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9 genjutsu | 15 ninjutsu | 2 weaknesses left to learn

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Bodhisattva Empress

PostPosted: Tue Dec 18, 2018 11:18 pm
Completed Jutsu & Mission(s): 000 Ryo :: 000 AC

• Magen: Jigoku Kōka no Jutsu [ Demonic Illusion: Descending Hell Technique ] x
→→Rank: E
→→P/S. Sense: Sight // Touch
→→Base Duration // Upkeep: 1 Post// 10 Chakra
→→Description: Demonic Illusion: Jigoku Gouka no Jutsu is a Genjutsu technique that causes its target to see a vision of fire. After the user forms the needed hand seals, a huge ball of fire will descend from the sky to envelope his target. The victims of the Genjutsu will believe they are being engulfed by a torrent of fire and flee their location for safety. Effects include the feeling of intense heat bearing down upon them, but does not include physical damage or pain.

• Kiri no Jutsu [ Mist Technique ] x
→→Rank: E
→→P/S. Sense: Sight // -
→→Base Duration // Upkeep: 2 // -
→→Source: Phantasm
→→Description: An illusionary clone that charges towards the enemy, jumps, then explodes in a fog of mist, flower petals, leaves, or anything the caster can think of to confuse their opponent. Note, this is not an actual clone, but is perceivable by all who can see it.

• Kiga no Jutsu [ Hunger Technique ] x
→→Rank: E
→→P/S. Sense: Taste // -
→→Base Duration // Upkeep: 2 Posts // 5 Chakra
→→Description: The opponent is overcome by a sudden hunger and will be unable to concentrate fully because of this urge to find food; those who are weak against Genjutsu may even find themselves in a condition where they feel like they are lethargic.

• Nodono Kawaki no Jutsu [ Thirst Technique ] x
→→Rank: E
→→P/S. Sense: Taste // -
→→Base Duration // Upkeep: 2 Posts // 5 Chakra
→→Description: The opponent is overcome by a sudden thirst and will be unable to concentrate fully because of this urge to find water; those who are weak against Genjutsu may even find themselves in a condition where they feel like they are lethargic.

• Shonben no Jutsu [ Urine Technique ] x
→→Rank: E
→→P/S. Sense: Touch //
→→Base Duration // Upkeep: Instant (1) // 10 Chakra
→→Source: Original
→→Description: A Genjutsu which makes the opponent feel the urge to urinate badly, even if they just went. Upkeep requires concentration up to three people, and max duration is set to four [4] posts.

• Etainoshirenai no Tacchi [ Touch of the Unfamiliar ] x
→→Rank: E
→→P/S. Sense: Touch // -
→→Base Duration // Upkeep: Instant (1) // 10 Chakra
→→Source: Triggered Object
→→Description: This Jutsu, by its name alone, obviously takes into account a person’s sense of touch. Much unlike the rest of these Jutsu, this one is activated once a person touches a particular object that the user has placed the seal upon. It can be as obvious as a Kunai being sent at an opponent from any distance, or even the leaves of a tree. In short, what it does is it makes the user question whether or not the particular item existed or not. So if a person were to be stabbed with a Kunai, they would seem to not feel the pain of the Kunai, but would realize it much later since the effect of the Jutsu is quite short. In the example of leaves, a person could pass through a veil of leaves and only have their other four senses to rely on as to whether or not those leaves even truly existed, causing a very distinct sense of confusion. Applies only to the object that is sealed, & sets off when anyone touches it.

• Onkyou no Jutsu [ Sound Technique ] x
→→Rank: E
→→P/S. Sense: Sound // -
→→Base Duration // Upkeep: Instant (1) // 10 Chakra
→→Source: Original
→→Description: A distraction Genjutsu that causes the target to hear random sounds of the user's discretion. Can be instanced. This jutsu is stackable with more instance genjutsus.

• Chiru no Jutsu [ Chill Technique ] x
→→Rank: D
→→P/S. Sense: Sight // -
→→Base Duration // Upkeep: Instant (1) // 20 Chakra
→→Source: Original
→→Description: The user sends a chill down the spine of their opponent for a moment, making them temporarily feel fear. The feeling is done before the other can realize it is Genjutsu. Usually done in accordance with something like looking the other in the eye, it can have various effects on the opponent's mind. Can be instanced. This jutsu is stackable with more instance genjutsus

• Buki Hanshoku [ Weapon Multiply ] x
→→Rank: D
→→P/S. Sense: Sight // -
→→Base Duration // Upkeep: Instant (1) // 20 Chakra
→→Source: Phantasm
→→Description: Making a single hand sign, the user must first throw a Senbon, Kunai, or other projectile weapon, and then the Genjutsu takes effect. Working on the perception of the target, the weapon becomes many, turning anything from one Senbon into one hundred. Mainly used to get the opponent to get caught up with the oncoming weapons, it is a good distraction Jutsu. Can work on projectile Ninjutsu as well.

• Magen: Chirudo Tamashii [ Demonic Illusion: Chilled Soul ] x
→→Rank: D
→→P/S. Sense: Touch // -
→→Base Duration // Upkeep: 4 Posts // 15 Chakra
→→Source: Physical Contact with caster, water, or a cold breeze
→→Description: The opponent suddenly feels very cold, enough to make them shiver uncontrollably.




• Henka no Kumoyuki [ Change of Weather ] x
→→Rank: D → S+ - rank
→→P/S. Sense: Sight // Touch, Secondary Sense of Choice
→→Base Duration // Upkeep: 6 Posts // 5 Chakra
→→Source: Phantasm
→→Description: The user can change the weather to anything they prefer for the target to suffer through. This is a small genjutsu, and is limited to minor changes to the environment. Retraining this jutsu to higher levels takes up more genjutsu slots, 1 slot per retraining, due to its wide ranging abilities. The maximum, S+ - ranked, is 5 re-trainings, to which this jutsu will take an additional 5 genjutsu slots. Increase of technique rank raises the area of effect [100 Yards at D - rank, gaining 200 Yards per rank after], as well as the realism of the technique itself. The base duration of the technique is decreased by one [1] per rank of the slot utilized, reflecting the increase in power.

• Youma Tacchi [ Ghost Touch ] x
→→Rank: D
→→P/S. Sense: Sound // Touch
→→Base Duration // Upkeep: 3 Posts // 10 Chakra
→→Description: This simple Genjutsu shifts the target's perceptions of the world two feet forwards and two feet to the left or right. While they are affected they will believe that they just pass right through whatever they try to touch like a ghost trying to make contact with the real world. This Jutsu works best if people just ignore the target and any sort of forceful contact will snap the target out of this state.

• Magen: Onsui Tamashii [ Demonic Illusion: Heated Soul ] x
→→Rank: D
→→P/S. Sense: Touch // -
→→Base Duration // Upkeep: 4 Posts // 15 Chakra
→→Source: Physical contact with caster, direct sunlight, or close to fire
→→Description: The opponent sudden feels very hot, enough to make them sweat uncontrollably.

• Magen: Kokuni Arazu no Jutsu [ Demonic Illusion: False Surrounding Technique ] x
→→Rank: D
→→P/S. Sense: Sight // -
→→Base Duration // Upkeep: 5 Posts // 5 Chakra
→→Description: A Genjutsu technique that makes the victim believe that he/she is in a totally different surrounding than they really are. The user creates a whole new surrounding that the opponent ends up seeing, instead of the old one, giving the user the advantage as only they would be aware of the exact lay of the land. However, note that people, pets, puppets, weaponry, the user, and the target are not part of the surroundings. These things stay where they are. This jutsu produces the feeling that the land is not as it should be, before changing to one in which the target feels that it should be.
→→Special: If double cost and upkeep are paid upon initial casting, the user is able to hide themselves, as well as any objects weighing up to fifteen pounds [15 lbs] per rank of the user within the same amount of footage, within the scenery.





