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theholyest

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PostPosted: Fri Mar 22, 2013 12:22 pm
I will be posting the revamps i will be doing here.  
PostPosted: Fri Mar 22, 2013 7:07 pm
REVAMP:

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xxxxxxxxxxHakemoto
[ Balance, Righteous, Monk ]


xxxxxHISTORY



xxxxxDESCRIPTION

The Hakemoto Clan are a Group of Monks who Practice the ancient and powerful art of inner control, also known as the 6 States of Mind.



xxxxxRULES
• A requirement of this Clan is being in the Monk class.
• Each Monk is only able to be in 1 state at a time. They can only use 3 States per battle. State of normality is not counted as a state for the purpose of this rule.
• The Order of monks Believe that tricking the mind is dishonorable, and as such, do not allow the use of Genjutsu among its ranks.
• Each monk of the Hakemoto Believe that killing is wrong, as such they will always refrain from do so in Combat, even if their life is in peril as it goes against some of their core beliefs.




xxxxxWEAKNESSES
• No Genjutsu, Medical, Sealing.
• While each state provides a powerful boost, it also has a considerable Draw back, which a smart opponent could exploit.



xxxxxSTRENGTHS
• Powerful states granting versatility in combat
• Powerful Anti-Host abilities
• Good Stats



xxxxxPASSIVE ABILITIES
• One of Mind, One of soul
The Hakemoto Spend years honing their minds in order to activate the States. As such, while they do not use genjutsu, they have incredible defenses against such tactics. This grants them resistance to Genjutsu from those of the same rank or lower.

• Fists of Fury
A Hakemoto's preferred fighting style is with their fists. As such, they can perform any ninjutsu or taijutsu technique that requires Physical contact for 1 rank less chakra, as doing so is more comfortable for them and thus easier.



xxxxxTECHNIQUES


State of Normality
This State is the Default state that a monk assumes, and grants no bonuses.

State of Control
This State is the one a Hakemoto takes when they wish to excel at Ninjutsu above all else. It boosts the strength of Ninjutsu by 1 rank, and reduces the cost of Techniques to 25% of its original Chakra Cost. It can only be used for 10 posts maximum, after which all Jutsu cost is doubled for half the time spent in the state, rounded up.

State of Healing
This State is the one a Hakemoto takes when they wish to either Excel at healing others, or to heal their own wounds. It allows the User to Either heal all non fatal wounds, however, the larger the wound, the longer it takes to heal, ranging from a single post for a small cut, to up to 5 posts for a missing limb. However, the user may instead choose to apply the regeneration effect to another, at the cost of it applying to themselves. One must choose Either of the effects upon entering the state, and cannot change this without re entering the state. This State lasts for 7 posts if used on self, and 10 posts if used to heal others.

State of Power
This State is the one a Hakemoto takes when they wish to either excel at Physical Combat. It Boosts the users Base stats by +2/+2, and allows them to use all Taijutsu Styles without cost, and Taijutsu techniques at 50% of their cost. This state lasts for 10 posts, after which the user gains a reduction of -2/-2 to both stats, and doubles the cost of all taijutsu styles and techniques for half the time spent in this State.

State of Defense
This State is the one a Hakemoto takes when they wish to either Excel defending themselves or others. It allows the user to project a wall of Chakra to block any technique launched at them at the cost of chakra equal to the technique. While this normally cannot block SS rank techniques, in can do so if they user instead pays 100cp. This State lasts for 5 posts, after which all Jutsu deal double damage to the Hakemoto, for time Equal to the time spent in this state.

State of the Host
This State is the both the Most powerful state available to the Hakemoto, but also the most dangerous. It allows the user to Restrict the use of Angelic or Demonic Forms while it is active. At the same time, the user gains a number of Chakra tails/wings from the host equal to 1/3 of the number of Tails/Wings the Host beast/angel possesses. This Effect is reduced to 1/10th against the Jyuubi or Jyuuha host.This state lasts for 10 posts against the one, two, thee, and four tails/wings. 5 posts against the five, six, seven, and eight Tail/wings. And 3 posts against the nine, Ten tails/Wings. Afterwards, the user's chakra supply is reduced to 25% of its current value.


xxxxxADDITIONAL COMMENTS
COMMENTS/CLARIFICATIONS HERE

Monk Class
Monk Class


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XXXXXXXXXXXXXXXX Monk Class

The Monks of the Hakemoto Follow their own style of Combat that combines Ninjutsu and Taijutsu.

XXXSTRENGTHS
VERSATILE - The members of the Monk class have access to the good mix of Ninjutsu and Taijutsu, giving them a good combination between ranged techniques and Close combat as well.

XXXWEAKNESSES
High Risk - While powerful, the Hakemoto Monks states have a large risk to the user with the deliberating after effects of the states.


XXXBONUSES
Good Stats
Can learn 4 Taijutsu styles, and up to Two elements
Moderately resistant to Genjutsu.
The Hakemoto Monks are not limited by 'Class Requirements' needed to learn specific Taijutsu styles.

XXXLIMITATIONS

- No Genjutsu

- Members of the Monk Class do not use puppets or puppetry jutsu.

- -10% Chakra Supply

XXXUNTAPPED POWER
The Untapped Power of the Monk class takes the form of a Seal Placed on the Belly of Each monk. The Monk can choose to Release this seal, Causing chakra to Flood through the Monks body, restoring 30 (+ additional 15 for each rank up) Chakra. It also grants them a temporary +1/+1 boost to their states, that last for 5 posts. While the seal is in it's released state, the Hakemoto can use 1 Additional State in battle. Can only be used once per every three battles.

XXXSTATS

G = 4/4 (+3/-2)
C = 5/5 (+3/-2)
J = 6/6 (+3/-2)
S = 7/7 (+3/-2)
K = 8/8 (+3/-2)





xxxxxRESTRICTIONS
• Must be of the Monk Class
• No Demon, No Angel, No Cursemark.
• RESTRICTION HERE



xxxxxMEMBERS
Head: HEAD HERE






[ Revamped by: ]

The Food Chain
 

theholyest

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theholyest

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PostPosted: Sat Mar 30, 2013 11:26 am
Last updated: 31/03/2013

XxBloodline CrusherXXXXXXX
[The tattooed, The blinding, The sealing]

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【bloodline】

【description.】
The bloodline crusher is a special bloodline only a handful of the Uzamaki's know. This bloodline was thought to be extinct well before the great ninja wars it only shows itself in the uzamaki clan once every 30 years.

【weaknesses.】

  • It effects allies the same way as it does the user’s opponents

【strengths.】

  • Once the tattoos are activated if an opponent or ally were to see or touch the skin of the user all bloodline abilities would be negated.


  • Tattoo Shield
    This move allows the user to control tattoos on their body and creates a three foot shield around them with the tattoos.

  • Tattoo Whips
    With this ability a black collar is created around the user’s neck. Their entire arms turn black as if covered by sleeve gloves. Using chakra the user can stretch the tattoos and control them like whips.

  • Tattoo Mimicry
    The ultimate move of this bloodline. Using the tattoos at their feet they can create a mimic copy of whatever they wish. This ability uses a lot of chakra.

    【Members.】

    • Head: Kuro Tenpi [Blackscar_swiss]

    • --Member here--


    -Race reformatted by –Catherine Hellsing--



  • XxKoudo MegutushiXXXXXXX
    [The tattooed, The blinding, The sealing]


    【bloodline】

    【description.】
    This is a continuation of the bloodline crusher kekkei genkai. This is only meant for those who have mastered their tattoos.

    【rules to follow.】

    • Stage two of the bloodline crusher
    • Have to be a Jounin to unlock this stage


    【weaknesses.】

    • The more you use this kekkei genkai the more you lose the ability to use genjutsu as well as resist it.


