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A Dragonriders of Pern B/C RP 

Tags: Pern, Dragons, Dragonriders, Role-Play, Fantasy 

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[HR WING] Tornado Wing [UC]

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Nilah44

Invisible Regular

PostPosted: Fri Oct 27, 2017 11:15 am
TOC  
PostPosted: Fri Oct 27, 2017 11:17 am
Wing Timeline  

Nilah44

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Nilah44

Invisible Regular

PostPosted: Fri Oct 27, 2017 11:18 am
Reports and Things  
PostPosted: Fri Oct 27, 2017 11:19 am
Wing Riders  

Nilah44

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Nilah44

Invisible Regular

PostPosted: Fri Oct 27, 2017 11:20 am
Relevant Links and Information  
PostPosted: Fri Oct 27, 2017 11:21 am
RESUME ON PAGE 51

V'kenti OP1 | R1r1 | R1r2 | R1r3 | R1r4 | R1r5 | R1WL1 | R1WL2 | R1r6 | R3r1 | R3r2 | R3r3 | R3r4 | R3r5 | R3r5.2 | R4r1 | R4r2 | R4r3 | R4r4 | R4r4.2 | R4r5 | R4r6 | R4r6.2 | R4r7 | R4r8 | FS 1 | R4r9 | R4r10 | R4r10.2

G'lin OP1 | OP2 | OP3 | OP4 | R1r1 | R1r2 | R1r3 | R1r4 | R1r5 | R1r6 | R1r7 | R1r8 | R1r8.2 | R1r9 | R1r10 | R2r1 | R2r2 | R2r3 | R2r4 | R2r5

Thella OP1 | OP2 | OP3 | OP4 | R1r1 | R1r1.2 | R1r2 | R1r3 | R1r4 | R1r5 | R1r5.2 | R1r6 | R1r7 | R1r8 | R1r9 | R1r10 | R2r0 | R2r1 | R2r2 | R2r3 | R2r4 | R2r5 | R2r5.2

Al'ndru OP1 | R1r1 | R1r2 | R1r3 | R1r4 | R1r6 | R1r7 | R1r7.2

Nim OP1 | R1r1 | R1r2 | WS1 | R1r3 | R1r4 | R1r5 | R1r6

K'ladan OP1 | R1r1 | R1r1.2 | R1r2 | R1r6

Sa'do OP1 R1r1 | R1r2 | R1r3 | R1r4 | R1r5 | R1r6 | R1r7 | R1r7.2 | R1r8 | R1r9 | R1r10

E'dan OP1

Laasya OP1

Seikih R1r1 | R1r2 | R1r3 | R1r3.2 | R1r4 | R1r5 | R1r6 | R1r7




ROUND 1 START | Round 1 Part 2 Start | ROUND 2 START

Clusi response  

Nilah44

Invisible Regular


Nilah44

Invisible Regular

PostPosted: Fri Oct 27, 2017 11:22 am
Low Altitude Wing

The Low Altitude Wing might be considered the easiest altitude to fight in, but it is by no means safe. The gusts are at their strongest at this level, which means both dragons and thread are kicked around. Thread can be variable in heaviness -- it might be thick if there are problems going on in the wings above; it might fall in small, delicate strands that are easy to miss or over-look . . .and all it takes is one strand to do permanent or fatal damage. This Wing requires a lot more chasing and moving out of formation to catch Thread. It is also often the time wen riders restock on firestone, replenish their dragon, check on wounds and gear, and prepare for moving up o the high altitude, which is where they'll go next.




  1. Ouch! Feeding your dragon some firestone has resulted in them biting their tongue! This is going to distract your dragon for the next three rolls. Their flaming aim will go down, and they might be slower to dodge out of Thread's way. [Tongue Bitten Effect! Your dragon is distracted by pain. No XP will be earned for the next 3 rolls. Any successes will be nullified. Should you roll a prompt with the possibility of damage, take the max damage allotted for your size/color automatically but it will also end the Tongue Bitten Effect immediately.]

  2. Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!

