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Live the life of a wizard! Based on J.K. Rowling's books, this guild focuses on the Ministry of Magic and everyday life. Open and accepting! 

Tags: roleplay, J.K. Rowling, Harry Potter, Ministry of Magic, Wizarding World 

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a porg
Vice Captain

Anxious Astronomer

PostPosted: Mon May 27, 2013 4:10 pm
Jobs Guide


As many of you know, there are many jobs available to witches and wizards. But how do you know that they've picked the right job? How do you know that your aspiring young student actually has what it takes for their dream job? Well, hopefully, you'll check out this guide.

Diagon Alley/Knockturn Alley
Artisans

Department of Magical Law Enforcement
Department of Magical Accidents and Catastrophes
Department for the Regulation and Control of Magical Creatures
Department of International Magical Cooperation
Department of Magical Transportation
Department of Magical Games and Sports
Welcome Center
Department of Mysteries
Wizengamot

Quidditch

The Daily Prophet
Wizarding Wireless Network

St. Mungos

Azkaban

Magizoologists
 
PostPosted: Mon May 27, 2013 4:12 pm
Diagon Alley/Knockturn Alley


So you'd like to work in the commerce world eh? That means that you'll likely find some employment in Diagon Alley, Knockturn Alley, or in one of the various villages around schools. Before you decide that you're definitely shop-keep material, you might want to think about the following.

Job Availability
If you want to purchase or work in a shop,in Diagon Alley you're going to want to look here. Don't see a shop that suits your fancy? You could try to pitch an idea for your own original shop. Or perhaps that's a sign that this isn't the job for you.

If you're of a darker or more adventurous variety, the same holds true in Knockturn Alley

Requirements
While certain shops may require you to have a certain sort of knowledge, such as a Pub needing employees knowledgeable in the culinary arts, there is no O.W.L. requirement or N.E.W.T. requirement.

Living Quarters
No matter where you set up shop, you'll be living on the second floor of your workplace. At least, for owners that is. Assistants will have to make other arrangements or commute to work from elsewhere.

Pricing
While you may not sell goods for Gaia Gold, you can sell them for some galleons, sickles, and knuts. For a good idea on pricing, check out this fancy page.
 

a porg
Vice Captain

Anxious Astronomer


a porg
Vice Captain

Anxious Astronomer

PostPosted: Mon May 27, 2013 5:22 pm
Artisans


There are many types of arts that can be used to make a living off of. Read through the list here to see if any of the processes are as appealing as the product. All of these jobs have an age requirement of at least 17 years.

Arithmancer
Requirements: N.E.W.T. in Arithmancy
Description: A witch or wizard specializing in the field of arithmancy. They use complex number charts to make predictions.

Artist/Painter
Requirements: N.E.W.T. in Art (not necessary)
Description: Creates works of art in varying mediums such a paint, oil pastels and pencil.

Bird Watcher
Requirements: Knowledge of the behavior of birds
Description: Observes the behavior of birds in the wild.

Broom-maker
Requirements: Flying Experience
Description: While independent broom-makers are rare, they do still exist. They create brooms for use during Quidditch and other Flying related activity.

Collector
Requirements: a N.E.W.T. in History of Magic and/or in Muggle Studies
Description: A witch or wizard who collects various artifacts much as the curator of a museum would.

Herbologist
Requirements: N.E.W.T. in Herbology
Description: Studies magical and mundane plants and fungi.

Journalist
Requirements: Understanding of the rules of grammar and spelling
Description: Writes non-fictional articles. May work for a newspaper such as The Daily Prophet or may sell articles to a newspaper.

Metal Charmer
Requirements: Requires a N.E.W.T. in Charms
Description: Imbues metalcraft with magical properties through use of Charms. Their Charms have the potential to last beyond the grave, so to speak. Items commonly made by them are Golden Snitches and Sneakoscopes.
Note: Uncommon profession

Musician
Requirements: A N.E.W.T. in Music (not necessary)
Description: Makes a living through music, usually through performance, though composition and teaching are also common.

Plumber
Requirements: Apprenticeship with a master
Description: Fixes or puts in piping systems and plumbing fixtures

Snake Charmer
Requirements: Apprenticeship with a master
Description: Travels from place to place using Serponsortia in their work.
Note: This type of work is illegal as it violates the International Statute of Wizarding Secrecy

Spell Inventor
Requirements: Requires a N.E.W.T. in Charms
Description: A highly dangerous field requiring a high level of intelligence regarding magic.

Vampire/Werewolf Hunter
Requirements: Knowledge of vampires or werewolves and a disregard for the rules
Description: Tracking down, capturing, and harvesting parts from vampires and werewolves to sell.
Note: This is highly illegal and a good way to gain powerful enemies.