• Aki no Hibiki [ Echo of Autumn ] x
→→Rank: C
→→P/S. Sense: Sight // Touch, Sound
→→Base Duration // Upkeep: 4 Posts // 10 Chakra
→→Source: Phantasm
→→Description: Yet another Jutsu that makes use of imagery, this one takes into account both plants and wind. By making eye contact with the opponent, they are able to rearrange the scenery around them to their needs. They cannot create an entirely new environment, but merely shape the existing one in any way they see fit. This allows for a multitude of options in tactics and serves to easily confuse even the most perceptive of opponents. The wind aspect here is a secondary option for most users, since they can simulate the sensation of wind in an opponent’s mind as well. The use of this ability can be very misleading.

• Kokuangyou no Jutsu [ Journey into Black Darkness Technique ] x
→→Rank: C
→→P/S. Sense: Sight // Chakra
→→Base Duration // Upkeep: //
→→Source:
→→Description: Kokuangyou no Jutsu is a Genjutsu technique which causes the Shinobi's opponent to be enveloped in total darkness. While in the black void, the Shinobi will be unable to see any incoming attack or threat.

• Kori Shinchuu no Jutsu [ Sly Mind Affect Technique ] x
→→Rank: C
→→P/S. Sense: Touch // -
→→Base Duration // Upkeep: 3 Posts // 10 Chakra
→→Source: Can be made into a trap, otherwise acts as normal for genjutsu
→→Description: Kori Shinchuu no Jutsu is a Genjutsu technique which causes the target to travel around in circles. If the Shinobi is unable to detect the illusion very quickly, they can become exhausted mentally and physically when they are unable to reach their desired target by traveling along the same path over and over. Is allowed to be set down upon the environment as a seal, activating upon any person's presence. (this includes accidental release by the user) Must be maintained via a chakra drain, but no hand sign maintenance is needed if placed as an environmental seal.


• Magen: Nijū Kokoni Arazu no Jutsu [ Demonic Illusion: Double False Surroundings Technique ] x
→→Rank: C
→→P/S. Sense: Sight // -
→→Base Duration // Upkeep: Instant (1) // 10 Chakra
→→Source: Illusion
→→Description: This Jutsu places another visual illusion on top of a previous illusion created by the user. If and when the target dispels the first illusion, they will not realize that a second is in place. The Chakra cost & duration is in conjunction with the Genjutsu being 'doubled', & begins after the first has been dispelled. This essentially makes 2 visual genjutsus into 1, with the second half of the genjutsu being immune to 1 overall dispel attempt.





• Mougo Shibaku no Jutsu [ False Strike Technique ] (Split Category) x
→→Rank: C
→→P/S. Sense: Sight // -
→→Base Duration // Upkeep: 1 Post // 10 Chakra
→→Source: Requires physical touch if applied to another individual, or anything that equates to physical contact
→→Description: This technique is a fairly simple one, but it is very useful in a tight spot. When an attack is nearing, the user of this technique forms a single seal to activate the technique, and then immediately moves to dodge the technique. The attacker instead of seeing the user dodging, will instead see (and if applicable feel) the attack strike their target with the appropriate effect (blood gushing out for example), and with their eyes drawn to the illusion instead of the real user, the user is afforded a short moment in which they are as good as invisible to their opponent in which they can use to either seek better cover, or even quickly counter-attack. While the technique is quite convincing, repeated use is not advised, as once the opponent is aware of the way to technique works, it is quite possible they may be able to counter it.

• Aitou no Hibiki [ Echo of Lament ] x
→→Rank: C
→→P/S. Sense: Any // -
→→Base Duration // Upkeep: Instant (1) // 40 Chakra
→→Source: Original
→→Description: A technique fashioned for defense, this one takes a rather different approach. It is, in fact, fashioned for reversal and is quite dangerous in effect. Preparing the Jutsu ahead of an opponent's attack, it is passive until activated with precise Chakra control. Through any of the senses, the Genjutsu is passed on and it quickly alters the image an opponent sees. What appears to the opponent is a direct hit on their target. Whether it be as simple as a Kunai plunging into their thigh or a Genjutsu immobilizing them with fear, an opponent will see this outcome played out as exactly as if it would have really happened. Yet, it is the ability of this technique to make one think that and thus leave a very critical opening in any person’s defense.

• Chousen no Hibiki [ Echo of Defiance ]
→→Rank: C
→→P/S. Sense: Any One Sense // -
→→Base Duration // Upkeep: 2 Posts // 15 Chakra
→→Source: Enchanted Object
→→Description: With this technique, the user wears down an opponent’s resistance to Genjutsu by attacking one of the five senses. Using an item of their choice, or even a set of items, they imbue their Chakra into them and use them to release specific reactions. The reactions are psychologically inhibited and occur in the span of a few seconds, activated by both sight and touch. An opponent merely imagines themselves going through one of these reactions in quick spurts: blurred vision, delayed motor reaction, dulled sense of hearing, and trouble breathing. When used over and over again, they wear an opponent down and make other Genjutsu more invasive. The next Genjutsu, up to B-rank, is increased in effects by 1 rank on the chosen Sense.


Monko no Keibou [ Door Guard ]
Rank: C
Description: After performing the needed hand seals, the user touches a nearby object. That object then relays basic information on whoever comes into contact with it to the user, including the relative size of the Chakra pool. Remains passive for six [6] of the user’s posts, but can be made permanent for a ten [10] Chakra reduction of the user’s maximum Chakra pool until the technique is deactivated. Can be used on stationary effects, such as waterfalls (naturally occurring or otherwise).



• Kokohi no Jutsu [ False Place Technique ]
→→Rank: C
→→P/S. Sense: Sight // Touch, Taste
→→Base Duration // Upkeep: 4 Posts // 10 Chakra
→→Source: Phantasm
→→Description: Kokohi no Jutsu is a simple Genjutsu technique which changes the appearance of a nearby object. The object is no larger than a human, maximum, and can be interacted with as if it were the appearance given.


• Kyouyuu Shiryoku [ Shared Sight ] x
→→Rank: C
→→P/S. Sense: Sight // -
→→Base Duration // Upkeep: 3 Posts // 5 Chakra
→→Source: Closing the eyes, though only one need be closed to see
→→Description: For this technique, the user does not alter the surroundings. Rather, the target will have their sight replaced by the sight of the user. Meaning, they see what the user sees, and not what they themselves see, even if the user is seeing an illusion. This effect can be reversed to allow the user to see through the eyes of the target for an additional cost of five [5] Chakra for activation

• Nemuri [ Sleep ] x
→→Rank: B
→→P/S. Sense: Touch // -
→→Base Duration // Upkeep: 3 Posts // 20 Chakra
→→Source: Physical Contact // Original
→→Description: By placing one or more hands upon the target the technique forces them into a deep slumber for a number of posts. Can be used without a firm grip to cause fatigue with a light touch instead of full sleep.

• Niseshi no Gijutsu [ Art of Fake Death ] x
→→Rank: B
→→P/S. Sense: Sight // Scent, Sound
→→Base Duration // Upkeep: 1 Post // 25 Chakra
→→Source: Line of Sight
→→Description: This Genjutsu only works while being attacked by an opponent with something deadly. The Genjutsu uses the last attack and creates an image where the user fails to finish creating a Jutsu in time making the attack look like a success and completely killing the user. The whole illusion is made to lure the opponent into a false sense of security for a sneak attack, or to make a hasty retreat if necessary.

