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A long-lived guild, filled with memories of a time long-gone. RIP NUR. 

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Reply Hidden Cloud Village - Kumogakure [OPEN]
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City in Slumber

PostPosted: Tue Jul 28, 2015 12:27 pm
Whether you're new, relocating, or a local, post your profiles HERE to be considered a Cloud Nin. Make sure you've been accepted first!
 
PostPosted: Tue Jul 28, 2015 12:38 pm
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                      Name:Cecil Raiken
                      Nickname: The Savior
                        ↬ Cecil proclaimed that he was going to save the world

                      Age: 20
                      Gender: Male
                      Ethnicity: Islander
                      Height: 6.2
                      Weight: 170
                      Personality: Unpredictable, Proud, Understanding

                      Sexuality: Straight
                      Family: Zachery Raiken (Deceased)

                      Theme Song: https://www.youtube.com/watch?v=J6GrZYE2il0&index=37&list=PL77D98F68F6DBB35D
                      Nindo: "There are no winners or losers in war, only regrets and tears."
                      Background Info: Cecil was born into the Raiken clan. He became a ninja and in no time was a chunnin. His brother Zackery also became a ninja, this of course led to rivalry. Cecil retired as a ninja to let his brother have the glory. When the Mist was attacked by the one wielding the Rinnegan and his squadmate, Zachery chased a the Leaf ninja Kirumi Raiken and was killed by Hades Uchiha. Cecil came out of retirement and sought revenge against everyone there that day. Hades was killed by another shinobi, Cecil killed Kirumi, War and the Hokage went missing presumed dead. Everyone that day was gone and Cecil felt empty. During his Jounin exams, during the genjutsu test. His brother appeared with a chakra imprint on his sword. After talking to his brother Cecil gave up revenge and strove to be a different man. He buried Cecil next to Kirumi in the Valley of the End. Within not very long of him becoming a Jounin things were beginning to become unstable. Turpis the old Mizukage was unable to handle the situation. With not many Jounin left and the support of the Mist's Raiken Clan. Cecil was elected the new Mizukage, the shogun approving. Within two years Cecil had the village back into a powerhouse and has secured alliances with the Cloud and the Grass. Managing to turn an old enemy into a decent friend. Once the Cloud and Grass fell out of power, along with the demon country disappearing, all that was left was the Leaf and the Mist. Kya betraying Cecil took the Mist by via a duel, with that Cecil left to go figure out things. He has come up with the idea that the way to save the world is to kill everyone, for everyone is evil. After assembling the Caelum Superi in the Sand village, the group grew stronger and stronger. They attacked other ninja with no fear, and in one of there bigger battles against Cloud ninja Cecil, Leader of the Caelum Superi was hit by an extremely powerful lightning jutsu. While he did not die because of his extreme defense he lost his memory of ever being the leader of the Caelum Superi. The Cloud village realizing the benefit of having such a strong ninja decided to take him in. He even was offered the position of Anbu Captain, and so he took it.

                      Other Info

                      Likes:
                      -Electricity
                      -Swords
                      -Water

                      Dislikes:
                      -Leaf Ninja
                      -Traitors
                      -Kya

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                      Strength: Physical

                      Weakness: Genjutsu

                        ↬ Fears:
                      The village being destroyed
                      Village: Kirigakure
                      Rank: Sannin
                      Class: Taijutsu
                      Bloodline: Shikotsumyaku
                        ↬ Stage 1
                        • Dance of the Larch Passive
                        Karamatsu no Mai is a form of Taijutsu developed by Kimimaro to take advantage of his cursed seal and bloodline ability. It is the third of five dance forms. After activating the level one cursed seal form, Kimimaro will begin to extend multiple bones from his body. Both from his rib cage and his radius and ulna. Because they are hard as steel (and can be as hard as hyper diamond at Kage), these bones can act as a strong defensive mechanism against incoming strikes. Due to this they will also serve as an offensive attack to allow Kimimaro to move with little effort to impale his opponent.

                        • Dance of the Young Ferns S-Rank
                        Sawarabi no Mai is the fifth of five dance forms. After activating the level two cursed seal form, Kimimaro quickly grows a multitude of tall spikes from his body to create a large forest of bone. While in this form he himself can merge into the bone trees to attack his target from whichever spike he wants.

                        • Ten Finger Drilling Bullets C-Rank
                        Using the bloodline's unique Shikotsu Myaku (Corpse Bone Pathways) ability, the clan member will use their fingers to fire distal phalange bones as bullets. As the bones fly through the air, they will rotate and drill into their target once they make contact.

                        • Dance of the Clematis: Flower B-Rank
                        Using this dance, the user will also form a large flowering bone spear which they can also use to pierce any shield the opponent raises. The spear is said to be invincible, even by Kaguya standards.

                        • Dance of the Clematis: Vine B-Rank
                        The user will remove their spinal column from their back to create a flexible bone vine. Because the vine is flexible, it can wrap itself around an opponent to rip them to pieces.

                        • Dance of the Camellia C-Rank
                        It is the second of five dance forms. Using the ability to manipulate their bone structure, the clan member will remove a long bone in the form of a sword from their shoulder. Because of the bloodline, the density of the bone can be increased many times so that it is as hard as steel. Using fluid and precise movements, they will then cut through any opponent within striking distance.

                        • Dance of the Willows Passive
                        It is the first of five dance forms. Using the ability to manipulate their bone structure, the clan member will grow and extend a forearm bone through the palm of their hand to form a stabbing instrument. Using fluid and precise movements, they will then impale opponents.

                        ↬ Stage 2
                        • Senpou Kaguya Passive
                        As a master of the bloodline, the Kaguya Sages are capable of manipulating their bones with their mind. It is very similar to angel/demon manipulation, though in less quantity and range (100 feet within their body). Usually it will be something like pulling spikes out of the ground, rather than manipulating a tide of bones. Their bones regenerate faster, grow impossibly proportionately large, and can be used very strategically. The bones can be changed in shape and molded together even when already released. Fighting a Senpou Kaguya user is often very overwhelming, as they can repel many attacks with little chakra involved. They force their opponent to use jutsu that are actually strong enough to destroy the bones, which already gives the opponent a disadvantage. When using the Senpou Kaguya, your eyelids will turn a dark red, and you will often appear to shudder and pulse uncontrollably in the minds of others.

                        • The Bone Apostle Passive
                        This is an advanced version of the True Blood Unleashed. The bone apostle is a very powerful form of the Kaguya that can be activated at any time. Some would consider it their true selves, as it seems extremely natural to them. This state seems to constantly shift. Whenever they use one of their 'aspects' as an apostle, it will usually disappear as quickly as it emerged, remaining a mystery. The difference between a Senpou Kaguya and regular Kaguya's chakra is almost impossible for anyone to notice until this is being used, which can be a very quick thing. Their chakra will change slightly, enough for most dojutsu users to see that [something] has happened, but without clarity on what. It is not exactly defined what this form is. The form has a total of [5] aspects, and they are all very much meant for assassination and domination in physical combat.

                      Clan Jyuugo
                      Clan Ability's
                      • Transformation: Axe/Blade C
                      Adds qualities to a body part to make it more weapon-like. This specifically creates the blade of an axe on a body part to allow chopping ability. It is also possible to create claw-like structure or other constructs with sharpened edges. The durability is equal to the strength of the User.

                      • Transformation: Fist B
                      There are three types of transformations for the Fist. The first is the most basic, simply increasing the size and structure of the arm to become more spiky and stone-like. This can be applied to both arms for no extra chakra, and increases the strength of them by one rank. The second one gives an arm a similar shape to the basic, but adds a piston-like rod in it, which hammers down on impact, increasing the explosiveness of the punch(+2 Strength). This can be applied to both arms, but one would need to double the chakra cost, which is basically using this ability twice in a row. The third only applies to Fire Users, putting thrusters around the arm to both increase the speed and power of the strike(+1 Speed/Strength). This can also be applied to both arms with double the chakra.

                      • Transformation: Tail/Claws/Fangs C
                      This allows the User to add beast like qualities to himself, such as tail(s), claws, and fangs. These are only as strong as the User is.

                      • Transformation: Marine C
                      This can only be used by a Water User. Creating slits in their neck that transform into fish gills to breath water, the User can now also embrace their water-nature and take on the qualities of marine animals, including fins, a fish tail, and [giant] tentacles. These parts are still made from the biotically armored material of the User’s body. These are only as strong as the User is.

                      • Transformation: Chakra Cannon B
                      This creates holes somewhere on the User which release and gather Natural Energy and chakra, concentrating them into a focus point, the blasting it out as a beam. This blast can be edited to be more wide for a more explosive effect, or narrowed into a long range attack. This can also be fired from the User’s mouth.

                      • Transformation: Greater Chakra Cannon S
                      Creating multiple holes on the body, the User can now send multiple beams in more directions, or concentrate the energy to create and even stronger blast, capable of clearing almost anything in its path.

                      • Transformation: Spear C
                      This creates a long spike from any point on the User’s body. The length can be, at most, 7 feet. This is only as strong as the User.

                      • Transformation: Pine B
                      This create a hide of spikes coming from either the back or front of the User using multiple “Spears”. This can either be used to defend against an attack, or surprise the target once close enough. This can also be applied to the arms to give a punch a wider range and piercing damage.

                      • Transformation: Berserk Mode S
                      The User lets himself become swallowed by his instincts, letting himself transform his very being. This only lasts for five posts, but increases everything about the User. The power of all Transformations in this mode are increased by one rank. Also, all the passive abilities of Physical Transformation are unlocked, despite the element (Stat Bonuses cap at +3/+3). Once the time limit is up, the User goes into a weakened state for five posts, reducing his stats to 50% of their normal value. At Jonin rank, this time limit becomes 10 posts, and the stat reduction on cool down is instead 75%. This is considered a sage mode.

                      • Transformation: Berserk Chakra Cannon SS
                      This consumes five posts of the time limit of Berserk Mode. The User must be in Berserk Mode and at least Jonin to learn this. Gathering a massive amount of Nature Energy and chakra into a single focus point, the User fires this at his intended target. Comparable in power to a Bijuu Dama, this cannot be used multiple times in a fight. This beam created causes mass destruction to an area, however it is also known that areas where this rare technique are used soon become very fertile and prosperous with life due to the left over Nature Energy concentrated there.



                      Chakra Points: 220

                      Missions Complete:
                        S -3
                        A -25
                        B -18
                        C -20
                        D -40
                        E -20


                      Opponents Defeated: 3
                      Battle Theme:
                      https://www.youtube.com/watch?v=qDD-iYkHBhc&index=83&list=PL77D98F68F6DBB35D

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                      Jutsu List:
                        ↬ Number learned
                        ↬ Number to be learned

                      Ninjutsu
                        Raiton

                      Raiton: Raikou Shunshin (Lightning Release: Lightning Instantaneous)
                      Description: When performing this technique, the user does a single seal, (Bird), and the user disappears in a wisp of electricity. The maximum the user can travel is a radius of 1 mile from where they are standing, but they must be able to visualize the area in their head. This technique can be used in escaping combat, and also to travel to some extent. However, when this is used to escape combat, this cannot be used when the user is attacked or is attacking.

                      Raiton: Raiton no Yoroi (Lightning Release: Lightning Armor)
                      Description:The user wraps their body in a layer of lightning chakra that, instead of being used offensively, is used to electrically stimulate the user's nervous system. The technique speeds up neural synapses to react faster, and to push physical prowess to the absolute limit, allowing for tremendous raw speed. Adds +1/+1 to strength and speed as well as the effects of direct Raiton contact.

                      Kyuutai Tate no Jutsu (Sphere Shield Technique)
                      Description: Circulating electrically charged chakra around the entire area of the body the user is now able to push this chakra out of their body forming a personal-range electric sphere of defense that covers all angles and even overhead. Anyone who is attempting to break the shield with a taijutsu attack will be given a shock capable of leaving a third degree-burn and pushed back, any type of thrown weapon is immediately blocked as well. The shield can also deflect most ninjutsu attacks. The downside of this is that the user is unable to move while the shield is active.

                      Dendou Enmu no Jutsu (Electric Fog Technique)
                      Description: A two part technique that can cover a large amount of area or hit one person specificaly, first performing a few hand seals the shinobi blankets the area in a natural, cloudy fog ending his first post. The fog in itself is not very thick, one could essentially see through it and very much fight as if they were not in fog at all. However once this fog has been summoned the Cloud-Nin, now on his next post, is able to fire at one target or a number of targets indirectly by sending an electrical current through the droplets of condensed water that composes this fog esentially creating a series of small, but powerful, electrical shocks and as such vaporizing the fog. These shocks esentially can cause physical debilitation and at worse unconciousness.

                      This technique factors in rank; it cannot override a technique that is significantly more powerful than it (AKA a higher rank).
                      Note: The first part of this technique can be essentially avoided if fog exists in the immediate vicinity or Kirigakure no Jutsu (by way of ninjutusu) has been used. However by performing this technique by such methods will cause the essential water vapors to disappear. If done by method of Kirigakure no Jutsu, the technique still occurrs and the mist is still very debilitating but it is unable to maintain the charge for the jutsu to be used via the Kirigakure again, and as such, fog must be created for the user to perform the jutsu again.

                      Sai Sen no Jutsu (Rewire Technique)
                      Description: Making physical contact with an enemy shinobi the Cloud-Nin shoves Static Strings into his opponent and himself, by hotwiring the electrical impulses of the target's brain he disables the target and assumes control of the opponent's body. While in this state the shinobi can only control the target body and has little control over his own body which will remain standing in place. Major problems with this technique is that by severing the strings you break the connection between the target and the Cloud-nin, also the maximum range the controlled body can move from the original body is 50 feet, otherwise the strings will break.

                      Inbikiri Seeji no Jutsu (Lightning Sage Technique)
                      Description: The user must maintain concentration for a minute (1 post) as user concentrates on sending electricity through their own muscles thus stimulating themselves to become stronger, faster and more flexible; this raises your base stats by +1/+1 beyond the cap.
                      Lasts for an entire fight before needing to be recharged.

                      Ten Thousand Lightning Bugs
                      The jutsu is just like it's name. A fairly simple, yet new technique. The user makes twenty consecutive seals ending with bird. At the end of the seal session of the jutsu, the user emits glowing chakra. It creates an aura around their body for one whole post (3 sentences long). The glowing aura then disperses from the body, and turns into what would look like Fire Flies. These little fire flies are actually small balls, about a half inch in circumfrence, and made of pure Raiton Chakra. Once the bugs surround a certain area or abject, the ten thousand fire flies will explode once the bird seal is released. The send out an exposion of lightning about a half meter in diameter electrocuting anything and everything in their path of destruction.

                      Chidori
                      This technique channels a large amount of lightning chakra to the user's hand. The amount of chakra is so great that it becomes visible. The high concentration of electricity produces a sound reminiscent of many birds chirping, hence the name. Once the technique is completed, the user charges forward and thrusts the Chidori into the target, increasing their speed for the duration of this attack by 1. This produces heavy amounts of damage that is usually fatal. This technique is classified as an assassination technique because of the speed at which it is performed, despite the loud noise it produces.

                      Hando no Semeku (Hands of Torture)
                      Descriptions: Considered by most to be more of a torture technique then an actual attack the user can lay his hands on his opponent and send several thousands of volts of electricity into the target. Depending how many times a Cloud-Nin has hit the opponent with this will depend on what happens. One time of being hit by this technique causes minor burns, chest constrictions, blurred vision, and overall pain. An additional time of being hit by this any other time during the battle will cause on-site second-degree burns, partial blindness, and an inability to breathe. A third case of exposure will cause a third degree burn on the spot that the hands touched and will cause major orificial hemorrhaging cause by internal bleeding, and unconsciousness. The fourth exposure causes death, and pretty much leaves the area smelling like burnt flesh.

                      Kouten no Saiketsu (Heaven's Judgement)
                      Description: A technique that causes overall destruction and chaos, performing a number of seals a large spinning tube of lightning launches itself out of the user's body and speeds away in the direction that the Cloud-Nin was facing. Going at a particularly high speed this tube begins to tear up all peices of land it touch and bores large holes through anything that has the horrible chance of being in front of it and then explodes in a huge burst of electricity essentially electrocuting anyone within close proximity of the explosion.

                      Shina no Kourin (The Descent of Shina)
                      Description: A technique used generally to remove a huge group of nins or to breach a heavily guarded section of wall. After fully charging all chakra and then doing nothing but hand seals the Cloud-Nin is able to open the skies from above and as such a sphere of clouds about 14 feet in height and 14 feet in circumference slowly descends from the sky. It then slowly descends to touch the ground, and once it does everything in a 90 foot radius of where the ball dropped is attacked by huge bolts of lightning causing large amounts of property damage and what not.

                      Sigh of the Yellow Dragon
                      Description: Often considered to be Nagai Jyushin's trademark technique the few who have ever seen it have gazed in awe at the complete output of chakra one would have to use in order to perform such a move as this. Placing but one single hand on the opponent the shinobi delivers a huge debilitating shock to his target forcing him to his knees, the shinobi then generates a excessively huge amount of electirc chakra that the target's body turns to ash and crumbles away. Some who have claimed to of seen the move in action say that a human sized flying snake can be seen wrapped around Nagai and then flies high into the sky, never to be seen again. However to this day the school teacher claims he knows no such move.

                      Raiton: Rairyu Rendan no Jutsu (Lightning Release: Lightning Dragon Attack)
                      Description: Sends a create dragon to smash into the opponent, sending forth an incredible shock through the opponents body. That can leave their entire body temporarily paralyzed.

                      Raiton: Ryouken (Lightning Hound)
                      Description: By manipulating lightning chakra into the dominante hand, the user make the lightning expand to can create the form of a hound. to attack his opponent from a distance. The lightning dog will still be connected to the user’s hand through a bolt of lightning. The user then manipulates the technique to attack the chosen target. Being a Lightning Release, it requires a lot of chakra from the user to maintain for a period of time and thus a risk to use with a low chakra supply. This was first used against Pain when Kakashi tested this jutsu out to see if he could repel both Ninjutsu and Taijutsu.

                      Chidori Sharp Spear:
                      Prerequisite: Chidori
                      Description: The original Chidori gained its power by shaping it into a form sufficient for an electrical discharge and using it together with the user's own "thrust". This technique uses Shape Transformation to form the original Chidori into a spear-shape, adapting it for mid-range attacks with a maximum range of 10 meters. Although it's less powerful than the Chidori, its increased range means there is less of a risk to the user. It also has the advantage of being able to be used for surprise attacks and capturing. When the enemy's body is pierced the user can alter the spear's shape into multiple additional blades increasing the number of wounds. The blade can also be swung in order to cut things as well as cause fatal injuries.

                      Chidori Current
                      Prerequisite: Chidori
                      Description: By releasing the Chidori in every direction, an electrical discharge flows from the user's entire body allowing him to affect multiple enemies. When using this attack on a great number of enemies at once, it can effectively double as an instant defense. The body of the person touched by the Chidori will misinterpret the Lightning nature as "electrical signals from the nerves," making its muscles contract. This causes the body to involuntarily go stiff, while at the same time receives damage. This will also neutralize other lightning jutsu so long as they are not more powerful. This attack can also be channeled through the ground to increase the range of the attack by a few more feet.


                      Chidori Stream:
                      Description: The user uses his weapon of choice to channel an extremely powerful Chidori. It appears to have an even greater range than Chidori Current, making it more effective in battle. It can be noted that this technique is more of a use on water, because the lightning current produced is carried on the entire surface making it more difficult for the enemy to avoid it.


                    Suiton
                    Mizu Bunshin no Jutsu (Water Clone Technique)
                    Description: Creates one or multiple identical copies of the original out of water. More similar to Kage Bunshin then a regular Bunshin, water clones are capable of attacking, except each clone is roughly 1/10 the power of the original. The water clone can perform one jutsu that the user also knows once. It must be a water elemental jutsu. One solid hit will destroy the clone.

                    Mizu Soujuu (Water Manipulation)
                    Description: Any Mist Shinobi that uses ninjutsu should likely have this technique. This involves learning basic manipulation of the properties of water. Boiling, freezing, and pressurization of water are included in these studies. Freezing is mostly limited to small amounts of water, and boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone. Furthermore, by learning to draw water from the moisture in the air, the shinobi can use water techniques without requiring a source of water nearby (unless stated otherwise.) A Kage level jutsu always requires a water source, even if the Mist-nin in question creates it first.

                    Mizutamari no Jutsu (Water Puddle Technique)
                    Description: By altering personal body shape, the user can melt into the water below the user. This allows the user to hide and set up an ambush, or lose inexperienced trackers.

                    Mizutamari Yusuo no Jutsu (Water Puddle Transportation)
                    Requirements: Mizutamari no Jutsu
                    Description: The normal Mizutamari Technique must be learned before you can use this technique, since it requires Mizutamari to be used in conjunction with it. If a user uses the Mizutamari while standing on top of a lake or river or any other water source, he/she can materialize himself/herself back anywhere he/she wants within the area of the water source (maximum range, 1/2 a mile.) That way the user can surprise the enemy from behind or even from below.

                    Kirigakure: Shunshin no Jutsu (Hidden Mist: Instantaneous Body Skill)
                    Description: An ability which allows the user to transport from one area to another in a spray of fine mist. The user has to have been to the area before and the distance is limited to about one mile. This jutsu can only be used to escape combat, and may not be used if the shinobi is attacking or has been attacked.

                    Suimenka no Kisoku ( Breathing underwater Technique)
                    Description: The art of breathing underwater using chakra to remove oxygen from water has been a long handed down secret of the Mist. The length of time and the depth that the diver can go under depends on the ability of the user. This technique typically activates whenever the shinobi breathes in water and requires no handseals.

