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A Story of Personal Conquest and Rediscovery 

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Royal Taorito
Vice Captain

Wrathful Cat

12,925 Points
  • Cool Cat 500
  • Conventioneer 300
  • Partygoer 500
PostPosted: Fri Jul 23, 2021 8:46 am
Koresephone
I'm waiting for an answer from Lan about your first PA, but otherwise it looks good. Pending that PA, you're approved.


Jenni Deer
Just one tiny thing for your benefit: your starting spell does not take up a slot! Otherwise, you're approved


Ffionn
One small thing: You seem to have [1] too many stat points. At E-rank you should have [12], but you have [13], unless I'm missing a bonus somewhere. Otherwise, you're approved.
 
PostPosted: Fri Jul 23, 2021 6:21 pm
User Image

________Personal Identification
Name: Lupus Wood
Age: 21
Race: An Teaghlach - Wolf, Stragari - Ünathias
Physical Description: Lupus Wood, a man of naturally blessed power, and a rule over the barbarians as tight as the grip of his iron layered fists. With an appearance that would be reminiscent of a warlord, a glare that can pierce the hearts of those who look into his eyes, and strength that can eradicate nearly any adversary within his general vicinity, very few warriors and even fewer human’s can even get close to him without succumbing to his unethical power. Lupus is a tall and dignified man with long brown hair tinged with red falling across his face and back in natural waves. He is described by some as handsome with an elegant face, and his eyes, a beautiful gold, are visibly not those of a human and give off a mysterious radiance that makes people wither. He has a "perfect, Golden-proportioned body" described as emanating majesty that makes flames surrounding him afraid to come close, and his very soul glows golden. With a massive height of eight feet eight inches and a build of densely packed muscles strong enough to bend a steel girder with his biceps alone. His intensely muscular build is not overbearing like some brute but strong enough to bless him with incredible natural strength and a full set of eight tightly packed abdominal muscles that peak out from his attire. His muscular body is wrapped over in a golden tan that keeps tightly to the muscles and bones of his body, his skin reminiscent of a bronze statue or hard working farmer. His steel skin is woven so tightly in places around his body that he actually contains many different folds and wrinkles in his skin such as around his eyes, at the folds of his knuckles, and around each of his abdominal muscles. Only to add to his look of supreme intimidation, Lupus's hair even presents a sense of fear.

Lupus's attire gives off the air of a barbarian with pelts taken from various animals alongside beautifully woven silk clothes. His outfit is regal, intimidating, and is ultimately one that an ancient king or a Warlord would wear in his command center. The prime part of his uniform is his pants, woven of a beautiful silk that flows loosely down into a beautiful golden cuff attached to a pair of almost sandals yet not quite, to top that off his toe nails are a dark black due to his wolven blood, alongside his nails as well. Now the next layer of clothing that catches the eye is brown belt lined with golden coins and interwoven silk cloth wrapping around his waist. Attached at the end are many tassels a mixture of blue and purple in color, below which a long flowing red piece of clothing tied magically around him. On his arms are two tight black sleeves with two golden loops on his wrists, above which are intricate tribal tattoos on his skin. Around his neck is a simple yet extravagant choker and traditional egyptian jewelry, flowing around his chest and back. In his hair is a single golden piece of jewelry, connecting to another small piece of jewelry around his animalistic ears. Behind him not apart of his clothing but himself are four bushy yet properly maintained wolf tails.
Fears: Losing his comrades, dying alone. excessively high heights (picture Shinjuu tree, not insanely godtier high but pretty friggin high.)
Personality: Lupus is a man of comradery, leadership, control and overall intimidation. As a young Stragari warrior, he was a revolutionist; he hated to see the scattered anomalies and destruction of the world around him. As he rose in power from his initial ranking, his focus and influence grew matching his power. He generally doesn't harm his subordinates but he has been known to teach them discipline through a good beating at times if needed. Lupus is very passionate about his subordinates and more importantly his home as a whole. His want to preserve and evolve them which had been continually attacked and broken into upheavals by the small clans around them, many wars and conflicts is something that cannot be matched when it comes to his sheer will. His passion is referred to as "A devoted King, encouraging a downtrodden kingdom." He looks after his allies with great care. He's also known to lead by example, showing his squad how they should act with the utmost amounts of success. Later on there would be little doubt that he would teach them a lesson in a more personal way. He is also, surprisingly, a rather kind man. He is humble, soft spoken and honest when he is actually spoken to personally; however with his appearance, power, prestige and unnaturally deep voice, many people don't have the courage to speak to him very casually.

Lupus when not around his own soldiers acts in an apathetic matter, he always seemed serene and indifferent towards other people, even while actually disliking or even hating someone. He is also notably calm, even in battle. He generally acts indifferent to most situations that he is faced with as shown from how easily he is able to come up with plans of action during combat. Due to his life as a Stragari and just being around other people that were barbaric and violent, Lupus is often ruthless in his dealings with people, willing to cut down anyone without a thought if it meant stopping future problems for himself or those he trusts and cares for. Not only this but during battle when enraged he becomes much like an insane barbarian, low growls and angry roars similar to an enraged demon.

Lupus is a calculating, cunning, and incredibly intelligent man. He is able to carefully look past his feelings towards a person or situation and see the real issues at hand. In battle, while his preference is to concoct strategies based on how his opponents move and act, his natural battle instincts are also highly tuned; a direct result of how many battles he'd been through, constantly sparring and fighting to the death with his comrades. He is capable of slashing another person's head off in just an instant, relying only on the instincts gained from his life. However, his care for his friends and the love he holds towards his deceased family drive him to become even stronger; heading towards his goal to be the strongest being alive. In the face of adversity, Lupus has the strange ability to shun all emotions and take on a blank mind, thinking seven or eight steps ahead of his enemy in order to allow him ample time to react accordingly. Coupled with his overwhelming intelligence and skill, his ability to remove all emotion from his mind and persona is one of his greatest assets, allowing him to calmly deal with any enemy or situation. Like his physical appearance shows, Lupus has very high durability, shown in his ability to shrug off harmful things like burns and cuts with ease.

Lupus won’t interrupt arguments or fights unless he feels the need to get personally involved in it; having been raised to always let a person deal with a situation on their own, using their own strength. One of the only things that will make him lose his composure is when a man refuses to use his own strength to settle a situation, relying on others who are weaker than them to deal with it. This always upsets the brown-haired man, who believed strength ruled everything, including others. Though he holds this opinion, he would prefer to rarely subjugate other beings to serve him; instead wanting to help guide them, feeling it would be of little use to have servants considering he is able to take care of himself just fine. Alongside this he believes that strength should decide things, he also believed that those who wish to take no part in combat or situations have to make that decision themselves.

Lupus uses a vast Intellectual approach to battle. something that coupled with his physical strength made him quite a foe on the battlefield. Lupus has been molded into a master strategist, tactician, and analyst by his many years of war and combat, having believed that despite being physically strong, one should also be mentally strong during combat. He is frequently the first person to point out or find a weakness in his opponent's abilities or fighting style and exploit them to his advantage. The weakness of this is that in his attempt to understand and come up with a way to defeat his opponent, he tends to find his opponents below him, simply because they showed a lack of intelligence in comparison to himself.
History:
Personal Attributes:
      A Tale of Wolf and Man: Born a half breed, a forbidden union of An Teaghlach and, really, any other race but in this case the Stragari, Lupus has shown indication of his mixed blood in various ways. First, he has no septborn form, instead only having a human body with some animal characteristics, such as a three pairs of tails (scandalous!) And ears atop his head in place of his human ones. Further, his sense of smell, hearing, and vision is higher than a human's, but less than a Septborn or even animals. His body is more lithe, and alacritous, gaining +1 agility. But this comes at a price. If the saliva of a Septborn Wolf comes inside him or he tastes the blood/fluids of a wolf septborn he changes into a full Septborn for one day [about 10 to 20 posts]. During this time he is enraged and beyond sense, in all respects a werewolf of legend.
      • Wolf in Sheep's Clothing: Despite his height and overall bulk, Lupus isn't as massive as other members of the Stragari race. This often gives the impression that he is weaker than normal, or overall just all height and no weight to support it. This is a lie, one told by his body itself. Despite his slim form he receives a half rank [1/2] increase to the Damage of any physical attack, and while enraged, either in full Septborn form or due to a rage-like discipline, it increases to a full rank [1] increase.
      • Born to be Wild: Born and raised in a Sept, Lupus is used to living a rough life. Rough housing and training to the edge of death was a norm, though one meant for fun. As such the fear of death foes not sway him, it inspires him to greatness. Whenever he is faced with a fear effect that induces statistical change, all negatives become positives, and all fear effects immediately puts him into a rage, as if he were in his septborn form but remaining as he is.
      • Bloodwind Rising: While full moons do not give the same effects to a half blood, the Bloodwind does. When the total pools of Mana and Stamina fall below half the Bloodwind strikes. Red vapor will start falling from his eyes, lips, and eventually his limbs as his body increases in size by half, bulging in frame. Power and agility become increased by 2, he grows claws and sharper teeth. If there is a moon present it becomes blood red from the vapor escaping into the air. While in this rage state every strike made comes with an additional D ranked force damage that causes a knockback effect that requires C rank to avoid. However during this time he must use at no less than 1 rank lower than body experience in attacks in every attack. If A rank, he cannot use less than B rank attacks. This state lasts for 10 postage, or until he is restored above half, whichever comes first. If a member of An Teaglach inhales this vapor at all it triggers a Lunar Phase shift within them, against their will. However they are slightly more in control than usual, and they may pay twice the normal cost of mai training human form to resist this effect. Armor does not expand with him, thus if armor is worn the transformation causes 4 Durability Damage to the armor.
      • The Power of All in One: Being a strange combination of multiple races and multiple forms of evolution, Lupus is considered a scientific marvel in some ways; in this form having the Power of many evolution's in his one body, as a result he gains [5] evolution points but he loses half the arcanist and illusion spells from Titan,.

      (These are race stuff so idk where to put em)
      • Large Build: All Stragari are large in stature, with broad shoulders and overly developed muscles. This allows them to use one [1] size category of weapon larger without Special Training. Example, they may use a Large Two Handed Weapon as if it were a Medium Two Handed Weapon, or a Large One Handed Weapon. This comes at the cost of needing special armor, causing a 25% increase cost to buying armor, and requiring one [1] more material than normal to craft.
      • Berserker Blood: When below one quarter [1/4] of total Stamina value, the Berserker's Blood activates. This causes Power and Agility to increase by fifty percent [50%], rounded up, while Intelligence drops by three [3] points to a minimum of one [1]. The Stragari gets fifty percent [50%] larger in size and weight, and can no longer tell friend from foe as their blood boils in rage. This transformation will last for four [4] posts as a base, and will increase by one [1] post per Experience Rank beginning at D - rank.
      • Bulk: All Stragari gain an increase of two [2] points of Power, but lost one [1] point of Agility.

