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Naruto: Ultimate Roleplaying (NUR) [CLOSED]

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A long-lived guild, filled with memories of a time long-gone. RIP NUR. 

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Scrapples

Profitable Smoker

2,250 Points
  • Dressed Up 200
  • Risky Lifestyle 100
  • Hygienic 200
PostPosted: Wed Sep 30, 2009 5:47 pm
All Clans will be placed in alphabetical order.  
PostPosted: Wed Sep 30, 2009 5:49 pm
A

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xxxxxxxxxxABURAME
[ the resourceful, the versatile, the creepy ]


xxxxxHISTORY
The Aburame Clan are best known for their use of bugs as weapons, residing in their body. When a member of the Aburame are born, the infant is offered up to a nest of insects called the kekaichu which inhabits the infant's body like a hive. As they get older from birth, the Aburame clan member must gain power and mastery over their insects. Although not much history is known about this clan, it's said to be one of the four main noble clans in Konoha.

The users allow the kikaichu to inhabit their bodies as shelters and feed off of their chakra as food. Both insect(s) and user have a certain understanding- the user provides a shelter for the insects and the insects offer themselves as weapons. They can enter and leave the users body through their pores.



xxxxxDESCRIPTION
Aburame clan members have been identified to wear some sort of eye-ware and loose clothing that hides majority of their bodies.


xxxxxRULES
• Any special type of bugs must be approved in weapons forum before being used in battle
• Bugs must be gained in RP. Before any battle, at any time you must gather your bugs in a full post.



xxxxxWEAKNESSES
• Disturbing or disrupting their ability to control the insects.
• Most members have been known to be physically weak.



xxxxxSTRENGTHS
• Excellent in tracking
• With control over their insects, they can be experts in stealth



xxxxxPASSIVE ABILITIES
• Control over bugs

• Precise Chakra Control
They can influence bugs to their every whim, thus needing some ability to control chakra



xxxxxTECHNIQUES

Kikaichuu no Jutsu (Destruction Bug Technique) Academy
After being born, the clan member serves as the host nest for the kikai bugs. In return for feeding on the chakra the hosts' body provides, the insects will do the bidding of the clan member. The host can use the bugs to seek out the chakra of the opponent and attack them or use the bugs for their own techniques.

Mushi Yose no Jutsu (Insect Gathering Technique) Academy
After forming the needed hand seals, the clan user will place their hand to a surface and extend a web-like chakra lure to insects in the surrounding area to their location. Running this web over the area will cause any nearby bugs to walk up into it and follow it back to the source.

Mushi Bunshin no Jutsu (Insect Clone Technique) Gennin
Using the destruction bugs living in their body, the clan host uses the bugs to form a Bunshin copy of them self to trick their opponent. Once damaged by an attack, the technique ends and the clone disperses back into the bugs which formed it.

Hijutsu: Mushidama (Secret Technique: Insect Sphere) Chunnin
Using the destruction bugs living in their body, the clan host will disperse his bugs over a wide area surrounding the target. These bugs will then coalesce into a sphere that will envelope the target. The bugs can then feed off the target's chakra.

Mushi Kabe no Jutsu (Insect Wall Technique) Chunnin
After forming the needed handseals, the clan user will expel the destruction bugs living in their body. The bugs will surround the member and fly at a high rate of speed forming a protective wall vortex. The vortex will be strong enough to destroy incoming bug attacks. The vortex can be disrupted and the clan members inside rendered vulnerable if sufficient explosive force is expended outside the protective shell.

Mushi Kame no Jutsu (Insect Jar Technique) Chunnin
Using insects, the user creates a dome-shaped shield spinning at high speed, allowing them to take out any incoming attack. However, this technique could be stopped by sufficient explosive force.

Mushi Ken (Insect Fist) Chunnin
This technique allows the clan member to shape their bugs into a large fist which acts as an extension of the clan members arm. This fist is as dense and durable as iron. Though slow it can deal a massive blow, great enough to break bones and send the target back several meters. It is also capable of extending itself to a maximum of three meters. It can only be used to strike twice before dispersing. This technique does not require the use of Kikaichuu no Jutsu.

Mushi Jamingu no Jutsu (Insect Jamming Technique) Chunnin
This technique is more beneficial against sensor ninjas; the user allows the insects to spread throughout the the area in order to emit a small amount of the users chakra (that they've fed on) into the battlefield. This disrupts the opponents chakra-sensing ability to locate where the user is (as it creates false images of the user).

Hijutsu: Mushimayu (Secret Technique: Insect Cocoon) Chunnin
The user encases themselves in a cocoon to accelerate the speed of the insects development. Although this is extremely useful to the user, it's also incredibly dangerous due to the fact that it leaves them vulnerable and open to any sort of attack.

Mushi Hifu no Jutsu (Bug Skin Technique) Jounin
This technique allows the clan member to be encase within a shell of bugs. The user completely covers their body with bugs for extra protection. The bugs are like little plates of steel that cover the user body. They are reinforced by the users chakra which is why they are so strong. These bugs area strong enough to stand up to weapons and Chuunin rank Taijutsu, but are weak against Raiton and Katon style Ninjutsu.

Bōsui no Jin (Spindle Formation) Jounin
In order to stop their enemy from retaliating, the user has the insects attacks the enemy in a spiraling motion.

• (Human Cocoon Technique) Jounin
The user creates a waterproof cocoon in order to hide or spy on the enemy. The cocoon is able to mask the chakra of the user, however, those of higher rank are able to easily detect it.



xxxxxADDITIONAL COMMENTS
Aburame members have been known to carry jars of special insects with them to battle (must be approved before hand in the weapons forum).


xxxxxRESTRICTIONS
• Disrupting a clan members ability to control the bugs leaves them crippled.


xxxxxMEMBERS
Head: Reiko Aburame (Perkydemonofdoom)




[ Revamped by --The Lady of Nirvana-- ]



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xxxxxxxxxxAKIMICHI
[ The Robust, The Hungry, The Multi-size ]


xxxxxHISTORY
The Akimichi clan holds it's roots in Konoha and has always held a close relationship with the people of the Nara and Yamanaka clans.They are known for the large size and huge appetites. Members wear the kanji for food on their clothing in tribute to the importance food holds in the clan. Members often use bo staff as a weapon and when they come of age receive earings.


xxxxxDESCRIPTION
Members of the clan have the ability to convert calories into chakra and posses great physical strength. The clan techniques allow them to alter their body shape or size. These techniques can tire the user out during prolong use, because of this they have high chakra levels and consume a lot of food to build up or restore chakra. If in a pinch they may use three colored pills specific to the clan that allows them to convert their excess fat into chakra, it however comes at the cost of their health.


xxxxxRULES
• While members can alter their size with their techniques it all must be done within reason. Meaning no microscopic or mountain scaled sizes.
• Akimichi members share a great love for food, easily represented by their large bodies.



xxxxxSTRENGTHS
• +2 to their strength (that goes past their cap by up to 1) and 10% more chakra
• Passive allows chakra regeneration



xxxxxWEAKNESSES
• Prolonged use (Fifteen Posts) of techniques leaves the user sleepy and weak
• Techniques cost more chakra than what would usually be expected



xxxxxPASSIVE ABILITIES
Chakra e no Henkan Karori (Calorie to Chakra Converstion)
Akimichi can convert calories to chakra. In order to do so they cannot use their clan techniques at the same time. When not using the clan techniques members regenerate fifteen chakra points every two posts.


xxxxxTECHNIQUES
Bubun Baika no Jutsu (Partial Multi-Size Technique) Chuunin
With this skill the clan member will enlarge one of their limbs. This allows them to stretch and cause a more powerful impact against their targets.- enlarged limbs will last 2 posts then must wait one post to use jutsu again

Nikudan Sensha (Human Bullet Tank) Chuunin
Nikudan Sensha is a Taijutsu technique used by the Akimichi clan. After using the Baika no Jutsu technique to modify their body into a large sphere shape, the clan member draws their limbs into the main spherical body. Next they launch their body into the air and begin to spin at a high rate of speed. Launching himself at the target, the fast spinning prevents most incoming projectile attacks from landing, instead they bounce off with little effect. Any direct attack the opponent uses with their body would result in the crushing of their attackers bones.

Chou Harite (Super Open Hand Slap) Chuunin
Chou Harite is a taijutsu technique which is used in conjunction with the Akimichi clan's Baika no Jutsu. After increasing their body size, the clan member will focus a special chakra to their palms. They will then slam their palms directly into their opponent below, smashing them into the ground.

Baika no Jutsu (Multi-Size Technique) Special Jounin- Kage
Baika no Jutsu is a Taijutsu technique used by the Akimichi clan. Using this technique the clan member can alter the size of their body. Highly skilled clan members can alter the size of their body to a large scale with little trouble. When the clan member changes the size of their body, it uses up body calories. Because of that the clan members will usually be seen eating high calorie diets. -May olny keep form for 5 posts then must wait another 3 posts to use jutsu again
Special Jounin- Double thier Size
Jounin- Triple in size
Sannin- 4X Size
Kage - 5X size

Minisaizu no Jutsu (Mini-Size Technique) Jounin
Description: The opposite of the Multi-size technique, this technique is a secret even among the Akimichi, leading to only very few of them knowing it. This allows the Akimichi to reduce his size down to one third of his original height and weight. This technique allows for many great combinations, such as a shrunken Akimichi flinging himself into the air with great speed, and then returning to normal and immediately performing Baiku no Jutsu, to increase their size and crush their opponents under them.-Jutsu lasts 3 posts then must wait 1 post to use jutsu agian

Nikudan Hari Sensha (Spiked Human Bullet Tank) Jounin
Nikudan Hari Sensha is a Taijutsu technique used by the Akimichi clan. A modification of the normal Nikudan Sensha, the clan member will use sharp edges to deal greater damage to their target. This has been seen in two ways. One way is to surround their body with a loose chain of kunai or edged weapons. When their body is enlarged, the chain becomes taught which allows them to increasing the rotation speed and destruction when they roll. The other style takes advantage of clan member's long hair. By using their chakra to harden their hair, they become a rotating ball of spikes, which will slice into anyone or anything which gets close.



xxxxxADDITIONAL COMMENTS
Clan members carry a set of three colored pills that when taken give the user immense strength at the risk of their health. The pills do this by converting body fat reserves into chakra. However, because of how dangerously emancipated the user becomes, when the final pill is taken death is imminent. The only way they can be saved is by immediate hospitalization and the aid.
Horengan (Spinach Pill) First Pill: Gives a +1 to speed and then requires the attention of a chuunin rank medic after the fight ends.
Karegan (Yellow Curry Pill) First Pill: Gives a +1 to strength and then requires the attention of a jounin rank medic after the fight ends.
Tongarashigan (Chilli Pill) First Pill: Replenishes the user if they have been exhausted from overuse of clan techniques and then requires the attention of a Sannin rank medic and hospitalization after the fight ends.



xxxxxRESTRICTIONS
• Fifteen posts in which clan techniques are used leaves the user weak and tired


xxxxxMEMBERS
Head:
• member here
• member here
• member here



[ Clan created by Dii de Mer ]


XxAsklepiosXXXXXXX
[ Perceptive. Controlled. Medical. ]


【clan or bloodline?】
Clan


【history.】
Much like the Weapon Masters, Asklepios is a clan only in the sense that members have similarities in fighting style. Specifically, members of this clan share the feeling that the traditional medical class is not the best way to serve as a combat medic. This is not a clan in the sense that it is based on a family, and members of this "clan" are not necessarily related. Rather than thinking of it as a clan name, the title of Asklepios is better thought of as a class specification. In fact, in the past, this clan was referred to by names such as the alternative medical class, modified medical class, and so on and so forth. The name Asklepios was only adopted and spread because it was so much more convenient to say.

As expected of a group that has no solid foundation, the Asklepios have an unsteady growth. There have even been times when not a single member existed. However, this lack of a solid front also make it just as easy to restart after dying. As long as there is a medic that is interested, one that prefers speed over strength or even just wants to try something new, the clan exists.

【description.】
Asklepios is a slight twist to the traditional medical class. Rather than the usual strength and brute force, speed and precision are relied on to get out of tricky situations. Additionally, while it slightly alters the traditional medical class, it returns to the core values of a medic. More focus is put on intelligence and chakra control, with this variant of the medical shinobi gaining more genjutsu, a sharper intuition, and greater chakra control in exchange for a physical style.

【rules to follow.】
  • This is not an official “Clan”, so others that have this aren’t related or fellow clansmen.

【weaknesses.】
  • Completely replace class strength with class speed (including caps).
  • No Tsunade-like strength ever. Even with jutsus. The chakra control training that made such strength possible has been diverted to speed. Additionally, the positive strength cap is decreased to +0.
  • Can only learn a total of 3 Tai/Weapon styles (while keeping with the original limitations).
  • -1 rank strength.
  • There are no clan-specific techniques as this is just an alternative take on a traditional class.

【strengths.】
  • Completely replace class speed with class strength (including caps).
  • Can learn 10 genjutsu up to current rank and below instead of the usual restriction.
  • +1 rank speed.

【Asklepios's passive abilities.】
  • Sharp Intuition
    +1 rank speed when reacting to an opponent's movements (ex: dodging, attacking). This is not a perceptive bonus. You can't actually predict an attack, only react a bit quicker to an attack you've already noticed.

  • Chakra Control
    All jutsus except for tai and weapon styles take one rank less chakra to use.

【Asklepios's techniques.】

    None


【additional comments.】
To clarify the stats…
Genin- Speed: 5 (+3/-0) / Strength: 1 (+0/-0)
Chunin- Speed: 6 (+3/-1) / Strength: 2 (+0/-1)
Jounin- Speed: 7(+3/-2) / Strength: 3 (+0/-2)
Sannin- Speed: 8 (+3/-2) / Strength: 4 (+0/-2)
Kage- Speed: 9 (+4/-2)/ Strength: 5 (+0/-2)

【restrictions.】
  • Must be medical class.
  • Only Chunin and lower may apply for this clan. Those of higher rank are too skilled to change their fighting style.

【Members.】
  • Angel Arachies [Kagetsukiko]
  • Kazuhiko Heiland [Princess Sana-Chan]
  • --Member here--


-Clan created by Kagetsukiko


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xxxxxxxxxxASS BACKWARDS {UNABLE}
[ His blood was red, pouring out of his head . . . it cradled my skin from foot-to-chin-to-lashes-to-chin ]


xxxxxHISTORY
There is no history for insanity. Insanity comes with the package, really. Being a human means you have at least a little. Embracing it means you'll start to have a bit. Some people enter the verge where it's not just enough that you're held in white straps in an asylum, and nothing can hold back the gift you want to give to the world.

The history of this specific clan, however, is very interesting. And simple. Back a few hundred years ago, there was a guy who pretended to be some kind of chosen leader. Well, it wasn't him that pretended such; his family was the head of a little village they had going, which was famous for its rows and rows of orchid, fresh water and fish market. Since the people were happy and full of belly, they didn't really question their leaders. They were simple folk; totally willing to believe what was handed to them by their betters. The parents of this leader claimed that the stars aligned and told them a message: that this man would lead the village to cover the whole wide world, the orchids and the lake flowing downwards and creating islands and oceans, all for the splendor of the villagers. Honestly, for some time, it almost seemed like this guy really was going to be a great leader. At twenty, he had already made his mark as the most rational and intelligent man in the village, by far.

At twenty-two, when his mother passed away, he took over most of her burdens and started to become the most prominent figure in the village, much to the disarray of his father. This father eventually... disappeared, when he was around twenty-five. At this point, he was the total leader of the village in all aspects. It had grown substantially from when he was young; it was expanding with more people and more territory. It had stretched into the forest and the beach, engulfing as much land as a modern great village does today. Hundreds were at his disposal, and they all believed in him. They trusted him. And then something went horribly wrong in his mind.

Or, well, something was horribly wrong in his mind long before. This man was a psychopath. He was extremely intellectual and calculating, only a provision to aid his maniacal mind. He bewitched the village into an autocracy that was never even questioned. The people didn't notice that their freedoms were slowly disappearing. He started to perform lockdowns, saying that the fabled demons and the warring shinobi were constantly trying to steal their splendor. People were never let out, for their own safety. He started to build public court to punish those who defied him. And everyone was so compliant. Court became almost a hall of sacrificial monsters; everything was so one-sided. The Jury was on the side of the Judge, the Judge was on the side of the leader. Those who defied him were punished, and then torn apart and eaten like a beef steak. They had to commonly punish people for these crimes, because their food wasn't enough to sustain all of these people, considering they'd been locked down and had been unable to enter their forests and farmlands. The people decreased in numbers fast, but the lesser they got, the more loyal, and the more insane.

Fifty years later, a band of mercenaries entered the village, which was now covered with the scent of blood and death. And the first thing they saw of note was a mother feeding her son to her dog, a flagpole being shoved down a girl's throat, and a ridiculous chanting going on and on all over the village, although you couldn't see the assailants; a symphony of madness ringing into your ears from worlds unknown.



xxxxxDESCRIPTION

The group of people this clan comprises of... they're not like regular ninja. Things around them just seem to happen, out of anyone's control. They're a moving hurricane in human form; everything goes to s**t around their backs, and falls down beneath their knees. They do have some interesting combative abilities of their own, though -- they love modern technology, and are specialized in using weaponry that other ninja have no idea how to use. A lot of this weaponry is custom made, using strange materials like bone and flint.



xxxxxRULES
• The Unable must be insane. You just can't be normal with this clan; your power is drawn from your insanity. The weaker of a ninja you are, the less insane you are. The more you develop in this clan, the more insane you get. At Insanity Level: 666, you're a freakshow.
• Your Insanity Level can only increase at certain ranks; Insanity Level: 13 is Genin-able, Insanity Level: 99 is Chuunin-able, Insanity Level: 312 is Jounin-able, and Insanity Level: 666 is Sannin/Kage-able.



xxxxxWEAKNESSES
• Unfortunately, you're terrible at diplomacy, people skills, and pretty much everything regarding person-to-person. Even though most of the Unable are psychopaths, and thus capable of integrating into society, they can't keep their ruse up for long.
• They have a 30 point reduction to chakra; their strength lies in their insanity. The reduction increases to 40 at Chunin, and 50 at S-rank.
• This clan starts off very weak, almost useless. It progressively grows into a powerful force, but until at least Jounin Rank, and not really until S rank, will this clan be of all too much use.



xxxxxSTRENGTHS
• Despite being insane, they're extremely calculating and can process the situation much faster than other people. They can think of a response almost instantaneously, which means their reaction time is far above the norm. This is because their insanity gives them feedback; it's kind of like they have multiple minds whispering to each other.
• Extremely acrobatic and deadly; their bodies are very flexible, agile, and they're quick at the draw. They can whip out a shiv and have it at your neck faster than other shinobi can hope to, and similarly, they can defend themselves with spontaneously imagined weaponry whenever they have to.
• Their insanity level produces weapons literally out of thin air for them. One moment, they could be bare-fisted, and the next, they could have a frying pan. It literally just appears from one moment to the next. However, they must appear in their hands, so you can't, for example, create a shield in front of your neck that's about to be decapitated. The more their insanity level, the stronger these weapons can get; at the highest insanity level, they can create modern weaponry out of thin air. Their insanity also has the powerful effect of inflicting terror on their foes.



xxxxxPASSIVE ABILITIES
• Flexibility/reaction/agility increased substantially
• Highly skilled with weapons



xxxxxTECHNIQUES

Let's explain the insanity levels before we get into techniques. The insanity levels are based on how your malicious energy generated by how crazy you are effects the surrounding environment. Simply put, the more insane you are, the more you can influence the paranormal. Everything surrounding you will be influenced by this spike of paranormal energy, and things that people believed weren't possible become possible. The strongest level of insanity comes from the epicenter; you. A Kage-ranked Unable, at three feet away from you, would push you into almost a shock of horrific images. It'd be like living out a horror movie every second. Things would seem to be happening that you thought weren't possible. You can toggle this effect on and off.

But this isn't an illusion. These things are real. If you believe you saw a ghost reach out from a wall to try and grab you in, don't react by trying to "Kai" out of it. That undead soul is really there, trying to kill you. The blood on the walls... it's real. The screaming from the other room? There's probably really a dying victim beyond that corridor. Everything you can fear, you will fear. The Unable are everything you could imagine from a psychotic asylum of the dead, on your doorstep. Although, until higher ranks, the influence is fairly weak. Abusing your insanity influence just to enter threads and hijack/annoy people can get you kicked from the clan. Use them for development/combat or in other sensible ways. Don't just go to the Kage's office and troll Genin for no reason.

1-100 Insanity; Little influence. You might hear voices or something, maybe you'll feel like something is after you, or you're being watched. The area will actually look darker and more devoid of life, and it'll feel almost a little harder to breathe, like something is lightly grasping your neck. But that's about it.

101-250 Insanity; Influence is rising. You start to feel very paranoid. Everything you see almost comes off as a shock. Someone could walk up to you, and you'd just feel a jump from the closing in. Notes will start to appear in random places that imply wretched things, like the existence of a paranormal force hidden between what you think is earth and the underworld. You'll become aware that something is not right. Closer to the epicenter of the insanity, you'll start to see things. Pictures will appear to move from the last time you saw them; the person in the mirror will move differently than you do. You'll begin to hear chanting, brief banging on the walls... all sorts of horrors.

