Clans are mostly alphabetical up to a point, but you can expect later ones to be randomly ordered. Once you've decided which you like, you just have to apply for it.
Note: Not all of these are canonically clans, and were converted to clans for the sake of balance.
Posted: Wed Jul 02, 2014 1:19 am
xxxxxxxxxxABURAME [ the resourceful, the versatile, the creepy ]
xxxxxHISTORY The Aburame Clan are best known for their use of bugs as weapons, residing in their body. When a member of the Aburame are born, the infant is offered up to a nest of insects called the kekaichu which inhabits the infant's body like a hive. As they get older from birth, the Aburame clan member must gain power and mastery over their insects. Although not much history is known about this clan, it's said to be one of the four main noble clans in Konoha.
The users allow the kikaichu to inhabit their bodies as shelters and feed off of their chakra as food. Both insect(s) and user have a certain understanding- the user provides a shelter for the insects and the insects offer themselves as weapons. They can enter and leave the users body through their pores.
xxxxxDESCRIPTION Aburame clan members have been identified to wear some sort of eye-ware and loose clothing that hides majority of their bodies.
xxxxxRULES • Any special type of bugs must be approved in weapons forum before being used in battle.
xxxxxWEAKNESSES • Disturbing or disrupting their ability to control the insects. • Most members have been known to be physically weak.
xxxxxSTRENGTHS • Excellent in tracking • With control over their insects, they can be experts in stealth
xxxxxPASSIVE ABILITIES • Control over bugs
• Hive Mind - Passive The bugs controlled by the Aburame have always had a sort of symbiotic relationship with the host, the bugs provide their power and the host provides them the chakra to survive. When the Aburame is using their bugs and manipulating them to work with and attack, there is a mental connection that is constantly going on and whatever the bugs are feeling, doing and thinking, the host would know this as well and it becomes part of the reason on how the clansmen are exceptional trackers as well. However the bugs thoughts are primitive and would not act well as spies, only basic information is usually given but the host would know the gist of such things from the creepy symbiotic contact with their insects. This jutsu is a passive for any and all Aburame.
• Precise Chakra Control They can influence bugs to their every whim, thus needing some ability to control chakra
xxxxxTECHNIQUES • Kikaichuu no Jutsu (Destruction Bug Technique) Academy After being born, the clan member serves as the host nest for the kikai bugs. In return for feeding on the chakra the hosts' body provides, the insects will do the bidding of the clan member. The host can use the bugs to seek out the chakra of the opponent and attack them or use the bugs for their own techniques.
• Mushi Yose no Jutsu (Insect Gathering Technique) Academy After forming the needed hand seals, the clan user will place their hand to a surface and extend a web-like chakra lure to insects in the surrounding area to their location. Running this web over the area will cause any nearby bugs to walk up into it and follow it back to the source.
• Mushi Bunshin no Jutsu (Insect Clone Technique) Gennin Using the destruction bugs living in their body, the clan host uses the bugs to form a Bunshin copy of them self to trick their opponent. Once damaged by an attack, the technique ends and the clone disperses back into the bugs which formed it.
• Hijutsu: Mushidama (Secret Technique: Insect Sphere) Chunnin Using the destruction bugs living in their body, the clan host will disperse his bugs over a wide area surrounding the target. These bugs will then coalesce into a sphere that will envelope the target. The bugs can then feed off the target's chakra.
• Mushi Kabe no Jutsu (Insect Wall Technique) Chunnin After forming the needed handseals, the clan user will expel the destruction bugs living in their body. The bugs will surround the member and fly at a high rate of speed forming a protective wall vortex. The vortex will be strong enough to destroy incoming bug attacks. The vortex can be disrupted and the clan members inside rendered vulnerable if sufficient explosive force is expended outside the protective shell.
• Mushi Kame no Jutsu (Insect Jar Technique) Chunnin Using insects, the user creates a dome-shaped shield spinning at high speed, allowing them to take out any incoming attack. However, this technique could be stopped by sufficient explosive force.
• Mushi Ken (Insect Fist) Chunnin This technique allows the clan member to shape their bugs into a large fist which acts as an extension of the clan members arm. This fist is as dense and durable as iron. Though slow it can deal a massive blow, great enough to break bones and send the target back several meters. It is also capable of extending itself to a maximum of three meters. It can only be used to strike twice before dispersing. This technique does not require the use of Kikaichuu no Jutsu.
• Mushi Jamingu no Jutsu (Insect Jamming Technique) Chunnin This technique is more beneficial against sensor ninjas; the user allows the insects to spread throughout the the area in order to emit a small amount of the users chakra (that they've fed on) into the battlefield. This disrupts the opponents chakra-sensing ability to locate where the user is (as it creates false images of the user).
• Hijutsu: Mushimayu (Secret Technique: Insect Cocoon) Chunnin The user encases themselves in a cocoon to accelerate the speed of the insects development. Although this is extremely useful to the user, it's also incredibly dangerous due to the fact that it leaves them vulnerable and open to any sort of attack.
• Mushi Hifu no Jutsu (Bug Skin Technique) Jounin This technique allows the clan member to be encase within a shell of bugs. The user completely covers their body with bugs for extra protection. The bugs are like little plates of steel that cover the user body. They are reinforced by the users chakra which is why they are so strong. These bugs area strong enough to stand up to weapons and Chuunin rank Taijutsu, but are weak against Raiton and Katon style Ninjutsu.
• Bōsui no Jin (Spindle Formation) Jounin In order to stop their enemy from retaliating, the user has the insects attacks the enemy in a spiraling motion.
• (Human Cocoon Technique) Jounin The user creates a waterproof cocoon in order to hide or spy on the enemy. The cocoon is able to mask the chakra of the user, however, those of higher rank are able to easily detect it.
xxxxxADDITIONAL COMMENTS Aburame members have been known to carry jars of special insects with them to battle (must be approved before hand in the weapons forum).
xxxxxRESTRICTIONS • Disrupting a clan members ability to control the bugs leaves them crippled.
xxxxxxxxxxAKIMICHI [ The Robust, The Hungry, The Multi-size ]
xxxxxHISTORY The Akimichi clan holds it's roots in Konoha and has always held a close relationship with the people of the Nara and Yamanaka clans.They are known for the large size and huge appetites. Members wear the kanji for food on their clothing in tribute to the importance food holds in the clan. Members often use bo staff as a weapon and when they come of age receive earings.
xxxxxDESCRIPTION Members of the clan have the ability to convert calories into chakra and posses great physical strength. The clan techniques allow them to alter their body shape or size. These techniques can tire the user out during prolong use, because of this they have high chakra levels and consume a lot of food to build up or restore chakra. If in a pinch they may use three colored pills specific to the clan that allows them to convert their excess fat into chakra, it however comes at the cost of their health.
xxxxxRULES • While members can alter their size with their techniques it all must be done within reason. Meaning no microscopic or mountain scaled sizes. • Akimichi members share a great love for food, easily represented by their large bodies.
xxxxxSTRENGTHS • Passive allows chakra regeneration
xxxxxWEAKNESSES • Prolonged use (Fifteen Posts) of techniques leaves the user sleepy and weak • Techniques cost more chakra than what would usually be expected
xxxxxPASSIVE ABILITIES • Chakra e no Henkan Karori (Calorie to Chakra Converstion) Akimichi can convert calories to chakra. In order to do so they cannot use their clan techniques at the same time. When not using the clan techniques members regenerate fifteen chakra points every two posts.
xxxxxTECHNIQUES • Bubun Baika no Jutsu (Partial Multi-Size Technique) Chuunin With this skill the clan member will enlarge one of their limbs. This allows them to stretch and cause a more powerful impact against their targets.- enlarged limbs will last 2 posts then must wait one post to use jutsu again
• Nikudan Sensha (Human Bullet Tank) Chuunin Nikudan Sensha is a Taijutsu technique used by the Akimichi clan. After using the Baika no Jutsu technique to modify their body into a large sphere shape, the clan member draws their limbs into the main spherical body. Next they launch their body into the air and begin to spin at a high rate of speed. Launching himself at the target, the fast spinning prevents most incoming projectile attacks from landing, instead they bounce off with little effect. Any direct attack the opponent uses with their body would result in the crushing of their attackers bones.
• Chou Harite (Super Open Hand Slap) Chuunin Chou Harite is a taijutsu technique which is used in conjunction with the Akimichi clan's Baika no Jutsu. After increasing their body size, the clan member will focus a special chakra to their palms. They will then slam their palms directly into their opponent below, smashing them into the ground.
• Baika no Jutsu (Multi-Size Technique) Special Jounin- Kage Baika no Jutsu is a Taijutsu technique used by the Akimichi clan. Using this technique the clan member can alter the size of their body. Highly skilled clan members can alter the size of their body to a large scale with little trouble. When the clan member changes the size of their body, it uses up body calories. Because of that the clan members will usually be seen eating high calorie diets. -May olny keep form for 5 posts then must wait another 3 posts to use jutsu again Special Jounin- Double thier Size Jounin- Triple in size Sannin- 4X Size Kage - 5X size
• Minisaizu no Jutsu (Mini-Size Technique) Jounin Description: The opposite of the Multi-size technique, this technique is a secret even among the Akimichi, leading to only very few of them knowing it. This allows the Akimichi to reduce his size down to one third of his original height and weight. This technique allows for many great combinations, such as a shrunken Akimichi flinging himself into the air with great speed, and then returning to normal and immediately performing Baiku no Jutsu, to increase their size and crush their opponents under them.-Jutsu lasts 3 posts then must wait 1 post to use jutsu agian
• Nikudan Hari Sensha (Spiked Human Bullet Tank) Jounin Nikudan Hari Sensha is a Taijutsu technique used by the Akimichi clan. A modification of the normal Nikudan Sensha, the clan member will use sharp edges to deal greater damage to their target. This has been seen in two ways. One way is to surround their body with a loose chain of kunai or edged weapons. When their body is enlarged, the chain becomes taught which allows them to increasing the rotation speed and destruction when they roll. The other style takes advantage of clan member's long hair. By using their chakra to harden their hair, they become a rotating ball of spikes, which will slice into anyone or anything which gets close.
xxxxxADDITIONAL COMMENTS Clan members carry a set of three colored pills that when taken give the user immense strength at the risk of their health. The pills do this by converting body fat reserves into chakra. However, because of how dangerously emancipated the user becomes, when the final pill is taken death is imminent. The only way they can be saved is by immediate hospitalization and the aid. Horengan (Spinach Pill) First Pill: Gives a +1 to speed and then requires the attention of a chuunin rank medic after the fight ends. Karegan (Yellow Curry Pill) First Pill: Gives a +1 to strength and then requires the attention of a jounin rank medic after the fight ends. Tongarashigan (Chilli Pill) First Pill: Replenishes the user if they have been exhausted from overuse of clan techniques and then requires the attention of a Sannin rank medic and hospitalization after the fight ends.
xxxxxRESTRICTIONS • Fifteen posts in which clan techniques are used leaves the user weak and tired
xxxxxMEMBERS Head: • member here • member here • member here
xxxxxHISTORY xxxxxThe Chiru Clan is an old clan which originates from Kusagakure. Chiru Hanaye was the original matriarch and the creator of the clan's ability, Sakidasu. Sakidasu allows the users to transform their body, parts of their body, or even just their chakra into razor sharp flower petals. It is said that Hanaye never returned to human form after passing down the ability to her disciples. The legends say she still dances on the wind through the forests and over the fields in Kusa no Kuni. The discovery of the Sakidasu ability caused the Chiru Clan membership to grow exponentially. The clan was seperated into three hierarchical houses. Sakura Ichida, Ume Ichida, and Nashi Ichida. Cherry Branch, Plum Branch, and Pear Branch. The Sakura branch is the highest of the houses, Ume is the next highest, and Nashi is the lowest. All three Ichida have their own respective branch leaders which report to and follow the word of the clan head. Typically the clan head is from the Sakura house, whose members are not only raised to be strong shinobi but leaders as well. Ume members are traditionally raised to be healers and Nashi members are raised to be gardeners and perfume makers. Despite that, while rare, it is possible for Chiru Clan members to defy the expectations that come with their born or given Ichida. A Nashi has been a clan head before and some Sakura have been nothing more than gardeners in Kusa's famed botanical garden. If a clan member chooses to learn the clan technique, Sakidasu, then their petals resembles those of the Ichida they belong too.
