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1 1/2 More Taijutsu Style I Made

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KiDtaztic

Hilarious Genius

PostPosted: Tue Jan 19, 2010 6:53 pm
Musei Dageki - Silent Strike
Deadly, Powerful, Versatile
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Style Basis: Swordsmanship & Chakra Control w/Telekinesis

Style Description: The style of fighting has basics but varies through each stage. A mix of combination for hardcore offensive assaults. Or Defensive attacks to disarm and kill a opponents. Some style require other stages to be learn before learning another. As the user doesn't have to go down the list, but must meet the requirements of each stage. Telekinesis are use to simply sidetrack the enemy, by manipulation ones chakra with a positive or negative charge on inanimate objects or non living.

Stage 1: Shii-Cho
Requirements: None
Post Usage: 8
Stage Description: Shii-Cho is the basics of this style, as the students are taugh simple swipes. Shii-Cho uses horizontal side-swipes and parries made with the blade of the sword held upright to push the point of an enemy's blade away during a side-to-side attack. If the attack is a downward slash aimed at the head. Shii-Cho simply reverses the motion, with a horizontally-held sword being moved up and down to deflect a blow. All the basic ideals of attack, parry, target zones, and practice drills were created with the style. This style of sword combat is not useful against multiple strikes because it only works as a basic guide for combat.

• The First Stance (Ishiki) - is the standard, shoulder-level ground attack. He prepares by dropping into a partial crouch, both knees bent, left arm drawn back and right extended forward; he grasps the hilt of his sword with his left hand and rests the tips of the fingers of his right hand (usually the thumb) on the blade near its tip.
Rank - D

• The Second Stance (Nishiki) - a downward-striking attack. The direction of the Nishiki thrust is narrower, as well.
Rank - D

• The Third Stance (Sanshiki) - an upward-striking attack. Prepared identically to the Ishiki, he uses it to intercept an opponent assaulting him from above, directing his blade into the air instead of immediately forward.
Rank - C

• Rebound - a telekinetic ability using the Force that could cause a material body to draw close to the caster. The greater the user's aptitude with this, the heavier the object that could be pulled. It is mostly used to pull the sword of user back to them.
Rank - D

Stage 2: Makashi
Requirements: Stage 1 Mastered
Post Usage: 10
Stage Description: It is described as being very elegant, powerful, and requiring extreme precision, allowing the user to attack and defend with minimal effort, while his/her opponent tires himself/herself out. The style relies on parries, thrusts, and small, precise cuts—as opposed to the blocking and slashing of the other forms. The blade manipulation required is very refined and requires much focus, but the results are extremely potent. As ranged weapons such as multiple projectile come into play, the advantages of this style of combat become less useful, but it is still potent against multiple opponents. Makashi emphasized fluid motion and anticipation of a weapon being swung at its target, allowing the student to attack and defend with minimal effort. Although many historians considered Makashi to be the ultimate refinement in sword to sword combat, it was dropped in favor of Soresu combat when range weapons became prevalent in the lands.

• Sou Ryu Sen-Ikazuchi (Paired Dragon Thunder Flash) - rather than initiating the first strike with the katana, the blade is left in the sheath while the user remains in the stance. After that the sheathed weapon is brought forward at the opponent. When the opponent blocks with their weapon, the sheath is held in place to keep the opponent's weapon trapped, while the user's katana is drawn and brought down upon the adversary's neck or shoulder.
Rank - C

• Sou Ryu Sen (Paired Dragon Flash) - while the power and speed to draw the sword strike is great, if the strike misses, one can be left open for a counter-strike. To make up for this, the user removes the sword from their sheathe striking it against the opponent (usually at the arm).
Rank - C

• Dou Ryu Sen (Ground Dragon Flash) - a technique where the user's sword is brought against the ground (usually on a rocky surface) with immense force. This in turn causes the ground to explode forth towards an opponent, showering them with a spray of rock and other debris.
Rank - D

• Ryu Mei Sen - the Ryu Mei Sen is performed by the user re-sheathing their weapon swiftly, creating a damaging sound wave in their opponent's eardrum. The sound itself serves to offset their equilibrium.
Rank - C

