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Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200
PostPosted: Thu Feb 07, 2013 8:55 am
Kekkei Genkai - Bloodline Limit {Custom}
Enhancer, Unique, Powerful


Kekkei Genkai: Are abilities passed down genetically in specific clans. Kekkei Genkai and their related Jutsu can't be taught or copied by others, but it is possible to confer the ability to another person if it's localized in a particular organ like the eyes via organ transplant, like Obito passing his Sharingan eye to Kakashi. Kekkei genkai abilities that work via the user's eye are called Dojutsu. Kekkei Genkai is usually translated into Bloodline Limit or Blood Limit techniques.

Dojutsu: Is a subcategory that is not one of the main skill arts. This Jutsu ability stems from the unique qualities of the users' genetics. Dojutsu techniques involve abilities inherited in the eye that do not involve hand seals. Dojutsu techniques have several abilities. Some of these give one the ability to read Genjutsu, Taijutsu and Ninjutsu and then defeat his or her opponent. Some grant the user access to special techniques, and others allow for the use of techniques that would otherwise be impossible due to physical restraints.

Elemental Manipulations: Besides the five basic nature types, there are several more advanced types. By using two basic types simultaneously, one can create a completely new nature with unique properties. This is not something every Shinobi can do, though. Only those people who have certain Kekkei Genkai have this ability.

Chakra Manipulations:
Members of different clans all have their unique way of the shinobi. Whether how their family orients themselves with other people, how they fight in battle, or who they are allowed to marry. The members of the clans are able to manipulate their chakra in a way that normal shinobi cannot. Where it is using their shadow as a weapon or growing to tremendous sizes.

-Kekkei Genkai Rules-

• If you are warned three times of God Modding you lose your Kekkei Genkai.
• Follow the specific rules of each Kekkei Genkai.

-Kekkei Genkai Order-


Dojutsu (Eye Techniques) -Pg. 1-
Elemental Manipulations -Pg. 2-
Chakra Manipulations -Pg. 3-
 
PostPosted: Thu Feb 07, 2013 10:17 am
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Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200
PostPosted: Thu Feb 07, 2013 10:19 am
Kinmukugan
The gold eyes of infinite vision.

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___The Mugen Tale:
The Mugen clan originated from the great mountain heights of the Land of Lightning, noted as an established family prior to the formation of the national ninja villages. Their golden eyes enable the clan to virtually read the natural chakra in the air around them; allowing them to view movements at various angles, and granting them the ability to focus chakra to push and bend the air in any direction their golden eyes are fixated. Of all the elegant simplicities they practiced, the young Mugen were most drawn to archery—boasting their powerful sight, and wind controlling abilities to deliver what would be utterly impossible shots by others. By refining and manipulating their abilities, the Mugen quickly rose from infancy to become a powerful and feared clan throughout the country.

Even though the Mugen were one of many families responsible for helping concrete Kumogakure's strength as a national power, they were still utterly against the idea of "mass producing" ninja in order to turn them into tools of war, rather than weapons of espionage and assassination. It was in fact the Mugen's blatant and open detest toward the ideas of "ninja wars," that caused them to deny a seat in Kumogakure's council, and slowly began the scrubbing of their name from the public. The denial of the Raikage's offer also marked the clan's descent from the mountain peaks, like a dripping spill, separating the Mugen from a mass collective into various small groups and subfamilies; most of which today no longer practice the original clan's tradition of isolationism. They do, however, all hoist the one, same, and true family crest—the symbol for cyclical infinity—the draconian Ouroboros.