                    Kirigakure no Jutsu (Hidden Mist Technique)
                    Description: A highly effective cover technique which blankets an area in a thick mist, confusing the senses of the enemy. Unless the user is trained to fight without the use of his vision, or has learned the technique to see through the mist, this doesn't not provide a significant combat advantage. The mist swirls about, confusing vision and distorting sound. Visibility is cut down to three feet. The mist lasts for 3 posts, plus an additional post for every 10 points in Reserves the user has. It is important to note that this mist is non-natural, and obstructs the view of even those using low level techniques (stage 3 or lower) to attempt to see through it.

                    Kiri Shikaku no Jutsu (Mist Vision Technique)
                    Description: A technique usually used with Kirigakure no Jutsu, the Mist Vision technique allows the user to see through heavy mist, steam, or any other condition caused by water in the air. This does not give the ability to see through smoke. The technique is passive and activates when the user's vision would otherwise be obstructed by mist.

                    Suirou no Jutsu (Water Prison Technique)
                    Description: A move used to trap the victim inside a prison of water; it is very difficult to escape. The only downside to this technique is that the user must keep one hand against the prison at all times in order for the victim to remain imprisoned. This is considered one of the strongest water trapping jutsus, simply because it has no inherent duration; the technique can be held indefinitely as long as the user keeps a hand in place, and the prison cannot be escaped or broken from the inside.

                    Gekiryuu Chikara (Raging River Force)
                    Description: This technique is similar to the Water Torrent technique, save for a few key differences. Firstly, the power of this technique is enough to tear down most stone walls and defenses, not to mention defenses made of weaker materials. Secondly, this technique produces enough water to flood a small area. This technique can floor an area of 200 square feet (a 10x10 square.)

                    Suiton: Suijinheki (Water Release: Water Barrier)
                    Description: An ultimate defense of the Mist Shinobi, Suiton Suijinheki requires a great deal of water to work, or mastery of the appropriate level of Mizu Soujuu. Upon completing the technique, a large, swirling barrier of water surrounds the user and any nearby allies. This protects against any fire technique, as well as any ninjutsu that are projectiles by nature. Attempting to breach the barrier with taijutsu is self-defeating, the opponent who attempts to do so will find himself being whirled around the barrier and slammed into the ground several times throughout the duration of the technique as he is caught in its strong current.




                    Taijutsu

                  a c a d e m y
                  g e n i n
                  c h u u n i n
                  j o u n i n
                  s a n n i n
                  Genjutsu
                    Universal



                    Raiton

                  a c a d e m y
                  g e n i n
                  c h u u n i n
                  j o u n i n
                  s a n n i n

                      Other Info:

                        Quote:


                      Style:
                        ↬ Mist Stance
                      Stage 7
                        ↬ Elegence
                      Stage 5
                        ↬ Mirror Image Taijutsu
                      Stage 1

 

Black Fire Lord

Demonic Bachelorette

13,000 Points
  • Wall Street 200
  • Money Never Sleeps 200
  • Tycoon 200

IrIshInjun95

Ice-Cold Sage

11,315 Points
  • Alchemy Level 1 100
  • Battle: Mage 100
  • Battle: KO 200
PostPosted: Tue Jul 28, 2015 1:14 pm
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                  Name: Michael Uzumaki
                  Nickname:

                  Age: 20
                  Gender: Male
                  Ethnicity: Irish
                  Height: 6'0
                  Weight: 132
                  Personality: Caring Protective Cautious

                  Sexuality: Heterosexual
                  Family: none that he knows of

                  Theme Song: Facade by Disturbed
                  Nindo: I will protect my Village
                  Background Info: Michael Draconiquis was born in the mountains by Iwagakure, but never ventured down from the mountains to the Village. He lost his parents at a young age to a mudslide, and still regrets to this day that he could not save him. After his parents died he traveled but avoided the main villages. During his travels he came across a small village near Konohagakure and learned many things about the village's economy and how it was run. Michael debated many times before coming to his final decision. He now calls Konohagakure his home as he needed to find a place to settle down, and begin his life as a ninja..during his years in Konoha he quickly rose through the ranks to Jounin and eventually became one of Konoha's Four Horsemen, War. During this time his seal weakened and he had to accept he was the 7 Tailed Jinchurikee. He was then captured by the Kech Marah and his Demon removed. When he recovered he went to sand but stayed maybe a week before word came to him that his Demon had been spotted. He quickly took after it and reclaimed his friend. When he returned to Suna he arrived just before the war that ravenged the village to the ground. With him retreating he went to Kumo and applied to be a member. It seems like they had other plans for him though as they offered him a position in the Raikage's guard. He is not sure if it is for his deeds or to keep an eye on his Demon but he will protect this village and his new Kage with his life.
                  Other Info He is reluctant to let anyone but close friends know about his Demon


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                  Strength: Ninjutsu, Strategy, Teamwork
                  Weakness: Taijutsu, No Common Sense, No streetsmarts
                    ↬ Fears
                  Heights, Spiders
                  Village: Konohagakure
                  Rank: Jounin
                  Class: Sealing Master
                  Bloodline:
                    ↬ Stage


                  Clan
                    ↬ Clan 
                  Uzumaki

                  Demon: The Seven Tailed Beast/Nabi/Choumei

                  Implants: Sharingan Mangekyo

                  Chakra Points:  200

                  Ryo: 8000

                  Missions Complete:
                    S -
                    A -
                    B -
                    C -
                    D - 1
                    E -


                  Opponents Defeated: TEXT TEXT TEXT
                  Battle Theme: LINK HERE


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                        Quote:
                        SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO


                  Jutsu List:
                    ↬ Number learned
                    ↬ Number to be learned
                  30 Ninjutsu 7 Genjutsu 35 Fuuinjutsu
                  Ninjutsu
                    Doton

                  All Doton
                  Wind Tunnel: Kaze Yokoana Rank: Chuunin/Jounin


                Katon

              All Katon
              Ashes to Ashes: Haigara Tama Haigara Technique)



                Universal
                Tajuu Kage Bunshin no Jutsu (Multiple Shadow Clone Technique)
                Bakuretsu Kage Bunshin No Jutsu (Exploding Shadow Clone Technique)
                Rasengan (Spiraling Sphere)
                Rasengan Nirentotsu(Twin Spiraling Sphere)
                Ōdama Rasengan(Great Ball Spiraling Sphere)
                Shogiyomi (Underworld Spears)
                Togeyomi (Underworld Spines)
                Ultra Rasengan(Ultra Spiraling Sphere)
                Tenkuu Hokou no Gyou (The Art of Walking on Air)
                Suimen Hokou no Gyou (The Art of Water Walking)
                Nan no Kaizō (Soft Physique Modification)
                Nin Shiki Kaado (Secret Information Cards)
                Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique)
                  Genjutsu

                Kokuangyo no Jutsu (Bringer of Darkness Technique Rank S

                Sealing
                Hou (包, wrap or envelop)
                Gofuu Kekkai - Five Seal Barrier
                Owaru (終わる to come to an end)
                Kakushitsuijaku (摑趾追雀, Summoning of the Tracking Sparrows)
                Infuuin: Kai (Secret Mark Seal: Release)
                Fuuinka (Fire Sealing)
                Fuuinsui (Water Sealing)
                Fuuindo (Earth Sealing)
                Fuuinrai (Lightning Sealing)
                Fuuinkaze (Wind Sealing)
                Clan
                  Uzumaki

                The Death of the Clowns Rank S
                The Mask of the Clowns Rank S
                Flying Thunder God Rank A
                Space-Time Calling Technique Rank: S
                The Prisoner's Cage Rank A-SS
                Hidden Object Shell Rank B
                The Prisoner's Binds Rank: B
                 A Survivalist's Eye Rank: C
                Sealing Key Release Rank: Free
                Mind Specter Technique Rank: C
                Advanced Arsenal Sealing Rank: D-SS
                Time Destruction Escape Rank: S
                  Demon

                All Demon Jutsu

                  Quote:
                  Name of weapon: The Terra Former
                  Your Rank: Jounin
                  Who owns the weapon: Michael Draconiquis
                  Where it was found/Who made it: his father, Michael took it when his father passed
                  Users Class: Ninjutsu
                  The Range of the weapon: 2 feet
                  Weakness: Lightning causes it to break and it has to be repaired taking two days {in real life}
                  Description: It looks like a standard whip except with a picture of a dragon stamped on the grip. The grip is covered in pure leather with a wood as the base. The rest of the whip is leather covered in chakra. When the whip is cracked against the ground a small tremor is felt underneath, possible causing slight off balance possibly. This ability requires ten chakra points to even work. The whip has one weakness which is lightning. It does not have to be chakra based either natural lightning and that thing is broken. It is barely two feet long and is not very damaging.
                  Rp Sample: Blue 


                ame of weapon: Kakuchō shi (Extending Death)
                Your Rank:Jounin
                Who owns the weapon: Michael Uzumaki
                Where it was found/Who made it: It was made by Honchurues Father, Danto Aisu passed onto Michael when Honchurue died
                Users Class: Sealing Master
                The Range of the weapon: 10 feet
                Weakness: Water. Water will rust out the spings and make it useless. Must spend one week irp fixing it and cleaning the individual parts
                Description: The blade is a specialized sword made of titanium. It is a multi piece sword that can collapse and extend by the push of a button. When the button on the hilt is pressed it will extend to 10 feet in length. It can channel the elements of Honchurue except his Suiton element. If the sword is sheathed the button cannot be pressed as it has a safety to speak. yellow If it is hit with any water, except natural rain, the springs will lock or slip and will take one week to fix in role play. If it is used with the springs lose or rusted it has a 50 percent chance to backfire on Honchurue and impale him instead of his opponent. The other 50 percent is that the blade will shoot out of the hilt and just fly forward. There is no way to aim this as knowing if it will hit him or the enemy is impossible. The blade is sheathed in a hard leather case with a small hook that connects to the small hole next to the button that enables the safety.

                Style: (if you have a certain style of fighting, write it down here)
                  ↬ List
                Elegance mastered stage 5
                  ↬ It
                Dust Eater mastered
                  ↬ Here

 
PostPosted: Tue Jul 28, 2015 3:15 pm
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                      Name: Nina Weiss
                      Nickname: Nana
                        ↬ Cute version of her name.

                      Age: 18 Twenty
                      Gender: Female
                      Ethnicity: Germanic
                      Height: 5'11
                      Weight: 161 lbs
                      Personality: Intelligent | Trust Worthy | Passionate

                      Sexuality: Heterosexual
                      Family:

                      Brother: Kendal Weiss
                      Brother: Archimedes Weiss
                      Brother: Týr Weiss
                      Twin Sister: Nox Weiss

                      Theme Song: Happy Song | Introduced Species | Throne
                      Nindo: "My way or no way."
                      Background Info: ---

                      Other Info


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                      Strength: Healing your face off
                      Weakness: My feelings. I'm sensitive.
                        ↬ Losing her family

                      Village: Kumogakure
                      Rank: Chunnin
                      Class: Medical
                      Bloodline:
                      ↬ Body Sacrifice Sensor
                      ↬ Katsuyu Medical
                      Demon: None

                      Chakra: 175

                      Missions Complete:
                        S -
                        A -
                        B -
                        C -
                        D -
                        E -


                      Opponents Defeated: None
                      Battle Theme: You are going down!


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                            Quote:
                            SUMMON INFO


                      Jutsu List:

                        Genjutsu


                      a c a d e m y



                      g e n i n



                      c h u u n i n



                      j o u n i n



                      s a n n i n




                        Sealing

                      a c a d e m y




                      g e n i n




                      c h u u n i n




                      j o u n i n



                      s a n n i n




                        Universal

                      a c a d e m y




                      g e n i n
                      • Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique)



                      c h u u n i n




                      j o u n i n



                      s a n n i n




                        Taijutsu

                      a c a d e m y




                      g e n i n



                      c h u u n i n




                      j o u n i n




                      s a n n i n




                        Medical

                      a c a d e m y
                      • Shindan (Diagnosis)
                      • Teikouryoku (Power of Resistance)
                      • Tekishutsu (Extraction)
                      • Kiyomaru (Cleanse)
                      • Shiatsu (Massage)

                      g e n i n
                      • Gantai no Jutsu (Bandage Skill)
                      • Sansokyoukyuu (Oxygen Supply)
                      • Keksuki Gyouko (Blood Coagulation)
                      • Dokunuki (Poison Removal)

                      c h u u n i n
                      • Chiyute No Jutsu: Karui (Healing Hands Technique: Minor)
                      • Ondochousetsu (Temperature Control)
                      • Summon Medical Tools
                      • Kigusuri Souzou (Medicine Creation)
                      • Chishio Tensou no Jutsu (Blood Transfusion Skill)
                      • Chiyute no Jutsu (Healing Hands Technique)
                      • Chakra no Mesu (Chakra Scalpel)
                      • Zesshi Nensan (Fanged Tongue Acid)
                      • Souzou Dokubutsu (Poison Creation)

                      j o u n i n




                      s a n n i n




                        Katsuyu Medical

                      a c a d e m y




                      g e n i n
                      • The Touch of Healing
                      • Rustle My Jimmies
                      • Medical Strength

                      c h u u n i n
                      • !Contamination!
                      • Acid Breath

                      j o u n i n




                      s a n n i n




                        Body Sacrifice Sensor

                      a c a d e m y




                      g e n i n
                      • Pulse Radar



                      c h u u n i n
                      • Aerial Radar Pulse



                      j o u n i n




                      s a n n i n





                          Other Info: Chunin - Speed: 7(+1/-2) / Strength: 7(+2/-2)


                        Quote:
                        WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING


                      Style:

                        ↬ List

                        ↬ It

                        ↬ Here

 

Bossetta

Shirtless Wife


Somnus Aeternam

Adorable Trendsetter

11,875 Points
  • Angelic Alliance 100
  • Party Animal 100
  • Ultimate Player 200
PostPosted: Tue Jul 28, 2015 3:36 pm
                      XXXXXXXXXXXXXXXXXXXUser Image - Blocked by "Display Image" Settings. Click to show.
                      XXXXXXXXXX;lXXXXXXXXXXXXXXXXXXXXExtra Picture hereXXXXXXXXXXXXXXXXExtra Picture hereXXXXXXXXXXXXXXXXExtra Picture here

                          XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ вαsιc ιиғoямαтιoи ▇▇


                      Name: Haruko Senju
                      Nickname: Haru

                      Age: 22
                      Gender: Female
                      Ethnicity: White
                      Height: 5'8"
                      Weight: 140
                      Personality: Intelligent, Creative, Tactical

                      Sexuality: Heterosexual
                      Family: Derp

                      Theme Song: Siren's Call
                      Nindo: You are your own worst enemy
                      Background Info: Growing up as a member of one of the Leaf Villages largest households is hard enough. Growing up as a member of both is what can only be described as a complete nightmare. And it often forces one to chose one or the other, alienating the other part of your own family. This was the difficult choice Haru had to make very early on.

                      Other Info (regarding anything: Likes, Dislikes etc)


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                      Strength: Controlling the flow of battle
                      Weakness: Fire based classes, long range classes
                        ↬ Fears

                      Village: Leaf
                      Rank: Sannin
                      Class: Weapon Master
                      Bloodline: Senju: Medical Path

                      Demon: Yonbi - 4 Tails

                      Chakra Points: 290

                      Missions Complete:
                        S -
                        A -
                        B -
                        C -
                        D -
                        E -


                      Opponents Defeated: TEXT TEXT TEXT
                      Battle Theme: Glacial Supremacy


                          XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ тєcниιqυє ιиғoямαтιoи ▇▇



                            Quote:
                            SUMMON INFO


                      Jutsu List:
                        ↬ Number learned
                        ↬ Number to be learned

                      Ninjutsu
                        Doton


                      ACADEMY

                      Doton: Tsuchi Gunjikoudou no Jutsu (Earth Release: Earth Military Movement Technique)
                      Description: This jutsu allows the user to enter the ground and "swim" in it for a limited time.

                      GENNIN

                      Geigeki No Doro (Mud Inteceptor)
                      Description: The performer of this jutsu causes small mud balls to shoot out of the ground, deflecting and countering any projectiles. This has no effect on a person other than soiling their clothes. Though it has been used by many a boy who wished to get into a mud fight.

                      Doton: Tamaishi Danmaku (Earth Release: Pebble barrage)
                      Description: Another basic technique. The user releases a surge of chakra that is capable of lifting small stones and pebbles off the ground and sending them flying towards the enemy. Only small stones up to the size of a grape can be sent flying, and objects too small such as sand will not be carried by the chakra. The force of this attack is not really damaging. It’s only something like having many pebbles thrown at you. It’s more of a distraction and annoyance than to actually damage. Yet, it’s pretty useful to distract an enemy while one makes an escape.

                      CHUUNIN


                      Doton: Doryu Taiga (Earth Release: Mud River)
                      Description: In this common stone jutsu, the user converts part of the floorground that he and his opponent are standing on into a raging avalanche of mud and earth. The opponent quickly loses hisher standing and starts sliding wherever the mud river will take himher

                      Doton Bakudan (Earth Release Bomb)
                      Description: By shifting the earth around and moving deep chemicals up to the outer layer of earth the user will be able to explode the earth out of the most simplest compounds.

                      Doton: Karyoku Bunshin no Jutsu (Earth Release: Volcanic Earth Clone Skill)
                      Description: This jutsu creates one single clone out of the ground. Its defense is incredible, and it's very powerful, but lacks speed. The difference from the normal clone is that this one comes from heated earth, making it's skin almost volcanic and painful to touch. The bunshin can use one Doton jutsu.

                      Doton: Wareme Souzou (Earth Release: Chasm Creation)
                      Description: When this jutsu is performed the stone-nin places his/her hands on the ground and focuses chakra into the earth. From the power of the chakra flowing into it, the earth splits apart and a chasm is created. The longer that the shinobi focuses chakra into the earth, the wider and deeper the chasm becomes. At first it is 10 feet deep and 3 feet wide, then it is 20 feet deep and 6 feet wide, and it continues increases by a depth of 10 and a width of 3 as long as it is continued. This is very useful when creating a protective barrier for someone else.

                      Sekkai Saka (Rock Hill Creation)
                      Description: A large hill made of rock is created. The slope is very steep and made of slippery shale rock. It is useful as a defensible platform to perform other techniques from. For every rank, the hill goes up 15 feet.

                      Doton: Iwane Wooru (Earth Release: Rock Wall)
                      Description: Starts out exactly like Iwane Banpu, by performing the same hand seals, and grabbing a rock, but it is a much bigger rock. Much more chakra is added to this rock, and whenever it hits, a large, rectangular prism-shaped object rises up out of the ground. This time, it is concentrated as a height, and is approximately three feet in width and six feet in height, stopping the enemy completely. Very useful in bad situations where a good defense is needed. A very sturdy wall that cannot be removed from the ground, almost like a wall of a building, made of stone. For every rank, another foot in width and 3 feet in height is added to the wall.

                      Doton: Iwa no Doomu (Earth Release: Earth dome)
                      Description: An elaboration of Doton Doryu Heki (Earth Element Mud Slide Barrier), this jutsu retains its predecessor's characteristics and more. Instead of forming a single, straight wall which can protect the user from only one angle, this jutsu enables the user to create a wall not just all around him, but from above him as well. If the technique is successful, the user should be inside a thick dome of stone which is quite difficult to destroy. The disadvantages are obvious- one cannot see outside the dome, and an opponent would have time to prepare an attack the user won't be aware of. Furthermore, holding the dome together requires a great deal of chakra, and the jutsu can only be active for a few minutes, and after that it will simply crash.

                      JOUNIN

                      Doton: Shindoryuudan no Jutsu (Earth Release: Earth Dragon God Blast)
                      Description: In this more advanced jutsu, the user slaps their open palm into the ground and it begins to shake. A large, bronze dragon head peaks out of the ground and roars to reveal its lengthy stone body. Then it dives back under, traveling to the opponent through the ground. When it finally reaches the opponent it shoots up in full dragon form and smashes into them with an enormous force, exploding on contact. The explosion causes the dragon's bronze body to move outward with immense force.

                      Doton: Kazangan Doryuudan no Jutsu (Earth Release: Volcanic Dragon Blast)
                      Description: Creating the same bronze dragon head from the ground, but a lot larger than before, this jutsu however summons up lava from within the planet's centre, and blasts it towards the target.

                      Doton: Sekkai Bunshin no Jutsu (Earth Release: Rock Clone Technique)
                      Description: A clone is actually created out of rock, not just dirt and other pieces of earth. This clone is faster and stronger than a simple earth clone. The bunshin can have the exact Physical stats of the user. The bunshin can use 1 Doton jutsu.

                      Doton: Tsuchi Zuhan Danmaku (Earth Release: Earth plate barrage)
                      Description: This powerful technique utilises a large amount of chakra to literally lift up pieces of the ground and hurling them at the opponent. With a force greater than Retsudo Tenshou, this technique not only sends violent earth rifts forward, it actually lifts the pieces of ground and throws them at the opponent. Being a ninjutsu, this uses chakra instead of brute strength to perform, unlike its taijutsu variations.

                      Doton: Yomi Numa (Earth Release: Swamp of the Underworld)
                      Description: A technique which creates a large viscous swamp underneath an opponent. The enemy is unable to move once trapped within the swamp, also it has the distinct ability to subdue any chakra effect, hence one cannot walk on it using chakra.

                      Ikiumeru no Jutsu (Alive Burial Technique)
                      Description: By performing a series of hand seals, the user can make the ground underneath the target come alive, and split open. The earth will swallow the target like quick sand, while a large gap is made to pull the target into. When the entire target is underground, the ground grows solid again; leaving the target buried alive underground.

                      Earth Sage
                      Description: The user concentrates for 1 post, building chakra just under their skin. The next post, the release this chakra, reenforcing their skin with an almost solid layer of earth chakra, allowing them to take more punishment in battle and strengthening their physical attacks, granting them +1 strength. This states lasts an entire battle without having to recharge.