    【strengths.】

    • Each person with this kekkai genkkai would have a certain animal mark on their back (Example is the picture). This gives the person some abilities of the animal. For example, if they had the dragon tattoo then they could see far away, run fast, and fly for a period of time (the tattoos would form wings).


    【Koudo Megutuchi’s techniques.】

    • Animaru Tsume
      The tattoos spread to the hands of the user and form animal claws. The claws take the appearance of whatever animal they have tattooed upon their back. However once the claws are activated they stay that way until they are released.

    • Doubutsu
      This technique utilizes the animal tattooed upon your back much like the first technique. This jutsu is similar to tattoo mimicry save for the fact that the animal isn’t attached to you. Once the animal is formed it can move upon its own until the user releases the jutsu. The user only has to pay chakra in order to create the animal from their tattoo. It doesn’t cost them any to control the animal.



    【Members.】

    • --Member here--
    • --Member here--
    • --Member here--


    -Race reformatted by –Catherine Hellsing--



    WIP


    Clan or Bloodline: Bloodline

    User Image

    xxxxxxxxxxKekkei Genkai Kurassha, The Bloodline Crusher
    [ Tattoos. Drain. Crush. ]


    xxxxxHISTORY
    The Kekkei Genkai Kurassha were a separate branch of the Uzamaki Clan, with them being created to counter the bloodlines of other clans. As such much of their history coincides with that of the Uzamaki. As for the Bloodline its self, it is said that the blood that runs through their veins belongs to First Tengu, as it has the power to deny the blood-rite of all who look upon it.


    xxxxxDESCRIPTION

    The Kekkei Genkai Kurassha Bloodline takes form in the form of a series of constantly shifting tattoo's that coat the users bloodline and follow the users command, almost as if they were a separate entity following it's masters Orders. Any other bloodline user who looks at either the Tattoo or Skin of the user of this bloodline will have their own bloodline being forced to deactivate.



    xxxxxRULES
    • Any Who look at, or Touch your skin or tattoos will have their own bloodline forcibly deactivated for 2 posts. Each post they remain touching or looking at your Skin or tattoo's will simply reapply this Debuff.
    • You Body doesn't not discriminate between friend, foe, or even your own implants. As such, not only can someone with this bloodline not have an Implant, but Allies who look at your skin or tattoo's will feel the same effect as your enemies.
    • This bloodline overrides others. This means that It is impossible to be a Freelancer, and the sons and daughters of this bloodline will always have this bloodline.



    xxxxxWEAKNESSES
    • Your tattoo's have limited range outside of your own body, and do not work on those who either don't have a bloodline, or don't use Sight to see.

    • Your Bloodline effects all in range, not only your foes, this can lead to problems with you Bloodline reliant teammates.



    xxxxxSTRENGTHS
    • You can Counter Any bloodline user your encounter

    • Your tattoo's are in effect, a Hidden weapon, able to call them forth to aid you in battle as you see fit.



    xxxxxPASSIVE ABILITIES
    Denied:
    Any Bloodline User who look at, or Touch your skin or tattoo's will be forced to Deactivate their bloodline for 2 posts. This Debuff is reapplied for every post they remain looking at, or touching the skin or tattoo of the user.

    Touch of a God:
    Your Bloodline not only Deactivates the bloodline of those it touches, but also Drains them of their life energy. Every post of contact Drains the target of the users rank in chakra, with half this value being given to the user. The user can use this chakra to Either Add to their supply, or use it to Heal minor wounds to their person. (Cant heal Fatal wounds, or Broken/missing limbs)

    Every Power has it's costs:
    The Shear Power of your blood consumes your own supply. -20% Base Chakra.



    xxxxxTECHNIQUES


    Jutsu Here Tattoo Shield ~ D-SS Rank
    A Simple technique, the user first focuses their chakra into the tattoo's on one of their arms. At this point, the Tattoo's seem to 'Peel off', forming a shield of constantly shifting Black shapes. This shield is about the size of a Large Kite shield, and can block 2 Jutsu of equal rank to the Chakra cost given to form it.

    Jutsu Here Tattoo Whips ~ D-SS Rank
    Another Fundamental Ability of the Bloodline, it is performed by the user first focusing their chakra into the shifting tattoo's around their wrist. This causes the tattoo's to 'clump' together into a black band. From the center of this band a long Rope of tattoo is formed, reaching a length of between 5ft to 7ft. These whips can be used to attack an enemy, or grab hold of an object out of reach. It's cost is equal to the chakra used to form it.

    Jutsu Here Tattoo Mimicry ~ B-S Rank
    One of the most prized jutsu of the bloodline, it allows the user to create Living creatures out of their tattoos. It is performed by focusing chakra into a tattoo while keeping a solitary thought on an animal. This animal will form from the tattoo and then spring forth from the users body. Animals created this way last for 5 posts, and retain the Bloodline blocking nature of the tattoos. This technique take B ranked chakra to perform for small creatures like singular birds, A rank for creatures the size of a tiger, and S-rank for Creatures such as Elephants, or Flocks of Birds.

    Jutsu Here Tattoo Tracking ~ B Rank
    A Technique designed for use with ANBU, the user first focuses their chakra into their palms, forcing the tattoos to form up on said spot. At this point, the next living creature to be hit by this palm will have some of the users tattoo's transferred to them, marking them in the process. The user can keep track of any tattoo's placed this way by holding the palm in front of them, on which a compass will form, pointing to the marked target. The Tattoo Mark can last indefinitely (But can be destroyed by a jutsu of up to 1 rank higher than it being applied to the Tattoo it's self), but only 1 mark can be activated per Hand.
    By Paying an additional B-ranks worth of chakra on the activation of this technique, the 'Mark' can be given a self preservation instinct. This causes it to shift around the opponents body much like their own tattoo's, making it difficult to isolate and remove.

    Jutsu Here Tattoo Binding ~ A Rank
    By First Marking a Target with the Tattoo Tracking, for as long as the marked target is within the same Area (thread) and within eye contact, the user can form 3 hand signs. Depending on the signs weaved this way, the Mark will acted differently.
    The First Binding is of the hands. The Mark will cover both of the marked targets hands. At that point, the moment they place their hands together, the two Tattoo's link together into a Steel Hard set of handcuffs, forcing the opponents hand to remain the position he placed his hands together in. This Lasts for 7 Posts
    The Second Bind is in the Eyes. The Mark will cover the eyelids of the Marked target. At that point, if they Blink, their eyes would be effectively 'glued' Shut. This lasts for 5 Posts
    The Third and final Bind is in the joints. It immediately locks the joints in place, effectively halting all movement in the Marked Target. This lasts for 3 Posts.

    This technique is designed for the Transport of dangerous individuals, and as such, is ill advised for combat.