___The Kinmukugan:
The Kinmukugan ( "Pure gold eye" ) is a doujutsu that originally developed from an unnatural focus of chakra in the eyes, much like any other doujutsu, which morphed because of its incubation in the climate of the Land of Lightning's mountain peaks. This intense buildup of uniquely developed chakra allows the Mugen to do several things; such as control air to an extent, visually snuff out natural chakra, and even explore the interaction of a subject's personal chakra with the chakra of its environment. They cannot, however, view the chakra workings of any subject, such as a human's chakra circulatory system. Those with the Kinmukugan are, in essence, chakra-color blind; seeing instead of personal colors, generalizations and signatures / styles of chakra drift. To a Mugen with their doujutsu active, ambient chakra—the chakra of the world—appears as a green outline; the chakra of living creatures appears as a blue aura; all of which bear different thickness and patterns of flow, allowing one subject to be differentiated from another. Thanks to these colors and patterns, the Kinmukugan owner is able to effectively track specific targets; and usage of "focus" techniques allows them to further increase their surveillance. Additionally, the focal points created can be manipulated by the other major characteristic of the Kinmukugan, allowing them to be bent into projectile redirecting spheres, or burst into concussive blasts.

The rings that rest within the Kinmukugan, the Ouroboros—which the clan crest is a mirror of—signifies the development of a Mugen's kekkei genkai. Unlike other doujutsu, the Kinmukugan is an eye which is almost completely dependent on their owner's determination and hard work to strengthen. As the owner develops their eyes, the Ouroboros that encircles their pupil will "draw" additional dragons along its mouth and tail pattern; giving the appearance that more of these beasts are consuming themselves eternally. A strengthened Kinmukugan is capable of inducing powerful air pressure blasts and slipstreams via visual Fuuton; using Focus Points to create virtual surveillance systems; and even seeing past genjutsu, as the chakra their eyes detect would be entirely blue, as it is the user's personal chakra, not ambient green chakra.


___Traits:
• Users have Fuuton [Wind] as one of their elements.
• Can learn Fuuton [Wind] ninjutsu one [1] post faster.
• Born with golden eyes with a single Ouroboros ring in them.
• Capable of viewing areas at multiple angles, but cannot see through obstacles.
Like all Doujutsu, the powers and abilities of this Doujutsu are locked by story arc means. Until this is resolved the Doujutsu cannot be progressed through.


One (1) Ouroboros Kinmukugan
_Active from the day you're born.
_Abilities:
__• Able to maintain two (2) Focus Points at any given time.
__• Duration of Focus Points: three (3) posts.
__• Blast range of air pressure techniques: ten (10) cubic feet.


Two (2) Ouroboros Kinmukugan
_Acquired with fifteen (15) posts of Focus Point training, and one (1) exhausting spar.
_Abilities:
__• Able to detect ambient and personal chakra through genjutsu Rank D and below.
__• Able to maintain four (4) Focus Points at any given time.
__• Duration of Focus Points: four (4) posts.
__• Blast range of air pressure techniques: fourteen (14) cubic feet.


Three (3) Ouroboros Kinmukugan
_Acquired with fifteen (15) posts of bloodline technique training, and one (1) rigorous battle with an opponent of equal or higher rank. Your rank must also be chunin or higher.
_Abilities:
__• Able to detect ambient and personal chakra through genjutsu Rank C and below.
__• Able to maintain six (6) Focus Points at any given time.
__• Duration of Focus Points: five (6) posts.
__• Blast range of air pressure techniques: eighteen (18) cubic feet.


Four (4) Ouroboros Kinmukugan
_Acquired with twenty (20) posts of bloodline technique training, and one (1) life-threatening battle with an opponent of equal or higher rank. Your rank must also be jounin or higher.
_Abilities:
__• Able to detect ambient and personal chakra through genjutsu Rank B and below.
__• Able to maintain eight (8) Focus Points at any given time.
__• Duration of Focus Points: eight (8) posts.
__• Blast range of air pressure techniques: twenty-two (22) cubic feet.


