______• F i r e • ______• W i n d • ______• L i g h t n i n g •
• E a r t h • ______• W a t e r • ______• N u l l •
• E a r t h • ______• W a t e r • ______• N u l l •
______• M e d i c a l • ______• S e a l i n g • ____________• I l l u s i o n•
______• W e a p o n • ______• B o d y • ______
______• M i s c e l l a n e o u s •
Water Spells
______________________________
Water spells will always be beaten or canceled by an Earth spell of one rank lower, equal to, or higher than it.
All E-rank spells are considered 'cantrips' and do not take slots to learn.
______________________________
E-rank
______________________________
Water spells will always be beaten or canceled by an Earth spell of one rank lower, equal to, or higher than it.
All E-rank spells are considered 'cantrips' and do not take slots to learn.
______________________________
E-rank
Water Trick
Rank: E | Strength: E | Speed: E
Description: A very simple spell which involves a simple flick of one's hands and a muster of sweat or water in the fingers. A precise flick comes from of the hands or even a shake can be made as if trying to get something off one's hands. The water streaks from the hand of the user and towards the enemy's eye. This unexpected irritation can blur their vision. If the opponent is hit in the eyes, their physical speed is reduced by a half [.5] rank for two [2] posts. Otherwise this spell is mostly harmless.
Water Mirror
Rank: E | Strength: E | Speed: E
Description: A simple spell that allows the user to turn a quantity of water as small as a drop and as large as a small puddle into a mirrored surface. This can allow the user to see behind himself, and around corners with careful application of the spell. Only lasts one [1] post unless an upkeep cost of the original cost is paid each post.
Water Manipulation
Rank: X | Strength: X | Speed: X
Description: This control allows the user to create and bend water. Not only can it take any form the user desires, but it can also be shifted around as if it were a part of their own body. It should be noted that one can manipulate water both that they created and naturally occurring. Additionally, any water that is being freely manipulated is not very strong, and can be broken or blown away as if it were completely natural. It should be noted that the spell can be made smaller while retaining their rank.
tab Rank E: Very small amount of water [a vial].
tab Rank D: Small amount of water [a bowl].
tab Rank C: Medium amount of water [a gallon].
tab Rank B: Large amount of water [a barrel].
tab Rank A: Very large amount of water [a dumpster].
tab Rank S: Massive amount of water [a tanker].
• Requires [5] parts of a paragraph to learn, but is not required to learn other water spells. Receives no reductions.
• The amount of water that can be manipulated is limited to the user's experience rank limit [at E-rank can make up to C-rank, D-rank up to B-rank, etc.]
• Manipulated water loses any modifiers, and is beaten by spells of the same rank, or one rank lower against earth.
Fish Spit
Rank: E | Strength: E | Speed: E
Description: A simple jet of water shot from the mouth. It can hit with enough force to stun you if it hits properly. It can be done up to 5 times in succession, or one jet can be shot. To give an example of its power, Mist academy students usually use this spell to play a game much like tag. Each of the five hits possible per use of the spell reduces the opponent's activation for the following post by one [1]. If three of the five hit, the opponent is stunned for the following post.
Water Blade
Rank: X | Strength: -- | Speed: --
Description: Creates a sharp sword made of solid water in the user’s hand. As the user's control improves, he can manipulate the shape and size he/she wants the sword to have, from a tiny dagger to a massive decapitator sword. At the minimum requirements, the sword has minimal offensive power, able to make slight cuts and tears in the flesh of an opponent, and susceptible to high pressure (an opponent breaking the blade with a weapon of his own).
E-Rank: The sword can be up to the size of a wakizashi, and is fragile, breaking under the pressure of weapon strikes against it.
D-Rank: The sword can be up to the size of a katana, and is now as strong as a normal, metal blade.
C-Rank: The sword can be up to the size of a nodachi, and now cuts with the edge of a finely crafted blade.
B-Rank: The sword can be up to the size of a cleaver sword, and is now incredibly durable and lethal.
Requires an upkeep of half the original cost to continue after the first post, to a minimum of five [5] mana.
Black Clouds
Rank: D | Strength: -- | Speed: --
Description: After forming the necessary hand seals, a black mist will emit from his body and rise into the sky. Black clouds will form, releasing a flammable rain of oil onto his targets. The cloud is approximately twenty [20] feet across, and is capable of soaking anyone under it in oil, including allies.
Water Clone
Rank: D | Strength: E | Speed: C
Description: Creates up to three [3] identical copies of the original out of water. More similar to Shadow Clone then a regular Clone, water clones are capable of attacking, except each clone is roughly E-rank in strength. The water clone can perform one water spell that the user knows once, which uses up the water that makes its form. One solid hit will destroy the clone.
Beach Crab
Rank: D | Strength: D | Speed: D
Description: A spell that can only be used on water or atop loose soil (sand, non-rocky aerated dirt, etc,) this spell causes a pair of pincers to rise out of the ground/water and grasp the target by the ankles before pulling him underground/water, where they are fully enveloped in the earth or water. If the victim expends one [1] rank higher than the spell in stamina, then the target can break free, due to the loose earth. Water is less efficient because of its fluidity, and the target is not held long. There is something to be said, though, for the change in momentum that can occur when you force an opponent to abandon all thoughts save survival.
