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Character Templates
Provided here are the twelve character templates found in Luke Crane and David Petersen's Mouse Guard Roleplaying Game. For players who are totally new to the game, I recommend choosing one of the character templates provided here to play in a session.
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Kenzie
Kenzie is a patient and calm patrol leader. As a veteran of the Winter War, he's seen many adventures and hardships in his tenure. Kenzie is loyal and devoted to his best friend, Saxon. Though they are of different temperaments, Kenzie always consults his friend before taking action.
Age: 31 Home: Willowroot Fur Colour: Gray Rank: Patrol Leader Cloak: Royal Blue Parents: Ailfrid and Luarel Senior: Fabron the Assistant Weaponsmith of Lockhaven Mentor: Odell (deceased) Enemy: Katlynn the Archivist Friend: Jasper the Storyteller
Raw Abilities: Nature (Mouse) 5; Will 5; Health 4 Special Abilities: Resources 5; Circles 4
Belief: It's not what you fight, but what you fight for. Goal: Instinct: Always consult Saxon when trouble arises.
Skills: Persuader 5; Fighter 3; Healer 2; Instructor 2; Survivalist 4; Weather Watcher 2; Archivist 2; Smith 2; Path-wise 2; Duck-wise 2; Escort-wise 2; Patrol Leader-wise 2 Traits: Calm 1; Tall 1; Leader 1 Gear: Staff, map, and orders from Gwendolyn
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Saxon
Saxon is a fiery and stubborn mouse, famous in the Guard for his skill in battle. Although he had enough experience to be promoted to patrol leader, Saxon passed up the opportunity in order to remain in his friend Kenzie's patrol.
Age: 28 Home: Flintrust Fur Colour: Brown Rank: Patrol Guard Cloak: Red Parents: Gill and Anne Senior: Briar the Textile Master of Lockhaven Mentor: Loukas (deceased) Enemy: Roarke the Smith Friend: Samuel the Printer
Raw Abilities: Nature (Mouse) 3; Will 4; Health 4 Special Abilities: Resources 3; Circles 3
Belief: The best solution is always found at the point of my sword. Goal: Instinct: Always draw my sword at the first sign of trouble.
Skills: Fighter 6; Pathfinder 5; Survivalist 2; Carpenter 2; Weaver 3; Deceiver 2; Weasel-wise 3; Darkheather-wise 2 Traits: Short 1; Fearless 1 Gear: Sword and a Belt
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Sadie
Sadie is a well-regarded patrol guard from Port Sumac. Gwendolyn trusts her with independent and difficult missions.
Age: 26 Home: Port Sumac Fur Colour: Brown Rank: Patrol Guard Cloak: Plum Parents: Thane and Ilsa Senior: Quinn the Cook Mentor: Leith Enemy: Shane the Trader Friend: Bonnie the Innkeeper
Raw Abilities: Nature (Mouse) 5; Will 4; Health 4 Special Abilities: Resources 2; Circles 3
Belief: A guardmouse needs to be able to think with her head and act with her heart. Goal: Instinct: Never delay when on a mission.
Skills: Weather Watcher 4; Survivalist 4; Fighter 3; Pathfinder 3; Scout 2; Haggler 2; Boatcrafter 2; Cook 2; Persuader 2; Coast-wise 3; Star-wise 2; Herb-wise 2 Traits: Clever 1; Tough 1 Gear: Sling, stones, and a pair of well-balanced knives
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Lieam
Lieam is a young guardmouse who proved himself a determined fighter during the defense of Ferndale in the Weasel War two years ago. Based on his service in the brutal fighting, Saxon and Kenzie took him under their care as a tenderpaw. He was quickly promoted to guardmouse and given a dusty green cloak to represent his ever-renewing spirit.
Age: 19 Home: Ferndale Fur Colour: Red Rank: Guardmouse Cloak: Dusty Green Parents: Jeph and Jann (both deceased) Senior: None! Inducted into the Guard under special circumstances. Mentors: Saxon and Kenzie Enemy: Nicoll the Brewer Friend: Maya the Merchant
Raw Abilities: Nature (Mouse) 4; Will 3; Health 3 Special Abilities: Resources 2; Circles 3
Belief: A guardmouse never gives up, no matter the danger. Goal: Instinct: If there's work to be done, always offer help.