                      Yougan no Tate (Lava Shield)
                      Description: The user of this jutsu summons lava from the center of the earth and creates a shield from it, surrounding him in a diameter of up to 2 meters. This jutsu defends against most fire, water and grass based attacks, though it consumes a great deal of chakra.

                        Suiton


                      BASIC

                      Mizu Soujuu (Water Manipulation)
                      Description: Any Mist Shinobi that uses ninjutsu should likely have this technique. This involves learning basic manipulation of the properties of water. Boiling, freezing, and pressurization of water are included in these studies. Freezing is mostly limited to small amounts of water, and boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone. Furthermore, by learning to draw water from the moisture in the air, the shinobi can use water techniques without requiring a source of water nearby (unless stated otherwise.) A Kage level jutsu always requires a water source, even if the Mist-nin in question creates it first.

                      GENNIN

                      Mizutamari no Jutsu (Water Puddle Technique)
                      Description: By altering personal body shape, the user can melt into the water below the user. This allows the user to hide and set up an ambush, or lose inexperienced trackers.

                      CHUUNIN

                      Mizu no Yaiba (Water Sword)
                      Description: Creates a sharp sword made of solid water in the user’s hand. As the user's control improves, he can manipulate the shape and size he/she wants the sword to have, from a tiny dagger to a massive decapitator sword. At the minimum requirements, the sword has minimal offensive power, able to make slight cuts and tears in the flesh of an opponent, and susceptible to high pressure (an opponent breaking the blade with a weapon of his own) and fire attacks.
                      Academy Level: The sword can be up to the size of a wakizashi, and is fragile, breaking under the pressure of weapon strikes against it and low level fire ninjutsu.
                      Genin Level: The sword can be up to the size of a katana, and is now as strong as a normal, metal blade. Strong Fire Ninjutsu can still destroy the blade, however.
                      Chuunin Level: The sword can be up to the size of a nodachi, and now cuts with the edge of a finely crafted blade. It can no longer be destroyed by any genin level fire ninjutsu and using it as a defensive sweep can negate academy level Fire ninjutsu.
                      Jounin Level: The sword can be up to the size of a cleaver, and is now incredibly durable and lethal. Advanced Chuunin level fire Ninjutsu is required to harm the blade, and defensively the blade can disperse up to genin level fire techniques.

                      Mizutamari Yusuo no Jutsu (Water Puddle Transportation)
                      Requirements: Mizutamari no Jutsu
                      Description: The normal Mizutamari Technique must be learned before you can use this technique, since it requires Mizutamari to be used in conjunction with it. If a user uses the Mizutamari while standing on top of a lake or river or any other water source, he/she can materialize himself/herself back anywhere he/she wants within the area of the water source (maximum range, 1/2 a mile.) That way the user can surprise the enemy from behind or even from below.

                      Mizu no Yoroi (Water Armor)
                      Description: A thin layer of water covers the user’s whole body. At the basic requirements, it gives protection against fire techniques by dampening the effects, as well as nullifying some Taijutsu attacks. While the armor is on, it constantly draws out small amounts of both the user’s chakra and stamina, and thus can only be kept up for a limited time.

                      Suiton: Fuuma Mizu Shuriken (Water Release: Evil Windmill Water Shuriken)
                      Description: Instead of creating multiple smaller shurikens made of water, the user creates one or more large Fuuma Shurikens made of water and launches it towards the enemy. The shuriken causes massive damage when hitting an enemy. It is also much more solid than the normal water shurikens and can easily parry other kunais and shurikens that come in its path. This technique can be performed in one of two ways: the first is to create a single shuriken that the user may throw (this requires no body of water to draw from,) the second requires a large body of water, but allows the Mist shinobi to create multiple shuriken that he can launch directly from the water sources towards the enemy. This can be especially deadly if the fight itself is taking place atop said body of water, since the shurikens are hidden until they actually emerge from the water.

                      Suimenka no Kisoku ( Breathing underwater Technique)
                      Description: The art of breathing underwater using chakra to remove oxygen from water has been a long handed down secret of the Mist. The length of time and the depth that the diver can go under depends on the ability of the user. This technique typically activates whenever the shinobi breathes in water and requires no handseals.

                      Kirigakure no Jutsu (Hidden Mist Technique)
                      Description: A highly effective cover technique which blankets an area in a thick mist, confusing the senses of the enemy. Unless the user is trained to fight without the use of his vision, or has learned the technique to see through the mist, this doesn't not provide a significant combat advantage. The mist swirls about, confusing vision and distorting sound. Visibility is cut down to three feet. The mist lasts for 3 posts, plus an additional post for every 10 points in Reserves the user has. It is important to note that this mist is non-natural, and obstructs the view of even those using low level techniques (stage 3 or lower) to attempt to see through it.

                      JOUNIN

                      Gekiryuu Chikara (Raging River Force)
                      Description: This technique is similar to the Water Torrent technique, save for a few key differences. Firstly, the power of this technique is enough to tear down most stone walls and defenses, not to mention defenses made of weaker materials. Secondly, this technique produces enough water to flood a small area. This technique can floor an area of 200 square feet (a 10x10 square.)

                      Suiton: Suijinheki (Water Release: Water Barrier)
                      Description: An ultimate defense of the Mist Shinobi, Suiton Suijinheki requires a great deal of water to work, or mastery of the appropriate level of Mizu Soujuu. Upon completing the technique, a large, swirling barrier of water surrounds the user and any nearby allies. This protects against any fire technique, as well as any ninjutsu that are projectiles by nature. Attempting to breach the barrier with taijutsu is self-defeating, the opponent who attempts to do so will find himself being whirled around the barrier and slammed into the ground several times throughout the duration of the technique as he is caught in its strong current.

                      Suiton: Suihou no Jutsu (Water Release: Water Cannon Technique)
                      Description: A move that lets the user spit a powerful beam of boiling water, strong enough to cut through wood and hot enough to scald flesh. Eventually, it becomes powerful enough to carve through stone.

                      Kiri Shikaku no Jutsu (Mist Vision Technique)
                      Description: A technique usually used with Kirigakure no Jutsu, the Mist Vision technique allows the user to see through heavy mist, steam, or any other condition caused by water in the air. This does not give the ability to see through smoke. The technique is passive and activates when the user's vision would otherwise be obstructed by mist.

                      SANNIN

                      Suiton: Suiryuudan no Jutsu (Water Release: Water Dragon Blast Technique)
                      Description: A powerful attack that creates a huge current of water in the shape of a dragon, which is then sent towards the opponent. Essentially a devastating single target attack, few are the shinobi who can suffer a hit from this technique and continue to fight.

                      Tsunami no Jutsu (Tsunami Technique)
                      Description: An even better and more devastating water technique than the Suishouha Technique, this Technique can drown a large village but requires enormous amounts of chakra and stamina. Usually an 'all or nothing' technique, as it is not used under normal circumstances due to the widespread and indiscriminant destruction that it wreaks.

                        Senju


                      GENNIN

                      Mokuton: Moku Bunshin [Wood Release: Wood Clone]
                      A skill that causes a bunshin made of wood to emerge either from the body or the ground. These clones can easily be tracked by the user, and they have a direct link with the user. When this bunshin is struck by taijutsu, half the damage is returned to the opponent. The clone can also transformed into a pill that when swallowed, the user and the caster of the pill can communicate through thoughts.

                      CHUUNIN

                      Mokuton: Moku Shouheki no Jutsu [Wood Release: Wood Barrier Skill]
                      A skill that creates various bits of wood to emerge from the ground, creating a cave type barrier around the user capable of absorbing large amounts of damage in the process. After the attack is over, the user can simply slip out the back side and continue with the battle. This jutsu can also be used, to make a complete barrier and also trap people inside.

                      Mokuton: Shichuurou no Jutsu [Wood Release: Four Pillar Prison Skill]
                      A skill creating a large forrest of bamboo around the opponent, encasing them inside a prison of wood. The sides, are very hard to break through and metal weapons even have a hard time cutting through. If using a fire jutsu in order to break free, the user just causes the prison to catch fire and wait it out with unbearable pain.

                      Mokuton: Shichuuka no Jutsu [Wood Release: Four Pillar Home Skill]
                      A skill that is used in order to create a shelter out of wood. This can be used in order to quickly make a shelter for a traveling shinobi, however it can also be used to change the flow of battle. Altering the surroundings to one the user can move around better.

                      Mokuton: Soutei Hashira [Wood Release: Binding Pillars]
                      A skill that causes various branches to emerge up from the ground. These pillars bind the opponent as they wrap around them. Making them incapable of moving so that they cannot escape.

                      Smothering Bind Technique
                      This technique is similar to the Wood Release: Great Forest Technique, as it also transforms the user's arm into several wood tendrils which can be used to capture and restrain an enemy. It can be made large enough to capture a giant squid and strong enough to capture even taijutsu specialists of the same rank as the user.

                      Mokuton: Moku no Yoroi [Wood Release: Wood Armor]
                      A skill where the user can create an armor made of wood, however this armor is a special type of armor. Weighing less then conventional steel armor, it is actually stronger then steel. Being heavily infused with Wood Chakra, making it very resilient to taijutsu damage. Ninjutsu blades can penetrate this armor.

                      JOUNIN

                      Mokuton: Moku Keiteki Denka no Jutsu [Wood Release: Wooden Rhino Charge]
                      A skill where the user creates a large rhino from the ground, being approximately four and a half feet tall and six feet long, with a large horn that is about three inches in diameter and three feet long. The rhino charges towards the opponent, having a bunshin type of intelligence. Normally after charging into something stone or stronger, it dissipates into a pile of broken wood. However, it can easily plow through a forest.

                      Mokuton: Take Yaiba Joushou no Jutsu [Wood Release: Bamboo Blade Rising Skill]
                      A skill where the user infuses their chakra through the ground, creating pillars of bamboo underneath the ground. As the opponent rushes towards them, the user releases this jutsu. Having multiple hollow bamboo spikes to emerge from the ground in order to impale the opponent from various angles. Spikes can reach a maximum of five feet tall, and there can be a maximum of thirty spikes

                      Wood Release: Wood Spikes Ring
                      The user creates a wooden circle around a target, creating spikes on the inside of the circle. Any sudden movement by the target causes the wood to rapidly constrict, impaling them on the spikes.

                      S RANK

                      Mokuton: Jukai Koutan [Wood Release: Birth of Dense Woodland]
                      A skill where the user summons forth a great mass of woodland from the ground. This dense growth of woodland can roam around and constrict an opponent or even crush an opponent under its wake.

                      Mokuton: Mokuryuu Rendan no Jutsu [Wood Release: Wooden Dragon Barrage Skill]
                      A skill that is a widespread attacking jutsu, where the user brings forth various dragon heads from the ground. These dragon heads are created out of wood, and essentially pin down the opponent onto the ground slamming them in the process. It is rumored this jutsu was used to help subdue Jinchuuriki.

                      Mokuton: Mokuryū no Jutsu [Wood Dragon Technique]
                      After performing the required hand seals, the user creates a gigantic wooden dragon from any surface, which is then directed to attack an intended target. Its shape closely resembles a Chinese dragon, though with a short trunk-like nose, having an elongated and serpentine body, which can be used to constrict larger opponents. It also has the ability to absorb a tailed beast's chakra once it is bound. Since it is animated, it essentially has a mind of its own.

                      Mokuton: Mokujin no Jutsu [Wood Avatar Technique]
                      After forming the required hand seals, the user creates an enormous statue-like creature out of wood. This humanoid creature with a full body, and an oni-like face is usually created with a wooden dragon wrapped around its left arm, and is generally used in battle as an avatar. This creature is powerful enough to catch an uncompressed Tailed Beast Ball fired by the Nine-Tails. If the wood dragon is used as a weapon, it is the ultimate anti-bijuu weapon, with the long sword-like whip draining the tailed-beast's chakra upon all contact. It can go toe-to-toe with a Susano'o.

                        Tailed Beast Moves -- Stages -- Jutsu


                      All Stages Mastered.

                        Medical


                      GENNIN

                      Keksuki Gyouko (Blood Coagulation)
                      Description: A simple healing technique. The user uses his chakra on a wound to make the blood there coagulate and stop bleeding. This is primarily used as a preliminary treatment option as it does not close wounds. The bleeding from superficial wounds can easily be stopped but deep wounds can require several minutes to stop.

                      CHUUNIN

                      Zesshi Nensan (Fanged Tongue Acid)
                      Description: A very corrosive acid which is expelled from the mouth. It is capable of being projected far distances, with the strength to even dissolve rocks. However, being as acidic as it is, it must be spat very cautiously from the mouth, making it a very slow attack that will not succeed unless your opponent's speed is hindered.

                      Chiyute no Jutsu (Healing Hands Technique)
                      Description: A Ninjutsu technique where the ninja focuses chakra into the palms of their hands, creating a small ball of healing chakra. This chakra, when concentrated, can repair physical damage to another person. This is the more advanced level of Chiyute no Jutsu, used by Chuunin and is required to advance to level five. A Chuunin has learned to use Chiyute no Jutsu with greater control and efficiency and it is now possible to treat deep serious injuries that might otherwise result in death from bleeding.

                      Chakra no Mesu (Chakra Scalpel)
                      Description: A Ninjutsu technique used, primarily, for field surgery. The ninja concentrates a powerful aura of chakra around their hand, creating a blade capable of tearing through muscles and arteries, or breaking bone, without actually breaking the skin of the person they're using it on. This technique can also be used to repair the chakra system in a patient if for some reason it has been damaged. When used offensively, in combat, it is difficult to concentrate on the length and power of the scalpel, making it harder to successfully hit an enemy's arteries, ensuring a kill.

                      JOUNIN

                      Shinzou no Suiryoku no Jutsu (Heart Thrust Skill)
                      Description: Using chakra at the fingertips, the medical-nin is able, with a direct and accurate blow to an opponent's thorax, to cause a slight heart attack, and other serious heart conditions such as VT, VF and so on. The blow must be very accurate and done with exactly two fingers, the chakra at the tips of said fingers travels upon impact to the heart and the arteries surrounding it. The possibilities are quite endless at that point, as the destructive chakra is capable of ripping a part one or two arteries, fracture the heart muscle and even force the coronary veins to tighten, resulting in a mild heart attack.

                      Shousen Jutsu (Mystical Hand Technique)
                      Description: This technique allows the ninja to heal wounds by focusing their own chakra to their hands. If the ninja is highly skilled, they are able to heal more critical injuries. Highly skilled medical-Nins such as Tsunade can use their techniques to perform surgeries that otherwise would not be possible.

                      Hekirekite no Jutsu (Thunder Hands Technique)
                      Description: A ninjutsu in which the user focuses the chakra in his hands so that they can create an electric shock able to give a sufficient enough to make the heart start beating again in the event it has stopped. To use this technique, a medical-nin places one hand on the patient’s upper right chest, just below the shoulder and the other hand on the left side of the patients chest, several inches below the arm and to the left of the chest. It is important that the patient be dry as possible when this technique is used and that no other person is touching.

                      Satsugaite no Jutsu (Killing Hands Technique)
                      Description: A Ninjutsu technique where the ninja focuses chakra into the palms of their hands, creating a small ball of killing chakra, which is the complete opposite of the Chiyute no Jutsu (Healing Hands Technique). Through concentrating their chakra in a manner opposing the Chiyute, instead of rebuilding and restoring another person's cells, this jutsu intends to destroy and unravel another person's cells.

                      S RANK

                      Shinreitejutsu (Psychic Surgery)
                      Description: This skill is used to perform major surgical procedures. Unlike normal surgery this skill does not require instruments. The medical-nin literally inserts their bare hands in to the patient and attempts repair. The difficulty of this procedure depends greatly on the exact kind of operation being performed. It is even possible to remove an organ with this procedure in the event that it has been too severely damaged to repair. Most surgery require hours of exhausting work by the medical-nin and only when there is no other choice should such a procedure be attempted in the field.

                      Saisei (Regeneration)
                      Description: A healing technique is useless when a portion of a patient’s body has been destroyed. Burns from fire or acid, nerve damage from toxin, lung damage from some diseases, all simply can’t be healed away because the body has literally no means to correct them. This technique remedies the problem. By using healthy skin, muscle and other tissues, portions of a patient’s body can be reconstructed. This technique can correct most forms of damage but requires great effort on the part of the medical-nin and in the case of injuries that have gone unhealed for too long, the technique is only partially effective.

                      Shinkeitsuu (Neuralgia)
                      Description: This technique creates unbearable pain. In order to use this technique a medical-nin first gathers chakra in their hand and then touch any point on the victims body, the nerves in the immediate area will be assaulted with a pain so severe that it’s debilitating. It is not possible to withstand this pain and targets of this technique will often desperately clutch at the inflicted area while screaming. The pain inflicted by this technique fades but the area affected remains extremely sore for at least a day.


                        Taijutsu


                      The Gate of Opening 開門 (Initial Gate) (Genin minimum)
                      Effect: +1 Speed/+1 Strength -- +1 to Taijutsu Rank
                      After effect: The body is stressed to a great level and causes many muscle groups to tear themselves. -1/-1 for 5 posts or until Gate of Healing is used or a Medical Ninja aides you
                      Description: Releases the brains limit on body muscles to achieve extra strength but does damage to tissue fibers.

                      The Gate of Healing 休門 (Chuunin minimum)
                      Effect: +1 Speed /+1 Strength -- +1 Taijutsu Rank. Instantly heals damage caused by Gate of Opening
                      After Effects User returns to the same physical condition they started at before using Gate of Opening with no last injury
                      Description: Releases the brains limit on body stamina thus a tired person will seem like he was miraculously starting off again.

                      The Gate of Life 生門 (Chuunin minimum)
                      Effect: +2 Speed/ +1 Strength -- +2 to all Taijutsu Rank
                      Description: Located near the throat on the spinal cord. Releases the limit of electrical functions on the nervous system, thus transmitting more information at a higher rate and sends signals to the cells to produce more stamina at a faster rate.



                      Quote:
                      Customs

                      Name of Jutsu: Quicksand
                      Rank of Jutsu: B rank
                      Jutsu's Element:
                      Jutsu Type:Genjutsu
                      Do you want you Jutsu added to the Guild List: No
                      Description: The caster forms a series of signs as another shinobi approaches them. Suddenly, the ground beneath the shinobi appears to liquefy and they slowly begin to sink into the ground more and more the longer they are trapped in the Genjutsu. Struggling also speeds up this process. However, they do stop once it reaches their neck and they are once again standing on solid ground.

                      Name of Jutsu: Voices of Wrath
                      Rank of Jutsu: A rank
                      Jutsu's Element:
                      Jutsu Type:Genjutsu
                      Do you want you Jutsu added to the Guild List: No
                      Description: The caster of this Genjutsu first starts by pointing at the enemy nin, then once the enemy nin looks at them, the genjutsu is activated. Their head is then seemingly filled with hundreds of voices yelling at them, often criticizing them or laughing at them. This often confuses them or makes it seems like they are going insane, haunted by the spirits of the damned and those they have hurt. Can cause some form of paranoia.
                      RP Sample:

                      Name of Jutsu: Supreme Sunlight
                      Rank of Jutsu: B rank
                      Jutsu's Element:
                      Jutsu Type:Genjutsu
                      Do you want you Jutsu added to the Guild List: No
                      Description: The caster forms a series of signs and most ninja in the area begin to feel as if the Sun is getting hotter and hotter. It also appears to be getting brighter, seeming to blind those who are not under some sort of cover of shade.

                      Name of Jutsu: Flicker of Blades
                      Rank of Jutsu: C Rank
                      Jutsu's Element: None
                      Jutsu Type: Weapon/Bukijutsu
                      Do you want you Jutsu added to the Guild List: No

                      Name of Jutsu: Veritas
                      Rank of Jutsu: A Rank
                      Jutsu's Element: Medical
                      Jutsu Type: Medical Ninjutsu
                      Do you want you Jutsu added to the Guild List: No
                      Description: A relatively simple jutsu, this one introduces a pulsing wave of chakra into the victims body that begins wear away at their mind in an attempt to force them to tell the truth. Acting like a polygraph, if it senses a lie, it unleashes a sharp blast of chakra to the brain, causing immense pain. To use this, the ninja must have bodily contact with their target.

                      Name of Jutsu: Demon Release: Slag Elemental
                      Rank of Jutsu: SS Rank
                      Jutsu's Element: Lava/Demon
                      Jutsu Type: Ninjutsu
                      Do you want you Jutsu added to the Guild List: Nope, one of my demon customs
                      Description: Similar to the Senju Wood Avatar, Haruko will create a large body like shape out of molten slag. Once fully formed, the slag elemental will attack and fight of its own free will, independent its master's thoughts and actions. No matter how long the elemental fights, it will never harden, seeming to give off a constant glow of intense heat. Water will still cause it to harden however.

                      Name of Jutsu: Demon Release: Obsidian Shatter
                      Rank of Jutsu: A Rank
                      Jutsu's Element: Demon/Lava
                      Jutsu Type: Ninjutsu
                      Do you want you Jutsu added to the Guild List: Nope.mp4
                      Description: Haruko will create a small ball of lava and allow it harden before launching it an her enemies. Just before it reaches them however, the orb will shatter, spraying razor sharp pieces of obsidian in a frontal cone, shredding anything caught in its path.

                      Name of Jutsu: Fireproof
                      Rank of Jutsu: Passive
                      Jutsu's Element: Ninjutsu
                      Jutsu Type: Ninjutsu
                      Do you want you Jutsu added to the Guild List: Impossibru
                      Description: Haruko's natural ability to manipulate both Wood and Lava gives her innate understanding of how both elements work. In order to use both elements at the same time, Haruko has managed to develop a way to prevent her own Mokuton techniques from being damaged by her Lava Release by coating all of her Wood Techniques with a thin veil of chakra when they are created.