Stage 3: Soresu
Requirements: Stage 1 & 2, Chuunin Ranking
Post Usage: 12
Stage Description: The philosophy of Soresu was described as "being within the eye of the storm." The practitioner maintained a centered frame of concentration, undisrupted by the conflict around them. They did this to maintain the calm center where the outer storm of combat could not harm them. Thus, Soresu commanded powerful defensive techniques that seemed to adapt to almost any circumstance, at the cost of never reaching past the figurative eye of the storm. The Soresu technique used little to none of the attack power needed by those who concentrate on the storm itself. Those who studied this style used the primarily defensive technique to wear down aggressive opponents by defending long onslaughts with minimal counter-attacking. They waited until their adversary spent most of their energy, then employed an alternate, more aggressive attack. They waited for eventual lapses in their opponent's own defense. A Soresu user had the ability to gain control of a combat situation, creating multiple options for the Jedi employing the form. A Soresu user could choose to kill, disarm, or even reason with their opponent.

• Hadome (Blade Block) - user crosses their arms over his or her head and catches the blade of the opponent with the back of their hands. This allows them to maintain their grip on her sword while catching the opponents blade at the same time. If offensive succession technique. It is a counter-attack and can only be performed after a successful use of the the first part. The user will twists thier wrists, thus stripping the weapon of their attacker away from their wrists.
Rank - D

• Ryu Kan Sen (Dragon Wind Up Flash) - initiated by turning's one's body in a spin towards the opponent, until the user is placed beside the person, swinging the blade in a backhanded fashion around the back of the opponent's head. The Ryu Kan Sen is best used as a counter-attack to an opponent rather than an initial attack.
Rank - C

• Ryu Sou Sen (Double Dragon Flash) - a majority of the users relay on a single strike to dispatch a person. The Ryu Sou Sen is an exception to this rule; it consists of repeated slashes with a katana at a blinding speed, almost making it appear as if the sword itself were flying. The Ryu Sou Sen is ideal for taking out opponents who won't fall from a single strike.
Rank - B

• Implant Darkness - a style of combat that aims to defeat an opponent by wearing down his/her spirit by whatever means possible, rather than solely relying on saber skills. Implant Darkness commonly involves spoken taunts, jeers, comments, and jests that expose the opponent's hidden, inner weaknesses and/or doubts. Causing one to loose though of the battle at hand.
Rank - C

Stage 4: Ataru
Requirements: Stage 1 & 2 Mastered, Chuunin Ranking
Post Usage: 14
Stage Description: Ataru was an aggressive combat form relying on a combination of power, strength, and speed. Practitioners of Ataru were always on the offensive, attacking with wide, fast, and powerful swings. Ataru practitioners constantly called upon the Force to aid in their movements and attacks. By allowing chakra to flow throughout their body, they could overcome their physical limitations and perform amazing feats of acrobatics, such as somersaults and backflips, not only for attack, but also to evade the attacks and strikes of their opponents. Swordsmen utilizing Ataru needed to incorporate all the chakra that involved surpassing normal physical ranges of motion, speed, and agility in order to be successful. Running, jumping, and spinning were all emphasized in learning the elaborate kinetics of the form.Those who used Ataru could move at high speeds and could rain strong blows, jumping and attacking through the air. Powerful and quick spinning attacks could be utilized from all angles, either from ground or air. A master in Ataru combat could appear like a blur to their opponents, attacking from all directions—from the front, the sides, overhead, or behind. The Force not only allowed them to perform athletic feats not possible otherwise, but it also helped guide their actions and movements in combat. The opening stance for Ataru was a balanced two-handed guard: holding the lightsaber vertically with both palms, either on the right or left side of the body.

• Ryu Kan Sen-Tsumuji (Dragon Wind Up Flash Hair Spin) - the simplest way to describe this would be "A Ryu Kan Sen performed in midair." It begins with a direct lunge towards an opponent, and while airborne, the user goes into a full spin, ending by connecting their blade into the opponent's head or neck. The drawback to this technique is the lunge, which makes landing safely highly difficult.
Rank - C

• Shikkū Tōsei (Sky Stride Sword Rush) - one of the most visually impressive techniques. First, the user jumps normally by holding the sword at the perfect position (generally behind his back, gathering power for the slash). When he or she reaches their maximum height from the ground, the user uses the fact that his or her jump has exactly canceled gravity, giving him a split second to make a second jump. Thus, this makes it appear as if they is walking in the air.
Rank - B