251-500 Insanity; You've come to a point of terror. These things that you feel you saw before begin to manifest. It won't just be a paranoia, it'll become a reality that's really trying to destroy you. If enclosed in one space, you can expect to face all sorts of horrors. Unreal things like ghosts will appear to you, even if briefly. Objects will start to throw themselves at you, and the screams will start. They're not very loud yet, but you hear them. Agony. Everywhere is full of agony.

501-666 Insanity; Anyone who has to face this unhinged terror has met a terrible fate. There's blood all over the walls, and notes of final accounts covering the increments. The area seems to be locked in a strange color, almost hindering your eyesight. Random acts will now start to actually threaten your life. Staying away from walls is a good decision, because often will ghost-like monsters try to strange you from inside of them. Paintings will begin to scream your name, you'll start to feel nauseous and hyper-paranoid. Everything will come as a shock to you. Unlike before, where someone walking up to you would startle you, now it's more like... they'll almost instantly appear in front of you, screaming in your face. If you like shock films, then you're in ecstasy. Loud noises will replace the ominous humming and chanting every now and then; screams of agony, crowds of people blabbering about... whatever world you're in, it's hardly the same one as with reality.

The insanity effect goes throughout the whole thread, although at the very edge of the thread, it's significantly weaker, and near the epicenter of the Unable, it's even stronger than in the description. Using techniques can reduce the insanity level. You can instantly have any of these techniques disappear; just as you can create weapons at leisure, you can dispose of them

In order to gain insanity points, you must do as follows, only after battle:
Enter the area where you unlock this clan
Hopscotch over the bones of kittens
Write a poem about the splendors of forced abortion
Paint a picture entirely from your own vomit
Roll between 1-300
That's how much insanity you'll gain, and you can't do this ritual again until after you've fought another serious battle (you don't have to have mod permission on what is a serious battle, but they can intervene if they think that it wasn't serious/was bullshit). Sparring is not serious, training matches aren't serious, tournament/exam matches aren't serious. Only matches against RPCs or arc NPCs who legitimately want to kill you are considered "serious matches". They must be of at least a rank below you, otherwise it doesn't count as serious. You can't go beyond the cap of your rank (13, 99, 312, 666). If you ever hit 0 points or near 0 points at a rank higher than Chuunin, and your ritual gave you terrible results, you can cut off one finger and regain 100 points.

You cannot use techniques of a certain level when you have less insanity than that level requires


Insanity Level: Thirteen
Don't you feel the world would be better if we all knew how to cook? No Cost
This is a pretty spontaneous technique; it's the ability to create frying pans out of thin air, at will. They're steel-hard, and pack a punch. They're usually only created for a hit or two, disappearing shortly after, but some Unable have used them as primary weapons.
This technique is actually very diverse; if you don't think about what weapon you want, it will automatically be a frying pan, but you can also pull out maces, knives, swords, shuriken, whips and crossbows. This is possibly the most useful of their techniques.

2, 4, 6, 8; on the English language we menstruate No Cost
Strangely, the Unable are capable of using cellphones. Their phones have a keychain attached to them, with five petals to a flower. Each petal can be thrown as a windmill shuriken, although they're not replenish-able during combat. These phones can be given to other people too, and you can legitimately call them, although other features of the phone don't exist. You can make cellphones for whoever you want, wherever they are. Even opponents, who don't want them. However, you can't detonate these cellphones or do anything strange with them; just calling. Cellphones made for other people also don't have the keychain. You can only call people in the same sub-forum. You can automatically assume you have their... number.

The perfect gift 5 Insanity Points
This technique can either work as a combo, or as an individual move. For five points each, you can chain these two moves; the first ability is spontaneously pulling a sunflower from thin air. Shortly after, it sprays a shower of acid at whatever is directly in front of it, usually the target's face. The acid acts like oil to the perfume; a bottle of perfume which is actually a flamethrower. Similarly, the fire can be intensified by spraying acid on the area after it's already lit. The acid is corrosive, but it'd only really apply second degree burns. The fire and acid in unison can infer third degree burns.

Insanity Level: Ninety-Nine
You couldn't keep it in your pants, could you? 10 Insanity Points
Spontaneously, you pull out a cannon in front of you, and shoot an explosive and extremely heavy ball from it with three times the force of an explosive tag.

Mystery Mallet! 10 Insanity Points
This is a small gun-like hammer the size of a water bottle. The woody frame opens up to reveal its hidden contents at will, and who knows what could be inside?
Roll 1-12
1-3; A laser cannon with 3 shots
4-6; A set of missiles launching from your back and flying for the target
7-8; A crossbow with explosive bolts; 2 shots
9-11; Absolutely nothing but confetti
12; All of the above! (except for the absolutely nothing part)

Time for your shots! 10 Insanity Points
With a conveniently pulled syringe, as long as you can inject it into their body (whether through a vein or otherwise), the effects trigger. This ability makes the enemy almost twice as susceptible to the effects of your insanity field, and so someone with a lot of insanity energy already would give them the fright of their life. It also makes them feel nauseous, and dizzy for a little while after they're injected (2 posts).

Insanity Level: Three-One-Two
Happy Birthday! 15 Insanity Points
A cake, with candles! Five candles, and each is an imminently exploding tag about to wreak havoc in the surrounding area. The cake explodes on impact, or at the user's will. If this technique is actually used on the opposing shinobi's birthday (if it's 3/5 and it's 3/5 IRL, for example), it has three times the regular magnitude.

Everybody Freeze! 15 Insanity Points
The Unable pulls out a strangely shaped object (resembles a pistol) that releases a cryogenic stasis ray. In other words, it freezes cold whatever is five feet in front of it, and very quickly. It's recommended you just... evade it, because once you're frozen, it's likely that you don't have much (or any) options.

I just love smoothies 15 Insanity Points
A blender capable of fitting a human head is, as always, pulled from nowhere. The blender is extremely resistant, so it could be used as a defense against physical attacks; catching fists, et cetera. You can activate it at will, which will very quickly (and painfully) grind up whatever is in there to chunky bits, and eventually to a creamy extract. It's much stronger than your average blender, and even bone is not going to make a difference when it's started to blend. Drinking human parts that have been blended into this machine will give you an invigorating feeling; an extra level of focus and ecstasy.

Insanity Level: Six-Six-Six
The fourth wall 50 Insanity Points
The Unable slides up a massive wall from the ground, seemingly weightless to them. Anything smashed against this wall disappears from the world. This wall can only strike three times, defend twice, but is very potent and resistant to a lot of damage. It's simply the most powerful ability of the clan.

Get Hammered No Cost
As a replacement to the Frying Pan at this level, an indestructible wooden hammer appears spontaneously out of a unicorn fart. It's extremely brutal, smashing down on foes with strong kinetic force. Although it may appear wooden, its properties are not wooden, and thus it's not to be taken lightly.

Would you like to play a game? 100 Insanity Points
Using this ability, the Unable can completely prevent escape from an enclosed building (cannot be much larger than a hospital). This is as simple as saying that whatever is inside cannot leave no matter what, until the effect has resolved (after ten posts). Even if they blow it all up, it'll just instantly recreate itself. Whatever is inside of the structure can be destroyed or used, but nothing involving the foundation of the structure. The Unable must be inside of the structure as well in order for them to use this technique, and they can't escape either. Your insanity is more powerful in here, since it's more focused. However, considering the amount of insanity spent to use this ability, you're still losing power in that regard. You can cancel this technique. It is not affected by outside influences (trying to destroy the building from the other side will be entirely non-effective).


xxxxxADDITIONAL COMMENTS
A-okay, Mr. J!

xxxxxRESTRICTIONS
• Curse marks don't amplify this; clan curse-mark is totally useless
• No demon/angel; the insanity level inside of your body would legitimately kill them.



xxxxxMEMBERS
THE MAGNIFICENT MAGISTER OF MAGICAL MACABRE: ULRICH BRANDT (Had0u)






[ Created by: The Food Chain ]
 

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PostPosted: Wed Sep 30, 2009 5:51 pm
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PostPosted: Wed Sep 30, 2009 5:51 pm
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xxxxxxxxxxCHIKARA
[ Force. Move. Defy ]



xxxxxHISTORY
The original members of the Chikara were weak bodied and forced to live in the mountains. There they discovered a stone that gave them great power. They gained the ability of limited telekinesis. This allowed them to function just as well as people who could lift things the way they could not. Oddly, when using the power the users arms tense up and glow with varying colors. Using their telekenetic abilities required as much effort as non clan people would use to lift things the normal way.


xxxxxDESCRIPTION
Chikara can move things without touching them. Think of the movie chronicle. it's like that except your powers aren't fueled by angst.


xxxxxRULES
• You can't crush things. it's like chronicle, but not that much
• You can't stop intangible objects. Your ability has no effect on fire or lightning for example.
• Moving lots of things requires lots of focus. You cant move more than baseball sized objects while moving faster than your classes base speed.
• You cant manipulate things in separate directions, the closest you get to shinra tensei is pushing something that's in front of you away. You cant push things you cant see coming. just like you cant stop something moving faster than you can keep track of.



xxxxxSTRENGTHS
• Speed increased by +1
• You can levitate things.
• Versatile manipulation



xxxxxWEAKNESSES
• Strength is reduced by -1. The weak bodies of their ancestors are retained
• If the user uses clan abilities of their rank or higher bad things can happen. After 4 of their rank(or two that are above their rank) their noses start to bleed. If higher ranks are used the will get massive headaches and become faint. The lower symptoms will disappear after a post
• people can still move if you levitate them. They can do seals or jutsu just as normal.
• Moving objects requires great chakra control, and the object is very hard to levitate if it is not stationary or slowly moving. Also, the user can only focus on one object at a time, and requires one arm to be outstretched to emit chakra. And again, glowing arm can be a stealth issue. If the user were to pick up an enemy and hold them in the field, they would have to get them away from the user quickly, or the enemy could perform a jutsu at near point blank range with almost no chance to dodge.



xxxxxPASSIVE ABILITIES
• Fine tuned control
Due to the control required to use their skills, chikara members receive a +1 boost to universal jutsu when standing in one place and not moving. they lose the boost if they were moving at any point in the post. they cant dodge to the left and say the were standing still.

• Collected thoughts
Because they require so much effort to use their own techniques Chikrara users can move to a greater degree while using other techniques that require staying relatively still. They can move at a speed -2 than their base speed while using them. This does not allow you to move during moves where you cant move, only ones that slow you.



xxxxxTECHNIQUES
Gravity gun Genin-Kage
For a certain amount of chakra chikara clan members can create areas of space where they can manipulate things. They can push or pull it, albiet if they wish to move it it must be either slowly moved or thrown violently. The size of manipulable objects and the size of the space is determined by rank. The distance that the fields can be created is the same as the maximum. width they take up. the space increases with your rank as well (so at S rank you can move pencil things in 25 foot spaces for gennin chakra, but no bigger without using more.)
Gennin:5 foot space, pencil sized objects
Chuunin:10 foot space, baseball sized objects
Special Jounin: 15 foot space, human sized objects
Jounin: 20 foot space, slightly larger than human sized objects.
Sannin: 25 foot space, car sized objects
SS: 40 foot space, House sized objects

Torque Fist Special Jounin
The user sends forth a blast of force that hits one rank stronger then their base strength. The blast travels as fast as their base speed and is an orb shape twice the size of their fist. The blast cant be turned and is normally used for hitting solid objects. The blast will pick up kunai and smaller objects along the way and have sharp parts if such things are in its path.

Upend Academy Student-Kage
The user surrounds their body with a field and takes flight for 5 posts. During this time they will move as fast as the amount of chakra paid for the technique, up to ss speed. The user cannot change directions on the dot, but being surrounded by the gravity field turns them into a wrecking ball at fast speeds, and at least alleviates slowing effects that increase the users weight at lower ranks. The users strength is not increased by this technique. If they hit a sharp object with no defenses at high speed its doesn't help them block it.



xxxxxADDITIONAL COMMENTS



xxxxxRESTRICTIONS
• Don't make things that stop or control fire. We'll be watching.
• The things you control don't contain your chakra.
• You cant stop people from moving their arms and legs.



xxxxxMEMBERS
Head:






[ Clan Revamped by Claru; Edited by The Lady of Nirvana ]



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xxxxxxxxxxCHIRU
[ The Blossoming. The Blooming. The Floral. ]



xxxxxHISTORY
The Chiru clan originated from Kusagakure. history history history The Chiru clan has three divisions. The highest division is the leading branch with their flower of Sakura blossoms, it is the largest, the middle division holds the Plum blossoms they are respectively the second largest, and finally is the lower division with the flowers of a pear tree and the smallest group. Because of a birth defect, those who are born fertile are revered in the clan and many achieve high ranking status but have their life dictated for them. One way to escape the pseudo sex slavery and a life forced to the will of the clan is to become a shinobi. When they enter into the academy they are tattooed with flower marks across their face, typically below their eyes.


xxxxxDESCRIPTION
Members of the clan are taught the ability to transform their body into razor sharp charka petals. The ability is known as Sakidasu (To Begin Blooming).


xxxxxRULES
• Chiru's must have the following(or rather, its a common physical trait of the clan to have): Light Colored Hair, Dark Eyes, Pale Skin, Large Chakra Reserves (10% more chakra).
• They are able to transform their body, parts of their body, or anything else on their body (except for other people), into flower petals for short periods of time, these petals are covered with razor chakra edges.



xxxxxSTRENGTHS
• Given the ability to change their body, parts of their body, or anything on their body, but not other people, into flower petals for short amounts of time. The petals have razor chakra edges.
• Chiru clan members gain a +1 to their speed. (6 -> 7)
• Chiru Clan members have higher perception than normal shinobi and better reaction time others as well.



xxxxxWEAKNESSES
• If signifacant damage is done while the user is in petal form, the user will become injured (Ex: While arm is transformed the opponebt attacks the cloud of petals leaving a wound on the user's arm. OR. While using Kaika Manako the petal eye is discovered and ripped apart, effectively destroying the user's eye.)
• Ice Jutsu are one rank stronger against members
• Fire Jutsu are one rank stronger against members



xxxxxPASSIVE ABILITIES
• Sakidasu (To Begin Blooming)
Allows the user to transform their body or parts of their body, and anything else on their body (Except for other people), into flower petals for short spans of time. The petals however are covered with razor chakra edges.
Post/Time Limits:
Genin can hold the form for 4 posts
Chuunin can hold the form for 5 posts
Sp. Jounin can hold the form for 6 posts
Jounin can hold the form for 7 posts
Sannin/Kage can hold the form for 8 posts.

• Flower Manipulation
The flower petals from the user can be manipulated but only to the extent of the user's rank, meaning, some shinobi can form tornadoes using the petals if they're of kage rank, genin rank shinobi can move them around the battle field and attack with them at the least.



xxxxxTECHNIQUES
Habbiraki (Half Bloom) Genin
Turns a part of the body into petals, the user typically has a specific part in which they use. With this they can control the petals to move forward at the opponent to attack with razor edged petals before returning to the body.

Mankai (Full Bloom) Chuunin
The user can turn the entire body into petals then attack the opponent. Also used as a means of moving over a small amount of distance

Kaika Manako (Blooming Eye) Chuunin
Turns a single eye into an entire flower that can move around and search the area.

Nidozaki (Second Blooming) Jounin
Once at least a single part of the body has become petals the user is able to cause the petals to essentially explode into tinier petals and send out a blast of chakra razors. Immediately after doing so the petals must return to the body.

Kei no Kaika (Whip of Blooming) Jounin
The user is able to turn an arm into petals but keep them nearly attatched still. With this the user can attack the opponent close range with the whip like petal/arm

Jinku no Hana (Lively Dance of Flowers) Kage
Taijustu style incorporating the fluid movement of dance with precision use of the Habbiraki move on the hands. The user uses chakra enhanced speed to hit the opponent at vital spots with their hands. Right before the hand makes contact with the opponent the user transforms the appendage into petals with the use of Habbiraki.

-----Stages of Taijutsu
Yuuga no Sakura "Grace of Cherry Blossoms" Used by members of the Cherry Blossom branch, increases speed by +2.
Rikou no Baika "Wisdom of Plum Blossoms" Used by members of the Plum Blossom branch, increases accuracy to be on par with Uzumaki's.
Kekki no Pea "Vigor of Pear Blossoms" Used by members of the Pear Blossom branch, , increases strength by +2.



xxxxxADDITIONAL COMMENTS
anything goes here


xxxxxRESTRICTIONS
• Members are limited to how long they may be in petal form.
• While in petal form they are vulnerable to damage.



xxxxxMEMBERS
• Head:





[ Clan created by Dii de Mer ]


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xxxxxxxxxxThe Clover Family [ クローバーファミリー ]
[ These puppets aren't just items, they're my family. ]


xxxxxHISTORY
The members of the Clover family are all sinned with the act of turning their loved ones into puppets, but having better care of them, being able to take care of them better than all other puppet users because of their connection as family. The Clover family started their first ever sin during the age after the Rikudou Sennin walked the earth and stood upon the same level as the Jyuubi, the members of the Clover were simple puppet makers and nothing more, making puppets for shinobi who stood in war and making them damn near unstoppable. But, it was not enough, it wasn't enough to perfect the puppet technique, there needed to be a more strong basis, a connection that wouldn't need the strings of its master, the connection of between one and another, like family and thats when it hit them, family, that was the key and it was their first sin. Ezekiel Clover started it all by his first sin, turning his beloved wife into a puppet, using the brain as a connector for puppet master and loved one, allowing for him to use his puppet by the mind and not by the strings, it seemed similar to the Yamanaka's use of the mind, but it was utilized for the sake of puppets.


xxxxxDESCRIPTION

These shinobi can use a better form of puppets and master them even at young ages, these puppets have stronger materials than others and the use of chakra strings is removed because of the connection between master and puppet, though, because of this, the connection leaves them insane, believing that the puppet can talk to them and is their voice of reason.



xxxxxRULES
• You are physically weak, you are not meant to fight with hand-to-hand, but only with your puppet. Maybe some ninjutsu and genjutsu, not much else.
• You are mentally connected with your puppet, because you're family with that puppet, they rise and fight by the use of your mind and the motions of your fingers, you don't need chakra strings. The puppets are almost exactly-like human puppets, except there is no special bloodline and clan, element, demon and angel, etc. They are a human puppet without the benefits of abilities beside the puppet's integrated abilities.
• The puppets CAN be made with stronger materials, reason being, these puppets are handled with greater care than others. Again, they are their family and you always take care of them (even if you did turn them into a human puppet.)
• Your puppet talks to you, you listen, it is your voice of reason, if the puppet doesn't like the person, it will let you know by raising its blades to the person in a stand-off motion. People know that the puppet has something that seems to almost resemble a mind of its own.



xxxxxWEAKNESSES
• Physically weak, -1 to speed and strength
• Destroying the puppets in the user's arsenal equals near-death, knowing full well that they're screwed without them.
• You have a limited amount of puppets.



xxxxxSTRENGTHS
• You have a high-state of perception, almost as if your puppet is whispering in your ears of incoming attacks, this isn't true though.
• The learning of puppet jutsu and puppet creation is cut in half in terms of posts/time. The use of the puppet jutsu is strengthened in rank and puppets can be one rank stronger than expected at your rank. Techniques done by the puppets are lowered in chakra costs and given one rank in strength.
• You have a limited amount of puppets, but because of this, they can be made with stronger material, and they're allowed to have a mental connection aside from the usual puppet stings.
• The Hidden Power of the Puppet Masters is strengthened.



xxxxxPASSIVE ABILITIES
• Clover Family Secrecy
Your loved one is a puppet and is connected to you by the mind, it is your weapon, your shield, and your loved one. The puppet jutsu and the creation of puppets is cut in half time-wise. The use of techniques from puppets is lowered in rank when chakra costs come in and is strengthened in rank when used. The puppets are made with stronger materials and at this costs, there are fewer puppets in the your arsenal. The puppets cannot be controlled by anyone but yourself and their destruction equals a loss on your end.

• Be By My Side, Always
Puppet armaments can be sealed onto the user's body and can be released by using the handseal of the clover family, [ justice ] which is basically the clenching of one's fist. These puppet armaments can be used to ensure a hidden attack when least expected, and it only costs 15 pts. to unseal the armament from your body for use while costing nothing to seal it into you.

• Puppet Fusion and the Clover Family Sage Mode
The puppet fusion allows for the user to combine their puppets together into one strong puppet with one main weakness, having increased stats of +1/1 on speed and strength and an enhanced new ability as one. All of this must be applied for in the Custom Puppet section when done. The Clover Family Sage mode can only be done once during any battle situation, where the user removes pieces of their loved one and attaches it to themselves through a quick yet extremely painful procedure, attaching it to their very body and running chakra through it, making it into an extra limb for them. The sage mode can be activated by gathering natural energy from the user or from the puppet, but one must be standing still while other fights and it is activated into use by releasing 50 pts. of chakra, then the armaments attach, and full control is given. These armaments can be given a small yet unique ability that is different from the puppet that was used for the sage mode and you are given a +1/1 speed and strength boost. This sage mode lasts for as long as you charged it up (meaning, you charge for 5 posts, you get 5 posts of sage mode use.)



xxxxxTECHNIQUES


The Finale (90 pts.)
The shinobi puts a majority of his chakra into the puppet and turns it into a bomb, the midsection of the puppet opening up to reveal a core of pure chakra energy that is charging for detonation. Upon releasing the handseal for [ justice ], which is again, clenching one's fist, the puppet will explode and decimate the area, this will in turn kill all of the shinobi within that area. The finale has that of two post charge, one to charge the bomb, the second one for the countdown to reach 0 and for the bomb to release.

