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Lanfaer
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PostPosted: Thu Feb 07, 2013 10:47 am
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PostPosted: Thu Feb 07, 2013 10:48 am
The Hakemoto Clan
Harness thy state of being

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tab History:
The monks who bare the name "Hakemoto"...

This clan was founded on the outskirts of one large central nation, long before the shinobi villages began to thrive for power. These monks were set as guardians, divine protectors, capable of banishing the demons and beasts that ravaged the lands and attempted to crawl into the lives of normal humans. No members of the Hakemoto clan are necessarily related, rather, they have become family through their teachings and respects. A firm bond which ties them to one another. At one point in history, when those of the human world became more and more adept in the usage of their chakra, it seemed the Hakemoto slowly began to fade. Their presence, their power, their influence, it all shattered from the memory of the world. Only minor fragments have survived the test of time.

Those of the Hakemoto clan are rare in this day and age... one who still practices the art of the states, is ever more scarce.


tab Passive Traits:
• Must be of Taijutsu, Bukijutsu, Oathkeeper, or Soldier class.
• Can learn Taijutsu or Bukijutsu one [1] post faster. The choice, once made, cannot be switched. From that point on all Clan abilities will focus on that choice.
• Generally calm and levelheaded, although this is not a requirement.
• They are capable of learning a variety of States which grant different benefits, and these States receive reductions as if they were Taijutsu or Bukijutsu (depending on the path chosen).
• They are unable to forge contracts with demons or spirits, and cannot bear curse marks. They can still be possessed, but receive resistances against it.
• Only three [3] different States can be used in a single battle, and only two [2] can be active at any time, unless otherwise specified.
States consume Trance Points [TP].
• States take one [1] activation to enter, and one [1] to exit. Entering and exiting a State consumes [TP] for the post. As such, the Hakemoto cannot enter and exit a State in the same post.
• Along with the choice of Bukijutsu or Taijutsu focus, there are three Karmic options as well. These Karmic options indicate what type of beings their powers combat. Techniques of the Hakemoto clan are considered one [1] rank higher against the creatures associated with the Karmic Path chosen. Once the decision is made it cannot be unmade.
tab → Yin is the Karmic Power of darkness, and is associated with Demons and Fades.
tab → Yang is the Karmic Power of light, and is associated with Spirits and Sprites.
tab → Harmony is the Karmic Power of balance, and is associated with the Bijuu, whose form is maintained by this principal.

tab Trance Points:
Those of the Hakemoto clan are able to enter offensive or defensive modes known as [States]. These states grant a variety of different and powerful abilities. However, one can only remain in the trance of a state for so long before mental and physical repercussions arise. Trance points [TP] are a simple way to keep track of how long one of the Hakemoto clan is able to stay in any number of states. Each trance point, for the most part, represents a single post, and can be spent among any one or multiple states that the Hakemoto sees fit. Some states take two [2] TP per post.
tab (Example: A D-rank could stay in the State of Healing for a total of 10 posts, or the State of Healing and Power for 5 posts each.)

It should also be noted that it requires [1 post] to exit a state, and another to enter a new one.

tab ○ E - ranked :: [05] TP
tab ○ D - ranked :: [10] TP
tab ○ C - ranked :: [15] TP
tab ○ B - ranked :: [20] TP
tab ○ A - ranked :: [25] TP
tab ○ S - ranked :: [30] TP


tab Repercussions & Recovery:
As mentioned before, the Hakemoto face both mental and physical consequences from pushing their minds, bodies, and spirits in such a way. The longer the monk has been in a State, the more fatigued they become, and running out of Trance Points altogether could result in permanent damage or, in the worst cases, death. The effects of this weakness do not come into effect until all States have been released, and lasts until all Trance Points have been restored, unless otherwise noted. Those of the clan go into learning the states knowing the price they might have to pay one day to see their home safe. The effects are as follows.
tab (For reference on the information below, if a D-rank has 10 TP, 1/2 would be 5, 1/4 would be 2.)

tab ○ Full or mostly full TP :: No adverse effects
tab tab • TP recovers at one [1] per post once combat has ended, and all States are inactive.
tab ○ 1/2 TP :: Strength and Speed for all actions are decreased a half rank [.5].
tab tab • TP recovers at two [2] per post once combat has ended, and all States are inactive.
tab ○ 1/4 TP :: Strength and Speed for all actions are decreased by a full rank [1].
tab tab • TP recovers at four [4] per post once combat has ended, and all States are inactive.
tab ○ 0 TP :: The Hakemoto is incapacitated, and likely has permanent damage to muscles or mental faculties.
tab tab • User loses one [1] point in either Power and Agility or Chakra and Intelligence permanently. Reaching zero [0] in any stat can cause death.
tab tab • TP recovers at five [5] per post once combat has ended, and all States are inactive.