• Ryu Shou Sen (Rising Dragon Flash) - a ground to air strike, where one hand is held under the blade of the sword pushing it upwards against the targeted area upon ascent. Typically the neck or chin is the target of this strike.
Rank - C

• Saber Throw - it was an offensive use of the sword. The user will manifest chakra and then throw their sword in a boomerang fashion, with it cutting its way through obstacles and once its reach up to 8 meters will return to the hand of the caster. Variations in the skill of users meant that some could hurl their sword making mid-air course corrections, or keep them hovering in place. This technique, finely honed, could be combined to make telekinetic sword combat possible.
Rank - C

Stage 5: Shien / Djem So
Requirements: Stage 1, 2, 3 Mastered / Jounin Rankings
Post Usage: 16
Stage Description: Stage 5 was created by those preferred a more offensive style, since the defensive nature of Soresu could lead to prolonged combat. It evolved into an accepted style by combining the defensive maneuvers of Soresu with the more aggressive philosophy and tactics of Makashi. Shien / Djem So also required a higher level of physical strength than the other stages, due to its focus on complete domination of opponents. The form was developed alongside Ataru at a time when swordsmen were increasingly called upon to actively keep the peace. Some noting its dedication to domination and strength, felt that Shien / Djem So encouraged an inappropriate focus on controlling others. However, its proponents maintained that the style was an effective and powerful tool. The style has had two distinct variations: Shien and Djem So.
Shien, the form was known as the Perseverance Form. Shien was described as being well adapted to guarding against projectiles and enemy strikes without compromising one's ability to launch powerful counterattacks, though was less effective against a single opponent. With its focus against enemy ninjutsu, Shien kept in mind that users were often outnumbered by their opponents and needed to defend themselves while retaining offensive capability. The opening stance for Shien was a high guard position, with the hilt held in a two-handed grip above the user's head, and the blade angled upwards and behind the user. The dominant leg would be back, enabling powerful step-through strikes to be utilized.
Djem So, in which a swordsmen may have proved to be unbeatable but was likewise unable to overcome a skilled opponent. Utilizing a combination of blocks and parries, a Djem So user maintained a proper foundation in terms of defense against both ranged and melee attacks. While a Soresu user stayed on the defensive, however, and only counterattacked when necessary or when an opening appeared in his opponent's defense, a Djem So practitioner was not nearly so passive. Immediately after defending against an opponent's strike, a Djem So stylist would follow with an attack of their own, bringing the force of the opponent's own blow against them and seeking to dominate the duel. Djem So placed a heavy focus on brute strength and pure power, with wide, powerful strikes and parries followed immediately by counterattack. The Djem So attack stance consisted of holding the lightsaber above the head, angled back and down at an approximately forty-five degree angle.

• Ryu Kan Sen-Kogarashi - a revision of the Ryu Kan Sen, the spin of the Ryu Kan Sen-Kogarashi is greater than the original, and the targeted area is the neck, rather than the head.
Rank - B

• Ku Zu Ryu Sen (9 Headed Dragon Flash) - the user moves in at top speed, striking all nine vital points on their opponent's body. In other cases,one uses the bottom of his hilt to strike at the heart, in opposition to a thrust with the blade of his sword. Some say 'No possibility of defense' but it is possible to evade the Ku Zu Ryu Sen, by either moving with a speed that surpasses the the user. Defending against the Ku Zu Ryu Sen is possible as well. While some states to "strike all nine vital points at once" it is impossible for the Ku Zu Ryu Sen to attack every area at once; the speed of those who practice makes it look (and feel) as if all nine strikes were connecting at once.
Rank - A

• Amakakeru Ryu no Hirameki (Heavens Gliding Dragon Flash) - the secret behind the technique lies in an additional step with the left foot which adds instantaneous acceleration and weight to the sword. In addition, if the initial strike is avoided or blocked, the force of the unusually fast slashing motion displaces the air around it, generating a vacuum in its wake and sucking the opponent in; as this happens, the body is spun around for a second strike, with the previous action adding force and momentum to the swing, making the subsequent strike far stronger.
Rank - A

• Sonic Wave - the user will force telekinetic energy and chakra into their blade for a few seconds. As soon enough stabbing into the ground. Creating a massive wave of energy on every angel, pulling many things back.
Rank - B

Master - iDa-Kid








Dokujin (Assassin's Dagger)

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Stage One
The user is able to handle a bow with ease, and so the training progresses deeper into the style. As of this point, the user finds that his shots are both stronger and faster.