Separate and Destroy (15 pts.)
The puppets armaments are removed and set onto the battlefield for later use, the shinobi can put their mental connection on a piece of fallen armament in order to develop a sneak attack when the opponent isn't looking.

Don't Touch My Beloved (45 pts.)
The user rushes in front of their puppet and aims the handseal of [ justice ] towards the opponent's used jutsu, this technique wraps the puppet's arms around the user and shows two seals, one of love, and one of patience, when used, the puppet releases a barrier that defends against elemental and universal ninjutsu attacks, sub elemental, weapon, natural, and taijutsu are another story. The defense only works for jutsu that are your rank and lower, no higher than that.

Watch My Back (30 pts.)
The shinobi stands still with his eyes closed, shutting out everything else around him/her in order to either charge for the sage mode or to contemplate a strategy, during this time, the puppet becomes their eyes and ears, defending them from a 360 degree angle and defending them whenever danger comes their way, though, this ends when the shinobi stops standing still with his eyes closed. The puppet moves at normal speed, never increasing nor decreasing their speed to defend the shinobi, but mainly using their abilities to defend.

Clover Family Advanced Puppetry Technique (Incomplete) (50 pts.)
The shinobi releases all of their puppets into the battlefield, controlling them all using his/her one mind, this can be, however, extremely harmful to them. The shinobi's mind tears away and drives them to mental suicide and insanity after 6 posts of use, during these 6 posts though, the puppets fight as one, like Chiyo's puppets, unlike her technique though, this puts a massive strain on the shinobi's mind after use as he/she needs a moment to reconfigure which means a 3 post recharge. After the six posts, the other puppets (except for the main one) disappears and the shinobi must take a moment to reconfigure, they MUST or it equals death. This is the incomplete version, meaning its for the lesser shinobi rather than the elite of the elite.

Clover Family Advanced Puppetry Technique (Complete) (75 pts.)
The shinobi releases all of their puppets into the battlefield, controlling them all using his/her one mind, however, instead of it harming their mind, it only harms their chakra after 6 posts of use, meaning that they'll need to recharge, or, if they wish to splurge on chakra, can spend 10 pts. each post afterwords to keep control. This jutsu is the perfected version of the Clover Family Advanced Puppetry Technique, allowing for no mental tearing whatsoever.



xxxxxADDITIONAL COMMENTS
Yay...

xxxxxRESTRICTIONS
• Pupper Masters Only
• Less number of puppets than normal puppet masters, but they are stronger.
• If puppets are destroyed, you are basically screwed. Salvaging parts of the loved one can equal recreation of the puppet if you go to your workshop right then and there and don't dilly dally xDD



xxxxxMEMBERS
• Clover Dad/Mom: HEAD HERE
• Clover Kid:
• Clover Kid:
• Clover Kid:
• Clover Kid:



[ Created by: Had0u ]
 

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PostPosted: Wed Sep 30, 2009 5:53 pm
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xxxxxxxxxxTHE DIVINE BEASTS
[ The Winged. The Eternal. The Ancient. ]



xxxxxHISTORY
The clan originated when a young couple went off to explore the world. They stumbled upon a island, which was nothing that has been booked and listed before. The island was a paradise at first glance, but a closer look, its was an Utopia, filled with life. As they walked upon the island, they noticed that the island was inhabited by Dragons. The elder of the dragons came up to the couple and promised power and life. The elder suddenly turned into a human and bit each one of them in the neck, which in turn granted the couple his own power. There power grew, and their lifespan was greatly increased.


xxxxxDESCRIPTION
Members of the clan have a human form and a dragon form. Their dragon form depends on their elements. To become a member of the clan and gain the abilities one must receive a bite on the neck from the head of the clan.


xxxxxRULES

• Their scales, while offer more protection than human skin, are not invincible.
• Once members have received the bite they no longer age.



xxxxxSTRENGTHS
• Your main element is empowered by one rank
• Resistance to genjutsu
• Do not age
• Enhanced smell



xxxxxWEAKNESSES
• While in human form the sun will damage their eyes and skin.
• Raiton is one rank stronger against them
• While in dragon form their main weak point is their underbelly. A deep wound to their belly will cause them to revert back to human form. The element of their dragon form effects which element they are weak against (jutsu of the element they are weak to are one rank stronger against them).



xxxxxPASSIVE ABILITIES
• Your dragon form, which is decided by your main element, effects you differently and in very strange ways. There are five types of divine beasts in this world: The dragons of the sky, the dragons of the lake, the dragons of the mountains, the dragons of war, and the dragons of the clouds.

The Sky Dragons - Wind: You can always fly and levitate, even in human form. You are also capable of capturing the light of the sun, and can use it to unleash horribly bright flashes, acting as empowered flash bangs to blind the foe. Sky Dragons are the most majestic and beautiful of all dragons. While you're a dragon, you have the ability to manipulate wind, and are +2 points faster while in the sky.

The Lake Dragons - Water: Lake dragons are extremely community based. They're very protective, and are the most intelligent of the dragons. They're capable of using water in the air moisture (even in human form), allowing them to create massive blasts of water from seemingly nowhere. They are extremely fluid and precise in how they control water. While you're a dragon, you are immune to being shocked while swimming, have a naturally higher defense, and +1 speed.

The Mountain Dragons - Earth: The mountain dragons are solitary. They live in mountains, caves, alone. And the reason they're like this is because they doubt everyone else. They are very judgmental, born to believe that they are the rulers of the mountains above and the fields below. Earth dragons, even while human, can feel the vibrations in the earth, even over a mile away. They are capable of basically seeing with their feet and their hands, each vibration telling them a story. This is an excellent form of perception. The mountain dragons are the largest and the sturdiest, though they rarely fly. As a dragon, they can naturally levitate earth, manipulating it and throwing huge chunks of it at the enemy at will. They also have +1 strength.

The War Dragons - Fire: The war dragons are loyal. They are very compassionate towards their allies, and will die for whatever cause they dedicate themselves to. Their special ability is manipulating fire and heat with their minds, causing small fires to turn into massive fields of flame with emotional upheaval. They can essentially lace the entire field in a starved flame, and manipulate it, even as humans. In their dragon form, they can harness the power of the sun, making their body almost impossible to engage; it will be covered in majestic golden flames. Each flap of their wings will spread fire around them, and their breath will annihilate the enemies before them. They are immune to fire techniques in their full form.

The Cloud Dragons - Lightning: The cloud dragons are elusive. They tend to never reveal themselves, never speak to people or other dragons, or involve themselves in other people's affairs. The cloud dragons are capable of leaving almost invisible trails of energy wherever they go, which can be nigh-instantly ignited to shock and trap enemies. They are the smallest of the dragons, but are also the most reflexive and reactive. When in their dragon form, which is unlike others (it resembles the eastern dragon, whereas most divine beasts are western-based), they can create a misty haze almost anywhere they go, which is a sweet spot for lightning techniques. They also seem to be resistant to water in this form.



xxxxxTECHNIQUES
Ryū no: Bubun henkan (Draconian: Partial Transformation) Genin
This technique transforms a part of their body into dragon form to help them, or make them stronger. Such as dragon legs to run faster, eyes to see better, grow claws to attack with, and wings to fly.

Ryū no: Habun henkan (Draconian: Half Transformation) Chuunin
This technique transforms half of their body into dragon form.

Ryū no: Bubun henkan (Draconian: Full Transformation) Jounin
This technique transform members of the clan into the full dragon form.



xxxxxADDITIONAL COMMENTS



xxxxxRESTRICTIONS
• Cannot spend extended periods of time in the sun without proper protection.


xxxxxMEMBERS
• Head: Nayley Uchiha
• Shahnz Heiland
• Almira Ross




[ Clan created by Alicia Joana (rework by Dii de Mer and Shane) ]
 
PostPosted: Wed Sep 30, 2009 5:55 pm
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PostPosted: Wed Sep 30, 2009 5:56 pm
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xxxxxxxxxxFUUTON MASTERS
[ The Windswept. The Tempest. The Masters. ]



xxxxxHISTORY
The Fuuton Masters find their origin in the ancient worshipers of Fūjin, the god of wind. It is believed that they were blessed by the god with power to bend the wind to their will. It was once said that they gained this blessing when Fūjin gave them his bag of winds, but many claim it to just be an old wive's tale. Some members of the clan still hold on to their strong belief in Fūjin while others accept their ancestry and the gift it has brought them.


xxxxxDESCRIPTION
Members of the Fuuton Masters have the ability to bend the wind to their will. They are considered to be some of the best fuuton users out there, second only to the wind sage.


xxxxxRULES
• Members of the Fuuton Masters must have wind as a primary element.
The Fuuton Master is a true febreze air freshener. No squad can possibly survive the ghastliness of industrialization without a whiff from your nozzle. No Shane. Just no. Wings. Chicken Wings



xxxxxSTRENGTHS
• By using wind manipulation Fuuton Masters gain a +1 to their speed.
• No handsigns are required to use fuuton.
• Two less posts required to learn fuuton.
• Wind you use receives a +1 bonus to its rank.



xxxxxWEAKNESSES
• Overuse of wind manipulation will cause injury to the user's body (10 posts in one fight).
• Katon are one rank stronger against Fuuton Masters.



xxxxxPASSIVE ABILITIES
Fūjin no shukufuku (Fūjin's Blessing)
Members of the fuuton masters are able to manipulate wind to their will through Fūjin's Blessing. This manipulation, however, can only be done within their rank (no tornadoes for genin). Overuse of the blessing can lead to extensive damage on the user's body. After ten posts of utilizing the blessing in battle the wind begins to tear at the user's body. If they choose to ignore the hazard for two more posts their body begins to break at the joints, and if they are some how able to continue to push through that for two more posts then they must face Fūjin's Ferocity as every cell in their body is shredded.



xxxxxTECHNIQUES
Fūjin no shidou (Fūjin's Guidance) Chuunin
By altering the winds to their favor Fuuton masters are able reduce the chakra cost on their fuuton for a limited amount of time. A fifth of the chakra requirement (rounded down) is taken off for three posts.

Fūjin no onchou (Fūjin's Grace) Chuunin
Utilizing a quick burst of wind the user is able to sidestep an enemy's attack within reason. This does not allow the user to sidestep a massive boulder or an attack from an enemy who is well out of their speed range.

Fūjin no atae (Fūjin's Gift) Jounin
Fuuton Masters are able to gain the ability to fly through this technique. While many shinobi require the abnormality of wings, the clan members can take to the sky through the persuasion of the wind. They fly as fast as they can move. This lasts for five posts and the user must take to the earth at the end of the final post or risk crashing. They then must wait one post before flying again.



xxxxxADDITIONAL COMMENTS



xxxxxRESTRICTIONS
• Wind must be primary element.
• Cannot abuse wind manipulation, due to risk of damage to the user.



xxxxxMEMBERS
• Head: Kleine Heiland (Shane Allgay Errday)
• Jun Matsumoto (x-Phoenix Phyre-x )





[ Clan revamped by Dii de Mer ]
 
PostPosted: Wed Sep 30, 2009 5:56 pm
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xxxxxxxxxxGENSOU GOSHUUJIN
[ Mind. Over. Matter. ]



xxxxxHISTORY
The legend goes- a young woman was born with the unnatural ability to create illusions. However, this woman was seen as a threat to her home for this ability and was shunned by the people. Year after year, she'd try her best to prove her worth to the citizens of her village only to be loathed even more by them. One day, the woman grew sick with the way they were treating her and decided to cast an illusion on them where she seemed as though she was imply an ordinary woman that they had hated. The village people were filled with guilt and regret, and accepted her into the 'family', living under this illusion.


xxxxxDESCRIPTION
The Gensou Goshuujin are a clan that consider themselves the master of genjutsu. They practice Genjutsu as a way of life and have gained incredible skill with it. Though they do not have the power of the Kurama clan and their Genjutsu doesn’t cause physical damage, they have come up with ways to use Genjutsu to make up for the weakness of a normal user. In some aspects, they are the best users of Genjtusu.


xxxxxRULES
• Must be a Genjutsu type shinobi
• Must not have the Kurama Clan Kekkei Genkai
• Cannot know Taijutsu attacks or Styles
• Can only have one Custom Weapon
• Must be at least be Genin.



xxxxxSTRENGTHS
• Genjutsu become one ranks stronger
• Opponents below your rank cannot break out of your genjutsu
• Genjutsu is easier to use by one rank
• Can learn Genjutsu in one less post



xxxxxWEAKNESS
• Cannot learn any Taijutsu, no matter the rank
• Ninjutsu takes one extra post to learn
• Can only have one Custom Weapon
• Cannot have the Kurama Clan Kekkei Genkai
• All Ninjutsu are weaker by one rank



xxxxxPASSIVE ABILITIES
• Allows Genin and Chunin to use Genjutsu with at a much faster pace than normal by using less hand signs than normal
• Allows Jounin and ANBU to use Genjutsu with one handsign
• Allows Sanin and Kage to use Genjutsu by focusing chakra to any point in the body and having the opponent looking at it eliminating the need of hand signs for Genjutsu



xxxxxTECHNIQUES
One Eye Blind Academy Student
With a few quick hand signs, the clan member can make one eye of their opponent blind for a short amount of time (4 of opponents posts). This genjutsu is highly underestimated because it only effects one eye, but its true power is that it gives the user a blind spot on one side and also messes with their depth perception making landing blows harder.

Palm Paralysis Academy Student
As the name suggests, this genjutsu causes their opponent to lose feeling in their palms. This is another jutsu that is underrated because without the feeling of the palms, your opponent could miss grabbing at weapons and tools unless they actually watch themselves grab it. Also, they wouldn’t realize how hard they were holding it so it might just slip out of their hand. Lasts for 4 posts.

Strike of the Six Hands Gennin
This genjutsu fools the sight of the opponent into thinking that user has grown 4 new arms in addition to the 2 he already has, making the enemy see 6 arms with 3 on each side. This allows the user to attack his opponent while his opponent he has difficulty reading the attacks and tries to dodge all the arms because he doesn’t know which one is real. Last for 4 posts.

Thousand Shurikan Gennin
After a few hand signs, the opponent would see the user spinning at super high speed and out of their spinning form would be hundreds of shurikan flying at them. In this genjutsu, the shurikan are all just illusions. So if an opponent let's the shurikan hit him, they would pass right through them. This jutsu is mainly used as an distraction because while the victim is trying to dodge the shurikan illusions, the user is free to take cover and attack while hidden or if necessary they can do a tactical retreat. Last for 3 posts.

Earth Climber Chunnin
In this genjutsu, the opponent would see the ground start to rise up and engulf their body. This jutsu fools their sense of touch as well. As they start to melt into the ground body part by body part, it starts to paralyze them by each part. In the first post, the ground climbs up to about their shin, second post half the body is covered, third post is where everything up to the chest is covered, and the fourth leaves the head sticking out. An additional two posts would leave everything from the head below paralyzed (giving the opponent a fighting chance).

The Inverted World Chunnin
In this jutsu, to the opponent everything is reversed. Up, Down, Left, and Right are all reversed. Also, front, back and the direction they are looking are reversed. Lastly, the direction the opponent sees attacks coming from and the direction they attack in are also reversed. This jutsu actually works better on stronger opponents because the stronger they are, the more their body reacts on its own. This jutsu last for 3 post unless released.

Insanity Jounnin
This Genjutsu causes the users to temporarily lose their sense of self. This genjutsu effects all sense cause them to become feral and animal like. The opponent is forced to fight off pure instinct as long as the genjutsu is in full effect. This genjutsu takes two post after using to take effect and last for 5 post after use.
This jutsu does not work on animal tamers.

Hold of Panic Jounnin
During this genjutsu, the opponent sees what looks like a bunch of clones of the user surrounding him. The only difference is that these “clones” start to move toward the victim. As they get closer, the victim becomes panic stricken and starts to try to attack the “clones” except this jutsu fools the sense of touch making it feel like he is hitting actual people. As they get closer, the panic gets more intense since no matter how hard they try to fight these “copies” nothing effects them then they take hold of the opponent and hold him there making it seem like he can’t move when really he is struggling against nothing. The copies appear when this jutsu is used. It takes another post for them to make it to the victim and another to actually hold him down. After taking hold of the victim it holds them there for 2 posts. This jutsu can be released during the first three post if the victim can control their panic.

Time Stop Kage
This Genjutsu put the opponents brain in a state of super high tension. This causes their brain to reallocate all of resources to visual input making it so their body can't keep up with the stimuli. To them, every second feels like 10. In this case, the victims body starts to feel like it's frozen in time. Basically its like stopping the clock in the opponents brain. It takes 3 posts for the jutsu to fully take over the victim, and another two to keep them frozen.

Absolute Death Kage Kinjutsu
This jutsu is the clans most powerful jutsu but is forbidden from use because of its potency and power. It is also one of the cruelest genjutsu in history. This jutsu cost is unaffected by anything and cost 1 of every level of chakra. This jutsu fools the brain into making every cell in the body feel like its dying. If an opponent is lower ranked then the pain of this jutsu will cause them to fall unconscious. If the opponent is the same rank or higher the then pain will cause them to almost not be able to move because the pain is so extreme. The worse thing about this jutsu is doesn’t end unless the victim can fight though the pain of moving enough to release it.



xxxxxADDITIONAL COMMENTS



xxxxxRESTRICTIONS
• Limited to only using Ninjutsu and Genjutsu
• Cannot be part of the Kurama Kekkei Genkai



xxxxxMEMBERS
Head:





[ Clan created by zaphakiel; revamped by The Lady of Nirvana ]


Clan or Bloodline: Clan

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xxxxxxxxxxGod Slayer
[ Even Gods Die. ]


xxxxxHISTORY
The History of the God Slayers follows the same path as the History of the sages. However, over time, a select group of sages reach a height of power far beyond the normal sage and segmented off from the main sages, as they wished to use this power to further the group, rather than maintain peace. With this power in hand, and an increased versatility what what elements could have a sage, the group expanded into a clan.


xxxxxDESCRIPTION
The God Slayers are a Clan of Elemental Sages whose mastery over their element has passed their original limits by such a margin that they are said to be able to slay the gods themselves with their power.


xxxxxRULES
• No Sub element
• You can Eat sources of your element 1 rank below your own to regenerate chakra equal to 50% of the Elements rank. As a result of this, you are Almost immune to jutsu of your element that are 1 rank below you.
• God Slayers get to choose one element out of all of the elements or sub-elements as their chosen element. However, this is their only element



xxxxxWEAKNESSES
• Singular Element makes you easy to counter.
• Single Element Makes you predictable.



xxxxxSTRENGTHS
• Massive boost to Element (Jutsu of their Element are 1 rank stronger)
• Massive boost to chakra (1 Rank higher chakra. At Legendary Shinobi, they gain a flat bonus of 200cp)
• +1 To a stat of their choice (str/spd)



xxxxxPASSIVE ABILITIES
• Fuel of the Gods:
A God Slayers main strength is through their inherent ability to consume a form of their element that is lesser than their own rank in order to regain chakra and heal Minor wounds. The Chakra they regain from this is equal to 50% of the consumed jutsu's cost. However, this can only be used once every 3 posts. A side effect from this makes them incredibly resistant to jutsu of their element, making all jutsu of their element 2 ranks less effective against them (Only on contact with body, does not apply to Eating passive). While it is possible for them to consume Natural forms of their element, doing so does not restore chakra.

• Elemental Harmony:
God Slayers can use any element as their chosen sage element, including sub elements or combination elements. However, can cannot use the individual elements of the combination, just the combined element ( If Lava, they can use Lava, but not Fire or Earth. etc).


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xxxxxTECHNIQUES


The Howl of a God B-S
Drawing in a large amount of chakra into their lungs, they shoot out a massive blast of their element from their mouths. The effects and strength depend of the rank of chakra used to fuel the technique, with lower chakra resulting in simply a Large Ball of the element, while at S-rank it produces a massive Continuous 'Beam or Stream' of the Element that lasts for a few seconds.

Fist of a God B
By covering their fists in their element, they gain a massive boost to taijutsu power as each blow they perform apply their element in addition to its physical force.

Judgement of a God S
The user releases a massive ball of their element at their opponent from their arm by launching it forward in a punch-like motion. Once their Element reach the target, they increase in size, creating a giant explosion of their element.


xxxxxADDITIONAL COMMENTS
No matter what Element they choose, said element will always be either Black or White in color.