Skills: Fighter 3; Pathfinder 3; Scout 5; Harvester 3; Laborer 2; Persuader 2; Harvest-wise 2; Hidey-hole-wise 2; Scent Border-wise 2 Traits: Determined 1; Defender 1 Gear: Broadsword and a Whetstone
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Dain
Dain is a senior member of his patrol. Together with his lifelong friend, Quentin, he serves the guard in the name of reason and right action.
Age: 25 Home: Sprucetuck Fur Colour: Brown Rank: Patrol Guard Cloak: White Parents: Damon and Dara Senior: Darrow the Incetrist Mentor: Conrad Enemy: Tuk the Bandit Friend: Kenzie
Raw Abilities: Nature (Mouse) 4; Will 4; Health 4 Special Abilities: Resources 5; Circles 4
Belief: Reason is the best guide to right action. Goal: Instinct: Check the weather early each morning.
Skills: Loremouse 3; Fighter 2; Hunter 2; Instructor 2; Pathfinder 3; Scout 3; Survivalist 3; Weather Watcher 3; Persuader 2; Archivist 2; Insectrist 2; Snow-wise 3; Owl-wise 3 Traits: Rational 1; Stoic 1; Weather Sense 1 Gear: Sword, Lyre, and Spectacles
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Quentin
Quentin is a lifelong friend of Dain's. He's a self-educated mouse from Sprucetuck. When he was young, he wanted to be a scientist. He was on the path to a life of learning and research when his young friend convinced him to join the Guard.
Age: 28 Home: Sprucetuck Fur Color: Amber Rank: Patrol Guard Cloak: Fiery Red Parents: The Von Rods Senior: Konard the Scientist Mentor: Julian the Scout Enemy: Firbean of Sprucetuck Friend: Marcus (Guardmouse)
Raw Abilities: Nature (Mouse) 6; Will 4; Health 4 Special Abilities: Resources 4; Circles 2
Belief: All possibilities should be explored for the well-being of the Guard. Goal: Instinct: Always draw maps of all the new locations through which our patrol travels.
Skills: Figher 3; Instructor 3; Scout 3; Survivalist 2; Weather Watcher 2; Scientist 3; Cartographer 3; Cook 3; Deceiver 2; Owl-wise 2; Bonehead-wise 2; Rain-wise 2; Grain-wise 2 Traits: Inquisitive 1; Quiet 1; Brave 1 Gear: Bow, Pipe, Paper, Ink, and Pens
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Baron
Baron is a tough and a skilled survivalist with a heart of gold.
Age: 22 Home: Elmoss Fur Colour: Brown Rank: Guardmouse Cloak: Gold Parents: Ma and Pa Twistwood Senior: Feris the Carpenter Mentor: Gavin Enemy: Paul (Guardmouse) Friend: Tuk the Bandit
Raw Abilities: Nature (Mouse) 4; Will 3; Health 5 Special Abilities: Resources 3; Circles 2
Belief: I'll build a good name for the Mouse Guard. Goal: Instinct: Anticipate what the patrol leader needs.
Skills: Fighter 4; Hunter 3; Survivalist 3; Scout 2; Deceiver 3; Carpenter 4; Lockhaven-wise 2; Governor-wise 2 Traits: Compassionate 1; Alert 1 Gear: Halberd, and a Wood Carving Knife
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Robin
Robin is a tenderpaw from Barkstone. Fresh out of his artisan apprenticeship in Lockhaven, Gwendolyn has assigned him to learn under the steady and reliable Quentin. Robin has a fearless heart and steady paws. He's ready to prove his worth to the patrol!
Age: 17 Home: Barkstone Fur Colour: Light Brown Rank: Tenderpaw Cloak: None Parents: Kem and Bram Senior: Vernon the Weaver Mentor: Quentin Enemy: Thom (Patrol Leader) Friend: Curran
Raw Abilities: Nature (Mouse) 4; Will 2; Health 6 Special Abilities: Resources 4; Circles 2
Belief: I must embody the true ideals of the Guard. Goal: Instinct: Always create useful things in my free moments.