                      Genjutsu
                        derp


                      a c a d e m y

                      g e n i n


                      c h u u n i n

                      Tenjou Gyakumodori (Heaven and Earth Reversal)
                      Description: This simple genjutsu is one that is used for testing the skill, logic and handling pressure abilities of many academy students and genin. When applied on an opponent or a test subject, they will feel as if they are upside down with their feet still on the ground but feeling as if the direction of “down” is the direction of the sky. This genjutsu puts much stress on the mind of an opponent, since there is a strong feeling (mainly because the user has suggested it into the opponent’s mind) that if heshe would move one of their legs, heshe will “fall” into the sky. This genjutsu is superb at testing which genin or academy student has the bravery of taking a calculated risk, and is most used by academy teachers, rather than in combat.
                      There is a very easy way to defeat this genjutsu, hence its simplicity and the common use of it as a test: you only have to move one of your legs and the directions of up and down automatically right themselves.

                      Atama Kusari No Jutsu (Chained Mind Technique)
                      Description: This technique uses intricate hand movements and subtle chakra waves to render the target hypnotized and incapable of movement*. However, this effect will only last as long as the shinobi continues to perform the technique and the target can see the shinobi's hands. In other words, while performing this jutsu, you are helpless, but so is your target. (Similar to the Shadow Bind technique, but this genjutsu uses far less chakra). Ideally, this technique would be used as part of a team strategy.
                      *If the target cannot see the shinobi's hands, the technique will not take hold.

                      Koudo Tenjou Gyakumodori (Heaven and Earth Reversal, Advanced Version)
                      Prerequisite: Tenjou Gyakumodori (Heaven and Earth Reversal)
                      Description: This is the same genjutsu, but with a twist: When the subject of the jutsu eventually moves one of hisher feet, instead of directions returning to normal, heshe will start to “fall” towards the sky, while on the outside world they will simply become unconscious. The advanced version of the genjutsu isn’t used as a test as commonly as the simple version, mainly because at the wrong hands, the metaphorical fall may cause an actual coma, and at extreme and rare cases, death.

                      j o u n i n

                      Kokuangyou no Jutsu (Journey into Black Darkness Technique)
                      Description: Kokuangyou no Jutsu is a Genjutsu technique which causes the ninja's opponent to be enveloped in total darkness. While in the black void, the ninja will be unable to see any incoming attack or threat.

                      Nehan Shouja no Jutsu (Temple of Nirvana Technique)
                      Description: Nehan Shouja no Jutsu is a Genjutsu technique that allows the caster to place a large body of people into a unconscious state. The target can avoid the spell by forming and using the dispel skill.

                      Kakkou's Genjutsu Interrogation Technique (Unnamed)
                      Description: This genjutsu is used to break an opponent's will and forcing them to reveal information the user wants.

                      s a n n i n
                        Element 2



                          Other Info: (regarding important shinobi info)


                        Quote:
                        Name of weapon: Dākufurasshu (ダークフラッシュ) (lit Dark Flash)
                        Your Rank: Chuunin
                        Who owns the weapon: Haruko Senju
                        Where it was found/Who made it: Crafted in Konoha
                        Users Class: Weapon
                        The Range of the weapon: Close ~1.5 feet
                        Weakness: Limited range. Standard metal
                        Description: The leading edge is coated in a powerful neuro toxin that dulls the sense the more times it hits. The first couple of hits will slow reaction time and cause a slight visual delay (-1 speed) while later applications will almost paralyze the enemy and cause muscle contractions, almost eliminating their ability to attack. However, to have any effect, the hit must break skin, allowing the poison to seep in. The poison has no effect otherwise.
                        Rp Sample: fuchsia


                        User Image - Blocked by "Display Image" Settings. Click to show.


                        User Image - Blocked by "Display Image" Settings. Click to show.


                        Name of weapon: Yami no ejji (闇のエッジ) (lit. Edge of Darkness)
                        Your Rank: Chuunin
                        Who owns the weapon: Haruko Senju
                        Where it was found/Who made it: Forged in the leaf village, blending the skill of the Leaf Village smiths ability and the style of the Hyuuga in a sense
                        Users Class: Weapon Master
                        The Range of the weapon: Normal Weapon Range. ~3 feet
                        Weakness: Without chakra being applied, it is a normal weapon
                        Description: When Chakra is applied through the hilt, a thin layer of chakra appears on the leading edge of the blade, forming a thin, razor sharp layer of chakra. As the blade strikes an opponent, it cuts the flesh and the chakra network underneath. Each strike causes the enemy to 'bleed' 10 CP. However, to it costs the User 5 CP a post to maintain the layer of chakra on the edge of the blade.
                        Rp Sample: purple


                        Name of weapon: Enchō sentan (Extending Tip)
                        Your Rank: Jounin/ANBU
                        Who owns the weapon: Haruko Senju
                        Where it was found/Who made it: Derp, found it on the side of the road.
                        Users Class: Weapon
                        The Range of the weapon: 3 1/2 Feet Normal, 4 Feet Extended
                        Weakness: Due to its limited thickness, a rapier is ill-suited to blocking/slashing. Beyond a few modifications, its a simple rapier.
                        Description: A fairly simple looking weapon, most people think Encho is just a normal rapier, but it is much more then that. A small button hidden under the hand guard allows the blade to shoot out, extending an extra 6 inches. It rapidly shoots out while the button is depressed and then retracts once the button is released. This ability to extend and retract makes it difficult to gauge the weapons real length in battle.

                        Image:


                        User Image - Blocked by "Display Image" Settings. Click to show.


                      Style: (if you have a certain style of fighting, write it down here)
                        ↬ Stolen Salvation: Style of the Drawing Sword [Tsukyuusei-ryu Battoujutsu]


                        Stage 1
                        Academy


                        Life of Iai [Nukitsuke]

                        The Tsukyuusei-ryu Battoujutsu is a style like no other. The practitioners learn the concept of killing in the smallest timeframe as humanly possible. To accomplish this they learn to attack whilst they are drawing their blades and to use the entire umbrella in a fight, like using the shade as a distraction and shield. They are also taught that the quickest way to kill someone is to get them in as close as possible; in order to do that in a battle they must leave an opening that the enemy will most likely exploit and once they do they die. This means training their bodies to not only be quick but to be able to take a lot of pain. Because of the low level of the practitioners at this stage are often slower and much less fluid than higher-ups and the majority are not yet brave enough to take a hit.

                        Special Techniques


                        The Art of the Drawing Sword [Battoujutsu]

                        Passive ability in which the user strikes an enemy whilst they remove their blade from sheathes. In doing this, the user adds ½ of his or her agility to the strikes that occur in this fashion.

                        Umbrella Shield [Tate no Kasa]

                        By focusing chakra into the rice paper shade of the Setsuka/Chihana the user can make a shield that is much more resistant to attacks than a normal umbrella shade.

                        Stage 2
                        Genin


                        This World of Suffering [Kataku]

                        The second stage for most styles show progression towards being able to kill, or at the very least wound, at a higher level than they were able to in the previous ones, but the second level or the Tsukyuusei-ryu Battoujutsu does not. Instead the second stage focuses more on turning the practitioners view into the big picture. This allows the practitioner to refrain from getting arrogant over little victories, such as scoring a hit, and pushes them to look for a kill. One of the ways they are trained in this is to leave certain spots on their body open for attack so that their opponent will get caught up in the small victories and forget to look at the big picture, which will end up killing them. The training during this stage is intense in the fact that it is meant to make the practitioner much more resilient to pain so it often includes being severely beaten.

                        Special Techniques

                        One for the Win [Ichi Shouri]

                        During a fight the user will leave a certain part of their body open for the opponent to exploit it, which brings them in closer for the kill. This part of the body is reinforced with chakra and when hit the chakra will reduce the pain that the user would normally receive.

                        As the Edge of thy Blade [Mamaha]

                        By focusing a large amount of chakra into either their blade or the umbrella the user can create an extended point or edge made completely out of chakra but just as effective as steel.




                        The Infinite One Sword Style (Mugen Ittōryū)

                        Stage 1: The Body Training
                        Academy

                        In the first stage of the style, the practioner does nothing but train his body by wearing weighted armlets and leg weights. The user trains by simply moving constantly and training sessions look almost like boxing matches, with the user having to constantly move around and dodge the trainer. It is believed that teaching one how to survive is the first order of business.

                        Stage 2: The Movement Training
                        Genin

                        After the basic body building is complete, the user then begins training technique. The user is taught how to keep momentum up, and how to move one move into another. This allows for stronger blows and more fluid movements. The user also learns how to constantly circle an opponent, keeping him on guard constantly. This is essential to using the infinite sword by moving constantly

                        Stage 3: The Sword Training
                        Genin

                        After all the hand to hand taijutsu training is completed, the practitioner is finally given a sword. Any sword will do. In this stage, the practitioner is trained in the art of the sword. By the end of the training, the practitioner feels bit more ease, capable of inflicting more damage and implementing more speed and strength. However, the user isn't at a level yet where he is extremely dangerous to anyone except a lower level taijutsu user or a genin without taijutsu training.

                        Stage 4: The Double Sword style
                        Chuunin

                        At this stage, the practitioner is taught how to use swords in methods never even thought of. The practioner is trained in many different forms:
                        Form 1: Balance…the practitioner is asked to stand and balance on the hilt of the blade on one foot while the blade has been stuck to the ground.
                        Form 2: Accuracy…the practitioner is trained on throwing a katana at an enemy. Usually a katana is not used as throwing weapons, but this is an essential part of the training. The practioner must have perfect accuracy by throwing the weapon at a bull’s-eye from 30 yards away.
                        Form 3: Dual wielding…the final form at this stage is the ability to wield two swords at once. This is only a small milestone in the sword style, but it is a step that needs to be taken.

                        Special Techniques:

                        Double Sword Technique
                        Description: With intensive training, the user of the style can learn to wield two blades instead of just one. This can only be done with katana or smaller weapons. When using two blades, the effectiveness of the user can double or even triple under the right circumstances

                        Double Shimmering Path:
                        Description: The practitioner throws two swords at once at high speeds at the opponent

                        Stage 5: The Summoning
                        Chuunin

                        At this stage, the user must seek out a Blacksmith to create hundreds of swords for him to use and seal them in a scroll. The user is taught the summoning weapons technique in order to summon the swords unto the battlefield. After this is done, the practioner is now taught how to use several swords at once. Using Mist Sword style, the practioner can wield two swords in hand at once, and grab several of them to use as projectiles. Using Leaf Taijutsu, the practioner can grab swords with their toes and use their feet to wield blades as well.






                        ↬ Precise Striking [精密印象的な -- Seimitsuinshō-tekina]


                      Mastered

 
PostPosted: Tue Jul 28, 2015 3:39 pm

                          XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ вαsιc ιиғoямαтιoи ▇▇


                      Name: Toshiko Zhou
                      Nickname: Tosh

                      Age: 27
                      Gender: Female
                      Ethnicity: White
                      Height: 5'9"
                      Weight: 135
                      Personality: Quiet, outgoing, hardworking

                      Sexuality: Bi-Curious
                      Family: (In progress)

                      Theme Song: Coming Soon
                      Nindo: Nothing is Impossible
                      Background Info: Under Construction

                      Other Info (regarding anything: Likes, Dislikes etc)


                          XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ иιиʝα ιиғoямαтιoи ▇▇


                      Strength: Ninjutsu, linking jutsu to supplement each other
                      Weakness: Genjutsu, Weapon masters
                        ↬ Fears: Failing to keep her people safe

                      Village: Kumogakure
                      Rank: SS Rank - Zhou Shogun
                      Class: Ninjutsu True Earth Sage
                      Bloodline: None (Not gonna get one >_>)

                      Clan
                        ↬ Clan 1: Wu Xing

                        ↬ Clan 2: Jiton/Satetsu


                      Chakra Points: 550

                      Missions Complete:
                        S - 47
                        A - 112
                        B - 89
                        C - 248
                        D - 198
                        E - 51


                      Opponents Defeated:
                      Battle Theme: Battle Theme


                          XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ тєcниιqυє ιиғoямαтιoи ▇▇



                            Quote:
                            Soon...............


                      Jutsu List:
                        ↬ Number learned
                        ↬ Number to be learned

                      Ninjutsu

                        UNIVERSAL

                      ACADEMY
                      •Henge No Jutsu (Transformation Technique)
                      Description: A user of this skill will have the ability to transform their outer appearance to that of another form, which can often be a person or object. However, due to the physical restrictions on the body, the user cannot transform into anything extremely smaller or larger than what they already are. Therefore one could not transform into a shuriken or a small animal. Neither can the user transform into an enlarged or distorted form of anything ( No such thing as a small human-sized adult elephant, or a human-sized ant). Therefore the user must always be within the same proportions as the original form of the object. Also, the user does not gain any extra physical ability through Henge. (i.e. transforming into a cheetah will not give you a cheetah's speed) Henge will be dispelled when the user would be touched in an offensive matter. Thus after the user hits the target in their transformed state they revert.

                      •Kawarimi No Jutsu (Body Switch Technique)
                      Description: A common jutsu - used to quickly replace a body with a close by object. This creates a confusion among the opponent(s) while creating a chance to escape, or return with a larger strike. Kawarimi is useful for avoiding attacks, and hiding from potential enemies.

                      •Nawanuke No Jutsu (Rope Untying Technique)
                      Description: A basic skill that lets the user invest chakra into a rope or chain to undo it in the right way, so it loosens free for the user to escape. This will be to escape from a rope, chain, or any other similar binding. This can also be used for others and not just freeing themself from a rope binding.

                      •Anrokku no Jutsu (Unlocking Technique)
                      Description: A relatively easy-to-perform jutsu used mostly on stealth missions and when stealing. By concentrating chakra on a basic lock such as a door lock or on a safe, the user can force the mechanism to unlock even without the key or knowing the code. Nothing about the lock will have changed other than it will open once before it locks up again. This skill leaves no signs of tampering.



                        Magnetism (Cloud Sub-Element)


                      ACADEMY
                      • Electromagnetic Force Field Skill [Hara Chikara Denji no Jutsu]
                      Those whom have studied and practiced the skills of drawing upon magnetic forces are able to summon an electrical. Summoning up a electromagnetic force field, the user can manipulate any metal objects within their field of control. The higher their intelligence, the farther they can spread the force field's distance and area of electromagnetic influence.



                      GENNIN
                      CHUUNIN
                      JOUNIN
                      SANNIN

                      Magnetic Propulsion, Mastery [Suishin Denji, Taitoku]
                      Only the most select and skilled could possibly ever wield such a skill to focus an immense amount of electrical energy into concentrated areas. The overall speed and force of this technique are so great that at full capacity this technique can penetrate the sound barrier. Due to the great force and impact users will get pushed back and absorb a certain amount of the impact.

                      Electromagnetic Barrier, Mastery [Shouheki Denji, Taitoku]
                      Such an immense barrier is created from this technique that only the strongest of attacks will penetrate it. The pure concentration of the energy, its durability, and effectiveness in defense reflects a extremely refined mastery of magnetic jutsu that can only occur through many hard years of toil. The user can move freely over a wide distance of over 20 feet without disrupting the barrier.

                      Aegis of the Heavens [Yobousen no Tenjou]
                      A guard so powerful many consider it even impractical to try and penetrate such defensive wall. An overly immense concentration of electromagnetic energy and chakra makes this shield virtually impregnable. No metal can pass through this barrier. With such concentration of energy it is very hard to disrupt this barrier making it an ideal portable defense.


                        DOTON


                      ACADEMY
                      • Doton: Tsuchi Gunjikoudou no Jutsu (Earth Release: Earth Military Movement Technique)
                      Description: This jutsu allows the user to enter the ground and "swim" in it for a limited time.

                      • Doton: Bunshin no Jutsu (Earth Release: Earth Clone Skill)
                      Description: This jutsu creates one single clone out of the ground. Its defense is incredible, and it's very powerful, but lacks speed. Two hits will destroy the bunshin.

                      • Koujin Bunshin no Jutsu (Dust Clone Technique)
                      Description: A simple bunshin jutsu, using dust and small particles of dirt found everywhere but the cleanest of places, the user is able to form a clone. The clone itself cannot attack, but can pose as a good distraction, since once it is hit, the dust and dirt particles burst open, entering the enemy's eyes, mouth and nose. Also, the clone can be dismissed at will.

                      • Tsuchi Tou Tou (Swift Earth)
                      Description: When performing this jutsu the shinobi places his/her hands on the ground and causes it to move rapidly away as if it were a conveyor belt. As the shinobi increases in skill and rank the size, speed, and range of this jutsu all increase.

                      • Torappingu no Jutsu (Trapping Skill)
                      Description: The user is able to make a 15 foot hole in the ground and cover the top of the hole lightly with earth, in a very small speed of time. With every rank the hole becomes bigger, and around Jonin level the user will be able to cover the hole with grass.


                      GENNIN
                      CHUUNIN

                      Doton: Doryu Taiga (Earth Release: Mud River)
                      Description: In this common stone jutsu, the user converts part of the floorground that he and his opponent are standing on into a raging avalanche of mud and earth. The opponent quickly loses hisher standing and starts sliding wherever the mud river will take himher.

                      Doton: Doryuudan no Jutsu (Earth Release: Earth Dragon Blast)
                      Description: In this jutsu, a large mudstone structure appears from the ground in the shape of a dragon’s face. The dragon then shoots many earthmud “cannon balls” which hit the enemy with great speed.

                      Doton: Iwane Wooru (Earth Release: Rock Wall)
                      Description: Starts out exactly like Iwane Banpu, by performing the same hand seals, and grabbing a rock, but it is a much bigger rock. Much more chakra is added to this rock, and whenever it hits, a large, rectangular prism-shaped object rises up out of the ground. This time, it is concentrated as a height, and is approximately three feet in width and six feet in height, stopping the enemy completely. Very useful in bad situations where a good defense is needed. A very sturdy wall that cannot be removed from the ground, almost like a wall of a building, made of stone. For every rank, another foot in width and 3 feet in height is added to the wall.

                      Doton Bakudan (Earth Release Bomb)
                      Description: By shifting the earth around and moving deep chemicals up to the outer layer of earth the user will be able to explode the earth out of the most simplest compounds.

                      Doton: Karyoku Bunshin no Jutsu (Earth Release: Volcanic Earth Clone Skill)
                      Description: This jutsu creates one single clone out of the ground. Its defense is incredible, and it's very powerful, but lacks speed. The difference from the normal clone is that this one comes from heated earth, making it's skin almost volcanic and painful to touch. The bunshin can use one Doton jutsu.

                      Doton: Rikujou Shougekiha no jutsu (Earth Release: Ground shockwave technique)
                      Description: This technique unleashes larger amounts of chakra into the ground to cause a more violent shaking to be sent in the form of a shockwave towards an opponent. The force of the shockwave is enough to knock a few opponents down and send them flying. However, due to the wave movements seen on the ground, most shinobis can dodge this by simply jumping up. Yet, it is still a useful technique to alter landscapes, or knock down objects even.

                      Doton: Ishi no Yari (Earth Release: Stone Spear)
                      Description: By using chakra to basically control the earth below and around them, the user turns it into sharp spears. This jutsu can be used both offensively and defensively. The user can either create a spear to block an opponent's movement, or they can hurl the spear at their opponent using chakra. The drawback here is, unless chakra is used, the spears cannot be pulled out of the ground manually; they are always set in place.

                      Doton: Bakuyaku Iwa Kawarimi (Earth Release: Explosive Stone Body Replacement)
                      Description: This jutsu replaces the body with a large stone or even a boulder, using Kawarimi no Jutsu. There is a rather dangerous difference though, the boulder that replaces the stone-nin’s body is explosive and if struck explodes with the force of an explosive note.

                      Doton: Wareme Souzou (Earth Release: Chasm Creation)
                      Description: When this jutsu is performed the stone-nin places his/her hands on the ground and focuses chakra into the earth. From the power of the chakra flowing into it, the earth splits apart and a chasm is created. The longer that the shinobi focuses chakra into the earth, the wider and deeper the chasm becomes. At first it is 10 feet deep and 3 feet wide, then it is 20 feet deep and 6 feet wide, and it continues increases by a depth of 10 and a width of 3 as long as it is continued. This is very useful when creating a protective barrier for someone else.

                      Sekkai Saka (Rock Hill Creation)
                      Description: A large hill made of rock is created. The slope is very steep and made of slippery shale rock. It is useful as a defensible platform to perform other techniques from. For every rank, the hill goes up 15 feet.


                      JOUNIN

                      Doton: Shindoryuudan no Jutsu (Earth Release: Earth Dragon God Blast)
                      Description: In this more advanced jutsu, the user slaps their open palm into the ground and it begins to shake. A large, bronze dragon head peaks out of the ground and roars to reveal its lengthy stone body. Then it dives back under, traveling to the opponent through the ground. When it finally reaches the opponent it shoots up in full dragon form and smashes into them with an enormous force, exploding on contact. The explosion causes the dragon's bronze body to move outward with immense force.

                      Doton: Kazangan Doryuudan no Jutsu (Earth Release: Volcanic Dragon Blast)
                      Description: Creating the same bronze dragon head from the ground, but a lot larger than before, this jutsu however summons up lava from within the planet's centre, and blasts it towards the target.

                      Yougan Numa (Lava Pool)
                      Description: The user of this technique summons lava from the depths of the earth and creates a large pool of it.This is most often used to place in a charging shinobi’s path as a means of greatly discouraging any frontal assault. For every rank, the pool is 5 feet across and 1 foot deep and can be performed ten feet away.

                      Yougan Gou (Lava Moat)
                      Description: Similar to the Mud Moat, this jutsu converts the area immediately surrounding the performer of it into a shallow moat full of lava. Due to the nature of the moat, water walking can not be performed on it. Only an area of 1½ feet in diameter remains of solid, dry land for the user to stand on. For every rank, the moat is 3 feet deep and 20 feet diameter.

                      Yougan no Tate (Lava Shield)
                      Description: The user of this jutsu summons lava from the center of the earth and creates a shield from it, surrounding him in a diameter of up to 2 meters. This jutsu defends against most fire, water and grass based attacks, though it consumes a great deal of chakra.