    1. Failure! Your dragon's face or neck is hit with Thread! Moderate -5 HP

    2. You swiftly jump Between! [+1 Between Accuracy]

    3. You successfully dodge (or hop Between) but not quite fast enough. Your dragon will now sport a few light Thread burns! Moderate Damage -3 HP

    4. Whoops! Failure! Your dragon's neck is hit with Thread, and the thread also wraps around your rider's leg! Heavy Damage -8 HP]

    [If your dragon is suffering the Tongue Bitten effect, consider this an automatic 4 and take damage. -8 HP]

  3. Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina] If a green or blue, you're thrown completely off course, and your wing hits a tangle of thread. [Minor Damage -3 HP ]

  4. You're low on firestone! If you've already replenished recently (within the last 5 posts) you may choose to skip this roll and just do a general post for no XP. OR you can keep it and blame it on a faulty bag, or some other excuse for being without stone. Call for one of the weyrlings to send you another sack of stone! [Flag down a weyrling! Post this code in your next post and see if a weyrling can get to you!

    [size=28][b][color=purple]I Need Some Firestone![/color][/b][/size]


    A weyrling can quote you and roll from the Weyrling Table to see what happens! If there are no PC weyrlings, feel free to play a semi-retired rider helping out and play out the scene or ping staff for an NPC assist!

  5. A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]

  6. A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a bronze or brown, you or your dragon take a scathing hit, unable to get out of the way. [Minor Damage -3 HP] If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina]

  7. Oh no, look out! A small clump of thread broke through the ranks, and has managed to hit your and your dragon. It is an ugly tangle, and though you blink between, it's going to hurt! [Moderate Damage -5 HP. You are now flying with a Painful status effect. This will negate your next immediate rolls XP and double damage if the roll includes set damage (or has you roll for damage).

  8. Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]

  9. Your dragon notices a sudden writhing stream of silver thread out of the corner of his or her eye. If a white, green, or blue, with surprising grace, they turn on a wingtip and manage to flame it to ash. You successfully flame it down. [+2 Target Accuracy] If a brown or bronze, you find yourself unable to dodge, and take a hit! [Minor Damage if Bronze - 1 HP // Moderate Damage if Brown - 3 HP]

  10. Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]

  11. You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!

  12. By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!

  13. Trying valiantly to catch some thread, your dragon flames a bit sooner than you would have preferred. Surprisingly enough, the flame is long, hot, and sustained longer than usual. Your dragon manages to flame the clump and return to their position in their wing. [+1 Flame Length]

  14. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!

    1. Your dragon successfully recovers, and keeps in formation. [+1 Stamina]

    2. Your dragon begins to be blown out of position, but fights it by giving a few powerful flaps of their wings. There. No one noticed anything out of place.

    3. Your dragon is blown out of formation. They struggle and flap against the wind, and only are able to recover when the wind dies down, feeling more exhausted than before. Worse, you think they may have pulled a muscles in their wing arm! Best watch it. [Light Damage -1 HP ]

    4. Whoops! Your dragon is blown completely out of formation, and is too tired to stop it. Fellow wingriders notice, and trumpet warning, though it's unclear if your Wingleader has noticed or not. Either way, your dragon is just spent. Fatigue Effect For the next 3 rolled turns your dragon will suffer from Fatigue Effect. Any XP earned during those turns is negated. On the plus side, any negative status effect (i.e. additional Fatigue Effect or Bitten Tongue) is also negated, since your dragon is too tired to care. The only exception is if you get a status that cures Fatigue or your Wingleader/Wingsecond rolls a status cancelling roll.)

  15. Your dragon flames a small strand of thread, but unfortunately, a gust of wind blows the ash back into you. Your dragon hisses in pain, and if your face isn't protected, you might get a burn yourself! Thankfully, the burn isn't severe, and your dragon at least can carry on. [+1 Pain Resilience // -2 HP]

  16. You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]

  17. Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!

    1. A guest of wind sends you out of formation, and you know your Wingleader (or their Seconds) just saw.

    2. You successfully flame another clump, but accidentally fly into the ash cloud, leaving you with some ash burns [Minor Damage -2 HP ]

    3. Find a tangle of thread hitting you from behind! Quick, hop Between so it doesn't do more damage than it already has! [Moderate Damage -5 HP]

    4. Appear from Between directly into a clump of Thread. There is no avoiding the tangles, and you and your dragon are scored in multiple areas. [Major Damage -8 HP!]

  18. Your dragon spots a few clumps of thread being blown about in front of them. If white, green, or blue, they manage to catch a pocket of air and surge forward, flaming down two of the three clumps, before dropping hard and getting the third. No thread's slipping through on your watch! [+3 Target Accuracy!] If brown or bronze, they don't need as much speed, and instead belch a long flame, catching all three with ease. +1 Target Accuracy, +2 Flame Length!]