Regular Techniques: Arc Bolt - Using a fine stream of concentrated chakra, the user is able to, upon release of an arrow, force it to arc in whichever direction he chooses, while still aimed at the point where the arrow was pointed.
Rank D

Power Shot - Using a similar process to the Arc Bolt, the user channels chakra into the arrow. However, instead of causing it to change direction, the user forces the chakra to explode out the back, giving the shot essentially a rocket boost that makes it difficult to avoid.
Rank D

Special Technique: Pincer Fang - Using two arrows instead of one, the user follows the process for Arc Bolt with the flow of chakra. However, upon release, the two arrows form a pincer-like movement, arcing wide and then curving back in on two different sides of the target.
Rank D

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Stage Two
Focusing heavily on long reach in the battlefield, the user by this point can now safely assume that no area is safe for his target on open ground. Ranged shots are now deadly accurate, while retaining the same speed and strength as before.

Regular Techniques: Rapid Fire - Calling upon a wealth of trained stamina, the user proceeds to sling shot after shot of arrows at his target. While accuracy becomes secondary to speed, the arrows still are very likely to hit their mark, with numbers behind them.
Rank D

Sidewinder - A technique that puts an end to the outstanding rivalry between archers and walls. Through harsh training and skill, the user can, upon firing an arrow, forcibly arc it around a barricade, wall, obstruction, etc., in order to hit the desired coward behind it.
Rank C

Special Technique: Heaven Spear - The bite behind this technique comes from the confusion it spreads to the opponent. Firing an arrow directly up into the air, the user makes it seem almost accidental or lazy. As the target forgets about it, they soon learn to regret. After several minutes the arrow returns with bonus, now with an electrical charge and spinning rapidly like a drill with the wind following it. If the target is unable to dodge he suffers a more gaping wound from the wind drill and also is shocked with a non-fatal charge.
Rank C

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Stage Three
Now that the basics have been learned, the user focuses now upon learning advanced skills one after the other. In this stage the user becomes skilled with tactics in regard to bows, and can set traps for his foe to unluckily fall into.

Regular Techniques: Tripwire - The user forms a thin string of chakra attached to the end of the arrow, and the other end connected to the palm of his hand. As the bolt is shot, it embeds in a tree trunk or other surface, with a long line attached. The user then attaches the other end to another nearby surface, and the trap is set. Depending on the element the user fuses with the chakra, the opponent, when walking into the line, will receive a shocking dose of that element in damage.
Rank C

Restraint Shot - The user lines five arrows and draws them back, connecting them all at a point with chakra and intertwining them. As the user shoots, the arrows spiral outward, and the chakra forms a net. When the arrows hit a solid surface, any object or person in the middle is trapped. If an element is added to the mix, an edge can be given to this restraining technique.
Rank C

Special Technique: Bomb Arrow - A technique that utilizes previously-constructed shafts to make a deadly technique. The user fires off the arrow(s) towards the opponent, and can either aim true or miss purposely. The shaft will connect with something, person or object, and nothing happens at first. But the user has the option to set it off at any given moment, and when the time is right, does so, sending an explosion around the opponent.
Rank C

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Stage Four
By this point, the user is now more than halfway through the training stages and is becoming fierce with a bow. This stage opens up devastating attacks that begin to act as turning points for battles on their own, depending on how they are used.

Regular Techniques: Cripple - A seemingly normal attack, but one that is deadly if underestimated. If the shot lands, the limb that is hit receives damage as if it were a boulder being hurled, bones snapping and muscles tearing, leading to useless body parts and an advantage for the user.
Rank B

Venom Sting - The arrows in this technique are dipped in a vicious poison, and, if connected into the body, cause delirious feelings and nausea as well as a massive headache. If the poison is not removed quickly the target will fall unconscious, and if not treated quickly may risk death (unlikely unless the victim purposely waits).
Rank B

Special Technique: Seekers - Arrows that, when shot, follow the heat signature of their target. When fired in groups, they make for aggravating opponents to dodge. When they hit a surface, flesh or not, they explode on contact.
Rank A

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Stage Five
Through intense strength and speed training, the user can now handle the shafts as if they were feathers, and as such can fire the bolts of at speeds a normal bow user could never even imagine matching.