 
PostPosted: Sun Dec 23, 2018 12:01 am
ifyoumakefunofmewewillneverbefriendsAGAIN!!! whee


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                        PERSONAL DATA

                        Full Name: Ayana Shi Wu
                        Nickname: Aya, Unknown, & Hazard [ No-9 ]
                        Age: 19
                        Birthdate: Aug. 09
                        Gender: Female


                        PHYSICAL CHARACTERISTICS

                        Body Rank: B

                        Hair Color: Black/Blue
                        Eye Color: Iris are Golden-Olive backlit w/Demonic-Red hue and have a thick Black outline.
                        Height: 5'9"
                        Weight: 150 LBS

                        Bloodline: S a k k a k u g a n

                        Appearance/Apparel: The image to the right is an accurate depiction of A y a ' s physical appearance as well as accessories such as the facial/head decorations and Shemagh Wrap. The first image below (spoiler) reflects her additional apparel and hair style. She wears stylish glasses over basic make up with a thin white shirt that is waaaay toooo soft, comfortable, and snug to look this thin. Her shirt is not lengthy yet drapes enough to make it a mystery if she is wearing anything underneath. However, when her shirt slightly lifts from time to time it reveals a garter set that conceals a good amount of skin but is still quite suggestive. She typically always sports a choker that she pairs with a leash for special occasions. Next, a pair of stylish heels that work well with her setup, since she is not very combative for a serial killer. Her outfits usually come in a variation of colors such as white, gray, and black, but time from time she may coordinate the colors differently to avoid being too predictable and plain. Shackles are laced around the ankles with chain bonds which are just for entertainment. She has 3 separate markings with two being depicted in the first image containing a tattoo riding under the collar bone and in her cleavage. The second image contains a tattoo similar to the Dharma Power Seal, but unlike the picture this marking is located on the lower back rather than the upper back.
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                        SOCIAL AND PERSONALITY

                        Nindo: Intonation and paraphrasing of the following depends on her disposition, "Why don't you make me?"
                        Personality: A y a is a wise girl with a strong sense of empathy and altruism to guide her impeccable intuition. Those she typically feels the need to nurture are often kept under her wing to a detrimental degree. A y a is coy which is often displayed through her soft spoken, under-spoken, and mild mannerisms. On the flip side A y a can be very vivacious and playful all the while effortlessly remaining eloquent and gracious. Her Schizophrenia can however make her seem to sift through emotions seamlessly with a cold hard outlook on life [ Psychopathic tendencies ] and despite this cool display her responses are rather volatile. However, A y a is very consistent to the point where any outlandish inconsistencies just seem casual enough to dismiss. Due to her instability being covered up so well by her poise, weird things manifest subtly from time to time. Often many don't stay around her because bizarre things are noted to happen when she is around.
                        When with Lahlil, Aya is more free spirited and wilder since Lahlil's presence invokes her spirit. She likes to play with her sister a lot, but they sometimes end up creating chaos. Aya can be found arguing heavily with Lahlil time from time in an extremely hostile and hazardous situation and then the next moment they are swing on swings and sharing ice cream cones that Aya may or may not invite herself too occasionally...

                        Village: 𝓤𝔃𝓾𝓼𝓱𝓲𝓸𝓰𝓪𝓴𝓾𝓻𝓮𝖧𝖨𝖣𝖣𝖤𝖭 𝖶𝖧𝖨𝖱𝖫𝖯𝖮𝖮𝖫
                        Title: Genin

                        Background: A y a was taught to experience the extreme joys and the darkest hours of life from birth. She was brought up in a lab without her parents and trained to kill small animals and infants as an infant herself. Captivity lead to a need for escape, but A y a could not and was even branded with a seal of her sister's conflicted conscience [ Lahlil/Ferrah Nevarra ] that seemed to kill people when A y a refused to do so herself [ Yakumo's seal did the opposite ]. This back fired in experiments and the two were so mischievous as a pair that they had to be separated. Eventually A y a entered a state of Mixed Schizophrenia rather than develop bipolarity like Lahlil. A y a was sweet and the Clan as a whole was against the idea, but power often speaks in any society. A y a still grew up poised and mild-mannered, but her alternative state made her vulnerable and empathetic nature a huge disarming tool. As a result the experiment would lead to the accidental development of a serial killer.

                        Multiple unauthorized killings, her leash should have been shorter. Only 1 body found, but was written off as an accidental death. All others are written off as missing persons or have not been identified as missing as of yet. All bodies have been discarded in unreachable zones of the ninja world and are unlikely to be found within these regions if still present. A y a was prepared to live with these impulses until she discovered her sister was still alive. Now she searches for her sister and an answer to their curse, while trying to cover up her tracks and motives. Despite her love for her sister and how well they get along, something dark unknowingly lurks beneath the surface between the two.

                        January 11, 2019 [ Chie Saegahara | UzuKage ] Denied Chuunin Promotion Request.

                        Ever since that day, Aya grew dark and bitter. She began to see the paradigm in society, a hierarchy holding her back. She grew to B-Rank but, never attempted to rank up again. Her predatory instincts slaughtering Chuunin and Jonin alike from the shadows to make mockery of the system that said she was incapable of being one. The attack on the village meant nothing to her, if anything it was meant to be and was a sign that whatever powers beyond them were on her side. Soon Aya's sister would become Kage... still resentment stuck. Of course society would further disgust her by deeming her incapable of a small step forth but allow her sister to govern everything... A shadow seemed like too strong of a word to express Aya's disposition to her sister's power. The abyss was cold, Aya would slave away at her skills. Her bitterness was strengthening her and honing a whole new level of discipline within her.


                        CLASSES AND STATS

                        First Class: Genjutsu
                        ▱▰▱ Inception: With Genjutsu, realism and the sensory ability of the target factor heavily into the ability of the victim to realize they are in a genjutsu. With practice and discipline, the shinobi may select one [1] genjutsu Sense [Chakra] that may be added as a Secondary sense to any technique, as well as choose one Sense of Choice [Visual] that will forever cost one [1] rank less in cost as long as the casted genjutsu's primary sense is the chosen sense. Once these two [2] choices are made, they cannot be switched, so choose wisely.

                        Second Class: Genjutsu
                        ▱▰▱ Mental Defenses:A Genjutsu user must, at all times, learn what it takes to make one's illusions more realistic, more believable. However, this has side effect of helping the user learn to identify that which others use. Genjutsu cast upon shinobi of this discipline are easier to see through and treated as one rank lower in terms of realism. Furthermore they are uniquely able to kai any jutsu that is classified as "un-kaiable" or "undetectable." In addition they are able to kai others out of these jutsu as well.

                        Chakra Pool: 480 (B-Rank x 2) + 600 (15K Rank Advancement)
                        Stamina Pool: 190 (B-Rank x 2) + 600 (15K Rank Advancement)
                        Chakra Element: Doton
                        Chakra Color: Translucent Gradient
                        Chakra Materialization: Ethereal Energy

                        Passive Stats Increases: {Descriptive ranks may be used in place of numbers for this section if desired. All of these start at 0/no buff, with each increase of 1 denoting a one level increase in the descriptive rank bonus to that stat. When you gain a passive benefit, add it to these totals and denote the source in place of the N/A under the relevant stat.}
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Reflex ► 0
                        → N/A
                        • Fortitude ► 0
                        → N/A

                        Strengths:
                        • Situation Awareness
                        • Social Awareness
                        Weaknesses:
                        • Flirting
                        • Overly Defensive
                        • Sakkakugan owners must be of the Genjutsu Class.
                        • Sakkakugan owners may only learn up to two Buki/Tai styles maximally.
                        • Each "weakness" technique can only be performed once per battle.

                        Fears:
                        • Extremists who get violent or hostile for their beliefs, but what she fears the most is one that harbors passive aggressive behavior along with an intrusive and meticulous mind-frame.
                        • Vulnerability whether it is mental, emotional, or physical space being abused or imposed upon. She mostly fears an extremist taking advantage of her vulnerable nature and being unable to control/regain control of the situation.