    Jutsu Here Tattoo Sword [Requires Tattoo Whips] ~ D-S Rank
    An improvement on a previous bloodline technique, the user instead forms their Tattoo's into a Sword or Knife. The Hardness of the blade is proportional to the rank of chakra used to create the Blade:
    D = Wood
    C = Stone
    B = Iron
    A = Steel
    S = Reinforced Steel
    SS = Diamond

    The Sword lasts for 5 posts, and can be broken by a jutsu of either 2 ranks higher than the blade, or by a strength +2 higher than the user.



    xxxxxRESTRICTIONS
    • No Freelancer
    • No Implants
    • RESTRICTION HERE



    xxxxxMEMBERS
    Head: HEAD HERE






    [ Created by: ]
     
    PostPosted: Sat Mar 30, 2013 2:24 pm
    Last updated: 03/04/2013

    User Image


    xxxxxxxxxxDRAGCONIC
    [ The Dragons. The Eternal. The Ancient. ]



    xxxxxHISTORY
    The clan originated when a young couple went off to explore the world. They stumbled upon a island, which was nothing that has been booked and listed before. The island was a paradise at first glance, but a closer look, its was an Utopia, filled with life. As they walked upon the island, they noticed that the island was inhabited by Dragons. The elder of the dragons came up to the couple and promised power and life. The elder suddenly turned into a human and bit each one of them in the neck, which in turn granted the couple power and life. There power grew, and their lifespan was greatly increased.


    xxxxxDESCRIPTION
    Members of the clan have a human form and a dragon form. Their dragon form depends on their elements. To become a member of the clan and gain the abilities one must receive a bite on the neck from the head of the clan.


    xxxxxRULES
    • To become a member of the clan one must receive a bite from the head of the clan.
    • Their scales, while offer more protection than human skin, are not invincible.
    • Once members have received the bite they no longer age.



    xxxxxSTRENGTHS
    • Any jutsu with dragon in it's name requires one less post to learn
    • Resistance to genjutsu
    • Do not age
    • Enhanced smell



    xxxxxWEAKNESSES
    • While in human form the sun will damage their eyes and skin. Raiton is one rank stronger against them
    • While in dragon form their main weak point is their underbelly. A deep wound to their belly will cause them to revert back to human form. The element of their dragon form effects which element they are weak against (jutsu of the element they are weak to are one rank stronger against them).



    xxxxxPASSIVE ABILITIES
    • Their dragon form depends on what elements they have.
    Water Dragon: Gains gills, +1 to speed while in water. Weak to Earth
    Wind: +1 to speed when flying. Weak to Fire
    Fire: Able to breath fire equivalent to their rank. Weak to Water
    Lighning: Their bite carries and electrical shock. Weak to Wind
    Earth: Their scales are harder than other dragons, but still not entirely invincible. Weak to Lightning



    xxxxxTECHNIQUES
    Ryū no: Bubun henkan (Dragconic: Partial Transformation) Genin
    This technique transforms a part of their body into dragon form to help them, or make them stronger. Such as dragon legs to run faster, eyes to see better, grow claws to attack with, and wings to fly.

    Ryū no: Habun henkan (Dragconic: Half Transformation) Chuunin
    This technique transforms half of their body into dragon form.

    Ryū no: Bubun henkan (Dragconic: Partial Transformation) Jounin
    This technique transform members of the clan into the full dragon form.



    xxxxxADDITIONAL COMMENTS



    xxxxxRESTRICTIONS
    • Cannot spend extended periods of time in the sun without proper protection.


    xxxxxMEMBERS
    • Head: Nayely Hatake Uchiha Dragconic (Alicia Joana)






    [ Clan created by Alicia Joana (rework by Dii de Mer) ]



    Clan or Bloodline: Clan
    User Image - Blocked by "Display Image" Settings. Click to show.


    xxxxxxxxxxMythical Beast Tamers
    [ Mythical. Ancient. Tamer. ]


    xxxxxHISTORY
    The Origins of the Mythical Beast Tamers Date back to long before the time of the ninja. A Group of like minded individuals decided to Tame some of the most powerful creatures to help them survive. As time passed, these creatures began to die off in the wind, with the Tamers breeding them in secret to keep the power of these beasts to themselves.


    xxxxxDESCRIPTION
    The Mythical Beast Tamer Clan is a clan that specializes in the taming of Mythical Creatures such as Dragons and Hydras.


    xxxxxRULES
    • +20% chakra Reserves
    • +1/+1 to your Base stats when within 20ft of your Mythical Beast.
    • You get a Custom pet that is a mythical Creature, at Genin it is simply a Baby or younger version of the beast, but as your rank up, the creatures matures into adulthood. The Mythical Creature that becomes your pet is dependent on your Elements, Sub Element, or your Bloodline.



    xxxxxWEAKNESSES
    • Your Mythical Beast you own has it's own set of rules to follow, and is based on your own Elements, as such, it's weakness is usually the same as your own.
    • All Techniques your beast perform are drawn from your Own chakra supply



    xxxxxSTRENGTHS
    • Stronger, Faster, and More chakra
    • A powerful Creature that fights alongside you.



    xxxxxPASSIVE ABILITIES
    • Beasts of Old:
    Each Mythical Beast tamer is given a Beast to care for based on the Tamers own skills and Elements. The List of creatures Available are as Follows (Reference pictures are simply to show what the beast looks like as an Adult, you are free to find one for yourself for your own beast):


    Kind of Animal: Dragon
    Special abilities: Flight, Tough Scales (Can block jutsu below its rank), Powerful Claws (As sharp as any blade), Fire Breath
    Beasts strength: 5/6/7/8/9
    Beasts speed: 3/4/5/6/7
    Beasts Element: Fire
    Taijutsu or Ninjutsu the Beast knows: Can use Any Fire jutsu of its rank or lower that the Tamer knows. All techniques cost 1 rank less chakra for the Dragon. This does not apply to it's unique bonus.
    Unique Bonus The Dragon can fire a Ball of fire at an Opponent. The Strength and speed of the fireball depends on the Dragons Maturity. Baby Dragons (Genin) can only shoot Fireballs of Red flame, that move at a speed equal to it's own, and are only as powerful as a B rank technique and cost B rank chakra. Young dragons (Jonin) can choose to shoot a Blue Fireball, that moves at a speed equal to +1 higher than it's own and is equal to a A rank technique in strength and cost. Adult dragons (Kage) can Shoot a White Fire Spear, that moves at a speed equal to +2 of it's own, and are S-rank strength and cost.

    Reference Picture

    Kind of Animal: Hydra
    Special abilities: Multiple Heads, Powerful Water Jutsu
    Beasts strength: 4/5/5/6/6
    Beasts speed: 4/5/6/6/7
    Beasts Element: Water
    Taijutsu or Ninjutsu the Beast knows: All Water jutsu of up to 1 rank higher than it's own that the Tamer knows. All Water jutsu are fired from it's mouth. All Water techniques cost 1 rank less chakra for the Hydra.
    Unique Bonus The Hydra is born with Multiple Heads. The number of heads it has increases as it matures. As a Baby, it has only 2 heads, but this increases as it matures, gaining an extra head for every rank up the Tamer gains. Each head Can perform it's own jutsu, and aim at a different Target. While the Hydra lacks a solid defense, it instead makes up for this with a passive regeneration, allowing it to heal from almost any wound. The only way to permanently kill the hydra is to pierce it's heart.
    Reference Picture



    Kind of Animal: Wyvern
    Special abilities: Flight, Claws, Poison Barbs
    Beasts strength: 3/3/4/4/5
    Beasts speed: 6/7/8/9/10
    Beasts Element: Wind
    Taijutsu or Ninjutsu the Beast knows: All Wind up to it's rank that the Tamer knows. All techniques cost 1 rank less chakra for the Wyvern.
    Unique Bonus The Wyvern's unique Bonus takes form in the Poison Barbs and Spines sticking out from it's body. This poison coats their body, and instantly vaporizes the moment it makes contact with something, be it an opponent or even if hitting the ground too hard. Breathing in this poison Slows the body down and weakens the muscles, reducing the stats of those effected by -2/-2. Those Who are normally Immune to poison are only half effected by this Poison.
    Reference Picture