Wand Maker
Requirements: Apprenticeship with a master
Description: Studies the complex craft of wandlore and uses their knowledge to create wands.

Writer
Requirements: Understanding of the rules of grammar and spelling
Description: Writes textbooks and novels.  
PostPosted: Mon Jun 10, 2013 6:13 am
Department of Magical Law Enforcement


The Department of Magical Law Enforcement is the largest department at the Ministry of Magic. Arguably the most important of the various departments, it is a combination of police and justice facilities, and is roughly the equivalent to the Home Office of Muggle Britain or the Department of Justice in the United States. All other departments are answerable to this one, with the exception of the Department of Mysteries.. All of these jobs have an age requirement of at least 17 years.

Auror
Requirements: Minimum Grade of E on at least five N.E.W.T.s in challenging subjects such as Potions, Defence Against the Dark Arts, Transfiguration, Charms, and Herbology. Doing well on character and aptitude tests. Clean criminal record. Completion of training.
Description: The wizard equivalent of police and military, Aurors are trained to investigate crimes concerning the Dark Arts as well as to apprehend and/or detain Dark Wizards.

Witch Watcher
Requirements: Two N.E.W.T.s, one in Charms and one in Defense Against the Dark Arts.
Description: Stationed at strategic points in the wizarding world to search for, and aid in apprehending fugitives.

Hit Wizard
Requirements: Five N.E.W.T.s including Defense Against the Dark Arts
Description: Arrests dangerous criminals.

Hogwarts School Governor
Requirements: Seven N.E.W.T.s
Description: A group of twelve witches and wizards who oversee the running of Hogwarts School of Witchcraft and Wizardry. They have the ability to appoint and suspend a headmaster and are obliged to take action if a parent seeks redress on any school related issues. They may also shut down Hogwarts if they feel it is necessary.

Department of Magical Equipment Control.
Requirements: a N.E.W.T. in Charms
Description: Responsible for the regulation and standardization of magical equipment and detection of sellers of substandard equipment.

Department of Intoxicating Substances
Requirements: You will have to learn how to tell when an underaged witch or wizard is drunk and know how to take them into custody.
Description: Makes regulations on the consumption of alcoholic beverages.

Wizengamot Administration
Requirements: Learning how the court works and sorting paperwork
Description: Similar to Muggle Court registries, this department deals with the maintenance of court documents, hearing dates, judges' schedules,

Office for the Detection and Confiscation of Counterfeit Defensive Spells and Protective Objects

Requirements: N.E.W.T.s in Charms and Defense Against the Dark Arts
Description: Confiscates fake protective spells and

Misuse of Muggle Artefacts Office
Requirements: Two N.E.W.T.s in Charms and Muggle Studies
Description: Regulates use of magic on Muggle objects and tries to keep bewitched items away from Muggles. Keeps Dark Magic items out of circulation.

Improper Use of Magic Office
Requirements: N.E.W.T.s in Charms and Transfiguration
Description: Investigates violations of the Decree for the Reasonable Restriction of Underage Sorcery and International Statute of Wizarding Secrecy. The Animagus Registry is posted here.

Magical Law Enforcement Patrol
Requirements: N.E.W.T.s in Defense Against the Dark Arts and Charms.
Description: Enforces general laws  

a porg
Vice Captain

Anxious Astronomer


a porg
Vice Captain

Anxious Astronomer

PostPosted: Mon Jun 10, 2013 6:25 am
Department of Magical Accidents and Catastrophes


The Department of Magical Accidents and Catastrophes is responsible for repairing accidental magical damage. All of these jobs have an age requirement of at least 17 years.

Muggle Liason
Requirements: N.E.W.T.s in Charms and Muggle Studies
Description: Deals with wizard-Muggle relations.

Invisibility Task Force
Requirements: A N.E.W.T. in Charms
Description: Keeps magical creatures and places out of sight of Muggles.

Office of Misinformation
Requirements: Creative Mind, Willing to lie to Muggles
Description: Works with the Muggle Prime Minister to convince Muggles that an event that was so obviously magical was really not.

Muggle-Worthy Excuse Committee
Requirements: A N.E.W.T. in Muggle Studies
Description: Creates excuses for events that cannot be magically cleaned up or obliviated.

Obliviator
Requirements: N.E.W.T.s in Charms and Muggle Studies
Description: Modifies the memories of a Muggle after witnessing an incident caused by magic.

Accidental Magic Reversal Squad
Requirements: N.E.W.T.s in Defense Against the Dark Arts, Charms, and Potions
Description: Corrects mistakes made in magic such as spells or potions gone wrong.  
PostPosted: Mon Jun 10, 2013 6:50 am
Department for the Regulation and Control of Magical Creatures


The Department for the Regulation and Control of Magical Creatures is the second largest Department in the Ministry of Magic. It is divided into three divisions named after the three categorisations of magical creatures: Being, Beast and Spirit. It also houses the liaison offices for Goblins and Centaurs. All of these jobs have an age requirement of at least 17 years.