                        Modifiers:
                        • If this class is taken as the first and second class, then you may take two disciplines from this class. Additionally, the number of senses you are able to utilize in techniques increases by 1. This still cannot increase the number of senses a technique may effect beyond 5
                        • All Sakkakugan owners learn 1 extra Genjutsu per post.
                        • Sakkakugan owners are typically physically fragile.
                        • Sakkakugan owners typically have bipolar disorder, due to the mental stress their powers put on them.
                        • Learn 2 extra Genjutsu technique per post.
                        • Genjutsu rank D - C cost [5] less chakra to perform.
                        • Genjutsu rank B - A cost [10] less chakra to perform.
                        • Genjutsu rank S cost [20] less chakra to perform.
                        • Kai costs [10] less chakra to perform.
                        Life Sense: Within 100 meters, any type of life is able to be seen as a bright glow, when even the Byakugan cannot see it.
                        Potent Illusions: Genjutsu performed while Sakkakugan is active are treated to cost an extra [5] chakra per rank of the genjutsu to Kai
                        Sixth Sense as the First: With a stationary body, the user can detach his vision and walk around to look at things. Cannot physically move during this.
                        The Gift of Life: The user may trade their life for another's, resurrecting them if they were recently killed.

                        Personal Attributes:
                        Abolishing Sight: All techniques labeled 'weakness' have their duration increased by [1] post.
                        Interweaving Fairytales: Because the Sakkakugan is so adept at weaving genjutsu together they are afforded a unique version of self korabo which is done in place of a normal korabo between two illusions. When more than one genjutsu is on the target their ranks are shifted so that the lower ranked genjutsus get their strength bumped up to highest ranked genjutsu on the target for the rest of it's duration. This is only useable up to the users self ranked korabo level and each genjutsu is still treated as separate when interacting with kai. Any upkeeps are also increased to reflect this change.
                        Otherwordly Imagery: Genjutsu performed cannot be mimicked or reversed by any means. ( Genjutsu can still be broken, however. )

                        JOBS AND MISSIONS

                        Ryo: 両2,200
                        AC: 18,300 [ 15k: 2018 X-mas event ]

                        Missions Complete:
                        D Rank :: 15
                        C Rank :: 0
                        B Rank :: 0
                        A Rank :: 0
                        S Rank :: 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Jobs Complete:
                        D Rank :: 0
                        C Rank :: 0
                        B Rank :: 0
                        A Rank :: 0
                        S Rank :: 0

                        Job Titles
                        • {Job} || →
                        • {Job} || →
                        Eagle Eye
                        The Eagle Eye V-nin is the type of V-nin associated most closely with tracking, thieving, seeing through genjutsu, and having consistent, pin-point techniques. In tracking, many times footprints can become muddled, sounds are drowned out, scents fade, and chakra disperses, but not to the keen eye of perception. In thieving, the Eagle Eye can acutely judge where items are hidden on the body, what they may look like, and how heavy they may be, all from slight bumps under clothing, the target's stance, and other such subtleness. Genjutsu, which relies upon the user to make as close to reality as possible, they will find the smallest of faults. In simple throwing techniques, such as shuriken or kunai, the Eagle Eye will always find and land them upon their target. To achieve such, the Eagle Eye requires but a single post of concentration, during which time they are left prone to all forms of attack. 'Thieving' also replaces the Auto-Grapple rule, allowing for non-handheld items to be stolen (guaranteed) at one item per prior post of concentration.


                        Job Missions Complete:
                        D Rank :: 4
                        C Rank :: 0
                        B Rank :: 0
                        A Rank :: 0
                        S Rank :: 0

                        Mission, Training, and Job Claims
                        C-Rank Missions Claim:

                        D-Rank Missions Claim:

                        Title: Catch the Cat x
                        Information: A cat with a distinct feature is on the loose! After receiving information on the cat's distinct feature (from kage or npc client), look around till you find him and then return to the client.
                        Solo or Squad: Solo
                        Minimum Posts: 3
                        Note: Does not award advancement credit. Bonus: 50 Ryo.
                        150 Ryo


                        Title: Learn a Jutsu! x
                        Information: You have to start somewhere, don't you? Well, here's the starting point! Learn a jutsu, any jutsu, and you've taken the first step on the road to power!
                        Solo or Squad: Any
                        Minimum Posts: None
                        Note: This mission can only be repeated three times.
                        400 Ryo :: 800 AC


                        Title: Begin your own Design x
                        Information: You have began creating your own jutsu. Learn at least one custom jutsu that was made and approved. Make your character unique!
                        Solo or Squad: Solo
                        Minimum Posts: None
                        Note: This mission can only be repeated two times.
                        300 Ryo :: 600 AC

                        Title: Clean the Hot Springs x
                        Information: The hot springs are beginning to become cluttered and mucky, and the workers are on vacation. Go to the Village hot springs and clean up the garbage.
                        Solo or Squad: Any
                        Maximum Posts: 4
                        Note: Please note that this is maximum posts. If you cannot complete the request within the allotted posts, you fail.
                        100 Ryo :: 200 AC


                        Title: Crouching Pervert, Hidden Camera. x
                        Information: YOU PERVERT! Who even makes requests like this!? An anonymous source has requested that shinobi take on the task of "surprise photography". For whatever reason, the client is requesting a bundle of risque photos for some news paper, or something along those lines. J-just get it done, and don't get caught, okay!?
                        Solo or Squad: Solo
                        Minimum Posts: Obtain 8 pictures
                        Note: Bonus: 100 Ryo.
                        200 Ryo :: 200 AC


                        Title: Graffiti Removal x
                        Information: Those dang kids tagged my building! Clean it up!
                        Solo or Squad: Any
                        Minimum Posts: 3
                        100 Ryo :: 0200 AC

                        Title: Graffiti Vengeance x
                        Information: Those kids that tagged my building need to get what's coming to 'em! Go wallop 'em for me! Just don't put 'em in the hospital.
                        Solo or Squad: Any
                        Minimum Posts: 2
                        Note: Rewards an additional 100 AC and 100 Ryo if completed following Graffiti Removal.
                        200 Ryo :: 300 AC


                        Title: Promote a Thing x
                        Information: Someone needs an event, store, etc. promoted, and they've hired you to make sure it's as flashy as possible. Get out there and grab people's attention!
                        Solo or Squad: Any
                        Minimum Posts: 3
                        Note: Awards an additional 100 AC to characters of the Performer class. Bonus: 50 Ryo.
                        150 Ryo :: 200 AC


                        Title: Trash Collection x
                        Information: There's garbage everywhere! After receiving a specific location to clean from your kage... go there and do it!
                        Solo or Squad: Solo
                        Minimum Posts: 3
                        Note: Does not award advancement credit. Bonus: 50 Ryo.
                        150 Ryo


                        Title: Walk A Pet x
                        Information: A client needs their pet walked... Go to the client's place and take care of their pet for a little while.
                        Solo or Squad: Solo
                        Minimum Posts: 3
                        Note: Does not award advancement credit. Bonus: 50 Ryo.
                        150 Ryo

                        Training Claim: [ x ]
                        D-Rank Jobs Claim:
                        Title: Diagnosis x
                        Rank: D
                        Information: Diagnosing the correct problem makes further work easier, and sometimes leads to almost no work at all! Frequent diagnostic tools include a stethoscope, an enhanced lens, a small hammer, a large padded counter to sit patients on, and a myriad of other day to day items. Also includes day to day paperwork, for when there are no available patients.
                        Solo or Squad: Solo
                        Minimum Posts: 3
                        Note: If followed by or before Purification, treat Diagnosis as a D-rank mission.
                        100 Ryo :: 200 AC


                        Title: Purification x
                        Rank: D
                        Information: Always an important first step (and last), this involves thoroughly cleaning all tools, clothing, and people involved. Performing even when not needed ensures lower infection rates after interacting with patients.
                        Solo or Squad: Both
                        Minimum Posts: 4
                        Note: If followed by or before Diagnosis, treat Diagnosis as a D-rank mission.
                        100 Ryo :: 200 AC


                        Title: Polish Supplies
                        Rank: D
                        Information: You have to get your tools clean before you start your botany! Make an effort to clean your tools and get ready to harvest.
                        Solo or Squad: Solo
                        Minimum Posts: 1
                        Note: If done in combination with, "Gathering: Basic", then this mission is treated as though it is D-ranked.
                        100 Ryo :: 200 AC

                        Title: Gathering: Basic
                        Rank: D
                        Information: The most basic of botany missions. Travel to a place with common resources and get to harvesting!
                        Solo or Squad: Solo
                        Minimum Posts: 4
                        Note: Does not reward Ryo, but instead rewards a basic supply: Botany kit. This can be used for the basic crafting mission of either the enchantment making branch of crafting, the scroll making branch, the pharmacy branch, or the toxin branch.
                        200 AC



                        TECHNIQUES

                        Limitations:
                        • Ninjutsu : : 00 / 15
                        • Genjutsu : : 00 / 24
                        • Bukijutsu : : 00 / 01 [ Staff/Cuffs ]

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | D Rank | Default
                        • Art of Walking on Walls | D Rank | Default

                        Weakness Techniques


                        S a k k a k u g a n Genjutsu
                        Henjou [ Relinquish ] x
                        Genni Genjutsu [ Strengthen Genjutsu ] x
                        Kugai [ World of Suffering ] x
                        Munashii Bunshin x
                        Motto Genni Genjutsu [ More Strengthening of Genjutsu ] x
                        Seizetsu Kakkou [ Gruesome Form ] x
                        User Image - Blocked by "Display Image" Settings. Click to show.