  19. You're low on firestone! If you've already replenished recently (within the last 5 posts) you may you may choose to skip this roll and just do a general post for no XP. OR you can keep it and blame it on a faulty bag, or some other excuse for being without stone. Call for one of the weyrlings to send you another sack of stone! [Flag down a weyrling! Post this code in your next post and see if a weyrling can get to you!

    [size=28][b][color=purple]I Need Some Firestone![/color][/b][/size]


    A weyrling can quote you and roll from the Weyrling Table to see what happens! If there are no PC weyrlings, feel free to play a semi-retired rider helping out and play out the scene or ping staff for an NPC assist!

  20. Something doesn't feel right. You wind up glancing over your shoulder just in time to see a small, silver strand drifting dangerously close to your dragon. Thankfully, your dragon shares your thoughts, and is able to blink Between and higher above their position, missing the strand, and saving yourself from a score. [+1 Instinct]




Mid Altitude Wing

This is perhaps the most challenging wing when it comes to technique and thread fighting tactics. Thread is still quite heavy, but there are now gaps meaning the dragons will have to wheel and dive to catch the clumps. The wind isn't as constant as the High Altitude Wng, but also prone to gusts, which will blow the thread into dragons and riders. Those in this wing have to constantly change their technique to account for variable wind strength and thread count.

Roll a D20



  1. A larger clump of Thread falls down hard and fast. Thankfully, your dragon is on top of it, and manages to hit the target with a large belch of flame just as it passes. [+1 Target Accuracy]

  2. As you're flaming down some Thread, a gust of wind suddenly pushes the remaining cloud back at you and your dragon. You've no choice but to blink Between to avoid it, and appear higher up, missing the clump. The rest of the thread falls down towards the lower altitude. [+1 Between Accuracy]

  3. Flaming down Thread, you find yourself getting blown right into the cloud of ash! It stings and burns, but you're pretty sure no Thread was alive in the cloud. [If a green, or blue take Moderate Damage -5HP but gain +2 Pain Resistance.] [If a brown or bronze, take Minor Damage -2 Damage but gain +1 Pain Resistance.]

  4. You're so focused on flaming Thread that you miss a clump of thread blows up on the wind -- beneath you! If a greeen, or blue, you manage to jump Between ahead of it. Thankfully, your smaller size means you're able to avoid getting harmed! [+1 Between Accuracy] If a brown or bronze, your heavier size does cause your tail to get caught! [+1 Between Accuracy & Minor Damage - 2 HP!]

  5. Wheeling, flaming, catching thermals, fighting wind.... Threadfall is nothing if not exhausting. Greens, and blues find themselves panting with exhaustion. This is more tiring than they thought. Trying to come up from a dive, they struggle on wing and wind up getting blown right into some thread. Ouch! [+1 Stamina, Moderate Damage -4 HP ] Browns and bronzes aren't having quite as bad a time, their stamina having always been programmed to be a bit more hearty. [+3 Stamina]

  6. The wind is getting pretty bad. You struggle through, but wind up having to be extra alert for the windblown Thread! This is not a good situation to be in! [Geens, and blues wind up easily avoiding the blown Thread, their smaller sizes a great advantage. [+3 Agility!] [Browns and bronzes aren't quite as lucky. They maneuver as they can, but still wind up scored. Minor Damage -2 HP

  7. You notice that one of your wingmates is in trouble. Look out! Your dragon screams warning, and you watch as they successfully dodge catastrophe. Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.

  8. As you're flying, the wind picks up again, trying to knock you out of formaiton! If less than 22 feet, you get blown out of formation, but are agile enough to avoid getting hit with Thread. Hurry now -- better make it back before your Wingleader scolds you! If 23' to 35', you're able to fight it, but wind up pulling a wing muscle. Whoops. Maybe you over-compensated. -4 HP If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch, does that not burn!? Moderate Damage -8 HP

  9. As you're fighting Thread, you see your nearby wingmate in danger. You immediately blink between, falling out of formation, but hoping to save them! Roll a D4.

    1. If green, you appear close to the target, but are pushed into the clump of Thread by a strong gust of wind! [Moderate Damage -4 HP] If any other color, you successfully catch the clump! [+1 Between Accuracy]

    2. Regardless of color, you appear close by, and flame the clump of thread successfully! [+1 Between Accuracy]

    3. You overshoot, and listen to your wingmates scream in pain as they're caught by thread, distracted from their fight by your sudden presence. Oh no! [Take 3 turns of Guilt! Any Damage rolled takes an additional -2 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.]

