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Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200
PostPosted: Thu Feb 05, 2015 11:57 am
[神]____T h e____S p i r i t s // D e m o n s____O f ____T h e____S h i n o b i____W o r l d ____[神]




| : | O v e r v i e w | : |
____During the finals days of the Shinobi War, the Bijuu were weapons of mass destruction used to devastating effect upon the lands and shinobi villages. The aftereffects were terrible, according to the scant few records that remained, and so the Jinchuuriki were hunted down by splinter cells of militants to end their threat to the whole world. This left Chakra of all kinds to saturate the environment, the Bijuu having been dispersed with their hosts' deaths. In the wake of this, beings of natural forces such as Life, Hunger, and Creativity began to appear, manifestations of their titular aspects. The people of the time named them Spirits and Demons, named for the requirements needed for their powers to work. Powers that came from individuals forming Pacts and Contracts, from possession and desire run rampant. These requirements generated what became known as "Totems", a sort of "Browny Point" system that earns favor with the being contracted. These Totems could then be used to activate abilities, or unlock passive abilities for storing them within the soul.

____These beings were of indeterminate physical form, as they always changed depending on the people they interacted with. During the five hundred years in between the last human being succumbed to the Plague and their now awakening, these beings came to be worshiped by the races that attained sentience. Some have gained a following, some have become gods, and some...some have become something else, creatures that force a Contract upon those they come in contact with. Little is known of their number, and potentially there could be an infinite number of them. But what is known has been listed below.



| : | N o t e s | : |
To begin with, Shinobi Strike will only have five 5 Spirits // Demons available. These were the most well known from before the Plague took its final stage and turned everyone. Those living in the Fourth Era know of these Spirits // Demons by rumor and stories, never by personal experience.
There will be listed several Spirits // Demons beyond the original five 5, though these are "unlockable" by role play actions ranging from things such as "The Guild's First Same-Gender Kiss" to "The Rediscovery of a Lost Clan", though these may or may not just be examples.
Some Demons can and will pretend to be a Spirit. In these kinds of cases, it may or may not be possible to notice before a contract is formed. If in the case of a failure to notice causes a Possession, do not see this as an end to the character. This will be just another chance to role play, and gain some possible bonuses down the line.
Spirits are all hidden, and cannot just "be found". They are all over the world, in different settings and locations, and could easily look like anything or anyone.


| : | R u l e s | : |
When a contract is made, place the following code beneath the "Combat Data" heading in the profile:
Quote:

[b]Patron Spirit // Demon ::[/b]
[b]Patron Type :: [/b]{Demon/Spirit} || {Portfolio}
[b]Original Contract :: [/b]{Link to location of contract signing}
[b]Totem Requirement(s) ::[/b]
[b]Contracted Abilities ::[/b]
[color=white]____[/color]►{List abilities here, along with rank and cost. Use "Name || Rank || Cost" format}
[color=white]____[/color]►
[color=white]____[/color]►


Once the above step is complete, ensure that all posts include a section for the number of Totems that have been gathered. This is to be kept up to date at all times.
 
PostPosted: Thu Feb 05, 2015 1:46 pm
[神]____S p i r i t s____[神]



| : | O v e r v i e w | : |
____"Spirits" is a colloquial term used for beings of power whose Totems require relatively "good" actions or items to achieve. These Spirits are generally manifestations of positive emotions or actions that result in a positive effect, such as healing, building, or protection. These beings are more often seen as benevolent gods who bring the spring rain, who grow the crops and till the soil when winters were especially harsh or environments especially acidic. Because of this, Spirits are the beings most often run into, simply because they have the most stake in cultures and races at large. This leads to many sentient races worshiping Spirits as a clan, or community, God.



| : | N o t e s | : |
Spirits, while generally benevolent in nature, are not going to simply "hand over" their contracts. In fact, because of their often high moral requirements for their contracts, Spirits are the hardest contracts to obtain, with the most restrictions on actions and the most definitive on their Totems.
Spirits are by no means pure good in nature. They, too, can be tricksters, as seen by the Fae and Elves of many cultures in our world. Thus, do not expect them to always speak truths because they are "good" alignment.


| : | R u l e s F o r S p i r i t s | : |
____ When meeting a possible Spirit, ensure that one of the Moderators from the NPC team is quoted in the player's post somewhere.
________ This is to ensure that the moderators are aware of the situation and can respond to the player as soon as possible.
________ They are to act as the Spirit at all times, and at no times can the player take over as the spirit unless a unanimous decision between the Vice Captain moderator crew has been reached regarding it.
____ Contracts, agreements, and interactions are all based on role play. There is no dice system in place for this, nor assurance of any sort of a contract being made. To sign a contract, one must place a symbol or mark upon the body, which can be anything from a face on the back of the character's head to a tattoo upon a shoulder. Each Spirit dictates this within their profile. Removal of this mark, or suppression, will cause the rewards of the contract to be temporarily suspended, though the Totems will continue to accrue.
 