Goblin Liason
Requirements:
Description: Takes care of magic economy and wizard-goblin relations.

Werewolf Support Service
Requirements: N.E.W.T.s in Care of Magical Creatures and Defense Against the Dark Arts, Patience
Description: Offers aid to those afflicted with lycanthropy

Dragon Research and Restraint Bureau
Requirements: N.E.W.T.s in Care of Magical Creatures and Defense Against the Dark Arts
Description: Responsible for all dragon-related services.

Werewolf Capture Unit
Requirements: N.E.W.T.s in Care of Magical Creatures, Defense Against the Dark Arts, and Charms
Description: Captures werewolves deemed to be a threat

Pest Sub-Division
Requirements: N.E.W.T.s in Charms and Care of Magical Creatures
Description: Deals with infestations of magical pests.

Poltergeist Unit
Requirements: N.E.W.T.s in Ghost Studies, Defense Against the Dark Arts, and Charms
Description: Captures poltergeist that pose a serious threat to wizards, witches and Muggles. Removes poltergeists from Muggle residences.

Office for House-Elf Relocation
Requirements: N.E.W.T. in Care of Magical Creatures
Description: Allocates and reassigns house-elves.

Werewolf Registry
Requirements: Able to sort and file paperwork
Description: Maintains the werewolf register. Werewolves may freely register unless caught. Then they are required to register.

Ghoul Task Force
Requirements: N.E.W.T.s in Ghoul Studies and Defense Against the Dark Arts.
Description: Investigates when ghouls move into residential areas and become a problem for the inhabitants.

Committee for the Disposal of Dangerous Magical Creatures
Requirements: N.E.W.T in Care of Magical Creatures
Description: Executes magical creatures deemed to be a threat to the wizarding world

Centaur Liaison Office
Requirements: N.E.W.T in Care of Magical Creatures
Description: Deals with wizard-centaur relations. Hardly any centaurs use the office.  

a porg
Vice Captain

Anxious Astronomer


a porg
Vice Captain

Anxious Astronomer

PostPosted: Mon Jun 10, 2013 7:01 am
Department of International Magical Cooperation


The Department of International Magical Cooperation is a division of the Ministry of Magic which, as its name suggests, tries to get wizards from different countries to cooperate. The British seats on the International Confederation of Wizards are based here, as are offices that regulate international magical law. All of these jobs have an age requirement of at least 17 years.

International Magical Office of Law
Requirements: Graduate of a wizarding school
Description: Keeps track of laws and policies set by the International Confederation of Wizards and advises the Minister for Magic and Wizengamot

Foreign Affairs and Sports Department
Requirements: Flying Certificate
Description: Organizes international wizard sports events such as the Quidditch world cup.
Note: Also a part of the Department of Magical Games and Sports

International Confederation of Wizards: British Seats
Requirements: Graduate of a wizarding school
Description: Represents British wizards in the International Confederation of Wizards

International Magical Trading Standards Body
Requirements: Graduate of a wizarding school
Description: Oversees and assesses trading practices in the wizarding world and passes international legislation regarding trading standards.  
PostPosted: Mon Jun 10, 2013 7:16 am
Department of Magical Transportation


The Department of Magical Transportation is responsible for various aspects of magical transport. All of these jobs have an age requirement of at least 17 years.

Floo Network Authority
Requirements:
Description: Maintains and regulates the Floo Network. Have the power to monitor and observe Floo Network Connections and may eavesdrop on conversations held through the Floo Network.

Knight Bus
Requirements:
Description: A triple-decker, purple bus that picks up standed witches and wizards.

Apparation Test Centre
Requirements: N.E.W.T. in Apparation
Description: Grants apparaition licenses to qualified witches and wizards

Portkey Office
Requirements:
Description: Regulates and authorizes objects to be turned into portkeys. Monitors the way in which they are used.

Broom Regulatory Control
Requirements:
Description: Determines what factors allows an individual to use and ride a broom. If a broom is determined to be dangerous or tampered with, this office will confiscate it.  

a porg
Vice Captain

Anxious Astronomer


a porg
Vice Captain

Anxious Astronomer

PostPosted: Mon Jun 10, 2013 7:29 am
Department of Magical Games and Sports


The Department of Magical Games and Sports is a department of the Ministry of Magic. It is charged with the regulation of all sport-related events in the Wizarding world. This department was formed in response to the signing of the International Statute of Wizarding Secrecy in 1692, when each individual Ministry became responsible for the consequences of all magical sports played within their countries. The current affairs of the department have to do with such sport-related pastimes as organising the Quidditch World Cup and the Triwizard Tournament All of these jobs have an age requirement of at least 17 years.