________Capabilities
Experience Rank: 6,630 - C-rank
Classes:
      • Titan
      • Warrior
      • (Third class at A-rank)

Disciplines:
      • Berserker: Harnessing the mindless fury of rage, the Berserker gains the ability to throw themselves mentally into a Fury that physically changes their body. By reserving forty [40] Stamina, with a decrease in cost of ten [10] Stamina per two [2] Experience ranks starting at D-rank, the Berserker lets their natural instincts and fury take over. When selecting this Discipline the Berserker selects one [1] of the following properties at D-rank that is triggered upon entering a Fury. While in a Fury, Illusions used against the Berserker acts as one [1] rank stronger. Both activating and deactivating the Fury takes one [1] activation. More effects become available upon taking the B-rank Advanced Training discipline, at which point the character may choose one [1] additional effect.

      → Implacable: While in a Fury the Berserker becomes immovable, and cannot be knocked back by physical or spiritual attacks (such as mighty gusts of wind) up to two [2] ranks higher than the user’s experience rank. Furthermore, grappling attacks used against the user act as one [1] rank weaker.
      • Juggernaut The Juggernaut utilizes posture, breathing, and precise movement to fight. When selecting this discipline the Juggernaut gains access to one [1] of the following three “Words”, which can be activated by setting aside a reserve of forty [40] mana. This cost reduces by ten [10] mana per two [2] experience ranks, starting at D-rank. The character may choose an additional Word if they take the B-rank Advanced Training discipline. There is no duration for their effects, and can be maintained indefinitely until switching to another. However, it takes one [1] activation to activate the new effect. Only one [1] can be active at any time.

      → The Word of Wisdom: By focusing one’s mind through measured breathing, the Word of Wisdom keeps the user’s heart beating in the same, steady level and clears the mind of distraction. In this state, emotional based effects are reduced by one [1] rank in strength, and strikes become more precise, granting [1] rank increase to the Damage rank of an attack.

      • At this rank the character is granted one [1] Personal Discipline that can be used to create a Discipline that best works for the character. These are similar in nature to a Personal Attribute but with more structured limitations, allowing for more effect but requiring that the Discipline must be one that fits the class it originates from. In this case it is Warrior. If a personal discipline does not suit your fancy you may instead save this point and invest it into another B - rank discipline for diversity of make one stronger.

      • [1] Personal Discipline that can be used to create a Discipline that best works for the character. These are similar in nature to a Personal Attribute but with more structured limitations, allowing for more effect but requiring that the Discipline must be one that fits the class it originates from. In this case it is Titan. If a personal discipline does not suit your fancy you may instead save this point and invest it into another B - rank discipline for diversity of make one stronger.

Archetype: Athlete
Stats:
      Power: ☆☆☆☆☆☆☆
      Agility: ☆☆☆☆
      Intelligence: ☆☆☆☆☆
      Mana: ☆☆☆

Stamina Pool: 625
Mana Pool: 375
      Materialization: Armored 3 headed, 6 armed Asura death god warrior, though only a faint outline starting from a single head for now. Having ranked up to C-rank, his Asura now materializes parts of the chest and ribcage, alongside a single pair of hands and a single head.
      Elements:
      tab • Fire
      tab • Lightning

Evolutionary Traits (Evo's):
• Bloodborn || 3
→ Born with blood more potent and alien than others, the Bloodborn gains the ability to utilize Blood Ruler spells, though only on the blood they have laid claim to. Blood from their own body is always their own, but blood that has been touched by their Mana becomes claimed. This becomes more noticeable when the blood of a Bloodborn is exposed to air, where the blood does not accept the laws of creation and dances to its own will, often swirling, twisting, and sometimes flowing upwards from the wound. This can be actively suppressed.
• Corpseborn || 3
→ Corpseborn begin life with the unusual ability to control the growth of their bone structures, able to regrow lost bones in short order. Too, their bones are denser, harder, and can even be used as weapons if pain tolerence is high enough. Selecting this Evo grants you the ability to utiluze Corpse Ruler as a spell without any medium, and allows you to manipulate your own born structure and growth. Bones grow differently for each member, with bones growing in strange shapes to when exposed to the air. As such, another name is sometimes given to the Corpseborn: Bonedancer.
• Pain Ignorance || 1
→ Grants a pain tolerance that can be controlled, and shut off, at will. Allows complete ignorance of any pain, or some pain, or all the pain as one decides.
• Speedborn || 3
→ Birthed with the blessings of some strange entity, the Speedborn gains access to all Speedborn spells and effects, while also gaining a half rank [1/2] reduction in all costs to Dodge things. Furthermore, all movement based Talents and attacks are considered one half [1/2] rank higher in Speed, representing the flow of movement that seems second nature to them. In return, a Speedborn is lighter than average, no matter their body frame, and able to jump higher and leap further because of it.
Excessive Gains || 1
→ Increase one [1] stat by two [2] points, or one [1] in two [2] stats.
• Self-Stabilize || 1
→ Requires Bloodborn. When injured, unless otherwise desired the blood coagulates itself immediately, making bleeding out all but impossible without an outside force acting to actively overcome it.
Skills ► [ 10 // 26
    • Survival 5
    → Treated injuries/hazards recover one paragraph [1] and three [3] posts faster. :: 0 // 2 minor PA's

    • Stealth 5
    → Near undetectable. Can hide from A-rank tracking skills. :: 0 // 2 minor PA's

    • Gathering 5
    →Yields 10-42 :: 0 // 2 minor PA's

    • Farming 5
    → Yields 20-64 :: 0 // 2 minor PA's

    • Knowledge Geography 3
    → Knowledgeable on subject based on history, but may struggle using information for research. Research completed two [2] paragraphs faster.

    • Cooking 2
    → Can cook up to Tier [2] foods.


Proficiencies ► [10 // 12]
      • Single Weapon Combat → Heavy Trained to B-rank
      • Two Handed Large Weapons → Basic
      • Intensive Weaponry → Two-Handed Weapon w/ One Hand
      • Two Handed Large Weapons → Gunbai → Advanced Training Trained to B-rank
      • Unarmed Combat → Basic Trained to B-rank
      • Unarmed Combat → Grappling → Advanced Training
      • Unarmed Combat → Offensive → Advanced Training Trained to B-rank
      • Unarmed Combat → Defensive → Advanced Training Trained to B-rank
      • Heavy Polearm → Naginata → Advanced Training
      • Two Handed Medium Weapons → Basic
      • Two Handed Medium Weapons → Advanced Training → Scythe → B-rank

________Possessions
Repertoire:
      Arcanist Spells: 00 // 04
      Illusionist Spells: 00 // 04
      Stages of Learning: 00 // 34
      Custom Jutsu: 00 // 03
      Speedborn Spells: 00 // 00
      Corpseborn Spells: 00 // 00
      {Ability Type}: 00 // 00

Inventory:
      • Plate Armor
      • One Person Tent
      • Normal Clothing
      • Simple spear - Two-handed large weapons
      • Bedroll
      • Backpack
      • Blanket
      • [3] Peppermint Candy Canes - Doubles Mana and Stamina recovery speed for [5] posts when eaten.
      • [3] Christmas Cookies - Increases your Mana or stamina pool by [50] for [5] posts when eaten.
      • Makeshift Axe - Tier 0, it's made of sticks and stones roped together, Durability 5
      • 28 Samehada Scales - Tier 4 material, Disperses Mana.
      • 15lbs of iron ore
      • 3 good quality wolf pelts
      • [1] Oiled Waterskin [gift form zuhra]
      • A C-Clamp [Gift from Zuhra]
      • White Boot - Right [Wearing]
      • Silver Boot - Left [Wearing]
      • 1 Silver Bell (palm sized, with a polished ivory grip)


________Library
{Technique Type}:
      • Hone Soujuu [Bone Manipulation]
      Description: This control allows the Kaguya to create and bend existing bone as though it were their own. Not only can it take any form the user desires, but it can also be shifted around as if it were a part of their own body. It should be noted that one can only manipulate the bone they themselves have made. Additionally, any bone that is being freely manipulated is not very strong, and can be broken or blown away as if it were completely natural. Should be noted that techniques can be made smaller while retaining their rank.
      Rank E: Very small amount of bone [a finger].
      Rank D: Small amount of bone [a hand].
      Rank C: Medium amount of bone [a torso].
      Rank B: Large amount of bone [a body].
      Rank A: Very large amount of bone [an elephant].
      Rank S: Massive amount of bone [a whale].






 

Ningishzida
Crew

Demonic Gatekeeper


Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200
PostPosted: Sat Jul 24, 2021 6:15 pm

________Personal Identification
Name: Terra Pendragon Eraquis
Age: 21
Race: An Teaghlach || Reptile Sept

→ Physical Benefits ►
→ [+2] Mana
→ Reptiles are a cold blooded lot, and as such need warmth nearly constantly. Heat based terrains, and techniques that inflict damage through heat exhaustion, are lessened by one [1] step. In exchange, effects from incredible cold are increased by one [1] rank.
→ All Reptile Septborn receive an E - ranked natural Defense, with a scale of five [5]. This represents the toughness of their flesh, and regenerates every time a sleeping recovery is completed.
→ Lunar Phase ► Waning Crescent
→ Transmission Method ► Venom
→ Phase Benefits ► All reptiles are known for their tough skin. For the next two posts [2], the natural Defense of the Septborn is increased to C - rank.