    Kind of Animal: Nemean lion
    Special abilities: Nigh indestructible fur, Razor Sharp Claws
    Beasts strength: 5/6/7/8/9
    Beasts speed: 3/4/5/5/6
    Beasts Element: Lightning
    Taijutsu or Ninjutsu the Beast knows: All Lightning techniques up to it's rank that the Tamer knows. Lightning Techniques cost 1 rank less chakra.
    Unique Bonus The Unique bonus of the Nemean Lion takes form it it's fur and claws. It's Fur takes can only be pierced by a blow of either 8/9/10/11/12 strength (-2 less if charged with Wind), or a jutsu of A/S/SS rank strength, or by a Wind technique of one rank below. Its claws can cut through normal Weapons as if it were a blade of grass, and can cut through Techniques and physical defenses of it's rank.
    Reference Picture


    Kind of Animal: Earth Golem
    Special abilities: High Strength, High durability
    Beasts strength: 10/11/12/13/14
    Beasts speed: 1/1/2/2/3
    Beasts Element: Earth
    Taijutsu or Ninjutsu the Beast knows: All Earth jutsu up to it's rank that use Tamer knows. Earth jutsu cost 1 rank less chakra for it to perform.
    Unique Bonus The Earth Golems Unique Bonus allows it to not only regenerate from any Wound cast upon it as long as there is earth available to regenerate from, but also Split its self into more for no cost. All Stats are shared equally between the Split parts.
    Reference Picture

    These Five are simply the Base five beasts avalible to a Tamer, you may apply for your own mythical Beast type, by useing the following Format in the Custom Pet Application.
    [b]Kind of Animal:[/b] This is the Mythical Creature you wish to make your Beast partner
    [b]Special abilities:[/b] What makes your Beast Mythical?
    [b]Beasts strength:[/b] Your beasts Strength stat. The Number format for each rank is as follows, G/C/J/S/SS. So with 1/2/3/4/5, at Genin, your beasts has a Strength of 1, at chunin it has 2, etc.
    [b]Beasts speed:[/b] Follows same system as Strength stat above.
    [b]Beasts Element:[/b] What is the Element that best represents your Beast.
    [b]Taijutsu or Ninjutsu the Beast knows:[/b] What jutsu can it know? it can only use jutsu you yourself have taught yourself, however.
    [b]Unique Bonus[/b] What unique skill does this beast have? This is a Special Technique unique to the beast, or a special Passive unique to the beast.





    xxxxxADDITIONAL COMMENTS
    COMMENTS/CLARIFICATIONS HERE

    xxxxxRESTRICTIONS
    • RESTRICTION HERE
    • RESTRICTION HERE
    • RESTRICTION HERE



    xxxxxMEMBERS
    Head: HEAD HERE






    [ Created by: ]
     

    theholyest

    Wealthy Fatcat

    4,100 Points
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    theholyest

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    PostPosted: Sun Apr 07, 2013 3:48 pm
    MINOR REVAMP Byakugan:
    User Image

    xxxxxxxxxxByakugan [白眼]
    [ The white eye, The evil eye, The all seeing eye ]


    xxxxxHISTORY
    The Hyuuga clan (日向一族, Hyuuga Ichizoku) is one of the four noble clans of Konohagakure. All members born into this clan possess the Byakugan, a kekkei genkai that gives them extended fields of vision and the ability to see through solid objects and even the chakra circulatory system, amongst other things, and expel chakra from any of the tenketsu in their body.


    xxxxxDESCRIPTION

    A person with the Byakugan has a nearly 360 degree field of vision except for a small blind spot behind the first thoracic vertebra (near the back of the neck), which is its only known weakness. Byakugan users can detect anything around them within a 50-meter radius. making them close range experts.The Byakugan's sight cannot be blocked.



    xxxxxRULES
    • They can see every almost everything around them
    • The Neo Byakugan (Second Stage Choice) can be obtained at Jounin Rank, you must learn 8 Trigrams: 64, 128, and 361 palms, and you must have defeated a Sharingan User



    xxxxxWEAKNESSES
    • Byakugan: Blind spot near the back of the neck

    • Neo (Second Stage): Blind spot behind their neck




    xxxxxSTRENGTHS
    • Byakugan: Can see 359 degrees around themselves, can see through walls, the only ones who able to use Gentle Fist Taijutsu

    • Neo (Second Stage): As well as seeing 359 degrees they can see underground, can copy Taijutsu, they can break out of genjutsu by adjusting their chakra network, however, they must know they are under a genjutsu, highly skilled at Taijutsu, and allows use of 16 trigram: 256 Palms and the Genjutsu, Red Mirage




    xxxxxPASSIVE ABILITIES
    • +1 to strength and speed


    xxxxxTECHNIQUES


    Hakke Hasangeki - Eight Divination Signs Destructive Mountain Fist S
    Extending chakra from his body, The user will thrust his palm into his target. This will send out a wave of chakra that will knock his/her opponent backwards into nearby rock to cause further damage. It is unknown if this wave can also collapse his/her target's tenketsu points.

    Hakke Kuushou - Eight Divination Signs Air Palm B
    Extending chakra from his body, the user will thrust his palm at his target. This will send out an invisible wave of chakra that can knock his opponent back. It is unknown if this wave can also collapse his target's tenketsu points.

    Hakke Rokujuuyonshou - Eight Divination Signs, Sixty-Four Palms of the Hand
    Hakke Rokujuuyonshou is a Taijutsu technique unique to the Byakugan bloodline. Hakke Rokujuuyonshou is a special technique passed down through the main family line. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. The technique allows the clan member to use the Byakugan eye to see the inner chakra coils system. Using the Jyuuken style, they can force their chakra through their hands into the tenketsu of the opponent's body through 126 strikes. First the clan member will strike 2 times, then 4, 8, 16, 32 and finally 64. This damage forceably closes 64 tenketsu, stopping the chakra flow of the opponent. This then limits their opponents ability to use jutsu. This Techniques Chakra cost and strength is equal to the chakra you choose to put into it.

    Hakke Hyakunijuuhachishou - Eight Divination Signs, One-Hundred and Twenty-Eight Palms of the Hand
    Hakke Hyakunijuuhachishou is a Taijutsu technique unique to the Byakugan bloodline. Hakke Hyakunijuuhachishou is a variation of Hakke Rokujuuyonshou, a technique passed down through the main family line. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. The technique allows the clan member to use the Byakugan eye to make nearly double the normal 126 strikes, striking 254 times against their individual foe or opponents. First the clan member will strike 2 times, then 4, 8, 16, 32, 64 and finally 128 times. This Techniques Chakra cost and strength is equal to the chakra you choose to put into it.

    Hakkeshou Kaiten - Eight Divination Palms of the Hand, Heavenly Spin
    Hakkeshou Kaiten is a Taijutsu technique unique to the Byakugan bloodline using the Jyuuken. Kaiten is a special technique passed down through the main family line. Kaiten takes advantage of several of the unique abilities of the Byakugan eye. Byakugan gives the clan member an almost complete 360 degree view of their surroundings. This allows the member to see all angles of attack.

    If an attack is near, the clan member will release a large of amount of chakra from their tenketsu. The member then begins to spin like a top, creating a whirling vortex that can nullify almost any attack. This Techniques Chakra cost and strength is equal to the chakra you choose to put into it. The Speed the user spins is equal to their Base +3.

    Shugo Hakke Rokujuuyonshou - Guardian Eight Divination Signs, Sixty-Four Palms of the Hand
    Utilizing the Hakke Rokujuuyonshou style, The user uses his/her natural flexibility and his/her precise chakra control to create an absolute defense.

    The user will emit chakra from her palms and move her arms in sweeping pattern movements to provide a full 360 degree range of protection for her body. This chakra will be also be able to cut through most any target which dares penetrate the protective sphere. By expelling a more sharper, stronger and more flexible amount of chakra, he/she can increase it's effectiveness against more massive incoming objects. This Techniques Chakra cost and strength is equal to the chakra you choose to put into it.