                        C u s t o m S a k k a k u g a n Genjutsu
                        Survival Of The Fittest: Wash A Ninja x
                        Survival Of The Fittest: G@ng B&ngin' x
                        Survival Of The Fittest: SquashNBeef x


                        Genjutsu

                        E-Rank:
                        Okuyuki Katawa [ Depth Distortion ] x
                        Shimaru Shikaku [ Closed Sight ] x
                        Magen: Jigoku Kōka no Jutsu [ Demonic Illusion: Descending Hell Technique ] x
                        Kiri no Jutsu [ Mist Technique ] x
                        Kiga no Jutsu [ Hunger Technique ] x
                        Nodono Kawaki no Jutsu [ Thirst Technique ] x
                        Shonben no Jutsu [ Urine Technique ] x
                        Etainoshirenai no Tacchi [ Touch of the Unfamiliar ] x
                        Onkyou no Jutsu [ Sound Technique ] x

                        D-RANK:
                        Chiru no Jutsu [ Chill Technique ] x
                        Buki Hanshoku [ Weapon Multiply ] x
                        Magen: Chirudo Tamashii [ Demonic Illusion: Chilled Soul ] x
                        Henka no Kumoyuki [ Change of Weather ] x
                        →→Rank: D → S+ - rank
                        Youma Tacchi [ Ghost Touch ] x
                        Magen: Onsui Tamashii [ Demonic Illusion: Heated Soul ] x
                        Magen: Kokuni Arazu no Jutsu [ Demonic Illusion: False Surrounding Technique ] x

                        C-RANK:
                        Aki no Hibiki [ Echo of Autumn ] x
                        Kokuangyou no Jutsu [ Journey into Black Darkness Technique ] x
                        Kori Shinchuu no Jutsu [ Sly Mind Affect Technique ] x
                        Magen: Nijū Kokoni Arazu no Jutsu [ Demonic Illusion: Double False Surroundings Technique ] x
                        • Mougo Shibaku no Jutsu [ False Strike Technique ] (Split Category) x
                        • Aitou no Hibiki [ Echo of Lament ] x
                        • Chousen no Hibiki [ Echo of Defiance ]
                        • Monko no Keibou [ Door Guard ]
                        • Kokohi no Jutsu [ False Place Technique ]

                        • Kyouyuu Shiryoku [ Shared Sight ] x

                        B-RANK:
                        • Nemuri [ Sleep ] x
                        • Niseshi no Gijutsu [ Art of Fake Death ] x
                        • Sameru [ Dampen ] x
                        • Chototsu [ Recklessness ]
                        • Kenbou [ Forgetfulness ]
                        • Meiryou no Hibiki [ Echo of Clarity ]

                        • Mougo Hagurakasu no Jutsu [ False Dodge Technique ] (Split Category) x
                        • Ataeru Kanjoo no Jutsu [ Inflict Emotion Technique
                        • Kakkou's Genjutsu Interrogation Technique [ Unnamed ]
                        • Gekishuu no Jutsu [ Strong Odor Technique ]


                        FORMLESS STYLES → 03 / 03

                        Formless Styles
                        • Soft physical = Mobility, Parrying, and Throwing. This encompasses all aspects of close-range unarmed combat that don't directly damage the opponent and aren't based on physical strength.

                        • Soft Mental: Stopping, kneeling, and performing focused, critical thinking for any number of posts will gift the user a boost to a single known Formless Style, for as many posts as the user focuses. The buff increases per post, starting at a slight boost on the first post, then moving to mildly on the second, then moderately, heavily, greatly, and finally supremely after 6 posts. Higher ranks of training in this Style increase maximum rank of the bonus by one, starting with a mild boost at D-Rank. Cannot stack with the Hard Mental style.

                        • Hard physical = Stability, Blocking, and Striking. This encompasses all aspects of close-range unarmed combat that either directly damage the opponent or are based on physical strength.

                        Formless Techniques

 

Bodhisattva Empress


Bodhisattva Empress

PostPosted: Wed Dec 26, 2018 10:19 pm
User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.
" What did you expect from a human? "
𝓤𝔃𝓾𝓼𝓱𝓲𝓸𝓰𝓪𝓴𝓾𝓻𝓮𝖧𝖨𝖣𝖣𝖤𝖭 𝖶𝖧𝖨𝖱𝖫𝖯𝖮𝖮𝖫 | C-Ranked...Mmm-Yum! | Genin


Appearance/Apparel:
The image to the left is an accurate depiction of A y a ' s physical appearance as well as accessories such as the facial/head decorations and Shemagh Wrap. The first image below (spoiler) reflects her additional apparel and hair style. She wears stylish glasses over basic make up with a thin white shirt that is waaaay toooo soft, comfortable, and snug to look this thin. Her shirt is not lengthy yet drapes enough to make it a mystery if she is wearing anything underneath. However, when her shirt slightly lifts from time to time it reveals a garter set that conceals a good amount of skin but is still quite suggestive. She typically always sports a choker that she pairs with a leash for special occasions. Next, a pair of stylish heels that work well with her setup, since she is not very combative for a serial killer. Her outfits usually come in a variation of colors such as white, gray, and black, but time from time she may coordinate the colors differently to avoid being too predictable and plain. Shackles are laced around the ankles with chain bonds which are just for entertainment. She has 3 separate markings with two being depicted in the first image containing a tattoo riding under the collar bone and in her cleavage. The second image contains a tattoo similar to the Dharma Power Seal, but unlike the picture this marking is located on the lower back rather than the upper back.
User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.


[ O O C : I n s e r t Y o u r F a t h e r H e r e ]

User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.Missions:



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KNUCKLE UP
Stamina Pool: 000/150
Passive Stats Increases:
Strength ► 0 | →→ N/A
Speed ► 0 | →→ N/A
Reflex ► 0 | →→ N/A
Fortitude ► 0 | →→ N/A

FORMLESS STYLES → 03 / 03
• Soft physical = Mobility, Parrying, and Throwing. This encompasses all aspects of close-range unarmed combat that don't directly damage the opponent and aren't based on physical strength.

• Soft Mental: Stopping, kneeling, and performing focused, critical thinking for any number of posts will gift the user a boost to a single known Formless Style, for as many posts as the user focuses. The buff increases per post, starting at a slight boost on the first post, then moving to mildly on the second, then moderately, heavily, greatly, and finally supremely after 6 posts. Higher ranks of training in this Style increase maximum rank of the bonus by one, starting with a mild boost at D-Rank. Cannot stack with the Hard Mental style.

• Hard physical = Stability, Blocking, and Striking. This encompasses all aspects of close-range unarmed combat that either directly damage the opponent or are based on physical strength.