xxxxxDESCRIPTION xxxxxMembers of the clan are taught the ability to transform their body or chakra into razor sharp charka petals. The ability is known as Sakidasu (To Begin Blooming). While one chakra petal may hardly draw blood, the petals are used as a massive swarm. Contact with the petal swarm can easily shred skin, tissue, and muscle.
xxxxxRULES • Chiru's must have the following (or rather, it is a common physical trait of born Chiru clan members to have): Light Colored Hair, Dark Eyes, Pale Skin. • They are able to transform their body, parts of their body, or anything else on their body (except for other people), into flower petals for short periods of time, these petals are covered with razor chakra edges.
xxxxxSTRENGTHS • Given the ability to change their body, parts of their body, or anything on their body, but not other people, into flower petals for short amounts of time. The petals have razor chakra edges. • Chiru Clan members have higher chakra/natural perception than normal shinobi and better reaction time others as well.
xxxxxWEAKNESSES • If signifacant damage is done while the user is in petal form, the user will become injured (Ex: While arm is transformed the opponebt attacks the cloud of petals leaving a wound on the user's arm. OR. While using Kaika Manako the petal eye is discovered and ripped apart, effectively destroying the user's eye.) • Ice Jutsu are one rank stronger against members • Fire Jutsu are one rank stronger against members
xxxxxPASSIVE ABILITIES • Sakidasu (To Begin Blooming) Allows the user to transform their body or parts of their body, and anything else on their body (Except for other people), into flower petals for short spans of time. The petals however are covered with razor chakra edges. At Chuunin, Sakidasu users may transform with the use of one hand, this includes all Chiru clan techniques as well. At Jounin, Sakidasu users may transform without the need of handseals, this includes all Chiru clan techniques as well. Post/Time Limits: Genin can hold the form for 4 posts Chuunin can hold the form for 5 posts Jounin can hold the form for 6 posts Densetsu can hold the form for 7 posts Kage can hold the form for 8 posts.
• Flower Manipulation The flower petals from the user can be manipulated but only to the extent of the user's rank, meaning, some shinobi can form tornadoes using the petals if they're of kage rank, genin rank shinobi can move them around the battle field and attack with them at the least.
xxxxxTECHNIQUES • Hanaton: Habbiraki (Flower Release: Half Bloom) Genin Turns a part of the body into petals, the user typically has a specific part in which they use. With this they can control the petals to move forward at the opponent to attack with razor edged petals before returning to the body.
• Hanaton: Kaika Bunshin (Flower Release: Blooming Clone) Genin-Kage By bursting into petals the user can reform into two or more clones of themselves. The amount of clones produced depends on the amount of chakra used. Much like the shadow clone technique the user’s chakra is split and equally divided into the clones. When a clone is dispersed it will burst into a dangerous swarm of petals return to the other remaining clone. Since the clones are made of the users body, damage done to a clone is still damage done to the user. To avoid this issue 60% extra chakra may be spent to make the clones solely from the user's chakra. Clones made: Genin - 1 Chuunin - 2 Jounin - 3 Densetsu - 4 Kage - 5
• Hanaton: Kahen no Chakra (Flower Release: Chakra Petal) Genin- Kage Instead of using their body as a source of petals the user draws out a part of their chakra and forms the petals using said chakra. The chakra costs depend on the amount of petals made. The chakra petals may be used for any other Hanaton or manipulated within the skill of the user. Genin - Up to half their body mass Chuunin - Up to their mass Jounin - Up to twice their mass Densetsu - Up to three times their mass Kage - Up to four times their mass
• Hanaton: Hanasaku (Flower Release: Blooming Flowers) Chuunin The user shots chakra through their feet into the ground beneath them, causing flowers to bloom on almost any surface, including metal, in a large circle around them, increasing the amount of material they have to manipulate.
• Hanaton: Rōzu Ibara (Flower Release: Rose Thorns) Chuunin The users hand becomes covered in rose thorns which are then propelled through the air to their target.
• Hanaton: Mankai (Flower Release: Full Bloom) Chuunin The user can turn the entire body into petals then attack the opponent. Also used as a means of moving over a small amount of distance
• Hanaton: Kaika Manako (Flower Release: Blooming Eye) Chuunin Turns a single eye into an entire flower that can move around and search the area (subforum).
• Hanaton: Kei no Kaika (Flower Release: Whip of Blooming) Chuunin The user is able to turn an arm into petals but keep them nearly attatched still. With this the user can attack the opponent close range with the whip like petal/arm
• Hanaton: Ransu (Flower Release: Lance) Chuunin A modified version of Hanaton: Kei no Kaika (Flower Release: Whip of Blooming) where the the petals harden together and form and lance like weapon while still almost as free moving as the whip.
• Hanaton: Ne o Kōraku (Flower Release: Entangling Roots) Chuunin The user sends chakra into the same ground in a similar manner to Hanaton: Hanasaku, creating a field of flowers beneath their feet. But hidden among the flowers are roots, vines, and briars that will shoot up to entangle anyone who steps into the flowers, digging thorns into anything they grab.
• Hanaton: Yobousen (Flower Release: Guard) Jounin Using petals, either from their body or chakra, the user creates a small barrier of to protect against an attack. The petals harden together, strong as steel, to create a semi sphere barrier big enough to protect one average sized human from an attack.
• Hanaton: Hanabira Yoroi (Flower Release: Petal Armor) Jounin Using petals, either from their body or chakra, the user creates plate armor as strong as steel but light as leather. The armor, while protective, is still susceptible to fire and ice techniques.
• Hanaton: Nidozaki (Flower Release: Second Blooming) Jounin Once at least a single part of the body has become petals the user is able to cause the petals to essentially explode into tinier petals and send out a blast of chakra razors. Immediately after doing so the petals must return to the body.
• Hanaton: Naosu (Flower Release: Mend) Jounin-Kage Using Hanaton: Kahen no Chakra (Flower Release: Chakra Petal) Chiru clan members can repair damage done to their body, to an extent. However, the repairs are not permanent after a period of time (4 posts) the repairs begin to undo. After two more posts the technique wears off entirely. Jounin - Cuts, bruises, minor injuries Densetsu - Larger gashes, moderate injuries Kage - Missing limbs, organ damage, serious injuries
• Hanaton: Hana no Youkai (Flower Release: Phantom of Flowers) Jounin The user creates a swarm of pure chakra petals that surrounds their target, and then seemingly fades into the petals as they change into petal form. Their movement is masked by the whirling of petals as they attack their opponent by going in and out of petal state or manipulating the petals from anywhere inside the swarm. The technique lasts for three posts. The swarm can cover up to a radius of 10 yards. It may be used in combination of other techniques, hanaton or not, to strengthen the attacks or integrity of the swarm. The hands of the user must at least be formed to use non Chiru Clan techniques that require handseals. Any technique used with this jutsu still costs the same amount of chakra as if they were being used on their own.
• Jinku no Hana (Lively Dance of Flowers) Jounin Taijustu style incorporating the fluid movement of dance with precision use of the Habbiraki move on the hands. The user uses chakra enhanced speed to hit the opponent at vital spots with their hands. Right before the hand makes contact with the opponent the user transforms the appendage into petals with the use of Habbiraki. -----Taijutsu Paths Yuuga no Sakura "Grace of Cherry Blossoms" Used by members of the Cherry Blossom branch, increases speed by +2. Rikou no Ume "Wisdom of Plum Blossoms" Used by members of the Plum Blossom branch, increases user defense by one rank. Kekki no Nashi "Vigor of Pear Blossoms" Used by members of the Pear Blossom branch, , increases strength by +2.
• Hanaton: Hana no Sekai (Flower Release: World of Flowers) Sannin Using all previous methods of chakra petal creation, the user creates a massive sphere of chakra petals that then explode outward into a swirling vortex of chakra petals that encompasses the entire battlefield. This lasts for 2 posts or until destroyed.
• Hanaton: Ōkō seichō (Flower Release: Rampant Growth) Sannin The Chiru will place their palm on the ground and cause a literal flood of flowers to grow from the ground, expanding 100 feet in all directions, coating the battlefield in flowers that the Chiru can manipulate in their techniques. This is one of the strongest jutsu in the Chiru arsenal as it can grow flowers on any solid surface.
xxxxxADDITIONAL COMMENTS xxxxxAny post counts include only the user's posts.
xxxxxRESTRICTIONS • Members are limited to how long they may be in petal form. • While in petal form they are vulnerable to damage.
xxxxxMEMBERS • Head: Aki Chiru (Dii of Babylon) • Masako Chiru (Kashensu) • thefire158 •
[ Clan created by Dii de Mer - Updated by Kashensu ]
xxxxxHISTORY The legend goes- a young woman was born with the unnatural ability to create illusions. However, this woman was seen as a threat to her home for this ability and was shunned by the people. Year after year, she'd try her best to prove her worth to the citizens of her village only to be loathed even more by them. One day, the woman grew sick with the way they were treating her and decided to cast an illusion on them where she seemed as though she was imply an ordinary woman that they had hated. The village people were filled with guilt and regret, and accepted her into the 'family', living under this illusion.
xxxxxDESCRIPTION The Gensou Goshuujin are a clan that consider themselves the master of genjutsu. They practice Genjutsu as a way of life and have gained incredible skill with it. Though they do not have the power of the Kurama clan and their Genjutsu doesn’t cause physical damage, they have come up with ways to use Genjutsu to make up for the weakness of a normal user. In some aspects, they are the best users of Genjtusu.
xxxxxRULES • Must be a Genjutsu type shinobi • Must not have the Kurama Clan Kekkei Genkai • Cannot know Taijutsu attacks or Styles • Can only have one Custom Weapon • Must be at least be Genin.
xxxxxSTRENGTHS • Opponents below your rank cannot break out of your genjutsu • Can learn Genjutsu in one less post
xxxxxWEAKNESS • Ninjutsu takes one extra post to learn • Can only have one Custom Weapon • Cannot have the Kurama Clan Kekkei Genkai
xxxxxPASSIVE ABILITIES • Allows Genin and Chunin to use Genjutsu with at a much faster pace than normal by using less hand signs than normal • Allows Jounin and ANBU to use Genjutsu with one handsign • Allows Sanin and Kage to use Genjutsu by focusing chakra to any point in the body and having the opponent looking at it eliminating the need of hand signs for Genjutsu
xxxxxTECHNIQUES • One Eye BlindAcademy Student With a few quick hand signs, the clan member can make one eye of their opponent blind for a short amount of time (4 of opponents posts). This genjutsu is highly underestimated because it only effects one eye, but its true power is that it gives the user a blind spot on one side and also messes with their depth perception making landing blows harder.
• Palm ParalysisAcademy Student As the name suggests, this genjutsu causes their opponent to lose feeling in their palms. This is another jutsu that is underrated because without the feeling of the palms, your opponent could miss grabbing at weapons and tools unless they actually watch themselves grab it. Also, they wouldn’t realize how hard they were holding it so it might just slip out of their hand. Lasts for 4 posts.
• Strike of the Six HandsGennin This genjutsu fools the sight of the opponent into thinking that user has grown 4 new arms in addition to the 2 he already has, making the enemy see 6 arms with 3 on each side. This allows the user to attack his opponent while his opponent he has difficulty reading the attacks and tries to dodge all the arms because he doesn’t know which one is real. Last for 4 posts.
• Thousand ShurikanGennin After a few hand signs, the opponent would see the user spinning at super high speed and out of their spinning form would be hundreds of shurikan flying at them. In this genjutsu, the shurikan are all just illusions. So if an opponent let's the shurikan hit him, they would pass right through them. This jutsu is mainly used as an distraction because while the victim is trying to dodge the shurikan illusions, the user is free to take cover and attack while hidden or if necessary they can do a tactical retreat. Last for 3 posts.
