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Essy ze Ninja Vice Captain
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Posted: Fri Jan 20, 2017 9:58 pm
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Posted: Fri Jan 20, 2017 10:00 pm
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Essy ze Ninja Vice Captain
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Essy ze Ninja Vice Captain
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Posted: Fri Jan 20, 2017 10:01 pm
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xxxRequirements for Miscellaneous Careersxxx
Azkaban
- Must be at least 17 years old. - Positions Open: Head Guard and Guards - Two NEWTs Required: Charms and Defense Against the Dark Arts
Entrepreneur
- Must be at least 17 years old. - OWLs/NEWTs Required: Varies with each career path. - Extra Requirements: Please review the Registry and Requirement for more information on NEWT requirements. ▶ Registry and Requirements ▶ Link to Application
Gringotts
- Must be at least 17 years old. - Positions Open: Manager, Vault Specialist, Money Changer, Guard, Cursebreaker - Manager: Goblin only. Must be of full goblin ancestry with no past convictions of any sort, experience in craftwork and finances encouraged. - Vault Specialist: Goblin only. Must be of full goblin ancestry with no past convictions of any sort. - Money Changer: 1 NEWT Required: Arithmancy (EE or higher, Witch/Wizard) or be a Goblin with no past convictions of any sort. - Guard: 1 NEWT Required: Defense Against the Dark Arts (Witch/Wizard) or be a Goblin with no past convictions of any sort. - Cursebreaker: 7 NEWTS Required: Charms, Defense Against the Dark Arts, Potions, Transfigurations, Arithmancy, Cursebreaking and Study of Ancient Runes. Must have no past convictions.
Magizoologist
- Must be at least 17 years old. - Two NEWT's Required: Herbology and Care of Magical Creatures
Most Extraordinary Society of Potioneers
- Must be at least 17 years old. - Positions: Head of Society of Potioneers and Potioneers - Two NEWT's Required: Herbology and Potions
Professional Quidditch
- Must be under 35 years old to apply. Players must retire when they reach 55 years old. - Positions: Quidditch Players and Referees - Referee: One NEWT Required: Healing. Flying Certificate required. ▶ Link to Application
St. Mungos Hospital
- Must be at least 17 years old. - Positions: Healer, Mediwizard, Welcome Witch, and Hospital Shop - Healer: Six NEWT's Required: Charms, Defense Against the Dark Arts, Herbology, Potions, Transfiguration, and Healing (EE Scores Minimum) - Healer Extra Requirements: Healers begin as an Apprentice and must practice with a Healer for six years before registering as a Healer. - Mediwzard: Three NEWT's Required: Charms, Defense Against the Dark Arts, and Potions (EE Scores Minimum). Must pass OWLs in Healing. - Mediwizard Extra Requirements: Mediwizards must be be able to confidently apparate patients under possibly extreme situations.
Wizarding News
- Must be at least 17 years old. - Positions Open: Head of the Daily Prophet, Head of the Quibbler, Head of Rumours!, Writers, Inquirers and Photographers. - Extra Requirements: Must be a school graduate. Must be able to read and write aptly. - Two NEWTs Required: In any subject.
Wizarding Wireless Network
- Open to all ages (minors will needs parental consent.) - A forum dedicated to the performing arts; including musicians, DJs, radio personalities, actors, or dancers, also includes venues for performances. - Offices and venues for the performing artists should be posted here. - Must read 'Welcome to the Wizarding Wireless Network' - Applications for offices are redirected to the 'Entrepreneur' application. - Applications for venues are redirected to the 'Guide to United Kingdom Shops' ▶ Link to Applications
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Posted: Fri Jan 20, 2017 10:02 pm
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xxxRequirements for the Department of Magical Law Enforcementxxx xxxMinistry of Magic Level 2xxx (( note :: all subdivision heads must be at least 30 years of age ))
Head of Department of Magical Law Enforcement
- Must be at least 35 years old. - Extra Requirements: Must be a graduate from a wizarding school and have been in a leadership role in one of the Divisions of the Department of Magical Law Enforcement with at least 10 years experience.