Physical Description:
Fears:
Twice Minded: Terra has lived with the duality of his corrupted mind for quite some time now, so much so that he's used to hearing sounds nearly constantly. As such, Terra's fear of silence is incredible. True silence, where one's own heartbeat is all that can be heard, is about as close to hell as he can experience. As such in the moments where silence is pregnant with possibility he will make noise to break the silence just for the sake of his own sanity.
Excessive Noise: Despite his fear of silence the parasite that lives within and is a part of him despises the terrible noises of the highest pitches. Noise that reverberates, sonic spells, the clangor of a thousand steel drums, these cause not only fear but pain to the Symbiote, such that Terra will frequently seek out safety in the humming neutrality of a city but steer far from factories.
Sanity: Terra is aware that there is the possibility of being cured of his affliction, but the thought of that keeps him awake at night. Why? Because it would be normal again. Life. Normalcy is what drove him to explore, what drove him to divine, and what eventually infected him. Normalcy is boring, and being bored is terrifying. As such, Terra will often pursue risky endeavors to stave off boredom, for when bored Terra will often react violently and with not a little bit of insanity.
Personality:
History:
Personal Attributes:
      Venom: Long ago Terra touched a part of creation that no living being was meant to find. That brief incursion into the place outside of creation, a place called the Echoes, left his mind and soul scarred from its corruption. Yet upon escape he found he did not leave along. Venom, a being of the Echoes, corrupted his Body in a way that should never be done and took over his Septborn form. A separate entity unto itself, Venom is a parasite that feasts slowly upon Terra's soul and the souls of those he slays, but in return does give benefits. In place of the Snake Septborn form Terra now has the Venom, a massive, bestial body that appears to be made of oil but which acts as its flesh. When in this form along with typical bonuses Venom increases the Power and Agility of Terra's body by four [4] Points, gives a new Tentacle type attack that can extend from any part of its body and inflicts 1 point of Physical Corruption per Rank of the attack used, and allows him two minds instead of one to pay attention with. The limbs are malleable, able to take on a slashing/cutting edge or a stabbing one with the tentacles, mirroring a spear, a battle axe, and a Whip at will. Yet the cost is extreme, setting his Physical Corruption to [100], which grows by five [5] every time he kills another being. If this corruption ever reaches [200] Venom will consume him entirely, mind, body, and soul, such that he cannot rise as an Undead nor move to the Deadlands. Sound spells will also do damage to Venom directly, and if in the Septborn form all Sound Spells find their Damage Rank as two [2] ranks higher in effect.
      Dual Personality: Due to the unique nature of Venom and Terra's mind the two personalities are both the same and apart at once. Any time a secondary partner is needed to assist in some way for breaking spells or abilities Venom and Terra together count as two [2] beings. As such, anything that ensnares the mind of Terra will leave Venom unaffected, and vice verse.
      Acid Flesh: The flesh of Venom is naturally acidic, taking on properties of caustic water that eats away as battery acid. Due to this, anyone that physically strikes Venom with a weapon finds their weapon lose twice the normal amount of Durability, and anyone that contacts the acid with bare flesh takes D - ranked Acid damage automatically. This is only while in the Venom form.

________Capabilities
Experience Rank: E - rank
Classes:
      • (First class at D-rank)
      • (Second class at C-rank)
      • (Third class at A-rank)

Disciplines:


Archetype: Fighter

► E-rank Starting Package:
»» [50] Mana
»» [150] Stamina
»» [2] Stages of Learning
»» [4] Proficiency Points
»» [5] Skill Points
»» [150] Ryo for starter shop, or [1] preset starter pack

► Bonuses:
(Bonuses stack with each other.)
»» E-rank ::
• +2 Power
• [1] additional Stage of Learning
• Half [.5] rank increase to physical strength

Stats:
      Power: * * * * *
      Agility: * * * *
      Intelligence: * * *
      Mana: * *

Default Casting Method: Magic Circles
Stamina Pool: 1 5 0
Mana Pool: 5 0
      Materialization: A skull like aura swirls around behind him, forming into a laughing skull with razor teeth and an elongated cranium.
      Elements:
      tab • Water
      tab • Earth

Evolutionary Traits (Evo's): [7/7]
      • Caustic Flow || 1
      tab → Water elemental spells generated by the character may be made caustic in nature, turning it into a form of acid. There is no increased cost to this ability, but provides an acidic effect.
      • Corrosive Flow || 1
      tab → Water elemental spells generated by the character may be made corrosive in nature, turning it into a form of acid. There is no increased cost to this ability.
      • Blindsight || 2
      :Tab: → When vision is impaired by any means, including simply closing one's eyes, the character can "see" in monochrome in all directions up to one hundred [100] meters per Experience Rank. This is an automatic process that sees through any non-living material up to one [1] meter thick. This effect can be activated at any time without blockage by paying five [5] Mana or Stamina, at which time the eyes' colors reverse. This may be maintained as long as desired.
      • Shadowborn || 3
      tab → Born with the unique elemental control of Shadows, the Shadowborn gains mastery of the Shadow Ruler spells. Shadows are nasty things when Mana is used to give them life, allowing the Shadowborn to bind, strangle, or even possess opponents. In return for this, unless control is asserted the user's shadow becomes like a living thing, taking on a similar shape to the user but with contorted, differentiating features that range from nightmarish to cutesy. It definitely appears to have a personality of its own, but otherwise it has the same limitations of any other shadow, requiring a connection to its owner at all times. Bright light reduces the effect of Shadow Ruler spells by one [1] rank.

Skills ► [05 // 07]
• Survival - 5



Proficiencies ► [04 // 04]
      • Tentacles - D
      • Whip - D
      • Battleaxe - D
      • Melee (Striking) - D

________Possessions
Repertoire:
      Arcanist Spells: 00 // 00
      Illusionist Spells: 00 // 00
      Stages of Learning: 00 // 00
      {Ability Type}: 00 // 00
      {Ability Type}: 00 // 00
      {Ability Type}: 00 // 00
      {Ability Type}: 00 // 00

Inventory:
      • Clothes
      • Chain Mail (Medium Armor; D-rank Defense, Scale 15)
      • [1] Heavy Crossbow (Durability 30) and [10] bolts
      • [1] Whip (Durability 30)
      • [1] Battle Axe (Durability 30)
      • Backpack
      • Bedroll
      • Flint and Steel
      • Whetstone
      • Waterskin
      • Rope, 20m


________Library
{Technique Type}:
      • Hidden Mist || C - ranked






 
PostPosted: Thu Jul 29, 2021 7:54 pm

________Personal Identification
Name: Laus Svetlost
Age: Eons
Race: Undead [Shadebound | Wraith]
Physical Description: Laus has three appearances, his shadebound human form, his wraith form, and the form he unwillingly takes in the last hour of evening twilight.

Shadebound: Dark haired and golden eyed, Laus is tan skinned with a dusting of tiny freckles along the bridge of his nose and his cheekbones. His features are slightly elvish, slender and elegant with a strong jawline, though he is not of elvish descent. His thick black hair is wavy, with different layers, and curls down the back of his neck to his shirt collar and around his ears. His brows are heavy, with untamed eyebrows, and he has slim lips. He’s relatively tall, perhaps 6’0”, and is 182 lbs. His hands are slender, with thin fingers that are always moving, and his frame is well toned but not overly muscled. He prefers clothing that is form fitting, with long sleeved shirts that have high collars and vests that drape down to his thighs over a pair of dark pants and knee high boots with brass or steel buckles.
User Image


Wraith form: Similar to his shadow bound human form, Laus has mid to shoulder length dark hair, though a lighter grey than a deep black. His eyes are changed, with the sclera black and the golden iris obscuring the pupil entirely. His skin loses it’s healthy tan and becomes pale and drawn, more like that of a chilled corpse. His body is the same shape, though he has lost much of his solid form and strong light causes his whole or parts of his body to vanish entirely. He doesn’t give off wisps of his being like most wraith forms but rather takes it with him in the shape of a heavy cloak around his shoulders and draping to his boots. In this form, he also has a familiar, a part of him, a crow who shares his eyes and sees for him when he can’t. The crow is named Mörk, meaning darkness. His clothing is also more that of a warrior in this form, with a thicker outer coat and a chain mail vest. One hand is gloved, with a chain mail and leather black glove that reaches up to his elbow. On the other hand he wears a fingerless leather glove and the skin is thin, revealing the bones beneath his hand.
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Sypher Laus-Svetlost: This is the form Laus loves the least. He has never seen it for himself, however. During the last hour of evening twilight, Laus begins to feel nauseous and dizzy, with debilitating headaches. He fights, of course, but eventually he succumbs to unconsciousness. But only his mind. Once unconscious, Laus is slowly possessed by another spirit. His body becomes the frame on which the other being is built and is entirely hidden within the being. Mid to shoulder length white hair, a more aged appearance, and sad blue eyes that seem to be even older than his appearance. His features are stronger than Laus’s, with a more masculine, less elven slenderness to them. He is also taller than Laus, with the other man making up the center of his form, and wears similar clothing to that of Laus’s wraith form. The spirit is that of Sypher Senju, a being from eons past who once held control over elements and led a village of warriors. Now, relegated to a single hour every night to walk the earth again, Sypher is less a living being and more a puppeteer of Laus’s body.
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Fears:
1. Becoming the person he was before (Syy) and having no choice in the matter
2. He fears belonging to someone, of his choices and actions becoming ruled by someone else and losing his autonomy
3. Fear of time passing, he’s spent eons living and losing and now, forced to become a man he doesn’t know, Laus dreads the passing of the clock hands

Personality:
Laus Svetlost - Laus is a cautious and wary personality, preferring to keep his personal life to himself. He doesn’t open up to people willingly and only after he’s sure that they can be trusted, which is not easy to prove to him. He has a temper, especially when pressed about himself, and tends to be very regretful afterwards. He doesn’t hesitate to apologize when he’s in the wrong but he’s shy, prone to thinking more than speaking. Laus is also constantly at odds with who and what he is and what he can do. His abilities center around life and death, though he is of the latter, creating a confusing rift in his conscience.

Sypher Laus-Svetlost - Sypher as much as he was before the new eras began. He speaks his mind, listens to understand, and is slightly reserved when it comes to dealing with others. He’s friendly, for the most part, but it’s hard to be friendly when he only lives for an hour each day and the last hour at that. He’s also got a bit of a short temper with Laus, whom he attempts to leave notes and communicate with to no luck.

History: The person who was Laus died as a captive, buried alive, alone and in pain, and full of bitter regret and a broken heart. This combination created Laus, a Shadebound Wraith who walks the fine line between the physical Undead, the incorporeal, and being possessed by the person he used to be. He doesn’t know when this happened. He doesn’t remember being the other person, the one who’s spirit possesses him every night. All he knows is he’s walked this plane for eons and eons, watching the world burn and be reborn. He runs from connections because he knows that he’ll lose them in the end and be forced to keep moving. As such, he is wary of promises and oaths that can’t be kept by the living. This same fear of connection is also a fear of the passing of time, as all connections will fade with this.