    Hakkesho Dai Kaiten (Eight Trigrams Palms Great Heavenly Spin)
    This jutsu is simply a larger and more powerful version of the Eight Trigram Palms Heavenly Spin. This Techniques Chakra cost and strength is equal to the chakra you choose to put into it.

    Hyaku Retsu Sho (One Hundred Violent Palms) Chuunin Rank
    Requirements: Hakke Rokujuyon Sho
    This jutsu is the weaker counterpart of Hakke Hyaku Nijuhachi Sho, in which the user only does 100 strikes instead of 128. This Techniques Chakra cost and strength is equal to the chakra you choose to put into it.

    Hakuro Tenbu (White Haze Dance)
    Requirements: Hakke Rokujuyon Sho, Hakkesho Kaiten
    This jutsu causes a shining blue light to consume the user's hands. He then attacks the enemy with several powered-up Gentle Fist attacks and finishes off by using the light to blow the enemy away. This Techniques Chakra cost and strength is equal to the chakra you choose to put into it.

    Hakke Sanbyaku Rokujuichi Shiki (Eight Trigrams Three-Hundred Sixty-One Style) Jounin Rank
    Requirements: Hakke Rokujuyon Sho
    This jutsu is considered the most powerful technique within the Hyuuga clan, and is generally used as a last resort. When using this technique, the speed of the user is comparable to that of the Reverse Lotus. This jutsu allows the user to strike all 361 chakra points of the opponent, paralyzing them with each blow and instantly killing them upon the final hit.

    Hakke Shō Ranbu (Palm Dance of Divination) Jounin Rank
    Requirements: Hakke Hyaku Nijuhachi Sho
    The user traps the enemy in the zone of eight trigrams and delivers a series of palm attacks from Hakke Rokujuyon Sho to Hakke Hyaku Nijuhachi Sho. More skillful users may reach up to Hakke Sanbyaku Rokujuichi Shiki. This attack is too fast for the opponent to react to when it connects.

    Eight Trigrams Palms Heavenly Sphere
    Requierments: Palm Rotation
    The user strikes the enemy into the air where they performs a large and powerful Eight Trigrams Palms Heavenly Spin, forcing the enemy into the ground.

    Eight Trigrams Palm Heavenly Spin Absolute
    Requierments: Great palm Rotation
    An orange, larger, and far more powerful version of Eight Trigrams Palm Heavenly Spin.



    xxxxxADDITIONAL COMMENTS
    N/A

    xxxxxRESTRICTIONS
    • None


    xxxxxMEMBERS
    Head: Kiyoshi Hyuuga (bb3000ae)






    [ Revamped by Had0u ]
     
    PostPosted: Sun Apr 07, 2013 4:37 pm
    MINOR REVAMP/BUFF

    User Image

    xxxxxxxxxxJyuugo
    [ The Cursed ]


    xxxxxHISTORY

    This Clan was powerful and many sought them out to add to their war assets or lineage, but they were either rejected or killed, depending on their timing. This Clan passed down the teaching of pacifism, but due to their nature, they couldn’t uphold it without restraints. They lived in a certain forest, hidden in the Rice Country. One would not even know they were there unless they looked. Unknown to them, their home was extremely close to the Ryuchi Cave, a place guarded by the White Snake Sage and also an area densely diluted with Natural Energy, which eventually altered the evolution of the Clan and made them more sensitive and absorbent of this energy. Very recently have Jyuugo Clansmen started to come out of the forest, but still very few. After leaving and exploring the world, Villages tend to try to recruit them due to their special qualities and rarity, promising protection, both from others and also from themselves.



    xxxxxDESCRIPTION
    With the ability to absorb Natural Energy, a source of life, those who have inherited this “Curse” have an amazing battlelust and the ability to mutate their biology to adapt to the situation. The body of a Jyuugo is adapted to hold Natural Energy, so their elemental chakra is mixed in with it and adapts the body to its nature as well, giving a few different types of Jyuugo holders as well. Jyuugo usually have innate physical strength and capability, which gives them an edge in the first place, but due to their insane and various Transformations, they are sometimes mistaken for Jinchuuriki or Cursed Seal Users.



    xxxxxRULES
    • Must be Taijutsu, Weapon or Samurai class




    xxxxxWEAKNESSES
    • Cannot use normal ninjutsu or genjutsu
    • Aren’t tactical, though they can form basic strategy through instinct



    xxxxxSTRENGTHS
    • Can use Natural Energy
    • Heightened physical ability
    • Can speak to any species of animals. They cannot control them, but if they aren’t already pledged to another duty, they will most likely cooperate



    xxxxxPASSIVE ABILITIES
    • Ally of Nature--
    Can speak and use wild animals for various tasks. Understands the speech of any non-human species.

    • Enhanced Survivalist Body
    After hundreds of years spent in the wilds and also being changed subtly by Nature Energy, the Jyuugo Clan has gained a greater physical prowess than the rest of the world. Physical attacks are 1 rank less effective against people with this bloodline -

    • Physical Elemental Transformation
    Due to the unique nature of their body, the Jyuugo Clan’s elements are diluted in Nature Energy, which is naturally more stable and denser than normal chakra. Due to this, the elements are now adapted into the physical transformation:--

    • Wind: This element gives the clan the ability to use the Flight Transformation as well as makes them lighter by fusing into their whole body. The Flight Transformation gives the User large reptilian wings(pterodactyl-like). The lighter body gives the use +1 speed / -1 strength. Due to the wings, the User is capable of mid-air combat.

    • Fire: This element allows the clan to use a Thruster Transformation, creating boosters on one’s body that shoots out pressurized chakra, using it to thrust the User forwards to increase both attacking and moving speed. This also increases jumping capability and can cushion falls, though cannot use Thrusters to fly. +0 Speed / +1 Strength

    • Water: This element is adapted into the blood and cells of the clan, giving them enhanced healing and regeneration ability. Small injuries are instantly healed. Large cuts or external damage in two. Broken bones will set and heal in three posts. A lost limb in five. Capable of healing others completely, but after healing someone else they turn to a weakened and smaller state (-2/-2, Transformation techniques strength reduced by 1 rank). Immune to poisons. Healing will passively activate when needed.

    • Earth: This element is adapted into the muscle and skin of the clan, hardening their body, which only gets stronger as they grow.
    Genin = Iron
    Chunin = Steel
    Jonin = Tempered steel
    Sanin = Tungsten
    Kage = Titanium
    This can be used to increase the strength/durability of Physical Transformations. -1 speed/ +1 strength

    • Lightning: This element excites both the muscles and the senses. With acute smell, taste/smell, and sight, along with greater balance, this makes for an excellent tracker. +1 speed / -0 strength.


    xxxxxTECHNIQUES


    Transformation: Axe/Blade C
    Adds qualities to a body part to make it more weapon-like. This specifically creates the blade of an axe on a body part to allow chopping ability. It is also possible to create claw-like structure or other constructs with sharpened edges. The durability is equal to the strength of the User.

    Transformation: Fist B
    There are three types of transformations for the Fist. The first is the most basic, simply increasing the size and structure of the arm to become more spiky and stone-like. This can be applied to both arms for no extra chakra, and increases the strength of them by one rank. The second one gives an arm a similar shape to the basic, but adds a piston-like rod in it, which hammers down on impact, increasing the explosiveness of the punch(+2 Strength). This can be applied to both arms, but one would need to double the chakra cost, which is basically using this ability twice in a row. The third only applies to Fire Users, putting thrusters around the arm to both increase the speed and power of the strike(+1 Speed/Strength). This can also be applied to both arms with double the chakra.