Techniques Utilized:Tek [ x ] | • Tek [ x ]


Kombat & Training
Chakra Pool: 000/350
Techniques Utilized:Tek [ x ] | • Tek [ x ]

Modifiers:
• If this class is taken as the first and second class, then you may take two disciplines from this class. Additionally, the number of senses you are able to utilize in techniques increases by 1. This still cannot increase the number of senses a technique may effect beyond 5
• All Sakkakugan owners learn 1 extra Genjutsu per post.
• Sakkakugan owners are typically physically fragile.
• Sakkakugan owners typically have bipolar disorder, due to the mental stress their powers put on them.
• Genjutsu rank D - C cost [5] less chakra to perform.
• Genjutsu rank B - A cost [10] less chakra to perform.
• Genjutsu rank S cost [20] less chakra to perform.
• Kai costs [10] less chakra to perform.
 
PostPosted: Sun Dec 30, 2018 8:19 am
• Sameru [ Dampen ] x
→→Rank: B
→→P/S. Sense: Taste // -
→→Base Duration // Upkeep: 4 Posts // 15 Chakra
→→Source: Illusion
→→Description: A rather unique Genjutsu that focuses the illusion on the user rather than an opponent. This Jutsu disrupts the user’s brain signals, causing the nerve endings of the user to become less effective. As a result, the user is able to block out pain much easier. However, this dampening of the nerve endings is a double edged sword, as it can make discerning the amount of damage one has taken very difficult, and also greatly hampers the user’s ability to grip his or her own weapon.

• Chototsu [ Recklessness ]
→→Rank: B
→→P/S. Sense: Chakra // --
→→Base Duration // Upkeep: 1 Post // 20 Chakra
→→Source: The user hums and everyone in hearing range is affected
→→Description: This technique is quite powerful even for this stage of learning, but has certain drawbacks which help convey both its seriousness and fallouts. Using the necessary amount of the seals, the user begins to hum as if in meditation. This sound carries out across the field of a battle and affects everyone in its vicinity; including allies. Once activated, the Jutsu inhibits certain extents of rational thought by portraying the target as overly skillful. This, in turn, causes them to become overly brash and confident. And though this doesn’t necessarily improve combat effectiveness, it does block out certain skills from a victim's memory. In short, it makes them ‘forget’ to use certain techniques and only allows to them use more simple ones. In allies, this works exactly the same. Blocks B-ranked and higher defensive Jutsu from being thought about.

• Kenbou [ Forgetfulness ]
→→Rank: B
→→P/S. Sense: //
→→Base Duration // Upkeep: - // -
→→Source: Physical Contact
→→Description: A somewhat whimsical and fanciful technique, this one is most often familiarized with mind control but is very much different. Using only a pre-designated seal as the focal point, the user is able to alter their Chakra to affect memories to a very basic extent by creating new ones which replace or block out anything current. For example, an enemy might come up to the user and try to interrogate their purpose. With this technique, the user will ‘suggest’ that the victim has mistaken him as somebody else and should carry on with his duties. Another way to use this technique is by making a victim suddenly remember that they have something to do. Another example would be like making a guard recall that they have to check the keys in at the barracks and must return to do so. The limits of this technique are obvious. Actual memories cannot be recreated, only suggestions which would allude to real memories. Also, these memories can be so false that a victim will realize immediately that there is something the matter and will see this as a sign of provocation. Not for combat use, but you can try!


• Meiryou no Hibiki [ Echo of Clarity ]
→→Rank: B
→→P/S. Sense: Sense of Choice // -
→→Base Duration // Upkeep: 3 Posts // 30 Chakra
→→Source: Original
→→Description: In this Jutsu, the user is able to tap into the mindsets of their allies and not only clear them but also protect them. Acting as a mental form of Kai, it also sets a lingering defense which aids in blocking opposing Genjutsu from affecting one out of five of the person’s senses. However, if the user is currently under the effect of an opposing Genjutsu, then they cannot use this technique. Cancels and blocks C-ranked & lower genjutsus for both the user & the target for one sense only.

• Mougo Hagurakasu no Jutsu [ False Dodge Technique ] (Split Category) x
→→Rank: B
→→P/S. Sense: Sight // Touch
→→Base Duration // Upkeep: 1 Post // 15 Chakra
→→Source: Vague Handseals // Does not need to match any particular jutsu // If using Bukijutsu or Taijutsu no handseals are required as long as another action for combat is used in its place
→→Description: This technique is often used subsequent to repeated uses of the false strike technique. Once the user believes their opponent is prepared to counter their false strike technique, this technique is often employed. Requiring only a single seal to begin, the user creates the impression that they have dodged the attack again. Instead, the user has actually remained in place, and has used the time to prepare to either defend themselves or counter-attack. The Jutsu, due to its simplicity [ even simpler in some ways than the false strike technique ], can be used in tandem with another one-handed technique, allowing the user to do things such as create a wall of sand to defend themselves, for example. The additional technique allowed must be a Genjutsu, and the additional technique will not over-ride this technique. The additional technique's trigger must also be fulfilled.
→→Synergy: If used as a followup to “False Strike”, cost of technique and upkeep reduced by one rank.
→→Dual Nature: This technique can be learned as an Instance. If done so, the rank of the technique is increased by one rank to A - rank, without any upkeep allowed.

• Ataeru Kanjoo no Jutsu [ Inflict Emotion Technique ]
→→Rank: B
→→P/S. Sense: Chakra // -
→→Base Duration // Upkeep: 2 Posts // 25 Chakra
→→Source: Physical Contact, or Eye Contact
→→Description: This is a fairly high level Genjutsu where the Shinobi temporarily changes the emotions of the target to his/her liking. The emotions imparted can be anything from ecstasy, despair, overconfidence, grief, etc.

• Kakkou's Genjutsu Interrogation Technique [ Unnamed ]
→→Rank: B
→→P/S. Sense: Chakra // Sight, Sound
→→Base Duration // Upkeep: 1 Post // 30 Chakra
→→Source: Physical Contact must be maintained
→→Description: Makes the target believe that the situation has befallen them to where they need to fill in a team mate on their plans.

• Gekishuu no Jutsu [ Strong Odor Technique ]
→→Rank: B
→→P/S. Sense: Scent // -
→→Base Duration // Upkeep: 3 Posts // 20 Chakra
→→Source: Trap & Area-based enchantment
→→Description: The target will smell either a foul odor that renders the victim helpless to breathe or a sweet scent that draws the target in. This technique is even stronger against someone who has a heightened sense of smell, like animal tamers, the effect increasing by one rank in such conditions. This jutsu releases in a cloud like effect, spreading out anywhere up to fifteen yards [15 yds] from a central point. These “scents” can be anything, including pheromones.

 

Bodhisattva Empress


Bodhisattva Empress

PostPosted: Mon Jan 07, 2019 2:41 am
• Zettai Tenkou Kansei no Jutsu [ Absolute Weather Control Technique ]
→→Rank: A
→→P/S. Sense: Sight // Smell, Touch
→→Base Duration // Upkeep: 4 Posts // 50 Chakra
→→Source: Finger Movement
→→Description: The user of this technique appears to be able to control the weather, initiating the jutsu with a simple snap of the fingers. The possibilities are nearly endless! The user could create what appears to be a sudden driving blizzard that rapidly coats the area in snow and blasts the target with freezing winds, or they could create a torrential downpour that seems to saturate the ground to the point that it becomes a thick mud river, causing trees and other objects to fall over. The user could initiate a firestorm, or call up a hurricane. Really, the user can create any form of extreme weather that can be imagined, and the target(s) will be completely immersed in it, including the user. Changing the weather after the initial costs a C-rank amount of chakra, and is not a part of the upkeep.

• Nehan Shouja no Jutsu [ Temple of Nirvana Technique ]
→→Rank: A
→→P/S. Sense: Chakra // Sight, Touch
→→Base Duration // Upkeep: 5 Posts // 40
→→Source: Original
→→Description: When cast, the technique forces those caught in its effects to be put to sleep. This technique is pre-empted by a light scattering of feathers, snow, leaves, etc. from the sky for one post [1]. Upon the second post beginning, if others have not attempted a Kai, the technique’s effect becomes active, beginning the Base Duration.