Personal Attributes:
Possession by the Past: costs no mana/stamina as it occurs without the consent or intent of Laus (who is the primary) or of Syy (who is the secondary) and only for the last hour of evening twilight, before night becomes the next day.
Blood and Tears - Destruction pt 1: Laus has a unique constitution that causes his blood to be lethal to the flora of the world, causing it to wilt and die and render the ground sterile in proportion to the blood shed. A single drop of blood? A space the size of a palm will die. Greater and greater blood shed, more and more death will spread. Gains 5 Mana (pool) per use (intentional). Gains 10 Mana (pool) per use (unintentional).
Blood and Tears - Creation pt 2: As a counter to that, when he cries, when his tears are shed, that same life taken will flourish. Flora grows in excess in proportion to the tears shed. Tearing up from allergies? Expect a small garden of explosive growth, including trees, wildflowers, grass, moss. It spills over and takes over, even in land rendered sterile by his blood. Loses 5 Mana (pool) per use (unintentional). Loses 10 Mana (pool) per use (intentional).
Afterlife: 3 additional evo points

________Capabilities
Experience Rank: D
Classes: Oathkeeper
• (First class at D-rank)
• (Second class at C-rank)
• (Third class at A-rank)
Disciplines:
• Pactbinder


Archetype: Paladin
Stats
Power: 5 (☆☆☆☆☆)
Agility: 3 (☆☆☆)
Intelligence: 3 (☆☆☆)
Mana: 5 (☆☆☆☆☆)

Default Casting Method: Chanting
Stamina Pool: 200
Mana Pool: 300
Spiritual Corruption: 200
Evolution Points: 7

Materialization:
Elements:
• Water
• Earth

Evolutionary Traits (Evo's): 06/07
• Growthborn || 3 : Grants the ability to use Growth Ruler spells. This allows the characters to use spells that affect living growth such as vines, flowers, grass, fruits and vegetables, as well as things such as living trees. Different Plants have different properties, each unique in their own way. All spells are weak against Fire spells.

• Shadowborn || 3 : Born with the unique elemental control of Shadows, the Shadowborn gains mastery of the Shadow Ruler spells. Shadows are nasty things when Mana is used to give them life, allowing the Shadowborn to bind, strangle, or even possess opponents. In return for this, unless control is asserted the user's shadow becomes like a living thing, taking on a similar shape to the user but with contorted, differentiating features that range from nightmarish to cutesy. It definitely appears to have a personality of its own, but otherwise it has the same limitations of any other shadow, requiring a connection to its owner at all times. Bright light reduces the effect of Shadow Ruler spells by one [1] rank.

Skills ► [00 // 05]




Proficiencies ► [00 // 06]



________Possessions
Repertoire:
Arcanist Spells: 00 // 04
Illusionist Spells: 00 // 02
Stages of Learning: 00 // 01
Oath: 00 // 06
Glyphs: 00 // 06
{Ability Type}: 00 // 00
{Ability Type}: 00 // 00

Inventory:






________Library
{Technique Type}:
Possession: X - ranked spell that the Wraith uses to take over the body of another creature to "ride”
Manifestation: a powerful spell that only a Wraith possesses. It costs no mana in and of itself to activate, but allows the Wraith to become completely physical in Primoria. At this time they must select how much of their Mana becomes Stamina to anchor the Manifestation. Once this Stamina runs out the body disintegrates, becoming a "ghost" once more. Every post that they remain Manifested costs five [5] Stamina.






Royal Taorito
 

astrasinthewild

10,850 Points
  • Dressed Up 200
  • Window Shopper 100
  • Signature Look 250

Royal Taorito
Vice Captain

Wrathful Cat

12,925 Points
  • Cool Cat 500
  • Conventioneer 300
  • Partygoer 500
PostPosted: Sun Aug 01, 2021 6:06 pm
Ningishzida
Approved.

astrasinthewild
Got a couple of things to fix.

Just to clarify, did you intend on starting at E or D rank? Because there's mixed messages here. You have E-rank listed but a class and stats that say D rank. Also you have [2] extra stat points that I'm not sure where they're coming from. If you're E rank you should have [12] total, and [14] at D-rank.
 
PostPosted: Tue Aug 10, 2021 12:11 pm

________Personal Identification
Name: Da'leth Thelyss
Age: 19
Race: Fae [Minyanón]
Physical Description: 6'1, 170lbs, male, clothed as pictured.
Fears: Being shackled, losing touch with his mana,
Personality:
History:
Personal Attributes:
      • Markings of Power: The Fae gains the ability to 'enchant' items with peculiar effects. These objects differ from weapons in that they cannot actively cast abilities but instead bestow constant and 'passive' buffs to the item that can be used by the wearer. Weaker buffs can cost nothing to maintain while stronger buffs and 'activated' effects will consume mana (or chakra) of the wearer. These enchantments must still be submitted as customs can be freely given to other characters. The Fae may have up to 3 enchantments at one time on their person and other characters may have no more than 2. The enchantments are bound to the item, so if it is stolen or sold, the item retains the enchantment. Enchanting requires points in a Fae only Skill.
      ----Fae Enhancing:: The Fae gains the ability to add additional properties to objects. These enhancements must be submitted as a custom. See PA for additional restrictions.







________Capabilities
Experience Rank: 6,630 :: C-rank
Classes:
      • Path of the Arcanist
      • Path of the Arcanist [1 additional element and a Discipline Point]
      Path of the Arcanist [1 additional PA and 1 discipline point]

Disciplines:
      • [E] Artillerist: These characters only have access to one [1] element, instead of the usual two. The chosen element overpowers mana-based spells of the same rank, except when pitted against the element that it is weak against. In that case, they interact as two equally powered techniques, cancelling each other out. The discipline also grants an extra six [6] Spell slots per experience rank, including the rank this discipline is taken.

      • [E] Elementalist: These characters start with two [2] elements, with spell slots mirrored across both elements. These elements do not gain any extra strengths on their own, but the user can perform ‘Self-Collaboration’ spells. This allows the user to cast two [2] spells in one [1] activation as a single spell, which may increase the effect by [1] rank and combine the effects when applicable. The user must still pay for both original spells.

      • [C - Custom]


      • [C - Custom]


      • [Duo Arcanist Free Discipline]


Archetype: Mystic
Stats:
      Power:
      Agility:
      Intelligence: ☆☆☆☆☆☆
      Mana: ☆☆☆☆☆☆☆☆☆☆

Default Casting Method: Verbal and Somatic, sometimes Magic Circles
Stamina Pool: 195
Mana Pool: 855
      Materialization: A violent flicking aura surging around his figure like a fierce flame.
      Elements:
      tab • Katon
      tab • Fuuton
      tab • Raiton

Evolutionary Traits (Evo's): 06 // 06
Blindsight || 2
→ When vision is impaired by any means, including simply closing one's eyes, the character can "see" in monochrome in all directions up to one hundred [100] meters per Experience Rank. This is an automatic process that sees through any non-living material up to one [1] meter thick. This effect can be activated at any time without blockage by paying five [5] Mana or Stamina, at which time the eyes' colors reverse. This may be maintained as long as desired.

• Mana Font || 2
→ Born with a natural font of mana within you, begin with a passive bonus that increases all mana regeneration by one [1] step. If regeneration is normally impossible then gain a passive regeneration of fifteen [15] mana per post. Normal restoration rules trump this base.

• Godly Fortitude || 2
→ Immediately gain fifty [50] Energy to disperse as desired between Mana and Stamina, as well as receive an additional thirty [30] additional energy every experience rank, beginning at D - rank.

Skills ► [40 // 40]
      • Survival 5
      → Treated injuries/hazards recover one paragraph [1] and three [3] posts faster. :: 0 // 2 minor PA's

      • Stealth 5
      → Near undetectable. Can hide from A-rank tracking skills. :: 0 // 2 minor PA's

      • Knowledge - Spiritual 5
      → Research 5 paragraphs faster. :: 0 // 2 minor PA's

      • Knowledge - Nobility 5
      → Research 5 paragraphs faster. :: 0 // 2 minor PA's

      • Knowledge - Arcane 5
      → Research 5 paragraphs faster. :: 0 // 2 minor PA's

      • Knowledge - Dungeoneering 5
      → Research 5 paragraphs faster. :: 0 // 2 minor PA's

      • Knowledge - History 5
      → Research 5 paragraphs faster. :: 0 // 2 minor PA's

      • Knowledge - Fractal Worlds 5
      → Research 5 paragraphs faster. :: 0 // 2 minor PA's

Proficiencies ► [00 // 00]



________Possessions
Repertoire:
      Arcanist Spells: 20 // 46
      Illusionist Spells: 02 // 06
      Stages of Learning: 00 // 00
      Custom Spells: 00 // 08
      {Ability Type}: 00 // 00
      {Ability Type}: 00 // 00
      {Ability Type}: 00 // 00

Inventory:
      Ryo : 5,300

      Clothing//Armor//Bags//Etc
      ◇ Normal Clothing, wearing
      ◇ White Boot - Right [Wearing] (Becomes C-rank, Scale of 10 when transformed into armor)
      ◇ Silver Boot - Left [Wearing]
      ◇ Pair of wool pants - Nice and warm [bag of holding]
      ◇ Holiday Armor (Festive scarf, Red) → This can only be taken once. A unique armor of holiday design (fun or festive, your call), with a C - ranked defense specific to the damage of the color it is based on. When activated the armor takes on an ethereal haze of that color. This defense is based on the elements associated damage type in regards to Spiritual vs Simple vs Complex. [Wearing]
      ◇ Tier 1 Rank 2 Masterwork Wolf Cloak made by Jean [Wearing]
      ◇ Backpack [bag of holding]
      ◇ Bag of Encasing/Holding → A small pouch that is bigger on the inside, and can carry up to one thousand pounds [1,000 lbs] of items.
      ◇ Journal or Sketchbook [bag of holding]
      ◇ Pen [bag of holding]
      ◇ Flint and Steel [bag of holding]
      ◇ Rope, 20m [bag of holding]
      ◇ Spyglass [bag of holding]
      ◇ Snow Goblin → A little action figure of a Pathfinder goblin, about 1 foot tall. When activated will talk non-stop s**t for a solid 10 rounds of posts, channeling agro from enemies. This is a C - ranked Enchantment effect that can be directed at specific opponents. The action figure can, and will, move around in place to give emphasis to insults [BoH]
      ◇ Christmas Herpes → A jar full of glitter. Splatter it about, and it fills a good two hundred square feet of space. Anything trying to hide that steps on it will cause them to be absolutely covered in the stuff! And in the spirit of herpes, anyone the caster has placed a hiding technique on will also sprout it! Lasts for 20 posts. Once used up, the tears of a bitter enemy will regenerate what is lost. [BoH]
      ◇ Plastic Mistletoe → When held over two people they feel an compulsion to kiss (B - ranked Chakra Based Genjutsu). If the mistletoe is utilized as a ranged weapon it'll create a thirty foot burst from center point where it landed that'll cause the same compulsion, but C - ranked in strength. The mistletoe regrows from a random body part 6 posts later. [bag of holding]
      ◇ Elf on a Shelf → A nine-inch tall doll that actively seeks out shelves to sit on, natural or otherwise. Once upon one its purpose is to verbally harass everything within sight, showing a keen ability to say things that are targetted enough to hurt. If placed within a sack it falls still, but the instant the sack is left alone it will expertly break out of the knots or locks placed upon it and go looking for a shelf. Can target things that are even invisible! [bag of holding]
      ◇ Dreidel! LET IT RIP!: I am going to hell for this one, but you all can enjoy the Hanukkah joy of a BATTLE DREIDEL. This one isn't quite the... usual because it appears to have some sort of Beyblade mechanism to launch/spin it. However, once you let it rip, the dreidel grows in size and weight to four feet tall and one thousand pounds. People struck by it face D - ranked Baconless damage, making you feel like the world is a bit less bright due to lack of bacon. Speed is based on stamina spent. [bag of holding]