Quote:
__Disciplines:
Karmic Focus: With the danger of the era and all of the dangers that come with it, the Hakemoto can only spread the effects of their techniques so thin among the many spiritual forces that inhabit the world. By expending three [3] Discipline Points, the Hakemoto can unlock the ability to learn another of the three Karmic Paths (Yin, Yang, or Harmony). Any techniques or States that are affected by these paths must be retrained in the new path in order to be effective, but once learned the techniques will affect any of the paths the user has access to. This can be taken up to two [2] times.

Physical Focus: It is difficult to focus on more than on path at a time, which is why the Hakemoto choose between focusing on weapons in Bukijutsu or on the physical body in Taijutsu. As such, they lose out on some techniques the Clan has to offer. However, those with enough dedication can commit to learning both paths. By expending three [3] discipline points, the Hakemoto can unlock the second path [either Taijutsu or Bukijutsu] to learn. This grants them access to path specific techniques.

Tranquility: Hakemoto rely on their Trance Points [TP] in order to use their abilities, but running out of TP can potentially cost the monk their life. By taking this discipline, the Hakemoto's TP pool is increased by [5] per point expended.

Deep Stamina Pool: Although both Chakra and Stamina are needed for the variety of abilities needed in the Hakemoto clan, most of their abilities beyond clan abilities rely on physical over spiritual pool. As such, they have honed their bodies to increase their endurance. Gain [25] stamina per discipline point invested.


___S t a t e s:
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___T e c h n i q u e s:
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Strength: x
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Description: xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx

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Rush of Six Palms
Rank: C :: Complex
Description: The user will entrust his palms with chakra, and then quickly strike with a brief fury of open-handed thrusts. It should also be noted that a Hakemoto, above D-rank, is able to apply his own chakra element to these palm thrusts. See Expansion of Spiral for elemental effects.
• Combo: When used after [ Dash Of Six Feet ], does not consume an activation.
Originator: Kaileer Cein'lys [Royal Taorito]

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Hakemoto Monks:
___• Kaileer Cein'lys [Royal Taorito; Tetsu no Kuni]
___• Musunde Hiraite [RoyaI Inari Okami; Tetsu no Kuni]
___
___
[Open: Updated 8/26/18]


Royal Taorito
Edit Log:
12/07/17 Royal Taorito - Adapted for guild use.
12/10/17 Royal Taorito - Added Physical Focus and Deep Stamina Pool disciplines. Also added elemental effects to Rush of Six Palms, which reflect in all similar techniques.


Shinobi Nations, Copyright 2012. Permission for use in SS by SN and Royal Taorito. Adapted for use in Shinobi Strike by Royal Taorito, 2017.
 

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200
PostPosted: Thu Feb 07, 2013 10:49 am
Seirei no Hogosha
A bond deeper than blood.

User Image

tab S t o r i e s ○ o f ○ P a s t ○ S o u l s:
The group of families known as the Miyamoto clan, name meaning "base of the shrine", are descendants of the great monks who worshiped at the temples standing atop the tallest mountains of the eastern continents. The early Miyamoto believed that the higher they could reach, the closer to God they would become. Although they had no intention of receiving any gifts or otherworldly gratification through their prayers; a minor genetic mutation, which allowed them to control a pseudo-element they know as reikon ( soul ), had unexplainably developed. Due to their peaceful and understanding nature, rather than using the element to impose on others, the Miyamoto used it to reverse injury- mending bones and knitting flesh. It wasn't too long after they began their healing ways that they realized reikon ( manipulated as konton - soul release ) could be used to invigorate and temper flesh, as well as repair it. However, in time, the simple connection between healer and wounded, supporter and supported, was found to be deeper than something as simple as one person assisting another. With faith and dedication, it was something that could become a powerful bond; one that the Miyamoto could hold firmly, and shoulder pain with. A link amongst the very soul.


tab Passive Traits:
• Techniques are known as Konton [Soul Release].
• Receive a one [1] post reduction to Eiseijutsu and Konton.
• User has somewhat fragile body, decreasing their Power stat by one [1]. In exchange, they are adept with chakra, and receive an additional one [1] stat point in Chakra.
• Cannot learn Rigorous Taijutsu or Bukijutsu styles.
• Members can use Eiseijutsu and Skald techniques through their established links.
• Cannot link with self. Up to two [2] ability increasing techniques can be active on a single [1] target at once. The same ability cannot be active more than once on a single target, unless otherwise specified.