While they only have a few universal techniques, this is because most techniques are unique to the element of the god slayer.


xxxxxRESTRICTIONS
• No Bounty hunter Class.



xxxxxMEMBERS
Head: HEAD HERE






[ Created by: ]



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Scrapples

Profitable Smoker

2,250 Points
  • Dressed Up 200
  • Risky Lifestyle 100
  • Hygienic 200

Scrapples

Profitable Smoker

2,250 Points
  • Dressed Up 200
  • Risky Lifestyle 100
  • Hygienic 200
PostPosted: Wed Sep 30, 2009 5:57 pm
H


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xxxxxxxxxxHOSHIGAKI
[ The Strong. The Sharks. The Swordsmen. ]



xxxxxHISTORY
The Hoshigaki actually started off as regular human shinobi yet were actually changed by a mutation jutsu. This mutation was normal within the Hidden Mist Village because most shinobi of the Hidden Mist had sharp, sharkish-like teeth, but soon, a forbidden jutsu was created and used on a group of shinobi, making them more shark than man. After the transformation, the altered beings would reveal a hidden weapon from within them, sprouting out of their mouth. No matter what, they'd be forced to have it with them for the rest of their life, like that of Samehada. The Mist praised the new forbidden jutsu and soon casted it upon their children, upon never being used again, the jutsu was then forgotten. This jutsu even seemed to go on forever, instead of like an actual jutsu should have been, because of this, the mutated shinobi soon became the Hoshigaki clan and spread like that of a Kekkei Genkai throughout the lands.


xxxxxDESCRIPTION
Those of the Hoshigaki Clan have shark like features, blue skin is not really mandatory for the clan but sharp teeth are. They are extremely skilled in swordsmanship(since they're truly bonded with their weapon for life) and are also extremely skilled in the Suiton element. With enhanced senses and tactical genius when dealing with the use of water, the shinobi of this clan should not be taken lightly or even scoffed upon.


xxxxxRULES
• Must have shark like features.
• Must have Suiton as main element.
• Must have the last name "Hoshigaki"
• Cannot have Raiton as an element.
• Must have a custom weapon that sprouts out of their mouths.



xxxxxSTRENGTHS
• Chakra one rank higher
• Can breathe under water.
• Plus +2 to speed when underwater.
• Suiton techniques take two less posts to learn.
• Suiton techniques are one rank stronger.
• Gain a +1 to strength.



xxxxxWEAKNESSES
• Raiton is two ranks stronger against clan members.
• Chakra cost is increased by one rank when in hot places, such as Sunagakure.
• Can only be Ninjutsu Class, Weapons Class, or Samurai Class. BL Classes are alright to use as well.
• Ice is one rank stronger against clan members.



xxxxxPASSIVE ABILITIES
• Underwater Breath Technique
Since they are sharks in almost all aspects, those of the Hoshigaki Clan can freely breath underwater for as long as they'd like.

• Advanced Swimming Technique
Because sharks have lived under water for centuries, the Hoshigaki can swim faster than the average Shinobi. (+2 to speed when swimming)

• Bloodlust Technique
Due to their love for blood, if the Hoshigaki smells the blood of a Shinobi, they can sense the opponent from miles away.

• The Jaws of the Sea
The Hoshigaki can manipulate water to the extent of their rank, their water manipulation is not as great as the water sage, but its a pretty good contender to it.



xxxxxTECHNIQUES
Water Release: Water Shark Bullet Technique Gennin
The user shapes water into the form of a large shark and, thrusting their hand forward, sends it hurtling towards the opponent at high-speeds, resulting in a powerful impact. The user can also ride inside the water shark to dramatically increase their swimming speed.

Water Release: Rain Water Shark Wave Technique Chuunin
The user slams his palm onto a nearby water surface, sending a large surge of water into the air. This water then forms into a number of water sharks, which then rush towards the target from above. Should these sharks be attacked, the water that composes them simply reforms into countless droplet-sized sharks, which continue to rain down upon the target and inflict damage whenever they come into contact with them.

Water Release: Five Feeding Sharks Technique Chuunin
The user puts their hand on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of five ferocious sharks. The sharks circle the target with high speed, creating a raging stream that takes away their prey's freedom of movement and their sharp teeth tear into the enemy with each consecutive attack. These sharks can regenerate if there is a source of water within five feet of them.

Water Release: Exploding Water Colliding Wave Technique Jounin
The user spits out a great volume of water, swallowing up and crushing the enemy with the advancing wave. The user can ride the wave, allowing them to move at high speed (one rank faster), and attack the enemy, now swept off their feet, without fear of counter-attacks. The amount of water created is proportional to the amount of chakra used.

Water Release: Great Shark Bullet Technique Jounin
A stronger version of the Water Release: Water Shark Bullet Technique, where the user creates a gigantic shark out of water and, by thrusting both hands forward, sends it to attack the opponent. This technique differs from the original in that it is able to absorb the chakra from an opponent's technique and in turn, use that chakra to grow larger and more powerful. Therefore, the stronger the opponent's technique is, the stronger this technique will get.

Water Prison Shark Dance Technique Sannin
Once the Hoshigaki Shinobi performs this technique, they act as the centre of a giant dome of water. Once this technique has been activated, the dome alters its position in order to reflect the direction of the user's movements. This technique provides the Hoshigaki with a tremendous field advantage, as the target continues to drown as they attempt to futilely escape the large body of water. This technique is extremely effective in one on one fights.

Water Release: A Thousand Feeding Sharks Technique Sannin
A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water that enter into a wall formation and rain down to attack the opponent.

Shark Form Sannin
The Shark Form is a special form in which the Hoshigaki Clansmen morphs with their weapon in order to become a perfect Shark-Human Hybrid. Once the user enters this mode, all wounds an inch deep or less are healed significantly. With the transformation, the Hoshigaki member gets a one rank increase in speed and strength at the cost of 30 chakra points per post. The user can use this technique out of water for five posts with a cooldown of three posts but in water they can use it until they run out of chakra.



xxxxxADDITIONAL COMMENTS



xxxxxRESTRICTIONS
• Can only be Ninjutsu, Weapons, or Samurai class.
• Can only have the element of Suiton
• No Demon, Angel, or Cursemark
• Cannot be away from the weapon for more than five posts. Doing so will result in the Hoshigaki's loss of consciousness, and without their weapon for ten more posts they will die.



xxxxxMEMBERS
• Head:





[ Clan created by X-TMT-X and HAD0U ]



---------------------------------------------


XxHozukiXXXXXXX
[The Powerful. The Chaotic. The Deadly]

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【clan or bloodline?】
Clan


【history and description】
The scientist that accidently created the Akkimizu clan went back years after to try once more to create the perfect race. However what he ended up doing was making the Hozuki clan. He then began to do research on the ones he created that he named Hozuki and found that he had repeated the same process as he did with the Akkimizu clan. The difference being that the Hozuki had a better understanding of suiton as well as being able to harness it better. Most of the Hozuki clan are incredible fighters as they have a fascination with Taijutsu and Kenjutsu. They have a deeper understanding of Suiton which allows them to learn it faster as well as it being stronger if used by them. They are fast swimmers and are at home in environments with a lot of water. If they happen to be near a pond or a lake of sorts they do not get dehydrated.

【rules to follow.】

  • —Must stay Hydrated
  • —Must have Suiton as a main element
  • —Cannot have Raiton as an Element
  • —Must be related to each other, Must have the last name Hozuki (This is a must)
  • —Dehydration is caused by use of the Hozuki techniques

【weaknesses.】

  • —Weak against Raiton
  • —Must stay hydrated
  • —Very vulnerable in water form


【strengths.】

  • —Able to use Suiton with no hand signs, Can manipulate water and Suiton techniques however not the enemy's suiton techniques
  • —Suiton takes (-3) posts to learn
  • —Suiton techniques are increased by one rank.
  • —Can learn an extra weapon style regardless of class
  • —(+10%) Chakra



【--Hozuki--'s passive abilities.】

  • -- Suika no Jutsu [ Hydration Technique ] --
    The secret technique that has been passed down in the Hōzuki clan for generations. This technique allows the user to turn their body into water. As a result they require to be hydrated continuously. With the ability to become water they are able to alter their body by changing the water volume of their body to make themselves larger or a body part and because of this they have high resistance to physical attacks. If knocked unconscious their bodies become a jelly like state. They can turn into water to avoid physical harm as well as getting out of tight spaces, however this can only be used twice during battle. Raiton can still harm them in this form and it’ll take a post to reform their body after being harmed by Raiton.


【--(Hozuki--'s techniques.】

  • --Suiton: Gōsuiwan no Jutsu [ Water Release: Great Water Arm Technique ]--
    Chuunin
    By putting the Hydration Technique into practical use, the muscles of the arm are temporarily enlarged and strengthened. Moisture is gathered from the whole body and compressed into the entire arm, like an instant pump-up. However, because it is essential to properly control the moisture balance inside the body, this technique's degree of difficulty is very high. The technique gives the user superhuman strength, capable of breaking through both rock walls and steel doors.
  • --Kyūryū: Suika no Jutsu [ Torrent: Hydration technique ]—
    Jounin
    The users transforms into a sizable swift wave which they use to sweep away an opponent only to emerge behind the struggling foe which will more than likely still be caught in the wave. The user then jets toward the opponent to attack them however they may wish.
  • --Water Release: Demon Fish Wave Crash –
    Sannin
    By merging with a large amount of water the user creates a form of a giant wave that can have a fish like appearance. The wave could be used offensively or defensively and can easily overpower an unprepared foe. This technique is capable of many things which is up to the user’s imagination on how to use it.

【additional comments.】
They are easily angered if one were to compare them to the Akkimizu Clan
Being near a body of water allows the user to not get dehydrated
The user gets dehydrated by using Hozuki techniques.
All members have a fascination with Taijutsu or Kenjutsu styles.

【restrictions.】

  • —Cannot have Raiton
  • —Must all be related and have the last name Hozuki


    MEMBERS
    Head:





-Race created by –Catherine Hellsing--



---------------------------------------------

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xxxxxxxxxxHyaka
[Plants. Life. Power. ]



xxxxxHISTORY
When the Senju Clan was fomed, there were members of the clan that did not follow the ideals and beliefs as the rest. They focused exclusively on the Wood Element and its powers, where other members of the Senju began to turn away from it. Members of this clan even became plants. During the building of Konoha, these members broke off to build their own village. These people were known as the Hyaka Clan, or ‘Clan of Many Flowers’, and the village built was Kusa.


xxxxxDESCRIPTION
The Hyaka Clan is a unique sect of the Senju Clan. Where tradition Senju focus on Mokuton, the Hyaka Clan use their Mokuton abilities to control all forms of plant life. Users of this clan can manipulate all plant life including leaves, grass, plants, flowers, ect. If it grows it’s a weapon


xxxxxRULES
• Must have Mokuton as a Bloodline
• Body is a plant.



xxxxxSTRENGTHS
• Manipulation of Plants
• Immune to Poison
• May use Grass Sub Element as Clan Jutsu



xxxxxWEAKNESSES
• Take Double Damage to Fire Jutsu, strong enough Fire Jutsu will kill user.
• Lack of sunlight will drain clan members energy.



xxxxxPASSIVE ABILITIES
• My Body is a Weapon
Members of this clan can manipulate their own body being made of plants. This can include releasing thorns all over the users body, or turning limbs into vines for attacking.

•Poison Ivy
Clan Members blood is a highly toxic poison, use to your advantage.

•Plant Says What?
Users of this clan can commune with plants like people, this can be used to gain information from people who had passed by the plants, or warn the users of attacks.



xxxxxTECHNIQUES

Hana Shuriken: Hikarakuyō (Flower Shuriken: Flying Flower) Genin
This technique will make flowers hover in the air before hardening and spinning at high-speeds. The flowers will then be launched at the target. Their hardened state will allow them to cut targets as effectively as metal shuriken.

Hana Ninpō: Hyakkasaihō (Flower Ninja Art: Many Releasing Flowers) Chuunin
This technique turns flowers into bombs that can be detonated like explosive tags.

Hana Ninpō: Hyakkoryōran (Flower Ninja Art: Many Blooming Flowers) Jounin
After surrounding the opponent with flowers, the user will ignite the flowers. These flames will then shoot towards and explode on the target.



xxxxxADDITIONAL COMMENTS



xxxxxRESTRICTIONS
.


xxxxxMEMBERS
• Head: Masumi Hana Dekata (bb3000ae)
• Avianna Hyaka Senju (Alicia Joana)
• Tennin Raine Senju Heiland (Had0u)




[ Clan created by bb3000ae ]


---------------------------------------------

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xxxxxxxxxxHakemoto
[ Balance, Righteous, Monk ]


xxxxxHISTORY



xxxxxDESCRIPTION

The Hakemoto Clan are a Group of Monks who Practice the ancient and powerful art of inner control, also known as the 6 States of Mind.



xxxxxRULES
• A requirement of this Clan is being in the Monk class.
• Each Monk is only able to be in 1 state at a time. They can only use 3 States per battle. State of normality is not counted as a state for the purpose of this rule.
• The Order of monks Believe that tricking the mind is dishonorable, and as such, do not allow the use of Genjutsu among its ranks.
• Each monk of the Hakemoto Believe that killing is wrong, as such they will always refrain from do so in Combat unless it is the only alternative.



xxxxxWEAKNESSES
• No Genjutsu, Medical, Sealing.
• While each state provides a powerful boost, it also has a considerable Draw back, which a smart opponent could exploit.



xxxxxSTRENGTHS
• Powerful states granting versatility in combat
• Powerful Anti-Host abilities
• Good Stats



xxxxxPASSIVE ABILITIES
• One of Mind, One of soul
The Hakemoto Spend years honing their minds in order to activate the States. As such, while they do not use genjutsu, they have incredible defenses against such tactics. This grants them resistance to Genjutsu from those of the same rank or lower.

• Fists of Fury
A Hakemoto's preferred fighting style is with their fists. As such, they can perform any ninjutsu or taijutsu technique that requires Physical contact for 1 rank less chakra, as doing so is more comfortable for them and thus easier.



xxxxxTECHNIQUES


State of Normality
This State is the Default state that a monk assumes, and grants no bonuses.

State of Control
This State is the one a Hakemoto takes when they wish to excel at Ninjutsu above all else. It boosts the strength of all Ninjutsu by 1 rank, and reduces the cost of Techniques to 25% of its original Chakra Cost while also removing the need for Hand-signs. It can only be used for 10 posts maximum, after which all Jutsu cost is doubled for half the time spent in the state, rounded up.

State of Healing
This State is the one a Hakemoto takes when they wish to either Excel at healing others, or to heal their own wounds. It allows the User to Either heal all non fatal wounds, however, the larger the wound, the longer it takes to heal, ranging from a single post for a small cut, to up to 5 posts for a missing limb. However, the user may instead choose to apply the regeneration effect to another, at the cost of it applying to themselves. One must choose Either of the effects upon entering the state, and cannot change this without re entering the state. This State lasts for 7 posts if used on self, and 10 posts if used to heal others.

State of Power
This State is the one a Hakemoto takes when they wish to excel at Physical Combat. It Boosts the users Base stats by +2/+2 (and as such is not restricted by the Soft cap), and allows them to use all Taijutsu Styles without cost, and Taijutsu techniques at 50% of their cost. This state lasts for 10 posts, after which the user gains a reduction of -2/-2 to both stats, and doubles the cost of all taijutsu styles and techniques for half the time spent in this State.

State of Defense
This State is the one a Hakemoto takes when they wish to either Excel defending themselves or others. It allows the user to project a wall of Chakra to block any technique launched at them at the cost of chakra equal to the technique. While this normally cannot block SS rank techniques, in can do so if they user instead pays 80cp. This State lasts for 5 posts, after which all Jutsu deal double damage to the Hakemoto, for time Equal to the time spent in this state.

State of the Host
This State is the both the Most powerful state available to the Hakemoto, but also the most dangerous. It allows the user to Restrict the use of Angelic or Demonic Forms while it is active. At the same time, the user gains a number of Chakra tails/wings from the host equal to 1/3 of the number of Tails/Wings the Host beast/angel possesses. This Effect is reduced to 1/10th against the Jyuubi or Jyuuha host and does not restrict their own use of the chakra.This state lasts for 10 posts against the one, two, thee, and four tails/wings. 5 posts against the five, six, seven, and eight Tail/wings. And 3 posts against the nine, Ten tails/Wings. Afterwards, the user's chakra supply is reduced to 50% of its current value.


xxxxxADDITIONAL COMMENTS
COMMENTS/CLARIFICATIONS HERE

Monk Class
Monk Class


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XXXXXXXXXXXXXXXX Monk Class

The Monks of the Hakemoto Follow their own style of Combat that combines Ninjutsu and Taijutsu.

XXXSTRENGTHS
VERSATILE - The members of the Monk class have access to the good mix of Ninjutsu and Taijutsu, giving them a good combination between ranged techniques and Close combat as well.

XXXWEAKNESSES
High Risk - While powerful, the Hakemoto Monks states have a large risk to the user with the deliberating after effects of the states.


XXXBONUSES
Good Stats
Can learn 4 Taijutsu styles, and up to Two elements
Moderately resistant to Genjutsu.
The Hakemoto Monks are not limited by 'Class Requirements' needed to learn specific Taijutsu styles.
1 Sub element

XXXLIMITATIONS

- No Genjutsu

- Members of the Monk Class do not use puppets or puppetry jutsu.


XXXUNTAPPED POWER
The Untapped Power of the Monk class takes the form of a Seal Placed on the Belly of Each monk. The Monk can choose to Release this seal, Causing chakra to Flood through the Monks body, restoring 30 (+ additional 15 for each rank up) Chakra. It also grants them a temporary +1/+1 boost to their stats, that last for 5 posts. While the seal is in it's released state, the Hakemoto can use 1 Additional State in battle. Can only be used once per every three battles.

XXXSTATS

G = 4/4 (+3/-2)
C = 5/5 (+3/-2)
J = 6/6 (+3/-2)
S = 7/7 (+3/-2)
K = 8/8 (+3/-2)





xxxxxRESTRICTIONS
• Must be of the Monk Class
• No Demon, No Angel, No Cursemark.



xxxxxMEMBERS
Head: HEAD HERE






[ Revamped by: ]
 
PostPosted: Wed Sep 30, 2009 5:58 pm
I
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xxxxxxxxxx
[ Rulers of the Stage. ]


xxxxxHISTORY
The Idols began as a small traveling band, moving from town to town to showcase their performances. Although life was great, the roads were a dangerous place. On numerous occasions, the Idols were attacked by bandits and rogue ninja who were looking for some easy money. Over the years, the Idols learned to hone chakra into their instruments to create devastating sound techniques capable of things from simple loud noises to a literal piercing shriek.


xxxxxDESCRIPTION

The Idols are unusually good looking people. While they are not strikingly beautiful people, it is rare to find one who isn't at least an 8/10. While the Idols may use a variety of instruments, they have one that is their favourite and bound to them. Using their bound instrument, the Idol may play a their "Leitmotif", a song that reflects who they are. As each Idol has led a different life, each Idol's Leitmotif is different, and will yield a different effect. These effects are extremely powerful but usually take several posts to perform.



xxxxxRULES
• Must have sound as your sub-element
• May only have 1 "Leitmotif". This reflects who you are and may change as you change. Apply for this in customs jutsu.
• May only have 1 Bound Instrument. This is usually the Idol's favourite instrument and may add effects to sound and clan jutsu. Apply for this in custom weapons.
• The Idols will always go by a stage name over their own real name. This can be as simple as just changing your last name all the way to a full nickname.



xxxxxWEAKNESSES
• Jutsu may not be used unless you have an instrument
• While singing may be considered an instrument in the case of using clan jutsu, it may not be a Bound Instrument without a mic.



xxxxxSTRENGTHS
• Sound Sub-element is boosted 1 rank when using your bound instrument.
• Sound sub-element may be used without hand seals if an instrument is used.
• Sound Sub-Element Jutsu is learned in 2 less posts.



xxxxxTECHNIQUES


Accelerando 5 points
By playing a quick note, the user may boost their speed by 1 rank for 3 posts. This boost may be extended by playing the notes further.

Adagio 5 points
By aiming towards the target and playing a low tone, the user sends a pulse at the target, which upon impact, will slow them by 1 rank for 3 posts.

Pitch 5 points
The user play a quick note which sends a razor sharp blast of sound at the target.

Drone 5 points
A dull, low tone which vibrates through the target, blurring their vision and dampening their hearing for 3 posts.

Canon 10 points
This is a primary Defensive jutsu used by the clan. The user plays a quick set of notes, which form a barrier in front of the user. Attacks their rank and one rank under the user are nullified, attacks 2 two ranks under the user are rebounded, and attacks above the user gain one rank in power. Due to the power and potential of this jutsu, it may only be used 3 times in a fight.

Capriccio 10 points
This extremely fast played melody sends 3 razor slashed of sound towards the enemy at an extremely quick rate.

Nocturne 20 points
The user plays a light flowing melody which upon being heard, puts the target into a trance in which they begin to fall in love with the user. During the 5 posts this remains active, the user must keep playing the song or it ends, freeing the target. While under this spell, the target is unable to attack, as they are enthralled by the music. They may, however, still move about and use defensive jutsu. While useless in single combat, this jutsu comes in handy during larger encounters.

Parody 20 points
As a musician can learn and mimic the songs of others, the Idol may mimic one jutsu used in the previous post for an additional 50% the chakra cost of the original jutsu. While this seems like a good deal, this jutsu may only be used 3 times in a fight.