      Weapons
      ◇ [1] Trench Knife 30/30 Durability [bag of holding]
      ◇ Jagged Bismuth Dagger - With the design and the blade's material the weapon does one half [1/2] rank more Damage. [Sheathed in an x-shape on lower back]
      ◇ T4 w/ T5 Abilities Nightmare Scythe "Predator" 113/120 Durability [bag of holding]
      ◇ Kunai Launcher - Costs X-rank stamina to use, and fits up to [10] kunai [bag of holding]
      ◇ [2] Cupid Arrows - Allows for temporary Love effect afflicted upon those struck to love others struck by another arrow. Lasts for 3 - 12 Posts [Bag of Holding]

      Blueprints
      ◇ Seven Shot Revolver
      ◇ Gas Piping
      ◇ Short Wave Radio Receiver
      ◇ Wireless Charger, short range
      ◇ Binoculars
      ◇ Retractable Blades
      ◇ A/C Power Outlets
      ◇ Copper Power Lines
      ◇ Motorcycle Engine

      Camping//Survival Supplies
      ◇ Bedroll [bag of holding]
      ◇ One-Person Tent [bag of holding]
      ◇ Camp Hammer [bag of holding]
      ◇ Mess Kit [bag of holding]
      ◇ Waterskin

      Food//Drink Items
      ◇ [1] Tasty Peach - A treat that restores [25%] of max Chakra and Stamina when eaten. Takes [1] activation to eat. [bag of holding]
      ◇ [3] Christmas Cookies [bag of holding] Increases your chakra or stamina pool by [50] for [5] posts when eaten. [bag of holding]
      ◇ [5] Gingerbread Wonders - They're cookies, we promise! Just quote a DM if you eat one. [bag of holding]
      ◇ [2] Peppermint Candy Canes - Doubles Chakra and Stamina recovery speed for [5] posts when eaten. [bag of holding]
      ◇ Honey'd Porker → A greased teacup piggy that is NOT alive, but which sheds grease in copious amounts. Flammable. Makes an excellent lubricant. Able to produce 10 gallons of grease 100 times before exploding and becoming bacon that can only be eaten but never rots.
      ◇ Tao's cookies: Delicious cookies. They can even be eaten by people with diabetes 8D ! In short, they will full restore your Chakra // Stamina per cookie. Each package contains 10 cookies, and they are one time use. They also come with a recipe! 2 Packages.
      ◇ Candy Cane, Giant → When placed upon the ground a reindeer made of candycane material will rise to become the mount of the planter for the next 15 posts. This beast moves at three times that of a human, and can run on water, but not on lava.
      ◇ Furry Cookie (Chocolate Chip Kittens) → Eating this cookie grantrs a thick fur that reduces cold damage by E - rank, and grants a D - ranked Defense (Scale 3). This fur lasts for 5 Posts, and the cookie resets every 5 posts after. Crumbles after 50 uses.
      ◇ 12 Elejellies (Lightning)

      Miscellaneous Event Rewards
      ◇ 15 Free Posts
      ◇ 20 Free Paragraphs for any use
      ◇ 10 Activity Posts
      ◇ [3] Free Training Posts per character.
      ◇ [3] Free Activity Posts - Usable on missions, training, crafting, etc.
      ◇ [3] Free Training Posts per character.
      ◇ [1] Replicant Coupon - Allows for the activation of a Tier 3 ability on an item, weapon, or armor for two [2] posts per experience rank.
      ◇ [5] Reroll Coupons - Allows for a reroll of any randomized results, but must take the second roll. [bag of holding]
      ◇ [3] Special Reroll Coupons - Allows for a reroll of any randomized results, and either result can be chosen. [bag of holding]
      ◇ [1] 'Get Out of Jail Free' Coupon - Can be used to force an NPC encounter to end. Receive no experience for encounter.
      ◇ [1] Requirement Reduction - Removes [1] requirement from [1] object. That object can be a physical item, a jutsu, etc. For example, it could be used to remove the [Medic] requirement from an eiseijutsu technique so your character can learn the technique without being a Medic. But it would only work on the one technique. Once you know what you want to use it on, let me know so I can make sure it's ok, because there are limitations.
      ◇ Blue Key, shaped like a house key. [bag of holding]
      ◇ [1] Scroll of Sexy no Jutsu (Permanently at +1 rank of Strength)
      ◇ 1 Character Remake option
      ◇ 1 Silver Bell (palm sized, with a polished ivory grip) [bag of holding]
      ◇ [32] Seeds of Samhain [bag of holding]
      → A pack of 20 seeds, these seeds will spawn a random pumpkin or jack-o-lantern or creeping vine that have random effects that include exploding, bleeding, or buff effects to those who interact with them. Planting these takes three posts and take ten [10] posts to grow overall. This does have the added effect of staining the earth black, and strange, creepy noises begin to emanate from the garden and every shadow seems to carry something within it [theatrical effect and no more].


________Library
      Arcane [Katon] Spells:
      ▬▬┤|Rank X|├▬
      [•]
      [•]
      [•]
      ▬▬┤|Rank E|├▬
      [•] Fire Resistance
      Rank: Passive | Strength: -- | Speed: --
      This is a passive ability that is the first in two steps to protect the user from damaging themselves with their very own fire spells. Although not necessarily mandatory to learn the finer points of the tree, it does provide a buffer against self-inflicting injuries. For example the user is able to withstand increasing amounts of heat, up to their experience rank.

      [•] Blinding Veil
      Rank: E | Strength: -- | Speed: --
      A stalling spell which really only helps novices in this stage of learning acclimate themselves to the less subtle methods of fire. Performing the necessary seals, the user claps their hand in front of them and a hot white flash erupts from their hands that blind people in the closest vicinity. With this opening, the user is able to make a hasty escape or even move in for a killing blow. The severity of the flash, however, lasts only a moment and causes only spots to appear until an opponent’s sight becomes clear again. Reduces physical speed by a half [.5] rank for one [1] post.

      [•] Fire Manipulation
      Rank: X | Strength: X | Speed: X
      This control allows the user to create and bend fire. Not only can it take any form the user desires, but it can also be shifted around as if it were a part of their own body. It should be noted that one can manipulate fire both that they created and naturally occurring. Additionally, any fire that is being freely manipulated is not very strong, and can be broken or blown away as if it were completely natural. It should be noted that techniques can be made smaller while retaining their rank.
      Rank E: Very small amount of fire [a spark].
      Rank D: Small amount of fire [a palm-sized fireball].
      Rank C: Medium amount of fire [a campfire].
      Rank B: Large amount of fire [a bonfire].
      Rank A: Very large amount of fire [a roomful of fire].
      Rank S: Massive amount of fire [a house-sized fire blast].
      • Manipulated fire loses any modifiers, and is beaten by techniques of the same rank, or one rank lower against water.

      [•] Flare
      Rank: E | Strength: E | Speed: E
      By molding mana into ones lungs properly, they are able to exhale a short burst of heat and flame which basically explodes from the mouth. The fire itself actually only lasts for about a second. But its effect is that it illuminates dark places, if only for but a few seconds. Can also cause very minor burns.

      [•] Cinder
      Rank: E | Strength: E | Speed: E

      This spell allows a person to snap their fingers and ignite a spark anywhere they so wish. A simple spark and no more, this spell is used mostly in pranks and the like.
      [•]
      [•]
      ▬▬┤|Rank D|├▬
      [•]
      [•]
      [•]
      ▬▬┤|Rank C|├▬
      [•] Aerial Explosion
      Rank: C | Strength: C | Speed: --
      This spell releases an odorless, colorless gas that can be ignited with any spark or flame. This gas will rapidly ignite, causing it to expand and create a strong wind in all directions. The clear gas is shot out, and ignites when it has expanded at a range of around 20 feet. Anyone within the range of this spell can be seriously injured and will probably suffer at least second degree burns. It also evaporates all water in the range of this spell.

      [•] Fireball
      Rank: C | Strength: C | Speed: C
      The user forms the necessary seals, and draws Mana from their mouth into their chest and then immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the user may bring their hand to their mouth to control it.

      [•] Fireproofing
      Rank: C | Strength: -- | Speed: --
      At this point in time, the user has developed a natural resilience to flame and has come to know the pros and cons of their own techniques. With this knowledge in hand, they are able to not only guard themselves against fire and high temperatures but also anything around them. Expelling mana at a constant rate, it acts as a shield or buffer against all forms of heat, completely preventing them from harm. But by freely imparting this mana onto a person or thing, they are able to pass on that very same shield. This spell guards against fire spells up to C-rank, and reduces damage from any higher ranks by one [1] rank. Requires an upkeep of half the original cost to continue after the first post.

      [•] Fire Flower
      Rank: C | Strength: D | Speed: B
      The user forms the necessary seals and then emits a series of small fireballs. The user can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, they do not see the hidden threat within the flames. Meaning that even if the flames are put out, the projectiles can still converge on the target. The flames can be used to cover a variety of small projectiles and up to ten [10] projectiles can be coated at once.

      [•] Flame Whirlwind
      Rank: C | Strength: C | Speed: C
      Fire erupts around the user's body and then launches towards the target in a spiraling-manner. The fire tracks opponents for up to three [3] posts, but the user must maintain the final seal of the technique, often leaving them unable to use other spells.

      [•]
      ▬▬┤|Rank B|├▬
      [•] Kaen Hisame no Jutsu [ Incinerating Hail Technique ]
      Rank: B - rank
      Strength: A - rank
      Speed: C - rank
      Description: Upon finishing the handseals the shinobi will hold at least one hand above their head, facing skyward, and launch a small, fist sized ball of fire into the sky. Launching about two hundred feet into the sky the small ball will erupt, scattering one hundred [100] orbs the size of one's fist to cascade back to the earth, creating fire that mirrors hail. Each orb sears the flesh as any fire would, with the damage rank being divided evenly between every ball.