__Techniques:
Shouten Shiten [ Focus Point ]
Rank: D
Strength: -
Speed: -
Description: The Mugen focuses chakra into an item—typically a projectile—causing it to become an additional, camera-style set of Kinmukugan eyes. The newly enhanced item can be mentally linked to by the user, allowing him/her to see from it, although only one set of eyes can be seen through at a time. The creation and manipulation of various vantage points allows the Mugen to widen their chakra sight by incredible amounts, granting immense surveillance. It should be noted that because these additional eyes function almost entirely the same as the Mugen's real eyes, any techniques that would affect the real person directly (such as sight based genjutsu), will subsequently affect them indirectly. The number and time duration of Focus Points is strictly determined and detailed by the number of developed Ouroboros within one's eyes.
Originator: Musunde Hiraite [Tenshuyami]

Torakkingu Mokushi [Tracking Sight]
Rank: D
Description: The Mugen focuses chakra into their eyes, allowing them to view a network of ambient chakra trails in a short range [approximately ten meters] that display in the color associated with an individual's chakra color. Assuming that they know which trail they are looking for, any of these trails can be selected and tracked. These chakra trails are often stable for only half a day [12 hours] before dissipating. It should be noted that only one particular chakra can be tracked at once. Technique fades after (6) posts or when dismissed.
• Requires unlocking two Ouroboros,
Originator: Musunde Hiraite [Tenshuyami]

Jettosutori-mu [ Jet Stream ]
Rank: C — Chakra
Description: The Mugen focuses their chakra along their line of sight, creating a sort of "preemptive slipstream" just in front of a projectile or medium sized object. This slipstream cuts the wind resistance almost entirely from the target, typically increasing its aerodynamic properties, and thusly its overall speed and trajectory. Because of its style of performance, this technique can only be maintained while sight with the target is possible; however, thanks to the manipulation of Focus Points, this is often easier done than said.

Kamikaze Seiryoku [ Divine Wind Force ]
Rank: C — Chakra
Description: By holding a pair of handsigns and focusing the power of their kekkei genkai to a specific area, the Mugen is able to create a cannonball sized bubble of compressed air pressure within their range of sight. Once the user breaks their handsigns, the bubble will explode, disorienting and knocking the wind from those within its range. Blast range: half (1/2) of blast range detailed by Ouroboros count.

Kussetsu Zendou [ Bending Path of Virtue ]
Rank: C — Chakra
Description: By sacrificing its viewing properties, the Mugen is able to transform a Focus Point from a surveillance unit, to a redirection unit. While active, the altered Focus Point causes anything that enters its radius to be thrown around as if it just dove into a twisting vortex. Although typically unpredictable, if a Kinmukugan owner with ability focuses their sight on the object within the vortex, they can control the trajectory of their target, causing it to be expelled like a bullet. Radius: equal to blast range detailed by Ouroboros count.

Katsu Torakkingu [ Split Tracking ]
Rank: B — Physical
Description: This technique—better labeled a method—allows a Mugen to make use of two (2) Focus Points simultaneously. By surrendering only one eye to each Focus Point, the user is able to survey from different points at the same time. Unfortunately, while making use of this method, the user's range of sight is reduced roughly by half.


Fūjin no Nageku [ Fūjin's Sigh ]
Rank: B — Chakra
Description: The user focuses their doujutsu's power on a wide area in order to create a large compression of air. Anything within this compressed area will suddenly begin to feel light-headed, due to the shift in air pressure. This is not the major aim of the technique, however; after performing a trio of handsigns, the user forces the previously compressed air to burst, causing anything within the blast to become unbalanced, and applicable targets within to be breathless for a short period of time (1 post). Blast range: equal to blast range detailed by Ouroboros count.


Nyoronyoro Zendou [ Slithering Path of Virtue ]
Rank: B — Chakra
Description: The Mugen focuses their sight and chakra in order to better materialize the slipstream that is created by movement, typically behind a running individual. This manifested stream allows a thrown projectile to trace that pattern of movement, homing on whatever it was that made such a trail. This slipstream also cuts the wind resistance almost entirely from the target, typically increasing its aerodynamic properties, and thusly its overall speed and trajectory. Because of its style of performance, this technique can only be maintained while sight with the target is possible; however, thanks to the manipulation of Focus Points, this is often easier done than said.