    4. You actually find yourself Betweening INTO the clump of Thread. Oh fardles! [Major Damage -10 HP]

  10. A patch falls down ahead. You dive down, flaming as you go, and both rider and dragon are pleased to watch it turn into harmless ash. This is how it gets done!

  11. The wind is rough, but you and your dragon are managing. You get a breather as your dragon flies into a small break of Threadfall. The upper altitudes must be doing a good job sweeping up!

  12. This is bad. Very bad. One of your wingmates appears out of Between flaming, but instead of catching a nearby target, they catch you instead. Your dragon roars in pain, blinking hastily Between! Just how bad is the damage? Roll a D4!

    1. It's bad. Very bad. In fact, coming back into the fray, your realize your dragon slips unconscious from the pain and falls from place! Post this to ensure a queen catches you!
    [size=28][b][color=red]A Queen Is Needed! Help Catch Me![/color][/b][/size]


    If there are no active Queen Rider's able to make a saving roll, or you simply don't want to RP it out, feel free NOT to post the above prompt. Instead, simply say one of the NPC queens catches you, and is able to drop you and your dragon off successfully at the Weyr for Healing. This is an automatic KO. Your dragon is going to need some major healing. They will not return to the fight. This roll can also be a death roll if you wish it, with neither rider or dragon coming out of Between or the dragon perishing later.

    2. The burn is painful, but you think you'll be okay! Moderate Damage -7 HP. They also now suffer a Painful status for the next 2 turns. This will negate any gained XP, and cause double damage if the prompt includes damage (or has you roll for damage).

    3. If you're a green, or blue, you hastily weave out of the way. Your wingtips are a little singed, but you make it out without issue! Thank goodness you're so agile! If you're a brown or bronze, take Moderate Damage -4 HP.. A little crispy, but you can carry on the fight.

    4. With some fancy wing maneuvering, and a quick roll, you manage to get out of the way successfully! You're not happy about the close call, but at least you and your dragon can carry on!

  13. Ouch! Feeding your dragon some firestone has resulted in them biting their tongue! This is going to distract your dragon for the next three rolls. Their flaming aim will go down, and they might be slower to dodge out of Thread's way. [Tongue Bitten Effect! Your dragon is distracted by pain. No XP will be earned for the next 3 rolls. Any successes will be nullified. Should you roll a prompt with the possibility of damage, take the max damage allotted for your size/color automatically but it will also end the Tongue Bitten Effect immediately.]

  14. You notice one of your wingriders is in need! Three clumps of thread are heading straight for them, while they are flaming down another impressive sheet. Ah, but your dragon is clever, and quick, and manages to flame all three down with short spits of fire. If a green, or blue rider, the thread turns to harmless ash, and both of you can continue on your way. [+3 Target Accuracy] If a brown, or bronze, you can't quite get over there in time. You call out to warn them, and manage to at least catch one clump while your wingmates blink Between. [+1 Target Accuracy]

  15. The greens, and blues don't seem to be having trouble sweeping up thread. Yeehaw! This isn't so bad! [+3 Agility] Browns and bronzes, you're struggling just a bit more getting around all the blowing clumps and individual strands. Still, it's good practice! [+1 Agility]

  16. The wind is fierce and fighting you. Greens, and blues will struggle against it, trying valiantly to keep in formation! [+1 Stamina] Browns and Bronzes can feel the strain, but it's nothing they can't seem to handle. [+3 Stamina]

  17. Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]

  18. Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]

  19. Your dragon has a moment of true inspiration, and sends out encouragement to his or her wingmates. Encouragement Boon! Quote one of your wingmates and remove one status effect

  20. You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!

    1: You critically fail! You either appear between directly in the clump of Thread and take Major Damage for -8 HP =or= you could wind up getting lost Between, and die, having not properly visualized where to jump. Death -- optional.

    2: You appear close to the clump. Your dragons wings are grazed, but another quick hop and you're fully clear of the danger. [Minor Damage -1 HP.

    3: You're fully clear of the danger! Phew! That was close! +1 Extra Between Accuracy

    4: You not only manage to blink out of danger, but you blink back again, flame half of the clump, and blink away again only to appear a safe distance away. It's an impressive display of thread fighting power! Good job! Word will be going around the lower caverns tonight! +2 Extra Between Accuracy


High Altitude Wing


This is the riskiest wing position to fly. It requires almost a constant flame from dragons, along with constant strong winds that they must fight against. Thread is at the heaviest this far up, which is bad if a dragon gets scored. While it is less technically complicated -- dragons mostly pick a direction and flame-- the thread is very dense and heavy.