Water Shuriken
Rank: D | Strength: D | Speed: D
Description: Through the use of water manipulation, the user can create multiple small Shuriken comprised of water and launch them towards the target. After hitting and/or cutting a solid surface, they revert to water. It is important to note that these Shuriken can be physically launched (by hand) or launched as they are created.
Water Shield
Rank: D | Strength: D | Speed: --
Description: A shield of water is formed around the user as a cylindrical barrier that reaches just above the user's head. After the initial creation that user can use Water Manipulation to manipulate the water, allowing for water spikes, tentacles, hands and the like, though these appendages are not dexterous enough to handle a weapon. The shield can only withstand one [1] hit before it is destroyed, but remains in place until it is released or destroyed. It can also be used as a starting point for other water spells.
Underwater Breathing
Rank: Passive | Strength: -- | Speed: --
Description: The art of breathing underwater using mana to remove oxygen from water has been a long handed down secret of the Mist. The length of time and the depth that the diver can go under depends on the ability of the user. This spell typically activates whenever the user breathes in water and requires no hand seals. This spell is partially passive in that it activates automatically when the user's head is submerged underwater. However, it requires an upkeep of five [5] mana per post once active to maintain.
Water Pellet
Rank: Augment | Strength: E | Speed: C
Description: An enhanced version of Fish Spit, instead of a stream, a bullet impacts the enemy at high speed (though with blunt force,) and it is roughly about the size of a fist. Requires knowing Fish Spit. This is an upgrade of Fish Spit and, but takes up its own slot, since E-ranks do not take slots. Either version can be used for the appropriate version's cost.
Water Puddle
Rank: D | Strength: -- | Speed: --
Description: By altering personal body shape, the user can melt into a puddle of water on the ground. This allows the user to hide and set up an ambush, or lose inexperienced trackers. For an upkeep of half the original cost, the spell can be maintained past the first post.
Eight Tentacles
Rank: D | Strength: D | Speed: --
Description: A skill in which is used to give the user additional limbs. Gathering mana into the water, the user can create up to eight arms upon their back that resemble the tentacles of an octopus. Approximately six feet in length, and are capable of attacking in all directions. For an upkeep of half the original cost, the spell can be maintained.
Mist Vision
Rank: Passive | Strength: -- | Speed: --
Description: The Mist Vision spell allows the user to see through heavy mist, steam, or any other condition caused by water in the air. This does not give the ability to see through smoke. The spell is passive and activates when the user's vision would otherwise be obstructed by mist. Does not work on smoke, or other non-water obstructive clouds.
Rank: E | Strength: E | Speed: E
Description: A very simple spell which involves a simple flick of one's hands and a muster of sweat or water in the fingers. A precise flick comes from of the hands or even a shake can be made as if trying to get something off one's hands. The water streaks from the hand of the user and towards the enemy's eye. This unexpected irritation can blur their vision. If the opponent is hit in the eyes, their physical speed is reduced by a half [.5] rank for two [2] posts. Otherwise this spell is mostly harmless.
Water Mirror
Rank: E | Strength: E | Speed: E
Description: A simple spell that allows the user to turn a quantity of water as small as a drop and as large as a small puddle into a mirrored surface. This can allow the user to see behind himself, and around corners with careful application of the spell. Only lasts one [1] post unless an upkeep cost of the original cost is paid each post.
Water Manipulation
Rank: X | Strength: X | Speed: X
Description: This control allows the user to create and bend water. Not only can it take any form the user desires, but it can also be shifted around as if it were a part of their own body. It should be noted that one can manipulate water both that they created and naturally occurring. Additionally, any water that is being freely manipulated is not very strong, and can be broken or blown away as if it were completely natural. It should be noted that the spell can be made smaller while retaining their rank.
tab Rank E: Very small amount of water [a vial].
tab Rank D: Small amount of water [a bowl].
tab Rank C: Medium amount of water [a gallon].
tab Rank B: Large amount of water [a barrel].
tab Rank A: Very large amount of water [a dumpster].
tab Rank S: Massive amount of water [a tanker].
• Requires [5] parts of a paragraph to learn, but is not required to learn other water spells. Receives no reductions.
• The amount of water that can be manipulated is limited to the user's experience rank limit [at E-rank can make up to C-rank, D-rank up to B-rank, etc.]
• Manipulated water loses any modifiers, and is beaten by spells of the same rank, or one rank lower against earth.
Fish Spit
Rank: E | Strength: E | Speed: E
Description: A simple jet of water shot from the mouth. It can hit with enough force to stun you if it hits properly. It can be done up to 5 times in succession, or one jet can be shot. To give an example of its power, Mist academy students usually use this spell to play a game much like tag. Each of the five hits possible per use of the spell reduces the opponent's activation for the following post by one [1]. If three of the five hit, the opponent is stunned for the following post.