• Genkaku no Juuryoku [ Illusion of Gravity ]
→→Rank: A
→→P/S. Sense: Touch // -
→→Base Duration // Upkeep: 2 Posts // 40 Chakra
→→Source: Handseals must be completed whilst selecting one target and maintaining line of sight; can be made into a trap seal
→→Description: A Genjutsu which makes the target believe as if they are in an environment of higher than normal gravity. Consequently, muscles are strained since the body thinks they should be working harder to compensate for the higher weight, causing massive fatigue. The afflicted will require half again as much energy to utilize techniques.

• Sakkaku no Meiun [ Vision of Doom ]
→→Rank: A
→→P/S. Sense: Sight // -
→→Base Duration // Upkeep: 1 Post // 60 Chakra
→→Source: Eye Contact
→→Description: A Genjutsu that requires the user to lock eyes with the target, in which the effects will not be immediate. However when the opponent attempts take some sort of offensive action against the opponent, they will get a strong impression that their attack will be anticipated and expected by the enemy (the user), leading them to believe that the user is in fact prepared to counter their action. While the Genjutsu has no other effects, the feeling of doom that accompanies it can be more than enough to force the user to pause or rethink their actions, giving the user an opportunity to escape or counterattack while the opponent hesitates. This Jutsu cannot be kai’d.

• Kin'atsu no Shujouteki [ Emotional Suppression ]
→→Rank: A
→→P/S. Sense: Chakra // -
→→Base Duration // Upkeep: 3 Posts // 30 Chakra
→→Source: Inhalation as first seal is made, and a single exhalation at the final seal
→→Description: This Genjutsu affects the mind of the target, rendering them numb of feeling and devoid of emotion. This skill is typically used to calm one’s own emotional panic, or to play havoc on the minds of a foe's allies. However, this skill has also been known to be used as an effective tool against emotionally driven opponents. Can be used on one's self.


• Kodou Dousa [ Beat Motion ]
→→Rank: A
→→P/S. Sense: Sound // Touch
→→Base Duration // Upkeep: 2 // 60 Chakra
→→Source: Producing a sound of some sort upon the final seal
→→Description: By subtly altering the way the target's brain interprets sound, a Shinobi who uses this technique can cause their opponents to twitch or convulse at every sound they hear. Most sound at normal volume levels - footsteps, someone coughing - will cause slight and nearly unnoticeable twitches in the target. Louder sounds like clashing steel or someone shouting will cause a momentary spasm in usually the arm or leg muscles. Extremely loud sounds like an explosion or someone scratching their nails down a chalkboard will cause the target to collapse and shudder momentarily. Anything in the upper echelons of human hearing - say 110 decibels - would cause violent and nearly bone breaking convulsions and if anything this loud was maintained for more than two posts the target would surely break their own back.

• Shibirekan [ Numbness ]
→→Rank: A
→→P/S. Sense: Chakra // Touch
→→Base Duration // Upkeep: 3 Posts // 30 Chakra
→→Source: Original
→→Description: Similar to the skill Sameru, this Jutsu weakens the brain’s connection with nerve endings. As a result, the victims find themselves unable to grip their weapons well, and the act of running can become difficult. However, the victim’s own sense of pain is also hampered, therefore allowing them to concentrate through wounds that would normally make rational thought difficult; though this also can cause the victim to misjudge the severity of their own wounds.

• Mental Barricades
→→Rank: A
→→P/S. Sense: Chakra // -
→→Base Duration // Upkeep: Permanent until Discharged or Broken // -
→→Source: Physical contact
→→Description: The user can use this technique to place mental blocks in the target's mind that contains valuable information in case the one with the information is captured and interrogated. The barricades look like stylized traditional Japanese sliding doors. According to Inoichi Yamanaka, it is very effective against truth serums. A subtle genjutsu that can be quickly cast upon one's self (or others) through physical contact. Can only be overwritten with a higher ranked Genjutsu. Is not able to be Kai-ed out of through any means.


• Gansaku Sattou [ Fake Rush ]
→→Rank: A
→→P/S. Sense: Sight // Chakra
→→Base Duration // Upkeep: 3 Posts // 45 Chakra
→→Source: Eye Contact
→→Description: Upon making eye contact, the user’s speed will seem to be supremely increased to almost Godly levels. When in actually the Genjutsu messes with the target's reflexes in the eyes, and body movements, making them move slower, and react much slower.
 
PostPosted: Mon Jan 07, 2019 2:46 am
• Genjutsu Shibari [ Illusion Technique Binding ]
→→Rank: S
→→P/S. Sense: Touch // -
→→Base Duration // Upkeep: 1 Post // 80 Chakra
→→Source: Line of Sight
→→Description: As the name suggests, the user binds the opponent in a genjutsu, rendering them incapable of movement. As Tsunade demonstrates when facing the Legendary Stupid Brothers, this genjutsu can be used on more than one target at the same time. Once the target is bound, the user or an ally can rush up to the enemy and deliver a devastating killing blow. Paralyzes the lower half of the body, and requires a both-hands hand sign to maintain

• Kon Inmetsu [ Soul Destruction ]
→→Rank: S
→→P/S. Sense: Chakra // -
→→Base Duration // Upkeep: 2 Posts // 100 Chakra
→→Source: Requires something of the intended target to be in hand when cast
→→Description: This is a powerful Genjutsu known to be forbidden among the Konohagakure Shinobi. It is a Genjutsu that targets the mind and causes the target to see friends as foes. It is shown to even be something that causes even those with powerful bonds to turn against each other.


• Muhen Ishi no Jutsu [ Infinite Stone Technique ]
→→Rank: S+
→→P/S. Sense: Sight // Scent, Sound
→→Base Duration // Upkeep: 3 Posts // 200 Chakra
→→Source: Phantasm
→→Description: An advanced, and terrifying Genjutsu that forces the eyes of the opponent to see everything around them begin to age. The entire world changes before their very eyes at an increasingly fast rate, in which a year can pass in one second, a decade passes in one [1] post, and so forth. It can literally cause a person to go insane if held long enough, since to the victim the world changes at a rate that is fast and horrifying. The worst effect is that this is long lasting: it mirrors the exact aging process that the objects will take if left for nature to take its natural course. The victim will also find themselves unable to move fast enough to save anything before it ages into dust.


• Magen: Jifu no Gongen [ Demonic Illusion: Avatar of Conceit ]
→→Rank: S+
→→P/S. Sense: Chakra // Sight, Touch
→→Base Duration // Upkeep: 1 Post // 250 Chakra
→→Source: Phantasm
→→Description: Pride has always been the downfall of many great men. The inability to accept the truth because one’s personal merit contradicts it can prove quite devastating when controlled properly. By this technique, the user distorts the scene at hand by reversing it to only black and white. Then, a man garbed in elegant clothes and sallow skin arises from just in front of the victim. From within his robes he takes a brilliant ruby and literally embeds it within the victim’s head. From that point forward, the illusions desist and the victim suddenly feels elated and able to do even the most impossible of feats. This sense of pride, however, blinds them from the fact that their movements are now clumsy and their senses dulled due to the mind-numbing focal point in their head. In effect, their battle effectiveness drops considerably, reducing all physical statuses by two [2] Supreme amounts.


• Seiha no Koe [ Voice of Domination ]
→→Rank: S+
→→P/S. Sense: Chakra // Sound
→→Base Duration // Upkeep: 1 Post // 250 Chakra
→→Source: Auditory
→→Description: At this level, the user is incredibly skilled in the art of vocal manipulation, as well as persuasive speech. Anyone listening to them while using this technique would instantly feel that whatever the user says is true, and that they absolutely agree with them. A charging enemy will stop dead in their tracks, just to listen to the wonderful sound of the speaker’s voice. Oddly enough, it is more difficult to make an enemy retreat than to make him join your cause. Enemies ordered to retreat will often begin to weep and beg the user to let them stay. However, a listener will carry out nearly any request short of killing his or herself.
 