Skills: Fighter 3; Pathfinder 2; Scout 2; Survivalist 2; Weather Watcher 2; Orator 2; Persuader 2; Potter 2; Cartographer 2; Smith 2; Weaver 2; Snake-wise 2 Traits: Fearless 1; Steady Paw 1; Generous 1 Gear: Spear, Knitting Needles, Mason's Tools, and Rope
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Thom
Thom is an older guardmouse. He's been in the Guard since before Gwendolyn was its matriarch. Like many valiant mice, he was wounded in the Winter War and now bears the scars.
Age: 40 Home: Lockhaven Fur Color: Gray Rank: Patrol Leader Cloak: Red Parents: The huckabees Senior: Wembleyshire Mentor: Oswald Enemy: Red Darbey Friend: Harold the Brewer
Raw Abilities: Nature (Mouse) 4; Will 5; Health 4 Special Abilities: Resources 5; Circles 5
Belief: One day I'll be done with this, but for now, once more into the fray. Goal: Instinct: Always protect the tenderpaw.
Skills: Fighter 4; Instructor 2; Pathfinder 2; Scout 2; Survivalist 2; Weather Watcher 3; Orator 2; Persuader 3; Loremouse 2; Armorer 3; Stonemason 2; Brewer 2; Adage-wise 2; Leaf-wise 2; Beer-wise 2; Mushroom-wise 2 Traits: Guard's Honor 1; Stubborn 1; Scarred 1 Gear: Sword and a Bottle of Brew
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Kyle
Kyle is a well-rounded, capable guardmouse. Uncomfortable in the cities and towns, he prefers to be out in the open country, fending for himself, under the sun, rain, and stars.
Age: 28 Home: Elmoss Fur Colour: Brown Rank: Patrol Guard Cloak: Green Parents: Bill and Jenny Senior: Singer the Weaver Mentor: Chauncy Enemy: Jeremiah (Patrol Leader) Friend: Cheksa the Peddler
Raw Abilities: Nature (Mouse) 5; Will 4; Health 4 Special Abilities: Resources 6; Circles 3
Belief: The place for the Guard is in the wild, not in Lockhaven. Goal: Instinct: Never trust a rich mouse.
Skills: Fighter 3; Harvester 3; Hunter 2; Instructor 3; Pathfinder 2; Scout 3; Survivalist 3; Weather Watcher 2; Deceiver 2; Persuader 2; weaver 2; Rock-wise 3; Wild Radishes-wise 3 Traits: Alert 1; Suspicious 1; Natural Bearings 1 Gear: Spear, and a Sewing Kit
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Nathaniel
Nathaniel is an odd mouse. He is a capable healer, sworn to the Guard and dedicated to protect and rebuild. However, his stubborn and independent nature makes him prone to explosive outbursts. Once his temper flares, he's the first into the fray with his axe!
Age: 25 Home: Copperwood Fur Color: Red Rank: Guardmouse Cloak: Blue Parents: Lin and Ber Senior: Muhle the Carpenter Mentor: Christopher Enemy: Peder (Christopher's Son) Friend: Saxon
Raw Abilities: Nature (Mouse) 5; Will 3; Health 3 Special Abilities: Resources 5; Circles 3
Belief: Build, do not destroy. Goal: Instinct: Defend others in danger.
Skills: Fighter 2; Healer 4; Orator 2; Haggler 2; Pathfinder 3; Survivalist 3; Militarist 2; Carpenter 3; Transport-wise 2; Axe-wise 2 Traits: Stubborn 1; Independent 1; Thoughtful 1 Gear: Axe, Healing Herbs, and Mending Kit
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Sloan
Sloan is a quiet, clever mouse. She's sneaky and perceptive. If she can overcome her own secretive nature, she'll make an excellent guardmouse.
Age: 15 Home: Barkstone Fur Colour: Gray Rank: Tenderpaw Cloak: None Parents: Pim and Toby Senior: Gregor the Smith Mentor: Thom Enemy: Lester the Ex-Tenderpaw Friend: Joshua the Potter
Raw Abilities: Nature (Mouse) 6; Will 2; Health 6 Special Abilities: Resources 4; Circles 1
Belief: I am superior to all other mice in the Territories. Goal: Instinct: Always seek revenge.
Skills: Scout 4; Survivalist 3; Weather Watcher 3; Deceiver 3; Archivist 3; Glazier 2; Smith 2; Poison-wise 2 Traits: Graceful 1; Steady Paw 1; Cunning 1 Gear: Shield, and a Locked Bag
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