Quote:
__Disciplines:
Deep Chakra: For every Discipline Point invested, the character receives twenty-five [25] Chakra Points to add to their total pool.

Linkage: Establishing links is important, and those with the proper discipline learn to establish them in mighty ways. For each Discipline Point invested the character is granted access to one [1] free link. These links are free of any upkeep cost, only costing the initial activation cost.

Share the Wealth: The ability to increase or decrease allies and enemies abilities to fight is the hallmark of the clan member! As such, for every one [1] point invested in this discipline the total number of techniques usable on one person is increase by one [1] step.

Extensions: Sometimes, a clansperson has the need to help someone miles and miles...and miles.....and miles...away. Those kinds of people are strange, but if the time and energy is invested by way of Discipline Points the distance at which their Links work are increased by one [1] mile per one [1] point invested.


___C o n n e c t i n g:
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Description: xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx

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___T e c h n i q u e s:
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Strength: x
Speed: x
Description: xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx

Miyamoto clan members:
___• Xion Akagami [HeadlessKoko; Hi no Kuni]
___
___
___
[Open: Updated 8/26/18]


Royal Taorito
Edit Log:
12/07/17 Royal Taorito - Added Chi Soujuu [Blood Manipulation] to jutsu list.
01/15/18 Royal Taorito - Added [Paint it Red] Discipline.
04/04/18 Royal Taorito - Reduced manipulation technique learning requirement to [5] posts and removed requirement for double hand seal.


© Copyright 2011. Produced and created by Yukiko Masaki. Permission for use within Shinobi Strike. Adapted for use in Shinobi Strike by Royal Taorito, 2018
 
PostPosted: Thu Feb 07, 2013 10:57 am
User Image
An Teaghlach
The Monster Within // The Afflicted


tab Background // Lore:
tab tab The history of An Teaghlach is long, and shrouded in mystery, more from the absolute chaos centered around the Ghorta, or Famine, than anything else. Despite this, there is a vein of details that all Septs agree upon in one fashion or another: it began with a ritual. The justification for it is lost as fact, but the common belief is that it was a desire for family, and a hatred of humanity. This progenitor, seen as a deity by some, was named Tighearna, or Lord, and they hated mankind for its selfish desires and the betrayal of principals. They desired a power to force men to become that which they truly were, to expose the beast within them to the light of the day. The ritual bonded their spirit to a spirit of primal energy, ancient beyond knowing with a name lost to the sands of time, but were granted this ability.
tab tab And so the first Sept, the Sept of the Wolf, was born.
tab tab The following centuries saw a slow, but methodical growth within the bloodline as it was spread through specific means of contact and through dark rituals similar to the original. Over the same time, new Septs were added, each for another successful creation of a Progenitor bloodline. The order is argued over, but overall the final list became: Wolf, Jaguar, Aquatic, Avian, Equine, Ursine, and Fox. These were the names of the Septs, true, but only by tradition, for all canines and felines fell under the Wolf and Jaguar Septs, respectively.
tab tab The warring came after to establish dominance, and it was only when the Ghorta spread out of the shadows that the first Clann member was made. The discovery that their ritual, something thought only able to be passed by bloodline or by ritual, could be spread by bites, blood, or secretions mixed with human blood, shook an Teaghlach culture to their foundations. Quickly a class system was enacted, with those of the Septs, born to their powers "naturally", were above the Clann, who were made "unnaturally". Breeding between the classes was forbidden, as was breeding between different Septs, though the justification for that custom is disagreed upon heavily.
tab tab And that is where the established history ends, the common threads tied into a knot before the chaos of the Ghorta eviscerates it to the core. This mentality, however, and the class system, remains in effect even as late as the Era of Regret, as journals will suggest. The future of the Septs and Clanns are in the hands of the new generation now.