      [•]
      [•]
      ▬▬┤|Rank A|├▬
      [•]
      [•]
      [•]
      ▬▬┤|Rank S(+)|├▬
      [•]
      [•]
      [•]


      Arcane [Fuuton] Spells:
      ▬▬┤|Rank X|├▬
      [•]
      [•]
      [•]
      ▬▬┤|Rank E|├▬
      [•] Wind Clone
      Rank: E | Strength: E | Speed: E
      A physical clone formed of wind. It is easily bested by any sort of attack, but this clone is still better than the average clone as it is able to attack and be attacked.

      [•] Wind Levitation
      Rank: E | Strength: -- | Speed: --
      Utilizing and controlling the wind, the user is able to force wind beneath an object in order to force it to rise up from the ground. The effectiveness of this spell is very much dependent upon the weight of the object in question. The weight limit for this technique caps out at twenty [20] pounds (9kg).

      [•] Wind Manipulation
      This control allows the user to create and bend wind. Not only can it take any form the user desires, but it can also be shifted around as if it were a part of their own body. It should be noted that one can manipulate wind both that they created and naturally occurring. Additionally, any wind that is being freely manipulated is not very strong, and can be broken or blown away as if it were completely natural. It should be noted that techniques can be made smaller while retaining their rank.
      Rank E: Very small amount of wind [a small breeze].
      Rank D: Small amount of wind [a weak gust].
      Rank C: Medium amount of wind [a strong gust].
      Rank B: Large amount of wind [a whirlwind].
      Rank A: Very large amount of wind [a dust devil].
      Rank S: Massive amount of wind [a tornado].
      • Manipulated wind loses any modifiers, and is beaten by techniques of the same rank, or one rank lower against fire.

      [•] Vacuum Sword
      Rank: E | Strength: E | Speed: E
      The user swings their weapon and a gust of wind is released in the arc that it was swung in. The technique is strong enough to stop projectiles that are thrown at the user.

      [•] Projectile Control
      Rank: E | Strength: E | Speed: E
      Utilizing power over the wind, the user can control thrown objects. A basic skill for those learning to master the art of wind control. The user can utilize his or her powers over wind to aid the speed and trajectory of his or her projectile, or even redirect objects thrown at them. This can be used to either speed up or slow down up to five [5] projectiles by a half [.5] rank.
      [•]
      [•]
      ▬▬┤|Rank D|├▬
      [•] Wind Explosion
      Rank: D | Strength: D | Speed: D
      Wind is gathered with mana into a swirling ball that is hurled towards the opponent. The ball explodes on impact, knocking back the target causing minor cuts on the target's body if a direct hit. However, it affects a rather small area, only about one [1] meter in radius.

      [•] Propelling Winds
      Rank: D | Strength: -- | Speed: D
      By letting loose a short blast of air from their hands, the user is able to fly in the opposite direction with considerable force. Can be used to either move very quickly to the side, or even propel the user up to ten [10] meters directly upward.

      [•] Extreme Decapitating Air Waves
      Rank: D-C | Strength: C | Speed: E
      The user releases a large blast of wind directly from the palms of the hands, extending about three [3] meters forward. The gust is strong enough to break rock.

      ▬▬┤|Rank C|├▬
      [•]
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      ▬▬┤|Rank B|├▬
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      ▬▬┤|Rank A|├▬
      [•]
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      [•]
      ▬▬┤|Rank S(+)|├▬
      [•] Shinkuu Taigyoku [ Vacuum Great Sphere ]
      Rank: S - rank
      Strength: S - rank
      Speed: S - rank
      Once the final handseal is made the user inhales deeply, as much as their lungs can hold, which causes the space between their lips to crackle and burn with energy before they exhale as mightily as they can, releasing a bullet three foot in radius from their mouth to launch forward up to one [1] mile distant. Anything impacted an eruption similar to several hydrogen bombs, the wind bursting out to rip the earth and all that lives upon it to sunder. In previous Ages this was used to level parts of villages in seconds, with shockwaves felt far beyond the original area.

      [•]
      [•]


      Arcane [Raiton] Spells:
      ▬▬┤|Rank X|├▬
      [•]
      [•]
      [•]
      ▬▬┤|Rank E|├▬
      [•] Telegram Flash
      Rank: X | Strength: X | Speed: X
      Description: With their team lending them mana, the user can slam their hand onto the ground and cause lightning to spread from their hand to underneath the opponent. This flies through all nearby and willing allies that have trained in Collaboration with the user, prior to spreading out from the user's hand. Gains an extra rank of mana and power for every extra ally that it passes through before returning to the user. Those that lend mana are not required to have the Lightning element.

      [•] Lightning Manipulation
      Rank: X | Strength: X | Speed: X
      This control allows the user to create varied amounts of electricity. Electricity created by this spell can cause temporary numbness or even paralysis on contact. Not only can it take any form the user desires, but it can also be shifted around as if it were a part of their own body. It should be noted that one can only manipulate the electricity they themselves have made. Additionally, any electricity that is being freely manipulated is not very strong, and can be broken or blown away as if it were completely natural. Should be noted that spells can be made smaller while retaining their rank.

      ○ Rank E: Very small amount of electricity [static shock]. Can cause tingling and discomfort at contact point. Effects lasts one [1] post.
      ○ Rank D: Small amounts of electricity. Can cause pain and numbness at contact point. Effects last one [1] post.
      ○ Rank C: Medium amounts of electricity [a series of arcing bolts]. Can cause pain and numbness throughout body. Effects last one [1] post.
      ○ Rank B: Large amounts of electricity. Can cause pain, numbness and loss of control of limbs. Affects anyone within five feet of contact. Effects last one [1] post.
      ○ Rank A: Very large amounts of electricity [lightning bolts]. Can cause pain, numbness, and loss of control of limbs. Affects anyone within five feet of contact. Effects last two [2] posts.
      ○ Rank S: Massive amounts of electricity [a storm]. Causes loss of consciousness at contact. Causes temporary paralysis to anyone within ten feet of contact. Paralysis lasts three [3] posts.
      • The amount of electricity that can be created is limited to the user's experience rank limit [at E-rank can make up to C-rank, D-rank up to B-rank, etc.]
      • Manipulated lightning lose any modifiers, and are beaten by spells of the same rank, or one rank lower against wind.

      [•] Lightning Clone
      Rank: E | Strength: E | Speed: E
      A physical clone, formed from lightning. One can easily touch and hold this clone as if it were in fact a person. However, when it is attacked it quickly disperses into an E-rank burst of electricity. It is also able to attack using physical attacks; however, its ability to attack is around 1/10 the user’s. In return for this weakness, its attacks deliver E-rank shocks of electricity to the opponent's body.

      [•] Static Strings
      Rank: E | Strength: -- | Speed: --
      This skill allows the user to create strings of electricity that can either act physically as strings, or as a medium that can send small shocks to an opponent. When the strings are placed around an area, they are often fairly difficult to see, and unnoticed by the quick eye. The strings can then be used to detect movement: the static strings form into a string of electricity, but with such a weak current that it is rarely noticed by opponents who accidentally walks through the strings. When this happens, the user will immediately feel a small shock where the strings make contact with the body.

      [•] Electrical Resistance Training
      Rank: Passive | Strength: -- | Speed: --
      A passive skill that prevents the user from being harmed inadvertently from the creation of the lightning used in his or her own spells. A person who doesn't learn this skill will generally feel pain when performing their own lightning spells, whereas one who learns this ability tends to notice that minor shocks generally do not hurt them. Provides a half [.5] rank resistance to all lightning spells as well.
      • Must be trained up to the rank of the spell being used for immunity.
      • Does not take up a spell slot, but requires the Lightning element to learn.

      [•] Flickering Light
      Rank: E | Strength: -- | Speed: --
      Charging electrical mana throughout the entire body, the user makes his or her skin light up brightly. With an additional five [5] mana, the user can control this bright glow to make the light flicker, using it as a code or a signal. An additional five [5] mana allows the user to create a flicker so bright it can blind anyone who looks directly at him or her for a post. Blindness lasts one [1] post.

      [•]
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      ▬▬┤|Rank D|├▬
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      ▬▬┤|Rank C|├▬
      [•] Lightning Beast Running
      Rank: C | Strength: C | Speed: C
      manipulating lightning into their hand, the user can make the lightning expand to create the form of a hound. The hound remains connected to the user's hand, allowing them to control it during its attack. Wolf cannot go farther than 10 meters from the user, but packs a powerful bite. Can be maintained for half the original cost per post.

      [•]
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      ▬▬┤|Rank B|├▬
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      ▬▬┤|Rank A|├▬
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      ▬▬┤|Rank S(+)|├▬
      [•]
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      [•]


      Arcane [Void] Spells:
      ▬▬┤|Rank X|├▬
      [•] Kai [Release]
      Kai is a Ninjutsu technique that is typically used to break the effects of chakra on either themselves or another shinobi, particularly Genjutsu. After forming the needed hand seal, the technique loses its hold on the shinobi. An ally can form the hand seal and physically touch the afflicted to break the technique. Kai essentially halts, for a brief moment, chakra running through the body, cancelling out foreign chakra within. As such, the technique can also be used to break techniques affecting the chakra directly, such as buffs and debuffs, and temporary physical alterations, such as chakra-based paralysis, assuming they have the ability to make the hand seal. Requires expending the same amount of chakra the caster of the technique used in order to break the technique.

      [•]
      [•]
      ▬▬┤|Rank E|├▬
      [•] Shapeshift
      Shapeshift allows the user to transform themselves into any person or object that is relatively the same size as them. In addition to being able to transform normally, the user can also employ this spell to transform objects in the environment.
      [•]
      [•]
      ▬▬┤|Rank D|├▬
      [•] Body Flicker
      The user will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement the user will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance. As such, an 'air' or 'feeling' will pervade the area before usage. Maximum distance of one [1] mile. Further mileage requires one [1] D-ranked cost additional per mile beyond the first. Body Flicker in any form can only be used three [3] times per battle.

      [•]
      [•]
      ▬▬┤|Rank C|├▬
      [•] Kozumikku Jigyou no Jutsu [Astral Projection Skill]
      Official Description: A technique that is used to send an astral projection of the user to another place they have been to before, the astral projection can lend Chakra but cannot physically fight. A weaker form of Gentoushin no Jutsu. Chakra may only be given in the form of Korabo Ninjutsu. Often used as a form of communication. Requires an upkeep of half the original cost to continue after the first post.

      [•] Silence
      This spell when used causes the opponent to become mute until the technique is dispelled. As such, they will not be able to speak or cast spells that require voice. The user will ask the target a question. If the opponent answers, the technique is then immediately invoked causing the person to lose the use of their voice. Requires an upkeep of half the original cost to continue after the first post. The victim regains their voice once the spell is released.