    Transformation: Tail/Claws/Fangs C
    This allows the User to add beast like qualities to himself, such as tail(s), claws, and fangs. These are only as strong as the User is.

    Transformation: Marine C
    This can only be used by a Water User. Creating slits in their neck that transform into fish gills to breath water, the User can now also embrace their water-nature and take on the qualities of marine animals, including fins, a fish tail, and [giant] tentacles. These parts are still made from the biotically armored material of the User’s body. These are only as strong as the User is.

    Transformation: Chakra Cannon B
    This creates holes somewhere on the User which release and gather Natural Energy and chakra, concentrating them into a focus point, the blasting it out as a beam. This blast can be edited to be more wide for a more explosive effect, or narrowed into a long range attack. This can also be fired from the User’s mouth.

    Transformation: Greater Chakra Cannon S
    Creating multiple holes on the body, the User can now send multiple beams in more directions, or concentrate the energy to create and even stronger blast, capable of clearing almost anything in its path.

    Transformation: Spear C
    This creates a long spike from any point on the User’s body. The length can be, at most, 7 feet. This is only as strong as the User.

    Transformation: Pine B
    This create a hide of spikes coming from either the back or front of the User using multiple “Spears”. This can either be used to defend against an attack, or surprise the target once close enough. This can also be applied to the arms to give a punch a wider range and piercing damage.

    Transformation: Berserk Mode S
    The User lets himself become swallowed by his instincts, letting himself transform his very being. This only lasts for five posts, but increases everything about the User. The power of all Transformations in this mode are increased by one rank. Also, all the passive abilities of Physical Transformation are unlocked, despite the element. Once the time limit is up, the User goes into a weakened state for five posts, in which he is unable to fight. At Sannin rank, this time limit becomes 10 posts.

    Transformation: Berserk Chakra Cannon SS
    This consumes five posts of the time limit of Berserk Mode. The User must be in Berserk Mode and at least S-ranked to learn this. Gathering a massive amount of Nature Energy and chakra into a single focus point, the User fires this at his intended target. Comparable in power to a Bijuu Dama, this cannot be used multiple times in a fight. This beam created causes mass destruction to an area, however it is also known that areas where this rare technique are used soon become very fertile and prosperous with life due to the left over Nature Energy concentrated there.


    xxxxxADDITIONAL COMMENTS


    xxxxxRESTRICTIONS
    • Cannot learn Ninjutsu or Genjutsu
    • No Clan
    • Can’t have a Cursed Mark
    • Can’t have a Summon



    xxxxxMEMBERS
    Head: HEAD HERE
    • Tyk Emory (TheWingsOfTheGods)
    • Jack Helviiryn (Zerud Helviiryn)




    [ Created by: ]



    User Image

    xxxxxxxxxxJyuugo
    [ The Cursed ]


    xxxxxHISTORY

    This Clan was powerful and many sought them out to add to their war assets or lineage, but they were either rejected or killed, depending on their timing. This Clan passed down the teaching of pacifism, but due to their nature, they couldn’t uphold it without restraints. They lived in a certain forest, hidden in the Rice Country. One would not even know they were there unless they looked. Unknown to them, their home was extremely close to the Ryuchi Cave, a place guarded by the White Snake Sage and also an area densely diluted with Natural Energy, which eventually altered the evolution of the Clan and made them more sensitive and absorbent of this energy. Very recently have Jyuugo Clansmen started to come out of the forest, but still very few. After leaving and exploring the world, Villages tend to try to recruit them due to their special qualities and rarity, promising protection, both from others and also from themselves.



    xxxxxDESCRIPTION
    With the ability to absorb Natural Energy, a source of life, those who have inherited this “Curse” have an amazing battlelust and the ability to mutate their biology to adapt to the situation. The body of a Jyuugo is adapted to hold Natural Energy, so their elemental chakra is mixed in with it and adapts the body to its nature as well, giving a few different types of Jyuugo holders as well. Jyuugo usually have innate physical strength and capability, which gives them an edge in the first place, but due to their insane and various Transformations, they are sometimes mistaken for Jinchuuriki or Cursed Seal Users.



    xxxxxRULES
    • Must be Taijutsu, Weapon, Samurai class or Beserker class


    xxxxxWEAKNESSES
    • Cannot use normal Ninjutsu or Genjutsu
    • Aren’t tactical, though they can form basic strategy through instinct



    xxxxxSTRENGTHS
    • Can use Natural Energy
    • Heightened physical ability
    • Can speak to any species of animals. They cannot control them, but if they aren’t already pledged to another duty, they will most likely cooperate



    xxxxxPASSIVE ABILITIES
    • Ally of Nature
    Can speak and use wild animals for various tasks. Understands the speech of any non-human species.

    • Natures Vanguard
    Due to the inherent ability to passively absorb natural chakra, Jyuugo members find themselves able to passively regenerate 5% of their maximum supply a post in combat. This passive only takes effect in posts during which No 'Transformation' Technique has been used, as the transformation technique uses this natural chakra immediately upon absorption, not giving it time to be converted to chakra. During Berserk Mode, this passive remains active regardless of whether a Transformation technique has been used.

    • Enhanced Survivalist Body
    After hundreds of years spent in the wilds and also being changed subtly by Nature Energy, the Jyuugo Clan has gained a greater physical prowess than the rest of the world. All jutsu attacks are 1 rank less effective against people with this bloodline, and jutsu 3 ranks lower than them are negated entirely. -

    • Natural Selection
    Due to the unique nature of their body, the Jyuugo Clan’s elements are diluted in Nature Energy, which is naturally more stable and denser than normal chakra. Due to this, the elements are now adapted into the physical transformation, granting them Increases to their Base Stats based on their Elements:--

    • Wind: This element gives the clan the ability to use the Flight Transformation as well as makes them lighter by fusing into their whole body. The Flight Transformation gives the User large reptilian wings(pterodactyl-like). The lighter body gives the use +1 speed . Due to the wings, the User is capable of mid-air combat.

    • Fire: This element allows the clan to use a Thruster Transformation, creating boosters on one’s body that shoots out pressurized chakra, using it to thrust the User forwards to increase both attacking and moving speed. This also increases jumping capability and can cushion falls, though cannot use Thrusters to fly. +1 Strength

    • Water: This element is adapted into the blood and cells of the clan, giving them enhanced healing and regeneration ability. Small injuries are instantly healed. Large cuts or external damage in two. Broken bones will set and heal in three posts. A lost limb in five. Capable of healing others completely, but after healing someone else they turn to a weakened and smaller state (-2/-2, Transformation techniques strength reduced by 1 rank). Immune to poisons. Healing will passively activate when needed.

    • Earth: This element is adapted into the muscle and skin of the clan, hardening their body, which only gets stronger as they grow.
    Genin = Iron
    Chunin = Steel
    Jonin = Tempered steel
    Sanin = Tungsten
    Kage = Titanium
    This can be used to increase the strength/durability of Physical Transformations. +1 strength

    • Lightning: This element excites both the muscles and the senses. With acute smell, taste/smell, and sight, along with greater balance, this makes for an excellent tracker. +1 speed


    xxxxxTECHNIQUES


    Transformation: Axe/Blade C
    Adds qualities to a body part to make it more weapon-like. This specifically creates the blade of an axe on a body part to allow chopping ability. It is also possible to create claw-like structure or other constructs with sharpened edges. The durability is equal to the strength of the User.