• Earth ClimberChunnin In this genjutsu, the opponent would see the ground start to rise up and engulf their body. This jutsu fools their sense of touch as well. As they start to melt into the ground body part by body part, it starts to paralyze them by each part. In the first post, the ground climbs up to about their shin, second post half the body is covered, third post is where everything up to the chest is covered, and the fourth leaves the head sticking out. An additional two posts would leave everything from the head below paralyzed (giving the opponent a fighting chance).
• The Inverted WorldChunnin In this jutsu, to the opponent everything is reversed. Up, Down, Left, and Right are all reversed. Also, front, back and the direction they are looking are reversed. Lastly, the direction the opponent sees attacks coming from and the direction they attack in are also reversed. This jutsu actually works better on stronger opponents because the stronger they are, the more their body reacts on its own. This jutsu last for 3 post unless released.
• InsanityJounnin This Genjutsu causes the users to temporarily lose their sense of self. This genjutsu effects all sense cause them to become feral and animal like. The opponent is forced to fight off pure instinct as long as the genjutsu is in full effect. This genjutsu takes two post after using to take effect and last for 5 post after use. This jutsu does not work on animal tamers.
• Hold of PanicJounnin During this genjutsu, the opponent sees what looks like a bunch of clones of the user surrounding him. The only difference is that these “clones” start to move toward the victim. As they get closer, the victim becomes panic stricken and starts to try to attack the “clones” except this jutsu fools the sense of touch making it feel like he is hitting actual people. As they get closer, the panic gets more intense since no matter how hard they try to fight these “copies” nothing effects them then they take hold of the opponent and hold him there making it seem like he can’t move when really he is struggling against nothing. The copies appear when this jutsu is used. It takes another post for them to make it to the victim and another to actually hold him down. After taking hold of the victim it holds them there for 2 posts. This jutsu can be released during the first three post if the victim can control their panic.
• Time StopKage This Genjutsu put the opponents brain in a state of super high tension. This causes their brain to reallocate all of resources to visual input making it so their body can't keep up with the stimuli. To them, every second feels like 10. In this case, the victims body starts to feel like it's frozen in time. Basically its like stopping the clock in the opponents brain. It takes 3 posts for the jutsu to fully take over the victim, and another two to keep them frozen.
• Absolute DeathKage Kinjutsu This jutsu is the clans most powerful jutsu but is forbidden from use because of its potency and power. It is also one of the cruelest genjutsu in history. This jutsu cost is unaffected by anything and cost 1 of every level of chakra. This jutsu fools the brain into making every cell in the body feel like its dying. If an opponent is lower ranked then the pain of this jutsu will cause them to fall unconscious. If the opponent is the same rank or higher the then pain will cause them to almost not be able to move because the pain is so extreme. The worse thing about this jutsu is doesn’t end unless the victim can fight though the pain of moving enough to release it.
xxxxxADDITIONAL COMMENTS
xxxxxRESTRICTIONS • Limited to only using Ninjutsu and Genjutsu • Cannot be part of the Kurama Kekkei Genkai
xxxxxMEMBERS Head: • •
[ Clan created by zaphakiel; revamped by The Lady of Nirvana ]
Sovngarde Awaits
Posted: Wed Jul 02, 2014 1:34 am
xxxxxxxxxxHOSHIGAKI [ The Strong. The Sharks. The Swordsmen. ]
xxxxxHISTORY The Hoshigaki actually started off as regular human shinobi yet were actually changed by a mutation jutsu. This mutation was normal within the Hidden Mist Village because most shinobi of the Hidden Mist had sharp, sharkish-like teeth, but soon, a forbidden jutsu was created and used on a group of shinobi, making them more shark than man. After the transformation, the altered beings would reveal a hidden weapon from within them, sprouting out of their mouth. No matter what, they'd be forced to have it with them for the rest of their life, like that of Samehada. The Mist praised the new forbidden jutsu and soon casted it upon their children, upon never being used again, the jutsu was then forgotten. This jutsu even seemed to go on forever, instead of like an actual jutsu should have been, because of this, the mutated shinobi soon became the Hoshigaki clan and spread like that of a Kekkei Genkai throughout the lands.
xxxxxDESCRIPTION Those of the Hoshigaki Clan have shark like features, blue skin is not really mandatory for the clan but sharp teeth are. They are extremely skilled in swordsmanship(since they're truly bonded with their weapon for life) and are also extremely skilled in the Suiton element. With enhanced senses and tactical genius when dealing with the use of water, the shinobi of this clan should not be taken lightly or even scoffed upon.
xxxxxRULES • Must have shark like features. • Must have Suiton as main element. • Cannot have Raiton as an element. • Must have a custom weapon that sprouts out of their mouths.
xxxxxSTRENGTHS • Can breathe under water. • Suiton techniques take two less posts to learn.
xxxxxWEAKNESSES • Can only be Ninjutsu Class, Sage Class, Weapons Class, or Samurai Class. BL Classes are alright to use as well. • Raiton is one rank stronger against clan members.
xxxxxPASSIVE ABILITIES • Underwater Breath Technique Since they are sharks in almost all aspects, those of the Hoshigaki Clan can freely breath underwater for as long as they'd like.
• Advanced Swimming Technique Because sharks have lived under water for centuries, the Hoshigaki can swim faster than the average Shinobi. (+2 to speed when swimming)
• Bloodlust Technique Due to their love for blood, if the Hoshigaki smells the blood of a Shinobi, they can sense the opponent from miles away.
• The Jaws of the Sea The Hoshigaki can manipulate water to the extent of their rank. Their water can move as fast as they can.
xxxxxTECHNIQUES • Water Release: Water Shark Bullet TechniqueGennin The user shapes water into the form of a large shark and, thrusting their hand forward, sends it hurtling towards the opponent at high-speeds, resulting in a powerful impact. The user can also ride inside the water shark to dramatically increase their swimming speed.
• Water Release: Rain Water Shark Wave TechniqueChuunin The user slams his palm onto a nearby water surface, sending a large surge of water into the air. This water then forms into a number of water sharks, which then rush towards the target from above. Should these sharks be attacked, the water that composes them simply reforms into countless droplet-sized sharks, which continue to rain down upon the target and inflict damage whenever they come into contact with them.
• Water Release: Five Feeding Sharks TechniqueChuunin The user puts their hand on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of five ferocious sharks. The sharks circle the target with high speed, creating a raging stream that takes away their prey's freedom of movement and their sharp teeth tear into the enemy with each consecutive attack. These sharks can regenerate if there is a source of water within five feet of them.
• Water Release: Exploding Water Colliding Wave TechniqueJounin The user spits out a great volume of water, swallowing up and crushing the enemy with the advancing wave. The user can ride the wave, allowing them to move at high speed (one rank faster), and attack the enemy, now swept off their feet, without fear of counter-attacks. The amount of water created is proportional to the amount of chakra used.
• Water Release: Great Shark Bullet TechniqueJounin A stronger version of the Water Release: Water Shark Bullet Technique, where the user creates a gigantic shark out of water and, by thrusting both hands forward, sends it to attack the opponent. This technique differs from the original in that it is able to absorb the chakra from an opponent's technique and in turn, use that chakra to grow larger and more powerful. Therefore, the stronger the opponent's technique is, the stronger this technique will get.
• Water Prison Shark Dance TechniqueSannin Once the Hoshigaki Shinobi performs this technique, they act as the centre of a giant dome of water. Once this technique has been activated, the dome alters its position in order to reflect the direction of the user's movements. This technique provides the Hoshigaki with a tremendous field advantage, as the target continues to drown as they attempt to futilely escape the large body of water. This technique is extremely effective in one on one fights. The dome can be manipulated to the user's will via water manipulation.
• Water Release: A Thousand Feeding Sharks TechniqueSannin A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water that enter into a wall formation and rain down to attack the opponent.
• Shark FormSannin The Shark Form is a special form in which the Hoshigaki Clansmen morphs with their weapon in order to become a perfect Shark-Human Hybrid. Once the user enters this mode, all wounds an inch deep or less are healed significantly. With the transformation, the Hoshigaki member gets a one rank increase in speed and strength. The user can use this technique out of water for five posts with a cooldown of three posts but in water they can use it until they run out of chakra. If they stay in water this technique won't end. In water, as an added bonus, the form reduces the conductivity of nearby water dramatically, preventing them from being shocked by all except the most powerful lightning techniques.
xxxxxADDITIONAL COMMENTS
xxxxxRESTRICTIONS • Can only be Ninjutsu, Weapons, or Samurai class. • No Demon, Angel, or Cursemark • Cannot be away from the weapon for more than five posts. Doing so will result in the Hoshigaki's loss of consciousness, and without their weapon for ten more posts they will die.
xxxxxMEMBERS • Head: Kleine Heiland (Shane-senpai) • Lucifer Heiland (-EM- Epic Muffin) • Asher Heiland (S H I N I N G A C E)
xxxxxHISTORY The Idols began as a small traveling band, moving from town to town to showcase their performances. Although life was great, the roads were a dangerous place. On numerous occasions, the Idols were attacked by bandits and rogue ninja who were looking for some easy money. Over the years, the Idols learned to hone chakra into their instruments to create devastating sound techniques capable of things from simple loud noises to a literal piercing shriek.
xxxxxDESCRIPTION The Idols are unusually good looking people. While they are not strikingly beautiful people, it is rare to find one who isn't at least an 8/10. While the Idols may use a variety of instruments, they have one that is their favourite and bound to them. Using their bound instrument, the Idol may play a their "Leitmotif", a song that reflects who they are. As each Idol has led a different life, each Idol's Leitmotif is different, and will yield a different effect. These effects are extremely powerful but usually take several posts to perform.
xxxxxRULES • Must have sound as your sub-element • May only have 1 "Leitmotif". This reflects who you are and may change as you change. Apply for this in customs jutsu. • May only have 1 Bound Instrument. This is usually the Idol's favourite instrument and may add effects to sound and clan jutsu. Apply for this in custom weapons. • The Idols will always go by a stage name over their own real name. This can be as simple as just changing your last name all the way to a full nickname. • Idols gain sage bonuses on sound techniques, including their clan jutsu.
xxxxxWEAKNESSES • While singing may be considered an instrument in the case of using clan jutsu, it may not be a Bound Instrument without a mic.
xxxxxSTRENGTHS • Sound sub-element may be used without hand seals if an instrument is used. • +75 Chakra • +2 Base Speed • Sound Sub-Element Jutsu is learned in 2 less posts.
xxxxxTECHNIQUES
• Accelerando 5 points By playing a quick note, the user may boost their speed by 1 rank for 3 posts. This boost may be extended by playing the notes further.
• Adagio 5 points By aiming towards the target and playing a low tone, the user sends a pulse at the target, which upon impact, will slow them by 1 rank for 3 posts.
• Pitch 5 points The user play a quick note which sends a razor sharp blast of sound at the target.
• Drone 5 points A dull, low tone which vibrates through the target, blurring their vision and dampening their hearing for 3 posts.
• Canon 10 points This is a primary Defensive jutsu used by the clan. The user plays a quick set of notes, which form a barrier in front of the user. Attacks their rank and one rank under the user are nullified, attacks 2 two ranks under the user are rebounded, and attacks above the user gain one rank in power. Due to the power and potential of this jutsu, it may only be used 3 times in a fight.
• Capriccio 10 points This extremely fast played melody sends 3 razor slashed of sound towards the enemy at an extremely quick rate.
• Nocturne 20 points The user plays a light flowing melody which upon being heard, puts the target into a trance in which they begin to fall in love with the user. During the 5 posts this remains active, the user must keep playing the song or it ends, freeing the target. While under this spell, the target is unable to attack, as they are enthralled by the music. They may, however, still move about and use defensive jutsu. While useless in single combat, this jutsu comes in handy during larger encounters.
• Parody 20 points As a musician can learn and mimic the songs of others, the Idol may mimic one jutsu used in the previous post for an additional 50% the chakra cost of the original jutsu. While this seems like a good deal, this jutsu may only be used 3 times in a fight.