      [•] Crow Clone Technique
      This spell allows the user to create a physical clone composed of crows. The clone can disperse into multiple crows, which still maintain the user's consciousness. This allows them to speak and react while in crow form.

      [•] Magic Circle
      Summons a circle of mana five meters wide around the user for five [5] posts. This circle increases the strength of their mana-based attacks by a half [.5] rank and increases their elemental defense against all elements, except void, by a half [.5] rank for the duration so long as they remain within the circle. Allies who step within also benefit.

      [•] Heavenly Transmission
      This spell was originally designed to teleport inanimate objects across far distances at the speed of light. The user needs time to prepare the spell and the coordinates of the location which will receive the object. Upon selecting the object or objects they wishes to transfer, the user will form the needed hand seal, causing the object to disappear in a bolt to land at the designated area. It is possible to send living objects through the spell, however the extreme speed involved rips the entity to shreds. The spell takes one [1] full post of prior concentration to perform, during which physical contact must be maintained, and each object/entity sent--regardless of size--takes a C-ranked amount of chakra from the user. The user must know the exact location that the object/entity is being sent to. Living entities sent long-distance (outside of the thread) take and extra post of concentration [2 total], but the victim takes damage as if an S-ranked attack hit them, shredding them.

      [•] Mind Reading
      Mind Reading is a technique that allows the user to read another's mind. The user can delve into the mind of their target through eye contact without them noticing. This can also be used on a target that is currently reading the user's mind. The user is even able to perform this on themselves to restore or remove information in their own mind, or to identify if someone is telling the truth. Duration is ten [10] posts, but can be ended prematurely by the user. Rank is determined by the rank of the person the technique is used on.
      ▬▬┤|Rank B|├▬
      [•]
      [•]
      [•]
      ▬▬┤|Rank A|├▬
      [•]
      [•]
      [•]
      ▬▬┤|Rank S(+)|├▬
      [•]
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      [•]


      Illusory Spells: 02 // 06
      ▬▬┤|Rank X|├▬
      [•]
      [•]
      [•]
      ▬▬┤|Rank E|├▬
      [•] Hada no Kamereon [ Chameleon Skin ]
      Rank: E
      P/S. Sense: Sight // -
      Base Duration // Upkeep: 6 Posts // 5 Chakra
      Source: Visual Phantasm
      Description: Forming Chakra in the area around them, the user creates a basic Genjutsu whose purpose is to help blend their body in with whatever surroundings are available. The illusion is not perfect however and higher ranked Shinobi are far more adept in seeing through the Genjutsu.

      [•] Saikederikku [ Psychedelic ]
      The colors of the world around the opponent appear to change randomly. Patterns and pallet are decided by the user at time of casting.
      P/S. Sense: Sight // -
      Base Duration // Upkeep: 6 Posts // 5 Chakra
      [•]
      ▬▬┤|Rank D|├▬
      [•]
      [•]
      [•]
      ▬▬┤|Rank C|├▬
      [•]
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      [•]
      ▬▬┤|Rank B|├▬
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      ▬▬┤|Rank A|├▬
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      [•]
      ▬▬┤|Rank S(+)|├▬
      [•]
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      [•]


      Custom Spells: 01 // 08
      ▬▬┤|Rank X|├▬
      [•]
      [•]
      [•]
      ▬▬┤|Rank E|├▬
      [•] What's Mine is Mine
      Essentially this is a jutsu Da'leth created to summon things from his bag of holding and to return them to the bag, without having to go into the bag and make himself vulnerable in sticky situations. When not in fights, unlimited items can be pulled/put out/in at the same time, but during a fight only one item can be retrieved/sorted at a time.

      [•]
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      ▬▬┤|Rank D|├▬
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      ▬▬┤|Rank C|├▬
      [•]
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      ▬▬┤|Rank B|├▬
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      ▬▬┤|Rank A|├▬
      [•]
      [•]
      [•]
      ▬▬┤|Rank S(+)|├▬
      [•]
      [•]
      [•]

 

Yui Ga Dokuson

Thirteenth Gatekeeper


Royal Taorito
Vice Captain

Wrathful Cat

12,925 Points
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PostPosted: Thu Sep 16, 2021 2:38 pm
Yui Ga Dokuson
Sorry for the wait. Your profile is fine. Approved.
 
PostPosted: Thu Sep 30, 2021 3:40 pm

________Personal Identification
Name: Yokogara Kodomo
Age: 20
Race: Human
Physical Description: Being male at only about 5' 7", 140lds, and dressed with black modern Japanese streetwear attire he wore most of his life, he isn't a very intimidating individual. He is of a darker skin complexion, being tan in nature, and has a lean, but muscular body. His hair is purple and black in color, short in nature, and very curly. It’s very puffy and covers his eyes, though he could see perfectly fine.
Fears: He fears death, ghosts and supernatural entities in general, and the thought of being trapped forever in small spaces.
Personality: A little on the arrogant side, Yokogara tends to be very haughty and aggressive. He lacks the ability to trust others, and therefore tends to push other people into danger to save his own skin, believing that they would do the same if given the chance. He is similar to an animal stuck in a corner, where he lashes out when he feels intimidated or cornered by an individual of any race. However, if he finds someone that tends to be better at survival, he tends to stick with them. He is also surprisingly loyal, and when he finds a friend or someone he trusts, he’ll defend them with his life. He wears his emotions on his sleeve, but he also tends to be very sympathetic and kind to people who cry. He panics when he deals with people who are crying.

Being Iron born, and from the Iron land, he has grown to be very intellectual, even though it doesn’t seem so. He tends to keep his good traits to himself, to fool others into doing the work for him. He is, however, more than willing to do what he can for his friends.
History: The boy was born in a poor town off the very outsides of a large town. His Mother had died while giving birth to him, so he was a constant strain on his Father’s life. He looked closer to how his mother looked, so Yokogara’s Father started to resent him for reminding him of a pain he tried so hard to ignore. His brother, who had contracted a horrible disease, was the one to come to his rescue during his Father’s outbursts, but it couldn’t last for long. His brother was soon bed ridden, and Yokogara wanted to make sure he could do all he could for his brother, so when he turned 10, he tried his best to do odd jobs around their small town to make enough for his brother’s medication. His father made this process hard to do, since he would steal the money for his own woes; gambling to try and fill the gap in his sad soul. Confronting his Father about it only left him bruised and battered, so he let it happen for years.

Along this harsh path, he met an old man who approached him while he worked one day. The man introduced himself as a man from the more high-end neighboring city, who was looking for young men to work under him. He offered a handsome fee to be trained to become his personal assassin, and he would offer the boy whatever he wanted, so long as it didn’t go against the contract he would be asked to sign. The money he currently made didn’t amount to a fourth of the promised wage he was being offered from this old man. It would be enough money to take care of his brother for life, while also keeping his Father as far off his back as he could. He just had to keep quiet about it. So, Yokogara, desperate to do what he could for his brother, accepted the job. He was given a slip to come to a remote area a ways away from the city, where the facility was. He went home that day and, ignoring his Father’s questions of where he was, rushed to his brother’s room. His ill brother turned to greet him, smiling weekly up at him. Yokogara held back tears as he explained to his brother that he would have to go away for longer, but he’d be back every night to take care of him. They pinky promised, and he was off by the time he turned 12.

The training was rigorous and hard, but he had enough money to take care of his brother as he promised. A promise he kept for years. Every night, after training, Yokogara would come home beaten and bruised, but with enough medicine to keep his brother feeling well. This went on long enough to the point his brother started making great improvements, and even was able to get out of bed from time to time. His Father remained out and about, recently using drinking to ease his mind. Yokogara ignored these revelations and the dark path his Father was going down to do what he could for his brother. However, his hope was short-lived. The illness his brother had returned with a vengeance. The medicine he had didn’t work, and once the local doctor had come to see for himself, Yokogara was told the horrible news that the medicine he needed was too far out of his bracket, and that without it, he would have to see his brother off. He couldn’t cope. The one person he wanted to protect was going to be gone, and he couldn’t do anything. He mourned that night next to his brother’s side, who tried his best to comfort him in return. However, Yokogara made a plan. A very dangerous plan. But he would do what he could to make sure his brother lived to see another day.

Yokogara returned to his master and inquired about the medicine he needed for his brother. He was informed it was owned by a very wealthy man, who hoarded it all for himself to keep himself healthy for years. If he really wanted it, he would need to steal it. He had been learning the way of the Assassin for a while, so in his arrogance, he believed that he would be perfectly fine. However, despite his infiltration being a success, exiting was the hard part. He was caught on his way out and pursued by guards, who followed him for miles until he had lost them within the neighboring woods. He felt victorious. He returned home, ecstatic, but once he entered, he saw his Father holding a pillow over his brother’s head, who remained lifeless underneath. Stunned, he dropped everything he held. Without thinking, he launched onto his Father, pulling him off of his brother in hopes of somehow saving him, but the damage had been done. His brother was no more.

Yokogara stared at the lifeless eyes of his brother, unable to look away. His brother was gone, and just when he thought he could save him. His sorrow turned to anger, and he turned towards his drunken Father, who simply raised profanities at him, stating he had done what was right. Yokogara refused to listen to his words. Fueled by rage, he attacked his Father, reducing the once mighty man to a quivering mess, pleading with him not to kill him. They were family. He was all that he had left. He was Yokogara’s Father. Yokogara simply stated one line before slicing the man’s head clean off his shoulders.

“You are no Father of mine.”

The murder had been silent, but the sounds of struggle had not been ignored by neighbors. Snooty as they were, they came over to the house to investigate only to find Yokogara standing over the beheaded corpse of his Father. Startled by the sight of the blood drenched boy, they spread the news around town. The news eventually reached his Master, who personally came to him. Even after hearing what had happened from Yokogara, he did not take such a murder so lightly. Yokogara was lectured, and told that such a thing was prohibited from this program. He was stripped of his Katana, his title within the Assassin’s program, and the remains of his home. Those who were sympathetic to his situation allowed him to bury his brother. He also buried his Father, which he reluctantly decided to do after days of thought. However, once he was packed with enough food and water, the remains of his home were reduced to ash, leaving him with no home. The old man forced him out of the village, and into the wild on his own.

At the age of 18, he had nothing.