Regular Techniques: Flick Draw - A technique done when the user has not drawn his bow or a shaft. Even though his tools are not in play, the user quickly swings his bow out and shoots a shaft before the opponent can even blink an eye.
Rank B

Death Murmur - A bolt, that, if pierced into the target's flesh, cannot be removed unless the user of the technique wishes. On top of that, the bleeding from the wound cannot be halted, making this technique useful for extended bouts.
Rank A

Special Technique: Sunstreak - Using a speed comparable to Flick Draw, the user raises the bow up and a burst of blinding light erupts from it. As the target is momentarily stunned, the arrow is already released into the burning shine, leaving the unsuspecting foe with little time to escape.
Rank A

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Stage Six
Applying a deadly tactic to the already vicious style, the user now begins to incorporate illusions within his attacks. Ranging from subtle maneuvers to dynamic assaults, these mind games can leave a foe begging for death... if it has not come already.

Regular Techniques: Slipstream - A simple illusion mixed with a single shaft, but yet is nearly failsafe due to the brevity of the genjutsu. As the bolt is fired, the user casts a short illusion that makes the target see a vortex open up, in which the arrow travels into. As the vortex closes, they see nothing; however, that is the beauty of the technique. Another portal opens at a point randomly placed around the target, and the arrow emerges again at faster speeds, already close to the foe and ready to cause damage.
Rank A

Dreadnaught - Drawing multiple arrows, the user lets the illusion fall into place just before firing. The bow, arrows and all, become in the eyes of the opponent an entity symbolizing fear itself. Opening its mouth wide, it lets loose a terrible spiraling vortex of black energy, which in truth is merely the arrows that the user had shot. While the opponent is stricken by fear or attempting to dodge, they risk taking puncture damage. While the damage is not as much as the illusion makes out to be, the bolts still can turn the tide in combat.
Rank A

Special Technique: Eclipse - An actual all-out genjutsu, and one that is seldom avoided. Casting the illusion, the opponent finds himself in the midst of a body-ridden, blood-soaked battlefield, and him at the center. Suddenly, out of the sky, thousands upon thousands of arrows arc upward, blotting out the sun with their numbers. As they come down, the opponent finds it hard to avoid the fear gripping his heart, and the bolts rain down, the opponent believing his death has come. That alone causes severe mental trauma and damage that could end the battle effectively as the illusion is released.
Rank S

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Stage Seven
The Mastery of the style brings with it the most versatile of abilities, setting a new level for elites of the bow. The techniques of the final stage are ones that border the line of forbidden due to the power, and the versatility.

Regular Technique: Shattershot - A sheer wonder even among bow wielders, and a technique that is widely dreaded. A single arrow in this technique becomes nearly a hundred; as the bolt is shot, if it fails to hit a target, the arrow detonates of its own accord, sending great numbers of arrows in every direction. If the target is hit, however, the technique can be fatal; the bolt erupts, sending arrows throughout the hapless victim's body, destroying the foe from the inside out. The user can also use different arrow types in this technique, making it more versatile and open to combinations.
Rank S

Special Technique: Siphon Essence - A truly deadly technique, but also unique to each user, for the possibilities are limited only by the imagination. The beauty of this technique is that the user, calling upon the essences of nature, can morph the arrow drawn in his bow to whatever material the arrowhead touches, let it be glass, fire, water, poison, etc. With this ability at hand, every technique now has the option of an added edge that can truly cripple opponents without mercy.
Rank S

Master:
Students




 
PostPosted: Wed Jan 20, 2010 4:58 am
This is a style I created, you guys can use it if you
like. Hope you don't mind I posted this here Von... sweatdrop



я є ι к σ - я є ѕ ѕ н υ к є η
Defensive, Devastatingly Swift, Unforgiving
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"...Bring it on..."

Style History - The Reikō Resshūken Style originated long ago, in the land of fire, when the world renowned Taijutsu master Sensui Mokuro reached the end of his training by successfully mastering all other Styles of Taijutsu known to the shinobi world. He was intent of furthering his strength, his resolve astounding, the perseverance of Sensui's studies resulted in the creation of the Reikō Resshūken Style. Sensui used all the knowledge, and experience he had gained over the years by studying Taijutsu, creating a style which was said to be able to counter every Style of Taijutsu, including those having to deal with weapon wielding. Once completed, Sensui recorded his training methods within a scroll, then locked it away to never be used by shinobi of the modern world.