• Polyphony 20 points The user plays a long melody, which generates a massive wave in one direction. Within this wave are several razor blasts of wind. In addition to the razor power of the blast, the vibrations from the sound are strong enough to fracture and weaken weapons and armor.
• Orchestra 30 points The Ultimate move in the Idol's arsenal. While the user plays a song, 7 copies of the user appear by their side. These solid copies may use 2 jutsu a piece before exploding into a burst of razor sound. While the copies are fighting, the user must remain playing this song or the copies vanish.
xxxxxADDITIONAL COMMENTS TIME TO ROCK!
xxxxxRESTRICTIONS • -
xxxxxMEMBERS Head: • • • •
[ Created by: Snuff ]
Posted: Wed Jul 02, 2014 1:53 am
xxxxxxxxxxInuzuka [ beastly. instinctual. wild. ]
xxxxxHISTORY The Inuzuka clan (犬塚一族, Inuzuka Ichizoku) or Inuzuka family (犬塚家, Inuzuka-ke) is a family of shinobi in Konohagakure known for their use of ninken as fighting companions and are easily identified by the distinctive red fang markings on their cheeks.
xxxxxDESCRIPTION The members are given their own canine partner(s) when they reach a certain age. Thereafter, the shinobi and their dog(s) are practically inseparable. The shinobi and canine allies fight using collaboration jutsu, such as the Fang Passing Fang amongst others that take advantage of their teamwork. The clan members are also able to communicate with canines even if unlike Kuromaru, the dogs cannot talk. The members of this clan, much like their canine partners have greatly enhanced senses especially the sense of smell. By concentrating chakra to their noses this is amplified to an even greater extent allowing the user to be able to detect, track and monitor targets from a fair distance away. The clan's fighting style primarily revolves around their enhanced speed, strength and agility granted by the Four Legs Technique and other canine-based attacks, in conjunction with the tactical advantages granted by their heightened senses.
xxxxxRULES • You must have a dog and it must be applied for. May use a summon, like the Wolf summons as your companion. • Your character will care deeply for their companion. Sending them to die will not be easy. • You may only have one companion at Genin and Chuunin rank. After you make your first dog, you can't get rid of it for another. • At Jounin rank, you may have a second dog. At Kage Rank, you may have a third. • Must be a semi to fully physical class: Cannot be Genjutsu Specialist or a Puppeteer.
xxxxxSTRENGTHS • Other than the animal tamer class, this is the only other thing that allows you to fight with another companion.
xxxxxWEAKNESS • If your companion goes down, it becomes harder for you to fight. • Due to your enhanced hearing and sense of smell, sound jutsus and jutsus that involve odors are one rank stronger. • No one of this style can specialize in Genjutsu or Puppets. This class needs to be physical.
xxxxxPASSIVE ABILITIES • Dōbutsu-teki hon'nō (Animal Instinct) Due to all animals knack for sensing danger or disaster, you can feel danger approaching, making it hard for sneak attacks to hit you. You can smell things before anyone else can, you can hear things that no one else could hear. Your ability to literally sense hostility is unmatched. You can feel the malice radiating from someone who intends to do harm.
xxxxxTECHNIQUES • Bakuretsu Koinu (Exploding Puppy) Academy Using a clone of one of their dogs, the user will force their companion clone to go as close to the enemy as possible before detonating with the force of 5 paper bombs.
• Tsuuga (Piercing Fang) Genin This skill uses the user's companion to perform a rotating attack that heads straight for the opponent. Meanwhile, the ninja can move to another angle and attack in case if this skill gets avoided. This piercing attack may break Chuunin Ranked barriers.
• Hito-jū Bunshin (Beast Man Clone) Genin Simlar to the stronger jutsu, Beast Man Clone, the user is able to transform into their companion. This allows them to use any skill their companion may use, or simply go on a reconnaissance mission. While using this jutsu, it is impossible for anyone to tell that the user is really a human. Not even the Madking's Gaze can see through this jutsu.
• Gatenga (Fang Rotating Fang) Genin Similar to the Akimichi's Human Boulder, the user and their ninken partner roll at a ferocious speed in a buzz-saw like shape, and deliver many powerful beast-like attacks when contact is made with the target.
• Dainamikku Maakingu (Dynamic Marking) Genin When their canine partners release a stream of chakra infused urine on their target, the clan member can use their excellent sense of smell to locate their target no matter where they are. The urine itself is more dangerous than normal urine, because of its burning and strong sticky qualities. Once marked, it never wears off. Once marked, while using any of the "Tsuuga" techniques, it is nearly impossible to miss because the user will always know where the opponent is.
• Garouga (Fang Wolf Fang) Chuunin Man and beast transform into a single two-headed, gigantic animal thanks to the Human Beast Combination Transformation: Double-Headed Wolf technique, and have their body spin in a violent assault against the enemy. The ultra-violent rotation creates a vacuum vortex in its surroundings, that tears the enemy apart even without touching them directly. The excessively high speed of the rotation strips the user of their field of vision, but marking the enemy beforehand makes it possible to tail them with the sense of smell. The power is great enough to break a Rashomon gate, or Jounin ranked barriers.
• Jinjū Konbi Henge: Sōtōrō (Human Beast Combination Transformation: Double-Headed Wolf ) Chuunin A Combination Transformation where man and beast become a single entity. It is a specialty of the Inuzuka clan, a clan that has been walking side by side with ninken for generations. They coalesce into a bicephalous wolf, thus drastically increasing their power. In their direct attacks, they demonstrate great efficiency. Furthermore, using techniques in addition to this gives birth to an extraordinary power of destruction. In height, the user becomes almost 50 feet tall. When the user obtains two dogs, this can be used with just the two dogs, allowing the user to remain in their own form.
• Juujin Bunshin (Man Beast Clone) Chuunin First, acting in conjunction with the clan member, the canine familiar will transform themselves into a copy of the clan member. While in this form they are capable of using every clan skill that the user is capable of using, however their stats remain the same.
• Shikyaku no Jutsu (Beast Mimicry: Four Legged Technique) Jounin After forming the needed hand seals, chakra begins to emit from the body of the clan member and they take on a more canine-like appearance. These body changes give them increased speed and agility by one rank. It also increases the power of Gatsuuga, Garouga, and Tsuuga by one rank. Lasts for 5 posts. The users own claws will have enough strength to even cut into stone.
• Gatsuuga (Dual Piercing Fang) Jounin Gatsuuga is a supreme Taijutsu technique of the Juujin Bunshin style of combat. After the familiar transforms into a copy of the clan member, both the familiar and ninja will begin a spinning attack. The preferred time to attack is when their opponent is showing an opening. Using this chance the fast rotating of the two attackers will cause a damaging impact on their opponent when they connect with their claws. While using this technique, both attackers are able to rotate and strike from multiple angles. The power of this technique is great enough to pierce S Ranked barriers, shattering them upon contact while continuing on.
• Jinjū Konbi Henge: Toripuru sōtō-jū (Human Beast Combination Transformation: Triple Headed Wolf) S Rank The strongest jutsu in an Inuzuka's arsenal, this jutsu allows for both of the users wolves to merge with the user. Bigger than the Double Headed Wolf and much stronger. Garouga may be used with this jutsu as well, however it's power has been bumped up to that of a S Rank technique, for the original amount of chakra. With three dogs, the user may have the three dogs transform instead of them doing it., allowing the user to stay in their own form.
xxxxxADDITIONAL COMMENTS Please... try to incorporate your animal side in the RP. I don't mean sniff other people's butts, but growl a bit or flash your canine teeth in anger. Something like that.
xxxxxRULES REGARDING COMPANIONS • Ninjas dogs are capable using ninjutsu, however, not as well as the user. • Your companions stats are not your own. While your dog may be faster than you are, • All companions have their own chakra pool, but it is limited. The companion grows with the user. At Genin. the most the users dog may have is 30 cp. At Chuunin, 50 cp. At Jounin, 75 cp. At S Rank, 125. At SS Rank, 150 cp.
xxxxxHISTORY Once upon a time, there was a great and benevolent unicorn. His name was Vladibobwick Lucan Mellenencar Rusechogcir Dogbutt, the Lord of Jihad. He sat atop his golden throne and commanded that all of the hookers in Holland bend a**s to his heel. Then, the story ended. That is all.
xxxxxDESCRIPTION They use the light element -- not all that similar to moonlight, the Hachiha's ability. They use sunlight; a hot and burning light that can essentially melt human skin/flesh like a candle if the technique is powerful enough. However, the sunlight abilities are naturally more heated and powerful than other elements, because this is an advanced clan element. It burns hotter than fire of the same rank, and essentially, this means a light element technique of the same rank will win against a fire technique. It doesn't spread like fire, though. It dissipates once it has met impact, similar to any other beam. The only exception is piercing beams, because they're somewhat of a solid sort.
The clan focuses on these "beam" type techniques. They're called heavenly strings, and you can generate them easily. They sort of appear in thin air. The clan doesn't require the sun to be up, it can be pitch black wherever you are. The light is generated by energy. Light is still varied, it can be a beam, a ball, a wave, anything. It's mostly the low ranked techniques that are "beams".
xxxxxRULES • Joukai techniques do not move at light speed (although there are exceptions; lens of light for example). They are fast, however. Moreso than most of the five main elements. • Literally nothing is required of you to be a part of this clan. You can be of any element, any bloodline, any class, any rank.
xxxxxWEAKNESSES • A rather unspectacular clan. The light element is somewhat superior to other elements, but overall... it's not really that good. It's basically just agile fire. It doesn't spread like fire, it doesn't conduct as well as fire... so... • Joukai are scared of the dark. They will generally always illuminate around themselves. This makes certain genjutsu and area conditions quite difficult for them to sustain. • Joukai are not gifted in taijutsu. They face an inferiority in that regard to others of that rank, although this obviously can be made up for with other aspects (bloodline, class, jutsu, etc). This does not decrease their stats; it just means if they were to have a close-up fist battle with someone, they'd probably lose.
xxxxxSTRENGTHS • All Joukai may learn sealing. • You're immune to being blinded. You cannot be blinded by any means or even reduced in vision. The light is always present in your eyes. Furthermore, you can manifest light in external places, and burn them. For example, if you were to mark a location (as simple as pointing your palm at it), which would give it a golden lock-on symbol, you could transport your light techniques to that location. However, this is not a targeting system, and the light will not suddenly lock on to a target if it's moving. It's as simple as; if an enemy is standing in one place, you can almost instantaneously transport light to them, although it's really obvious since you have to lock onto them (which visibly floats in the air). It takes over a second to lock on, so anyone with a decent reaction time can easily get out of the way.
xxxxxPASSIVE ABILITIES • Joukai can manipulate techniques they've used. For example, if you shoot a beam of light, you can change its trajectory/path. If you shoot a ball of light, you can move it manually. At lower ranks, you must use your palm to manipulate the trajectory. Once you reach Jounin, you can do it with your mind, almost like telekinesis. Also, all light techniques can be focused; for example, a large and wide explosion of light can instead be decreased in size but increased in precision and heat. Essentially, you'd be turning it into a more accurate death ray. • Every seven posts, you can phase out into light. This is essentially a very short (two second long) ability that lets you turn into light every so often. It doesn't cost any chakra. You can travel a distance of up to twenty feet while phased. • +25 Chakra
xxxxxTECHNIQUES Lens of Light B-S Description: In this jutsu the user focuses his chakra to create multiple a thin layers of chakra in the sky above him. This chakra is crafted in such a way that it bends the light through it and focus's it into a beam. This beam can vary from just wide beam of sun light in a shadowed area, to an Extremely focused beam of light that ranges from 4000 degrees to 6000 degrees, and can Melt through metal. The lens can be turned and tilted to face any directing at will, but cannot move from the spot it is 'summoned'. The user can move while the jutsu is in operation, but must have one hand in the correct handsign to Adjust the lens's direction and focus.