Foreign Affairs and Sports Department
Requirements: Flying Certificate
Description: Organizes international wizard sports events such as the Quidditch world cup.
Note: Also a part of the Department of Magical Games and Sports

Ludicrous Patents Office
Requirements:
Description: Broomstick makers must take their broomsticks here to get them patented, as well as the creators of any other games witches and wizards play

Official Gobstones Club
Requirements:
Description: Sets regulations and tournaments for Gobstones

British and Irish Quidditch League Headquarters
Requirements: Flying Certificate
Description: Organizes annual competition, arranges matches, and organizing players, as well as providing referees.  
PostPosted: Mon Jun 10, 2013 7:37 am
The Atrium/Welcome Center


This is where all witches and wizards arrive at the Ministry using a few methods of transportation to get here: using the external entrance (an unused telephone booth) or arriving via Floo by a series of gilded fireplaces lining the left-hand side of the long hallway leading into the Atrium proper. All of these jobs have an age requirement of at least 17 years.

Lobby Receptionist
Requirements: Friendly, willing to work with people, point out where things are
Description: Help visitors figure out where they need to go.

Security Desk
Requirements: Be a part of the Magical Law Enforcement Patrol
Description: Registers visitors wands.

Magical Maintenance Office
Requirements: O.W.L. in Charms
Description: Maintains the Ministry, including deciding what weather will be displayed out the windows, repairing magic gone wrong, and operating the lifts.  

a porg
Vice Captain

Anxious Astronomer


a porg
Vice Captain

Anxious Astronomer

PostPosted: Mon Jun 10, 2013 7:48 am
Department of Mysteries


The Department of Mysteries is a section of the Ministry of Magic that carries out confidential research. Most of its operations are carried out in total secrecy. Few wizards within the Ministry actually know what is located within this department. Those wizards who work in the Department of Mysteries are known as Unspeakables because of the confidential nature of their work. All of these jobs have an age requirement of at least 17 years.

Unspeakable
Requirements: Four N.E.W.T.s, able to remain silent about job
Description: Works in one of the various chambers in the Department of Mysteries or the Hall of Prophecy.  
PostPosted: Mon Jun 10, 2013 8:02 am
Wizengamot


The Wizengamot is wizarding Britain's high court of law and parliament. It may be a continuation of the old Wizards' Council. Its administrative headquarters is located in the Department of Magical Law Enforcement of the Ministry of Magic. At least some of its trials take place in the dungeons of the lower levels. The Wizengamot appears to act as a form of parliament: the various Educational Decrees introduced by Minister for Magic Cornelius Fudge in 1995 were passed and sanctioned by the Wizengamot. Similarly, Muggle laws in Great Britain must be agreed to by Parliament. It is unstated how much control the Wizengamot has over passing these decrees, and how much control the Minister exercises in such circumstances. These courtrooms are where wizards and witches are put on trial by the Wizengamot. These courtrooms were used during the First Wizarding War, for judging Death Eaters. There is a hallway leading from the Department of Mysteries, which leads to a stairwell leading to the courtrooms. All of these jobs have an age requirement of at least 17 years.

Minister for Magic
Requirements: Six N.E.W.T.s including Defense Against the Dark Arts and Charms, two years working in another division
Description: Leads wizarding world in the United Kingdom, highest ranking member of the Ministry of Magic, controls Ministry of Magic, passes wizarding laws, hears important trials,

Senior Undersecretary to the Minister
Requirements: Six N.E.W.T.s including Defense Against the Dark Arts and Charms, two years working in another division
Description: Acts as second in command to the Minister for Magic

Chief Warlock of the Wizengamot
Requirements: Six N.E.W.T.s including Defense Against the Dark Arts and Charms, two years working in another division
Description: Presides over the Wizengamot, overseeing court proceedures

Court Scribe
Requirements: Six N.E.W.T.s including Defense Against the Dark Arts and Charms, two years working in another division
Description: Keeps a verbatim transcription of hearings, fetches extra chairs, lets witnesses in.  

a porg
Vice Captain

Anxious Astronomer


a porg
Vice Captain

Anxious Astronomer

PostPosted: Mon Jun 10, 2013 9:50 am
Quidditch


For information, please read this thread.  
PostPosted: Mon Jun 10, 2013 9:54 am
The Daily Prophet


For information, please read this thread.  

a porg
Vice Captain

Anxious Astronomer


a porg
Vice Captain

Anxious Astronomer

PostPosted: Mon Jun 10, 2013 10:01 am
Wizarding Wireless Network


For information, please read this thread.  
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