                      Yougan Eisha no Jutsu (Lava Swimmer Technique)
                      Description: The Shinobi is able to swim through lava unharmed, though they can not do so for extended periods of time.

                      Sekkai Keibou (Stone Guard Creation)
                      Description: This technique creates a phalanx of semi animate stone figures with large shields, tiger heads, and giant pikes. The phalanx of monsters are as fast as a genin, but may only fight as a single unit. They can not stray more than 3 feet from one another. The performer of this technique must remain at the center of this phalanx or the phalanx will become immobile.

                      Doton: Kyuu Tsuchi dageki (Earth Release: Sudden earth strike)
                      Description: A much more advanced version of the Tsuchi Shouaku, a Jounin can cause the earth to rise up at a much faster pace than the Tsuchi Shouaku, in fact in a very sudden manner fast enough to catch most shinobis off guard. Also, instead of just grabbing an opponent’s leg, this technique can cause the earth to rise up and form an ‘arm’ to strike the opponent from behind. Alternatively, one can also control it upon the earth mass the opponent stands on to suddenly spring up such that it acts something like an ejector or catapult to suddenly launch the opponent into the air by suddenly jerking up with a tremendous force. The durability of the earth risen is nearly as thick as rock, meaning that now, even taijutsu specialists would encounter difficulty in breaking out of it. However, like the Tsuchi Shouaku, the disadvantage of this technique is the fact that it can only be used with natural earth.

                      Doton: Tsuchi Zuhan Danmaku (Earth Release: Earth plate barrage)
                      Description: This powerful technique utilises a large amount of chakra to literally lift up pieces of the ground and hurling them at the opponent. With a force greater than Retsudo Tenshou, this technique not only sends violent earth rifts forward, it actually lifts the pieces of ground and throws them at the opponent. Being a ninjutsu, this uses chakra instead of brute strength to perform, unlike its taijutsu variations.

                      Sekkai Zanchuu (Stone Pillar)
                      Description: A stone pillar lifts the shinobi high in the air away from combat. The pillar comes equipped with small stone needles that shoot when touched. The creator of the stone pillar has a limited control over it that allows it to move very slowly. This is a great way to increase the distance between the defender and an attacker. The pillar rises up 30 feet into the air.


                      SANNIN

                      Yougan Tsunami no Jutsu (Lava Tsunami Technique)
                      Description: The user calls upon a substantially large amount of lava from the center of the earth. Due to the obvious distance, it takes quite some time for the lava to reach the face of the earth, but once it gets there, it becomes a furious tidal wave that burns and singes everything on its path. An extremely powerful and dangerous jutsu that should not be attempted unless the user is sure hisher allies will not be hurt by it. The tidal wave's size is about that of Suiton Daibakufu no jutsu and is fully controlled by the user.

                      Yougan Ryuu Bakuha no Jutsu (Lava Dragon Explosion Technique)
                      Description: Used mostly after the use of Yougan Tsunami no Jutsu, this jutsu enables the user to create a powerful current of Lava in the shape of a dragon. The dragon can move anywhere there is lava and can even leave the lava, but for only a short while.

                      Yougan Mori Souzou (Lava Forest Creation)
                      Description: Lava is summoned from the depths of the earth and numerous pillars of lava are created making frontal assaults impossible. The pillars are 10 feet high and 5 feet wide. They come up within a 40 feet diameter, and disappear shortly.

                      Kongou no Jutsu (Diamond Skill)
                      Description: Basically you perform the hand seals and diamond will cover the object you desire out of thin air. The downside is it restricts the movement of the object to a very low degree.
                      (This may not be used on an enemy or hostile object unless you can make physical contact with them)

                      Kougo Hada (Earth Body)
                      Description: An add on to the Limbs of Earth Skill. The user will be able to add on anything that their body doesn’t already have such as Wings, Tails, Claws, ect.



                        Wu Xing


                      • Living Tremor Sense Passive
                      The Wu Xing can feel the vibrations against earth and metal within several hundred feet, at all times. This means they can easily predict movements around them, as well as counter other earth abilities being used against them. Their ability to sense the tremors in the earth is so attuned that they can literally feel differences in someone's heart rate and other such things; they can detect lies and tell if someone is ill.

                      • The Shift: Watashi Passive-to-S
                      The Wu Xing can apply metal to their body, having it seamlessly cover and augment their muscles and bones. This is not nearly to the level of a Kaguya's bone manipulation. In fact, this is almost meant for an entirely singular purpose; they can use the shift, to quickly hasten their body momentarily and increase their flexibility, or increase the strength of their punches and their physical durability in exchange for speed. The shift is only minor, but can be enhanced by Innervate to increase capability. While this is active, the Ultralight Weight Technique cannot be used on yourself. This ability has the same exact statistic effect as the Ultralight, but can be done much more swiftly and can be shifted at will. [After activated, becomes passive and lasts for the duration of the fight.]

                      • Innervate D-S
                      By applying energy to an object, the Wu Xing may enhance the metal within the object to increase its durability and power. So, for example, if you are throwing a shuriken, you could increase the power within it by using "innervate". This will make it similar to any other metal-faring technique. This ability allows the Wu Xing to be extremely diverse.

                      • Ten Soldiers D-S
                      The Wu Xing will shape metal into ten discs, about twice as large as your average shuriken. These can be easily manipulated with their mind, and are of extreme precision and speed. They are meant to pressure the opponent into submission, or sweep in and finish opponents reeling from other attacks. They have intense cutting potential, and can be compared to flying saws, though they have a rough outward appearance.

                      • Swift Grapple D-S
                      Most Wu Xing tend to have a sort of belt around them that contains more purified metals for their cardinal abilities, such as Ten Soldiers, and this. Swift Grapple is linked to their 'vine', a cord tied to their belt that can be extended up to sixty meters. It allows the Wu Xing to move around an area very quickly and with much more utility. It can also be hardened with chakra to either help it survive an attack, or to attack the opponent itself. The swift grapple moves extremely quickly, and can be flung at the opponent with high precision to catch them off guard. Furthermore, it can burrow into the ground and attack the opponent when they least expect it, quickly wrapping around them and easily crushing their body with its grip.

                      • Steel Wall D-S
                      Quickly gathering all of the metal within the surrounding earth, you will create a steel frame in front of you, protecting you from attacks. The motions involve raising your right arm up, clenching your fist and holding it towards your chest. When you wish, you may launch this wall at the opponent by aiming your fist forward and intending to fling it at them. The size of the wall depends on the rank of the technique; about 10 feet tall and wide at C, and 100x100 at SS. It can be manipulated to spike outward or, really, anything.

                      • Steel Cage D-S
                      Smashing your foot against the ground, you will send a row of steel at the opponent, which will chase them until it catches them (the moment of its arrival is the ideal time to dodge). Once it has caught them, steel spikes will spring around them, and will either imprison them or run right through their body.

                      • Aki Smash D-S
                      Crafting metal around your arm, you will thrust your first forward and make impact with something. It can be an object, a person, or a technique. Regardless, a massive amount of kinetic force will be applied into the smash, which could easily break apart or disperse almost anything. This can also be done with your legs, but that is a rare case.

                      • Falling Spider D-S
                      By quickly gathering the metal around you or beneath your feet, you may perform this ability. You will step back one, then rip the metal out beneath your feet, which will then lift you into the air. Your feet will remain balanced and connected to this object regardless of how it turns. This can be used to fling yourself forward for a short time, before it crashes hard against the ground. Used against enemies, this can be something of a steel monster flying at them, easily killing the unprepared. The impact damage will not hurt the metal manipulator, and they will seamlessly leap from the mass, perhaps even converting it to many blades to help finish a foe off.

                      • Dancing Mad D-S
                      By continuously stomping on the ground with your feet, you will shatter the earth and metal around you, creating pillars of hunk metal floating in the air behind you. One after another, you may send these massive frames at the opponent, which will be strong, sturdy, and impact hard. This ability can also be used to send enemies around you off balance, as it sends tremors through the surrounding earth. You may also leap atop some of the levitating frames and have them act as footpads, flinging forward, a lesser version of the falling spider ability.

                      • Stars Collide S
                      All of the precious metals within earth for miles around will begin to relieve themselves from their containment, squeezing out from the ground and rising to the sky. Quartz, emerald, sapphire, steel, iron, bronze, silver, copper, topaz, diamond, etc and beyond; all will rise to meet the sky. The Wu Xing can willingly omit earth within a certain radius, perhaps to keep his materials from being flung away. After this is complete -- which usually takes nearly a minute -- they will form into a massive sphere that will then expand to gargantuan proportions. It will appear as if a meteorite, crashing down against the earth. Anything within a mile of it would surely perish if they could not defend from the blow.


                        Jiton


                      • Iron Sand Conversion Varies
                      Using chakra, the actual soil below and around a Jiton user can be converted into iron sand. The amount that can be converted is dependant on the rank, and follows the same rules as above. The chakra cost for converting is 1/4th the cost of the amount of sand created. This can extend the amount of iron sand you can manipulated freely at once as well, but only for ten posts before the cost must be paid again.

                      • Magnetize Genin
                      The user is able to apply their chakra to any source of metal they possess, be it a sword or projectile of sorts. Whenever this item comes into contact with another metal object it magnetizes it. From here on out the user can use that magnetized metal for their techniques.

                      • Iron Sand Style: Iron Fist D rank
                      The user draws a moderate amount of Iron Sand or some other finally powdered metal (Scrap metal will work, but at great risk to one's own hand) and being to coat a fist and increasingly thick layers. This simulates a metal boxing glove on the user's hand. Normally, this would slow a user's punches due to the weight, but Iron Sand user's are capable of manipulating the trajectory of each punch using Magnetism. However, at this level, the user's speed will not increase with this technique, and for all its merits, it is nothing more then a metal boxing glove. Direct impact from a weapon or a powerful barrier can shatter the glove and return the components to a powdered state.

                      • Iron Sand Style: Iron Shield C Rank
                      The user creates a dense, circular shield from Iron Sand that with a diameter of 1.5 meters. The shield will stop most jutsu at, or around its rank. The shield's strongest point is the middle with diminishing power as you move closer to the edge.

                      • Iron Sand Style: Iron Pellet Cannon C Rank
                      The user now has enough control to create a pellet with relative ease and has learned to use magnetic forces to hurl the pellet large distances with incredible speed. This can also be used to propel kunai one at a time.

                      • Iron Sand Style: Basic Weapon Creaton Technique C Rank
                      The user has learned enough about Iron Sand usage to try their hand at basic weapon creation. These weapons aren't much better then any standard equipment that any other ninja carries into battle, however since they are made of Iron Sand, the weapons can be quickly rearranged and reformed to fit the user's exact needs. With the exception of small projectiles however, created objects must stay close to the user, lest their electromagnetic field fail and they turn into a pile of sand on the ground once more.

                      • Gathering Assault Chuunin
                      This technique gathers a great volume of Iron Sand and compresses it into a high-density shape. This greatly increases the hardness, creating a gigantic steel-like weapon in an instant. The weight and size of these shapes are so great, they can easily shatter bedrock and break through most defenses with one hit. It takes a fire technique to destroy, but can be defended against normally by any elements besides the magnetism (since the stronger Jiton chakra would negate it) or sand (since the heavier iron sand tends to overwhelm it) in which case an extra rank of defense is needed.

                      Because the weapon is made out of Iron Sand, the shape can be whatever the user wants, and can even be changed during the fight. This allows the user to create the best weapon for the fight, by taking into account the opponent's abilities and the surrounding environment. Since the Iron Sand generates a strong magnetic field, the opponent cannot use any metal weapons or tools without them being attracted to the large construct. This applies to anything magnetized by techniques with double effectiveness.

                      Examples:
                      -The Giant Spear: by forming the Iron Sand into a triangular, spindle-shaped object (much like a pyramid) and tapering it into a sharp point at one end, the user creates a giant spear, which can extend rapidly to pierce an opponent or spin like a giant top.
                      -The Giant Hammer: by forming the Iron Sand into a large rectangular shape, the area of contact is increased greatly, creating a giant, hard-to-evade hammer.

                      • Iron Combo: A Chuunin
                      With manipulated iron sand on the field, the user creates various shaped objects, charged with magnetism, shoot towards an opponent and attempt to crash into them, or pierce depending on what is made. Anything even grazed by this is magnetized slightly, and this makes other iron sand attacks more likely to hit.

                      • Iron Sand Coffin Chuunin
                      Similar to the jutsu used by gaara, this technique will surround the limbs of, or entirety of an opponent with iron sand, stopping their movements. From their it hardens and only allows enough slack for the target to breathe, unless their head is buried in sand as well.

                      • Iron Wall Chuunin
                      The iron sand the user has created will collect at the front of the user, and raise into a dense, tough wall. Piercing the wall, or cutting it isn't possible without chakra, making tai and weapon attacks useless.. An opponent must destroy it with fire, or break it down with earth jutsu. It neutralizes raiton techs up to a rank higher entirely, and stops wind jutsu in it's tracks. Water, given enough time, can pierce through however.

                      • Iron Sand Style: Iron Pellet Barrage B Rank
                      Further building upon a shinobi's ability to create Iron Pellets, this jutsu allows them to create up to 20 at a time, and launch them at a single target. If pellets cannot be made, kunai can be substituted.

                      • Iron Sand Style: Iron Sandstorm B Rank
                      The user draws out an immense amount of Iron Sand sends it into a flurry, sending Iron Sand in every direction over a massive area. The sand itself is no longer under the Shinobi's control but rather whipping about freely as it returns to the ground. This lasts for 2 posts. Fuuton Jutsu used in conjunction with these technique can shorten or prolong the duration, but it may last no longer then 4 turns total.

                      • Iron Sand Style: Iron Sand Cocoon B Rank
                      The user surrounds himself on all sides withe a cocoon made of Iron Sand of varying thickness depending how much is readily available. The shell is will deflect most attacks and can made to form small spikes all along its edges. In this state, the user is completely focused on maintaining the jutsu. They cannot move or cast another jutsu until the current one is released.

                      • Iron Sand Style: Iron Sand Shell A Rank
                      The user coats their skin in a thin layer of Iron Sand, granting them slightly higher resistance to physical strikes. This shell however can only sustain a limited number of strikes and requires constant chakra to maintain. -1 rank to all Taijutsu/Weapon Styles used against the user while this is active.

                      • Iron Drizzle Jounin
                      It is a gunshot-like attack which uses Iron Sand hardened into minuscule grains to attack simultaneously across a vast range. The bullets are so fast that they are difficult to see. The moment the user has finished preparing the attack, evading it becomes extremely difficult. Using the repellent force of magnetism, the speed of the bullets is rapidly increased after they are shot. Furthermore, the user can also use an attack pattern where the Iron Sand bullets are shaped into sharp needles, increasing their ability to wound or kill the opponent. This technique is especially threatening to puppet users, since the puppets can be rendered immobile if the sand gets lodged into their joints.

                      • Iron Sand Cannon Jounin
                      Channeling chakra in their sand, the user can expel forcibly from around them. The stream of sand is strong enough to knock down an enemy if they catch the brunt of it, and if the target in question is unfortunate enough to be pinned in place by it, serious injury can result due to the pressure, and even glancing strikes can have effects similar to a solid punch. (Similar to the sand jutsu)

                      • Iron Sand Dragon Jounin
                      Creates a dragon from the ironsand sand fired from the surrounding sand, hardened by chakra. The dragon can shoot small blasts of sand from its mouth. It's like a lizard of sorts and it may use the Sand Cannon jutsu as long as it is standing on iron sand. The dragon can be dispelled at any time the user wishes, but will be destroyed by ninjutsu as well.

                      • Iron Sand Buiral Jounin
                      Once surrounded by sand, specifically by Iron sand Coffin, but also should an opponent be trapped in sand any other way, they will be immediately crushed as the iron sand collapses on their body, breaking even chuunin level kaguya bone and destroying their internal organs under all the pressure. Can be done on anything stuck in iron sand.

                      • Iron Sphere Jounin
                      The user slams his hands down on the ground, bringing up a large amount of iron sand around him that will form a thick, powerful sphere , protecting him from all incoming attacks for two posts. Fire jutsu of high enough rank will get through the shield entirely. This sphere will withstand almost any attack. While inside the sand sphere, the user is unable to see outside it.

                      • Living Sand Sphere Jounin
                      Opening small holes for the user to see through, the sphere will allow the user to manipulate it and attack foes with their own attacks, and will do so automatically even if the user chooses not to open. With this technique, the sphere will be able to move, albeit slowly. It can even change shape using this skill.

                      • Iron Sand Style: Iron Sand Whip A Rank
                      The user has become very adept at crafting weaponry from iron particles and can now craft one of the clans signature weapons, the Iron Whip. At first glance, the whip looks like any other standard leather whip. However, upon closer inspection, one notices that the whip is infact one thin, flat plane of Iron Sand, honed to a razor's edge. When in the retracted state, the whip takes on the form of a katana, becoming extremely dense.

                      • Iron Sand Style: Blood Iron S Rank (Forbidden)
                      In moments of dire need for even the smallest sliver of Iron, users have been known to sacrifice the iron content found within their body (which is naturally higher in Clan members) to create small objects, such as needles, keys, and razor blades to name a few. This however lowers the iron content within the user's hemoglobin, making them prone to profuse bleeding

                      • Iron Sand Style: Iron Sand Vortex S Rank
                      The ultimate mid-range Iron Sand defensive technique. The user draws massive amounts of sand towards themselves and then uses it to create a cyclone around the user. It is not a solid wall of sand however, but several arms that shoot up and swirl at high speeds around the user. The leading edge of each arm is razor sharp and can cut most would be attackers and weapons that attempt to enter into shreds. It is affectionately referred to as the Iron Blender. However, while inside this cyclone, the user's own movement is serverely hampered and should they try to exit without cancelling the jutsu, can be cut to shreds. A double edged sword to be sure.

                      • Iron Sand Style: Iron Sand Explosion S Rank
                      A complicated technique with a lengthy setup. The user saturates a large area with metal particles over the course of a battle, or before hand if possible. The during the course of the battle, when an enemy ninja crosses over the saturated area, the ninja magnetizes the particles and sends them skyward. How the sand rises is up to user discretion. It is not uncommon for massive iron pillars to shoot or for thousands of tiny, razor sharp spikes to shoot upward.

                      • Iron Sand Style: Railgun S Rank
                      The user places a small object between their thumb and forefinger, almost as if they are going to flip a coin. But instead of simply flipping a coin, the user super chargers their arm with incredible amounts of electricity, using the thumb as a focal point to transfer the power to the object. Upon transfer, the object accelerates at massive speeds, damaging anything in its path. It is however, a very small object and easily avoided given prior warning or a high enough speed rating.

                      • Iron Sand Style: Chō-Denjihō (Rērugan) lit. "Super Electromagnetic Cannon") SS Rank
                      This is the penultimate Iron Sand technique. When utilized properly, very few barrier's can withstand the destructive power and speed of this attack. The user starts by compacting metal's into a super dense object floating in front of them, which can take several turns based on the desired output. (More turns making a 'bullet' more powerful the impact). Once a sufficient bullet has been crafted, the user then concentrate and build a massive amount of energy in either one of their fists. Then in one swift movement, they slam that fist into the projectile, transferring incredible amounts of energy into it, propelling it at near super sonic speeds towards its target. Due to the speed and power of the impact however, once the projectile's path has been set, the user can not alter it. It is an all or nothing straight shot. The power from the shot comes from when the projectile impacts its target and transfer's all of its kinetic energy into whatever it hits. The range of this shot is also quite impressive, with ranges of over 2 miles with no loss of speed. The object does not explode on impact, contrary to what one may believe, but instead transfers all of its energy to the object it hits, before the 2 items fuse together from the sheer force of impact. Soft metals have been known to liquify when hit. Standing anywhere near the flight path of the projectile is also extremely dangerous, as it flies, the projectile encounters immense friction, causing it to superheat and become white how. The projectile also begins to shed metal flecks as it flies, sending shrapnel in every direction at supersonic speeds. Staring to hard at the projectile has also been linked to temporary vision loss, as the white hot projectile emits a bright light upon firing and impacting with its target. User must know Magnetism Jutsu: Magnetic Propulsion, Mastery [Suishin Denji, Taitoku]

                      • Iron Sand Style: Iron Bastion S Rank
                      The apex of Iron Sand defensive jutsu. Similar to the Magnetism Jutsu: Aegis of the Heavens [Yobousen no Tenjou], the user creates an incredibly dense field of electromagnetic particles. However, this jutsu takes that one step further. The user summons every piece of metal within range and fuses it with the field to create a super dense, highly charged electromagnetic shield. No metal's can penetrate the electrical field and the super dense Iron does a superb job of blocking anything else. However, once positioned, it is incredibly difficult for the ninja to reorient the shield.

                      • Iron Sand Style: Iron Blood: Reverse Flow SS Rank (Forbidden)
                      A technique forbidden for its sheer brutality. The user creates an immense electromagnetic force in their palm and slams it into their enemies chest. Upon contact, the iron found naturally in blood begins to flow in reverse for a short period of time. This causes massive internal bleeding and hemorrhaging to the victim and prolonged exposure without immediate medical care can lead to death.The flow can be reversed for long periods if the user maintains contact with the victims body.

                      • World of Sand Sannin
                      This technique uses Iron Sand to create a gigantic sphere of branching spikes. The user first creates two masses of Iron Sand of opposing magnetic fields and then merges them together. This causes the magnetic forces to instantly increase and the repellent force created by the two opposing magnetic fields scatters the Iron Sand across a vast area.

                      The Iron Sand spreads in spikes that branch off irregularly, making it almost impossible to get a clear overview of what is happening. This also makes evading the spikes nearly impossible. Even if the opponent has managed to evade getting hit, the Iron Sand spikes will have filled the entire surroundings, cutting off any escape routes. With the opponent trapped, the user is free to attack in person.