tab Passive Traits (Septs):
• Unlike an Teaghlach Clann, those born of the Septs are born in a hybrid Phased state. Their Phasing is centralized on the concept of repressing their hybrid forms to become human-like in their appearance. This transformation is something inherently learned by an Teaghlach born of a Sept after their tenth year of life. Suppressing, or becoming, the Phased form takes two [2] Activations, unless done during a bout of Phase Madness, in which case it takes no time at all. While phased, ten [10] Stamina is kept hostage and cannot be used, or recovered, until returned to their birth state. While within their human form the Septborn will receive only half of the benefits their Phasing grants, as they are truly unable to separate themselves from the beast entirely.
• Bloodline members have an inherent belief of their superiority to both humans and Clann members, for they are of pure blood, and more so, their forms are their inner selves brought into the light. This is not mandatory, but is highly suggested as it is how every Bloodline member is raised, given their relatively small numbers.
• Styles and Talents that have a more animal-like approach to combat, such as savagery or calling on an animal for representation, may be learned at a one [1] post reduction.
• All Septborn have physical features of one variety or another that hints at their true appearance. These can be minor, or major, and can be both above and below the flesh. Each member of An Teaghlach gains one [1] Animal Attribute, which follows the sames rules and limitations as Tamer Attributes.
• All Teaghlach Bloodline members begin play with a Proficiency in a natural weapon, such as claws, fangs, etc. If a Teaghlach Sept does not have a natural weapon, such as some types of Aquatics, than a weapon may be selected that is closest to the natural weapon in design.
• To an animal that matches the Totem of the Septborn a member of the Sept "reads" as an "alpha". While this allows some to be cowed, or made into allies, this can also insight some animals or beasts into a frenzy.
• As denizens of the natural world, all Bloodline members receive a two [2] point increase to their Foraging Skill. This increases by two [2] point at C - rank and A - rank.
• Kin Sense → All Bloodline members are able to supernaturally detect other members of an Teaghlach, as well as whether they are of a Sept or Clann. The range limit is five hundred [500] meters, though it only allows them to sense the presence at this range, and does not pinpoint. Personal Attributes and Disciplines may be utilized to make this more accurate at shorter distances.
• Phasing Advantage → Phasing from one form to another provides a temporary benefit decided upon by the Sept that an Teaghlach member is a part of.
• Brood Creation → A member of an Teaghlach Bloodline bears within them a form of Chakra Disease that latches onto the genetic structure of others and transforms them into a sub-creature, called a Clann member. The methodology of transmission, and what happens to them, will be described within the clans themselves.



tab Bloodline Sept Rules:
• Wolf

      Physical Benefits ►
        → [+1] Power
        → [+1] Agility
        → Heightened Senses [1.5x Human Average]
        → One half [1/2] step increase of natural Regeneration effects
        → One half [1/2] rank increase of Korabo'd effects when performed with at least one other [1] person. Still follows Korabo rules.
      Lunar Phase ► Full Moon
      Transmission Method ► Bite
      Phase Benefits ► Increase Speed and Strength stat of next three [3] techniques by one [1] rank

• Jaguar

      Physical Benefits ►
        → [+2] Agility
        → Heightened Senses [1.5x Human Average]
        → One half [1/2] rank increase to first attack in any combat scenario
        → Catnap: The Jaguar Septborn is able to attain the same regenerative benefits of sleeping after only a short, two hour [2] sleep cycle
        → Can see half again as far [1.5x] in the dark as a human can
      Lunar Phase ► New Moon
      Transmission Method ► Saliva
      Phase Benefits ► For the next two [2] posts after phasing, the Jaguar Septborn is grant one [1] free activation per post that may only be used on techniques or talents that are movement based.

• Aquatic

      Physical Benefits ►
        → [+1] Intelligence
        → [+1] Chakra
        → Ability to breathe underwater as long as said water matches the type of aquatic creature selected during creation. If a fresh-water aquatic, cannot breath in salt water.
        → Drinking a full bottle full of the matched Water Type will result in natural regenerative effects to be increased one [1] step for three [3] posts. This counter resets for every bottle downed.
        → Can hear further underwater, up to four times [4x] the range of the average human
      Lunar Phase ► 3rd Quarter
      Transmission Method ► Physical Remains in body
      Phase Benefits ► For the next two [2] posts, while within water, gain a D - ranked Dodge Defense.

• Avian

      Physical Benefits ►
        → [+1] Intelligence
        → [+1] Agility
        → Avian Septborn, due to their ancestry, are either incredibly complex thinkers or are slaves to their emotions. As such, they are difficult to pin down emotionally, making Enchantment Genjutsu that deal with Emotions one [1] rank lower than normal.
        → Avian Septborn are always acutely, and accurately, aware of the air pressure around them.
      Lunar Phase ► 1st Quarter
      Transmission Method ► Feather Toxin
      Phase Benefits ► For the next two [2] posts, the Septborn will be granted a D - ranked Dodge Defense bonus while airborne.