He traveled the lands of the Iron Nation for two years. During these times, he ran out of food, water, and his will to live. He had nothing left of himself to carry on. He found himself in the desolate land of the ancient ruins, unable to go on any further. He found a place to rest, but soon passed out, going into a deep sleep as his body tried it’s best to keep his sustained. That was then, where his story began.
Personal Attributes:
      Assassin’s Eyes - Has an innate ability to see better in the dark. In dim lighting, it would seem bright, but in darkness, it seems dim.
      In the Shadows - For a cost of five [5] mana per post, they are able to completely conceal themselves in shadows, becoming near invisible. This ability ends the moment any action aside from movement is taken. In exchange, they are sensitive to bright light and sudden flashes for one [1] post.
      • N/A

________Capabilities
Experience Rank: E - Rank
Classes:
      • (First class at D-rank)
      • (Second class at C-rank)
      • (Third class at A-rank)

Disciplines:


Archetype: Acrobat
Stats:
      Power: ☆☆
      Agility: ☆☆☆☆☆
      Intelligence: ☆☆☆
      Mana: ☆☆

Default Casting Method: Object Medium
Stamina Pool: 150
Mana Pool: 50
      Materialization: Takes on the shape of a crying face, looking menacing and almost demonic in nature.
      Elements:
      tab • Lightning
      tab • Fire

Evolutionary Traits (Evo's): [10 // 10]
Blood Eye || 1
→ Grants black eyes that become red when emotional, or are constantly red. Visual acuity is increased, making everything more sharp and lucid, allowing such feats as allowing one to pick out individual leaves on a tree from a hundred yards.
Mimicry || 3
→ Allows the character to ignore the requirements of Duplication, granting the character's mana the ability to temporarily take on the elemental requirements to cast the spell, and mimic the unique structure of classes. Cost for such spells is increased by five [5] points per rank of the spell or talent.
Blindsight || 2
→ When vision is impaired by any means, including simply closing one's eyes, the character can "see" in monochrome in all directions up to one hundred [100] meters per Experience Rank. This is an automatic process that sees through any non-living material up to one [1] meter thick. This effect can be activated at any time without blockage by paying five [5] Mana or Stamina, at which time the eyes' colors reverse. This may be maintained as long as desired.
Skilled Practitioner || 2
→ Selecting this Evo immediately grants access to two [2] Skills otherwise locked to another class or race. Not only can these now be invested in, but the Skill Practitioner gains one [1] Skill Point at every Experience rank. This can only be selected once [1x].
Grounded || 2
→ Born with the natural ability to resist one [1] sense targeted by an illusion. This reduces the cost of Mind Blank by one half [1/2] rank.
Skills ► [06 // 10]
      Survival: Tier Two [2] ::
      • Can evaluate someone for external wounds, although proper treatment might still be above you. Understand how to treat stage one [1] of environmental hazards. Treated injuries/hazards recover one [1] post faster.
      • Can build a fire with minimal effort. Knows how to boil water to purify it, and can identify some of the most common edible plants. Can hunt small game with some efficiency with traps, and can fish.
      Stealth: Tier Two[2] ::
      Can hide from D-rank tracking skills.
      Gathering: Tier Two [2] ::
      Yields 4-18

Proficiencies ► [04 // 04]
      • Odachi/Nodachi [1]
      • Katana [1]
      • Composite Bow [1]
      • Defensive Unarmed Combat [1]

________Possessions
Repertoire:
      Arcanist Spells: 00 // 00
      Illusionist Spells: 00 // 00
      Stages of Learning: 00 // 03
      {Ability Type}: 00 // 00
      {Ability Type}: 00 // 00
      {Ability Type}: 00 // 00
      {Ability Type}: 00 // 00

Inventory: 0 Ryo // 150 Ryo
      • A Katana that has seen some wear and tear. [Durability 20//30] [20 Ryo]
      • A small dagger [Durability 30] [10 Ryo]
      • An old composite bow [Durability 21//30] [15 Ryo]
      • [20] Arrows [10 Ryo]
      • Hidden Pockets Clothing [40 Ryo] (His attire consists of an all black and gold outfit. His hoodie is comprised of multiple hidden pockets strewn through the sleeves and the inner lining. His pants are black with gold trimmings on the sides, with hidden pockets towards his buttocks, along the front of his legs, and a smaller compartment at the very bottom of each leg. His shoes are sneaker-like, which are all black in comparison to the rest of his clothes.
      • One Person Tent [20 Ryo]
      • Backpack [2 Ryo]
          • Bedroll [6 Ryo]
          • Flint and Steel [.5 Ryo]
          • Skinning Knife [5 Ryo]
          • Blanket [2 Ryo]
          • Sketchbook (For marking and recognizing locations) [5 Ryo]
          • Pencil x6 [3 Ryo // 6 x .5 Ryo]
          • Rope, 20 meters [5 Ryo]
          • Twine, 50 Meters [6 Ryo]
          • Fishing Hook [.5 Ryo]


________Library
{Technique Type}:

      Scent Trail
      Rank: X :: Training
      Duration // Upkeep: Instantaneous
      Requirement(s): Tracker class; associated Tracker hunting skills
      Description: Trackers find their marks by following trails that would be otherwise near invisible to the average person. But they are not born with the gift; it comes from practice and training. While any Tracker is capable of following a trail, those that focus on this training are able to do it faster and better. Each rank trained in this ability reduces the skill level needed to track creatures of equivalent rank by two [2] points. Likewise each rank of training reduces the number of posts required to track a creature of a rank by one [1] per rank. In other words, E-rank training gives a one [1] post reduction to E-rank creatures; D-rank training provides a one [1] post reduction to D-rank, and [2] to E-rank; etc. Training is done by, of course, tracking creatures of those ranks. Training must be repeated for each of the Tracker’s tracking skills (i.e. Normal Animals, Monsters, etc.). Receives no reductions to learning.
      Silent Steps
      Rank: C
      Duration // Upkeep: 10 Chakra per post, after initial cost
      Requirement(s): Tracker class
      Description: As the name suggests, this technique allows the Tracker to move silently, so long as they pay the cost to do so. By focusing chakra into the soles of their feet, the user can walk or run on normal ground without making a sound. However, it does not stop environmental sounds; a stick will still crack and water will still splash if you do not walk over them carefully.





Royal Taorito
 


Majestic Sugar


Timid Widow

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Royal Taorito
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PostPosted: Tue Oct 05, 2021 11:32 am
Majestic Sugar


Sorry for the wait! Not bad for being new to our systems! There's a few things that need to be fixed though.

1. Personal Attributes.
So, a Personal Attribute (PA) is meant to give your character something tangible that other characters might not have. They can increase stats, provide more Mana/Stamina, modify an existing ability, and much more! You can find some of our hard limitations here.

As for what you have, there are two Evos called Duplication and Mimicry that lets someone copy a spell/technique that they see used. It might fit into what you're looking for. Another option would be to increase the number of techniques/spells you can learn per paragraph.

For Assassin's Eyes, rather than saying that you can see better in the dark, I would just say like 'can see in dim light as if it were bright light, and darkness as if it were dim light'. Like Darkvision in D&D. That way it's a tangible difference rather than something that doesn't really do anything.

Also, you get 3 PAs. You don't have to choose a 3rd yet, but you must fill it by D-rank.

2. Archetypes & Stats
Your Archetype determines your 'starting package' as it were, but you still have 10 points otherwise to distribute amongst your stats. All stats must have at least 1 point in them, but otherwise you can put however many in a stat that you want, up to a total of 10 distributed. Then you apply your Archetype's bonus on top (in your case +2 Agility).

3. Elements
You start with [2] elements (Fire, Water, Wind, Earth, or Lightning) that determine what element spells you can learn. Anyone can learn Void [Elementless] spells, but someone with, say, Fire and Wind can't learn Earth spells. You keep these two Elements unless otherwise determined (such as giving a 3rd via PA, or the Arcanist Disciplines).

4. Evolutionary Traits
Evolutionary Traits [Evos], like PAs, make your character unique. The number you can have is based on your race (Humans get 10 points), although you can get additional via PAs and other means. Different Evos have different values, but they can all be found here.

5. Skills
These are fine, for the most part, except for the Hunting skill you chose. This is locked to Tracker class and cannot be learned until you take Tracker as a class unless you are using your Human Passive Benefit to gain it as a Skill.

6. Proficiencies
Proficiencies determine what weapons your character has a natural affinity for! Rather than selecting a group of weapons, you actually choose specific weapons to know how to use (such as longsword, katana, dagger, etc.), You get to choose as many weapons as you have points. You're welcome to use the lists found here for ideas, or you're welcome to use weapons that aren't listed as well.

7. Inventory
You must list everything on your character, even if it's as something simple like 'clothes'. If it's not listed, your character doesn't have it. As an Acrobat, you get 150 Ryo to spend in the Character Starter Shop, or you're free to just take one of the Starter Kits in exchange for all of your starting Ryo. Any Ryo not spent is lost upon starting roleplay.

8. Starting Techniques
Everyone gets one [1] spell or technique that they can start with. This can be any E-C rank spell/technique (or D-rank for a custom ability), even if you can't normally learn it (the exception being elements you don't have, or spells that require a certain Evo). As a Human you get the option to start with [1] extra technique, or to start with a class-locked skill. So, for the moment, you should only have [1] spell/technique listed, or [2] if you take the extra technique option.
 
PostPosted: Wed Oct 13, 2021 6:00 pm
Majestic Sugar

Got a few things to fix again. ^^

1. Personal Attributes: In a Flash
This on its own is too powerful, and actually mimics an ability from one of the other races (Shadowborn Entite). Here's a couple suggestions for you, though, to fit it inside of our rules:
- While standing in a shadow or in the dark, they gain a Dodge bonus equal to two [2] ranks lower than themselves.

- While standing in a shadow or in the dark, all spells and abilities that affect the ability to sneak or hide increase in strength by one [1].

- For a cost of five [5] mana per post, they are able to completely conceal themselves in shadows, becoming virtually invisible. This ability ends the moment any action aside from movement is taken. In exchange, they are sensitive to light and any bright, sudden flashes will leave them blinded for one [1] post.

So pick one of those or you can come up with something similar. biggrin

2. Elements
Everyone can learn Void; it's the equivalent to non-elemental spells. So you can choose another element, if you want, from Fire, Water, Earth, Wind, and Lightning.

3. Evo's and Skills
You have these sort of listed as the same thing, so I think there's some confusion there. I can see why though, because we apparently didn't put a space between evos and skills. Evos are your character's natural abilities, inherited via bloodlines and such, or warped by the world's mana. As a human, you have 10 Evo points to spend on these. With the two you have, you've spent 5.

Skills are what your character has learned along the way, and are separate from Evo's.
 

Royal Taorito
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Wrathful Cat

12,925 Points
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Royal Taorito
Vice Captain

Wrathful Cat

12,925 Points
  • Cool Cat 500
  • Conventioneer 300
  • Partygoer 500
PostPosted: Tue Oct 26, 2021 9:47 am
Majestic Sugar

Approved~  
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