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cherry haterade

PostPosted: Fri Aug 13, 2004 5:14 pm
I've gotten rid of the pictures but I am posting three links to three news cards also.




Champions of Kamigawa is supposed to be coming out October 1st. It should be really awesome.

The set is supposed to be all "japanesish" with kitsune (fox people) and orochi (snake people) and all that jazz. The three expansions are supposed to feature over 60 legends more the the set legends had. That should be about 20 per expansion (which are Champions, Betrayors, and Saviors). I should be cool. Here are some links.


Official MTG kamigawa page.

MtgNews - tons of informations

Well I will try to keep a complete list of all the revealed cards so far in the second post...  
PostPosted: Fri Aug 13, 2004 5:15 pm
Reserved for the cards. Obviously there is not much known right now but that should change over the next few weeks.

White

Blessed Breath -
Instant - Arcane
Target creature you control gains protection from the color of your choice until end of turn.
Splice onto Arcane W (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Illus. Tsutomu Kawade
1/306
Common

Eight-and-a-Half-Tails -
Legendary Creature - Fox Cleric
1W: Target permanent you control gains protection from white until end of turn.
1: Target spell or permanent becomes white until end of turn.
"Virtue is an inner light that can prevail in every soul."
2/2
Illus. Daren Bader
8/306
Rare

Hold the Line -
Instant
Blocking creatures get +7/+7 until end of turn.
"Forgive me, Master Kami, but in the interest of my people I must halt your advance."
Illus. Ron Spears
13/306
Rare

Honden of Cleansing Fire -
Legendary Enchantment - Shrine
At the beginning of your upkeep, you gain 2 life for each Shrine you control.
To the sorrow of all, its fire was turned toward those who worshipped it.
Illus. Greg Staples
14/306
Uncommon

Kami of the Ancient Law -
Creature - Spirit
Sacrifice Kami of the Ancient Law: Destroy target enchantment.
2/2
Common

Kitsune Healer -
Creature - Fox Cleric
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{T}: Prevent all damage that would be dealt to target legendary creature this turn.
2/2
Illus. Michael Sutfin
27/306
Common

Konda, Lord of Eiganjo -
Legendary Creature - Human Samurai
Vigilance (Attacking does not cause this creature to tap.)
Bushido 5 (When this blocks or becomes blocked, it gets +5/+5 until end of turn.)
Konda, Lord of Eiganjo is indestructible.
3/3
Illus. John Bolton
30/306
Rare

Nagao, Bound by Honor -
Legendary Creature - Human Samurai
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever Nagao, Bound by Honor attacks, Samurai you control get +1/+1 until end of turn.
3/3
Illus. Dave Dorman
36/306
Uncommon

Reciprocate -
Instant
Remove from the game target creature that dealt damage to you this turn.
Uncommon

Yosei, the Morning Star -
Legendary Creature - Dragon Spirit
Flying
When Yosei, the Morning Star is put into a graveyard from play, target player skips his or her next untap step. Tap up to five target permanents that player controls.
5/5
Illus. Hiro Izawa
50/306
Rare


--------------------------------------------------------------------------------
Blue


Hinder -
Instant
Counter target spell. If that spell is countered this way, put that spell on the top or on the bottom of its owner's library insead of his or her graveyard.
Uncommon

Jushi Apprentice -
Creature - Human Wizard
2U, T: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice.
///////Split Creature///////
Tomaya the Revealer
Legendary Creature - Human Wizard
3UU, T: Target player draws X cards, where X is the number of cards in your hand.
P/T: 2/3
1/2
Illus. Glen Angus
70/306
Rare

Myojin of Seeing Winds -
Legendary Creature - Spirit
Myojin of Seeing Winds comes into play with a divinity counter on it if you played it from your hand.
Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
3/3
Illus. Kev Walker
75/306
Rare

Time Stop -
Instant
End the turn. (Remove all spells and abilities on the stack from the game, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Illus. Scott M. Fischer
97/306
Rare



--------------------------------------------------------------------------------
Black

Cranial Extraction -
Sorcery - Arcane
Name a nonland card. Search target player's graveyard, hand, and library for all cards with that name and remove them from the game. Then that player shuffles his or her library.
105/306
Rare

Horobi, Death's Wail -
Legendary Creature - Spirit
Flying
Whenever a creature becomes the target of a spell or ability, destroy that creature.
"From the ashes of Reito rose a new kami. And thereafter at every battle came Horobi, Death's Wail."
-The History of Kamigawa
4/4
Illus. John Bolton
117/306
Rare

