𝓦𝓱𝓸 𝓐𝓶 𝓘?
- → Name: Lelyna [Lel-ee-na] Thaniels
- ↳ Nickname:
→ Age: 20
→ Gender: Female
→ Sexuality: Heterosexual
→ Kingdom: Valor
→ Position: Graduate Student, Assistant Teacher of Diviner Magic
→ Sees Fairies: No
→ Physical Stats: ( 15 points )
- ↳ Strength: 1
↳ Endurance: 2
↳ Agility: 1
↳ Intelligence: 5
↳ Charisma: 3
↳ Technique: 3
→ Raiment Stats: ( 27 points – A Class)
- ↳ Power: 6 (5+1 bonus point from end of year roll)
↳ Control: 6
↳ Speed: 8 (3+3+2 timeskip bonus)
↳ Range: 1
↳ Technique: 6
𝓦𝓱𝓪𝓽 𝓒𝓪𝓷 𝓘 𝓓𝓸?
- → Knit: Diviner
- ↳ Raiment: Memory Transference
- ↳ Through physical contact with another person, Lelyna possesses the ability to give and receive memories at will – just because she is touching you, doesn’t mean she is using her power (she is not Rogue from x-men).
Given time and effort, upon eventual mastering of this skill, the memories that are given/received can be selected specifically by Lelyna. As a novice, the transfer of memories is random, with a lower chance of her selecting/transferring a specific memory. While she might seek memories from a certain time in someone’s life, she will have a very select chance of getting it, this is dependent on her stats below.
Once she has begun mastering her power, she will also have the ability to block the two-way transfer – meaning, she can choose to give memories but not receive them, or vice versa. This also means that she can seek out specific memories to take from a person as needed – she can also choose to give specific memories of her own (both beautiful and traumatic) to whomever she is interacting with.
Note: This ability is to share memories, she doesn't remove them from the user, they still retain the memory as well. It’s just sharing.
Strengths:
-Once Lelyna acquires a memory, she can access it just like any of her own memories. Any knowledge she gains from the memory is hers to keep and utilize. This does not mean that if she experiences a memory of combat, that she can wield a sword. It simply means that if the memory reveals compromising information, or specific knowledge, then it is hers to keep and use as she sees fit. Comparatively, any memory that she shares/transfers to another person, is theirs to keep and experience. However, many of her memories lack visual data, as she is blind. Her memories mainly consist of sounds, touch, smells, taste and anything she might hear during that specific moment in time. This experience can be both beautiful and haunting, given the circumstances of the memory.
Weaknesses:
-Lelyna requires physical contact during the transfer of the memories. If the contact is broken, the transfer ends and the memories are cut off in the middle of the transference, leaving both parties with only partial memories from one another.
-Each time Lelyna uses her power, whether it be during practice in class or for intentional purposes, it weakens her body. For example, when she first discovered her power, she used it repeatedly because she was curious about what she could do and learn from other people’s memories. She used her power so much, that her body eventually weakened and as a result, she went permanently blind. While Lelyna has learned from this experience, she still needs to use her power to master it. As a result, Lelyna is physically weak and prone to sickness. The more she uses her power, the sicker she becomes and the longer it takes her to recover.
→ Stat Growth:
- ↳ Control:
How accurately Lelyna can target/give/receive a specific memory or memories is dependent on her Control Stat. If the need to replay an important memory arises, say from an emergency, Lelyna can ‘purge’ a grouping of memories into another person but this requires a great deal of energy and will leave her weakened for an extended period of time, 8-12 hours.
1 – 10% accuracy with both giving and receiving a specific memory. This also includes unlocking a previously forgotten memory that someone may wish to remember.
2 – 20% accuracy with both giving and receiving a specific memory. This also includes unlocking a previously forgotten memory that someone may wish to remember.
3 – 35% accuracy with both giving and receiving a specific memory. This also includes unlocking a previously forgotten memory that someone may wish to remember.
4 – 50% accuracy with both giving and receiving a specific memory. This also includes unlocking a previously forgotten memory that someone may wish to remember.
5 – 60% accuracy with both giving and receiving a specific memory. This also includes unlocking a previously forgotten memory that someone may wish to remember.
6 – 75% accuracy with both giving and receiving a specific memory. This also includes unlocking a previously forgotten memory that someone may wish to remember. [User's Current Level]
7 – 80% accuracy with both giving and receiving a specific memory. This also includes unlocking a previously forgotten memory that someone may wish to remember.
