Name: Anneke
Age: 24
Nameday: 3552.11.07
b]Sex: Female
b]Sexual Orientation: Okay!
Weyr: Western Weyr
Rider Rank: Wingrider
Previous Rank/Craft: If applicable.
Physical Description: Anneke is best described as a bundle of boundless energy, but that doesn't make clear what she actually looks like, does it? Not much over five feet tall, Anneke is still somehow a willowy thing, long of limb despite the fact that she won't tower over anyone. Where she was once all angles, she's now softened a bit, a few soft curves creeping in, now that she doesn't have to run everywhere she goes. She has deep dimples on both cheeks and a spray of freckles across the bridge of her nose and cheeks. Dark brown hair is thick, wavy, and just long enough to kiss her jaw. More often than not, she's got the longest locks pulled back into a tiny topknot so they stay out of her eyes. Those hazel eyes are almost always alight with mischief and mirth and her smile is ever-present. She favors sturdy shirts and trouses or coveralls, though she does have better clothing for better occasions.
Personality: Energetic, energetic and energetic. That sums Anneke up very neatly. For a little thing, she's got endless stores of get up and go. That may be in part because she seems to be able to eat endlessly as well, but the majority just comes from somewhere within. Anneke has never been good at holding still and has yet to show any sign of growing into the ability.
Despite the fact that she is always tapping a quill or jostling a leg while she sits or chats, she is not as flighty as she might seem. Quite to the contrary. Anneke is very bright and might surprise someone judging her on appearance and behavior alone. Despite being a rider, or perhaps because of it and having seen the devastation that the return of Threadfall brought, she's taken up a hobby of trying to grow sturdy plants in boxes on the ledge of her weyr. She may not be farmcrafters-breeding-new-strains of grain clever, but she has developed quite the proficient green thumb by experimenting on her own.
She loves to explore the Weyr and its surroundings, and takes great pride both in the fact that she has found many truly well-hidden hiding spots and her ability to climb. Trees, walls, into and out of tight spaces. She likes to get to the top of places it should be impossible to reach, and then come down again as quickly as she can. She is not particularly reckless, as she knows her limits and never tries to exceed them by too much. Neither is she particularly clumsy. Her trips and falls and stumbles would and could happen to anyone.
She is only too willing to lead others on adventures with her, but rarely waits for someone else to take the initiative. If she wants to do something or go somewhere, she does and she goes. She can control and restrain herself when it's appropriate. She listens to discussion and other points of view willingly, but she doesn't often take the time to thoroughly examine the outcome of her actions. She is human. She makes mistakes and is quick to apologize and eager to make up for whatever she's done wrong, but a mistake won't necessarily stop her from daring again.
She believes that people are nice by nature and that everyone she meets is potentially a friend. This excessive optimism and gullibility has gotten her hurt more than once and yet, after spending a few days licking her wounds, she bounces right back up with a smile and a renewed determination to meet someone new and have a good time. Oddly enough, she does not have a stable of "best" friends. It takes time for her to develop those sorts of relationships. There are a few people she might call close friends, but far fewer than might be assumed.
Positive Trait List Outgiung, adventurous, energetic.
Negative Trait List Restless, unpredictable, unthinking.
History: Anneke was born in a little cothold to northeast of Western Hold proper. Just a short dash across the clearing was a world of trees and shadowed places where she lived out many an adventure when chores and meals and studies didn't call for her attention. It was there she learned both her skill at climbing and her love of growing things. She stayed away from the business of seriously experimenting until she reached Western Weyr, but she still helped to tend the little patch of garden her mother kept and knew, at the very least, how to pick off the fading and curling leaves.
When she got older she found herself torn between the urge to stay home and simply live her life with her parents and her brothers and the little community she'd always known and the desire to get out and explore the world. They'd had visitors enough for her to know that there was a vast continent (and more) waiting to be discovered. She'd taken trips with the family to visit Rivercrest, a place both a little scary and a little exciting, and of course attended Gathers ad get-togethers at Western itself. There was a part of her that would have been content to stay at home, tending runners with her father and eventually settling into a family all her own. The louder part, though, the one bursting at the seams with curiosity pushed her to make a decision she hasn't regretted once.
When her older brother earned a spot on a trade caravan to Western Weyr, he invited Anneke along, to get her away from home and to help scratch the growing itch she felt to see the world. With her parents' agreement that it might at the least buy them a little time before she began to chafe in the confines of home again, she eagerly agreed and promised to be on her best behavior. To help along the way and to be a good representative of the Hold among Weyrfolk.
She held up her end of the bargain a little too well, her parents might say, as a very charismatic Searchriding pair put a trundlebug in her ear and set her mind whirling. Could this be the next step in the grand adventure she'd set out on when she left home? With twinkling eyes and a very solemn promise that she'd come right home if it didn't work out, Anneke convinced her brother into letting her stay long enough to stand through one cycle.
And found her beloved Uluth on the Sands at the next Hatching.
Since then, she has been an enthusiastic resident of Western Weyr. Yes, of course, she misses home and family, but the blessing of a dragon is that, when she needs a quick trip home and the skies are clear enough, she can go and be back with little time lost. Since Thread has returned, she is even more certain that she and Uluth are where they need to be and she will do her best to do her duties well until her time has ended or Thread disappears from the skies again.
Other: People are great! Dragons are great!
DRAGON
Name: Uluth
Age: 6
Color: Green
Size: 24'
Physical Description: Uluth is a lean dragon, long and thin and sleekly muscled. This is a dragon designed to be
quick and
agile. She is long at either end, neck and tail both thin and very flexible. If it were possible for a dragon to tie herself in knots, Uluth might well do it. You would hae a hard time telling which end was which as well, because she has an unusual patterning that would probably serve her well if she were to dart in and out of treees.
Personality: Uluth can probably best be described as cautiously amiable. She would love to make friends and have everything be happy sunshine and butterflies, but she can't just assume everyone wants the same thing. There are many kinds of dragons in the world, and not all of them share her love of laughter and friendship, nor should they have to. Uluth wants to spread her happiness where it's wanted and cheer up those dragons who seem to want to be lifted from their troubles. She's endlessly sweet and her cautious nature helps her keep from getting on the bad sides of too many dragons.
Uluth is not what one would call "an adventurer," but she is a follower, and if her rider were to convince her an adventure might be fun Uluth would probably go along with it, while still trying to provide a more temperate voice to calm any crazy urges: 'Mine, you really shouldn't climb those rocks. That ledge looks like it might break.' Fun, she's all for, so long as it's fun that doesn't put her or her rider in danger. Where is the fun in getting hurt or getting in trouble? Uluth is content with a bit of playing in the sea and aerial races with the firelizards to keep her occupied. Her favorite pastime among those willing to be entertained is a friendly game of Spot (I Spy).
However, with all of those reservations and that seemingly held-back nature, it is a surprise to find that this dragon is a bundle of energy and she can go. At work, at play, in Flights, Uluth has enough speed and energy to out-fly pretty much any competition be it race or Threadfighting maneuvers. She's not in it to rub her talents in anyone's face. though. Uluth doesn't want to come out on top: she just wants to have fun.
Dragon Art or Proof of Obtainment: Uluth