Koshouten [ Great Focus ]
Rank: B — Physical
Description: By straining their mind and focus, this method allows the Mugen to double the effective range of a chosen Focus Point. Of course, this also heavily distracts the user, causing them to be left open, should they be in the middle of the fray.


Hayai Shouten [ Quick Focus ]
Rank: B — Chakra
Description: This technique allows the user to create and release their maximum total of Focus Points in a single moment. The maximum number of Focus Points which one can have active is dictated by their number of developed Ouroboros.


Fūjin no Hoeru [ Fūjin's Roar ]
Rank: A — Chakra
Description: The Mugen creates a single, powerful point of compressed air on a target within their line of sight, one that can actually be felt as a harsh pressure. Moments after its creation, this sphere will begin to spin like a drill, digging itself into the target's body. Although the sphere is incapable of directly piercing through most targets, the rotation causes an immense amount of pain as it tries to cut through the obstacle. At any point during its rotation, the user is able to send out a mental signal, causing the focused bulb to explode, severely damaging and tossing its target. Although the blast range of this technique is incredibly small, the blast itself holds incredible power; typically able to throw large boulders over long distances. Blast range: equal to one-fourth (1/4) of blast range detailed by Ouroboros count, rounded up.


Fūjin no Iki [ Fūjin's Breath ]
Rank: S — Chakra
Description: The user places a hand in front of one of their eyes, simultaneously performing a long string of handsigns with the other. While the Mugen is forming these handsigns they are actually focusing and spreading their chakra like air waves, enveloping certain areas within their range of sight. Once the string has been completed, they will finish with and hold the Tori - Bird sign. While holding this sign, the user signifies that he/she is ready to begin the final act of Fūjin's Breath, the creation of powerful explosive vortexes. By merely blinking, the Mugen manifests compact spheres of warped air; spheres which not long after formation explode into bursts capable of uplifting, disorienting, and leaving breathless those caught within them. Because the spheres can be created anywhere within the user's field of vision, this technique holds incredible potential. Unfortunately, only six (6) spheres can be created at once, lest the Mugen suffer tremendous mental strain. Blast range: equal to blast range detailed by Ouroboros count. Duration: three (3) posts; or until dismissed; or the user is interrupted.


__Bloodline Members:






[Open: Updated 8/26/18]

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Royal Taorito
Edit Log:
Royal Taorito - 11/24/17 - Shouten Shiten and Torakkingu Mokushi edited and added to jutsu list.


© Copyright Shinobi Nations 2012 (Reaper Elyse). Permission to use in SS.
 
PostPosted: Thu Feb 07, 2013 10:20 am
The Raigyo Clan [Closed for Rework]
Seductive flowers of a foreign land

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___Ancient Past:
Originating from the Tea Country's Hide family, famed for what is colloquially called the "Kihakugan" or "Soul Eye," the Raigyo members were born to use the beauty of the land against the shinobi of the world. From time to time it is said that one shinobi out of a group would be born into a beauty that would possess even the most evil of hearts, and thus the clan formed. Formed from beautiful members, both male and female, the shinobi of the Raigyo clan spaced out amongst the villages of the world and sought to bring their abilities into the world's eyes. Their mastery of the human emotions allowed them to be skillfull in genjutsu of all kinds and ninjutsu in various elements. Through the use of their abilities and skills, they have been known to be the sirens of the time, as the ancients have said, "...That once caught in their seductive jutsu, one would be lost forever." The ability to control emotions stems from their special dojutsu and flower/petal combination. As the dojutsu activates, it infiltrates its target's chakra and tenketsu akin to the way Genjutsu works. Unlike Genjutsu, it merely provides a pathway to make use of the pheromones and scents carried upon the flowers and petals in the area. In this way, the dojutsu acts more like a Ninjutsu, forcing people to accept what is in the atmosphere, at a higher reaction than normal.