    Transformation: Fist B
    There are three types of transformations for the Fist. The first is the most basic, simply increasing the size and structure of the arm to become more spiky and stone-like. This can be applied to both arms for no extra chakra, and increases the strength of them by one rank. The second one gives an arm a similar shape to the basic, but adds a piston-like rod in it, which hammers down on impact, increasing the explosiveness of the punch(+2 Strength). This can be applied to both arms, but one would need to double the chakra cost, which is basically using this ability twice in a row. The third only applies to Fire Users, putting thrusters around the arm to both increase the speed and power of the strike(+1 Speed/Strength). This can also be applied to both arms with double the chakra.

    Transformation: Tail/Claws/Fangs C
    This allows the User to add beast like qualities to himself, such as tail(s), claws, and fangs. These are only as strong as the User is.

    Transformation: Marine C
    This can only be used by a Water User. Creating slits in their neck that transform into fish gills to breath water, the User can now also embrace their water-nature and take on the qualities of marine animals, including fins, a fish tail, and [giant] tentacles. These parts are still made from the biotically armored material of the User’s body. These are only as strong as the User is.

    Transformation: Chakra Cannon B
    This creates holes somewhere on the User which release and gather Natural Energy and chakra, concentrating them into a focus point, the blasting it out as a beam. This blast can be edited to be more wide for a more explosive effect, or narrowed into a long range attack. This can also be fired from the User’s mouth.

    Transformation: Greater Chakra Cannon S
    Creating multiple holes on the body, the User can now send multiple beams in more directions, or concentrate the energy to create and even stronger blast, capable of clearing almost anything in its path.

    Transformation: Spear C
    This creates a long spike from any point on the User’s body. The length can be, at most, 7 feet. This is only as strong as the User.

    Transformation: Pine B
    This create a hide of spikes coming from either the back or front of the User using multiple “Spears”. This can either be used to defend against an attack, or surprise the target once close enough. This can also be applied to the arms to give a punch a wider range and piercing damage.

    Transformation: Berserk Mode S
    The User lets himself become swallowed by his instincts, letting himself transform his very being. This only lasts for five posts, but increases everything about the User. The power of all Transformations in this mode are increased by one rank. Also, all the passive abilities of Physical Transformation are unlocked, despite the element (Stat Bonuses cap at +3/+3). Once the time limit is up, the User goes into a weakened state for five posts, reducing his stats to 50% of their normal value. At Jonin rank, this time limit becomes 10 posts, and the stat reduction on cool down is instead 75%.

    Transformation: Berserk Chakra Cannon SS
    This consumes five posts of the time limit of Berserk Mode. The User must be in Berserk Mode and at least Jonin to learn this. Gathering a massive amount of Nature Energy and chakra into a single focus point, the User fires this at his intended target. Comparable in power to a Bijuu Dama, this cannot be used multiple times in a fight. This beam created causes mass destruction to an area, however it is also known that areas where this rare technique are used soon become very fertile and prosperous with life due to the left over Nature Energy concentrated there.


    xxxxxADDITIONAL COMMENTS
    Those of this Bloodline May choose to Make their Class that of one unique to this Bloodline, the Berserker Class. The Berzerker Class can be found below.

    xxxxxRESTRICTIONS
    • Cannot learn Ninjutsu or Genjutsu
    • No Clan
    • Can’t have a Cursed Mark
    • Can’t have a Summon



    xxxxxMEMBERS
    Head: HEAD HERE
    • Tyk Emory (TheWingsOfTheGods)
    • Jack Helviiryn (Zerud Helviiryn)




    [ Created by: ]


    Class


    User Image


    XXXXXXXXXXXXXXXXBERSERKER CLASS
    Due to the Inability to form Complex strategies, those of the Jyuugo Bloodline Developed their own Class of combat that relied on the inherent abilities of the Bloodline to survive.

    XXXSTRENGTHS
    STATS -- The stats of the Bezerker class total to be the highest of any class. They possess the highest strength and second highest speed. This makes them brutally difficult to match with in close combat.

    PHYSICAL TRANSFORMATION -- When using a Bloodline Technique, the People of this class find their body release adrenaline. This grants them a +1/+1 boost that lasts for 1 post.

    Anything lower than that rank also applies.
    XXXWEAKNESSES
    CHAKRA CONTROL -- Beserkers have pretty much no chakra control. They cant use any genjutsu or ninjutsu and their maximum chakra is 10% Less than other ninja. This makes them kind of predictable.

    LONER -- Berserkers do not work well in groups, and will find that they have -1/-1 for every Teammate nearby, up to a maximum of -3/-3
    XXXBONUSES
    Taijutsu styles and jutsu are increased in power by one rank
    Bloodline Jutsu cost 1 rank less chakra


    XXXLIMITATIONS
    No Genjutsu, Ninjutsu, medical jutsu, puppetry, or sealing
    You can only learn 1 weapon styles
    You can only learn 4 Taijutsu styles

    XXXUNTAPPED POWER
    Tapping in to a combination of both Beserker rage and their natural abilities to absorb natural chakra, the Jyuugo member Enters a Semi-Berserk State, increasing their base stats by 50% for 5 posts. Over this 5 post period, they also can use 1 Transformation Technique for No cost and regenerate 10% of their Maximum supply over the 5 post period. This Power can only used once a week. This Untapped Power cant be used in the same fight that the Transformation: Berserk Mode has been used.

    STATS
    G ~ 5/5
    C ~ 6/6
    J ~ 7/7
    S ~ 8/8
    K ~ 9/9


     

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    theholyest

    Wealthy Fatcat

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    PostPosted: Sun Apr 14, 2013 5:39 pm
    Sage Class
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    XXXXXXXXXXXXXXXXSage Class

    Sages are Masters of a Single element, with their numbers never going past 2 sages for each element (A master, and a student). Born with a Singular Element, and massively more chakra than others, the members of the Sage class are generally seen as monsters due to the incredible power at their fingertips. Not only do they gain a Single rank increase to the singular element they represent but they are also the Only class that can extend a single rank past the Cap for Jutsu strength (However, this requires the use of their untapped power).

    XXXSTRENGTHS
    CHAKRA --Members of the Sage class are considered Monsters in terms of their chakra reserves, gaining an increase of 30% to their maximum supply.
    NO HANDSEALS -- Because of the ease of use for elemental jutsu of their element, the do not need hand signs for jutsu of their element.

    XXXWEAKNESSES
    STATS -- Very average stats. Unable to compete at all with the physical classes. Since they rely so heavily on ninjutsu, classes with high amounts of speed can easily counter them by simply dodging their jutsu.
    ELEMENT RELIANCE -- Enemies with high defense against ninjutsu of their element, such as by using an element the sage is weak too and good chakra conservation can easily wear down this class. Without their ninjutsu, they're pretty easy to fight, so if you can take that out of the game by intelligently defending against it, you have the advantage.

    XXXBONUSES
    As listed above: +30% of your base chakra, No hand-seals for jutsu of your element
    Not listed above;
    Sage Classmen gain a +1 in the strength of their Elemental jutsu.
    Sage classmen have a -3 training reduction on all ninjutsu of their element
    Sage classmen have no limit to how many ninjutsu of their element they can learn

    XXXLIMITATIONS
    This class cant learn more than 10 genjutsu
    Two more posts are required to learn taijutsu style stages
    You only get 1 Element.
    You can learn 2 styles of any type, weapon or taijutsu
    No Demon Host or Angel host

    XXXUNTAPPED POWER
    By Tapping into the souls of the previous Sages, a Sage can enter a state of perfect control of their element. This state lasts for 5 posts. During these 5 posts, Ninjutsu of your element are increased in strength by 1 rank. This can go past the Jutsu strength cap. Also, ninjutsu only cost 20% of their normal cost during this form. This Untapped power can only be used once a week, starting from the moment the battle you used it in ends.