                        Taijutsu

                      a c a d e m y
                      g e n i n
                      c h u u n i n
                      j o u n i n
                      s a n n i n

                      Genjutsu
                        Genjutsu

                      a c a d e m y
                      g e n i n
                      c h u u n i n
                      j o u n i n
                      s a n n i n



                          Other Info: (regarding important shinobi info)

                            Quote:
                            Soon............


                          Style: (if you have a certain style of fighting, write it down here)
                            ↬ 8 Gates Mastered

                            ↬ Elegance Mastered

                            ↬ Mirror Image Mastered

 

Somnus Aeternam

Adorable Trendsetter

11,875 Points
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City in Slumber

PostPosted: Tue Jul 28, 2015 3:53 pm
Just keep in mind this profile is massively behind and not up to date except for the Jutsu list, demon stuff, and bloodline stuff. The history needs to be added on to a lot. Most of the physical and IC things pertaining to Kukishi should be correct.

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                      Name: Kukishi Terumi
                      Nickname: Kuki (Family calls her that... so does Kokuo)

                      Age: 17
                      Gender: Female
                      Ethnicity: Caucasian (American)
                      Height: 5'8
                      Weight: 107 lbs
                      Personality: Stubborn, Hermit, Combative

                      Sexuality: Heterosexual
                      Family: Mostly alive and well, but she doesn't talk to them (and they're now in a separate village). All killed by the plague

                      Theme Song: Aint No Rest for the Wicked
                      Nindo: "No, I'm not lonely, don't you know I have a little voice in my head?"
                      Background Info: *Sighs* Here we go..

                      Okay, so Kukishi actually lived a relatively privileged life until she made the decision to leave home at fifteen and enlist in the Academy (albeit at a late age) in Kusagakure. Her family, of the Terumi bloodline (and an ancestor of hers being a former Mizukage), were rather wealthy and well-regarded in the Mist. They were respected as well as feared. Their bloodline was rare, only known to those within that specific family circle in the mist, so they stayed together. Her parents were distant and put a lot of pressure on her after forcing a Demon down her throat.

                      When she turned five, Kukishi was told by her parents, with much delight to them, that the village had recently obtained a powerful artifact item that held a spirit inside it. Okay, Kukishi responded, not really caring, her childish mind being concerned with other things. Her father grinned and said that their family had bought it in an auction (she would later find out he blackmailed the Mizukage for it). Okay, she repeated, still not giving an ounce of a ********. It wasn't until her mother told her that she, Kukishi Terumi, would have the privilege of harboring Kokuo the Five-Tailed Demon that Kukishi became worried. She didn't really understand what it meant at the time, but the following day, she painfully became aware of its meaning.

                      With the help of multiple sealing ninja, the Gobi was sealed within the child Kukishi. Her golden eyes had been stained green, and another person besides her own, profane and rowdy, began to inhabit her headspace. Her personality shift was immediately apparent. She began to take her private ninja studies seriously. She strived to learn the secrets of her family's Boil and Lava elements. She became much more reclusive, much to her parents delight (they didn't have to deal with her), and much more studious. Between the ages of five and twelve, she had gotten in hundreds of fights with other kids, mostly significantly older than her... and won all of them. If she was ever about to lose one, that little voice in her head would take a peek and put a stop to that nonsense. When she was thirteen, Kokuo did just that and might have maybe somehow accidentally murdered a teenage Genin in cold blood on the streets.

                      The Terumi family was influential. They were able to cover it up, but Kukishi was basically put under lock and key from that point onwards. The only person she was allowed to fight now was her instructor, a Jonin. Her parents were indifferent to her, seeing her as an asset rather than a daughter. Her only friend was that a*****e that would chat with her at night while she was trying to get some sleep. And, amidst all this, puberty. Need I say else more? Anyway, her instructor was her only solace. When she turned fifteen, still having been unofficially studying and never actually gotten a Ninja ranking, she confided in her instructor that she wanted to leave her family that tainted her soul, leave the village that she tainted with blood, and find a place where she could climb to a position of power, all by herself, without interference. The man made arrangements for her to go to Kusagakure... and she did. Her family sent people to look for her, but they never found her.

                      This asset of theirs was gone, and the Terumi bloodline was leaking.

                      Surprisingly, Kokuo and Kukishi always got along rather well. Sometimes they'd snap at one another, but they had a sort of synchronization that worked well between the two of them. Kukishi was okay with sinking into a combative personality, and Kokuo (having been used to being trapped) was cozier in this cell than he'd ever been before. The two of them are determined to become as powerful as they possibly can, although they really have no motive beyond that. Kokuo just wants to beat the snot out of everybody, so you might consider that a sort of motive.

                      Nowadays, Kukishi spends her days in the Grass Country, only delving into the village when she needs something. She creates her own Jutsu, having a plethora of unique elements to work with, and prepares for the next Chuunin exams, where she'll really take her first step on the ladder up.

                      Other Info


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                      Strength: Exclusive user of Steam, can use Lava, and will be able to use Boil. This all alongside the three elements she'll learn as a Ninjutsu specialist... she's going to have a wide range of Ninjutsu.
                      Weakness: She has a hard time making friends instead of enemies, and that's actually a very important characteristic to have. She's not particularly slow or fast, she's not super strong.
                        ↬ Fears
                      Her family finding her
                      Village: Kusagakure
                      Rank: Genin Chuunin Jonin
                      Class: Ninjutsu (Three Element Sage)
                      Bloodline: Terumi
                        ↬ Youton

                      Demon: Kokuo the Gobi
                        ↬Stage 0 Mastered

                        ↬Stage 1 Mastered

                        ↬Stage 2 Mastered


                      Chakra Points: 300 (+35 from from Ninjutsu class, +50 from Terumi)

                      Opponents Defeated:
                      Battle Theme: Pushin Little Daisies


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                            Quote:
                            SUMMON INFO (None yet)


                      Jutsu List:
                      Ninjutsu
                        Universal

                      a c a d e m y



                      g e n i n
                        • Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique)
                        • Chakra Hikari no Jutsu (Chakra Light Technique)
                        • Kyou Masukingu No Jutsu (Sound Masking Technique)
                        • Aerial Dodge

                      c h u u n i n
                        • Suimen Hokou no Gyou (The Art of Water Walking)
                        • Chakra Tsuitou no Jutsu (Chakra Hunting Technique)
                        • Nan no Kaizō (Soft Physique Modification)

                      j o u n i n
                        • Kage Bunshin No Jutsu (Shadow Clone Technique)
                        • Soushuuha (Manipulate Advancing Blades)
                        • Tenkuu Hokou no Gyou (The Art of Walking on Air)

                      s a n n i n
                        • Shukuchi (Reduced Earth)
                        • Kouseitan Kawa (Element Skin)

                        Katon

                      a c a d e m y



                      g e n i n
                        • Katon Housenka no Jutsu (Fire Release: Mythical Fire Flower Technique)
                        • Katon: Bounetsu no Jutsu (Fire Release: Flame-Resistance Technique)
                        • Katon: Yojin Bunshin no Jutsu (Fire Release: Ember Clone Technique)
                        • Katon: Hi Shinten no Jutsu (Fire Release: Flame Spread Technique)
                        • Katon: Futten (Fire Release: Boiling Point)

                      c h u u n i n
                        • Katon: Taika no Jutsu (Fire Release: Fireproof Technique)
                        • Katon Goukakyuu no Jutsu (Fire Release: Powerful Fireball Technique)
                        • Katon Ryuuka no Jutsu (Fire Release: Dragon Fire Technique)
                        • Katon: Kita no Jutsu (Fire Release: Aerial Explosion Technique)

                      j o u n i n
                        • Katon: Go (Fire Release: Five)
                        • Katon: Hibashira no Jutsu (Fire Release: Blazing Column Technique)
                        • Katon: Gouka Hataka no Jutsu (Fire Release: Hellfire Clap)
                        • Kaseiken (Flame Fist)
                        • Katon: Karyuu Endan (Fire Release: Fire Dragon Blast)
                        • Katon: Yurika no Jutsu (Fire Release: Fire Lily Technique)
                        • Haisekishou (Burning Ash Accumulation)

                      s a n n i n
                        • Katon: Shinhidora no Jutsu (Fire Release: True Hydra Technique)


                        Doton

                      a c a d e m y



                      g e n i n
                        • Doton: Iwa Toge Fushido no Jutsu (Earth Release: Rock Thorn Bed Technique)
                        • Doton: Ohitsuji Kashira no Jutsu (Earth Release: Ram Head Technique)
                        • Doton: Kajuu No Doro (Earth Release: Mud Weights)
                        • Doton: Geigeki No Doro (Earth Release: Mud Interceptor)
                        • Doton: Tamuro (Earth Release: Camp)

                      c h u u n i n
                        • Doton: Wareme Souzou (Earth Release: Chasm Creation)
                        • Doton: Iwa no Doomu (Earth Release: Earth Dome)
                        • Doton: Tsuchi Shouaku no Jutsu (Earth Holding Technique)
                        • Doton: Doryu Heki (Earth Release: Mud Slide Barrier)
                        • Doton: Sekkai Saka (Earth Release: Rock Hill Technique)

                      j o u n i n
                        • Ikiumeru no Jutsu (Alive Burial Technique)
                        • Doton: Shindoryuudan no Jutsu (Earth Release: Earth Dragon God Blast)
                        • Doton: Retsudo Tenshou (Earth Release: Splitting earth force)
                        • Doton: Tsuchi Zuhan Danmaku (Earth Release: Earth plate barrage)
                        • Sekkai Bunshin: Shinogeru Inshou (Stone Clone: Protective Seal)

                      s a n n i n
                        • Yama Souken (Mountain Creation)


                        Suiton

                      a c a d e m y



                      g e n i n
                        • Suiton: Mizutamari no Jutsu (Water Release: Water Puddle Technique)




                      c h u u n i n
                        • Suiton: Shunshin no Jutsu (Water Release: Instantaneous Body Skill)
                        • Suimenka no Kisoku (Underwater Breathing Technique)
                        • Suiton: Kakusareta Kiri no Jutsu (Water Release: Hidden Mist Technique)
                        • Suiton: Mizutamari Yusuo no Jutsu (Water Release: Water Puddle Transportation)

                      j o u n i n
                        • Kiri Shikaku no Jutsu (Mist Vision Technique)
                        • Suirou no Jutsu (Water Prison Technique)
                        • Gekiryuu Chikara (Raging River Force)
                        • Suijouki no Jutsu (Steam Technique)
                        • Doiru Suiyari no Jutsu (Drilling Water Spears)
                        • Suiton: Suihou no Jutsu (Water Release: Water Cannon Technique)

                      s a n n i n
                        • Suiton: Suishouha (Water Release: Rising Blast)


                        Youton (Lava) [CURRENTLY ALL A RANKED WITH S RANKED POWER]

                        • Youton: Buki no Sakusei (Lava Element: Weapon Creation) [5 Chakra]
                        • Youton: Sakusei (Lava Release: Lava Creation) [10 Chakra]
                        • Youton: Eki Hi no Jutsu (Lava Release: Liquid Fire Technique) [10 Chakra]
                        • Youton: Yōyū Bōei (Lava Element: Molten Defense) [20 Chakra]
                        • Youton: Kazan Funka (Lava Release: Volcanic Eruption) [20 Chakra]
                        • Youkai no Jutsu (Melting Spectre Technique) [30 Chakra]
                        • Youton: Tanki-Sha (Lava Release: Spitfire) [Anywhere from D-SS chakra]


                        Futton (Boil) [CURRENTLY ALL A RANKED WITH S RANKED POWER]

                        • Futton: Escape [5 Chakra]
                        • Futton: Release 5 chakra
                        • Futton: Boil Bullet 10 chakra
                        • Futton: Rising Steam 10 chakra
                        • Futtont: Acid Rain 20 chakra

                        Suton (Steam)

                      a c a d e m y



                      g e n i n
                        • Suton: Suchīmu no ōra (Steam Release: Aura of Fog)


                      c h u u n i n
                        • Suton: Jōki dasshu (Steam Release: Steam Dash)


                      j o u n i n
                        • Suton: Yūrei no yōna tanabiku no Jutsu (Steam Release: Ghostly Wisps)


                      s a n n i n



                      o t h e r
                        • Suton: Jōki Buresu (Steam Release: Steam Breath) [D-SS]


                        Jinchuuriki Ninjutsu [Some are Suton, some aren't. All techniques have one extra rank of power]

                      g e n i n
                        • Chakra Arm

                      j o u n i n
                        • Chakra Roar
                        • Steam Hoof
                        • Fog of Hell
                        • Suton: Mizu no Henkan (Steam Release: Water Conversion)

                      s a n n i n
                        • Hokou's Shield
                        • Steam Form
                        • Sense Loss
                        • Maitibasshu no Jutsu (Mighty Bash Technique)

                      k a g e
                        • Bijuudama


                        Kinjutsu

                      a c a d e m y



                      g e n i n



                      c h u u n i n



                      j o u n i n
                        • Tajuu Kage Bunshin no Jutsu (Multiple Shadow Clone Technique)


                      s a n n i n




                        Taijutsu

                      a c a d e m y



                      g e n i n



                      c h u u n i n



                      j o u n i n



                      s a n n i n




                      Genjutsu
                      a c a d e m y



                      g e n i n
                        • The Burning Plains (Bāningu Heigen)
                        • Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)

                      c h u u n i n
                        • Kori Shinchuu no Jutsu (Sly Mind Affect Technique)
                        • Nemuri (Sleep)
                        • Kioku Fukikesu (Memory Wipe)

                      j o u n i n
                        • Kakkou's Genjutsu Interrogation Technique (Unnamed)
                        • Nehan Shouja No Jutsu (Salvation Temple Technique)

                      s a n n i n
                        • Seibai no Shinigami (Death God’s Judgement)




                          Other Info: So Kukishi will ultimately have access to six elements, two being bloodline releases and one being not really an element but more of a quality - steam, from Gobi. Again, not an element that's cannon or anything, but she's dubbed it 'Suton' (comes from Japanese word for Steam).

                          Also, keep in mind that Terumi clan techniques work a bit differently. Any of their techniques can be learned at any rank - their 'rank' or 'power' is determined by the rank of the user, and then you add one on to that. So all of Kukishi's bloodline techniques, no matter what they are, would be at the Chuunin level as she is as a Genin. Just, like, go check out the Terumi bloodline if its confusing.

                          I have a shitton of Custom jutsu to make ._.


                        Quote:
                        WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING (No weapon as of now)


                      Style:
                        ↬ List

                        ↬ It

                        ↬ Here

 
PostPosted: Wed Jul 29, 2015 7:08 am

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XXXXX▇▇ ▇▇ ┈┈┈ BASICS ▇▇X
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XXXXXXXX generalXinfo
Full Name: Elizabeth
Nicknames: Elly, Eliza, Beth
Gender: Female
Age: 17
Birth date: 10.10
Sexuality: Heterosexual

XXXXXXXX appearance
Personality:

            later

Theme song: Later
Height: 5'4
Weight: 110 lb
Build: Skinny


XXXXXXXX backgroundXstory
            here

XXXXX▇▇ ▇▇ ┈┈┈ POWER ▇▇X
X

XXXXXXXX abilityXinfo
Class: Ninjutsu
Rank: Genin
Chakra: 120
Elements: None
Sub-Element(s): Bubbles, Crystal, Magma, Metal, and Acid.

Bloodline: Kraft - Path Two

Speed: 5
Strength: 2


xxxSKILLS

          Universal
          Start with Clone, Substitution, and Transformation

          Bubbles



          Acid



          Metal



          Crystal



          Magma



          Styles

          ------

          ---------




 

Jai Bait

Demonic Widow

5,525 Points
  • Demonic Associate 100
  • Hellraiser 500
  • Divorced 100

___youwillknownihilism
Captain

PostPosted: Wed Jul 29, 2015 12:17 pm
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                      Name: Kendall Weiss
                      Nickname: The Stag
                        ↬ He's always been painfully noble in his actions and thoughts. Like the Noble Stag.

                      Age: 28
                      Gender: Male
                      Ethnicity: Scandinavian
                      Height: 6'4
                      Weight: 225lbs
                      Personality: Noble. Compassionate. Tempermental.

                      Sexuality: Dovahkin
                      Family: The Weiss Family

                      Theme Song: Hollowed
                      Nindo: Hesitation is the corpse of strength.
                      Background Info: Has family. Pretty cool guy.

                      Other Info Fiercely loyal to his famiry.


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                      Strength: Ninjutsu, aoe. Range. Defense
                      Weakness: Close range ig
                        ↬ Losing his siblings

                      Village: Suna
                      Rank: SS
                      Class: Ninjutsu
                      Bloodline: Terumi - Mokuton

                      Chakra Points: 505

                      Missions Complete:
                        S -
                        A -
                        B -
                        C -
                        D -
                        E -


                      Opponents Defeated: TEXT TEXT TEXT
                      Battle Theme: LINK HERE


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                            Quote:


                      Jutsu List:

                      Ninjutsu
                        Earth

                      Mastered
                        Water

                      Mastered
                        Fire

                      Mastered
                        Taijutsu

                      Boxing-Mastered
                      Slavedriver-Mastered
                      Mist Stance Style-Mastered
                      Three Dragons-Mastered
                      Genjutsu
                      Bringer of Darkness
                      Avatar of Apathy
                      Avatar of Conceit
                          Other Info: All bl techs mastered



 
PostPosted: Wed Jul 29, 2015 6:20 pm

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XXXXX▇▇ ▇▇ ┈┈┈ BASICS ▇▇X
X

XXXXXXXX generalXinfo
Full Name: Jin Inuzuka Shouten
Nicknames: Jin
Gender: Male
Age: 17
Birth date: March 11
Sexuality: Demisexual

Culture: A culture that thrives off of income and gold
Religion: Golden statue idols

Birth Country: Water
Country of Residence: Water
Position: Genin
Social Class: Middle

Race: Human
Alignment: Chaotic Good

XXXXXXXX appearance
Personality: Jin is a naive and gullible, though as naive and gullible as he can be towards those he believes he can trust, he is also very VERY intelligent. He takes all moves and actions into consideration before acting on them, mainly thinking about how it would affect others as well as himself.

            Jin received this personality through being taught by his mother Jizu, who explained that even the deepest of the wicked can seek atonement if presented at the end of their time on this earth.

Take on warfare: If there is a way to avoid bloodshed and prevent war, then he'll take it, even if he has to engage in drastic measures.
Loyalty to Village- His loyalty to the village is high.
Theme song: Metamorphosis
Height: 5' 09"
Weight: 157 lbs.
Build: Lean
Hair Color: Black, Spiky
Eye Color: Purple
Complexion: Fair

XXXXXXXX personalXinfo
Relationships: Mother: Jizu Inuzuka, Father: Inaki Shouten.
XXXXL I K E S
City: Mist
Country: Water
Culture: Rich Culture, Built on Payment and Debt

XXXXD I S L I K E S
City: Konoha
Country: Fire

XXXXXXXX backgroundXstory
            I remembered the coldness of that room, how dark it was as my sharingan would brighten the room. as I stared at the blank walls. Only a bed and a small lamp that's bulb was removed would be the decor. I stood myself up on my own two feet, my ankles scarred and scratched as I had been fighting ever since I exited the womb. I could see kindness in my mother's heart, but my father's soul held no heart, no shame, no honor, no dignity. My mother would comfort and console me after my father fell asleep and the nights of his drunken rage had been quelled as the moon would touch the sky. I could feel her soft and gentle hand stroking my hair and cooing softly as I would rest, only to know that the next day would only usher in more pain.

            The sun would touch my face and fill my room with a iridescent light that made the blank walls seem painted by a skilled artist of yellow and orange. I would wake up and slip into a pair of slippers to make my way down the hall and out to the academy to begin school. I noticed that there were things...wrong. First, there was a discarded broken bottle of Grade-A sake, liable to put anyone out after three swigs. Next, a pack of cigarettes that seemed to be named, "uncle jichao's cigarettos", simple product but a pack would definitely soothe the nerves. I'd continued to step against the hard wouldn't floor as I could hear heavy grunting and the sound of metal slamming against flesh like someone was being attacked. All I could hear was the feverish grunting.

            I lowered myself down to the floor and pressed my fingers to the dry yet waxed floors, feeling something stick to my fingers as I'd raise my hand to view the contents. It was blood, dry but certainly belonged to someone. I didn't want to investigate further, I couldn't bear it. The thought, that it was either his mother or his father, as much of a b*****d he was. I took a few steps in and came to a sudden shock, watching as my mother was continuous ramming a butcher knife, commonly found in the kitchen, into my father's neck as he was sprawled out on the floor with his undergarments at his knees. It seemed as if the struggle was short as I could see his feet twitch before relaxing and my mother's delicate head flipping back to move her hair and fix it. She gave a deep sigh, tossing the knife to the side while closing his eyes for him, he wouldn't be needing to see what was happening next.

            I called out to her in a frail voice, my eyes never moving from her and her position over my father's corpse. As much as he hurt me, as much as he caused me so much pain, he didn't deserve it and not from her. The same woman who told me that evil always deserved a second change. I was relieved of the pain of my father, but in the end, I was angry. I didn't know how to feel. I couldn't believe she would resort to this rather than contacting the authorities like any sane person would do if things got rough. She turned her head completely to me, her forehead revealing deep gashes from the broken bottle, glass shards sticking out of her temples as she would smile.

            "Jin...my special little boy...come here."

            I took a step back and looked her in the eyes as she would gaze back, holding a Cheshire grin and picking up the knife off of the grounds, stained in his blood. She hunched over and kept walking towards me, picking up a little speed with each step as there was large distance between us. She let out a shrill scream and lunged straight for me, knife in hand while traumatizing me with the same Cheshire grin on her face. She swung down and brought the knife with tremendous force while I held my hand out in defiance. I didn't want to die. I didn't want to die. I didn't want to die. I won't die! She was hoping to hear choking and gagging come from me, but her blade was halted just short of lobbing my head off and joining my father in the afterlife.

