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Wanna join in? |
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30% |
[ 6 ] |
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10% |
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Ye - Wait what the heck D< |
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60% |
[ 12 ] |
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Total Votes : 20 |
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Posted: Wed Dec 21, 2011 8:09 pm
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Current Plots
How exactly is this done? I'm looking for soquilli to teach Lissa what it takes to be a leader. Whether it's a leader giving her advice or another soquili giving their opinion on what makes a good leader, anything is better than nothing.
Fighting techniques?: I want someone to teach Lissa how to fight - defensively mostly as she doesn't want to hurt anyone unless she has no other option. Sneaky tactics (traps etc'.) would be LOVED.
Battles Lissa will run into some pretty.. mean soquili in her travels. I want her to fight them. This will be done via RP & dice rolling. Your soq MAY lose. Please be okay with this. Please no one that's going to want to kill/torture/maim her in the end.
To lead I need a herd. People who want to be a part of Lissa's herd. It will basically just be a big family, everyone's welcome so long as they won't bring harm to others.
Defenders Lissa needs allies. Soquili who will help defend her lands. They can either be members of the herd, friends or soquili she's paid to help her.
It was you? Lissa's parents were murdered in a fire that also killed the herd she was a part of. She doesn't know WHO started it, but she is determined to find out. I want someone to help her discover who the culprit is and then have her confront them - verbally only, for now.
I thought you were dead. The fire that killed her parents, destroyed her home. Because Lissa was rescued by an unknown (though she now knows via RP that's going on currently) soquili, she assumed everyone else die. I would like for her to meet survivors. She may not remember them at first, as she was young when this happened.
Future Plots
Revenge: After her confrontation with the soquili who murdered her parents, Lissa's fueled by her desire to seek revenge. Nothing else matters to her at this point. She wants them to pay, to die like her father did. She needs to be stopped, to learn that she's no better than they are if she continues. Perhaps in her way she lashes out and hurts someone close to her. Perhaps she confronts them and is about to kill them and realises they have children. Anything could happen.
A rival (herd) Someone who is going to constantly trying to bring Lissa down. It can either be a single soq working with soq he/she's paid etc'. or another herd. They don't have to be evil, necessarily. Maybe they want the land or something.
Betrayal Someone in the herd doesn't belong. They're spying for the rival, giving them information etc'. Lissa discovers the spy, but much too late. She confronts them and her own feelings about not noticing them for so long.
The Battle The rival herd will plan to attack Lissa's herd. There will be a HUGE battle. Lissa WILL lose. NO killing. No mutilating unless the owner of the soquili says it's okay. I'd like this to be.. intricate. Planned out. Have strategy, traps, tricks etc'. Cunning.
Hopelessness Lissa's herd has been broken. Members scattered, defeated and abandoned. She's failed. Someone needs to give her the strength and courage to work it back up. Members of the herd are free to join back again if they please. There will be individual RPs with each of them so Lissa can build the herd up again.
Defend the Lands! Someone has come snooping around the lands (the villian for this plot has been filled!) seeking treasure that's located in the caves. They're bringing a group and we need to stop them.
Motherhood Lissa's had children. She's confused and doesn't know how to act around them. She's distant and doesn't really interact with them because she doesn't know how. Someone needs to teach her, tell her she' doing a good job.
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Posted: Wed Dec 21, 2011 8:10 pm
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Name: To be determined. Values/Beliefs/Morals: They believe in trust, love and family. Everyone is important to the herd, no matter what their role. They all work together to keep the herd prosperous and alive. The herd has a good allignment. They will never do harm to others and will never let harm come to those who do not have the ability to defend themselves. They believe in fighting for those you love and what you believe in. Lifemating is encouraged in the herd, however a soquili will not be looked down upon if a fling occurs. (More to come. Open for input)
Members Everyone is free to join, so long as they aren't evil. Members are free to travel as they please and are free to leave the herd for whatever reason they choose. Offspring of herd members are automatically accepted into the herd, should the parents wish for them to be members. Members will be given specific roles in the herd.
Outsiders: The herd will not have a problem with outsiders, unless they have an evil disposition - in which case they will not be trusted and will be asked to leave the lands. Outsiders are free to visit and may apply to join the herd if they wish.