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200
PostPosted: Thu Feb 05, 2015 5:03 pm
[神]____D e m o n s____[神]



| : | O v e r v i e w | : |
____Demons are manifestations of negative emotions and actions, usually the direct result of large scale carnage and incredibly powerful concentrations of an emotion or idea. Demons, unlike their Spirit cousins, are dark and dangerous things, made up of primal actions and base emotions. Their Totems reflect this, and are by far the easiest to attain, but where the Spirits' Contracts are always consensual, the Demon can, and will, possess people against their will. Just how strong the possession is, whether or not the host retains even slim control, depends on the power of the demon itself. As formerly stated, the Totems of the Demon reflect the power of the being that possesses the player, often giving Totems for actions that kill, maim, or inflict destruction of all types and scales. Because of this, the possessed victim can, and likely will, be required to inflict evil upon the world against their will.



| : | N o t e s | : |
Demons can, and will, pretend to be Spirits at times. Please, under no circumstances should the player assume a negative reaction against Moderators and other members of the Crew for such encounters and any possible ensuing possession.
Demons, which are quite normally "evil" beings, can and will work with the forces of "good" to attain their own selfish desires, no matter how base it may be.
Demons are far easier to attain Totems from, though this is reflected in more powerful abilities costing more in the long run.
Keep in mind that this may be a role play based within the Naruto world, but it is most certainly not the Manga // Anime. Demons are manifestations of negativity, with sentience, and that means that friendships are near impossible. Attempts to the contrary are laudable, but keep in mind that the difficulty of such an attempt will be significantly higher than expected. Overcoming and gaining control of the demon in this way may have some additional benefits.


| : | R u l e s F o r S p i r i t s | : |
____ When meeting a possible Demon, ensure that one of the Moderators from the NPC team is quoted in the player's post somewhere.
________ This is to ensure that the moderators are aware of the situation and can respond to the player as soon as possible.
________ They are to act as the Demon at all times, and at no times can the player take over as the spirit unless a unanimous decision between the Vice Captain moderator crew has been reached regarding it.
____ Contracts, agreements, and interactions are all based on role play. Possession, however, is based upon a dice rolling system for fairness that is heavily influenced by Role Play actions. See below for more details.


| : | S y s t e m F o r P o s s e s s i o n | : |
Description
____• Possession is a system that takes place when a player comes in contact with a Demon that seeks to overwhelm, and possess, the body of the shinobi. While possession is not always the course of action for a Demon, it can happen. To begin a possession, the Demon must first physically be within twenty feet of an opponent who meets one of the following criteria:
________► Total Chakra // Stamina of 800 or more.
________► Open wound upon the body.
________► Feeling emotion that aligns with the Portfolio of the Demon.
____• Once this criteria is met, the following steps must begin, the following rules to be followed:
________[1]. The player must roll a 1d100 dice. To do this, the player must post the response to the demon trying to possess them, usually by entering through the mouth or another orifice, or an open wound.
____________[→] If the dice lands between [1] and [23], move on to step [2].
____________[→] If the dice lands between [23] and [56], move to step [2a].
____________[→] If the dice lands between [57] and [92], move to step [2b].
____________[→] If the dice lands between [93] and [100], move to step [3].
________[2]. The dice has been rolled, and the next step begins. The Demon latches onto the soul of the individual like a hook and chain. This is shown as an energy of the Demon's affiliated color that is entering through any possible orifice it can reach. This includes open wounds. At this point, roll another dice, this time utilizing a 1d20. If the number rolled is "even", move to step [4]. If the number is "odd", move back to step [1].
____________[2a]. The dice are slightly in the player's favor. This roll allows a second chance at a re-roll, ensuring a second chance at escape. However, add [10] to the roll, for the Demon already has access to the soul.
____________[2b]. The Demon's power has taken hold, spreading further into every crevice of the body. Proceed to step [4].
________[3]. The Possession fails, leaving the player immune to the particular demon's possession for 2d4 posts.
________[4]. This is the Demon's "final round", as it were. At this point, all Role Play is taken into consideration, all actions, thoughts, and even literacy level, and a number is given to the Player for a final roll modifier. The player must roll a 1d100 once more, but the goal is to roll above the number [85]. The player is to roll this dice and, in the post for this roll, write down the number assigned by the NPC Moderator. By adding the roll to the dice, the player compares the number rolled to [85]. If the result is below, proceed to step [4a], though if successful, proceed to step [3].
____________[4a]. The demon completes its Possession. Refer to the Demon Page for the Demon encountered for further effects and rules regarding role play and effects.

| : | R u l e s F o r P o s s e s s i o n | : |
Description
____Possession is what occurs when a Demon, having succeeded in the above rolls, enters into the host body and links itself to the soul of the individual. In many respects, this can be seen as a detriment to the character, as personalities can conflict, actions can be taken away from the player, and overall the character, if originally good, kind, and caring, might turn onto the opposite spectrum of the "alignment pool". However, this is now the end of the character, and should never be seen as such. Demons, unlike Bijuu, can be expelled or removed from a host without the death of the host, though the means in some ways can be far more difficult. Demons are emotional beings, and thus can be reasoned with, to some degree. Such things are covered by the following rules, along with Possession as a system in general:
________{1}.
________{2}.
________{3}.
________{4}.
________{5}.
________{6}.
 
PostPosted: Sat Feb 07, 2015 8:28 am
{Place Holder}
 

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200
PostPosted: Sat Feb 07, 2015 8:31 am
{Place Holder}
 
PostPosted: Sat Feb 07, 2015 9:10 am
{Place Holder}
 

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200
PostPosted: Sat Feb 07, 2015 5:20 pm
{Place Holder}
 
PostPosted: Sat Feb 07, 2015 5:35 pm
{Place Holder}
 

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200
PostPosted: Sat Feb 07, 2015 5:38 pm
{Place Holder}
 
PostPosted: Sat Feb 07, 2015 5:40 pm
{Place Holder}
 

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200
PostPosted: Sat Feb 07, 2015 5:43 pm
{Place Holder}
 
PostPosted: Sat Feb 07, 2015 5:44 pm
{Place Holder}
 

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200
PostPosted: Sat Feb 07, 2015 5:44 pm
{Place Holder}
 
PostPosted: Sun Feb 08, 2015 9:20 am
{Place Holder}
 

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200
PostPosted: Sun Feb 08, 2015 7:07 pm
{Place Holder}
 
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Fundamentals :: Guild Systems & Lore ||→ {1}

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