The Rising Sun S (Possible for non-sealers, but less efficient) The Joukai can use this technique in one of two ways. They either place a large seal on a target location, which is then camouflaged by their manipulation of light... or, they perform the necessary handseals. If released from a seal, the technique is brought to full glory quicker, but both sides essentially take the same effect. This technique will rise from the floor, from ten feet in front of the user to thirty feet in front of them. A white glowing ball of light rises; it shines magnificently with its light. It takes only over a second to reach its full height. Then, in a bright, white and blinding flash, it vaporizes enemies within twenty feet of it. It does not hurt the user. This technique is pretty obvious and easy to dodge on its own, but in the hands of a brilliant tactitionist, it can be a force to fear. This technique takes one post to prepare unless released from a seal (tattoo seals apply), because the preparation was already put into it when it was being sealed in.
The Light of Day B (Only possible for sealers) The Joukai is able to seal light into scrolls. This not only works as a method of using Joukai jutsu in total darkness if there's no possible method to perform them, but also works as an envoy for these powers. It serves as a useful move for traps and variable other things. First of all, the base light sealed into this technique will quickly burst outward when the seal is unlocked, which will heavily burn any target it washes its light across. This is primarily used for traps, but can also be used for increased unpredictability during fights in general. When used for stealth purposes, the light will simply sheath Christian, hiding him from visibility and protecting him from weak attacks aimed for his body. It's good for a get-away, but the primary use of the jutsu is surprising the enemy. You may increase the range of this technique as well as the burn by using Jounin chakra instead of Chuunin, but seals with this effect must be set up on a wall and take a decent (though still relatively short) amount of time to imbue.
White Light Varies based on size; C-S (Only possible for sealers) Tattoos are drawn across Christian's body. Some are intricate, elegant... beautiful. Some are fearsome and forward. Plastered on the palm of both hand is a black sun. This is a seal permanently left in his body. With this, he can release white fireballs from his palms after a moment of concentration. Once you start to expend chuunin chakra, it becomes a stream instead of a fireball. At Jounin and S, it simplifies as well as perfects itself into a natural and deadly form; a beam of light from whichever hand that carves down and devastates the designated area for the remainder of the post. The beams must be released from both palms, and in exchange gain a long range and width. The regular fireballs can only extend forty feet, but the beam can extend to a hundred.
Sentient Life A per beam (Only possible for sealers) This technique is unlike any other Joukai or sealing technique. It's something harnessed only through the union of the master sealer and his light clan. Christian can seal a certain living intelligence into the light amassed in one of his scrolls, and release it. This results in light that is not only a mixture of a solid and... whatever Joukai light usually is, but a light with actual intelligence, whether it's artificial or genuine. There can only be two lightbeams out of his scrolls at once, but basically, what these beams do... they stick somewhere in the ground (usually near Christian for protection) and draw the natural energy from the earth. After two posts of calmly sitting in the ground, one of them will become a brilliant light barrier of S-ranked strength. This barrier is, like most barriers, almost impossible to destroy, even with equal strength. The presence of light in this barrier transcends what it is on the outside. Light is ultra-present here, and shines in the wind as if it were a visible, separate entity. Inside of this barrier, light techniques cost one rank less chakra to perform. Once this barrier is destroyed, it cannot be recreated for two posts.
The Sun Sets S (Only possible for sealers) Description: Based originally as an inverse form of the Rising Sun, but then finally altered for efficiency, this power is performed by Christian Uzumaki in one of two ways. First, if he manages to touch the enemy physically with his hand, he can leave a seal on their skin that can easily execute this technique. Or, second, he can shoot a light beam from his chest that, if fails, only reduces 10 chakra from him. If the light beam succeeds and manages to hit the opponent, it will connect Christian's light to their body, and therefore can perform this jutsu. The effect of this jutsu is honestly dreadful and agonizing. In either form, you tug on the string connecting you and the target (invisible and pretty much non-existent if you used the seal version). The more you tug the string, the more light spreads through their body and disintegrates their vital organs. Once this technique has been unleashed upon the insides of your body, there is no real hope. This technique is very difficult to land, however, so... it's entirely based on the slight chance that they may be too mentally slow to dodge a beam of light heading for them, or to not allow the connecting of your palm to their body.
The Heaven's Garrison A (used by sealers) Description: A very powerful technique, the Heaven's Garrison is used by creating ten light clones of the user's self. These clones act as spawning points for light; you can manipulate the light around the Garrison Clones, and they can use Joukai jutsu Chuunin and below. They're difficult to destroy, and possess speed and strength similar to the Joukai's own (2/3rd as much), but their real strength comes not from the speed or the meager light they create. The clones spread out in all directions to make their movements unpredictable. And once for every time you use this technique, you may switch places with one of your Garrison clones. Garrison clones may also hold objects, and can even be created holding these objects if you have them in your possession. They last until destroyed, like other clone techniques.
The Brutal Sun A (used by sealers) Description: This technique can be aimed by using the Light Lens, or by focusing on a specific area. It requires a minimal amount of handseals, and the technique itself moves nearly at the speed of light; from once it's designated to come down from the sky, it will strike at the marked target. The only way to tell the mark is by a yellow circle that marks the area when the handseals are first finished. It lasts for only a glimpse before it disappears. Because this technique launches very quickly, however, it's hard to dodge regardless. It's generally used to catch the enemy off-guard; a very situational technique. If it hits the enemy, the white light bursts outwards and paralyzes their body, heavily bruising their bones and hitting their pressure points. It's almost completely likely to knock anyone out. It takes 3.5 seconds from targeting to land on the designated location.
Hiton: Yari (Light Release: Spears) C-SS Description: This jutsu enables the user to utilize light as a very offensive facet of combat. After forming a short set of seals, a circle(or circles, if they want to fire in multiple directions)of light chakra will form near the user. From this circle, the light spears of varying amount and power will fire and hopefully overtake the opponent with pure force.
Genin: Five spears Chuunin: Ten spears Sp. Jounin: Fifteen spears Jounin: Twenty spears Sannin: Thirty spears Kage: Forty spears
Six Spears of Divine Absolution A This jutsu creates six double-ended spears of light that the user can manipulate at will. With this, they become effective tools of battle, and are extremely versatile. They are quite hot, and can cause first degree burns upon initial contact, leading up to second degree if subjected to continual exposure. Other than that, they're much like normal spears. However, they are of titanium hardness, and anything that could normally break titanium would break them.
Hiton: Jouteiwana (Light Release: God's Snare) B (used by sealers) This is probably one of the Joukai's most well known--and dangerous--techniques. A large web of light is created around Lucifer and his opponent, probably about fifty feet wide by twenty feet tall in a dome shape. While inside the web, Lucifer can phase into light itself and travel inside of the web. This is dangerous, however. If the opponent hits the web with Ninjutsu of one rank lower than Lucifer or higher, the web will disintegrate, and Lucifer will be forced out of his light form. This web costs Chuunin-ranked chakra to make, and Genin-ranked chakra to maintain every post afterward.
Blinding Fist Technique C Using his light power, the Joukai will allow his hands to become incredibly bright, heavily impairing the vision of anyone who looks at them. Dojutsu are incredibly hindered by this technique, as their increased clarity of vision and magnification would have an even more catastrophic effect.
Light Twiser B The user of this technique begins to spin. After a short bit, a twister of light energy will form around them. Using this twister, the user may be able to branch off further light techniques, making it a truly deadly technique. The twister--if they wish to continue it--can last for a maximum of three posts, and has a very high amount of mobility. If necessary, the user of this technique can perform it much like a drilling technique from the air. When combined with the power from other light techniques, this attack can become quite deadly. If you aren't a Taijutsu class ninja, you'll become dizzy after two posts, and the technique will stop automatically.
In His Holy Name S (used by sealers) This is one of the Joukai Sacred Technique. After the required seals, a hole will form in the clouds about fifty feet wide. From that hole, a beam of raw light will erupt from the sky, smashing into the ground in a perfect, cylindrical form. Most everything caught within this perfect, fifty foot circle will experience severe damage or--quite possibly--death. However, there is one catch. The user of the technique is always at the center of this circle when it descends from the sky. While they aren't harmed by the beam, it proves to be disadvantageous in that it can't be aimed wherever the user likes. Fast opponents may also be able to easily avoid the beam if they see it coming, and long-ranged opponents are practically immune to its descent.
Heaven String Impalement C The user calls the Heaven Strings from the sky like spears and attempts to have them stab into the opponent. Up to ten strings may be summoned with one use of this jutsu.
Light Arrow Multiplication B-S (used by sealers) The user--after performing the seals--creates a bow and arrow of light from their chakra. After this is done, they can shoot the arrow into the ground or into the cloud, which it disappears into. Afterward, the user can move freely. Two posts later, a shower of arrows will rain down from the sky--or up from the ground--at the opponent.
Joukai Āto o kinshi : Ebisu-san no yumi (Joukai Forbidden Art: Hiruko's Bow) SS The user channels an ample amount of chakra throughout their body, they manipulate the chakra, making an large and extravagant bow made of the light chakra, made of individual threads of light(compare to Susanoo). No matter the time of day the skies open up, and orange tainted clouds fill the sky as a white sun shines down upon the battlefield. The ground around the user begins to crack and shatter, shards of earth form into particles of light and feed the users light wing and their aura. The chakra used in this technique is so powerful, it incinerates their shirt the instant the bow is formed and the arm that holds the bow feels a draining feeling as time progresses. A large white aura blares around the user, sending ample shock waves of yellow light blaring all around the battle field. A wing made completely of light forms on the side of the arm holding the bows back. This jutsu is extremely powerful... this is like a form of the Joukai more than a jutsu as it last for 10 post. The Joukai member is now able to move at extremely high speeds (+3 to Base speed) and can either generate powerful arrows of light or take items and coat them in the light chakra and fire them. The arrows are extremely powerful, they are capable of piercing thick, tough flesh with ease, along with reinforced steel and its lessers. The arrows wear down at material it cant pierce through with ease, usually 2-4 shots will break through (depending on how strong the item is). The arrows should not be blocked as only substances harder than diamond can shield a user from the attack. Though dodging is encouraged it is easier said that done, due to this being pure light it approaches one rapidly it's speed nearly unmatched. Only enemies with speed at the absolute maximum (15) can dodge these arrows consistently (but not by any means easily). Any lower speed and it's very difficult. No matter the chakra armor, consecutive hits from one the users arrows will eventually pierce, as the arrows consistently hit the armor with great impact, if pain isn't felt by the arrow itself then the foe will fly from the arrow making impact with their armor. The user can also throw arrows with their free hand, they will be of speed and power but not as much as if they were to use their bow. This form is used in times of need by joukai and just in case this alone isn't enough, this form has one trump card. The user used an S rank jutsu and fire an extremely large beam of concentrated light energy, it is about 80 meters in width, 90 meters in height and 500 in length. This beam is capable of reducing one to ashes in a matter of seconds if caught within without armor. After the jutsu is done however, the users form fades and they cant use their clan for a period of 40 (IRL) days, they also are severely weakened at this state and all jutsu will be lowered 2 ranks. If they battle for more than 5 post after using the trump card jutsu,they die. If this jutsu is used without the trump card jutsu, the after the 10 post the user is very weak and exhausted( 4 post). Their jutsu will be lowered by a rank and they will not be able to use light jutsu in this for their next 3 weeks. {Must Be Taught by Current Head of Clan}
xxxxxxxxxxThe Raiken [You've been thunderstruck...]
xxxxxHISTORY Due to the high amount of lightning storms that passed over the village, many of the villagers were starting to get fed up with the bolts, along with the destruction caused by them. The Raikens, deciding to make a name for themselves among the villagers, started to attempt to figure out ways to control the electricity within the lightning bolts itself. It took many, many attempts by the heads of the clan, but they finally got it. They even figured out ways of briefly storing this electricity and using it for offensive means. From here on out, it was taught to everyone in the Raiken clan, and it was eventually figured out that the clan itself had the right bodily setup for it
xxxxxDESCRIPTION The ability to control electricity/lightning, along with the ability of storing it within the human body to use as offense or defense, depending upon the situation.
xxxxxRULES • Must have Raiton as main element. Magnetism is optional but if you do not choose Magnetism, then you cannot manipulate Magnetism • Raiken must be in the name SOMEWHERE
xxxxxWEAKNESSES • Wind, all aspects of wind, except natural wind, harms you with one rank extra damage. Well, anything that can go against lightning really.
xxxxxSTRENGTHS • Lightning and Magnetism manipulation to the extent of your rank [NOTE: You will not be able to cause large-scale thunderstorms with just a flick of their nose, be mindful] • Decreased rank in raiton and magnetism jutsu of any kind that is used against you.
xxxxxPASSIVE ABILITIES Thunderstruck • Lightning and Magnetism manipulation to the extent of your rank, no further. At a young rank, your lightning and magnetism might not be the best, but at higher ranks, the lightning and magnetism manipulation is superb. With both manipulations, at Kage rank, for example, you can make an electromagnetic storm and direct your raiton and magnetism techs more directly.