Roll a D20


  1. Blasted all! As you jump Between to avoid a clump of Thread, the winds change, and when you appear from the icey depths, it's right into a major sheet of Thread! Heavy Damage: -8 HP! They also now suffer a Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage).

  2. A clump of Thread falls right before you! Unfortunately, the wind pushes you and the Thread away from one another. With determination, you fight the wind, trying valiantly to get to the great enemy! You hop Between, hoping to get closer, and flame the Threads that threaten to fall through! Roll a D4 to see if you successfully Between!

    1. Failure! You Between right INTO the clump! Too close, too close!! Ouch! Damage is Moderate! -5 HP

    2. Success! You appear close to your target and are able to flame it down successfully! [+1 Between Accuracy]

    3. Light Scoring! You get too close to Thread and some of it winds up tangling up with you. Ouch! Quick, Between again! Minor Damage -3 HP

    4. Failure! You overshoot, and miss your target completely. Instead, it falls on one of your fellow wingmates, and they scream in pain as they disappear to the sanctuary of Between. [Take 3 turns of Guilt! Any Damage rolled takes an additional -5 HP. Any successful bonuses or saves by other players don't affect your character. You just don't deserve it.]

  3. As you fight against a strong gust of wind, you feel something pull! Uh-oh. There's a pain in your wing muscle that hadn't been there before. This isn't good, especially this high up! Still, your dragon fights on. If this is the third time you roll this and you haven't returned to the Weyr for attention your wings cramp up, and you find yourself going down! The wind is just too much, and the pain too great. You pushed yourself too hard, and now you're really in trouble! Post this!


    [size=28][b][color=red]A Queen Is Needed! Help Catch Me![/color][/b][/size]


    If there are no active Queen Rider's able to make a saving roll, or you simply don't want to RP it out, feel free to opt out of posting the above prompt. Instead, simply say one of the NPC queens catches you, and is able to drop you and your dragon off successfully at the Weyr for Healing. This is an automatic KO. Your dragon is going to need some major time to work out those sore muscles!. They will not return to the fight.

    If you have returned to the Weyr for healing reset the counter on those wings!

  4. Nothing to flame quite yet, which is almost a miracle in this sort of Threadfall. Still, you're able to relax a moment, look around, and take note of your airspace. All's well... for now.

  5. The air is thick with Thread. It's at its heaviest up here, and you are literally surrounded by silver tendrils. You roar defiance before spitting forth a great flame, scorching the deadly threads before you with ease. Flame Length +1

  6. As you're flying, the wind picks up again, trying to knock you out of formation!

    If less than 22 feet, you get blown out of formation, but are agile enough to avoid getting hit with Thread. Hurry now -- better make it back before your Wingleader scolds you!

    If 23' to 35', you're able to fight it, but wind up straining a muscle. Whoops. Maybe you over-compensated. -4 HP

    If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch! Moderate Damage -8 HP

  7. This is such a mess! Thread is everywhere. The High Altitude Wing is always in the thick of it, and today is no exception.

    If you are a bronze, brown, or blue 30' or larger you find yourself getting hit by the wildly blown Thread! Moderate Damage: -6 HP!

    If you are a green, or blue smaller than 30' you're easily able twist and wheel out of the way of the thick clumps. Instead, you're able to flame down a patch of Thread threatening your wingmates, and what a burst of flame it is! Quote a Wingmate who took Thread Damage and nullify it for this Round! +2 Flame Length

  8. You take a direct hit from Thread! The question is, where!? Roll a D4

    1. This tangles up on your dragon's tail and foot. You immediately blink Between, with the injury hurting your dragon, but not enough to slow you down. Light Damage - 2 HP

    2. This hits your dragon's face and eye! Your beast screeches in pain, and hops immediately back to the Weyr. Moderate Damage -5 HP It's up to you on how much face damage it does. If their eye is okay, they can return to their Wing. If there's eye damage, or possible worse damage than listed, have them land to get checked by a healer.

    3. The Threadfall hits your leg and your dragon's shoulder! It burns in deep, but your cries of pain can't be heard in the cold of Between. Moderate Damage: -6 HP

    4. Thread hits your leg and side, as well as your dragon's back and shoulders. Though you immediately jump between, some of the Thread is partially protected by your riding gear. As you return from its cold, and continue on the fight, it takes a moment to realize the wriggling Thread has eaten through your clothes, and is starting to burrow into you!!! GET BACK BETWEEN AND BACK TO THE WEYR TO BE DUNKED! Major Damage: -12 HP Your next post must be with the healers so you can get dunked into the pools, in hopes of drowning the borrowing Thread. Death is also an option.