            "You...you...YOU ARE NOT MY MOTHER!"

            I let out a scream of my own, from the top of my lungs and from the depths of my belly. I pushed my hands out forward and her body would follow in the opposite direction. She flew straight for the wall, slamming against it with the speed of bullet which not only cracked her skull and knocked her unconscious, but it also tore of a big chunk of her hair thanks to a piece of broken wood catching her before she hit the ground. I took a few steps back, pressing my hand to my lips to silence myself as I wanted to scream, not knowing what was wrong with me. My sharingan shifted among the tomoes and gained a spiraling, rippled effect in the iris. I turned a full 180 degrees and bolted out of my home, unable to look back or turn back as the memory would continue to sting me. I felt it, my heart being torn and my brain close to exploding.

            I had to stop...just for a moment, so I could wretch everywhere.

XXXXX▇▇ ▇▇ ┈┈┈ POWER ▇▇X
X

XXXXXXXX abilityXinfo
Class: Sage
Rank: Gennin Chuunin
Chakra: 350
Elements: Fire
Sub-Element(s): N/A

Bloodline: Rinnegan (Approved by Aaron) (Susanoo Variant)
Clan: N/A

Speed: 7
Strength: 4


xxxSKILLS

          Universal
          Start with Clone, Substitution, and Transformation, Water, and Wall Walking

          Fire

          >> [Up to Jounin Rank]



          Rinnegan

          • Bansho Tennin A
          The Bansho Tennin is a technique revolving around the idea of attraction. The Rinnegan wielder may aim their hand forward and will then proceed to pull the target towards them. This is a rather quick pull that almost no one can resist. However, it does leave you rather open. While using the Bansho Tennin, you may not move until your target is within a four foot vicinity from where you are standing. Against multiple targets, this can turn fatal, and so it's safest to use against an individual. The Bansho Tennin can only be used on one target at a time, and can only be used once every three posts.
          You cannot simply stop this technique by coating your feet with chakra.

          • Shinra Tensei A
          By aiming your hand forward, you will create a barrier that can block all melee-based attacks, while pushing back ranged jutsu only temporarily, long enough to give you time to react. This pushes jutsu back up to fifteen feet, and knocks away melee strikes completely.

          • Limbo: Border Jail A
          A flagship ability of the Rinnegan. For 20 chakra, the user of this skill may create an invisible clone of themselves. This clone may be detected by any chakra sensing ability at a distance, but remains invisible to non-sensory opponents until it enters a certain radius. This clone follows the same rules as the Assassin's stealth system, with a higher-ranked shinobi being able to disguise it from even those with sensory abilities and dojutsu should they be of high enough rank. This clone is unable to use any form of jutsu, but has heightened physical capabilities. A +1/+1 beyond the stats of the original, but absolutely disappears after three posts.

          As said before, there is a range rule on these clones. If a clone comes within twenty feet of an opponent, it will begin to come into view, as a near-invisible outline more than anything else. Once it gets within five feet of the opponent, it shall become completely visible, no matter who the opponent is. As the clone is reserved only to punches and kicks, this ensures that it will always be within the view of the opponent. Mainly used as a surprise attack for an opponent wishing to physically overwhelm the Rinnegan user. The clones may withstand one attack of their rank before fading away, making them useful as a one-use shield as well. A total of three clones may exist at any time. Up to twice per fight, the user may switch with one of their clones. This switch costs ten chakra. Two handseals required to make the switch.

          • Blocking Technique Absorption Seal E - S
          A peculiar technique, used mainly as a last resort in the event that another defense cannot be procured. Holding out their palms, the user of this technique is able to absorb the chakra of an incoming technique. A barrier of chakra forms around the user while the skill is active, defending them against any secondary elemental natures present in the attack. It will absorb a technique of equal power, but goes on a three post cooldown after one use. Placing a hand on an opponent allows them to steal chakra equal to the power of this skill.

          • Demonic Statue Chains B - S
          A suppression technique at it's finest. After focusing the required chakra, the user of this technique will launch out purple, ethereal chains at an opponent at rapid speeds. If these chains manage to latch on to an opponent, they will find their movements completely restricted, along with racking pains shooting across their entire body like bolts of lightning. This paralysis can only last for one post with A-rank power, increasing subsequently by one post for each rank increase after. Only the SS-ranked variant is capable of suppressing Bijuu, and it only works for one post.

          If the opponent has been impaled with--or is touching one of the user's receiver rods--this technique can indefinitely home in on them, with an even more potent speed than the original. Opponents caught with a rod impaled into them are paralyzed indefinitely. The maximum amount of posts a full-sized bijuu can be suppressed is two.

          • Indra Innervate D - S
          When using Indra Innervate, two black spheres of energy will form above the hands. These spheres of energy are composed of the same--yet much weaker in composition--substance as the Guoudama. This energy can be freely created and manipulated by the user, forming structures such as spheres, needles, walls....limited only by the imagination. With A-rank and above power, anything organic is defeated near-effortlessly, with the exception of chakra-amplified organics, such as Mokuton. In other words, if an A-rank version of higher hits your body, you will probably die. Otherwise, it interacts with jutsu similarly to other innervates, just with added flexibility and a highly superior creation speed to most other innervates.

          • Ashura A
          Inheriting the 'body' of Rikudou Sennin, this is a special ability bestowed upon those with the white sun on their palm. After focusing chakra to this focal point on their palm, the user of this skill can apply the defensive, healing powers of Ashura in one of a few ways. The user of this skill may immediately restore another RPC in a significant way. Similarly to its witnessed use, it can restore an eye, or even turn a fatal wound into something survivable. If restoring a fatal wound, it may not bring them back to the point of not needing assistance to survive. This means that they're being bought more time; another five posts to seek medical attention, to be exact.

          The final use of this is an immediate chakra transfer. The ability to grant +50 chakra to an ally near instantaneously on physical contact. Any body part that's restored returns in its natural form; implants will not be restored. Abusing this for infinite implants will result in your character losing the Rinnegan. This jutsu has a two week RL cooldown upon use.



          Styles

          Elegance: STAGE TWO

          Lightning Step: STAGE TWO



 

The Town Taunts Hadou

Hilarious Werewolf

4,550 Points
  • Brandisher 100
  • Dressed Up 200
  • Swap Meet 100

HeadlessKoko

Invisible Regular

12,125 Points
  • Invisibility 100
  • Inquisitor 200
  • Alchemy Level 2 100
PostPosted: Wed Jul 29, 2015 6:37 pm
User Image

Full OutfitXXXXXHue?!

XXX▇▇▇▇▇ ▇▇▇▇▇ вαsιc ιиғoямαтιoи ▇▇

Name: Tsuki Licht
↬ Maiden name: Mizutou
Nickname: Nezu
↬ Tsuki is rather polite so she usually introduces herself last-name first. The sound of the “Mizu” syllables in Tsuki’s name combined with her mouse-like nature inspired someone to come up with the nickname “Nezu.” Since then, it’s just become the go-to nickname for Tsuki.

Age: 16
Gender: Female
Ethnicity: Kirikara
Height: 5’3”
Weight: 110
Personality: Skittish, Cowardly, Quiet. Hue?!

Sexuality: Too scared to bother.
Family: Deceased

Theme Song: [The Impression That I Get] [Forgotten Strength]
Battle Theme: Run Around

Nindo: “When in fear, when in doubt, run in circles, scream and shout… Hue?!”
Uzumaki Catchphrase: Dattekupo
↬ Tsuki rarely uses her catchphrase. Not having been raised by other Uzumakis, her catchphrase was always seen as weird so she’s gradually grown into not using it. She’s more likely to end her sentences with “Hue?!” then her own catchphrase. Although, blood does run deep. To the point that the catchphrase is so natural for Tsuki that, every now and then, she’ll slip up and use it.

Background Info
Other Info: Tsuki likes flowers and animals. They’re two of the very few things that frighten her less than most things.


XXX▇▇▇▇▇ ▇▇▇▇▇ иιиʝα ιиғoямαтιoи ▇▇

Strength: Very good at running away
Weakness: Runs away too much
    ↬ Fears many, many things. Too many to list, actually. However, perhaps at the very top of the list is the Kyuubi.

Village: Kumogakure
Village Symbol: Embroidered in white on the left sleeve of her blue shirt.
Rank: Sannin
Currency: 70,667 Ryo

Class: Sealing Master Class
Bloodline: n/a
↬ No implants yet
Clan: Uzumaki
↬ The Uzumaki are very accurate when it comes to throwing projectiles.
↬ Fuuinjutsu can be used without speech once you get at jounin rank and above and without handseals at chuunin rank and above.
↬ Fuuinjutsu technique training is halved.
↬ All Fuuinjutsu are stronger by [1] rank.
↬ All Fuuinjutsu can be shaped in particular ways (for example, a barrier can be shaped into a shield), seals, scrolls and barriers can also travel through organic and synthetic material.
↬ Slightly enhanced perception.
↬ +1 Rank Bonus to Sealing.
Demon: Kyuubi
↬ Utterly and completely terrified of it so of course she’s gotten absolutely no progress in mastering it.
↬ Regenerates very quickly, even when outside of the demon's stages.

Chakra Color: Red
Chakra Points: 250
↬ Uzumaki Chakra Regen: 10 points per post
↬ Chakra Cloak: 275
↬ One Tail: 315
↬ Two Tails: 320
↬ Three Tails: 325
↬ Four Tails: 330
↬ FiveTails: 335
↬ Six Tails: 340
↬ Seven Tails: 345
↬ Eight Tails: 350
↬ Nine Tails: 360

Speed: 7
↬ Stage 0: ?
↬ Stage 1: ?
↬ Stage 2: ?
↬ Stage 3: ?
↬ Stage 4: ?
Strength: 6
↬ Stage 0: ?
↬ Stage 1: ?
↬ Stage 2: ?
↬ Stage 3: ?
↬ Stage 4: ?

Missions Complete:
    S -
    A -
    B -
    C -
    D - 1


Opponents Defeated: 0


XXX▇▇▇▇▇ ▇▇▇▇▇ тєcниιqυє ιиғoямαтιoи ▇▇

Jutsu List:
    ↬ 2/2 Bukijutsu, 30/30 Ninjutsu, 0/7 Genjutsu, 23/35 Fuuinjutsu
    ↬ Jounin: Ninjutsu 30, Genjutsu 7, Fuuinjutsu 35
    ↬ Sannin: Ninjutsu 35, Genjutsu 8, Fuuinjutsu 50
    ↬ SS-Rank: Ninjutsu 45, Genjutsu 10, Fuuinjutsu 70

Ninjutsu
a c a d e m y
    • Henge No Jutsu (Transformation Technique)
    • Kawarimi No Jutsu (Body Switch Technique)

g e n i n
    • Aerial dodge
    • Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique)

c h u u n i n
    • Suimen Hokou no Gyou (The Art of Water Walking)

j o u n i n
    • Kage Bunshin No Jutsu (Shadow Clone Technique)
    • Tenkuu Hokou no Gyou (The Art of Walking on Air)

s a n n i n

    Suiton
a c a d e m y
    • Mizu Soujuu (Water Manipulation)

g e n i n
    • Mizutamari no Jutsu (Water Puddle Technique)
    • Suiton: Abura Bushin no Jutsu (Water Release: Oil Clone Technique)

c h u u n i n

j o u n i n

d e n s e t s u

    Doton
a c a d e m y
    • Doton: Tsuchi Gunjikoudou no Jutsu (Earth Release: Earth Military Movement Technique)

g e n i n
    • Doton: Shinjuu Zanshu no Jutsu (Earth Release: Inner Decapitation Skill)
    • Doton: Jihibiki Kansei no Jutsu (Earth Release: Earth Tremor Sense Technique)

c h u u n i n
    • Doton: Doryuudan no Jutsu (Earth Release: Earth Dragon Blast)

j o u n i n
    • Doton: Shindoryuudan no Jutsu (Earth Release: Earth Dragon God Blast)
    • Doton: Kazangan Doryuudan no Jutsu (Earth Release: Volcanic Dragon Blast)
    • Yougan Eisha no Jutsu (Lava Swimmer Technique)
    • Sekkai Keibou (Stone Guard Creation)
    • Yougan no Tate (Lava Shield)
    • Doton: Iwa Guntai Tate (Earth Release: Rock Army Shield)

s a n n i n

    Uzumaki
f r e e
    • Sealing Key Release

v a r i e s
    • The Prisoner's Key

c h u u n i n

j o u n i n
    • The Prisoner's Cage A-SS

d e n s e t s u

    Kyuubi
g e n i n
    • Chakra Gun Volley
    • Chakra Arm
    • TEXT HERE

c h u u n i n
    • Improved Chakra Arm
    • TEXT HERE
    • TEXT HERE

j o u n i n
    • Chakra Roar
    • TEXT HERE
    • TEXT HERE

s a n n i n
    • TEXT HERE
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Fuuinjutsu
a c a d e m y
    • Higashinishi Minamikita (東西 南北 East,west,south,north)

g e n i n
    • Atsui( 暑い Hot)
    • Samui (寒い Cold)
    • Explosion Creation

c h u u n i n

j o u n i n
    • Tozansho (と残暑,Lingering summer heat)
    • Kuramasu (暗ます hide, slip away)
    • Owaru (終わる to come to an end)
    • Fuuin Teppeki - Sealed Iron Wall

    • Gofuu Kekkai - Five Seal Barrier
    • Shikoku Fuuin - Finger Engraving Seal
    • Fuuinka (Fire Sealing)
    • Fuuinsui (Water Sealing)
    • Fuuindo (Earth Sealing)
    • Fuuinrai (Lightning Sealing)
    • Fuuinkaze (Wind Sealing)
    • Kakushitsuijaku (摑趾追雀, Summoning of the Tracking Sparrows)
    • Hou (包, wrap or envelop)
    • Kekkai Houjin - Barrier Method Battle Array

d e n s e t s u

    Uzumaki
a c a d e m y
    • Advanced Arsenal Sealing D-S+

g e n i n
    • A Survivalist’s Eye
    • Mind Specter Technique

c h u u n i n
    • Ghost Shadow Technique

j o u n i n
    • Flying Thunder God [Hiraishin]

d e n s e t s u

Genjutsu
a c a d e m y
    • TEXT HERE
    • TEXT HERE
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g e n i n
    • TEXT HERE
    • TEXT HERE
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c h u u n i n
    • TEXT HERE
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j o u n i n
    • TEXT HERE
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    • TEXT HERE

s a n n i n
    • TEXT HERE
    • TEXT HERE
    • TEXT HERE

Bukijutsu
    Elegance [x]
g e n i n
    • Stage One_ The Clumsy: You're not elegant at all. Your genjutsu sucks. It looks like there's someone's mutated body sticking out of your back. And you're still not invisible, at all. Or even lightly cloaked. Your leaps/glide are clumsy, and are barely any better or further than your average Genin's jumps. They're not faster, either. Don't expect to be elegant, or to hit anything using this stage. Don't even fight with it unless you want to look like you were hit on the head as a child.
    NUTSHELL
    >> you suck.
    • Stage Two_ The Budding: Your fake image is now at least accurate. It looks just like you, and glides beside you. However, the point of the style is that the image is like its own living creature, and that you're concealed beside it. The image doesn't move, so you can't really fool anyone with it. It's a pretty stupid idea to use this in combat, although some people may be confused as to which one is you if you disguise it properly. Your gliding and jumping is getting better, further, and faster. Your aim is more precise, but not much more. You can expect to fail a lot when you try to strike people with this, and rarely succeed. It's still not combat efficient.
    NUTSHELL
    >> slightly faster, more accurate, better at the long leaps/gliding
    >> the false image (that almost acts as an AI in later stages) is still clumsy, but it actually looks like you instead of an aborted martian

c h u u n i n
    • Stage Three_ The Colliding: You've finally learned how to enter your invisibility while you glide/strike, but only at last second. So, it looks as if you're bursting into their body, but it should be pretty obvious to them that it's a fake. The image is now more difficult to tell from you. In fact, it's almost impossible. It literally makes the same exact movements as you, at the same time. It reads from your brain, since your chakra is commanding it. Your precision is increasing, and your speed, now up to a full number. This style is actually useful now, where it was once useless.
    NUTSHELL
    >> faster (+1 total speed), with increased precision, long leap/glide range
    >> your false self is now intelligent and responds to your movements, but you can't enter invisibility for longer than a second and a half or so

j o u n i n
    • TEXT HERE
    • TEXT HERE
    • TEXT HERE

s a n n i n
    • TEXT HERE
    • TEXT HERE
    • TEXT HERE

    The Three Dragons [x]
g e n i n
    • STAGE ONE -- FREE TO (Stat boosts : +1 str/0spd): The basis of the style was the three arrows loaded into different launch-points. The bow essentially launches by using magnetic force, triggered by pressing the buttons on the handle of the crossbow. There are four buttons; the first three launch arrows from either of the three points, and the fourth launches all three arrows at once. It's easy to press the buttons accurately even during heavy combat, because they're on the other side of the handle, where your fingers grip the bow. It's simple enough to just press down on your fingers. The arrows, at this point, move only as quickly as you'd expect from arrows. Although they are accurate, they're not nearly on the level they rise to from a honed practice in the style.
    Reloading the bow is not necessary; this weapon style is very tied in with jutsu and chakra. After the three arrows on your bow have been fired, new ones will quickly form back in place. However, you may only fire three arrows per post unless otherwise stated.
    • Back to Bowing
    • Three Wings
    • The Acid Flask (3 chakra/post)

c h u u n i n
    • STAGE TWO -- FLY LIKE (Stat boosts: +1str/+1spd):Covering your legs, there are thorns. This style is very connected to nature, and as its user, so are you. The thorns do not pierce into your flesh; even if they were to do so, it wouldn't affect you. These thorns have rooted into the earth and risen out from it to give you its power. They bring life to your legs, and even span to your arms, increasing your movement, and your aim. The thorns reach into the body of the bow, and hold it steady. In this stage, the thorns will hold the bow in place, wherever it was, so you can let go of it to make handseals, or whatever else you plan to do. This display of nature shows that this style is tied in with life. These thorns are living. They want to serve you, their master. Ironically, although this was the style practiced by his offspring who killed him, this style was only made possible through Adniel's connection to nature.
    The speed of your arrows has increased significantly, now hard to catch on to. The shots are also significantly stronger; they scale off of your strength, and high strength equals shots easily capable of puncturing steel, and with proper aim, puncturing even harder metals.
    • Orion
    • The Phantom Dragon
    • Evolution

j o u n i n
    • TEXT HERE
    • TEXT HERE
    • TEXT HERE

s a n n i n
    • TEXT HERE
    • TEXT HERE
    • TEXT HERE

Taijutsu
g e n i n
    • Hayabusa Otoshi (Peregrine Falcon Drop)
    • Konoha Kage Buyou (Leaf Shadow Dance)
    • Konoha Reppuu (Leaf Violent Wind)
    • Konoha Senpuu (Leaf Whirlwind)
    • Sennen Goroshi (One Thousand Years of Death)

c h u u n i n
    • TEXT HERE
    • TEXT HERE
    • TEXT HERE

j o u n i n
    • TEXT HERE
    • TEXT HERE
    • Gouwan (Strong Arm)
    • TEXT HERE
    • TEXT HERE

s a n n i n
    • TEXT HERE
    • TEXT HERE
    • TEXT HERE

Tattoos:
↬ Tsuki has a set of tattoos that collectively take the design of multiple wings. At each of her shoulder bones, Uzumaki sealing tattoos etched in white, almost silvery ink extend from her shoulder bones onto her arms, wrapping their skinny shape all the way down to the back of Tsuki’s hands. In the same color is a second pair of wing tattoos that start in the middle of her back, one below the left should bone and the other below the right. These tattoos circle around her waist to the front of her body, where the wing shape that that they design take a steep dip to between the legs. The width of the wings narrow on the way down to the legs and continue to narrow as they spiral down the legs much as the first set of wings spiral down the arms. Once the pair of tattoos reach the knees of the legs they are spiraling down, the seals written into the tattoos are shaped into a ring right below the knees. Below the knees is the third and last pair of wings on Tsuki’s body. The seals that make up these wings start at the outside of each ankle. Rather than spiraling up anything like the previous two wings, the wings flare straight up the outside of each leg. These wings, etched into Tsuki’s body with the same silver-white ink, end right below the second pair of wings.
↬ The front of Tsuki’s torso not covered by wings is dominated by a demon sealing tattoo written in practical black. Stretching from several inches below her navel all the way up her chest, it’s a large and noticeable seal but also very powerful. At least, all evidence points to it’s power considering it’s kept Tsuki’s literal inner demon locked away for over five years.
↬ In the space on Tsuki’s back between the wing tattoos, Tsuki has also etched in several sealing tattoos that, when seen together create a wispy vine growing up her spine up to the base of her neck. Blooming from the vine are several flowers, tastefully spaced out so that nothing looks too cluttered. Tsuki originally wanted wisterias, a homage to her family name, but there wasn’t enough space to do the drooping flower bunches any justice.

Custom Weapons

Fighting Style:
↬ Run away
↬ Whimper
↬ Hue?!
 
PostPosted: Fri Jul 31, 2015 12:00 pm
                      XXXXXXXXXXXXXXXXXXXUser Image

                          XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ вαsιc ιиғoямαтιoи ▇▇


                      Name: Kanetsugu Houryokuin
                      Nickname: --
                      Age: 21
                      Gender: Male
                      Ethnicity: Japanese
                      Height: 6'5
                      Weight: 187 Lbs
                      Personality: Quiet, loyal, trustworthy

                      Sexuality: Straight
                      Family: Hah..