Polyphony 20 points
The user plays a long melody, which generates a massive wave in one direction. Within this wave are several razor blasts of wind. In addition to the razor power of the blast, the vibrations from the sound are strong enough to fracture and weaken weapons and armor.

Orchestra 30 points
The Ultimate move in the Idol's arsenal. While the user plays a song, 7 copies of the user appear by their side. These solid copies may use 2 jutsu a piece before exploding into a burst of razor sound. While the copies are fighting, the user must remain playing this song or the copies vanish.



xxxxxADDITIONAL COMMENTS
TIME TO ROCK!

xxxxxRESTRICTIONS
• -


xxxxxMEMBERS
Head: Shion Uzumaki (Lizzylicious)
• Kira Yoshitsune Ebaara (Komerotsu)
• Lamia Vassallo (Had0u)




[ Created by: Snuff ]








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xxxxxxxxxxInuzuka
[ beastly. instinctual. wild. ]

xxxxxHISTORY
The Inuzuka clan (犬塚一族, Inuzuka Ichizoku) or Inuzuka family (犬塚家, Inuzuka-ke) is a family of shinobi in Konohagakure known for their use of ninken as fighting companions and are easily identified by the distinctive red fang markings on their cheeks.


xxxxxDESCRIPTION
The members are given their own canine partner(s) when they reach a certain age. Thereafter, the shinobi and their dog(s) are practically inseparable. The shinobi and canine allies fight using collaboration jutsu, such as the Fang Passing Fang amongst others that take advantage of their teamwork. The clan members are also able to communicate with canines even if unlike Kuromaru, the dogs cannot talk. The members of this clan, much like their canine partners have greatly enhanced senses especially the sense of smell. By concentrating chakra to their noses this is amplified to an even greater extent allowing the user to be able to detect, track and monitor targets from a fair distance away.[1][2] The clan's fighting style primarily revolves around their enhanced speed, strength and agility granted by the Four Legs Technique and other canine-based attacks, in conjunction with the tactical advantages granted by their heightened senses.


xxxxxRULES
• You must have a dog and it must be applied for. May use a summon, like the Wolf summons as your companion.
• Your character will care deeply for their companion. Sending them to die will not be easy.
• You may only have one companion at Genin and Chuunin rank. After you make your first dog, you can't get rid of it for another.
• At Jounin rank, you may have a second dog.
• Must be a semi to fully physical class: Cannot be Genjutsu or a Puppeteer.



xxxxxSTRENGTHS
• Other than the animal tamer class, this is the only other thing that allows you to fight with another companion.
• Speed is increased by one rank.
• Strength is increased by one rank.



xxxxxWEAKNESS
• If your companion goes down, it becomes harder for you to fight.
• Due to your enhanced hearing and sense of smell, sound jutsus and jutsus that involve odors are one rank stronger.
• No one of this style can specialize in Genjutsu or Puppets. This class needs to be physical.
• While your senses are heightened, you may not be the brightest person.



xxxxxPASSIVE ABILITIES
Dōbutsu-teki hon'nō (Animal Instinct)
Due to all animals knack for sensing danger or disaster, you can feel danger approaching, making it hard for sneak attacks to hit you. You can smell things before anyone else can, you can hear things that no one else could hear.



xxxxxTECHNIQUES
Bakuretsu Koinu (Exploding Puppy) Academy
Using a common transformation jutsu, the companion will fake their injuries. Just when the opponent goes into the strike down the companion for a final blow, it releases an explosive amount of chakra, the size of a normal explosive tag. The companion does not get hurt while doing this. But using Man Beast clone, the user may use this jutsu as well to trick the opponent.

Tsuuga (Piercing Fang) Genin
This skill uses the user's companion to perform a rotating attack that heads straight for the opponent. Meanwhile, the ninja can move to another angel and attack in case if this skill gets avoided.

Hito-jū Bunshin (Man Beast Clone) Genin
Simlar to the stronger jutsu, Beast Man Clone, the user is able to transform into their companion. This allows them to use any skill their companion may use, or simply go on a reconnaissance mission. Not even the Madking's Gaze can see through this jutsu.

Gatenga (Fang Rotating Fang) Genin
Similar to the Akimichi's Human Boulder, the user and their ninken partner roll at a ferocious speed in a buzz-saw like shape, and deliver many powerful beast-like attacks when contact is made with the target.

Dainamikku Maakingu (Dynamic Marking) Genin
When their canine partners release a stream of urine on their target, the clan member can use their excellent sense of smell to locate their target no matter where they are. The urine itself is more dangerous than normal urine, because of its burning and strong sticky qualities. It wares off in 3 RL days, showering in the RP won't help it.

This technique is mainly used as a set up for the Soutourou technique. When the clan member and canine familiar are spinning at such high speeds they are unable to see where they are going, but by using their nose they are able to locate their target with little trouble.

Garouga (Fang Wolf Fang) Chuunin
Man and beast transform into a single two-headed, gigantic animal thanks to the Human Beast Combination Transformation: Double-Headed Wolf technique, and have their body spin in a violent assault against the enemy. The ultra-violent rotation creates a vacuum vortex in its surroundings, that tears the enemy apart even without touching them directly. The excessively high speed of the rotation strips the user of their field of vision, but marking the enemy beforehand makes it possible to tail them with the sense of smell. The power is great enough to dent a Rashōmon gate. Such power is not without its drawbacks however, as it can quickly tire the user out.

Jinjū Konbi Henge: Sōtōrō (Human Beast Combination Transformation: Double-Headed Wolf ) Chuunin
A Combination Transformation where man and beast become a single entity. It is a specialty of the Inuzuka clan, a clan that has been walking side by side with ninken for generations. They coalesce into a bicephalous wolf, thus drastically increasing their power. In their direct attacks, they demonstrate great efficiency. Furthermore, using techniques in addition to this gives birth to an extraordinary power of destruction.

Juujin Bunshin (Beast Man Clone) Chuunin
First the clan member and the familiar may ingest a soldier pill to help their strength and stamina. Though, it's not needed. Then, acting in conjunction with the clan member, the canine familiar will transform themselves into a copy of the clan member. While in this form they can accomplish many of the same techniques as the original.


Shikyaku no Jutsu (Beast Mimicry: Four Legged Technique) Jounin
After forming the needed hand seals, chakra begins to emit from the body of the clan member and they take on a more canine-like appearance. These body changes give them increased speed and agility by one rank. It also increases the power of Gatsuuga, Garouga, and Tsuuga by one rank. Lasts for 5 posts.

Gatsuuga (Dual Piercing Fang) Jounin
Gatsuuga is a supreme Taijutsu technique of the Juujin Bunshin style of combat. After the familiar transforms into a copy of the clan member, both the familiar and ninja will begin a spinning attack. The preferred time to attack is when their opponent is showing an opening. Using this chance the fast rotating of the two attackers will cause a damaging impact on their opponent when they connect with their claws. While using this technique, both attackers are able to rotate and strike from multiple angles.

Jinjū Konbi Henge: Toripuru sōtō-jū (Human Beast Combination Transformation: Triple Headed Wolf) S Rank
The strongest jutsu in an Inuzuka's arsenal, this jutsu allows for both of the users wolves to merge with the user. Bigger than the Double Headed Wolf and much stronger. Garouga may be used with this jutsu as well, however it's power has been bumped up to that of a S Rank technique, for the same amount of chakra.


xxxxxADDITIONAL COMMENTS
Please... try to incorporate your animal side in the RP. I don't mean sniff other people's butts, but growl a bit or flash your canine teeth in anger. Something like that.


xxxxxRESTRICTIONS
• No users can be of the Genjutsu Class or of the Puppet Class.
• Cannot use the Sound Sub Element.
• Your companion MUST be a dog.



xxxxxMEMBERS
• Head: Hiro Inuzuka Senju




[ Clan revamped by Hiroically Tragic ]


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PostPosted: Wed Sep 30, 2009 5:59 pm
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xxxxxxxxxxJOUKAI []
[ the heavenly strings ]


xxxxxHISTORY
Once upon a time, there was a great and benevolent unicorn. His name was Vladibobwick Lucan Mellenencar Rusechogcir Dogbutt, the Lord of Jihad. He sat atop his golden throne and commanded that all of the hookers in Holland bend a**s to his heel. Then, the story ended. That is all.

xxxxxDESCRIPTION

They use the light element -- not all that similar to moonlight, the Hachiha's ability. They use sunlight; a hot and burning light that can essentially melt human skin/flesh like a candle if the technique is powerful enough. However, the sunlight abilities are naturally more heated and powerful than other elements, because this is an advanced clan element. It burns hotter than fire of the same rank, and essentially, this means a light element technique of the same rank will win against a fire technique. It doesn't spread like fire, though. It dissipates once it has met impact, similar to any other beam. The only exception is piercing beams, because they're somewhat of a solid sort.

The clan focuses on these "beam" type techniques. They're called heavenly strings, and you can generate them easily. They sort of appear in thin air. The clan doesn't require the sun to be up, it can be pitch black wherever you are. The light is generated by energy. Light is still varied, it can be a beam, a ball, a wave, anything. It's mostly the low ranked techniques that are "beams".



xxxxxRULES
• Joukai techniques do not move at light speed (although there are exceptions; lens of light for example). They are fast, however. Moreso than most of the five main elements.
• Literally nothing is required of you to be a part of this clan. You can be of any element, any bloodline, any class, any rank.
• Certain Joukai techniques can only be learned if you know the sealing sub-element (only possible if you're either a Medic, Uzumaki or Senju)



xxxxxWEAKNESSES
• A rather unspectacular clan. The light element is somewhat superior to other elements, but overall... it's not really that good. It's basically just agile fire. It doesn't spread like fire, it doesn't conduct as well as fire... so...
• Joukai are not gifted in taijutsu. They face an inferiority in that regard to others of that rank, although this obviously can be made up for with other aspects (bloodline, class, jutsu, etc). This does not decrease their stats; it just means if they were to have a close-up fist battle with someone, they'd probably lose.



xxxxxSTRENGTHS
• The Joukai Sage Mode, Hiruko's Bow, can be entered instantaneously. It's something you can activate throughout most of combat and in most battles. Essentially, you have another form you can enter for a long duration. This is the main strength of the clan, and is one of the strongest techniques in the world.
• You're immune to being blinded. You cannot be blinded by any means or even reduced in vision. The light is always present in your eyes. Furthermore, you can manifest light in external places, and burn them. For example, if you were to mark a location (as simple as pointing your palm at it), which would give it a golden lock-on symbol, you could transport your light techniques to that location. However, this is not a targeting system, and the light will not suddenly lock on to a target if it's moving. It's as simple as; if an enemy is standing in one place, you can almost instantaneously transport light to them, although it's really obvious since you have to lock onto them (which visibly floats in the air). It takes over a second to lock on, so anyone with a decent reaction time can easily get out of the way.



xxxxxPASSIVE ABILITIES
• Joukai can manipulate techniques they've used. For example, if you shoot a beam of light, you can change its trajectory/path. If you shoot a ball of light, you can move it manually. At lower ranks, you must use your palm to manipulate the trajectory. Once you reach Jounin, you can do it with your mind, almost like telekinesis. Also, all light techniques can be focused; for example, a large and wide explosion of light can instead be decreased in size but increased in precision and heat. Essentially, you'd be turning it into a more accurate death ray.
• Every seven posts, you can phase out into light. This is essentially a very short (two second long) ability that lets you turn into light every so often. It doesn't cost any chakra. You can travel a distance of up to twenty feet while phased.



xxxxxTECHNIQUES

Lens of Light B-S
Description: In this jutsu the user focuses his chakra to create multiple a thin layers of chakra in the sky above him. This chakra is crafted in such a way that it bends the light through it and focus's it into a beam. This beam can vary from just wide beam of sun light in a shadowed area, to an Extremely focused beam of light that ranges from 4000 degrees to 6000 degrees, and can Melt through metal. The lens can be turned and tilted to face any directing at will, but cannot move from the spot it is 'summoned'. The user can move while the jutsu is in operation, but must have one hand in the correct handsign to Adjust the lens's direction and focus.

The Rising Sun S (Possible for non-sealers, but less efficient)
The Joukai can use this technique in one of two ways. They either place a large seal on a target location, which is then camouflaged by their manipulation of light... or, they perform the necessary handseals. If released from a seal, the technique is brought to full glory quicker, but both sides essentially take the same effect. This technique will rise from the floor, from ten feet in front of the user to thirty feet in front of them. A white glowing ball of light rises; it shines magnificently with its light. It takes only over a second to reach its full height. Then, in a bright, white and blinding flash, it vaporizes enemies within twenty feet of it. It does not hurt the user. This technique is pretty obvious and easy to dodge on its own, but in the hands of a brilliant tactitionist, it can be a force to fear.
This technique takes one post to prepare unless released from a seal (tattoo seals apply), because the preparation was already put into it when it was being sealed in.

The Light of Day B (Only possible for sealers)
The Joukai is able to seal light into scrolls. This not only works as a method of using Joukai jutsu in total darkness if there's no possible method to perform them, but also works as an envoy for these powers. It serves as a useful move for traps and variable other things. First of all, the base light sealed into this technique will quickly burst outward when the seal is unlocked, which will heavily burn any target it washes its light across. This is primarily used for traps, but can also be used for increased unpredictability during fights in general. When used for stealth purposes, the light will simply sheath Christian, hiding him from visibility and protecting him from weak attacks aimed for his body. It's good for a get-away, but the primary use of the jutsu is surprising the enemy. You may increase the range of this technique as well as the burn by using Jounin chakra instead of Chuunin, but seals with this effect must be set up on a wall and take a decent (though still relatively short) amount of time to imbue.

White Light Varies based on size; C-S (Only possible for sealers)
Tattoos are drawn across Christian's body. Some are intricate, elegant... beautiful. Some are fearsome and forward. Plastered on the palm of both hand is a black sun. This is a seal permanently left in his body. With this, he can release white fireballs from his palms after a moment of concentration. Once you start to expend chuunin chakra, it becomes a stream instead of a fireball. At Jounin and S, it simplifies as well as perfects itself into a natural and deadly form; a beam of light from whichever hand that carves down and devastates the designated area for the remainder of the post. The beams must be released from both palms, and in exchange gain a long range and width.
The regular fireballs can only extend forty feet, but the beam can extend to a hundred.

Sentient Life A per beam (Only possible for sealers)
This technique is unlike any other Joukai or sealing technique. It's something harnessed only through the union of the master sealer and his light clan. Christian can seal a certain living intelligence into the light amassed in one of his scrolls, and release it. This results in light that is not only a mixture of a solid and... whatever Joukai light usually is, but a light with actual intelligence, whether it's artificial or genuine. There can only be two lightbeams out of his scrolls at once, but basically, what these beams do... they stick somewhere in the ground (usually near Christian for protection) and draw the natural energy from the earth. After two posts of calmly sitting in the ground, one of them will become a brilliant light barrier of S-ranked strength. This barrier is, like most barriers, almost impossible to destroy, even with equal strength. The presence of light in this barrier transcends what it is on the outside. Light is ultra-present here, and shines in the wind as if it were a visible, separate entity. Inside of this barrier, light techniques cost one rank less chakra to perform.
Once this barrier is destroyed, it cannot be recreated for two posts.

The Sun Sets S (Only possible for sealers)
Description: Based originally as an inverse form of the Rising Sun, but then finally altered for efficiency, this power is performed by Christian Uzumaki in one of two ways. First, if he manages to touch the enemy physically with his hand, he can leave a seal on their skin that can easily execute this technique. Or, second, he can shoot a light beam from his chest that, if fails, only reduces 10 chakra from him. If the light beam succeeds and manages to hit the opponent, it will connect Christian's light to their body, and therefore can perform this jutsu. The effect of this jutsu is honestly dreadful and agonizing. In either form, you tug on the string connecting you and the target (invisible and pretty much non-existent if you used the seal version). The more you tug the string, the more light spreads through their body and disintegrates their vital organs. Once this technique has been unleashed upon the insides of your body, there is no real hope. This technique is very difficult to land, however, so... it's entirely based on the slight chance that they may be too mentally slow to dodge a beam of light heading for them, or to not allow the connecting of your palm to their body.

The Heaven's Garrison A
Description: A very powerful technique, the Heaven's Garrison is used by creating ten light clones of the user's self. These clones act as spawning points for light; you can manipulate the light around the Garrison Clones, and they can use Joukai jutsu Chuunin and below. They're difficult to destroy, and possess speed and strength similar to the Joukai's own (2/3rd as much), but their real strength comes not from the speed or the meager light they create. The clones spread out in all directions to make their movements unpredictable. And once for every time you use this technique, you may switch places with one of your Garrison clones. Garrison clones may also hold objects, and can even be created holding these objects if you have them in your possession. They last until destroyed, like other clone techniques.

The Brutal Sun A
Description: This technique can be aimed by using the Light Lens, or by focusing on a specific area. It requires a minimal amount of handseals, and the technique itself moves nearly at the speed of light; from once it's designated to come down from the sky, it will strike at the marked target. The only way to tell the mark is by a yellow circle that marks the area when the handseals are first finished. It lasts for only a glimpse before it disappears. Because this technique launches very quickly, however, it's hard to dodge regardless. It's generally used to catch the enemy off-guard; a very situational technique. If it hits the enemy, the white light bursts outwards and paralyzes their body, heavily bruising their bones and hitting their pressure points. It's almost completely likely to knock anyone out. It takes 3.5 seconds from targeting to land on the designated location.

Hiton: Yari (Light Release: Spears) C-SS
Description: This jutsu enables the user to utilize light as a very offensive facet of combat. After forming a short set of seals, a circle(or circles, if they want to fire in multiple directions)of light chakra will form near the user. From this circle, the light spears of varying amount and power will fire and hopefully overtake the opponent with pure force.

Genin: Five spears, Academy-ranked power a piece.
Chuunin: Ten spears, Genin-ranked power a piece.
Sp. Jounin: Fifteen spears, Chuunin-ranked power a piece.
Jounin: Twenty spears, Sp. Jounin-ranked power a piece.
Sannin: Thirty spears, Jounin-ranked power a piece.
Kage: Forty spears, Sannin-ranked power a piece.

Six Spears of Divine Absolution A
This jutsu creates six double-ended spears of light that the user can manipulate at will. With this, they become effective tools of battle, and are extremely versatile. They are quite hot, and can cause first degree burns upon initial contact, leading up to second degree if subjected to continual exposure. Other than that, they're much like normal spears. However, they are of titanium hardness, and anything that could normally break titanium would break them.

Hiton: Jouteiwana (Light Release: God's Snare) B
This is probably one of the Joukai's most well known--and dangerous--techniques. A large web of light is created around Lucifer and his opponent, probably about fifty feet wide by twenty feet tall in a dome shape. While inside the web, Lucifer can phase into light itself and travel inside of the web. This is dangerous, however. If the opponent hits the web with Ninjutsu of one rank lower than Lucifer or higher, the web will disintegrate, and Lucifer will be forced out of his light form. This web costs Chuunin-ranked chakra to make, and Genin-ranked chakra to maintain every post afterward.

Blinding Fist Technique C
Using his light power, the Joukai will allow his hands to become incredibly bright, heavily impairing the vision of anyone who looks at them. Dojutsu are incredibly hindered by this technique, as their increased clarity of vision and magnification would have an even more catastrophic effect.

Light Twiser B
The user of this technique begins to spin. After a short bit, a twister of light energy will form around them. Using this twister, the user may be able to branch off further light techniques, making it a truly deadly technique. The twister--if they wish to continue it--can last for a maximum of three posts, and has a very high amount of mobility. If necessary, the user of this technique can perform it much like a drilling technique from the air. When combined with the power from other light techniques, this attack can become quite deadly. If you aren't a Taijutsu class ninja, you'll become dizzy after two posts, and the technique will stop automatically.

In His Holy Name S
This is one of the Joukai Sacred Technique. After the required seals, a hole will form in the clouds about fifty feet wide. From that hole, a beam of raw light will erupt from the sky, smashing into the ground in a perfect, cylindrical form. Most everything caught within this perfect, fifty foot circle will experience severe damage or--quite possibly--death. However, there is one catch. The user of the technique is always at the center of this circle when it descends from the sky. While they aren't harmed by the beam, it proves to be disadvantageous in that it can't be aimed wherever the user likes. Fast opponents may also be able to easily avoid the beam if they see it coming, and long-ranged opponents are practically immune to its descent.

Heaven String Impalement C
The user calls the Heaven Strings from the sky like spears and attempts to have them stab into the opponent. Up to ten strings may be summoned with one use of this jutsu.

Light Arrow Multiplication B-S
The user--after performing the seals--creates a bow and arrow of light from their chakra. After this is done, they can shoot the arrow into the ground or into the cloud, which it disappears into. Afterward, the user can move freely. Two posts later, a shower of arrows will rain down from the sky--or up from the ground--at the opponent.

