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Labyrinth Realm
Crew

PostPosted: Mon Mar 26, 2018 1:27 pm
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      Everything has magic within Labyrinth, although not every creature is created equally. Some animals have more magic than others, and this is especially true for Dwellers! This is a handy guide with all the powers currently out there! In the future there may be more posts for other types of magic, too!

      All magic is inheritable via breeding, but only if the breeding rolls the RNG chance for it. Some powers may be automatically attainable depending on the edit a Doggo has (like a Dweller with gills will automatically be able to breathe underwater).

      Key:
      - Able to be won via normal power acquiring means without restriction
      - Able to be purchased via normal power acquiring means with a token
      - Locked, given out through restricted methods (RLC pets cannot claim this power as their free power)
      - A power that can be received by having an edit for it on a Doggo

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PostPosted: Sun Apr 01, 2018 8:45 am
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      Some Dwellers are born with powers! Some Dwellers eventually wake up one day and discover they've gained a new power.
      There's also unique chances to absorb a power, although those are event restricted and more information will come out during events.

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                Hovering:
                Description: Can hover a few feet off the ground for up to half an hour. The power is on cool-down for 5 hours before it can be used again.
                Restrictions: Can only hover for half an hour and cannot be used for 5 hours after use.
                Edit: Those with wings can hover without restriction and automatically gain this power.
                Status:


                Seer:
                Description: Can foresee vague prophecies of the future in their dreams. While the clues aren't direct, an observant Dweller can pick up the hints and perhaps stop fate.Usually, they can only foresee events related to themselves or those they've interacted with.
                Restrictions: Can only use this power when asleep. They cannot see the future for other Dweller with the seer power.
                Edit: N/A
                Status:


                Fire Immunity:
                Description: Can withstand extreme heat, giving them more options to travel.
                Restrictions: N/A
                Edit: Fire edits will automatically give this power to a Dweller.
                Status:


                Ice Immunity:
                Description: Can withstand extreme cold, giving them more options to travel.
                Restrictions: N/A
                Edit: Ice edits will automatically give this power to a Dweller.
                Status:


                In-Touch:
                Description: Can sense the feelings of animals around them, including Dwellers. They also can also gently push their own emotions on others, although the Dwellers or animal must be either in a weak state of mind or willing to be effected.
                Restrictions: The Dweller or animal must either be in a weak state of mind or willing to allow emotions to be pushed onto them.
                Edit: N/A
                Status:


                Telekenesis:
                Description: An umbrella term for the ability to move objects without physically touching them. It is up to the customer if this causes an aura to appear or not. Dwellers with this power can move objects smaller than themselves telekinetically, but using the power for more than half an hour a day often causes a migraine. Migraines and headaches block the ability to use this power.
                Restrictions: Can only move objects smaller than themselves. Using longer than half an hour a day causes migraines. Headaches and migraines block the power from being able to be used.
                Edit: N/A
                Status:


                Night Vision:
                Description: Can see in the darkest of places and blackest of nights, as if it was daytime. Unfortunately, this does mean bright light temporarily blinds Dweller with this power for up to an hour each time they're exposed to the light. Dimly lit locations can strain the eyes but will not blind the Dweller.
                Restrictions: Bright light temporarily blinds Dwellers with this power for up to an hour each time they're exposed to the light.
                Edit: N/A
                Status:


                Underwater Breathing:
                Description: Can breathe underwater freely, opening methods of travel.
                Restrictions: N/A
                Edit: Aquatic edits will give this ability automatically.
                Status:


                Animal Whisperer:
                Description: Can speak to animals of all kinds and hear their responses as if the animal is speaking the Dwellers native language.
                Restrictions: N/A
                Edit: N/A
                Status:


                Telepathy:
                Description: You can read another's mind or send a message to another's mind! Or if using with another who has this power can hold a whole conversation without anyone the wiser.
                Restrictions: You need to be close to the other Doggo, 20 feet is the general range. Must focus while using the power otherwise it won't work or everything will be garbled. If used continuously for an extended period of time it can cause headaches and even migraines which make it impossible to use Telepathy. Other creatures can cast someone from their mind via concentration, and telepathy can't be used to force someone to do something.
                Edit: N/A
                Status:


                Shapeshift:
                Description: Can change form into a creature they've seen before.
                Restrictions: This will only last for half an hour a day and will cause general fatigue for the next 24-hours. Can only shift into a creature smaller or equal in size to itself.
                Edit: N/A
                Status:


                Glow:
                Description: You can make yourself or a body part glow with soft light.
                Restrictions: The light isn't very strong so it won't brighten a very dark room for very far. It takes concentration to keep the glow going. Can be very draining if used for a long time. Requires a full nights rest of 8 hours to restore this ability.
                Edit: Glowing edits will give this ability automatically.
                Status:


                Shadow Manipulation:
                Description: Requires a light source and becomes weaker the further its stretched from its source. Cannot be used to pick up or manipulate anything, but is capable of touching. For example, tapping someone on the shoulder.
                Edit: Shadow edits will give this ability automatically.
                Status:


                Electrokinesis:
                Description: At most can give a slight shock to another, but not strong enough to harm.
                Restrictions: Cannot control storms in any way, and it's an ability that's more show than substance.
                Edit: N/A
                Status:


                Terrakinesis:
                Description: Manipulation of the earth.
                Restrictions: Cannot level cities or cause large scale damage, at best can cause very minor earthquakes, mostly magic that can move rocks and create minor alterations to terrain, so it's better for building than anything else
                Edit: N/A
                Status:


                Ink Creation:
                Description: Ink randomly flows from the body and can drip from any 'ink well' on the body. An ink well is a spot on the body that is not normal and holds ink that can overflow. The flow of ink can be turned on or off at will but ink wells must be emptied every 12 hours otherwise there will be leakage.
                Limitations: Only ink wells can generate and contain ink. Ink wells can overflow and may result in a drooling inky mess.
                Edit: Inky blobs/edits
                Status:


                Ember Breath:
                Description: The ability to breathe fire up to six inches from mouth. Not a terribly powerful flame, more likely to singe fur or apply a light burn to the skin. Good for starting small fires and annoying your friends!
                Limitations: Cannot be completely submerged in water.
                Edit: Fire breath edits will grant this power.
                Status:


                Ghost Phase:
                Description: Able to phase in and out of view. When phased out of view they cannot be grasped and with difficulty can move through solid objects.
                Limitations: They are not able to go completely invisible, a heat shimmer like outline remains. Moving is difficult when phased out so any movement would be much slower than usual (think of moving through deep snow).
                Edit: Ghost edits where the Dweller is see-through
                Status:



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