___Passive Traits:• Users have Fuuton [Wind] as one [1] of their elements.
• Can learn Fuuton [Wind] ninjutsu one [1] post faster.
• Have a natural weakness to Katon [Fire].
• Users have vibrant pink or purple colored eyes, with flower shaped pupils.
• Any techniques involving flowers may be listed under the Clan Techniques heading.
• Their emotive moves are more effective against the opposite gender, increasing the strength of them in these situations by a half [.5] rank.
• Flowers are required to use their emotive techniques. Destroying the flowers reduces the technique’s effectiveness by one [1] full rank.
• Like all Doujutsu, this Doujutsu is locked from progression by an in-character story arc. Until this is unlocked, progression cannot continue.


Quote:
__Disciplines:
---:

---:

---:


___Raigyo Emotives:
Eizou Kihaku no Jutsu [ The Art of Reflecting the Soul ]
E
This is the most-well recognized Jutsu of the Raigyo clan, as this allows the user to read and potentially 'borrow' another's emotions, without the use of a medium.
• No medium required.


Touei Kihaku no Jutsu [ The Art of Projecting the Soul ]
D
This is the second Jutsu connected with the Raigyo, which does the opposite of the Eizou Kihaku, allowing a user to 'force' their own emotions temporarily upon others, via the medium. It is enough to bring tears to the eyes, make one smile or laugh, and make one growl or throw a tantrum.
• These are simple emotions, and not capable of doing much.
• Double casting this allows for complex emotions, such as happy/sad, angry/confused, etc.
• Requires a medium.


Hirogeru Kihaku no Jutsu [ The Art of Expanding the Soul ]
C
Allows the user to expand the area that his/her learned Bloodline Jutsu can effect by singing with the emotion of hope, imbuing the Chakra of the techniques through the voice and into naturally occurring, unaffected flowers. This is usable mainly as a way to affect people at very long distances, where the normal Hanajutsu would be useless in helping the emotives work. By doing this, all of those within hearing range of the new medium become affected by any of the Kihakugan’s techniques, regardless of whether or not they are friend or foe. The major downside to this technique is that singing easily allows for hostile forces to locate the user, so we advise that the user not perform it in close range.
• Requires a medium: natural flowers.
• Is only able to be used in Korabo with other emotives.


Joushou Mizu no Jutsu [ Rising Water Technique ]
C
A skilled user can simulate the real feeling of drowning, through the usage of the medium. This Jutsu feeds off of the fear of death and drowning, making those already susceptible to them even more so. It instantly cancels at the point of death, making it ineffective for killing, but for those with the fears, it is great for putting them into an unconscious state. Using this jutsu on friendlies is an immediate breach of honor and trust. Genjutsu usage is advised while using this jutsu.
• Has three times the stated ability on those with the fears of drowning or dying.
• Other fears can be simulated, but at the stated ability's level.
• Requires a medium.


Kujiku Kihaku no Jutsu [ The Art of Crushing the Soul ]
C
Intensifies the target(s) own emotions greatly, “condensing” them in to a small ball focused in the heart and mind of the target that prevents him or her from acting based on anything other than emotion while in battle.
• Requires a medium.


Shimeru Kihaku no Jutsu [ The Art of Strangling the Soul ]
C
Causes the target to lack all emotion for the duration of the jutsu. While this is seen as a benefit to enemies, this is typically used as a last-resort move on allies to rid them of their fear; however, if this technique is used for longer than eight posts, the target gradually loses consciousness, and their emotional capacity begins to shrink until, at around the fifteenth post, they are driven to suicidal thoughts because they believe their life is devoid of any meaning.
• Requires a medium.