Spec. Jounin - Fifteen arrows
Jounin - Twenty arrows
Sannin - Thirty arrows

Joukai Āto o kinshi : Ebisu-san no yumi (Joukai Forbidden Art: Hiruko's Bow) SS
The user channels an ample amount of chakra throughout their body, they manipulate the chakra, making an large and extravagant bow made of the light chakra, made of individual threads of light(compare to Susanoo). No matter the time of day the skies open up, and orange tainted clouds fill the sky as a white sun shines down upon the battlefield. The ground around the user begins to crack and shatter, shards of earth form into particles of light and feed the users light wing and their aura. The chakra used in this technique is so powerful, it incinerates their shirt the instant the bow is formed and the arm that holds the bow feels a draining feeling as time progresses. A large white aura blares around the user, sending ample shock waves of yellow light blaring all around the battle field. A wing made completely of light forms on the side of the arm holding the bows back. This jutsu is extremely powerful... this is like a form of the Joukai more than a jutsu as it last for 10 post. The Joukai member is now able to move at extremely high speeds (+3 to Base speed) and can either generate powerful arrows of light or take items and coat them in the light chakra and fire them. The arrows are extremely powerful, they are capable of piercing thick, tough flesh with ease, along with reinforced steel and its lessers. The arrows wear down at material it cant pierce through with ease, usually 2-4 shots will break through (depending on how strong the item is). The arrows should not be blocked as only substances harder than diamond can shield a user from the attack. Though dodging is encouraged it is easier said that done, due to this being pure light it approaches one rapidly it's speed nearly unmatched. Only enemies with speed at the absolute maximum (15) can dodge these arrows consistently (but not by any means easily). Any lower speed and it's very difficult. No matter the chakra armor, consecutive hits from one the users arrows will eventually pierce, as the arrows consistently hit the armor with great impact, if pain isn't felt by the arrow itself then the foe will fly from the arrow making impact with their armor. The user can also throw arrows with their free hand, they will be of speed and power but not as much as if they were to use their bow. This form is used in times of need by joukai and just in case this alone isn't enough, this form has one trump card. The user used an S rank jutsu and fire an extremely large beam of concentrated light energy, it is about 80 meters in width, 90 meters in height and 500 in length. This beam is capable of reducing one to ashes in a matter of seconds if caught within without armor. After the jutsu is done however, the users form fades and they cant use their clan for a period of 40 (IRL) days, they also are severely weakened at this state and all jutsu will be lowered 2 ranks. If they battle for more than 5 post after using the trump card jutsu,they die. If this jutsu is used without the trump card jutsu, the after the 10 post the user is very weak and exhausted( 4 post). Their jutsu will be lowered by a rank and they will not be able to use light jutsu in this for their next 3 weeks.
{Must Be Taught by Current Head of Clan}


xxxxxADDITIONAL COMMENTS
Nothing as of now.

xxxxxMEMBERS
Head: Christian Uzumaki (Shane Allgay Errday)
• Sunso Joukai (TheWingsOfTheGods)





[ Revamped by: The Food Chain ]


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xxxxxxxxxxJorsalafarar
[ Brutal, Cold, Death ]


xxxxxHISTORY

The Jorsalafarar, meaning 'crusaders', originated from the Land of Snow, as a small group of nomadic tribes of warriors, each of which followed a seperate spiritual animal: the Bjarndyr (bear), the Valdyr (wolf), the Hrafn (raven), the Elgr (stag), and the Melrakki (white fox). The tribes fought each other in search of land and glory, in the name of their gods. Once a year, they would hold a series of violent games, with representatives of each tribe participating in various events and attempting to bring glory to themselves and their fellow tribe members. The tribe who took the victory won the rights to the most plentiful land, and authority over the other tribes until the following year, in which the other tribes would attempt to take the crown. For countless years, the ruthless Hrafn ruled over the other tribes with an iron fist, their champion Ofriki killing all who were foolish enough to rise up in revolt. The man was a giant among men, with a fiery red mane and a crooked complexion, and a temper that was even worse.

Finally, many years after Ofriki took his place as ruler, a young man descending from the Valdyr tribe challenged him for the right to rule. Einarr was doubted by many, even his own tribe, as his small frame and quiet demeanor were not common traits amongst the tribes. After a particularly brutal fight, Einarr stood victorious, albeit losing an eye and a hand during the fight. Afterwards, the Valdyr became the overseers of the other tribes, though made an enemy of the Hrafn tribe in the process, and the two have been at odds ever since. For a few years, the tribes remained at peace with each other under the watchful eye of the Valdyr. One autumn, however, the tribes were forced from their home in the wilderness of the Land of Snow by a group of ninja from the hidden snow village, Yukigakure. Caught off guard, and no match for the stealth and tactics of the Snow shinobi, they were quickly defeated, their homes burned. In retaliation, the warriors set out under the cover of night and burned down villages surrounding Yukigakure while the women and children made a break for it, an attempt to create a distraction as well as get revenge. Setting out in search of a new home, far from the angered villagers of Yukigakure, the Jorsalafarar found solace on the mainland, amongst the Five Great Countries.

The Jorsalafarar quickly adapted to life amongst the villages, learning and adapting the many fighting styles and adding their own flair to it. They maintained their close affinity to weapons, however, and often prefer swords to jutsu. During the transition, the Jorsalafarar had forsaken the old gods, leaving their memory in the Old Lands. Their gods had not been there for them when they needed them the most, and they would not follow their followers to these new lands, so they parted ways, though a part of them still remains in some of this newer generation, whether they realize it or not.


xxxxxDESCRIPTION

Jorsalafarar are warriors by nature, and love a good fight. They have a natural affinity for weapons, and are often superior at offensive abilities than most. Due to their love of battle, they will never back away from a fight, even one they know they cannot win. It is a matter of honor, an ideal which they grow up seeking and learning to revere. When they reach the age of 15, all members are giving a distinct tattoo that identifies them, and in some way represents their tribe. These tattoos are worn with honor, and are a sign that they have become a warrior at last. Many tribe members prefer to stick together, as they are quite dedicated to family, and all members of a tribe are considered family members, as everyone contributes to raising a child, whether it be teaching them to fight or to cook. Once a warrior has reached the peak of their powers, they are able to develop and utilize a sort of Ultimate Form. This form idealizes everything in which they believe, and allows them almost unthinkable power. This ability was the final gift of the Old Gods, a promise and a power that has singlehandedly allowed them to adapt and survive in such a new lifestyle. It may embody the way of the Old Lands, or even somehow represent a tribes spirit animal. It will differ from warrior to warrior. Only the strongest of warriors may reach this form, and training it to perfection may take a them even longer, but in the end, it is well worth it.



xxxxxRULES
• Sub-element must be Snow
• Primary element is dependent upon which tribe you chose: Bjarndyr use Doton, Valdyr use Katon, Hrafn use Fuuton, Elgr use Suiton, and Melrakki use Raiton
• Cannot be members of Ninjutsu, Genjutsu, Medical, Puppet, or Freelancer Class
• Cannot be demon or angel host, and no cursemark
• Must have at least one weapon of choice (sword, spear, axe, dagger, etc.) that must be approved in Custom Weapons
• Must have a tribal tattoo somehow depicting your tribe's spirit animal somewhere on your body
• Middle name must be your tribe name



xxxxxWEAKNESSES
• Especially susceptible to Genjutsu techniques
• No Genjutsu, Medical, or Sealing
• Not as adept at Ninjutsu techniques as others, preferring close-combat instead
• Chakra pool is 10% less than average due to not utilizing it very often
• Members are more suited to open combat, so stealth and trickery is a hard concept for them to grasp their heads around, and will always prefer to run in, swords a swingin'.



xxxxxSTRENGTHS
• Physically superior +1/2 to speed and strength respectively
• Very capable with weapons of any type
• High pain tolerance and resistance to colder climates
• Able to master Weapon Styles more easily
• Jorsalafarar are accustomed to traveling, and make excellent traveling companions, often trying to lighten the mood by singing or humming traditional songs that have been passed down through generations of their bloodline. These songs often seem to raise morale when things might be looking down, and it is not uncommon for others to join them, as when they decide to join in, the tune will somehow come to them
• Gain access to a sort of Ultimate Form, after which they become known as an Aettadr (descended). This form gives them +2/2 that extends past the cap when used, but can only be held for five posts, but may have unique powers depending on user. Form must be approved before use



xxxxxPASSIVE ABILITIES
• Berserkr
Years of honing their warrior techniques has allowed them to reach a state in which the member can reach a new level of fighting, making them more brutal than most in combat, often ignoring minor injuries in their fervor. This also causes their power to grow and their demeanor to become more feral during the night time, especially when the moon is out.
• Lysa (Proclaim)
Jorsalafarar are able to raise morale and encourage the allies, and are great at leading others into battle and inspiring courage in those around them, even if it may be false courage



xxxxxTECHNIQUES

Universal


Kala (Freeze) Genin Rank
The user focuses chakra into their hand, causing it to turn a light blue as it grows colder. When they touch something, they transfer their chakra into the object, causing whatever it is to freeze for 5 posts if it not part of a living being, 2 posts if it is limb of some sort, causing it to become hard to move and greatly slowing down use the limb.

Drepa (Smite) Genin Rank
By focusing chakra into their weapon, it becomes even more powerful, and a single hit's power is doubled for 5 posts. If the weapon is used to block any type of elemental attack, then the durability of the technique will drop to 3 posts.

Songr (Song) Genin Rank
This technique is most often used right before a battle, but may also be utilized during. The user will begin by softly humming this song. After a moment, their eyes will begin to glow slightly, as well as any allies that may be around them at the time. This technique is used primarily to calm the nerves and raise the morale of any who may be around to hear it. It often helps in battle to inspire the user to continue to fight, even if they already know the outcome. It is not uncommon for those who are being affected by it to join in humming the tune, as it seems to simply come to them as soon as they start to hum.

Sveipa (Encircle) Chuunin Rank
Performing a short set of handsigns, the user summons a swirling ring around their target, trapping them inside. The ring itself is made out of the user's element, and lasts for five posts. It will only harm the opponent should they be stupid enough to touch it. The length can be lessened by 3 posts if it is hit by an elemental jutsu of at least Chuunin rank.

Herkloedi (Armor) Chuunin Rank
The individual summons a protective coat around their body that is made out of whatever their element may be, protecting them from Taijutsu or weapons up to Jounin rank, and Ninjutsu of the same rank. The armor will last for 3 posts unless hit by a Ninjutsu of a higher rank.

Eyda (Lay Waste) Chuunin Rank
User takes a deep breath, focusing chakra into the back of their throat. When they can hold their breath no longer, they let out a loud war cry, sending the stored chakra out in a violent wave which can literally lay waste to anything within a 15 meter radius.

Riddari (Horseman) Jounin Rank
The user summons forth a mounted rider made of snow, who wields a giant axe. The Rider will charge the opponent, swing his axe with each pass. While the axe is not sharp, and will not cut through skin, it still feels as though it is solid ice, and can send someone flying, possibly breaking bone or cause intense bruising. The Rider will last for 4 posts unless hit by an elemental Ninjutsu, which will drop the count to 2, unless it is hit by Katon, in which it will melt immediately.

Sinni (Companion) Jounin Rank
The user is able to call forth their tribes' spirit animal to fight by their side. The animal will be infused with the element of each tribe, such as: a Bjarndyr will summon forth a large bear whose body is as hard as rock, and can deliver heavy blows if it draws near the target and shoot small, sharp rocks from its paw. A Valdyr will summon forth a wolf, whose fur glows as if it were on fire, and can release balls of fire from its maw and burn any who touch it. A Hrafn will summon a raven that will release gusts of wind with a heavy beat of its wings, and can zip around the field faster than many can follow. An Elgr will summon a large, shimmering stag that can release torrents of water from its antlers, and hide within puddles of water that may be around the ground to avoid attacks. A Melrakki will summon a small white fox that crackles with electricity, and can release bolts of lightning with a quick flick of its tail, and shocks any who touch it. These companions can last up to 10 posts if they are able to avoid the opponents attacks for that long. Every time the animal is hit by Taijutsu, the count goes down 1, and if hit by elemental Ninjutsu that is not the same element of themselves, the count goes down 2.

Jafndeogri (Equinox) Sannin/Kage Rank
The area becomes darker, and the user summons forth a large, shimmering wyrm. The creature will fly around the field, diving at the target and attempting to lift them high in the air, tossing them around before dropping them back to the ground from high above. Jafndeogri will also fire bursts of ice at the target as it flies past. The Wyrm only lasts for 5 posts, though if hit by a technique of equal rank, the count will be dropped to 2.

Aettadr (Descended) Sannin/Kage Rank
This is the Jorsalafarar's ultimate ability. They take on an Ultimate Form that is unique to every user, which may utilize the user's fighting style, tribe, or element respectively. While in this form, the user gets a boost of +2/2 to their stats that will stack past the cap, but may only hold it for no more than 5 posts. After use, the user will become extremely weak, and may faint from overexertion, potentially lapsing into a small coma for a day or two while they regain strength. This form must be approved prior to use. An example of what it may look like can be seen in the picture above, which would likely belong to a member of the Elgr.

Bjarndyr

Steinn (Stone) Genin Rank
User performs handsigns and puts hand on the ground, forcing chakra into the ground and forcing up small, sharp stones out of the ground. The user may then proceed to send the small stones flying towards target of choice with a wave of the hand. They can send them one at a time or as a group, and can be used as hand-held weapons should the user decide.

Skrida (Landslide) Chuunin Rank
User performs handsigns, focusing chakra into a single foot. Once enough chakra has gathered, they proceed to stomp the ground, which sends out a shockwave, churning up the earth and sending stones tumbling up to 50 meters. Best used on an incline, as the stones will travel further.

Landskjalpti (Earthquake) Jounin Rank
Focusing chakra into both fists and performing necessary handsigns, user will smash both fists into the ground, sending out a massive amount of chakra into the ground, causing the ground to crack and open up holes that may run up to 15 meters deep. This can trap someone beneath the ground, and changes the landscape to make it more rocky, as parts of the ground will rise up while other parts sink. This may provide more cover for combatants. The shape of a large, ferocious bear will be carved into one of the sides of a rock that has risen out of the ground.

Valdyr

Aldrnari (Fire) Genin Rank
Hands become engulfed in flame, and the user will resort to throwing punches, which may singe if they land a hit, causing 3rd degree burns. The user may throw punches mid air and send blasts of fire from their fists, though the accuracy isn't great, as it is hard to control unless the user is used to fighting with their fists. The technique will last for 2 posts.

Loga (Blaze) Chuunin Rank
By focusing chakra into their legs, the user is able to improve the power of their kicks, potentially causing 2nd degree burns. With quick kicks, they can send blasts of fire from their feet, with the accuracy much better than the Aldrnari technique. Depending on their ability at fighting with kicks, they may be able to come up with various combos or techniques with practice. This technique may last for 4 posts.

Villieldr (Wild-fire) Jounin Rank
Users entire body becomes engulfed in their fire, which doesn't hurt them, instead feeling rather cool and soothing. This technique is commonly used when the user's anger is rising, as it's power is reminiscent of their feelings at the moment it is used. Letting out a loud war cry, the user throws their arms wide, releasing the fire in a powerful wave that will take the shape of a running wolf. This technique will affect any caught within it's 30 meter radius, and potentially causes 1st degree burns.

Hrafn

Bylgja (Billow) Genin Rank
With a wave of their weapon, the user sends out a quick burst of sharp wind, which is strong enough to cut through stone a few inches. The wind is nearly invisible, and travels about half the user's speed.

Skellr (Blow) Chuunin Rank
Taking in a deep breath of air, the user expels a large gust of wind, that is eligible to push back people, projectiles, and Genin rank Ninjutsu. The radius is about 10 meters, and anything caught within that range may be thrown back about 5 meters if caught up in it.

Vindr (Wind) Jounin Rank
Building up chakra in their forearms, the user makes a cross shape across their chest. Slashing their arms in a x motion, the user sends out a large gust of wind, which takes up the shape of a tornado. The form of a raven can be seen flying around at the center or the gust. Anything within 10 meters of the swirling wind will get sucked in, and the gust itself will travel about 15 meters on its own, swerving precariously back and forth. The tornado will last for no more than three posts before dispersing.

Elgr

Karl (Churl) Genin Rank
User summons a stream of water around the target, allowing the water to circle them for mere seconds before waving their hands and closing the water in on the target. Once caught inside, the water will begin to spin, swirling whatever gets caught inside in circles. The technique is like a weak whirlpool, and doesn't move too fast. The whirlpool will only last for 2 posts, and can be easily dispelled by a technique of Chuunin rank or higher.

Unnr (Wave) Chuunin Rank
Waving their hands before them, the user causes a wave of water to rise up about 10 meters high, bringing it crashing down on the target with extensive force. The wave may knock the target off their feet, potentially causing extensive bruising and disorientation.

Foss (Waterfall) Jounin Rank
Raising their arms above their head, they focus their chakra into a large ball of water above their head. When they bring their arms down, the water shoots at the target, raining down on them with enough force to break bones. The shape of a charging stag can be seen within the water.

Melrakki

Straumr (Current) Genin Rank
Pointing a single finger at a target, the user releases a short burst of lightning that may cause small burns wherever it hits. Where it hits, a tingling feeling will be felt for around 2 posts unless healed. While it doesn't restrict use of the area, it will feel slightly disorientating until the two posts are up.

Far (Conduct) Chuunin Rank
Focusing electricity into their hand, the user may transfer the energy into whatever they touch. They can electrify objects, as well people. If a person is touched, then they receive a considerable shock, and the spot where they are touch may be numbed for about a post. They will retain the electricity until they touch something else, such as metal, when they release a sort of static shock that primarily surprises the person more than harms.

Brymja (Thunder) Jounin Rank
Raising an arm to the sky, a dark cloud will begin to form above the user. Once the cloud has grown large enough, the user will drop their arm and point two fingers at the target, with their thumb in the air. When they drop their thumb, the cloud will shoot out a large bolt of electricity at the target, which will cause severe burning and disorientation if hit. The shape of a prowling fox can be seen within the cloud as it gains power.


xxxxxADDITIONAL COMMENTS
Members of the tribes get along well with other Jorsalafarar who may be of another tribe, although the Valdyr and the Hrafn are at a sort of neutrality, though they will try to avoid each other if they can. The tribes are all different, each having their own mannerisms and fighting preferences:

The Bjarndyr are the most straightforward fighters, preferring brute strength and running headlong into a fight. They are often boisterous and proud, but are dedicated to friends and family. The weapons they usually utilize are large swords, axes, or hammers.

The Valdyr are fierce in a fight, and will never accept defeat until they can no longer move, and are good when coming up with tactics. They have a confident air about them, and will show no fear in the midst of danger. They are the most dedicated to close friends and family, and will do their best to never disappoint. The weapons they tend to use are swords, axes, or spears.

The Hrafn are usually the most violent, not showing mercy unless they truly believe it is deserved. While they are probably the wisest of the tribes, they are probably the most hated by the other tribes, though no one would outright say they hated them. They are certainly the least trusted, and are often seeking the path which brings them the most glory and riches. They prefer using small swords, daggers, or hatchets.

The Elgr are probably the most calm of the tribes, and have a sort of graceful air about them. Their movements are smooth and flowing, though they are quite capable in a fight. The Elgr trust each other with their life, and will do anything for those who are lucky enough to call them friend. Their weapons of choice are usually swords, spears, or daggers.

The Melrakki are certainly the most mischievous. They like to pull pranks on others, and can outwit many who may mistake their polite personality. While they don't necessarily take advantage of others, they know how they can get their way if need be. The Melrakki only trust members of their own tribes with their life, though with a bit of effort, they may learn to trust others. They usually prefer daggers, small swords, or small axes.


xxxxxRESTRICTIONS
• May only have element that corresponds to tribe, as well as sub-element of snow
• No demon, angel, or cursemark
• Cannot be members of Ninjutsu, Genjutsu, Medical, Puppet, or Freelancer Class



xxxxxMEMBERS
Head: Lucifer Kaguya Heiland (xXThe_Epic_MuffinXx )






[ Created by: StrayFang ]
 
PostPosted: Wed Sep 30, 2009 6:00 pm
K



Name: Kamisama Clan
Pic: User Image


Kekkei genkai Name: Ketsukei mitsukai (literally means blood angel)

description: The members of the Kamisama clan were ostracised from the outside world
because of the way they saw things. They beleived that all who did wrong should be
punished.They were able to watch people from above and determine if they should die or live.
After the great ninja wars all were presumed dead, but those who thought this were wrong.
One single member of the clan survived. He continued to determine his judgements and rebuild his clan.

Ability:1st stage
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The first stage kamisama members have white or red wings. They have the ability to fly
but only for a limited time because their beginners (5 posts per fight)
They only have four jutsus at their disposal at this point in time.

Hane no jutsu(FEATHER CLONE):The user can use his feathers to make a clone of themself.
(The downside is that the clone is only feathers and can be defeated easily.)

WINGS OF TRUTH: the user grows wings and is able to use them to fly.
(The downside is that the user can only fly for a little amount of time<5 posts> and are awkward when fighting with afterwards.)

JUDGEMENT STRIKE: The user is able to fly down and strike the opponent with wings of steel.
(The downside is that it uses alot of chakra for a beginner and if they miss they'll probably get stuck in the ground.)