• Equine

      Physical Benefits ►
        → [+1] Power
        → [+1] Chakra
        → The body of an Equine Septborn is built slightly different, more so than the average septborn. Their legs are sturdy things, as are their backs, making any attacks made with their legs that much more devastating. Any kicking attack made by the Septborn that requires direct, physical contact to complete is increased by one [1] rank in Strength
        → Movement over long periods is difficult to bear for most. The Equine Septborn, like the animals that bestowed their gift, are blessed with endurance. They can perform actions longer without getting winded, bestowing twenty [20] additional Stamina upon character creation.
      Lunar Phase ► Waxing Crescent
      Transmission Method ► Lactation // Sweat
      Phase Benefits ► Phasing increases, for the next three [3] posts, the speed at which all techniques with a movement factor that moves in a straight line is increase by one [1] rank of speed.

• Ursine

      Physical Benefits ►
        → [+2] Power
        → E - ranked Natural Defense type Defense. This defense has a scale of four [4]. A full rest cycle must be completed before the scale is reset.
        → Sense of smell is twice [2] that of the average human.
        → One half [1/2] rank increase to grappling Strength.
      Lunar Phase ► Waning Gib
      Transmission Method ► Claws
      Phase Benefits ► Ursine Septborn gain for the next two [2] posts the ability to use a Charge maneuver. This can be used when the character has enough space to run their full speed, after which the following physical attack is made at one [1] rank higher Strength and Speed.

• Reptile

      Physical Benefits ►
        → [+2] Chakra
        → Reptiles are a cold blooded lot, and as such need warmth nearly constantly. Heat based terrains, and techniques that inflict damage through heat exhaustion, are lessened by one [1] step. In exchange, effects from incredible cold are increased by one [1] rank.
        → All Reptile Septborn receive an E - ranked natural Defense, with a scale of five [5]. This represents the toughness of their flesh, and regenerates every time a sleeping recovery is completed.
      Lunar Phase ► Waning Crescent
      Transmission Method ► Venom
      Phase Benefits ► All reptiles are known for their tough skin. For the next two posts [2], the natural Defense of the Septborn is increased to C - rank.

• Fox

      Physical Benefits ►
        → [+2] Intelligence
        → Deception is woven into the mentality of every fox, making them uncannily good with Genjutsu. Any genjutsu, or effect that causes disorientation or deception, find its cost reduced by one [1] rank.
        → Foxfire is a known strength of the Foxes, who utilize it for miraculous effects. The Fox Septborn has flames that match their chakra color, and more so, their fire abilities find their Base Duration increased by one [1].
      Lunar Phase ► Waxing Gib
      Transmission Method ► Hair Consumption
      Phase Benefits ► A fox when riled is vicious. When Phasing, for the next three posts [3] the Septborn finds all attacks made against something that attacked them physically that much stronger and faster, increasing both Speed and Strength of the technique by one half rank [1/2].



tab Notes // Rules:
• All members of the Bloodline must select a Sept from the following: Wolf, Jaguar, Aquatic, Avian, Equine, Ursine, Reptiles and Fox. Once selected the decision cannot be unmade, and dictates the entirety of the bloodline's benefits and properties.
• Phaselight Madness → Every Sept has a phase of the moon they are associated with that serves as a sort of rejuvenating effect, and a source of much chaos. The Phaselight Madness, as it is called, is different for each bloodline, but is characterized as the time where the blessing, or curse, of an Teaghlach is at its strongest and causes extreme emotional effects. This lasts until the time that the phase has passed, after which the Madness vanishes completely. For in-game definition, every thirty posts [30] it is assumed a the phase of the moon the character's sept is associated with passes. During this time, all physical changes are further doubled [2x], but aggression also skyrockets, and the transformation is forced for the next five [5] posts. This can be resisted, however, though doing so comes with a negative. Until a Phasing is completed, those afflicted with the Phaselight Madness will have their stats reduced to either one [1] or reduced by three [3], whichever leaves the highest number.


Quote:
_____Disciplines:
Quickened Phase: For each Discipline Point invested, the Septborn may reduce the number of Activations required to phase by one [1], to a maximum of zero [0] activations.

Infector: The infection rate of the Broodslave curse is low, probably for good reasons. However, each time this Discipline is selected that percentage gets higher, with a ten [10] percent increase for each point invested. This can be selected up to five [5] times.

Septwrought: Members of an Teaghlach are animals by nature, but they suppress it when they can to be seen as normal among man. Doing so has negatives, removing all of their abilities while within their human forms. Some, however, learn to cherish the time in their phased forms far more than others, giving rise to the Septwrought. For each Discipline Point invested, gain one [1] Totem Attribute, which follows the same rules as the Tamer attribute.



tab Techniques:
???
Rank: ? - ranked
Strength: ???????
Speed: ???????
Description: ???????