Roles: The herd will have many different roles for the members. Leader: Position has been filled, obviously. This is pretty self explanatory. Advisor: This will be a position that will be decided upon via RP. People can apply for it and an RP will be carried out with Lissa. Head guard: Of all the soquili that apply to be guards (AND members of the herd, not just hired guards), there will be a battle. The soquili that wins will become the head guard. If you don't want your soquili to be the head guard, that's fine, just say so. <3 Guards: Those who defend the herd. Scouts: These soquili are quick moving, either on feet or in flight. They are the first to see enemies approaching. Healers: Those who heal the sick and injured. Crafters: These soquili craft items that we can use to trade with other soquili. Smithers: These soquili craft weapons & armour. Gatherers: They gather the food we eat. <3 Baby-sitters: Guard the foals while their parents are working. :3 Nomads: Those that travel around. They can bring useful information back to the herd. Members: All who don't have a specific role. Foals start off in this category. Older soquili can retire and become regular members.
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Posted: Wed Dec 21, 2011 8:14 pm
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Posted: Wed Dec 21, 2011 8:15 pm
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Posted: Wed Dec 21, 2011 10:36 pm
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FIGHT FORMULA.
^Will add a banner later.
As mentioned in my plots, Lissa and her companions will go through a lot of battles. I've developed a formula to help decide the victors of those battles, rather than just plot to decide who wins. It's a lot more fun this way, I think.
The following stats will play a part in the fights - stamina, strength, luck and speed.
I will try and match up people depending on their stat range - that way we don't have someone who is 100% going against someone who's in the 4 - 12 range, but if there is a surprise attack it will be RNG'd and the pairs will be random. <3
How this is going to work I'm thinking we won't roll in the RP, it'll make things messy and confusing. Each person who is participating in a battle will be given access to a private guild of mine. Rolling can occur there and the outcomes can be RP'd out. This way I can also monitor posts (YOU'RE ALL CHEATERS. jksjks).
HP Each soquili will start off with 50 HP. Stamina increases the HP by the % that stat is on. Example. Lissa's stamina is on 52%. Her HP would then be 76. ([0.52x50] + 50)
Attacking Each soquili can make base attacks between 4 and 12. The strength stat increases the attack in the following brackets. 00% - 20% = 3 point hit boost 21% - 40% = 7 point hit boost 41% - 60% = 10 point hit boost 61% - 80% = 13 point hit boost 81% - 100% = 15 point hit boost
that is a solid number added to the number rolled, not a %. Example: Lissa's strength is on 49%. This puts her bonus in the 41 - 60 bracket and gives her a bonus of 10. If she rolls a 4, her attack is 14.
Defending. When a soquili is attacked, they can then roll to defend. Luck plays a small part in this as well. A number is generated between 1 - 100. Depending on which brackets your number falls, the following happens. A soquili may defend against an attack. When an attack is made on a soquili, they must generate a number between 1 & 100.
1 - 50 = attack hits with full damage. 51 - 80 = attack does 75% damage 81 - 95 = attack does 50% damage 96 - 100 = attack misses.
However, depending on your luck, you get the following. 00% - 20% = +3 to the number rolled. 21% - 40% = +7 to the number rolled. 41% - 60% = +10 to the number rolled. 61% - 80% = +13 to the number rolled 81% - 100% = +15 to the number rolled
Example. Lissa rolls and gets 85. Her luck is 50% so she adds 10 to her final score, giving her a 95 and making her foe's attack miss.
First strike Speed determines who gets to attack first (from then on it just goes turn based). A 1-100 dice is rolled. The person with the highest number attacks first. The speed stat effects this in the following way, depending on what bracket you fall into.
00% - 20% = 3 number boost 21% - 40% = 7 number boost 41% - 60% = 10 number boost 61% - 80% = 13 number boost 81% - 100% = 15 number boost
At the beginning. Each person MUST link to their Teepee with their stats. After rolling they'll describe what happened. I.E. Rolling for Lissa's attack. Lissa attacks with 18. The person rolling for defence will then say. Rolling for X's defense. The attack missed (or what have you). X's HP is now X. Keep track of your HP with every post. It'll make things easier. DON'T delete posts. If you're found deleting posts without permission your soquili loses and you won't get to participate in anymore battles.
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Posted: Wed Dec 21, 2011 10:44 pm
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Posted: Wed Dec 21, 2011 10:45 pm
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Posted: Wed Dec 21, 2011 10:46 pm
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Posted: Wed Dec 21, 2011 10:47 pm
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Posted: Wed Dec 21, 2011 10:48 pm
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Posted: Wed Dec 21, 2011 10:49 pm
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Posted: Wed Dec 21, 2011 10:50 pm
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