Marrow-Gnawer -
Legendary Creature - Rat Rogue
All Rats have fear.
T, Sacrifice a Rat: Put X 1/1 black rat creature tokens into play, where X is the number of Rats you control.
Marrow-Gnawer united three nezumi gangs when he slew their leaders in a single night. Now they call him their first lord.
2/3
Illus. Wayne Reynolds
124/306
Rare

Rend Flesh -
Instant - Arcane
Destroy target non-Spirit creature.
Common

Rend Spirit -
Instant
Destroy target Spirit.
Common

Spirit of Famine -
Creature - Spirit
?
?/?
Rare

Struggle for Sanity -
Sorcery
Target opponent reveals his or her hand. That player sets aside a card from it, then you set aside a card from it. Repeat this process until all cards in that hand have been set aside. That player returns the cards he or she set aside to his or her hand and puts the rest into his or her graveyard.
Illus. Randy Gallegos
145/306
Uncommon

Swallowing Plague -
Sorcery - Arcane
Swallowing Plague deals X damage to target creature and you gain X life.
"We are recalling all forces from the Takenuma Swamp. We lose men daily to kami attacks, and it seems our defeats only encourage them further." - General Takeno, letter to Lord Konda
Illus. Dave Dorman
146/306
Uncommon

Thief of Hope -
Creature - Spirit
Whenever you play a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life.
Soulshift 2 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)
2/2
Illus. Tim Hildebrandt
147/306
Uncommon

Villainous Ogre -
Creature - Ogre Warrior
Villainous Ogre can't block.
As long as you control a Demon, Villainous Ogre has "B: Regenerate Villainous Ogre."
"The war saw the ogres emerge from their caves, reeking of blood, with the power of oni in their veins." - Observations of the Kami War
3/2
Illus. Tony Szczudlo
148/306
Common

Waking Nightmare -
Sorcery - Arcane
Target player discards two cards.
"Once each year, the oni and other evil spirits paraded through villages to disturb mortals' sleep. During the war, this parade became a nightly event." - Observations of the Kami War
Illus. Mitch Cotie
149/306
Common

Wicked Akuba -
Creature - Spirit
B: Target player dealt damage by Wicked Akuba this turn loses 1 life.
The sound of children weeping is a song that fills its heart with joy.
2/2
Illus. Ittoku
150/306
Common


--------------------------------------------------------------------------------
Red

Akki Avalanchers -
Creature - Goblin
Sacrifice a land: Akki Avalanchers get +2/+0 until end of turn. Play this ability only once each turn.
Among Godo's hordes, "beware of falling rocks" came to mean "akki live nearby."
1/1
Illus. Matt Thompson
151/306
Common

Akki Coalflinger -
Creature - Goblin Shaman
First Strike
,: Attacking creatures gain first strike until end of turn.
No matter where you find them, goblins love rocks.
2/2
Illus. Nottsuo
152/306
Uncommon

Akki Lavarunner -
Creature - Goblin Warrior
Haste
When Akki Lavarunner deals damage to an opponent, flip it.
[Tok-Tok, Volcano Born
Legendary Creature - Goblin Shaman
Protection from red
If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.
2/2]
1/1
Illus. Matt Cavotta
153/306
Rare

Godo, Bandit Warlord -
Legendary Creature - Human Barbarian
When Godo, Bandit Warlord comes into play, you may search your library for an Equipment card and put it into play. If you do, shuffle your library.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, you get an additional combat phase.
3/3
Illus. Paolo Parente
169/306
Rare

Kiki-Jiki, Mirror Breaker -
Legendary Creature - Goblin Shaman
Haste
T: Put a creature token into play that's a copy of target nonlegendary creature you control. That creature token has haste. Sacrifice it at end of turn.
2/2
Unknown

Kumano, Master Yamabushi -
Legendary Creature - ?
?
?/?
Rare

Ryusei, the Falling Star -
Legendary Creature - Dragon Spirit
Flying
When Ryusei, the Falling Star is put into a graveyard from play, it deals 5 damage to each creature without flying.
5/5
Rare

Stone Rain -
Sorcery
Destroy target land.
Common

unknown1 -
Instant
Deals 3 damage to...?
Unknown

--------------------------------------------------------------------------------
Green

Glimpse of Nature -
Sorcery
Whenever you play a creature spell this turn, draw a card.
Unknown

Sakura-Tribe Elder -
Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card into play tapped, then shuffle your library.
1/1
Unknown

--------------------------------------------------------------------------------
Artifact


--------------------------------------------------------------------------------
Land

Boseiju, Who Shelters All -
Legendary Land
Boseiju, Who Shelters All comes into play tapped.
Pay 2 life, T: Add 1 to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities.
Rare