  9. The wind is strong and trying hard to buffet you. If brown or bronze you see one of your wingmates struggling against the wind. They're getting blown out of their empty airspace, and dangerously close to a patch of Thread! You are able to twist and accurately flame down the clump they were going to fly into, saving them from Threadscore! Quote a Wingmate that took Threadfall Damage and nullify it! You saved them from the pain! +1 Flame Length

    If a green or blue you find yourself struggling against the wind. The wind is powerful this high up, and you have to struggle to keep in your airspace. Unfortunately, a strong gust blows through, and you find yourself blown right into a clump of Thread! Moderate Damage -4 HP

  10. You mange to pull off a quick save with some fancy wing-work! Instead of getting hit by some stray strands, you're able to roll out of harm's way! While you weren't able to catch it, you're certain one of your wingmates will.

  11. A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience

  12. You try to flame down some Thread, but your flame comes up short. Whoops! Hopefully your Wingleader didn't see that. Nothing to be done about it now except eat some more firestone, and try to catch the next clump!

  13. A large swath of Thread heads your way! Roll a D4 to see what happens!

    1. Critical Failure! The wind changes, and you find yourself blown right into the sheet! You hop Between, but miss your mark, and appear directly inside the writhing mass of silver. Major Damage: -10 HP

    2. If you're a green or blue under 30', you're able to successfully twist out of the way, flaming on the way down! You roar in triumph as you turn part of the sheet into harmless ash. +1 Agility If you're a blue 30' or larger, a brown, or a bronze, you're not able to get out harm's way and take a direct hit! Moderate Damage: -7 HP

    3. You're able to Between above the sheet, but it's too far to actually flame. Your wingmates below are going to have to take care of it!

    4. If you're a green or blue under 30', you go to flame the sheet, but find yourself blown into the Thread cloud by an errant gust! Moderate Damage: -5 HP If you're a blue 30' or over, brown, or bronze, you're able to catch the sheet with a long burst of flame! +2 Flame Length

  14. The thread is thick and coming down fast. Unlike the lower wings, you don't have to chase this Thread around -- it's just about everywhere you turn! This is what your dragon was made for, this is what you, as a rider, were meant to do. Burn down those Threads so they are no longer a threat to your wingmates and the people of Pern! Your dragon flames a patch ahead of them, clearing some airspace for your wingmates below. +1 Flame Length

  15. Your dragon is blown completely out of formation, and is too tired to stop it. Fellow wingriders notice, and trumpet warning, but your dragon is just too tired to care. The wind is too much! Moderate Damage -5HP Your dragon also now suffers Fatigue Effect For the next 3 rolled turns your dragon will suffer from Fatigue Effect. Any XP earned during those turns is negated. On the plus side, any negative status effect (i.e. additional Fatigue Effect, Guilt, Bitten Tongue, etc.) is also negated, since your dragon is too tired to care. The only exception is if you get a status that cures Fatigue or your Wingleader/Wingsecond rolls a status cancelling roll.)

  16. The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina

  17. As you fly, you find that you're getting into a heavier patch of Thread ahead. You've got a bad feeling about this.... You warn one of your wingmates to let a patch go! Thankfully, they listen, and sure enough, the wind changes! It would have blown the pair right into the patch. As it stands, the wind blows the Thread back, and your wingmate are able to flame it down without injury. [+2 Instinct]

  18. Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]

  19. Ouch! You had successfully flamed Thread but the gust push the ash back into you as you fly! The hot ash cloud burns as you fly through it, but you're made of tougher stuff than that! The focus is Thread, not pain! [+2 Pain Resilience]

  20. Your dragon asks for a few more pieces of firestone to chew. Unfortunately, they wind up chomping down on their tongue instead of their stone! This is going to distract your dragon for the next two rolls. [Tongue Bitten Effect! Your dragon is distracted by pain. No XP will be earned for the next 2 rolls. Any successes will be nullified. Should you roll a prompt with the possibility of damage, take the max damage allotted for your size/color automatically but it will also end the Tongue Bitten Effect immediately.]

 
PostPosted: Fri Oct 27, 2017 11:24 am
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Nilah44

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Nilah44

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PostPosted: Fri Oct 27, 2017 11:25 am
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