Bodhisattva Empress


Bodhisattva Empress

PostPosted: Mon Jan 07, 2019 2:51 am
VIII-IX-MCMXCI
Ninji

Kagerou [ Mayfly ]
Rank: X ( Learned as S-ranked )
Official Description: Kagerou is a Ninjutsu technique which allows Zetsu to merge with the ground and surrounding objects such as rock and trees. This allows him to spy on his targets without their being aware of his presence.
Guild Description: See official description. Cannot do additional Jutsus other than sensory techniques while this technique is active. Rank determines how fast the user can move through the ground, as well as how strong of a sensory technique would be required to sense that the user is there. Requires an upkeep of half the original cost to maintain past the first post.


Muon Satsujin Jutsu [ Silent Homicide Technique ]
Rank: X ( Learned as A )
Official Description: As the name suggests, this technique is simply a very quiet method of killing an opponent, usually from behind with a blade. The jutsu acts as a space-time technique which places the user behind a target. The user is required to know where the target is so jutsu can enact. Kakashi with the Sharingan was not able to defend against this technique.
Guild Description: See official description. Must be at least an Oinin: Initiate or and ANBU: Initiate to learn.


Touhatsu Kubikirikorosu [ Long Strangling Hairs Technique ]
Rank: D
Official Description: The user controls their hair to strangle their opponent. This is shown when Kotohime tries to strangle Jiraiya.
Guild Description: The user manipulates his or her hair and strengthens it with Chakra. The hairs can then wrap and tighten around a target. This technique is treated as one rank higher in strength if the user is of the Tenkei Clan.

Kawara Shuriken [ Roof Tile Shuriken ]
Rank: X (Learned as E)
Official Description: Kawara Shuriken is a Ninjutsu technique in which the Shinobi uses their Chakra to levitate nearby roof tiles. Once levitated, the tiles are hurled towards the target similar to a shuriken.
Guild Description: See official description. The amount of chakra determines how fast and hard the tiles are thrown. Can levitate up to five [5] tiles per use.

▰ Iwa no Yoroi [ Shield of Stone ] | Rank B
A thin layer of protective mixture of stone and clay that covers a user's body, providing protection from attacks. Since it covers a shinobi with hard stone and clay, this jutsu causes the user's body to weigh more and stamina usage is increased. A single hand seal is required for this jutsu, and up to B-ranked attacks can be negated at the cost of the stone cracking. Speed is moderately decreased and stamina usage is increased by ten per physical technique. Armor can be repaired for half of the original cost once per post.

▰ Doro Gaeshi [ Mud Overturn ] | Rank C
After striking the ground with their hands, a large wall of earth will rise into place as a defense. The defense is not perfect though, as a hard or drilling impact can puncture the wall. Can defend against up to a B-rank attack, however a B-rank technique will break it.


▰ Dosekiryuu [ Mudslide ] | Rank B
The user punches the ground causing the earth to rise underneath them, which releases a wave of dirt. After the user punches the ground, a large area of land slide away from him or her. This technique is powerful enough to consume swaths of trees in one shot.

▰ Dorou Doumu [ Earth Dome Prison ] | Rank B
After striking the ground with their hands, the user releases chakra and causes it to rise up around their opponents into a dome shape. Placing their hands against the dome, the user is able to suck out a B-Rank amount of chakra, per post, from the people trapped inside and bring it into their own body. The user can use this energy to restore their own chakra pool, or fix damage done to the dome. Repairing the dome costs the same amount of chakra as the techniques used to deal damage to it, and damage to the dome accumulates post to post.

▰ Doryuu Dango [ Mausoleum Earth Dumpling ] | Rank B
After striking the ground with his hands, the user of this technique is able to overturn the earth into a large dumpling shape chunk of doton the size of a mausoleum. The user then picks up the giant mound of earth, and throws it at their opponent, flatting everything in its path.

▰ Retsudo Tenshou [ Revolving Split Earth Palm ] | Rank C
This technique allows a shinobi to control nearby stone and rock. When the user slams their palm to the ground, surrounding rock will begin to churn and twist up crushing all those trapped within it. The earth rending force can cause unstable surfaces to completely collapse, and crack open the ground in front of the user. This technique is capable of significantly altering the landscape nearby, but is best used in conjunction with other techniques and/or shinobi who can take advantage of that ability.

▰ Moguragakure no Jutsu [ Mole Hiding technique ] | Rank C
This technique allows a shinobi to burrow into the ground and hide out of sight. This allows them to avoid attack or travel underground. Activated with a single hand seal, the Shinobi physically digs through the ground, leaving a hole where they enter and exit. Paying an upkeep cost of half the original technique, rounded up to the nearest whole number, the technique can be continued past the first post.


▰ Doryuu Taiga [ Mud River ] | Rank C
In this common stone jutsu, the user converts part of the ground that they and their opponent are standing on into a raging avalanche of mud and earth. The opponent, if caught, quickly loses their standing and starts sliding wherever the mud river takes them. This technique requires a single hand seal to use, and may be continued for half its standard cost, rounded up if not a whole number, per post.

▰ Doryuuha [ Earth Flow Wave ] | Rank C
The user creates and rides a wave of earth that can branch off to attack from a distance, crushing enemies in its path under a tsunami of dirt and debris. The user can also use it to manipulate the terrain and hold the opponent in place.

▰ Arijigoku no Jutsu [ Ant-Lion Technique ] | Rank C-S ( Learned as C )
Arijigoku is a Ninjutsu technique utilizing the Earth Element. After forming the needed hand seal, the user creates a conical crater below their opponent. This twisting, sinking pit pulls the target below ground to imprison and suffocate them. A C-ranked amount of chakra creates roughly a human-sized hole, and it scales large enough to swallow another person with each rank. Those trapped within the sinkhole will find their movement impeded, with Speed reduced moderately per rank once caught in the technique. It takes three full posts before the victim is completely buried.

▰ Sekkai Koutetsuban [ Stone Breast Plate ] | Rank D
The user forms a single hand seal and summons earth from the ground around them, hardening it into a stone breast plate that adds extra protection. This technique moderately increases fortitude against hits taken on the torso, and can take a maximum of C-ranked damage before breaking. While it will stop ninjutsu with a designated point of impact, larger area of effect techniques can still harm the user.

▰ Rikujou Douyou no Jutsu [ Ground Shaking Technique ] | Rank D
To perform this technique, the user slaps the ground and sends chakra into it, causing the earth below their enemy to shake. The magnitude of shaking is rather minor though, only capable of unbalancing a targeted opponent. If done while the opponent is not on firm ground, it may cause them to fall.


W e a k n e s s ○ T e c h n i q u e s:
Senkou no Jaku [ Flash of Weakness ]
Rank C
A blaring dark green light will erupt from the user's eyes, momentarily disabling the active doujutsu of those who gaze into its range. It should be noted that this technique does not work against other Sakkakugan owners.
• Lasts [2] posts.

Di no Jaku [ Day of Weakness ]
Rank B
A blaring red light will erupt from the user's eyes, disabling the active doujutsu of those who gaze into its range for awhile. It should be noted that this technique does not work against other Sakkakugan owners.
• Lasts [4] posts.

Nendo no Jaku [ Year of Weakness ]
Rank A
A blaring purple light will erupt from the user's eyes, disabling the active doujutsu of those who gaze into its range for a long time. It should be noted that this technique does not work against other Sakkakugan owners.
• Lasts [6] posts.

Tossa no Shin Jaku [ Moment of True Weakness ]
Rank A
A blaring white light will erupt from the user's eyes, momentarily disabling the usage of any bloodline techniques or abilities of those who gaze into its range.
• Lasts [2] posts.

Yo no Shin Jaku [ Generation of True Weakness ]
Rank S
A blaring white light will erupt from the user's eyes, disabling the usage of any bloodline techniques or abilities of those who make contact with the light. Because this technique has such an incredible range, it even affects the user.
• Lasts [4] posts.
 
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