Kihaku Kouin no Jutsu [ The Art Seducing the Soul ]
B
The Raigyo clansmen are known for their seductive ways, in which this technique fully utilizes this important aspect in their lives. By releasing a pheromone into the air around them, via the flowers, the members of the clan can try to seduce an opponent and cause them to be in a state of intense infatuation. This state of infatuation will attempt to cause the victim to do what the user wishes, but will only last for as long as either the jutsu is active, or there are complete flowers remaining. If the user can form a good, stable relationship using this jutsu, the target(s) will remain loyal beyond the dropping of the jutsu.
• Requires a medium: flowers. (10 of them, minimally)


Mattou Kihaku no Jutsu [ The Art of Fulfilling the Soul ]
B
Lowers a target’s emotional barriers, allowing them to truly open up their life to someone. This includes animals, plant life, fungi, etc. Euphoria is a common occurrence with this jutsu, as target(s) will feel in love with everything.
• Requires a medium: flowers.


Naosu Kihaku no Jutsu [ The Art of Healing the Soul ]
B
A stronger version of The Art of Reflecting the Soul, this one takes on the full emotions of the target, relieving them of any emotional pain. Drawn away from the world in that state, the target will be afforded a quicker healing rate, approaching nearly a tripled--but natural--healing rate. If not managed properly, the emotions gained from such a Jutsu will overwhelm the user.
• No medium required.
• Rapid healing isn't enough for in-battle usage.


Torishimaru Kihaku no Jutsu [ The Art of Controlling the Soul ]
B
A stronger version of The Art of Projecting the Soul. However, this Jutsu adds the effect of persuading the target(s) to thinking that activating or continuing the use of any of their Jutsu would be a bad idea. (i.e. a feeling of dread, impending doom, etc)
• Requires a medium.


Meshidasu Kihaku no Jutsu [ The Art of Feeling the Soul ]
A
Copying the target's emotions over to the user, the user performs the Kuchiyose no Jutsu with the target's signature. If the target has a summoning, it will be called out instead of the user's, and will be used by the user unless told to do so otherwise. Usage of Henge no Jutsu is advised. 3 emotional signatures can be stored at a time, with each signature requiring the full A-ranked chakra amount to change between them.
• Requires a medium.
• Requires the target's blood.


Sawaru Kihaku no Jutsu [ The Art of Calling the Soul ]
A
Used on inanimate objects mostly, The Art of Calling the Soul 'reads' the object being touched for emotional signatures left behind. An example would be an Oinin tracking a missing-nin through a very complicated jungle forest. Only the trees that were touched by the missing-nin would have a signature, thus allowing the Oinin to track them. Whiplash effect: If the signature was too strong, confusion sets in, and the object can't be read again with any success for 3 posts. 'Too strong' refers to such things as extreme acts of hatred, love, etc.
• Requires physical contact with the object being read
• A.N.B.U. can use this only within the village, for a B-ranked cost.
• Oinin can use this only outside of the village, and with only 1 post of any whiplash.


Dekishi no Kihaku no Sousaku no Jutsu [ The Art of Searching the Drowning Soul ]
A
Used mainly for interrogation, this jutsu makes telling the truth or correcting a lie the most desirable action at that point. As questions are asked, potentially aided by the Rising Water technique, the user uses their suave abilities to determine whether or not the target is telling the truth. This requires forming an emotional bond, so using the Water Rising technique past the point at which a person can breathe normally is not advised. This technique takes a strong mind to break it, and can only be dispersed through the infliction of pure, unbridled pain, if the user ceases to use the technique, or the medium is destroyed.
• Requires a medium.
• A.N.B.U. only, within the village.
• Oinin only, outside the village.