Auror Office
- Must be at least 17 years old. - Positions: Head Auror, Aurors, and Aurors-in-Training - NEWTs Required: Five; Charms, Defense Against the Dark Arts, Herbology, Potions and Transfigurations (EE Score Minimum) - Extra Requirements: If accepted into auror training, applicants are required to train extensively in advanced magical combat and other elements of practical defence, as well as, presumably, methods of criminal investigation. Then, required to undergo a stringent series of character and aptitude tests to show they react under pressure. Training lasts for three years. It is extremely difficult to fulfill the requirements of Auror training, let alone to pass the training with high marks.
Department of Intoxicating Substances
- Must be at least: 17 years old. - Positions: Head of Department of Intoxicating Substances, and Employees - Extra Requirements: Must be a graduate. You will have to learn how to tell when an underaged witch or wizard is drunk and know how to take them into custody.
Department of Magical Equipment Control
- Must be at least: 17 years old. - Positions: Head of Department of Magical Equipment Control and Employees - NEWTs Required: Two; Charms and Defense Against the Dark Arts.
Hit Wizard Headquarters
- Must be at least: 17 years old. - Positions: Head Hit Wizard and Hit Wizards - NEWTs Required: Five; one of the five must be Defense Against the Dark Arts - Extra Requirements: Once accepted, you are taught defensive charms and counter-curses, and how to restrain criminals without attracting the attention of Muggles. - Extra Info: Hit Wizards start on a salary of seven hundred galleons a month, and are provided with a broomstick and have a bed reserved at St Mungo's Hospital for Magical Maladies and Injuries.
Improper Use of Magic
- Must be at least:17 years old. - Positions: Head of Improper Use of Magic and Employees - NEWTs Required: Two; Charms and Transfiguration
Magical Child Protective Services Offices
- Must be at least 17 years old. - Positions: Head of Child Protective Services, Child Legal Advocate, Social Workers - NEWTs Required: Four; Charms, Defense Against the Dark Arts, Muggle Studies, and Wizard Law
Magical Law Enforcement Patrol Headquarters
- Must be at least 17 years old. - Positions: Patrol Leader and Employees - NEWTs Required: Two; Charms and Defense Against the Dark Arts
Ministry of Magic Witch Watchers
- Must be at least 17 years old. - Positions: Leader of Witch Watcher Special Forces and Witch Watchers - NEWTs Required: Two; Charms and Defense Against the Dark Arts
Misuse of Muggle Artefacts Office
- Must be at least 17 years old. - Positions: Head of Office and Employees - NEWTs Required: Two; Charms and Muggle Studies
Office for the Detection and Confiscation Counterfeit Defensive Spells and Protective Objects
- Must be at least 17 years old. - Positions: Head of Office and Employees - NEWTs Required: Two; Charms and Defense Against the Dark Arts
Offices of Hogwarts School Governors
- Must be at least 17 years old. - Positions: Governor (Only three members of each house can sit upon the board at one time. Twelve members maximum.) - NEWTs Required: Seven; In any subject
Wizengamot Administration Services
- Must be at least 17 years old. - Positions: Head of Wizengamot Administration Services and Employees - Extra Requirements: Must be a graduate. You will be taught the ins and outs about the court, and must learn how to sort paperwork.
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Essy ze Ninja Vice Captain
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Essy ze Ninja Vice Captain
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Posted: Fri Jan 20, 2017 10:03 pm
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Posted: Fri Jan 20, 2017 10:04 pm
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xxxRequirements for the Department for the Regulation and Control of Magical Creatures xxx xxxMinistry of Magic Level 4xxx (( note :: all subdivision heads must be at least 30 years of age ))
Head of Dept. for the Regulation and Control of Magical Creatures
- Must be at least 35 years old. - Extra Requirements: Must be a graduate. Must have been in a leadership role in one of the Divisions of the Dept. for the Regulation and Control of Magical Creatures.