Thunder Sonar • Objects that hold lightning that you've made can be tracked by you from anywhere, sensed by you, and that lightning can be given back using the passive "volt siphon" technique for a small restoration of chakra for more raiton techniques
xxxxxTECHNIQUES
• Raikou Sao no Jutsu - Lightning Rod Technique D Rank This is the technique that is used so that the person can first start conducting electricity in the first place. With it, they're basically making the battlefield considerably more lethal, along with preparing their future techniques. The user makes it so his entire body is wrapped up in lightning, making it so that whenever an opponent touches them, they'll get zapped. However, the amount of damaged from the zap varies from stage to stage. Also, it's only defense. When a person attacks, they're forced to drop the jutsu to do so. You have to be standing still in order to use this technique in defense.
• Electric Net C Rank By releasing numerous amount of static wire which turns into a net used to ensnare the target's body, as it sends signal's through there nervous system's making them twitch and unable to move. [If Hit the traget is paralyzed for two of their posts]
• Lightning Fumma Shuriken B Rank Creating an intense shuriken made completely of deadly lighting this is thrown Extremely fast and is very painful being made of pure lighting the giant shuriken cannot decapitate limbs but will cause huge shocks once it hits.
• Raikou Heki no Jutsu - Lightning Burst no Jutsu (Usually said as 'Lightning...BURST-O!') B Rank This jutsu is a variation of the Tama Raikou no Jutsu. Instead of just firing off from one part of his body, though, it fires off in the shape of a barrier around him that typically goes for four or five meters. The shape is similar to the Hyuuga Haiten, though there's no spinning and no chakra being launched. Instead, it's just lightning being fired out. This barrier will let things come in and out as they please, but with each passing through the barrier they are electrocuted with a high amount of voltage. Things such as Kunai and other weapons can make it through the barrier, if one can seen the user behind all the white fire.
• Oni Sora no Jutsu – Demon of the Sky Technique A Rank [Actually S Ranked Due to it being Pure Lightning] Using the Raiken’s exceptional clan abilities of storing and manipulating lightning. If the user posses a Gauntlet, they can release their stored lightning around the gauntlet. The lightning will then become larger and create a somewhat demonic like arm of lightning, much larger than the users actual arm. This then spreads to their other arm, though this arm should not at in any circumstances have a Gauntlet and is there for more open to attack or even burns from the jutsu its self. Upon generating the two demonic like arms, the user is in theory able to break through most if not all Earth element jutsu or any other sub elements of Earth.
• Tama Raikou no Jutsu - Ball Lightning Technique A Rank After the person has the amount of practice necessary to make it so their entire body is encased in electricity, The user can then ionize the gas in the air and focus electricity within it, creating a giant red ball of super-heated gas and a massive amount of electrical current. The attack can then be launched, causing a massive explosion when it hits.
• Raikou tatsumaki no Jutsu - Lightning Tornado Technique A Rank Releasing the electricity through the tenketsu, the user then launches themselves up and uses the energy being launched from his body to spin around. Unlike the Hyuuga Haiten, this does not form a ball of energy around the user. Instead, it forms a tornado that goes about ten feet up into the air. At the top of the tornado is an opening that, someone who is talented with jumping and controlling chakra at various parts of their body, could easily slide down through and attack the Raiken clan member using this technique.
xxxxxHISTORY/DESCRIPTION The Uzumaki clan (うずまき一族, Uzumaki Ichizoku) was a prominent clan in Uzushiogakure. They were also distant relatives of the Senju clan and thus both clans were on good terms; an alliance that extended onto their hidden villages — Konohagakure and Uzushiogakure. The shinobi of Konoha integrated Uzushiogakure's symbol onto their uniforms and flak jackets as well as on the shoulders of their uniforms as a sign of friendship and goodwill between the two villages, and continue to do so to this day, in memory of their friendship even years after Uzushiogakure's destruction.
The teachings of the Uzumaki -- however -- did not die out, rather, they were carried on by small remnants who no longer resided within Uzushiogakure and kept their talents hidden to keep them safe from those who feared them. Eventually, when the world came to peace, the people of the Uzumaki Clan began to rise from the ashes again. They were led by the woman known as Takimi Uzumaki, wife to Arashi Uzumaki, who eventually taught her powers to her son and other clansmen before dying in a landmine accident much later after already bringing the Uzumaki back to glory. However, their bloodline still remains thin; it is extremely rare to see one of them, especially one who has mastered the Uzumaki's fuuin.
xxxxxRULES • All Uzumaki MUST belong to the Sealing Master Class (included in this bloodline) • All Uzumaki have a special saying that they were born with -- this saying is literally their first word, and although these sayings rarely have meanings, the Uzumaki tend to repeat them almost every other sentence (example: Naruto's Dattebayo or Kushina's Dattebane). This "catchphrase" must start with either a "t" or a "d" and the second letter must be an A, with the third and fourth being "t"s • Uzumaki generally have red or blonde hair, however this is not a requirement • Just to clarify -- the Uzumaki can NOT control bijuu! They can keep them from going insane, but they can't make them follow their orders, and there will be no techniques capable of doing this!
xxxxxWEAKNESSES • Only Special Jounin and above may use space-time fuuinjutsu! • Generally weak against the unpredictable earth element as it is rarely ever a straight-forward blast of chakra -- thus making sealing it difficult unless you want to spend the chakra on sealing that whole portion of the earth • Very weak at lower ranks, even Chuunin and Special Jounin, as this is a building class where you start off weak and eventually grow to be very formidable. Although sealing specialists can be useless without great talent, ones with talent can surpass many other shinobi with hard effort and work. • The class lies on preparation; someone not always prepared with their seals in place and their strategies intact will do very badly with this bloodline. Planning is a must, setting is a must (good to lure opponents into planned territory), stealth is a must and a quick eye is completely necessary.
xxxxxSTRENGTHS • The only shinobi in the world capable of freely using space-time jutsu; however I use the word "freely" loosely -- it still costs a fair amount of chakra and even the highest Kage can become exhausted from overuse • They are gradually capable of sealing energy from the environment around them. Meant to prolong battles and slowly debilitate their foes as they draw down their chakra with sealing techniques, the Uzumaki are the best at lasting long and using over-enlarged amounts of chakra. By activating their tattoos, they will gain 5 chakra from the environment every post. • As the Uzumaki often use sealing techniques by means of "rites" and "rites" can be placed onto weapons, the Uzumaki are very accurate when it comes to throwing projectiles for they often use them as the sealing points for their techniques • Fuuinjutsu can be used without speech once you get to Jounin; you do not have to speak the technique you are using. • Fuuinjutsu technique training is halved • All Fuuinjutsu can be shaped in particular ways (for example, a barrier can be shaped into a shield), seals, scrolls and barriers can also travel through organic and synthetic material
xxxxxPASSIVE ABILITIES • All passives are listed in strengths/weaknesses
xxxxxTECHNIQUES ( Almost all techniques are canon but have been renamed simply to sound better) Technique Name: Sealing Key Release Rank: Free Description: The Uzumaki may use this technique to remove THEIR OWN SEAL and theirs only. By placing their hand upon that seal, they burn it off (doesn't leave scars/burns) and seal a kanji symbol back into their scroll, occupying some of the scroll's body.
Technique Name: A Survivalist's Eye Rank: C Description: A low-ranked and simple technique, the Survivalist's Eye allows the user to implant vision into a single one of their scrolls that will send them brain messages (similar to the Mind Specter) if something is amiss or they see anything peculiar. The most useful part about this technique is how there is no actual "eye" appearing, and the seal looks completely like normal so unless you're Pope Benedict the Third you're not going to notice that it can see you. The eye has three levels of brain messages; level one is a low level awareness and it will say "Think", level two is an alert awareness and it will say "Feel", level three is a fearful awareness and it will say "Know". If the seal says "Know", the Uzumaki will most definitely come to protect the seal from falling into the enemy's hands.
Technique Name: Mind Specter Technique Rank: C Description: A technique that can only be used on one person at any given time and must be re-applied if it is to be used later, the Mind Specter technique is an ability where the Uzumaki may link their speech into someone's mind. It's a seal that takes the form of a kanji tattoo on the target's neck (kanji for "wind"), and this allows the two to inter-communicate through thought. The seal never runs out unless manually removed by the Uzumaki, and is generally placed onto an ally before battle.
Technique Name: Ghost Shadow Technique Rank: B Description: By sealing a portion of their energy (which can be rested back to normal) into their shadow and allowing for the shadow to gather general energies from the nature around it, the Uzumaki can stock up to 40 energy in this shadow which can be used later in battle at any time by performing a simple handseal. This technique can be used at night or indoors and it overlaps other shadows; becoming as dark as possible as if to stand out. This -- however -- can make the user's movements more predictable, and this technique takes 1 post for only 1 chakra point, meaning it takes 40 whole posts to stock up for later battle use.
Technique Name: The Prisoner's Key Rank: Depending Description: An esteemed Uzumaki technique to assert their dominance over other sealing specialists, the Uzumaki may destroy barriers/seals made by opponents using the same amount of chakra they put into it. However, this does not work on all barriers/seals -- Uzumaki barriers/seals cannot be broken by this technique and neither can S+ barriers/seals. It also requires one post of complete focus and thus is extremely dangerous to use in most combat unless aided by allies.
Technique Name: Advanced Arsenal Sealing Rank: D-SS Description: This technique is capable of doing more than just sealing objects like weapons; but sealing chakra-implanted objects, and sealing techniques (though it can't re-use them offensively). This technique, at its best, is capable of sealing even bijuu into items (such as the pot Shukaku was sealed into) rather than hosts. Simple sealing like sealing chakra weapons for later use is fine and easy. However, on the level of sealing even bijuu or large chakra masses (beyond that of a technique) will require [3] posts of prep time. Let it be noted that the object the bijuu would be sealed into would need to be treated extremely delicately -- thus it cannot be sealed into a weapon or something you could use like that. This can be used to transport bijuu to residential areas safely so that a jinchuuriki may be found in peace.
At SS, this can literally seal and reflect any known attack.
Sealing techniques is still restricted by rank; you can't seal a technique of a higher rank than the rank of the advanced arsenal seal.
Technique Name: Hidden Object Shell Rank: B Description: An invisible technique, this creates an orb barrier around an object by forming a few simple handseals. The orb is completely invisible until hit, where it will reveal itself to be a glowing yellow ball before returning into its see-through state once more. Despite its low rank, the size of this barrier contrary to chakra consumption means it is actually quite powerful; and most physical or jutsu means cannot destroy this ball. However, it's too small for anyone but children to fit into, so it is clearly made to either protect young children/babies (such as potential jinchuuriki) or cargo and other small objects you could think of in your free time.
Technique Name: The Prisoner's Binds Rank: B Description: A technique used for a long time to restrain targets and even bijuu, these chains are incredibly powerful and specifically meant to lock around the demon's massive frame. The chains come from the user's body and can be used freely generally to wrap around targets at fair speeds, but to completely suppress an opponent's movement you must cease your own movement as well. This technique costs B ranked chakra per post to uphold and is nearly impossible to free yourself from once caught.
Technique Name: Flying Thunder God [Hiraishin] Rank: A Description: This powerful technique involves placing a seal on any object (including humans). You will be able to transport to this object almost instantly from practically any distance. The issue of this is its unpredictability; you may end up teleporting into a very dire situation, and even if used on an enemy, they may have a back-up plan that could even instantly kill you if you warped at the wrong moment. However, it's a powerful and unexpected technique, an instant transportation that can leave the enemy dead or barely alive and even protect you from death. It costs a great amount of chakra, though, so it's unwise to use and abuse it.