???
Rank: ? - ranked
Strength: ???????
Speed: ???????
Description: ???????

???
Rank: ? - ranked
Strength: ???????
Speed: ???????
Description: ???????

???
Rank: ? - ranked
Strength: ???????
Speed: ???????
Description: ???????

tab Members:
• Zurusu Kuriko [Tetsu no Kuni, Lanfaer]
• Grey [Doro no Kuni, SB5K]


[Open: Updated 3/3/19]
 

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200
PostPosted: Thu Feb 07, 2013 10:59 am
True Ancestors
Children of the Old Blood

User Image

Art by sarakipin


___Background // Lore:
tab There exists a tale, a tale that spans many of generations reaching back to when man first freed themselves from the shackles of evolution. When the first primordial human crawled their way out of the muck of gods and moons. A being that was said to foster the vast diversity of life as humanity knows it, a True Ancestor to the previously dominate species on earth. With all tales of creation this might just be the rantings of a long gone mad man, like the tale of descending from the moon, but as with all myths there exists a tiny kernel of truth to be mined from it. Far down the evolutionary branch of humanity there existed a point from which humanity truly became its own being branching off from its Ancestors. What was left behind however was not left to stagnate and perish, what was left behind grew parallel to humanity. A True Ancestor is a child of the night, a being that latched onto the life-force that existed so strongly in mans early years. Learning to control this unstable energy and refine its rough edges. It is said that once the first Ancestor grasped at their life forces true potential that their body was forever changed. Two sides of the same coin: heads the humans who freed themselves from being empowered and weakened by the cosmic deities such as the sun or the moon, and tails the Ancestors who embraced their connection to the Origin and strengthened their bonds to life itself.
:taB: When the first Ancestor of the clan reached this peek of mastery their body itself halted its advance with time. It gave them access to abilities that humans could only dream of. No longer would the being age so long as their life-force remained strong. No longer were they shackled to eating to survive. No longer were they human. They found that a new craving drove them. Whenever they preformed their new feats over life itself they would feel a pang of hunger that couldn't be solved by consuming bread or meat. This hunger grew more and more until the splatter of blood graced this beings senses. The crimson liquid of their dying foe proving impossible to ignore. Their bestial instincts driving their teeth into the foes flesh. Immense pleasure washed over the Ancestor as the greedily drained their foe off all of remaining life force in their husk of a body. It was this first feeding that started a myth still used to spook children to this day. That of a vampire. It is because of this myth that Ancestors to this day are children of the night, avoiding public use of their true abilities in fear of a mob forming at their doorstep. Truth is always found in myth after all.



___Passive Traits:
◇ An Ancestor has the ability to make a willing person into a Lesser. A Lesser is more in line with what the general populace would consider a "vampire." This would make them a Blood Father.
◇ Ancestor's techniques are not fueled by chakra or stamina but rather by Blood Points (BP), gained by taking the life essence from another being through feeding. [See First technique]
◇ You begin with 100 BP as your maximum and will gain and additional 100 BP max per body rank.
◇ Once an Ancestor's body reaches maturity they will find that their bodies stop aging as long as they continue to consume the life force of others.
◇ An Ancestor's eyes have a passive nightvision, allowing them to stalk prey without the need for light to give them away. A side effect of this is that an Ancestors eyes will always glow to some degree when in low light situations, giving a hint at their true nature.
◇ All Ancestors will see themselves taking an additional rank of damage from any Katon techniques as well as any Kekkei Genkai techniques that are made up of some mixture of Katon.
◇ The sun is in a way an Ancestors greatest weakness but only if they run themselves dry of BP, however even with low BP the sun's rays will have negligible effects on their bodies. Such as dull headaches and irritation to the skin as examples.
◇ When bellow 25% of their max BP the Ancestor will find that while out in direct sunlight their stats are treated as a rank lower, as well as any technique preformed by them hitting for a rank less worth of damage. So not only will they be famished but they'll be physically weakned as well.
◇ When an Ancestor comes from a mixed bloodline background, they will always inherit the kekkei genkai of the Ancestor but will also always inherit the physical traits of the other bloodline as a genetic defense to blend in with their surroundings.