JUDGEMENT GLARE: The user stares into the eyes of the opponent and brings up all the sins of their past
and if this jutsu is used on others the user can make the opponent feel as if they have done the thing
another person has done(ie killed,lied,something bad,etc.).
(The upside is that if it is used alot the user can beat an opponent senceless if they are truly stunned.)
(The downside is that if the opponent has a dark soul or is evil, the jutsu won't work or if the target looks away it won't work aswell.)


2nd stage
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The second stage kamisama members gain black or pixie-like wings.These members are
more stealthy and are good in assasination missions. A member can only become second stage if they lose
something dear to them and are chuunin ranked.This stage has 4 more jutsu at their disposal.

WING SWORDS:The user can seperate from his wings and make them become swords.
(The downside is that it uses a fair amount of chakra and the user loses the ability of flight when using the swords.)

CLOAK OF DECEIT: The user can use the feathers from his wings to preform genjutsu and use it to fool the opponent
into thinking the user is no longer their.
(The upside is that it is good for escape and surprise attacks.)
(The downside is that it is easily broken if opponent waves away the feathers and this jutsu uses quite a bit of chakra.)

The Kamisama clan has two final jutsu that they can only learn by becoming jounin and practising their kekkei genkai.

SEALER OF FATE:The user's eyes become entirely black with only red pupils.An extremely strong
genjutsu for if the opponent looks in the user's eyes the opponent will
go insane and at the same time will lose conciousness.
(The upside is that it can almost completely win a battle.)
(The downside is that if the opponent does not look they are not affected and it uses a lot of chakra.)

LIFE STRIKER: An unusal ninjutsu known to only the highly experienced Kamisama clan members.
If used correctly the user can pull part of their soul and use it to attack the opponent.
(The upside is that it can end battle quickly.)
(The downside is that if the user uses to much life they can die.)

Strengths: of the Kamisama clan include air jutsu, taijutsu and genjutsu.
The weaknesses of the Kamisama clan include water jutsu and completely evil people.

Head of Clan:
1.)
2.)
3.)
4.)
5.)
6.)
7.)
8.)
9.)


---------------------------------------------

Clan Name: Kyu Ketsuki

History
Long time ago, before any of the ninja countries were formed, when clans were still individual groups hired for mission, the Kyu Ketsuki clan was formed. They were a group of people who were born with exceptional, even superhuman hearing. The major thing that differentiated them from normal are the bat-like wings that sprout from their shoulder blades, their long, hardened canines and nails that can cut through steel as they wish.

During the time of the great ninja wars, more than half of the clan was killed in a battle with the Kamisama clan. The Kamisama deemed the Kyu Ketsuki as "evil", and they thought of the Kamisama as nothing but feathered fools with big ideas. The war took a huge toll on both sides, but in the end neither side won and were only left with a handful of clan members. Deciding that the survival of the clan was more important, both sides agreed to end the war. The Kyu Ketsuki returned back to their home deep within caves, where they were almost never heard of or seen again. It was as if they had vanished off the face of the earth for more than 100 years. Recently however, a few of the remaining surviving descendants have begun showing themselves amongst villagers.

User Image

Clan abilities
The people of the Kyu Ketsuki clan were born with leathery wings like bats' that grew from their shoulder blades, longer and harder canines and nails. Their wings can be used to fly, during combat or in everyday life. Their blood is different from normal, as through long periods of times if residing deep within caverns full of poisonous gases like sulphur, their blood has become resistant to most poisons and will reject a poison faster than normal humans. Their blood is also poisonous to others, so if it gets into an opponent's bloodstream, the opponent may suffer an agonising death. They can also convert the blood they drink from the opponent's into chakra.

Users are completely immune to poisons 1 rank lower, slightly weakened by poisons of the same rank, greatly weakened (but not killed) by poisons 1 rank up and killed by poisons 2 ranks up. So if a chuunin poisoned by a genin it would have no effect, but if poisoned by a kage he would die.

The people's nails can grow and harden into claws stronger than steel if needed, as this was their primary weapon in the caves. However, it does slowly drain their chakra. (Can last for 15 posts at most) Their canines are also longer than normal, specialised for biting. Combined with the claws and resistance to poison, this makes them close-ranged experts.

After a long time of living within silent dark caves, their hearing has been enhanced to a level where they can fight with their eyes closed. They can hear an opponent's heartbeat from more than 100m away, and can picture out anything they hear in their minds. This makes them considerably stronger against genjutsus.
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Weaknesses:
-Blood is required to be consumed during combat if using the clan's abilities. If not consumed within 30 minutes (10 posts), then the user will be forced to deactivate the ability, leaving him drained and unable to fight anymore.
((Blood can be drunk straight from the opponent as an attack, or from stored, bottled blood. If drinking from a bottle, 1 full post of consumption is require, making the user vulnerable and open to attacks at this time. In that post he can't attack of defend himself.))
-Constant use of clan jutsus will cause anaemia for the user, eventually death from blood loss.


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Associated jutsus (Some of the Romaji may not be right by the way, I got them from translation websites, but I did my best)

Genin (require 6 posts each to learn):

Hinketsu no Jutsu (Anaemia Technique):
The user bites down hard onto the opponent's skin, latching on with his claws. He then starts to gulp down the opponent's blood, and if continued for more than 20 minutes (5 posts) the opponent will die from blood loss. The blood will be converted into chakra inside the user's system.

Shigan (Finger Bullet)
The user straightens only 1 claw, and dashes at the opponent to pierce through the opponent's heart (or other places). Although it doesn't sound deadly, its power is greater than its name. The user actually focuses all his strength into this one attack, and because the finger is clawed and stronger than steel, this jutsu acts a an extra sharp accurate spear, easily able to pierce through a human being. However, should this jutsu fail, the user will leave himself open to attacks.


Chuunin (require 8 posts each to learn)

Shin Hittsukamu no Jutsu (Heart Grab Technique)
The most brutal and gory jutsu of the Kyu Ketsuki clan. The user faces all his claws at the opponent, his arm tensed and chakra focused throughout his whole arm. He then dashes at the opponent and slams the hand into the opponent's chest, where the heart is. The claws will penetrate the skin and ribs easily, and the user then grabs the opponent's heart and pulls it out forcibily from his chest, instantly killing him in a brutal way.

Chishio no Yaiba (Blade of Blood)
The user makes 2 long slashes on his own wings using his claws. He then focuses his chakra onto the cuts, and flaps his wings a few times. A few sickle shaped blades of blood will fly from the wound at the opponent, and ban break any defense 1 rank below the user. However, using the jutsu a few times will cause dizziness from blood loss for the user, unless he consumes massive amounts of blood.


Jounin (require 10 posts each to learn)

Chishio Dokusatsu no Jutsu (Blood Poisoning technique)
Truly a jutsu to fear, within the Kyu Ketsuki clan's arsenal. The user bites down on the opponent for only a second, without drinking any blood. Instead, he forcibily injects a large quantity of his own blood into the opponent. Because the blood of the Kyu Ketsuki is poisonous to others, this will act as a slow poison, eventually causing an aconising death. The only way to reverse this is for the opponent to stab himself and bleed out the poison, but weakening himself greatly in the process. However, the user can only use this jutsu 3 times a day, as otherwise he will die from blood loss.

Chishio Hikidasu no Jutsu (Blood withdrawing technique)
The user places his hand on the opponent's skin (cannot be through clothing), and forcibily pulls out the opponent's blood through his pores. This causes immense, almost unbearable pain for the opponent and forces him to bleed, so is often used as means of torture. Killing with this jutsu can only be achieved if held on for more than 15 minutes (5 posts), so killing with this jutsu is rare. This jutsu has a large chakra drain as well as mental drain, as such a precise control of chakra is needed.

Chishio Budonoma no Jutsu (Blood Vines technique)
The user makes numerous deep cuts in his hand, then making the necessary handseals he slams his hand into the ground. This may look like a summoning, but in fact it is not. The blood will forcibily flow from his wounds and sprout upwards from the opponent's feet. Then, the blood will wind themselves around the opponent, immobilising them like ropes. If the opponent struggles, then the vines of blood will cut into his skin, thus poisoning him. However, the farther away the opponent the more blood the user needs, and this jutsu can only be used twice in a battle at most.

FORBIDDEN (S rank, requires 30 posts to learn)

Chishio Kiri (Blood Mist)
The strongest jutsu within the Kyu Ketsuki clan's arsenal, and seldom, almost never talked about. Those who have seen it keep their lips sealed, as the very words "Chishio Kiri" brings shivers to all's spines. The user makes the necessary handseals, and a red mist instantly surrounds him. The red colour is in fact the user's own blood. He emits a shockingly large quantity, almost ALL the blood in his body. The blood mist then spreads throughout the area, towards the opponents. Because the particles are so small, they can be inhaled, even entered through skin pores. This jutsu is almost impossible to avoid, as its particles can go through the holes within the strongest defensive jutsus. Such a strong jutsu has a high price: CERTAIN death of the user.

Owners of this bloodline:
Head: Kuro Tenpi [Blackscar_swiss]
1.
2.
3.

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XxKonchuu ClanXXXXXXX
Insects, Monsters, Freaks ]


【clan or bloodline?】
Clan


【history.】
The Konchuu clan were orignaly a normal ninja clan. But during the first era they were used as an exeriment for a new jutsu, which turned them into human insects. Shunned from socieity the Konchuu clan hid there faces and bodies in an attempt to blend in, but this led to many problems. The clan heads then decided to split the clan out among the five great nations in order to protect themselves from further discrimintaion. Since that time they have lived in secret amongst the various villages in hope that one day the world will accept them.

【description.】
Clan members can select one insect to be part of them. Such as a Praying Mantis or a Scorpion. They will then gain traits from their chosen insect.

【rules to follow.】

  • Cannot have a bloodline, due to insect blood.
  • Cannot have an implant for the same reason.
  • Only choose one insect type, you cannot change it.
  • Must wear full outfits to hide your appearance.

【weaknesses.】

  • -20% to total chakra but retain monthly bonus (e.g. jounin 400 -20% = 320+ months)
  • Due to insect blood it is near impossible to get a blood transfusion.
  • Don't have babies, they have eggs and larva instead. Usually up to six at a time.

【strengths.】

  • Have the abilities of your chosen insect.
  • Can climb on any surface, except for smooth one.
  • Carapace protects you from small thrown weapons.
  • can cross breed with humans, but if female then the children will always be Konchuu Clan larva. For the males it is 50/50.
  • All members have two extra, but smaller, arms. Spider members have +4 normal ones.

【Konchuu's passive abilities.】

  • --Human Shape--
    By contorting their bodies, Konchuu clan members can make themselves appear more human whenever they wish.

  • --Pheromones--
    The pheromones the Konchuu clan members give off are undetectable by humans, even members of the inuzuka clan. But can be smelt by other insects and clan members. There are alarm pheromones, food trail pheromones, sex pheromones, and many others that affect behavior or physiology, meaning that other insects or clan members cn tell what your feeling.


【Konchuu's techniques.】

  • Natural Camoflage
    Genin
    The ability to blend in with their surroundings. Though they are hiddden from sight they are not invisible.



【Additional Comments.】
The Insect you choose is written next to the clan (e.g. Konchuu - Ant). The insect also has a lot to do with your abilities, whichever bug you choose you will have all that insects traits and skill. A spider clan member can spin threads and has an additional 4 arms. A wasp can sting someone and also fly.

【restrictions.】

  • Must have last name Konchuu
  • Cannot learn medical jutsu or be medical class.


-Race created by --Zerud Helviiryn--
Head of Clan:
1.) Tama Konchuu (Zerud Helviiryn)
2.)
3.)
4.)
5.)
 

Scrapples

Profitable Smoker

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Scrapples

Profitable Smoker

2,250 Points
  • Dressed Up 200
  • Risky Lifestyle 100
  • Hygienic 200
PostPosted: Wed Sep 30, 2009 6:05 pm
L  
PostPosted: Wed Sep 30, 2009 6:06 pm
XxManipula MortisXXXXXXX
"Even in Death, Still Everlasting."

User Image


【history.】
Dating back to the years of the elder days, the Manipula Mortis clan focused on the Art of Death. As they started to study it more, they started creating techniques that focus on death itself. The Manipula Mortis can find a way to cheat death but pleasing it only under a certain condition that isn't specified but granted at that particular moment.

【description.】
Members of this clan are normal in nature, there appears to be nothing wrong with them at all. They are very hard to kill as the killer must go through a strict process of slicing the head off and chopping it into pieces and burning it to prevent the user from reattaching. Otherwise the clan member is immune to everything and can't die easily, the worms regrow and renew as the years pass by, keeping the user young for an extremely long time since the worms keep coming back, making the person not age. The user is extremely fast in nature to avoid the extremely hostile elements of fire and lightning.

【rules to follow.】

  • --Cannot use Fire or Lightning Jutsu {Reason for speed}
  • --Physically Weak {Uses minions for combat more}

【weaknesses.】

  • --Fire Jutsu
  • --Lightning Jutsu

【strengths.】

  • --Hard to Kill
  • --Increased Speed +2 to rank
  • --Can raise minions at any rank

【Manipula Mortis's passive abilities.】

  • --Regenerative Worm Structure
    The body contains a worm structure which holds the body together, if a limb should be sliced off, the worms will slither around the open gaps to reform a limb lost or if desired, reattach the fallen limb. This is also used to heal cuts.

  • --Eyes of Death
    The user has the ability to spot anyone that is alive, therefore can seek through the dense forest, blizzard, or harsh environments that would render the eyes useless. Though able to spot living people, it can't spot objects between the victim and user. This doesn't act like the byakugan or other sensory methods, only regular field of vision.

  • -- Toxic Immunity
    The user is immune to any poisons or toxins he/she comes into contact with or happens to breath in.

  • -- Physical Resistance
    The user has a high rate of resistance to weapons and physical attacks, as the body is made up of millions of worms, which if stabbed or sliced at, wouldn't cause any damage, aside from losing a limb, that can be reattached or regenerated through the worms.

【Manipula Mortis's techniques.】

  • --Minion Lv.1
    The user can summon large amounts of zombies, regular zombies that can be destroyed in 1 hit, can be used at any rank.

  • --Minion Lv.2
    --The user can summon a good amount of undead creatures, ranging from large skeleton creatures, to elephant bone monsters. {B-Rank}

  • --Minion Lv.3
    --The user can summon multiple large undead creatures, ranging from large bone serpents and dragons, and other unworldly creatures of huge size. {A-Rank}

  • --Locus Breath
    --The user breathes out a swarm of locus from the mouth, engulfing the immediate area with man eating locus that carry toxins and other bacteria that can infect a person if they manage to escape. {C-Rank}

  • --Necro Storm
    --The user exhales a giant cloud of green poison gas into the area, it slowly starts to eat the victim away, causing skin necrosis upon contact, staying in the storm for 5 posts, eats away an entire limb, while escaping it before the 5rd post, leaves extreme necrosis that needs treatment. {C-Rank}

  • --Necro Touch
    --The user touches the victim on skin, causing the touched area to begin to rot, but wont continue to spread. {D-Rank}

  • --Necro Constriction
    --The user raises his/her arm, fires his/her fingers that expand to the victim, wrapping around that person, restricting movement , but at the same time, causing skin necrosis. Staying wrapped for 5 posts eats away an entire limbs while causing some skin necrosis in other parts of the body. {C-Rank}

  • --Necro Impalement
    --The user raises his/her arm, fire his/her fingers that expand and impale into the victim, causing inner necrosis that will start eating away the victim from the inside. Each post, necrosis gets worse, once it reaches 5, the victim begins to rot from the inside causing the victim to lose an organ if not treated.

    **Necrosis Ailment: The limb doesn't fall off or anything like that, but the pain will become unbearable after the 3rd post and the limb would be useless, and can be treated by medical ninja.


【restrictions.】

  • --Cannot have another Bloodline, Clan, or Implant
  • --Cannot have a Demon, Angel, or Cursemark
  • --Cannot use Ninjutsu or Genjutsu


【Members.】

    Head: Eve Mortis (Alicia Joana)
    Member: Kabir Mortis (lenon01)
    Member: Seiki Tsukino (Princess Sana-Chan)
    Member: Shikyo Kokushibyou Mortis (Death_God_Mito)


-Race created by Alicia Joana





Master Phoenix
Legendary | Exclusive | Clan


Description
The Master Phoenix Clan is an ancient but powerful clan, known for their monstrous power and rumored capabilities in battle. Some have said this clan dated back when the Tailed Beasts came to be, even having a part in their creation though it's just speculation. The clan is split into three divisions, you have the Dark Phoenix; the Hell Phoenix; and the Time Phoenix. Each branch has its own unique powers and capabilities, each as legendary as the last. Each branch have its own leader, leading the individual branch while others who happen to be born with its lineage listen to their division's leader. Some say its a curse afflicted upon them, others say a blessing. Very few members are accounted for the old clan. Few yet powerful members.

The Master Phoenix(s) Leaders
The Dark Phoenix: Jedi Phoenix Uchiha [jedimastersonic] (stage two)
The Hell Phoenix: Radustwarad Phoenix Saburemaru [Claru gardeford] (stage one)
The Time Phoenix: Hinoka Phoenix Farron [Teroenkai] (stage one)


Stage One

Rules
• Must have Katon as a primary element
• Katon is boosted by one rank
• 10% Chakra increase.
• Impacting katon techniques are weakened by one rank
• Phoenix as your middle name
• Fire takes on different colors based on description below


Description
Dark Phoenix(s) - have a darker toned skin, their flames turn back and show to have great strength [+1 in rank]. While the flames are not like its kin Amaterasu from the Uchiha Clan, it still burns hotter then average flames.
The Hell Phoenix(s) - limbs ignite in crimson gold fire upon the start of battle, inflicting pain upon the Phoenix member (although it doesn't actually harm their body) but nowhere near the pain should his/her limbs strike the opponent. His/her fire turns the same color as well, and can use katon without being as costly as others [-1 in rank].
The Time Phoenix(s) - have a rather shimmering silver chakra mixed with their normal chakra. Their flames gain a tint of silver lining making it rather breath taking to see. They have an increased healing factor that can allow them to heal from minor cuts and bruises, weak burn marks etc. They show to excel in speed [+1 in rank]


Stage Two
Upon meeting multiple conditions, the members of the Master Phoenix clan advance to the next stage. Each branch can now go more in depth with their abilities. This is where the clans truely show their powers.
The Dark Phoenix(s) - Their flames turn a pitch black with a slight tint of blue in the center. The Dark Phoenix grows black spectral like wings allowing temperary flight. [five posts per flight]. The wings can be retracted anytime.
The Hell Phoenix(s) - Their flames turn gold with a slight tint of orange and red in the center. Flames appear on their hands and feet, leaving fire wherever they walk or touch to burn [in combat]. These flames can be manipulated within a short distance. They also grow crimson gold wings that allows temperary flight [five posts per flight]. The wings can be retracted anytime
The Time Phoenix(s) - Their flames turn a spectral silver with a tint of red in the center. Their healing factor raises even better [deeper cuts, bruising, 2nd degree burns, broken bones]. More ability to manipulate time is now shown [through techniques]. Grows silverish wings that allow temperary flight [five posts per flight]. These wings can be retracted anytime.


Rules
• Must be at least Jonin
• Must of been a member for at least a month
• Must of trained with another member of the clan (they must be able to vouge for it).


MEMBERS
Head:
• Jedi Pheonix Uchiha (Jedimastersonic)



Made by: jedimastersonic
Revised by: Teroenkai


Moriiumu clan

User Image
Background:
Strangely enough none of Shoko's parents had active bloodlines or clans within them only dormant versions because of their sex (male v. female.) and other complexities of corresponding genes. From Shoko's mother’s family emerges a clan known as the morriumu. The clan long ago lived in the deep forests on the outskirts of the grass and waterfall. In this land they were able to hide thorougly and develop an interesting combination of using nature to enhance sound. The clan remained small all during its "golden years" as nomadic farmers. Using their arts of music and sound in order to make life more enjoyable. As time went by the specialties of this clan became rather unknown as the clans art became dormant in every such family member making life very unenjoyable for the longest time. Many believe that the addition of ninja arts and thinking in terms of chakra is what killed off the use of the clan’s ability.

Description:
The clan ability allows users to use sound element by using nature forming techniques (such as mokuton or kusa arts.) As well as the addition of gathering Natural energy and forming it into Sound and plant based techniques while powering up oneself.

Jutsus:
all Sound (and all laws still apply to clan for which class they are in ex. weapons, genjutsu. etc.)