Style Description - The Reikō Resshūken is an elegant fighting style, which utilizes one's speed, strength, and chakra control. It is only available to shinobi that have mastered all other forms of martial arts and considered to be the strongest, most-elegant, style in existence. It relies on fast footwork and focuses on fending off all of the enemies' attacks with the arms while using the legs to counterattack with powerful kicks. By adding chakra to this style, Sensui created a new fighting style that he called Reikō Resshūken. There are four levels to master within this style, once completely mastered, simple hand to hand combat, and sword strikes become ineffective.

Style Basis - Hand to Hand | Evasive | Chakra Infused



Stage 1 | Evasion | Deflection - In the first stage of the Reikō Resshūken, the pupil trains the speed of his/her reflexes to be able to react, before the mind has time to process a thought. This gives the pupil the ability to counter attacks almost instantly using only instinct. The point of this is to make it near impossible to catch the user off guard. In the first stage, the user is also training the strength & speed of their upper body, making it easier to parry, or deflect oncoming strikes, leaving a wide opening for a devastating counter strike. When using stage 1, the user is also able to inflict damage upon a target through their block, causing the targets limbs to go numb. Speed is increased by 1 rank.


_________Stage 1 Techniques

Hensa [ Deflection ] - This is a technique unique only to shinobi, that use the Reikō Resshūken. This is a simple technique in which the user will simply deflect oncoming taijutsu strikes, though of course only if their opponent is at their rank. The user will use their; hand's, forearm's, elbow's, knee's, and shins to divert the oncoming strikes direction to avoid damage, while also leaving the target completely open for a counter strike.

Rank - D


Mukankaku Tentou [ Numbing Counter ] - This is a technique unique only to shinobi, that use the Reikō Resshūken. This is yet another simple technique in which the user will block using their; forearm's, elbow's, knee's, and shins to block. Upon making contact with the opponents strike, the user can inflict numbing damage to the limb being used to attack by the target. If not medically treated within 3 post's, the target will lose use of that limb for the remainder of the fight.

Rank - C


_________Stage 1 Special Techniques

Se Undoushinkei [ Torrent Reflexes ] - This is a technique unique only to shinobi, that use the Reikō Resshūken. This is the most powerful maneuver in stage 1 of this style, in which the user's body will gain a blinding burst of speed; making hand to hand strikes, swordplay strikes, and projectile attacks almost ineffective. If Stage 2 of this style isn't mastered, then one cannot attack while in this state.

○ Genin - 2 post | 2 time per fight
○ Chunin - 4 posts | 4 times per fight
○ Advanced Chunin | Jounin - 6 posts | 6 times per fight
○ Kage | Sanin - 8 posts | 8 times per fight

Rank - B



Stage 2 | Counter | Strike - In the second stage of the Reikō Resshūken, the pupil is taught to posses what is known as 'fluid' movement. Meaning now they are training to be able to not only block and evade, but to also deliver severe strikes with swift fluid and flawless motions in response to their opponents attack. When training in stage two of this taijutsu style, strength is increased drastically, leaving the user the ability to shatter bones with a successful strike. Speed is also increased, making it hard for anyone that isn't taijutsu class to simply dodge, once they are countered and left open for attack. Stage two of this style was created to break guards, meaning that simply trying to block a strike from a Reikō Resshūken user, with anything other than; a special blade, or defensive jutsu, will result in severely broken bones for the target. Speed and strength are increased by 1 rank.


_________Stage 2 Techniques

Yanagi Tsuppari [ Willow Thrust ] - This is a technique unique only to shinobi, that use the Reikō Resshūken. This technique was created to follow up some of the technique's from stage 1, creating a two movement combo. The user will either block or deflect an oncoming strike, leaving the target wide open, in which the user will then spin in the opposite direction [ counter clockwise ], and deliver either a devastating elbow, or shin kick to the targets temple. This strike is capable of cracking skulls upon impact.