___Notes // Rules:
◇ While this is not required of you per se, but for role play purposes please consider that being close or empty on BP should make your RPC more feral and prone to attacking anything to cure themselves of their hunger.
◇ You will awaken from your crystal prison with only 15 BP stored in your RPC's body.
◇ Make sure you understand [Feeding]'s rules, breaking them enough times will have you stripped of being able to feed at all thus limiting your RPC's lifespan drastically.
◇ Ancestors do not need to consume food or water to survive, the only nourishment they will require is blood. How filling the blood is depends on the rank of [Feeding] preformed. While they can still be consumed it just wont offer them energy as it would for a human, not even alcohol effects them.
◇ The max amount of BP that can be stored in an Ancestor depends solely on body rank, this cannot be increased through personal attributes or through event prizes.
◇ The amount of BP that is drained when using a technique is equal to a like rank ninjutsu. Ie E rank will cost 5 BP.
◇ Taking this bloodline forfeits your ability to choose a starting technique besides [Feeding].
◇ While Ancestors might be bless with eternal youth... you are NOT immortal, plenty of things can and will kill you if your careless. A stray arrow to the heart or brain isn't something you can regenerate your way out of.


___Additional Lesser Traits // Rules:

◇ A Lesser amounts to basically being a weaker Ancestor, due to not being born with the blood that now courses through their veins. As such they have a more limited scope in what techniques they can preform with some additional weaknesses that an Ancestor wouldn't suffer.
◇ Having only an imitation of the blood that flows through an Ancestor the Lesser will find that their skin isn't resistant to the sunlight even if they have a full supply of BP. If in direct sunlight for more than 3 posts at a time a Lesser will find that no amount of regeneration will be able to stave off the decaying of their flesh. This sunlight infection will spread to areas that weren't in the sunlight if it isn't amputated.
◇ A Lesser will be less in tune with a preys life when feeding, finding that they they can only drain a max of [20] BP per feeding, even if they were to preform a S ranked feeding. Sure they drain the same amount of blood, but blood isn't the important part.
◇ Night vision for a Lesser costs [15] BP for activation and an additional sum every five posts, as the vision is not innate but rather fueled by life essence.
◇ A Lesser is completely sterile, they will be unable to pass the imitation of the bloodline down into a family of their own. Along that same vain a Lesser is unable to turn another being at all, their blood not potent enough.
◇ While it is not required a Lesser will find themselves almost compelled to do whatever their Blood Father asks of them. Even if the rpc musters the willpower to refuse, you must at least write about how mentally hard it was to deny the Ancestor.
◇ No Lesser's exist from before the age of Regret as the Chronovores would have reverted their bodies to a point where the infection did not exist in their blood. No matter the age they turned.


Quote:
_____Disciplines:
Elder Control :: When a Discipline point is invested into this the Ancestor will have more control over which rank of feeding they can use when replenishing BP. At 50% remaining you will only lose access to E and D rank, at 25% remaining you will only gain the loss of access to C rank.

Energy Siphon :: When two Discipline points are invested into this, the Ancestor will find that not only does feeding replenish their BP they now seem to be able to drain chakra along with BP. The amount of chakra gained by feeding will always be half the amount of BP drained, E Rank does not drain chakra. The chakra is taken directly out of the victims pool.

Blood Bliss :: When two Discipline points are invested into this, the Ancestor will find that when using C-A rank feeding not only does the target get weakened but the missing strength will find itself flowing through the Ancestor's body. The stat boost gained is equal to the stat rank lost by the victim and will last until the victims stats return to normal and/or perish.





__Ancestor and Lesser Techniques:
Kyūji [Feeding] - Base Technique
tab ► Feeding will take away all of your actions for the post, if you've already used an action during that turn you will be unable to feed as a rule. You will be left defenseless while feeding as draining the life essence of another being isn't just about getting the blood from their veins. At 60% remaining BP you will lose access to E and D rank, at 40% you will lose access to C rank, and anything bellow 20% will require you to use the A and S rank. This is all due to how powerful hunger can be for a Ancestor, it makes them sloppy and greedy. Feeding works due to how unique the Ancestors canine teeth are, the insides hallow allowing for a syringe like effect where they suck the fluid through the hallow tube in their center. It is important to note that there is no Stamina or Chakra cost associated with drawing, except in the case that the bite must go through armor or another type of barrier. In such cases the Chakra or Stamina must be paid to get through the defense to get to the juice beneath.
___Rank E: Very small amounts of blood, enough to curb a hunger but not enough to fill you. [5 BP]
___Rank D: Small amounts of blood, enough to fill a large goblet. A decent lunch for curbing off hunger. [10 BP Gain]
___Rank C: Medium amounts of blood, generally an amount you could get out of a deer without killing it. Enough to make a grown man weak in the knees lowering preys stats by one rank for the next [2] posts. [20 BP Gain]
___Rank B: Large amounts of blood, draining this much out of a human will leave them unable to stay conscious. Not enough to threaten them unless they have a open wound on their person. The rank decrease will continue for [6] posts. [40 BP Gain]
___Rank A: Very large amounts of blood, leaving the human sized pray drained to the point of life endangering blood loss. For the next [10] posts the victim will find themselves a rank weaker. [60 BP Gain]
___Rank S: Excessive amounts of blood, enough to leave a human or large animal nothing but a dried out husk. [80 BP Gain]