8 – 90% accuracy with both giving and receiving a specific memory. This also includes unlocking a previously forgotten memory that someone may wish to remember.
9 – Full control over which memories she wishes to give/receive to the person she is using her raiment upon.
↳ Speed:
How quickly Lelyna can target/give/receive a specific memory or memories is dependent on her Speed Stat. While Lelyna can unlock multiple memories if needed, the more she pushes herself over her given threshold, the more fatigued/sickly she will become. Side effects of pushing herself too hard include dizziness, nausea, piercing headaches, fainting spells, dehydration. In extreme cases, she can become violently ill and bedridden for several days, or worse. (Lelyna lost her eyesight due to over exertion)
1 – 50 minutes of constant contact is needed to target/receive/transfer a specific memory or memories to the receiver - 50 minutes recovery time after the initial transfer.
2 – 45 minutes of constant contact is needed to target/receive/transfer a specific memory or memories to the receiver - 45 minutes recovery time after the initial transfer.
3 – 30 minutes of constant contact is needed to target/receive/transfer a specific memory or memories to the receiver - 30 minutes recovery time after the initial transfer.
4 – 25 minutes of constant contact is needed to target/receive/transfer a specific memory or memories to the receiver - 25 minutes recovery time after the initial transfer.
5 – 20 minutes of constant contact is needed to target/receive/transfer a specific memory or memories to the receiver - 20 minutes recovery time after the initial transfer.
6 – 15 minutes of constant contact is needed to target/receive/transfer a specific memory or memories to the receiver - 15 minutes recovery time after the initial transfer.
7 – 10 minutes of constant contact is needed to target/receive/transfer a specific memory or memories to the receiver - 10 minutes recovery time after the initial transfer.
8 – 5 minutes of constant contact is needed to target/receive/transfer a specific memory or memories to the receiver - 5 minutes recovery time after the initial transfer. [User’s Current Level]
9 – 2 minutes of constant contact is needed to target/receive/transfer a specific memory or memories to the receiver - 5 minutes recovery time after the initial transfer.
↳ Technique:
How much contact/concentration is needed for Lelyna can target/give/receive a specific memory or memories is dependent on her Technique Stat. Her Technique also determines how aware her receiver is of the memory transfer. If the receiver is awake vs if they are unconscious is a big factor of whether they are aware of the memory transfer, however, the type of contact needed also plays a factor. If Lelyna wants to subtly transfer a memory, she has a chance of transferring or taking memories from someone without them being any the wiser until it’s too late.
1 – 2 Strong/Firm Contact – Both hands need to be placed upon the receiver – preferably on their shoulders or the head itself. Transfer is made easier if the receiver’s mind is ‘open’ and accepting of the memory transfer – as such, transfers are made easier when the receiver is in a dream state. Constant contact must be maintained for the required duration of the memory transfer period, as controlled by the Speed Stat – loss of contact will result in fractured memory transfers. Transfers made at this stage are known to the receiver, not matter what state they might be in.
3 – 4 Firm Contact - Both hands need to be placed upon the receiver – preferably on their shoulders, arms or hands. Requirements for transfer, stated in 1-2 still apply. Transfers at this stage are known by the receiver, however, they can be ‘slipped’ past the person’s consciousness if they are heavily distracted.
5 – 6 Casual Contact – One hand needs to be placed upon the receiver – preferably on their shoulders, arms or hands. Requirements for transfer, stated in 1-2 still apply. Transfers at this stage are mostly known by the receiver, however, they can be ‘slipped’ past the person’s consciousness if they are distracted or caught off guard.
[User's Current Level]
7 – 8 Light Contact - One hand needs to be placed upon the receiver – anywhere on their body if the contact is full. Requirements for transfer, stated in 1-2 still apply. Transfers at this stage are can be unknown to the receiver, especially if they are distracted – i.e; reading a book, having a conversation with someone else, etc.
9– Ultra-Light Contact - One finger needs to be placed upon the receiver – anywhere on their body as long as contact is constant. Requirements for transfer, stated in 1-2 still apply. Transfers at this stage are can be completely unknown to the receiver whether they are distracted or not.