                      Theme Song:
                      Nindo: "Out of my way, worm.."
                      Background Info:

                      Other Info
                      ʟ ɪ ᴋ ᴇ s :

                      ▶ Winning
                      ▶ Banging 7 gram rocks
                      ▶ Rain
                      ▶ Snow
                      ▶ Cold weather
                      ▶ Sweet red bean soup and dango

                      ᴅ ɪ s ʟ ɪ ᴋ ᴇ s :

                      ▶ Losing
                      ▶ Overly hot weather
                      ▶ Octopus


                          XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ иιиʝα ιиғoямαтιoи ▇▇


                      Strength: CQC
                      Weakness: Limited options
                        ↬ Fears: None quite yet.

                      Village: Kumogakure
                      Rank: Sannin
                      Class: Taijutsu
                      Bloodline: Kiseki no Sedai
                        ↬ No Implants

                      Clan
                        ↬ None


                      Demon: --

                      Chakra: 370

                      Missions Complete:
                        S - 1
                        A -
                        B -
                        C -
                        D -
                        E -

                      Ryo Transactions:
                      Character Creation [+5,000]
                      Total: 5,000

                      Two year time-skip [+10,000]
                      Total: 15,000

                      Auto-rank Chūnin [-15,000]
                      Total: 0

                      Chūnin promotion [+10,000]
                      Total: 10,000

                      Custom Mission(s) [+110,800]
                      Total: 120,800

                      S-Rank Mission [+27,000]
                      Total: 147,800

                      S-Rank House Purchase [-40,000]
                      Total: 107,800

                      House Upgrades - Training/Chakra Boosts [-75,000]
                      Total: 32,800

                      Stage 1-5 Mugen Ittōryū [-22,000]
                      Total: 10,800

                      Stage 1-3 Gouken no Nakkuru Hocho [-9,000]
                      Total: 1,800

                      Tournament Winnings [+250,000]
                      Total: 251,800

                      Jounin Promotion [+20,000]
                      Total: 271,800

                      Sannin Promotion [+50,000]
                      Total: 321,800

                      Stage 6-8 Mugen Ittōryū [-24,000]
                      Total: 297,800

                      Stage 4-5 Gouken no Nakkuru Hocho [-13,000]
                      Total: 284,800

                      Stage 1-10 Rensa Dai Ken [-70,000]
                      Total: 218,800

                      Stage 1-6 Shigure Souen [-30,000]
                      Total: 188,800

                      Stage 1-5 boxing//style [-22,000]
                      Total: 166,800

                      5 Dansetsu auto-learns [-10,000]
                      Total: 156,800

                      Konoha Joint Custom Mission [+220,000]
                      Total: 376,800

                      Stages 1-6 Wicked Strength [-30,000]
                      Total: 346,800

                      Stages 1-6 Lightning Step [-30,000]
                      Total: 316,800

                      Stages 1-5 Slave Driver [-22,000]
                      Total: 294,800

                      Stages 1-5 Elegance [-22,000]
                      Total: 272,800

                      Stages 1-5 Phantom Mirage [-22,000]
                      Total: 250,800

                      Fundamentals Switch [-200,000]
                      Total: 50,800

                      Buki Style Refunds [+294,000]
                      Total: 391,750

                      House Refund [+97,750]
                      Total: 489,500

                      Defend mission at Ichiraku [1118WC x 50 = +55,900]
                      Total: 545,400

                      Reworking: Rinnegan --> Kiseki no Sedai [-200,000]
                      Total: 355,400


                      Opponents Defeated: Nil
                      Battle Theme: See What I have Become


                          XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ тєcниιqυє ιиғoямαтιoи ▇▇



                            Quote:
                            Summoning:


                      Jutsu List:

                      Ninjutsu
                        • Start with Clone, Substitution, and Transformation


                        Lightning

                      a c a d e m y


                        Wind

                      a c a d e m y


                      Bloodline & Clan
                        Kiseki no Sedai

                      • Copy Cat:
                      Over time, fighting an opponent will give you much more insight into their moves and their particular style. This--in turn--makes you more and more effective when fighting against them as the battle progresses. While many bloodlines favor a quick and easy kill, the Kiseki no Sedai cash in on long, drawn-out battles, and can quickly overwhelm an opponent that has battled them for too long. Essentially, this translates into stat boosts and perception boosts against an opponent they've been facing for extended periods of time, as modeled below(all stat boosts are past the cap):

                      3 posts: +1/+1
                      5 posts: Improved Perception (Two Tomoe Sharingan level)
                      7 posts: +2/+2
                      10 posts: +3/+3, Dramatically Improved Perception (Three Tomoe Sharingan level)

                      At five posts, you may also duplicate one move from their arsenal that they've used against you and use it at will. It retains its original chakra costs, but for all other intents and purposes, is considered a bloodline skill. Normal limitations against using it do not apply, even bloodline limitations.

                      • Emperor Eye:
                      Members of the Kiseki no Sedai have an odd sort of...dojutsu. Vibrantly glowing rings will form around their iris in an enhanced color relative to their original eye color. The Emperor Eye has a particularly strong ability that it gives to the user; the ability to view the flow of an opponent's energy, how it reacts with their muscles and their brain, effectively giving them a one-second view into the future of an opponent's moves. This clarity gives them an incredible advantage in single combat, and is one of the reasons that they're so difficult to defeat in battle. This reading of energy flow is one of the main contributors to their success with the copy cat passive, as it allows them to quickly recognize changes in the flow of an opponent's energy and identify patterns and biases using those changes.

                      • Unprecedented Skill:
                      After years of practice--and an insane amount of natural talent fueling you--your moves have become so fluid, so refined that opponents somehow find it difficult to keep track of you. Almost as though your movements were so natural that you seem to blend in with the background. As a result you constantly have the stealth benefits of an Assassin class shinobi of one rank lower than yourself. This passive stealth ability seems to make it exponentially more difficult for opponents with dojutsu to keep track of you, as your movements seem to flow into multiple different directions, the practice of your muscles enabling you to burst into an entirely different movement seemingly upon a whim. With so many different outcomes from one single movement, dojutsu users naturally find you exceedingly difficult to deal with.

                      • Himuro 10 Chakra
                      The Perfect Fake technique capitalizes on your smooth movements, and creates what appears to be an illusion-based double out of your chakra. It splinters off from you in the most perfect way, continuing a movement that you would have made--were you not invisible for one brief second, doing something else entirely. Somewhat similar to the Elegance, but works only for that single second to confuse the opponent on one move.

                      • Murasakibara 20 Chakra - ???
                      A variable chakra skill. After focusing their specified amount of chakra, a whirling, tearing, and slashing chakra veil will form around the user in their color. Inside of this veil, they will spin upwards into the air, with expenditures of 30 or more chakra pulling debris and other loose materials up with them like a hurricane. They will them use the force of this chakra shroud to smash into the ground, releasing all of the debris and chakra in a slicing, smashing torrential shockwave around them. The base expenditure of chakra is enough to break bones, but anything above 30 can kill. With the more chakra used, so too does the danger potential.

                      • Midorima [Passive] - ??? Chakra
                      A variable chakra skill. At base, the shinobi's throwing accuracy and range are dramatically increased, able to throw projectiles and hit targets from nearly an entire thread's distance with pin-point precision. Chakra expenditure allows this skill to be applied to projectiles, be it kunai, shuriken, or even other techniques, to transform them into extremely fast, forceful versions of their original selves. For example, the Stone Pebble technique could be made into an extremely deadly, skull-piercing projectile with around 20 points of chakra expended. This is a very creatively used ability, and it comes down to the user's imagination to best put it to use.

                      • Kiyoshi [Passive]
                      A peculiar skill that allows the user to near-instantaneously change their plan of action and begin an entirely new motion before the first was completed. A perfect skill for catching opponents off guard, as most shinobi are forced to complete something like the swing of a sword before switching to a new action. This skill allows for some very marvelous turnarounds. For example, a lightning-fast charge could be near-instantaneously turned into a backflip to dodge the opponent's countering sword slash. The trick is in the user's muscle and chakra control, allowing them to instantly tighten and loosen their muscles in order to make a completely different movement in a normally impossible situation. Extremely effective when coupled with weapon and tai styles.

                      • Kise 10 Chakra
                      With the use of this skill, the shinobi may copy and use one technique the opponent used in their previous post. Does not work on opposing bloodline skills. The technique used is then considered a bloodline technique coming from the user. Costs ten chakra plus whatever chakra the opponent spent creating the skill.

                      • Hayama 15 Chakra
                      An ability centered around disorienting the opponent. Every step the user takes, every movement they make is accompanied by a tremendous, thundering boom after the use of this skill. More than loud enough to disorient their foes, even rattling their vision. Obviously, a shinobi with graceful enough footwork would be able to turn this into an extreme nuisance by taking a large amount of steps, thundering the opponent's ears into submission. Battling against this technique for three posts will cause deafness for up to ten posts. This technique lasts passively for three posts after chakra is applied, then chakra must be spent again to continue it's use per three posts. The user may selectively channel his chakra so that certain entities on the battlefield don't hear the booms, but others do.

                      • Mibuchi 20 Chakra
                      A particularly nasty technique, especially when used on an unsuspecting foe. For a brief moment, the ground under the opponent will seem to glitter very faintly. Once the glittering has finished, if the opponent has not moved from that ten square-foot space, their feet have been rooted to the ground for one post, leaving them more vulnerable to their foe. This technique is even more dreadful when coupled with other distraction techniques.

                      • Seiho 10 - ??? Chakra
                      A variable chakra skill. Very simple in nature, the user of this skill creates a shield of energy around them that is capable of blocking techniques of its rank and lower. This technique usually takes the form of a spherical shield, but can be adapted to fit most any situation. The shield starts at a five-foot radius--enough to shield around three people comfortably--and its size scales upward with chakra expenditure.

                      • Aomine 25 Chakra
                      Many have said that the original practitioner of this technique was a wild beast, that his bottomless potential threatened to swallow the entire shinobi world if left unchecked. Once this technique has been used, the shinobi will seem to 'lock in' on their ideal image of victory. Their muscles will feel enhanced, and their body itself will feel reflexive, reactive...as though charged by lightning. Their perceptive ability will increase dramatically, which will be built upon later. This grants a distributable +2 to the user's stats, but that's not the important part. While in this state, their body seems to react more on instinct than on conscious thought, a sort of 'wild skill'. This makes their reaction time dramatically better than those around them, their body moving almost before an opponent has in response to their attack. When combined with Kiyoshi, this can cause them to change their own course of action multiple times before moving even once, giving them the absolute best angle of attack every time. This skill lasts for five posts before chakra must be spent again.

                      • Kagami 20 - ??? Chakra
                      A variable chakra skill. After focusing energy into the palm of their hand, the user will create a volatile ball of intense, explosive chakra. The sphere may either be launched in spherical form, or as a frontal laser-like attack. Either way, the results are...extremely destructive. The energy has some sort of explosive property to it, going off with the force of multiple explosive tags upon impact in the spherical form. In the laser form, this energy converts while traveling, but the final point of contact shares the same effect as the original. Anything that comes into contact with the laser during travel will be immediately coated in flames, causing a very swift, painful end for the unsuspecting foe. The size and concentration of the attack scale with chakra expenditure, with the higher levels able to devastate entire villages should you be willing to spend the energy for it.

                      • Kuroko 30 Chakra
                      Potentially the most dangerous skill in the Kekkei Tota's Arsenal. A particular skill using the art of Misdirection, the user of this technique may use it in one of two ways. They may either use it to block a single technique from the opponent's vision for a brief period, or themselves, either way using the other as a medium. For example, shinobi bob fires a Great Fireball technique, then uses chakra to make himself dramatically more apparent to his opponent, temporarily removing the incoming technique from their field of awareness, and more assuredly hitting them with it. Likewise, he could focus their attention on the technique itself, allowing him to move more easily. This technique has a three post cooldown between uses.

                      • Emperor Akashi 30 Chakra
                      A technique employed by the emperor with unyielding subjects. After chakra is spent, an area of fifteen feet around the user is enveloped with a strange energy. Opponents caught within this area will find their muscles locked into place, making them easy targets for their descending opponent. Chakra defenses of similar rank will--obviously--negate the skill so long as they stand between you and the user of this technique. It's generally recommended not to get within the area of this technique for the three posts that it's active, though. Five post cooldown between uses.

                      • ZONE 50 Chakra
                      The ultimate awakening form for any single-person play. The user's mind descends into a state of ultimate concentration. There are no movements that they don't witness, no subtle plays that they cannot defeat. Time seems to move in slow motion all around them, allowing them to easily react to incoming threats with little to no difficulty at all. Gives a +2/+2 to stats past the cap, and a +2 reactionary bonus. Essentially a +4 to speed, with two of it being the speed you can react at instead of moving at. While in ZONE, the user also has an area around them that seems to be disgustingly thick with their chakra. This is what's called an 'area of defense'. Spanning up to thirty feet around them, this area is where the player themselves are especially superior. This area even further muddles the sensory abilities of dojutsu against the user, making them almost useless. But furthermore, this is an area where the user's situational awareness is as close to perfection as it gets. Nothing moves in this zone without their knowledge, and it is almost guaranteed that they'll be able to react to you within this area without difficulty. It's advised to stay as far out of this area as is humanly possible. ZONE lasts for five posts, and may only be used once per battle.

                      • True Akashi 100 Chakra, Kage rank required
                      True Akashi is the final--and perhaps most significant--skill in the kekkei tota. It can only be learned once the shinobi reaches Kage rank. The user's chakra will spread outward to all of his/her allies, empowering them with the same unrelenting fighting spirit as the user. Gives every ally around them--up to a maximum of four others--the same benefits as ZONE, though all the benefits are cut in half, including their defensive area. Movement around them is slowed, but nowhere near to the point of being considered slow motion. At this point, anyone connected by True Akashi is able to relay all planning and coordinate their movements merely with an instant of eye contact; it is the epitome of team play, and although it only lasts for a brief three posts, any opponent facing empowered foes like this should beware. May only be used once per battle. In order to use this skill, ZONE must be active.



                      Taijutsu
                        All styles MASTERED



                      Other Info: Ace Skill: Kagami

                        Quote:



                      Style:
                        ↬ Unorthodox

 

Yui Ga Dokuson

Thirteenth Gatekeeper


Blackscar_swiss

Versatile Guildsman

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PostPosted: Sun Aug 02, 2015 11:05 pm
                      XXXXXXXXXXXXXXXXXXXUser Image
                      XXXXXXXXXX;lXXXXXXXXXXXXXXXXXXXXExtra Picture hereXXXXXXXXXXXXXXXXExtra Picture hereXXXXXXXXXXXXXXXXExtra Picture here

                          XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ вαsιc ιиғoямαтιoи ▇▇


                      Name: Midori Tenpi
                      Nickname:
                        ↬ (this is optional, but you can state how you got your nickname, whether it was a fight that made the world recognize your strength or your mom was too lazy to say your whole name hehe)

                      Age: 17
                      Gender: Male
                      Ethnicity: Japanese
                      Height: 5'11
                      Weight: 190
                      Personality: Creative, Friendly, Flirty

                      Sexuality: Heterosexual
                      Family: Mother and three younger siblings

                      Theme Song: LINK HERE
                      Nindo: my Legacy will be of my creation.
                      Background Info: Midori was raised in a family of 4, his father dieing at an early age. though he lived in a family of 4 he barley knew his siblings. he was usually to busy doing three things study, Working on his art, or flirting. though he hangs out with them every now and then he tends to be distracted in thought.

                      Other Info (regarding anything: Likes, Dislikes etc)


                          XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ иιиʝα ιиғoямαтιoи ▇▇


                      Strength: Speed, creativity
                      Weakness: ranged
                        ↬ Fears

                      Village: Cloud
                      Rank: Chuunin
                      Class: Samurai
                      Bloodline: Shoton
                        ↬ Stage

                        ↬ Implants? (delete if no)

                      Clan
                        ↬ Clan 1THE DIVINE BEASTS

                        ↬ Clan 2

                      Demon: TEXT TEXT TEXT

                      Chakra Points:
                      195
                      Missions Complete:
                        S -
                        A -
                        B -
                        C -
                        D -
                        E -


                      Opponents Defeated: TEXT TEXT TEXT
                      Battle Theme: LINK HERE


                          XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ тєcниιqυє ιиғoямαтιoи ▇▇



                            Quote:
                            SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO


                      Jutsu List:
                        ↬ Number learned
                        ↬ Number to be learned

                      Ninjutsu
                        Non-elemental

                      a c a d e m y
                        • Kawarimi No Jutsu (Body Switch Technique)
                        • TEXT HERE
                        • TEXT HERE

                      g e n i n
                        • Kawarimi No Jutsu (Body Switch Technique)
                        • Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique)
                        • TEXT HERE

                      c h u u n i n
                        • TEXT HERE
                        • TEXT HERE
                        • TEXT HERE

                      j o u n i n
                        • TEXT HERE
                        • TEXT HERE
                        • TEXT HERE

                      s a n n i n
                        • TEXT HERE
                        • TEXT HERE
                        • TEXT HERE

                        Doton

                      a c a d e m y
                      • Koujin Bunshin no Jutsu (Dust Clone Technique)
                      • Mizu Sousetsu no Jutsu (Water Founding Skill)
                      • Tsuchi Tou Tou (Swift Earth)
                      • Doton: Tsuchi Gunjikoudou no Jutsu (Earth Release: Earth Military Movement Technique)



                      g e n i n
                      • Doton: Shinjuu Zanshu no Jutsu (Earth Release: Inner Decapitation Skill)
                      • Doton: Jihibiki Kansei no Jutsu (Earth Release: Earth Tremor Sense Technique)
                      • Ohitsuji Kashira (Ram head)
                      • Doton: Tamaishi Danmaku (Earth Release: Pebble barrage)
                      • Doton: Doroku Gaeshi (Earth Release: Rock Shield)
                      • Doton Bunsho (Earth Release Note)
                      • Doton: Tsuka no Tsuchi Souzou (Earth Release: Earth Mound Creation)
                      • Iwa Toge Fushido no Jutsu(Rock thorn bed jutsu)



                      c h u u n i n
                      • Doton: Iwa no Doomu (Earth Release: Earth dome)
                      • Doton: Bakuyaku Iwa Kawarimi (Earth Release: Explosive Stone Body Replacement)
                      • Iwa Toge Chakushu no Jutsu(Rock Thorn Launch Jutsu)
                      • Doton: Doryu Taiga (Earth Release: Mud River)
                      • Doton: Doryuudan no Jutsu (Earth Release: Earth Dragon Blast)
                      • Doton: Karyoku Bunshin no Jutsu (Earth Release: Volcanic Earth Clone Skill)
                      • Ryuusha no Jutsu (Quicksand skill)
                      • Doton Bakudan (Earth Release Bomb)
                      j o u n i n
                      • Yougan Numa (Lava Pool)
                      • Yougan Gou (Lava Moat)
                      • Yougan Eisha no Jutsu (Lava Swimmer Technique)


                      s a n n i n
                      • Yougan Tsunami no Jutsu (Lava Tsunami Technique)
                      • Shishi no Koudo (Limbs of Earth)


                        Divine Beast

                      •Ryū no: Bubun henkan (Draconian: Partial Transformation)
                      • Ancient Healing




                        Shoton

                      •Kesshō no Yoroi [ Crystal Armor ]
                      • Shōton: Mori [ Crystal Release: Lance ]
                      • Shōton: Suishō Tō - [ Crystal Release: Jade Crystal Blade ]
                      • Suishō Bunshin no Jutsu - [ Jade Crystal Clone Technique ]
                      • Shōton: Uwagakesuisha [ Crystal Release: Crystal Wheel




                        Taijutsu

                      a c a d e m y
                      g e n i n
                      -ELEGANCE- Stage 2
                      c h u u n i n
                      j o u n i n
                      s a n n i n
                      Genjutsu
                        Element 1

                      a c a d e m y
                      g e n i n
                      c h u u n i n
                      j o u n i n
                      s a n n i n
                        Element 2

                      a c a d e m y
                      g e n i n
                      c h u u n i n
                      j o u n i n
                      s a n n i n

                          Other Info: (regarding important shinobi info)


                        Quote:
                        WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING


                      Style: (if you have a certain style of fighting, write it down here)
                        ↬ List

                        ↬ It

                        ↬ Here

 
PostPosted: Mon Aug 10, 2015 3:25 pm

▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇

User Image
▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇


XXXXX▇▇ ▇▇ ┈┈┈ BASICS ▇▇X
X

XXXXXXXX generalXinfo
Full Name: Toya Takahashi
Nicknames: None
Gender: Male
Age: 25
Birth date: 3/3
Sexuality: Hetero

Culture:
Religion: Buddhism

Birth Country: Grass Country
Country of Residence: Kumo
Position: Gennin
Social Class: Lower

Race: Caucasian
Alignment: None

XXXXXXXX appearance
Personality:

            (story here)

Take on warfare: None. There is neither good nor evil.
Loyalty to Village- None
Theme song:
Height: 6'5''
Weight: 190 lbs
Build: Very ripped
Hair Color: Black
Eye Color: light brown
Complexion: White

XXXXXXXX personalXinfo
Relationships:
XXXXL I K E S
City:
Country:
Culture:

XXXXD I S L I K E S
City:
Country:

XXXXXXXX backgroundXstory
            (story here)

XXXXX▇▇ ▇▇ ┈┈┈ POWER ▇▇X
X

XXXXXXXX abilityXinfo
Class: Taijutsu
Rank: Gennin
Yin Yang: 100/100
Elements: Raiton
Sub-Element(s): None

Bloodline: Ten no hokō-sha [天の歩行者]
Clan: None

Speed: 7
Strength: 10


xxxSKILLS

          Universal
          Start with Clone, Substitution, and Transformation

          Sub-Element



          First Element



          Second Element



          Bloodline



          Clan



          Styles

          Style #1 Learned

          Style #2 Learned

          Style #3 Learned




User Image
 

Dopy Grimes

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Hidden Cloud Village - Kumogakure [OPEN]

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