Xxxxxxx xxxxx xxxxx - D Rank
Type: Xxxxxx // Xxxxxx
tab ► Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx


Hensō [Disguise] - C Rank
Strength: --
Speed: --
► Everyone wants to be something different. A more handsome man, a bird as free as the sky is blue, or even just a little more human. To this effect shinobi even created quaint little illusions to mask their true natures, but to someone gifted with the blood of ancients this is but mere child's play. It is easy enough to pretend you're something different after all, we wear out mask everyday. However the imitation pales to actually being it. Through wrestling control the life essence that flows through their being Ancestors found a way of becoming that which they idolize so feverishly, for a moment of time. But they found however that obtaining your dreams comes at the cost of never dreaming again.

By expending 20BP as well as your actions for the turn you will be able to transform into something completely different for a a total of [5] posts. What you transform into cannot be changed, whatever it is you shape shift into upon learning this technique is what you will forever turn into when preforming it. It must be something your rpc yearns for, it might have combat advantages it might not. Through the gift of blood the child will become wholly physically different their entire presence changing to match their new body. The child will be unable to preform any techniques that do not involve blood or their new body while in this new state.
◇ Returning to your original form before the time limit expires will cost an additional cast of the technique.
◇ Any tracking techniques will be fooled by this change, after all they are now a completely different being.
◇ Nothing will allow you to change your dream once it has been achieved.
Originator: Nina Hojo [magcookie]

Xxxxxxx xxxxx xxxxx - C Rank
Strength: --
Speed: --
tab ► Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx


Xxxxxxx xxxxx xxxxx - B Rank
Strength: --
Speed: --
tab ► Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx


Xxxxxxx xxxxx xxxxx - S Rank
Strength: --
Speed: --
tab ► Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx
◇ Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx
◇ Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx




__Ancestor Techniques:
Ryūketsu [Bloodletting] - B Rank
Strength: --
Speed: --
Description: tab Bloodletting is seen as the true form of Crimson Claw to many Ancestors, as it evolves the idea of using blood as a weapon and makes it something truly to be reckoned with. The Ancestor begins by drawing blood from both their arms, the means matters little such as a slitting of the wrists. Once this act is preformed they begin the techniques countdown by channeling their BP through the leaking liquid of life. Once Bloodletting is active the Ancestor is able to freely form foot long stakes of blood from their arms for the following [5] posts. These states have the durability of iron.
Originator: Jintetstu ► Zuhra


Xxxxxxx xxxxx xxxxx - ??? Rank
Strength: --
Speed: --
tab ► Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx
◇ Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx
◇ Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx


Xxxxxxx xxxxx xxxxx - B Rank
Type: Xxxxxxx // Xxxxxx
tab ► Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx


Xxxxxxx xxxxx xxxxx - A Rank
Strength: --
Speed: --
tab ► Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx


Xxxxxxx xxxxx xxxxx - A Rank
Strength: --
Speed: --
tab ► Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx
tab Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx
◇ Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx
◇ Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx
◇ Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx
◇ Xxxxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx


tab Members:
• Nina Hojo [magcookie, Tetsu no Kuni]
• Zuhra [Jintetsu-kun, Tetsu no Kuni]



[Open: Updated 3/3/19]
 
PostPosted: Thu Feb 07, 2013 11:00 am
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Lanfaer
Captain

Aged Genius

8,075 Points
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Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
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PostPosted: Thu Feb 07, 2013 11:01 am
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PostPosted: Thu Feb 07, 2013 11:02 am
----  

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
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PostPosted: Thu Feb 07, 2013 11:03 am
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PostPosted: Thu Feb 07, 2013 11:04 am
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Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200

Lanfaer
Captain

Aged Genius

8,075 Points
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PostPosted: Thu Feb 07, 2013 11:05 am
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PostPosted: Thu Feb 07, 2013 11:07 am
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Lanfaer
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Aged Genius

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  • Survivor 150
  • Hygienic 200

Lanfaer
Captain

Aged Genius

8,075 Points
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PostPosted: Thu Feb 07, 2013 11:09 am
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PostPosted: Thu Feb 07, 2013 11:11 am
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Lanfaer
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Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
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PostPosted: Thu Feb 07, 2013 11:35 am
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