Clan jutsu:


Grass element: Sound precision
Rank: C

Natural sound: Ambience
(helps...transfer oto onna)
Rank: A

Natural sound: Disruption
Rank: A

Natural sound: Discord
Rank: B

Natural Sound: Decay
(3 posts)
Rank: B

Natural Killing force
Using the sound created from the natural weapon the user is able to take bits and pieces of the natural object the sound passes through before exiting towards the enemy and use them and manipulate them into small needle like shapes that when infused with the sound cause a person to be struck multiple times by the needles which are pulled out of the wound and jabbed back in because of the reverberation of sound. A jutsu often used for torture one must be careful not to kill the enemy entirely as the sound blast can be quite powerful.
Rank: S

Natural Sound: Creatures of the deep
This ability allows the user to summon a sort of beasts from the spirit world these beasts are varying in looks and can really be anything. The beasts however have many similarities just much different looks. The beasts all stand about 2 stories high and are made up of plasma like substance. The monsters are controlled by sound and usually look like a mixture of certain known animals in the world. The monsters can be quite fearsome at times and cause enemies to give up out of just fear. The monster in fact can deal out quite a large amount of damage and can take quite large amounts of damage as well. They cannot be destroyed without the musical instrument controlling them being destroyed.
Rank: S

Oto otoko no jutsu (Sound person technique)(for boys)
Oto onna no jutsu (Sound person technique)(for girls)

This technique is the clan’s specialty which allows them to collect natural energy and form it into sound energy through collection through the body. The most beautiful thing of the technique is that a person can make themselves partially ethereal in the form of sound which makes them tough to hit. This clan jutsu powers a person up so they are 3-5 times stronger than they usually are. (Physically) The sound makes the person a force to be reckoned with. (All rules within sage mode apply to how long one can stay in this form) One must stay still in order to collect the energy of course and to use this technique.
Rank: B (lasts for 5 posts) A (lasts for 7 posts) S (lasts 10 posts)

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Lvl1 Clan "Sage" mode
Sound-Plant-Poison

In this form the user can only be ethereal slightly and has a very much increased ability to use sound abilities of the clan.

Jutsu:

Oto- Ancestry Helm
This clan specific is one of the only pieces of art the links the family together. This technique a testament to the battle type that the ancestors of the clan would of used. Without making handisgns the user is able create a large shield on their opposite hand (so if left handed it goes on right hand.) The shield has a slight curve to it and is in an almost rectangular shape. The middle of which forms into a symbol beautifully engraves of a deer like creature. The shield all formed out of sound in the ethereal form is tough to see, but definitely visible. The eyes of the deer Creature can be used to distract an enemy and cause them to fall into a genjutsu that is if the user has another genjutsu planned behind this jutsu.
Rank: A

Oto- Clap of Creation
This technique is used while in sage mode for this clan. Clapping ones hands together (no handsigns needed) creates a huge echoing sound which suddenly becomes compressed and manipulated in such that the user can turn this clap sound energy to any sort of weapon of their bidding or any sort of physical blast they could want. From beams to plasma like sound balls it’s all possible.
Rank: A

Oto- hiding life
Using sound the user is able to direct a bunch of the natural energy at themselves and thus cause their chakra level to remain hidden (as if they were normal human). This is very handy when being tracked. As well this ability powers up the ethereal form of the sage mode making items and ninjutsu of all sort pass through them completely and easily for (1post). In the (2nd post) the effects start to wear off and weapon, taijutsu, and genjutsu will still pass by easily but ninjutsu is about a 50/50 chance you will get hit.
Rank: B

Oto- Seeking sense.
Making handsigns for this technique the user is able to seek out opponents by gathering natural energy and turning it into a giant blanket of sound which will cover a 50m area. The area will be centered around the user or in front of the user (whatever their preference at the moment.) Anything that breaths or moves in that area will be sensed easily.
Rank: C
(For every rank the user goes up in the jutsu ability the user is able to cover a +25m area. so S rank is 125m area.)

Oto- Wrist blades

These blades are quite nasty actually, able to be created very easily (without handsigns) the user just molds their natural energy into a couple of sound based wrist blades which have the ability to cut and cause damage to the chakra system as well. If one has a near miss the blades can be blown up, causing a burst of sound which can deafen nearby enemies. The beauty about the blades is that one doesn't have to be close range to use them either. The blades can be shot from the wrists (under side) and thus made into an incredible killing force. The blades if shot and hit anything at all will explode slightly after impact causing much internal damage. Because of all the abilities and add-on abilities of the jutsu it was declared Ranked S by an ancient ancestor of the clan.
Rank: S

Lvl 2 Clan "Sage" mode
Sound-Plant-Poison

In this the users ethereal form is leveled up making it even harder to hit. As well a new form is introduced. This new form is that to be created by the individual. The basic idea of the form is always the same though. Through use of plants (wood if mokuton user, plants or grass if kusa-nin.) the user is able to make their body into a walking instrument. By adding plant structure to the ethereal form of the sage mode the user is able to turn into a sound machine which powers up all sound based attacks to make them slightly stronger. As well does it power up the usage of plant based attacks.

Jutsu

Entangled headphone.
Using the plant body of theirs the clan users are able to lash out with tendrils of sorts that can wrap an enemy up within close range. These tendrils only seek to pull the opponents ear or body very close to the sound output of the user’s new form. Having their ears so near the output of sound from the user can cause permanent deafness if not a deafness that can last for up to (20 posts)
Rank: S

Sound piercing palm.
Creating a small output of sound on the body right on the palm of ones hand through use of plants the user can then thrust their palms at opponents and cause a piercing blast towards them. This piercing blast is quite interesting on its own though. At close range it acts like a shotgun of sorts spraying dangerously sharp sound towards the enemy which can completely disrupt them. The bigger picture of it all is this though. The close range shotgun effect is only caused because of the great blast and precision needed to great a senbon needle in thickness beam that can pierce wood and stone even.
Rank: A

Whirling cocoon
The user is able to create many outputs for sound on their body and thus when they spin create a cocoon of sound around them that can keep them safe. Problem with the jutsu is that one must remain spinning to remain safe from harm. Another problem is that this jutsu is especially weak to wind. It comes in handy only seldom, but after being used it is always seen as an essential.
Rank: B

Kusa (or mokuton) - Ancestry Helm

This clan specific is one of the only pieces of art the links the family together. This technique a testament to the battle type that the ancestors of the clan would of used. Without making handisgns the user is able create a large shield on their opposite hand (so if left handed it goes on right hand.) The shield has a slight curve to it and is in an almost rectangular shape. The middle of which forms into a symbol beautifully engraves of a deer like creature. The shield formed out of grass and plant materials makes it into a usable weapon as well as it is takes on the same basic form the user did in creating their plant instrument body they now have a matching shield basically which is slightly more powerful than the oto-ancenstory helm.
Rank: A

Plant body: Sound of decay

By using all outputs of sound upon the body the user is able to create a large blast by focusing enough natural energy. This blast once shot out can do some terrible physical damage to whatever it hits. The real terror in the jutsu is that anything this blast passes by almost instantly begins decaying at an accelerated pace. If a person is within 3 feet of where the blast passes they will have less than a second to get 17ft away before safe from accelerated decay. Also in sadness the sound energy ball which causes so much destruction explodes as it's final act spreading an area of decay (through use of plant jutsu and sound mixture.) in a 1km radius area.
Rank: S

Plant Body: Sound of Discord
By using the plant/ musical instrument body of theirs the user is able to create a very unique sort of technique that causes confusion rather than physical harm. The technique allows users to make a loud almost whistle like noise which can paralyze enemies within a close enough range. It paralyzes the opponent’s muscles through confusion actually. The sound messing with the persons mind is able to send series of contradictory commands to the muscles causing them to seize up, at a longer range the jutsu just serves to cause much annoyance and confusion. If used in conjunction with another jutsu it can be used for great escape purposes.
Rank: C

Lvl 3 Clan "Sage" Mode
Sound-Plant-Poison

In this stage the user must take all of what they learned in the previous two and add a completely new element to the two new forms. No new form is included in this level other than the fact that the ethereal form becomes poisonous and the plant body/ musical instrument form becomes poisonous as well. The addition of poison to the user’s capabilities makes them very formidable. As the clan did live deep in the forest they were able to salvage and use many mushroom and other plants to make poisons and antidotes and medicine of sorts.

Jutsu


Poison- Ancestry Helm
This clan specific is one of the only pieces of art the links the family together. This technique a testament to the battle type that the ancestors of the clan would of used. Without making handisgns the user is able create a large shield on their opposite hand (so if left handed it goes on right hand.) The shield has a slight curve to it and is in an almost rectangular shape. The middle of which forms into a symbol beautifully engraves of a deer like creature. The eyes of the deer creature can be used to distract an enemy and cause them to fall into a genjutsu that is if the user has another genjutsu planned behind this jutsu IF IN Plant body mode. The shield formed out of grass and plant materials makes it into a usable weapon as well as it is takes on the same basic form the user did in creating their plant instrument body they now have a matching shield basically which is slightly more powerful than the oto-ancenstory helm as it now has poison running through it making it poisonous to the touch, or as a gas that can travel with the sound. IN Ethereal form the shield takes on the form of pure poison (or what looks to be pure poison) in this form the shield can pass through object making it very useless as a shield at that point but very useful as a device for poisoning someone at close range.
Rank: A

Poisonous sound: Decay

Mixing the poison in with sound it is able to travel quite long distances actually and it allows the poison to travel through many different mediums as sound easily runs through water, air and ground. The user creates a poisonous sound that when traveling around decays everything at an accelerated rate. So much so if a person were to spend (2posts) in the sound or poison their body would be completely turned to clumps of ash because of the accelerated decay.
Rank: S

Poisonous sound: Discord

This technique makes the poison traveling with the sound very toxic like its counter-part decay. Decay however is used for more of a straight on approach to poisons. This technique is more about trickery. This technique forces opponents into a genjutsu like state through the use of poison. However it is not a genjutsu at all and really a hallucination. This hallucination being very real and lasting a full post it causes an opponent to try to release the technique as if it were genjutsu when really medical attention is needed promptly. The poison making the person hallucinate is also very damaging to the body, causing a person to spiral into flu like state if they are not cared for within (5 posts.) This flu keeps getting worse and worse till the person eventually chokes to death on lung fluids and blood, or is forced to retreat to safety so that they can rest and be properly healed in time
Rank: A

Poisonous sound: Corruption
This technique uses a poison of an all new sort. This poison when traveling with the sound actually corrupts a person for a short time making them either attack themselves or teammates. If caught within the traveling sound the person is almost instantly induced into a state of schizophrenia and anger causing them to be very uncontrollable and attack anything moving basically.
Rank: B.

Poison- Wrist blades
These blades are quite a nasty add-on, able to be created very easily (without handsigns) the user just molds their natural energy into a couple of sound based wrist blades which have the ability to cut and cause damage to the chakra system as well as the addition of poisoning. If one has a near miss the blades can be blown up, causing a burst of sound and poison which can cause great damage. The beauty about the blades is that one doesn't have to be close range to use them either. The blades can be shot from the the wrists (under side) and thus made into an incredible killing force. The blades if shot and hit anything at all will explode slightly after impact causing much internal damage.Because of all the abilities and add-on abilities of the jutsu it was declared Ranked S by an ancient ancestor of the clan. The poison attachment to the blades make them a bit longer and a bit more visible. So the user can't have such stealthy use of the blades when in face to face battle.
Rank: S


Chakra System bonus:
At any given time before the user actually uses any chakra they are given +10 jutsus.
after one post 1 chakra point plus whatever chakra the person has used must go away from the extra points.

Weakness:
-Clan has a general weakness to fire attacks and defenses
-Clan has a general weakness to wind attacks
-Clan has a general weakness to sound defenses
-Many of the techniques are lost or incomplete.
-other Summons.
-lots of chakra that goes away quickly.
-Usually unstable personality

Members:
Head:
-
-
-
-



Clan or Bloodline: Clan
User Image - Blocked by "Display Image" Settings. Click to show.


xxxxxxxxxxMythical Beast Tamers
[ Mythical. Ancient. Tamer. ]

xxxxxHISTORY
The Origins of the Mythical Beast Tamers Date back to long before the time of the ninja. A Group of like minded individuals decided to Tame some of the most powerful creatures to help them survive. As time passed, these creatures began to die off in the wind, with the Tamers breeding them in secret to keep the power of these beasts to themselves.


xxxxxDESCRIPTION
The Mythical Beast Tamer Clan is a clan that specializes in the taming of Mythical Creatures such as Dragons and Hydras.


xxxxxRULES
• +20% chakra Reserves
• +1/+1 to your Base stats when within 20ft of your Mythical Beast.
• You get a Custom pet that is a mythical Creature, at Genin it is simply a Baby or younger version of the beast, but as your rank up, the creatures matures into adulthood. The Mythical Creature that becomes your pet is dependent on your Elements, Sub Element, or your Bloodline.
• Animal Tamers with this Bloodline have their pets replaced by these Creatures, however, the pets stats and jutsu usage are equal to 1 rank higher for these shinobi.
• You can Summon of Mythical Beasts to you anytime, for no cost, so long as they are in the same Area as you (Village/Country)



xxxxxWEAKNESSES
• Your Mythical Beast you own has it's own set of rules to follow, and is based on your own Elements, as such, it's weakness is usually the same as your own.
• All Techniques your beast perform are drawn from your Own chakra supply



xxxxxSTRENGTHS
• Stronger, Faster, and More chakra
• A powerful Creature that fights alongside you.



xxxxxPASSIVE ABILITIES
• Beasts of Old:
Each Mythical Beast tamer can summon any one of the Beasts below, but can only summon 1 at a Time (Animal tamers can summon 2 at a time). Beasts whose elements are not your own can only use jutsu 1 rank below your own. The List of creatures Available are as Follows (Reference pictures are simply to show what the beast looks like as an Adult, you are free to find one for yourself for your own beast):


Kind of Animal: Dragon
Special abilities: Flight, Tough Scales (Can block jutsu below its rank), Powerful Claws (As sharp as any blade), Fire Breath
Beasts strength: 5/6/7/8/9
Beasts speed: 3/4/5/6/7
Beasts Element: Fire
Taijutsu or Ninjutsu the Beast knows: Can use Any Fire jutsu of its rank or lower. All techniques cost 1 rank less chakra for the Dragon. This does not apply to it's unique bonus.
Unique Bonus The Dragon can fire a Ball of fire at an Opponent. The Strength and speed of the fireball depends on the Dragons Maturity. Baby Dragons (Genin) can only shoot Fireballs of Red flame, that move at a speed equal to it's own, and are only as powerful as a B rank technique and cost B rank chakra. Young dragons (Jonin) can choose to shoot a Blue Fireball, that moves at a speed equal to +1 higher than it's own and is equal to a A rank technique in strength and cost. Adult dragons (Kage) can Shoot a White Fire Spear, that moves at a speed equal to +2 of it's own, and are S-rank strength and cost.

Reference Picture

Kind of Animal: Hydra
Special abilities: Multiple Heads, Powerful Water Jutsu
Beasts strength: 4/5/5/6/6
Beasts speed: 4/5/6/6/7
Beasts Element: Water
Taijutsu or Ninjutsu the Beast knows: All Water jutsu of up to 1 rank higher than it's owner. All Water jutsu are fired from it's mouth. All Water techniques cost 1 rank less chakra for the Hydra.
Unique Bonus The Hydra is born with Multiple Heads. The number of heads it has increases as it matures. As a Baby, it has only 2 heads, but this increases as it matures, gaining an extra head for every rank up the Tamer gains. Each head Can perform it's own jutsu, and aim at a different Target. While the Hydra lacks a solid defense, it instead makes up for this with a passive regeneration, allowing it to heal from almost any wound. The only way to permanently kill the hydra is to pierce it's heart.
Reference Picture



Kind of Animal: Wyvern
Special abilities: Flight, Claws, Poison Barbs
Beasts strength: 3/3/4/4/5
Beasts speed: 6/7/8/9/10
Beasts Element: Wind
Taijutsu or Ninjutsu the Beast knows: All Wind up to it's rank. All techniques cost 50% less chakra for the Wyvern.
Unique Bonus The Wyvern's unique Bonus takes form in the Poison Barbs and Spines sticking out from it's body. This poison coats their body, and instantly vaporizes the moment it makes contact with something, be it an opponent or even if hitting the ground too hard. Breathing in this poison Slows the body down and weakens the muscles, reducing the stats of those effected by -2/-2. Those Who are normally Immune to poison are only half effected by this Poison. The Tamer is immune to this poison.
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Kind of Animal: Nemean lion
Special abilities: Nigh indestructible fur, Razor Sharp Claws
Beasts strength: 5/6/7/8/9
Beasts speed: 3/4/5/5/6
Beasts Element: Lightning
Taijutsu or Ninjutsu the Beast knows: All Lightning techniques up to it's rank. Lightning Techniques cost 1 rank less chakra.
Unique Bonus The Unique bonus of the Nemean Lion takes form in it's fur and claws. It's Fur takes can only be pierced by a blow of either 8/9/10/11/12 strength (-2 less if charged with Wind), or a jutsu of A/A/S/S/SS rank strength, or by a Wind technique of one rank below. Its claws can cut through normal Weapons as if it were a blade of grass, and can cut through Techniques and physical defenses of it's rank.
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Kind of Animal: Earth Golem
Special abilities: High Strength, High durability
Beasts strength: 10/11/12/13/14
Beasts speed: 1/1/2/2/3
Beasts Element: Earth
Taijutsu or Ninjutsu the Beast knows: All Earth jutsu up 1 rank higher than it's rank. Earth jutsu cost 1 rank less chakra for it to perform.
Unique Bonus The Earth Golems Unique Bonus allows it to not only regenerate from any Wound cast upon it as long as there is earth available to regenerate from, but also Split its self into more for no cost. All Stats are shared equally between the Split parts.
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These Five are simply the Base five beasts available to a Tamer, you may apply for your own mythical Beast type, by using the following Format in the Custom Pet Application.
[b]Kind of Animal:[/b] This is the Mythical Creature you wish to make your Beast partner
[b]Special abilities:[/b] What makes your Beast Mythical?
[b]Beasts strength:[/b] Your beasts Strength stat. The Number format for each rank is as follows, G/C/J/S/SS. So with 1/2/3/4/5, at Genin, your beasts has a Strength of 1, at chunin it has 2, etc.
[b]Beasts speed:[/b] Follows same system as Strength stat above.
[b]Beasts Element:[/b] What is the Element that best represents your Beast.
[b]Taijutsu or Ninjutsu the Beast knows:[/b] What jutsu can it know? this is measured either Up to it's rank, or a maximum of 1 rank higher than it's self.
[b]Unique Bonus[/b] What unique skill does this beast have? This is a Special Technique unique to the beast, or a special Passive unique to the beast.






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Scrapples

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Scrapples

Profitable Smoker

2,250 Points
  • Dressed Up 200
  • Risky Lifestyle 100
  • Hygienic 200
PostPosted: Wed Sep 30, 2009 6:07 pm
N



Nara clan

The Nara clan ( Nara Ichizoku?, "Nara clan") is known for their manipulation of shadows and tending of deer, which graze in a large area of Nara clan forest. They have kept a book with medicine preparations and effects for generations. Among the medicine described in this book are the secret pills used by the Akimichi clan. The men from this family are very lazy and tend to be attracted to overbearing women. The Nara members are the Shika in the "Ino-Shika-Cho" trio.

The name "Nara" is from the real city of Nara, Japan, and is a famous place for the number of deer ("Shika") that live there. The deer there are said to bow whenever they are given treats yet also said to be very aggressive.

User Image
Nara Clan Jutsu:
Kage Mane no Jutsu - Shadow Bind Technique
Character Use: Nara Shikamaru, Nara Shikato
Rank: D
Range: Based on chakra control/shadows in the aera
Type: Supplementary

The Kage Mane gives the user the ability to control the enemy's movement by connecting his own shadow to the target's shadow. The opponent is then forced to move exactly like the user. To get the opponent in his shadow, the user is able to change his shadows shape and extend it. This technique was originally meant to delay the enemy.

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Ninpou Kage Kubi Shibari no jutsu - Shadow Strangulation Technique
Character Use: Nara Shikamaru, Nara Shikato
Rank: C
Range: Based on chakra control
Type: Attack, Supplymentary

A technique which uses the Shadow Bind skill and uses the shadow to create shadow like hands which can grasp and choke the enemy to death.

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Kagemane Shuriken no Jutsu - Ninja Art: Shadow Knives
Character Use: Nara Shikamaru
Rank: N/A
Range: Short to mid-range (0-10m)
Type: Attack, Supplementary

While teaching himself to use Asuma's trench knives, Shikamaru invented this technique to use against Akatsuki's Hidan and Kakuzu. Using the trench knives ability to absorb the user's chakra, in his case his chakra. With this, Shikamaru can target his opponent's shadow and remotely trap them in the Shadow Imitation Technique. This is extremely advantageous as Shikamaru is no longer restricted to a stationary position while holding down his opponent. This charge is apparently independent of physical contact as he was able to restore it with the Shadow Sewing Technique.

Retrieved from "http://naruto.wikia.com/wiki/Shadow_Imitation_Shuriken_Technique"

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Ninpou Kage Nui - Ninja Art: Shadow Sewing
Character Use: Nara Shikamaru, Nara Shikato
Rank: B
Range: Based on chakra control/shadows in the area
Type: Attack

A technique which uses th Shadow Bind skill and uses the shadow to create shadow-like spears which can implae the enemy to death or server injury to the enemy.
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Kageyose no Jutsu - Ninja Art: Shadow Endgame
Character Use: Nara Shikato
Rank: B
Range: Short to mid-range (0-10m)
Type: Attack, Supplementary

A technique that allows the user to grasp and manipulate objects with the tentacles. This gives the Shadow Endgame Technique a wide variety of uses. There are no hand seals used for this technique, but the hand movements resembles Gaara's sand coffin.

Member's of this Clan.
Head of Clan:
1.
2.
3.
4.
5.


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