--------------------------------------------------------------------------------
Unknown


--------------------------------------------------------------------------------
Other Information  

cherry haterade


DanPro05

PostPosted: Fri Aug 13, 2004 5:17 pm
yea it should be pretty good!  
PostPosted: Sun Aug 15, 2004 8:32 am
Wow, it seems magic isn't very popular anymore...  

cherry haterade


DeadPoet115

PostPosted: Sun Aug 15, 2004 11:07 pm
meh..its the summer not many ppl to play magic with unless u go to a card shop or something  
PostPosted: Tue Aug 17, 2004 1:03 am
yep like we do david. Also I think I will go to the pre-release just because.  

ccg1232009


cherry haterade

PostPosted: Tue Aug 17, 2004 2:17 pm
I am not wasting my money at the prerelease.  
PostPosted: Tue Aug 17, 2004 7:08 pm
why you might like it. I know I enjoy them for the rare cards.  

ccg1232009


cherry haterade

PostPosted: Wed Aug 18, 2004 2:35 pm
The only reason to go is to play other people and possibly make the top 8 to get a prize, but for me I just want the cards cause I get them for cheaper later and play against people still.  
PostPosted: Thu Aug 19, 2004 6:11 am
There are many reasons to go!

1. The prerelease card pays for it's self when it comes to trades.........
2. Unlimited amout of mana stealing muahah I think I took like 30 of each home during the Fifth Dawn prere.
3. You get to hang out with smelly annoying magic kids all day it's like going to anime convention with the annoying fan girls...wait is that really a reason to go? Eh, at least they don't use Japenglish.
4. Outragous prices on stuff you will never find anywhere else such as Arcbound Ravanger for like 4 bucks.

That is all.  

WaresTheBeef


ccg1232009

PostPosted: Thu Aug 19, 2004 11:15 am
AegisEvo
There are many reasons to go!

1. The prerelease card pays for it's self when it comes to trades.........
2. Unlimited amout of mana stealing muahah I think I took like 30 of each home during the Fifth Dawn prere.
3. You get to hang out with smelly annoying magic kids all day it's like going to anime convention with the annoying fan girls...wait is that really a reason to go? Eh, at least they don't use Japenglish.
4. Outragous prices on stuff you will never find anywhere else such as Arcbound Ravanger for like 4 bucks.

That is all.


Once again he proves he knows what he is talking about. except about the ravenger because he sucks.  
PostPosted: Thu Aug 19, 2004 1:31 pm
Dude, ravagers are worth like 20 bucks... there is no way you could get one for 4 bucks. Although that would be awesome.

As for the cards think about it you pay 25 (assuming you aren't doing boosters drafts which are only 1 cool for one tournament thing and like 3 boosters. You can get the tournemant thing for 7.50 and boosters for 2.50 (atleast where I buy mine from) so in my opinion money wise it isn't worth it. The only good thing is being able to make trades with other players and the foils that they give you.  

cherry haterade


WaresTheBeef

PostPosted: Fri Aug 27, 2004 5:24 am
OblivionKnight
Dude, ravagers are worth like 20 bucks... there is no way you could get one for 4 bucks. Although that would be awesome.

As for the cards think about it you pay 25 (assuming you aren't doing boosters drafts which are only 1 cool for one tournament thing and like 3 boosters. You can get the tournemant thing for 7.50 and boosters for 2.50 (atleast where I buy mine from) so in my opinion money wise it isn't worth it. The only good thing is being able to make trades with other players and the foils that they give you.
BAAAH lost the thread...well the tourny pack is worth 7.50, the packs are worth 2.50 and Like I said befo you get the pre-re card which is good in trades so its worth it dood. Oh yeah I have question....Anyone have any rites of passage they don't need I'm totally going to make a pinging, +1/+1 counter deck?  
PostPosted: Fri Aug 27, 2004 7:52 pm
Hey man, one of the preconstructed decks has 1 rites of passage in it. So don't let anyone rip you of in a trade. I was thinking that card looked pretty god damn sweet also. Right know I am working on a cog deck using Auriok Salvagers and Trinket Mage... I just need a few more Salvagers because I only have 1! lol, I just proxied up 3 more of him. I think the one nuts and bolt precon has 2 of him in it so I will probably just pick that up.  

cherry haterade


Pandamobile

PostPosted: Sat Aug 28, 2004 1:33 am
Yeah, yeah. My Traumatise deck is still undefeated, since I remade it on Magic Online. Noone has beaten it yet ^-^ It's 42/0  
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