Technique Name: The Prisoner's Cage Rank: A-SS Description: This is an extremely powerful barrier jutsu that is meant to keep hostiles or even allies out of its range. It's large and can be used simply by molding several complicated handsigns, and is nearly unbreakable except for against other sealing masters (after spending 3 posts of sealing the barrier into a scroll it will dissipate) thus making this ideal in keeping yourself or your allies safe in a troubled time. This technique was used by Kushina Uzumaki to keep the Konoha ninja from the dangerous field of the Kyuubi, and exponentially increases the potency of the Prisoner's Binds technique by creating it from the walls of this barrier. It's very exhausting on the user, however, and it can only be used once a week (real-time).
Technique Name: Time Destruction Escape Rank: S Description: The Time Destruction Escape is a technique where the Uzumaki will place a large seal upon any object (includes clones) and this seal will be prepared for later use. This seal can be used one time and one time only (meaning if you want to use it multiple times in battle, you must set up multiple seals) to immediately transfer the sealer's organic body into the object, creating a Kanji mark for "life". During this time, the user will only have a ghost-like, "go-through" body of chakra that takes his/her features, colors and shape -- much like facing some Ghostly form of the Uzumaki. It cannot be used offensively; for example, you cannot cancel the seal from inside of the opponent's body, destroying them. It can only be used three times a battle, and for two posts each time, during which the opponent is in a very vulnerable state. However, if the seal is destroyed while the body is still contained within it and the Uzumaki does somehow not know and transfer it back in time, his/her body will be destroyed forever and he/she will be stuck in this ghostly state which will dissipate five posts later. The only jutsu that can be used in this state is the Death of the Clowns.
Technique Name: The Mask of the Clowns Rank: S Description: A time-space teleportation technique, the user will place a seal upon an object -- any object, including another person -- and after placing this seal, the Uzumaki has the ability to teleport to wherever that seal currently is. The user will disappear into a swirling black (much like a black hole) and then reappear regularly at that location -- however, this technique cannot be used on an object over four-hundred feet away and thus you cannot magically skip country to country using this. Also, the object must have been legitimately marked some time -- you can't just appear anywhere and say "he/she marked it during his travels". If mods ask for evidence of your marking in some post then you must give it to them. The seal is rather obvious as it is the Uzumaki clan symbol surrounded by four black lines like a cross, so it's hard to hide. This technique may be used in conjunction with the Time Destruction Escape. Unlike the Flying Thunder God, you can transfer another person with you when you use this. That's the distinction between the two, really.
Technique Name: The Death of the Clowns Rank: S Description: The Death of the Clowns is a variant of the Mask of the Clowns that transports other people instead of yourself. It is very close-ranged and requires a few seconds to completely suck any enemy in, but it involves a swirling black hole emerging from your left eye that will send the enemy into an alternate dimension. The attack is a deadly one-hit kill, as there is no way to escape this dimension unless the attacker returns to it and lets you go free. However, it is so close ranged that it can only work on enemies within five feet of you, and if they escape (very, very difficult under almost all circumstances) you've wasted a ton of chakra. Using it, however, takes a smaller amount of time to use than with the Clown's Mask, and if strategically performed, it can mean an almost complete chance of death. It's a very risky technique to perform, however, and since the Uzumaki are terrible at taijutsu, getting into close range is not ideal. It should be noted however that the technique can also be used to contain allies that need protecting, and as such this technique can, on the flip side, also eject objects from the realm.
The technique cannot be initiated immediately, it needs one post of focusing on said target before it can be released. However, once caught, an enemy will most likely never be able to escape unless their speed is insane.
Technique Name: The Freedom of the Beast Rank: S Description: An extremely powerful sealing technique, there are two ways to use this; one benevolent, one evil. This technique is used to break the bindings of a demon and a vessel. This can either be used to break a demon free of someone's control (for example, an Uchiha/Senju) or it can be used to release a demon from its jinchuuriki. By placing their hand (must have their own blood on it as well as the opponent's blood if they're a jinchuuriki) on the opponent's chest and surging black tattoos onto their body, they break someone's binding with a demon and free it from its "hold". This can be used to free demons from jinchuuriki even if the seal was done by another Uzumaki. During childbirth, jinchuuriki are much more vulnerable to this technique, and it requires only half the chakra without needing to obtain their blood. However, most hosts won't die from this technique unless the demon was very powerful (7 tails and higher), and this puts the Uzumaki in danger of this technique as well since they can't control demons.
Technique Name: Eight Trigams Sealing Style Rank: S Description: The ultimate demon sealing technique capable of sealing even the Kyuubi into the host with minimal rebellion from the demon, this is the Uzumaki's most prized technique in the world. This is one of the secrets to their expansive demon control, and is a nearly unbreakable seal that not even other Uzumaki can break, regardless of chakra or rank (the Freedom of the Beast can break it, however). This technique -- however -- can be weathered down as time goes by, so the Uzumaki may need to re-strengthen the seal every now and then. When the "key" to this technique is used, the jinchuuriki's control over their demon will enhance, leading them into the eventual path of what seems like full control.
Technique Name: Space-Time Calling Technique Rank: S Description: A technique meant to be used on extremely powerful ninjutsu, this technique is capable of sealing away even a tailed beast ball and calling it to another location. Requiring only a few complex handsigns, this technique can be a lifesaver if you're willing to use the large amounts of chakra. This ability requires concentration for larger attacks (your handseals cannot be broken while concentrating and your mind will be focused on moving the jutsu therefore preventing you from much else other than moving), so that you can choose their destination, and can seemingly appear out of nowhere.
xxxxxHISTORY Jiongu ( Earth Grudge Fear "地怨虞" ) originated from an ancient Kinjutsu. Members have a disturbing appearance with dark skin, black sclera with bright irises, visible stitches, and a body so full of black tendrils that they nearly spew from their mouth.
xxxxxDESCRIPTION Jiongu users hold a terrifying appearance as their body is held together and made up of black tendril thread. Usage of these threads is the backbone of their abilities. Because of their ability to constantly repair themselves with these threads users of this clan cannot die by wounds alone. Their heart along with each other heart they integrate into their body must be destroyed. Any other form of wound is damaging, but not lethal. While the basis of the Jiongu clan is the monopolization and manipulation of their tendrils, the main focus is the integration of hearts into the body of the user. When a heart is taken or ripped from the body of the victim, the user will utilize the Kami-Touzoku no Jutsu passive ability to integrate the heart into their body. Once the heart has been integrated, a mask can appear anywhere on their body. This mask has a single elemental chakra nature imbued in it. The user can choose between any of the elements that the victim previously had.
Utilizing the chosen element from the integrated heart the user may now learn that element up to the rank of the previous owner. However, it is not the user that performs these jutsu but the mask and heart itself. If that elements heart is destroyed or removed from the body, then the user may not use those techniques until they obtain another heart of the same element. They also have the ability to split the mask and heart off of their body to form a manifestation of black tendrils to fight for them using that element. Genin may only have 1 integrated heart. Chuunin 2. Jounin 3. And Sannin/Kage 4.
xxxxxRULES • Limited to only 4 hearts integrated at a time at highest rank. • Naturally have only one element and no subelement. Ninjutsu class members may have 2 elements. All other elements are gained through the integration of hearts. • Can only be killed once all their hearts are destroyed. • Once they gain a heart of a certain element, they may train the heart in its element up to the rank of the original owner. Once that elements heart is lost they still retain the knowledge of those trained jutsu and must gain a new heart of the same element to use them again. Bloodline/Clan, Demon, Medical, Taijutsu, and Bukijutsu are not elements they may gain from integrate. • The People of this clan have a unique body structure, which was composed of hundreds of thick, grey tendrils woven throughout their flesh, holding the users body together like the stitches of a rag-doll, this in turn means that the user does not possess a skeleton, instead with the threads replacing this. • Any hearts you obtain MUST be done with your own two hands. Running in at the last moment and taking credit for a kill is not accepted; if you want the heart, be ready to fight them and work for it.
xxxxxWEAKNESSES • While severed limbs and tendrils may be reattached again they cannot be controlled remotely. • Once all of a Jiongu user's hearts are destroyed they are dead. They must guard them well and use them wisely. • Begin with only one natural element, unless ninjutsu class (may have 2), And cannot naturally learn a sub element. • The heart cannot use techniques of a higher rank than the person killed for the heart.
xxxxxSTRENGTHS • Can repair and survive all wounds so long as they have one beating heart. • May gain more elements through heart integration and retain the knowledge of that element once the heart is lost.
xxxxxPASSIVE ABILITIES • Kami-Touzoku no Jutsu This is the jutsu that renders the user able to rip the heart out of a dying or recently deceased person and integrate it. Once integrated, a mask forms on their body as a container for the manifestation. The mask is made of unknown material and while it offers some protection for the heart, it can be pierced by common metals such as steel.
• Active Regeneration Small wounds and cuts that do not fully sever a body part mend themselves as tendrils writhe underneath the skin to seal it up and sew it together.
• Tendril Manipulation The Jiongu may freely manipulate their tendrils to an extent of their rank. The tendrils are--however--rankless, and are thusly defeated by mostly any technique. Their speed and strength are -1 from the user's stats.
xxxxxTECHNIQUES
• Repair Genin The user approaches the limb they have lost and tendrils shoot out to retrieve it and attach it back to their body through large amounts of sewing.
• Tendril Sheild Chunin By causing their internal threads to burst outwards the user may protect themselves from an assault in one direction. Does not offer protection against higher ranked techniques.
• Manifestaion Jounin The users splits the heart and mask of of their body letting it form into it's entity. The manifestation's body as made of the user black tendrils. It follows the users commands completely and has a low level intelligence. The manifestation may only perform 5 already decided and trained jutsu. All jutsu performed by the manifestaion still only cost 1/2 of the actual cost and are taken from the users chakra pool. The manifestation has the same speed and strength as the user but is unaffected by any boosts or deductions the user posses. There is no limit to the number of Manifestations a user may have out on the playing field.
• Combination Chuunin When two manifestation are out the user may combine them physically to use 2 already trained combination jutsu.
xxxxxADDITIONAL COMMENTS COMMENTS/CLARIFICATIONS HERE
xxxxxRESTRICTIONS • Naturally have only 1 element, Ninjutsu class have 2, no subelement. • May not be medical class. • Cannot integrate bloodline, clan, medical, Demon, taijutsu, or bukijutsu.
xxxxxMEMBERS Head: HEAD HERE • Narcissistic Nihilist • Kurozawa Avient-Spriggs ( SuperKawaiiOrpheus ) • •
[ Revamped by: Dii de Mer ]
Sovngarde Awaits
Posted: Thu Jul 03, 2014 6:05 am
xxxxxxxxxxYamanaka Clan [ the skillful. the smart. the extractors. ]
xxxxxHISTORY The Yamanaka clan (山中家 Yamanaka ke?, "Yamanaka family") is one of the lesser noble families that originated in Konoha. Their excellence in extracting information forcefully and using their brain so literally win their battles makes them a formidable opponent. They are the 'Ino' in the "Ino-Shika-Cho" trio. Their names usually start with 'Ino' to keep this tradition up, but its not required.
xxxxxDESCRIPTION This clan of mind switching ninja are usually sensory type ninjas, no matter what class they are in. They specialize in transmitting brain signals to harm their opponent. The Mind Switching jutsu isn't their only specialty. This clan has techniques to extract information with a single touch.
xxxxxRULES • Your hair will be a blonde color. You can say that you dyed it, but you start off blonde. • You are particularly friendly with those of the Nara clan and the Akimichi clan. • Your mind switching jutsu isn't an auto hit, you can fail a lot. • While you do have info extracting jutsus, you can only learn simple things while in battle. Like how many jutsus they know and what they are. While outside of battle, you can learn anything about their life, even something they shut away or something that has been forgotten because it is still somewhere in there. • While you may erase someones memories, you may never create them. No one is skilled enough to properly plant an idea or memory in someones mind, no matter how powerful they are.
xxxxxSTRENGTHS • Nearly perfect chakra control: may learn sealing as your sub-element. • Can extract information using jutsus via touch. • Once Kage Rank is achieved, the user loses the weakness of becoming unconscious after using the Mind Transfer Jutsu along with it's variations. • Learn Ninjutsu, Medical Ninjutsu, and Sealing jutsu with -3 posts.
xxxxxWEAKNESS • Clan jutsus often need to be used in tandem with other skills. • Your mind transfer jutsu doesn't always work, and if you miss you will leave your own body open. The time lessens as your rank grows. At Jounin, you recover instantly, and at Kage it doesn't happen at all.
xxxxxPASSIVE ABILITIES • Telepathy Description: Any member of the Yamanaka clan may transfer their thoughts to anyone in the village that is considered friendly. Only works with friends because they have an 'open mind'. At Chuunin Rank, they can transmit to a friend everything they are sensing either in battle or not. At Kage rank, the user can transmit their thoughts to anyone in the world.
xxxxxTECHNIQUES • Mind Extraction: Level 1 Genin Description: A fairly basic jutsu, but one that every member of the Yamanaka clan knows. In this level, the user can learn learn things like how many skills the target knows (not which ones they are, amazingly enough), and their chakra natures while in battle. Outside of battle, you can learn the things they have done within a week.