Head of Beast Division
- Must be at least 17 years old. - Extra Requirements: Must be a graduate. Must have been in a leadership role in one of the Sub-Divisions of the Beast Division
Head of Being Division
- Must be at least 17 years old. - Extra Requirements: Must be a graduate. Must have been in a leadership role in one of the Sub-Divisions of the Being Division
Head of Spirit Division
- Must be at least 17 years old. - Extra Requirements: Must be a graduate. Must have been in a leadership role in one of the Sub-Divisions of the Spirit Division
Centaur Liaison Office
- Must be at least: 17 years old. - Positions: Head of Centaur Liaison Office, Employees - NEWT Required: Two; Care of Magical Creatures and History of Magic
Committee for the Disposal of Dangerous Creatures
- Must be at least 17 years old. - Positions: Head of Committee for the Disposal of Dangerous Creatures, Employees - NEWT Required: One; Care of Magical Creatures - Extra Requirements: Must be able to execute magical creatures on order
Dragon Research and Restraint Bureau
- Must be at least 17 years old. - Positions: Head of Dragon Research and Restraint Bureau, Employees - NEWTs Required: Two; Care of Magical Creatures and Defense Against the Dark Arts - Extra Requirements: Applicants are warned that this job is highly dangerous.
Ghoul Task Force
- Must be at least 17 years old. - Positions: Ghoul Task Force Leader, Employees - NEWTs Required: Two; Defense Against the Dark Arts and Ghoul and Ghost Studies
Goblin Liaison Office
- Must be at least 17 years old. - Positions:Head of Goblin Liaison Office, Employees - NEWTs Required: One; History of Magic
Office for House-Elf Relocation
- Must be at least 17 years old. - Positions: Head of Office of House-Elf Relocation, Employees - NEWTs Required: One; Care of Magical Creatures
Office of Misinformation
- Must be at least 17 years old. - Positions: Head of Office of Misinformation, Employees - NEWT Required: Muggle Studies - Extra Requirements: Must be a creative thinker and willing to lie to the Muggle public.
Pest Sub-Division
- Must be at least: 17 years old. - Positions: Head of Pest Sub-Division, Employees - NEWTs Required: Two; Charms and Care of Magical Creatures - Extra Requirements: Applicants are warned that this job can be highly dangerous.
Poltergeist Unit
- Must be at least 17 years old. - Positions: Poltergeist Unit Leader, Employees - NEWTs Required: Three; Charms, Defense Against the Dark Arts, Ghost and Ghoul Studies - Extra Requirements: Applicants are warned that this job can be highly dangerous.
Werewolf Capture Unit
- Must be at least 17 years old. - Positions: Werewolf Capture Unit Leader, Employees - NEWTs Required: Three; Charms, Defense Against the Dark Arts, Care of Magical Creatures - Extra Requirements: Applicants are warned that this job can be highly dangerous.
Werewolf Registry
- Must be at least 17 years old. - Positions: Head of Werewolf Registry, Employees - Extra Requirements: Must be able to organize and file papers.
Werewolf Support Services
- Must be at least 17 years old. - Positions: Head of Werewolf Support Services, Employees - NEWTs Required: Three; Care of Magical Creatures, Defense Against the Dark Arts, and History of Magic - Extra Requirements: Applicants are warned that this is a very stressful job and requires patient people.
Vampire Liason Office
- Must be at least 17 years old. - Positions: Human Head of the Vampire Liaison Office, Employees - NEWTs Required: Three; Defense Against the Dark Arts, History of Magic, and Ghoul and Ghost Studies
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Essy ze Ninja Vice Captain
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Essy ze Ninja Vice Captain
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Posted: Fri Jan 20, 2017 10:05 pm
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Posted: Fri Jan 20, 2017 10:06 pm
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Essy ze Ninja Vice Captain
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Essy ze Ninja Vice Captain
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Posted: Fri Jan 20, 2017 10:07 pm
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Posted: Fri Jan 20, 2017 10:08 pm
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Essy ze Ninja Vice Captain
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Essy ze Ninja Vice Captain
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Posted: Fri Jan 20, 2017 10:09 pm
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Posted: Fri Jan 20, 2017 10:10 pm
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Essy ze Ninja Vice Captain
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