mar 04, 2016 7:25 pm
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Journeyman: [1/1]
Journeymen are Apprentices who feel they have more to learn in the world outside of the pride. They take their leave and usually return gaining knowledge. Any Knowledge they gain outside of the pride is applied to whatever path they decide upon returning.
=====Path: Youth > Apprentice > Journeyman

Apprentice: [0/0]
Default Rank. Before deciding a path, every young member becomes an apprentice. Here they learn the basics of all of the ranks before deciding upon a path they take in the future.
=====Path: Youth > Apprentice

Youth: [0/0]
Default Rank. Any pup or cub that joins or is born into the pride.
=====Path: Youth > Apprentice
 

Seaki
Crew

Divine Star

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[IC] Nil'nocere Lands

 
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