(All stats are based off the system that 1 = Beginner Level and 9 = Master Level)
𝓒𝓱𝓪𝓻𝓪𝓬𝓽𝓮𝓻𝓲𝓼𝓽𝓲𝓬𝓼
- → Body Physique: Petite, Delicate Form, 5’3”, 125 lbs., hourglass figure
→ Strengths:
- ↳ Patience – Given her disability, Lelyna has developed a wealth of patience, both with herself and with others.
↳ Understanding/Good Listener – Given her circumstances, Lelyna has found that she can relate to people rather well on many levels, both emotionally and mentally. Always willing to sit and listen to someone’s problems, she will often give her advice, when asked.
↳ Nonjudgmental – Lelyna is not one to judge, at least not outright. Believing that people can change, she sees the good in people until they give her a reason to think otherwise.
→ Weaknesses:
- ↳ Fragile Form – Lelyna is very delicate both physically, due to her raiment, and emotionally due to years of being bullied and picked on for her disability. While she tries not to take insults to heart, someone can only take so much abuse before they begin to break down.
↳ Curious Nature – Lelyna is curious by nature and thus will seek out things that interest her. She could be walking through the school on the way to class only to hear a beautiful melody in the distance, which she will then follow, forgetting all about her obligations to her lessons.
↳ Gullible/Trusting – Innocent in nature, Lelyna automatically assumes the best of people and will trust someone outright. This trait has gotten her into more than a few tough situations, but instead of letting these experiences darken her already nonexistent view of the world, she chooses to look for and believe in the best of people.
→ Unique Features:
- Lelyna’s eyes hold an eerie hue to them that unsettles nearly all who look into them. This causes her to either wear something to cover her eyes, such as a sash or scarf, or simply walk around with her eyes closed. There are very few people that she will openly converse with whilst her eyes are open, Mikhail, her love, being one of them.
→ Personality:
- Lelyna is one of the kindest, gentlest, most generous people you will ever meet. She is always willing to listen and help in any way that she can, she can be trusted to keep a secret and she always has your back – so to speak. She forgives easily, but she never forgets. Lelyna had known the struggle of living with a disability but also knows the strength of not letting it hold her back. She is a fighter, strictly in the spiritual sense and will do all that she can to ensure that her friends and family know how much she loves and appreciates them.
→ Likes:
- ↳ Music in all forms. Lelyna can often be found wandering into the Music Room just to sit and listen to the students practice their art. She can also be found in the City Market, simply sitting and listening.
↳ Listening to stories/tales, both made up and from a book. One of her favorite things to do before going blind, was to read. Now that she can no longer indulge in this activity, she seeks out people that might read to her or tell their own tales.
↳ Cooking – While she is in fact, blind, Lelyna enjoys cooking when given the opportunity. With her acute sense of smell, touch and taste, she can cook up a meal like no other when trusted not to chop off her own fingers or burn the kitchen down.
→ Hates/Fears:
- ↳ ] Losing her other senses from over use of her raiment.
↳ Inadvertently transferring some of her most precious/private memories to those who shouldn’t have them.
↳ Thunder and Lightning Storms – With her sensitive hearing, major storms can not only hurt her ears, but hinder her ability to sense where she is going (using her hearing) and frighten her in the process. Heaven forbid Lelyna is ever caught out in a storm alone, she will never find her way back.
𝓑𝓲𝓸𝓰𝓻𝓪𝓹𝓱𝔂
- ↳ Born into a modest family of tailors in Valor, Lelyna was raised to appreciate the simple things in life. Her mother would often sew her beautiful dresses while her father created elegant ribbons for her to wear in her raven hair. Although she was happy as a child and content with her circumstance, she knew something was off. From a very young age, Lelyna felt like she was meant for something more. She’s never known why but it’s as if something in her life has always been just slightly askew or missing – what it is she might never know.
Upon discovering her raiment, Lelyna, anxious and eager to learn and master her power, started gathering memories as fast as her ability would allow. While this was physically exhausting for the girl, a stubborn young adult, she pressed forward heedless of the consequences. Eventually, the excessive use of her ability led to her falling gravely ill. This illness eventually led to her losing her ability to see, permanently.
While Lelyna mourned the loss of her eyes, she knew that a valuable lesson was learned – all things in moderation, patience and time. Over the years, Lelyna has learned to live with her disability and actually find peace with it. While she has lost her ability to see, her other senses are heightened substantially, allowing her to live a full life – as much as her delicate body will allow. Although she knows that using her raiment can and will harm her, she is determined to Master her powers.
The_Littlest_Dragonfly