Ueru Kihaku no Jutsu [ The Art of Planting the Soul ]
S
At this level, the user's eyes have taken on an airy, hazy look, and the user can change the emotions of many things in a small area through their medium. In history, many Kings/Pharaoh/Presidents have been noted in being able to control the mood of a gathering simply by the way they breathe: this is different only in the medium used.
• Requires a medium.
• Emotions available are relegated to simples such as hate, love, sadness, confusion.
• Double casting this allows for complex emotions, such as confusion/sadness, happiness/hate, etc.


Sainamu Kihaku no Jutsu [ The Art of Tormenting the Soul ]
S
A much stronger and more generalized version of the Joushou Mizu no Jutsu [ Rising Water Technique ], this technique (for an instant) erases all emotions in the target(s) other than that of fear. This produces a state of utter paranoia in which everything becomes a part of the target(s) fears. This jutsu does not distinguish between friend or foe, and lasts for 5 complete posts.
• Requires a medium: 40 flowers minimally.


Utsuro Kihaku no Jutsu [ The Art of Emptying the Soul ]
S
This jutsu allows one to drain their entire life's emotions out into the medium in exchange for temporarily doubling their stamina pool. Some cases exhibit a loss of friend/foe distinction, skin paling, or strange markings forming around the eyes, so please use caution when performing this jutsu! All feelings and emotions that collect out within the medium provide a figurative vortex of volatiles that will attach to anyone within its reach.
• Kage only.
• Requires a medium.
• The Stamina Pool is temporarily doubled and filled. (usable once per fight)
• Distinction between friend and foe is nullified.
• Lasts until the Stamina Pool reaches 10% of the original pool.


Kihaku no Ninjou no Jutsu [ The Art of the Soul‘s Empathy ]
S+
Allows the user to copy and replicate his/her personality and store it inside another. This duplicated soul inhabits an emotional seal located deep within the folds of the target’s personality, and allows the target to interact with a mental copy of the user without exerting any energy to do so. This copy of the soul can be passed on to others, including offspring, occasionally, and contains everything that the user knew at the time of use, including all abilities, skills, etc. This copy, because it is not actually a part of the user any more, can be used freely by any of those that bear its mark (a small marking under the target's left eye similar to the user's), even after the user has long been dead or out of contact.
• No medium required.



___Hanajutsu || Flower Jutsu:
Karei Hana Soushi [ Beautiful Flower Creation ]
Rank: E
Official Description: By focusing the chakra and molding it into the shape of a flower or petals, the user can create multiple flowers or petals to use. The maximum amount of flowers that one can create with one use of the jutsu is three, the maximum amount of petals one can create otherwise is 100. Fields of natural flowers can be harvested quickly using this technique, doubling the amounts. The Taju version, for an A-ranked amount, can create either 48 flowers or 1600 petals.
Guild Description: Must learn before proceeding to the other techniques. The Taju version, Taju Karei Hana Soushi [ Many Beautiful Flowers Creation ], is a separate jutsu that must be learned and listed like the other Hana Jutsu. The average ratio of petals to flowers is 33 to 1.


Hanatoku [ Flower Shield ]
Rank: D
Official Description: After getting a number of petals and putting them in a concentrated area, the user of this jutsu can create a protective shield. This shield can withstand up to a D-Ranked jutsu before being destroyed, or an E-Ranked Katon [ Fire ] before being destroyed. Being destroyed by non-fire moves is a great way to start the emotives up close, as the scents/pheromones will quickly spread.
Guild Description: Requires 1 flower's worth of petals, minimally.


Shuuseigun [ Army in the Field ]
Rank: C
Official Description: This jutsu makes all of the active flowers non-lethal, non-sharp, et cetera, and floats them about the area between the ground and 3 meters high. In addition, scents and pheromones gain a boost to their saturation in the air, making it much easier to use emotives.
Guild Description: The saturation extends out from the user to a total of 10 meters, while the floating occurs out to 30 meters.