    Stats:
    G ~ 3/3
    C ~ 4/4
    J ~ 5/5
    S ~ 6/6
    K ~ 7/7

    Ronin Class

    User Image - Blocked by "Display Image" Settings. Click to show.


    XXXXXXXXXXXXXXXXRᴏɴɪɴ Cʟᴀss

    The Ronin Class is considered a Jack of all Trades class, Allowing equal use of the 3 main forms of combat (Ninjutsu, Taijutsu, Genjutsu). However, A Ronin born outside of a clan and as such does not have either a clan or a starting bloodline.

    XXXSTRENGTHS
    VERSATILE -- A Ronin has access Not only to 3 Elements (third at Chunin), but also have access to all forms of jutsu, and can use these jutsu far easier than others. This grants them a 50% reduction in All jutsu and styles Chakra cost, as wells as 50% reduced Training times on all Jutsu and styles.
    CHAKRA -- Ronin have slightly larger chakra supplies than others. 10% increase in chakra.
    JUTSU -- Ronin can concentrate their chakra without increasing the amount needed for jutsu, this increases the strength of all Jutsu by 1 rank

    XXXWEAKNESSES
    NO STARTING BLOODLINE OR CLAN -- A Ronin cannot by born with a bloodline, or be born into a clan. This limits them to the basic jutsu all shinobi can learn.
    JACK OF ALL TRADES, MASTER OF NONE -- As a jack of all trades they aren't as focused as others, making them mediocre are everyone rather than Great at some things.


    XXXBONUSES
    2 Sub Elements
    2 Implants (Rinnegan takes up both slots) (You gain your second implant slot at chunin)

    XXXLIMITATIONS
    No Starting Bloodline
    No Clan
    No Demon
    No Angel
    No Cursemark


    XXXUNTAPPED POWER
    Once every 3 Posts a Ronin may use any jutsu their rank or below for no Cost. For S-rank or higher jutsu it decreases the Cost by 25%


    STATS
    G ~ 4/4
    C ~ 5/5
    J ~ 6/6
    S ~ 7/7
    K ~ 8/8

     
    PostPosted: Thu May 09, 2013 12:40 am
    TheWingsOfTheGods
    Sage Class
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    XXXXXXXXXXXXXXXXSage Class

    Sages are Masters of a Single element, with their numbers never going past 2 sages for each element (A master, and a student). Born with a Singular Element, and massively more chakra than others, the members of the Sage class are generally seen as monsters due to the incredible power at their fingertips. Not only do they gain a Single rank increase to the singular element they represent but they are also the Only class that can extend a single rank past the Cap for Jutsu strength (However, this requires the use of their untapped power).

    XXXSTRENGTHS
    CHAKRA --Members of the Sage class are considered Monsters in terms of their chakra reserves, gaining an increase of 30% to their maximum supply.
    NO HANDSEALS -- Because of the ease of use for elemental jutsu of their element, the do not need hand signs for jutsu of their element.

    XXXWEAKNESSES
    STATS -- Very average stats. Unable to compete at all with the physical classes. Since they rely so heavily on ninjutsu, classes with high amounts of speed can easily counter them by simply dodging their jutsu.
    ELEMENT RELIANCE -- Enemies with high defense against ninjutsu of their element, such as by using an element the sage is weak too and good chakra conservation can easily wear down this class. Without their ninjutsu, they're pretty easy to fight, so if you can take that out of the game by intelligently defending against it, you have the advantage.

    XXXBONUSES
    As listed above: +30% of your base chakra, No hand-seals for jutsu of your element
    Not listed above;
    Sage Classmen gain a +1 in the strength of their Elemental jutsu.
    Sage classmen have a -3 training reduction on all ninjutsu of their element
    Sage classmen have no limit to how many ninjutsu of their element they can learn

    XXXLIMITATIONS
    This class cant learn more than 10 genjutsu
    Two more posts are required to learn taijutsu style stages
    You only get 1 Element.
    You can learn 2 styles of any type, weapon or taijutsu


    XXXUNTAPPED POWER
    By Tapping into the souls of the previous Sages, a Sage can enter a state of perfect control of their element. This state lasts for 5 posts. During these 5 posts, Ninjutsu of your element are increased in strength by 1 rank. This can go past the Jutsu strength cap. Also, ninjutsu only cost 20% of their normal cost during this form. This Untapped power can only be used once a week, starting from the moment the battle you used it in ends.


    Ronin Class

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    XXXXXXXXXXXXXXXXRᴏɴɪɴ Cʟᴀss

    The Ronin Class is considered a Jack of all Trades class, Allowing equal use of the 3 main forms of combat (Ninjutsu, Taijutsu, Genjutsu). However, A Ronin born outside of a clan and as such does not have either a clan or a starting bloodline.

    XXXSTRENGTHS
    VERSATILE -- A Ronin has access Not only to 3 Elements (third at Chunin), but also have access to all forms of jutsu, and can use these jutsu far easier than others. This grants them a 50% reduction in All jutsu and styles Chakra cost, as wells as 50% reduced Training times on all Jutsu and styles.
    CHAKRA -- Ronin have slightly larger chakra supplies than others. 10% increase in chakra.
    JUTSU -- Ronin can concentrate their chakra without increasing the amount needed for jutsu, this increases the strength of all Jutsu by 1 rank

    XXXWEAKNESSES
    NO STARTING BLOODLINE OR CLAN -- A Ronin cannot by born with a bloodline, or be born into a clan. This limits them to the basic jutsu all shinobi can learn.
    JACK OF ALL TRADES, MASTER OF NONE -- As a jack of all trades they aren't as focused as others, making them mediocre are everyone rather than Great at some things.


    XXXBONUSES
    2 Sub Elements
    2 Implants (Rinnegan takes up both slots) (You gain your second implant slot at chunin)

    XXXLIMITATIONS
    No Starting Bloodline
    No Clan
    No Demon
    No Angel
    No Cursemark


    XXXUNTAPPED POWER
    Once every 3 Posts a Ronin may use any jutsu their rank or below for no Cost. For S-rank or higher jutsu it decreases the Cost by 25%


    STATS
    G ~ 4/4
    C ~ 5/5
    J ~ 6/6
    S ~ 7/7
    K ~ 8/8



    Sages:
    - I think this is fine, really. I thought the strengths may outweigh the weaknesses, but they really don't. All I ask is that now the Sages are being incorporated into the guild's classes, that the guild be able to regulate who are the next Sages. Also, right now, their stats are the same as the Free Lancer Class, but I want them to be slower than the ninjutsu class. It's a heavy toll, but 6/6. These guys obtain mastery over an element, +30% reserves, go into a Ninjutsu Sage Mode )Which should be decreased to 3 posts, like other untapped powers), along with their bonuses.

    Ronin:
    - Nicely done with the remake of this, approved.  

    Hiro the Herp

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    PostPosted: Tue May 14, 2013 8:48 am
    Hiro Allday Errday

    Sages:
    - I think this is fine, really. I thought the strengths may outweigh the weaknesses, but they really don't. All I ask is that now the Sages are being incorporated into the guild's classes, that the guild be able to regulate who are the next Sages. Also, right now, their stats are the same as the Free Lancer Class, but I want them to be slower than the ninjutsu class. It's a heavy toll, but 6/6. These guys obtain mastery over an element, +30% reserves, go into a Ninjutsu Sage Mode )Which should be decreased to 3 posts, like other untapped powers), along with their bonuses.

    I'll give them the same stats as a Ninjutsu but also add a restriction against demon or angel hosts being one, as they are simply Ninjutsuists with 1 element, so their stats should be the same as them, not weaker.. As for how the guild can regulate it. Have an Application Form on the main page that someone can fill out to become of the Sage class.  
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