Water Blade
Rank: X | Strength: -- | Speed: --
Description: Creates a sharp sword made of solid water in the user’s hand. As the user's control improves, he can manipulate the shape and size he/she wants the sword to have, from a tiny dagger to a massive decapitator sword. At the minimum requirements, the sword has minimal offensive power, able to make slight cuts and tears in the flesh of an opponent, and susceptible to high pressure (an opponent breaking the blade with a weapon of his own).
E-Rank: The sword can be up to the size of a wakizashi, and is fragile, breaking under the pressure of weapon strikes against it.
D-Rank: The sword can be up to the size of a katana, and is now as strong as a normal, metal blade.
C-Rank: The sword can be up to the size of a nodachi, and now cuts with the edge of a finely crafted blade.
B-Rank: The sword can be up to the size of a cleaver sword, and is now incredibly durable and lethal.
Requires an upkeep of half the original cost to continue after the first post, to a minimum of five [5] mana.
______________________________
D-rank
D-rank
Black Clouds
Rank: D | Strength: -- | Speed: --
Description: After forming the necessary hand seals, a black mist will emit from his body and rise into the sky. Black clouds will form, releasing a flammable rain of oil onto his targets. The cloud is approximately twenty [20] feet across, and is capable of soaking anyone under it in oil, including allies.
Water Clone
Rank: D | Strength: E | Speed: C
Description: Creates up to three [3] identical copies of the original out of water. More similar to Shadow Clone then a regular Clone, water clones are capable of attacking, except each clone is roughly E-rank in strength. The water clone can perform one water spell that the user knows once, which uses up the water that makes its form. One solid hit will destroy the clone.
Beach Crab
Rank: D | Strength: D | Speed: D
Description: A spell that can only be used on water or atop loose soil (sand, non-rocky aerated dirt, etc,) this spell causes a pair of pincers to rise out of the ground/water and grasp the target by the ankles before pulling him underground/water, where they are fully enveloped in the earth or water. If the victim expends one [1] rank higher than the spell in stamina, then the target can break free, due to the loose earth. Water is less efficient because of its fluidity, and the target is not held long. There is something to be said, though, for the change in momentum that can occur when you force an opponent to abandon all thoughts save survival.
Water Shuriken
Rank: D | Strength: D | Speed: D
Description: Through the use of water manipulation, the user can create multiple small Shuriken comprised of water and launch them towards the target. After hitting and/or cutting a solid surface, they revert to water. It is important to note that these Shuriken can be physically launched (by hand) or launched as they are created.
Water Shield
Rank: D | Strength: D | Speed: --
Description: A shield of water is formed around the user as a cylindrical barrier that reaches just above the user's head. After the initial creation that user can use Water Manipulation to manipulate the water, allowing for water spikes, tentacles, hands and the like, though these appendages are not dexterous enough to handle a weapon. The shield can only withstand one [1] hit before it is destroyed, but remains in place until it is released or destroyed. It can also be used as a starting point for other water spells.
Underwater Breathing
Rank: Passive | Strength: -- | Speed: --
Description: The art of breathing underwater using mana to remove oxygen from water has been a long handed down secret of the Mist. The length of time and the depth that the diver can go under depends on the ability of the user. This spell typically activates whenever the user breathes in water and requires no hand seals. This spell is partially passive in that it activates automatically when the user's head is submerged underwater. However, it requires an upkeep of five [5] mana per post once active to maintain.
Water Pellet
Rank: Augment | Strength: E | Speed: C
Description: An enhanced version of Fish Spit, instead of a stream, a bullet impacts the enemy at high speed (though with blunt force,) and it is roughly about the size of a fist. Requires knowing Fish Spit. This is an upgrade of Fish Spit and, but takes up its own slot, since E-ranks do not take slots. Either version can be used for the appropriate version's cost.
Water Puddle
Rank: D | Strength: -- | Speed: --
Description: By altering personal body shape, the user can melt into a puddle of water on the ground. This allows the user to hide and set up an ambush, or lose inexperienced trackers. For an upkeep of half the original cost, the spell can be maintained past the first post.
Eight Tentacles
Rank: D | Strength: D | Speed: --
Description: A skill in which is used to give the user additional limbs. Gathering mana into the water, the user can create up to eight arms upon their back that resemble the tentacles of an octopus. Approximately six feet in length, and are capable of attacking in all directions. For an upkeep of half the original cost, the spell can be maintained.
Mist Vision
Rank: Passive | Strength: -- | Speed: --
Description: The Mist Vision spell allows the user to see through heavy mist, steam, or any other condition caused by water in the air. This does not give the ability to see through smoke. The spell is passive and activates when the user's vision would otherwise be obstructed by mist. Does not work on smoke, or other non-water obstructive clouds.
Royal Taorito
Edit Logs:
04/04/18 Royal Taorito - [Mizu Soujuu] added to jutsu list.
11/14/19 Royal Taorito - Edited names and descriptions to reflect changes to guild. burning_eyes
04/04/18 Royal Taorito - [Mizu Soujuu] added to jutsu list.
11/14/19 Royal Taorito - Edited names and descriptions to reflect changes to guild. burning_eyes