• Mind Disturbance TechniqueGenin Description: By establishing a mental link with the opponent, the user is able to throw the opponent off as they cast a jutsu of C Rank or lower. This is done automatically and almost without effort, though it has a 3 post cooldown.
• Mental PushbackGenin Description: A jutsu that utilizes both the user's brain power and their chakra to stop incoming projectiles like kunai, senbon, and Chuunin ranked projectile jutsus. Does not work on people who are rushing towards you.
• Mind Body SwitchChuunin The signature skill of the Yamanaka clan.The user transfers their consciousness to the target, giving them complete control of the body for a short period of time. Though the chances of missing are great because the user may only shot out their mind in one direction and when they miss, it could leave them open for a whole post. While in control of the body, the user is able to communicate with the target. As the user propels all of their mental energy, the shooting range and number of hits are considerably limited. It is also possible for the user to switch bodies with the target. This has great strategic value when used on a team-mate as neither body is left incapacitated and they may also make use of the user's abilities as well as their own while doing this. To remain inconspicuous when spying, the user can perform this technique on an animal, such as a hawk, which they can use to do aerial reconnaissance.
• Memory EradicationChuunin Description: The user may now eradicate certain memories just by grabbing ahold of the target's brain. Though this skill may be used forcefully or by someones will, the user requires simply a forim grab to the head. They can wipe the target clean of memories, or eradicate just a few.
• Mind Extraction: Level 2 Jounin Description: With this, the user is able to retrieve everything that happened in the opponents life in an entire year outside of battle. From every choice they made to every person they know. Inside of battle, one touch gives the user the knowledge of every skill in the opponents arsenal.
• Separation of the MindJounin Description: The user is now able to split their mind into at most 3 pieces and use it to take over someone's mind. Though their power over the opponent isn't as strong, it is slightly easily to catch someone with because each piece of the soul curves once, just once. Though, the user may only hold their target for two posts before being forcefully pushed out. It is capable, however to use this skill as opposed to the Mind Transfer Jutsu to have a better success rate.
• Mind - Puppet Switch CurseS Rank Description: The user of this technique firstly transfers their mind into a puppet laid somewhere in advance, near the vicinity of an enemy's predicted path, before manipulating it to attack an intended opponent. When the opponent counters and inflicts damage upon the puppet, the cursed seal will take effect, causing the kanji 'curse' (呪, noroi) to disappear from the puppet's forehead and the two consciousness (that of the user's inside the puppet and that of the victim who countered) to switch. Consequently, the user will gain full control of the opponent's body, while the victim's mind remains trapped within the immobile puppet. Though, burning, drowning or burying it with a Earth jutsu without striking it will counter the jutsu and destroy the curse. Unlike the original mind switch jutsu, the user does not have to worry about the target's will overpowering their own, as it is sealed in the puppet.
• Mind Extraction: Mastery S Rank With one touch, the user may learn everything that has occurred in the targets lifetime. From the time they were born, to that very second. They can even extract memories that have been forcefully forgotten, unlike the rest of the extraction jutsus.
• Positive LoveSS Rank The Bush Clover that symbolizes Positive Love in the Yamanaka Clan is a completely normal flower by anyone's standards except for when a member of the Yamanaka Clan gets their hand on it. All it takes is a single petal of the flower in order to bring 'Positive Love' to the Yamanaka who uses this skill. Inconspicuously, the clan member will pull a flower from seemingly nowhere, and charge it with their chakra, allowing the petals to fall off of the flower, flowing into the wind. In just a few seconds, the petals will multiply exponentially. In just five seconds, the flower petals will completely surround the user and the opponent in a seemingly inescapable funnel. Seconds later, the petals will begin to grow in size, shooting roots down at the enemy. The roots, while not trying to immediately kill the enemy, will begin to sprout more Bush Clovers at the same rate that they are all multiplying, attempting to cover every single inch of the area inside the funnel, suffocating anyone caught inside of it. Just when it couldn't get worse, once the root shoots into the ground, the users chakra that they inserted into the flower comes into play. Every petal gains a noticeable blue hue and as soon as a single petal touches the opponent, the user activates the Mind Transfer Jutsu. There is but a split second to a avoid this skill, at the beginning.
xxxxxADDITIONAL COMMENTS Please, be smart.
xxxxxRESTRICTIONS • Can't be a Taijutsu Specialist.
xxxxxMEMBERS • member here • member here • member here
xxxxxDESCRIPTION This technique was developed from a forbidden technique that Deidara stole from Iwagakure. By using the technique's ability to knead chakra into objects through the mouths in the palms of his hands, Deidara can infuse clay with explosive chakra. He then moulds it into a shape depending on the abilities he wants it to have and spits it out. After moulding the clay, Deidara can enlarge it to various sizes depending on the intended purpose of the clay. Once enlarged, the clay creations can be brought to life and controlled remotely by Deidara, who can then detonate the clay by saying "katsu" (喝) and performing the seal of confrontation. Though the explosives are powerful, they are all earth-based techniques, and as such, can be defused by a lightning technique.
xxxxxRULES • Mouths are on the palms of the hands. • These mouths can only eat special clay, infusing chakra into it. • This clay, once spit out, can be formed into animals. • Can be detonated from a range • A large mouth covered by a metal plate is on the user's chest. • This mouth will create the strongest clay, but will also cause the user to die when detonated.
xxxxxWEAKNESSES • Lightning is the absolute weakness of clay techniques. Lightning of a rank below can totally cancel your ability.
xxxxxSTRENGTHS • Extremely wide-range explosions for relatively low chakra cost. Compared to other bloodlines, the product of your techniques is highly chakra efficient. You can destroy an entire city with just one ability, and easily kill off the people within it. • Unpredictability; with their huge range of animal figurines with different strengths and weaknesses to them, as well as the fact that they can generate bombs pretty much anywhere they want... you can expect to keep on your toes. • +25 Chakra
xxxxxPASSIVE ABILITIES • None - your abilities are strong af.
xxxxxTECHNIQUES
• C0 SS-Rank C0 is a suicide-bomb technique used as a last resort. The mouth on the user's chest has a direct connection to his heart so a large amount of chakra is built up. It then kneads chakra directly from the meridians of the heart and keeps doing it without interruption until the moment of the explosion. His explosive chakra then manifests itself in his veins, flowing through his body. These "veins" then condense into a sphere that slowly cracks open and detonates, producing a unique explosion that covers a ten kilometre blast radius.
• C1 B-Rank Deidara's most basic and versatile form of explosive clay, that is created from a single palm mouth. These are small animated dolls that often resemble animals. Depending upon which variation is created, they will retain the abilities of the creatures they where modeled after, i.e. those resembling birds can still fly. This feature combined with their little independent explosive power, makes them excellent for covert operations. He can produce and release a significant number of them at high speeds. List of C1 Bombs: • Insects and spiders: common bombs. • Birds: projectile bombs, used in larger sizes for transport and aerial scouting. • Snakes and centipedes: underground bombs, usually used to immobilise the opponent. • Fish and jellyfish: underwater bombs. • Human-like creatures: puppet-like bombs, usually used for physical fights. • Bats: used somewhat like homing bombs.
• C2 A-Rank One of Deidara's specialities that requires the use of both of his palm mouths, creating a large dragon. The dragon itself is capable of flight, and, while Deidara is safely on its back, the dragon can spit out smaller clay figures that attack the opponent like guided missiles. These independent missile-like creatures take the form of a greatly reduced version of the larger dragon that created them, however, despite this decrease in size they are still relatively larger than a normal person. Each is capable of tracking their intended target and producing a significant explosion proportional to size upon contact but as they emerge, they consume a substantial amount of clay from the original dragon, initially extracting it from the creature's tail. This ultimately limits the number that each C2 "Dragon" is capable of creating, before clay must be sacrificed from more vital areas, such as the body or wings. By using more clay, the missile's size and explosive power can be substantially increased.
• C3 A-Rank Deidara's most powerful large scale bomb, that once activated becomes an enormous statue that Deidara drops on his target from above. Its explosive power was great enough to apparently destroy a large portion of Sunagakure. In its first known demonstration, Deidara had already prepared the explosive clay for this attack. Once activated, the bomb instantaneously increases its proportions before being subsequently dropped, where it extends both its "arms" outwards until they are completely horizontal.
• C4 S-Rank A technique he created to counter the Sharingan and the genjutsu it produces, Deidara uses his own mouth instead of the ones on his hands to create a giant doll in his image. When the doll ruptures, it releases a cloud of microscopic bombs that enter the bloodstream of anyone who inhales them. On Deidara's command, the mirco-bombs' detonation causes the victims' bodies to disintegrate at the cellular level; literally turning them into dust. While fighting Ōnoki, Deidara utilise an alternate method of C4 by forming a small, chibi-like clay statue of himself with the mouths in his hands
• Clay Clone C-Rank A highly convenient technique, characteristic of Deidara. Above all other "clone techniques", this clone has the double role. It acts as a substitute and a trap for capturing the enemy. Made from clay, this clone can take attacks and capture the enemy by taking them into its own body. The clone shows its natural shape the instant a body goes through. While the clay changes in hardness, the enemy is skilfully immobilised. If explosive clay is added to the clone, it can then make itself explode, taking the enemy with it.
• Explosive Clay Minions A-Rank Deidara creates explosive clay that is connected to his hands with a thin cord of clay. The clay then rises from the ground, moulding itself into human-like forms. Deidara runs chakra through the cords of clay, manipulating the clay substances to attack the opponent. The density of the clay is strong enough to repel and suck in a sword. When cut apart, the clay substances form more human/animal like forms. Deidara then can connect more cords of clay to the fallen clay pieces. Furthermore, Deidara can then use the clay as explosives, attacking the opponent and covering them with clay, which then explodes. The minions, in their human form, were also able to fight with their club-like arms and to form spikes out of their bodies to stab the enemy.
• Exploding Clay D-Rank This technique was developed from a forbidden technique that Deidara stole from Iwagakure. By using the technique's ability to knead chakra into objects through the mouths in the palms of his hands, Deidara can infuse clay with explosive chakra. He then moulds it into a shape depending on the abilities he wants it to have and spits it out. After moulding the clay, Deidara can enlarge it to various sizes depending on the intended purpose of the clay. Once enlarged, the clay creations can be brought to life and controlled remotely by Deidara, who can then detonate the clay by saying "katsu" (喝) and performing the seal of confrontation. Though the explosives are powerful, they are all earth-based techniques, and as such, can be defused by a lightning technique.
xxxxxADDITIONAL COMMENTS COMMENTS/CLARIFICATIONS HERE
xxxxxRESTRICTIONS • Can't be a Samurai (totally contradicts their entire fighting style) • Can't be an animal tamer (too huge a risk of killing your pets/summons; also contradicts their style)