Hanabushin [ Flower Clone ]
Rank: C
Official Description: By performing the necessary hand signs, one can create a clone created of petals or flowers. This clone looks like a normal kage bushin, but has one-half the amount of fighting capacity. Once destroyed, this clone will explode in a burst of razor sharp flower petals, and release a pheromone which will cause normal shinobi to go delusional for two posts while causing those with higher smell abilities to be delusional for twice as long.
Guild Description: The gas lasts for two posts before dissipating into the atmosphere, and overwrites any active emotives. Requires 2 flowers' worth of petals, minimally.


Hanasakuran [ Flower Distraction ]
Rank: B
Official Description: By creating petals or flowers and moving them in a tornado pattern, one will entrap the opponent in the swirling mass of razor sharp debris. Once doing so, the user will be able to skirt along the outside nearly undetected, as the great quantity of petals/flowers will be enough to obscure vision. [ Unless by Doujutsu or other matters ] In this state, the user can throw weapons, throw punches, kicks, or even perform jutsus to attack the opponent.
Guild Description: Requires 10 flowers' worth of petals, minimally. Cancels any current emotives.


Hana Jajjimento [ Flower Judgement ]
Rank: A
Official Description: By performing a string of hand signs, the Raigyo member's chakra will start to become visible and seep from their body. As it does this, the chakra forms into thousands of floating chakra petals. These chakra petals are different though as they are sharper and thinner than other Raigyo jutsu, being able to cut through even chakra steel. The user of this jutsu is able to control them with their mind or hands depending on which they prefer. The normal speed of the petals is that of a B-rank. (Jounin)
Guild Description: Controlling the petals with the hands, the power will drop a rank, but the maneuverability will increase to their rank. Controlling them with their mind, the maneuverability will only be that of a C-rank rank (at best), but the power will remain at the A-rank. Can only choose one method of control per each fight's usage. After the initial chakra cost, the user can maintain the jutsu for a B-ranked cost. Cancels any current emotives.


Tsuki Hana Kyuuzou [ Moonlight Flower Implosion ]
Rank: S
Official Description: After the initial hand signs, each unused flower will let loose their petals to join the rest of the horde. The petals themselves will glow brilliantly for a single post, becoming brighter and brighter as they absorb the chakra from the activation of the jutsu. Upon the beginning of the second post, the petals will race towards their target(s) at the current speed of the user, hoping to engulf them whole. For a better mental image, consider thinking about Gaara's desert coffins, only sharper and faster.
Guild Description: Uses all of the flowers and petals currently controlled in the area. Cancels any current emotives.


Nobara [ Wild Rose ]
Rank: S+
Official Description: Useful in situations where there are highly pesky--resilient folk--to the emotives, the user can create a singular wild rose from their hand to aid them. The most beautiful flower in all of creation, it forces the target(s) to accept the emotive trying to be given, within a ~33 meter radius of the user. The saturation of the area is dense enough to infiltrate the breathing equipment from Takumi, through the tiniest of gaps.
Guild Description: Kage only. Cannot cause immediate death through strict usage of this jutsu alone. Affects both friend and foe alike.


___Raigyo Members:
• Sundance [Evanescently Magnificent, Doro no Kuni]





[Open: Updated 8/26/18]

Copyright 2013 AandOE. Permissions for use within the SS.
 

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200
PostPosted: Thu Feb 07, 2013 10:21 am
----  
PostPosted: Thu Feb 07, 2013 10:23 am
----  

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200
PostPosted: Thu Feb 07, 2013 10:24 am
----  
PostPosted: Thu Feb 07, 2013 10:24 am
----  

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200
PostPosted: Thu Feb 07, 2013 10:26 am
----  
PostPosted: Thu Feb 07, 2013 10:27 am
----  

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200
PostPosted: Thu Feb 07, 2013 10:27 am
----  
PostPosted: Thu Feb 07, 2013 10:28 am
----  

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200
PostPosted: Thu Feb 07, 2013 10:29 am
----  
PostPosted: Thu Feb 07, 2013 10:30 am
----  

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200
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