Rank - C

Yanagi Muchuu [ Willow Stun ] - This is a technique unique only to shinobi, that use the Reikō Resshūken. This technique was created to follow up some of the technique's from stage 1, creating a three movement combo. The user will either block or deflect an oncoming attack, leaving the opponent wide open, upon which the user will swiftly turn into a leg sweep which will leave the target slightly air born. The user will then move their right leg above the falling target, and bring it down with impressive force taking the opponent to the ground. This will leave the opponent stunned and unable to move for a count of 2 post's. You must allow 1 counter/dodge post before completing this technique.

Rank - C

_________Stage 2 Special Techniques

Butou Yanagi [ Dancing Willow ] - This is a technique unique only to shinobi, that use the Reikō Resshūken. This technique was created to follow up the Se Undoushinkei [ Torrent Reflexes ]. Once the special technique from stage 1 is in effect, the user is now also able to deliver strikes; with extreme precision, blinding speed, and impressive force as if preforming an elegant dance, while still swiftly evading. Each strike capable of breaking guards, and shattering bones.

Rank - B



Stage 3 | Chakra | Elemental - In the third and final stage of the Reikō Resshūken, the pupil is taught chakra & weight manipulation/control. Meaning that now the user is training to be able to adjust the weight of the limb being used to strike using chakra & chakra manipulation/control. Thus drastically enhancing the strength of the strike, while still maintaining its blinding speed. The user can adjust the weight of a strike from that of normal, to a max of 1 ton. Speed is maintained as the user will preform an attack, then seconds before the strike is set to land, the user will then adjust the weight of the limb to that of 1 ton [ any weight between normal & 1 ton ] using pure chakra. Then by readjusting the weight [ chakra ] to normal, the user can maintain both speed & balance. A element can now also be infused into a strike to enhance its strength or effect. Users of the Reikō Resshūken, can also attack the joints within the body using chakra, causing them to shut down with each one hit. Strength is increased by 1 rank.


_________Stage 3 Techniques

Assai Shindou [ Crushing Impact ] - This is a technique unique only to shinobi, that use the Reikō Resshūken. The user will slam both their fists into the ground, as a cloud of dirt and dust/debris will rise from the ground. Then through the cloud of dirt/debris the user will appear before the opponent with blinding speed, adjusting the weight of his/her knee drowning it with chakra, before then slamming his/her knee into the targets chin sending them into the air [ cannot auto-hit ]. Once the opponent is in the air the user will then appear above the target, bringing both his/her fists above their head, before then striking the opponent to the ground capable of leaving a crack in cement. The user will then finish the combo by landing on the targets chest or back, as the ground beneath the target is obliterated under the force, this technique will leave the target on the verge of death if no armor, or defensive jutsu is used to lesson the impact. If the initial knee connects, there is no stopping the rest of the combo, unless a defensive jutsu above B-rank is being used [ Defenses must be pre-activated ].

Rank - B

Sugi-zou Rasshu [ Afterimage Rush ] - This is a technique unique only to shinobi, that use the Reikō Resshūken. The user will take stance, while coding their feet with chakra, adding more speed to their already advanced speed. Then in a blinding burst of speed, will lunge forward toward the opponent. Then seemingly vanishing, five afterimage clones will appear, surrounding the target each preforming an attack, one after another. The attacks coming from the afterimage clones are harmless, mainly meant to confuse the target, as each strike will fade out just before impact. The real user will appear simultaneously above the target, while adjusting the weight of his/her leg to 1 ton, before then slamming their calf into the targets head with unforgiving force. Due to the speed, and confusion of the attack it is close to impossible to dodge unless the opponent possesses a Doujutsu. This technique is capable of permanently damaging a target.

Rank - A

_________Stage 3 Special Techniques

Tsugime Gentai [ Joint Failure ] - This is a technique unique only to shinobi, that use the Reikō Resshūken. This is the final, and most powerful technique within stage 3. The user will code their index and middle finger with chakra, then strike one of the targets joint's. With each joint hit, the target losses all control in that limb for the remainder of the fight unless medical treatment is gained.

Rank - S


Original Master -

Students -






This taijutsu style was created by, and is the sole
property of David [ Undying Wisdom ]. I reserve
the right to submit or remove this style from any guild
as I see fit. I also reserve the right to change, or manipulate
the style in anyway I choose.
 

I3roken I3eatz


KiDtaztic

Hilarious Genius

PostPosted: Wed Jan 20, 2010 8:46 am
Not At All biggrin  
Reply
→ The Younger Plane // The Gates of Discord

 
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