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With Storm Riding at its most popular height, A civil war is brewing to combat its Gentrification. 

Tags: Air Gear, Roleplay, Semi-literate, Slice of Life, Fandom 

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MashaRum

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PostPosted: Wed Apr 12, 2017 7:42 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name: Meket Yavanna
Nicknames: Goes by her surname
Age: 26
Birthdate: 12 / 1
Sex: Female
Sexual Orientation: Pansexual

Height: 5'10"
Weight: 127 lbs
Physical Description: (pic bruh)

Personality: Quiet // Calm // Flirtatious // Secretive
Backstory: Having traveled to the States with her family at a young age, Yavanna led a fairly normal life with her older brother and such. They almost never saw eye to eye but got along the best they could. It wasn't until he got his air trecks when she they had began to bond somewhat. With her love of music and natural rhythm, Yavanna began her journey on the ring road. While her brother kept to riding around and acting like one would expect a storm rider to, she stayed behind at home and would repair or tune her brother's trecks when the time came for it. A bond began to form between the two as they found out more about each other's likes and interests until her brother quit riding a short while later. Still interested in the technology, Neryem kept to herself, only going into hiding with ATs after the tournament incident. After the initial outburst from the event, Yavanna came to the conclusion that solidarity would ruin what little enjoyment she had gotten out of trecks, and set off in hopes to find a way to tune legally without any more trouble.

Country of Birth: Egypt


________________________________________|R|un |I|nformation

Road: Ring
Rank: C
Allias: Isis
Shadow: Sandstorm
Karma Level: 0


R.E.A.D[170]
→ Acceleration: [40]
→ Strength: [50]
→ Stamina: [50]
→ Jump: [30]
→ Air Time: 40 sec.

→ Air Tracks: Oasis
    A pair of air treks colored in a variety of blues and greens that is pleasing to the eyes.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Metronome l F-Rank}
-------► The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates. This is an F Class trick.

-----{Quick Fix l C-Rank}
-------► With the introduction of tool usage in the tuner's inventory, they can take advantage of their natural talents to a more advanced level than any time prior. Though tuners are not judged by the speed of their work, but by the quality, they also may find themselves in dire need of the former. For that reason, the user may implement 'makeshift repair' tactics, performing their tool based run with increased efficiency as a result. With the usage of a tool similar in appearance to a stenographer's typewriter, the tuner can get a physical read of the Air Treck's current state, allowing them to mentally diagram and optimize necessities in repair based on a number system read out. What the tuner does afterward is assessed the necessities in treck wear, performing a quick repair based off of the diagnosis. If incorrect hold of the necessary materials, the tuner can go so far as to fully reassemble what would've appeared to have been an unusable pair of skates. However, the repair does not account for a full maintenance check up and will show quicker wear than usual if left unattended. A quick fix can only be used on treks in the yellow or red "zone", and from that point on, the amount of wear caused from every trick is doubled until an out-of-combat tune is performed. (The x2 wear stacks with each Quick Fix applied to the treks) This is a C Class trick.

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

→ Smartphone
    A run of the mill smartphone. Nothing really special.


→ Wallet
    It has $50.

Neryem
 
PostPosted: Sat May 06, 2017 8:25 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name: Chitoge Kobayashi
Nicknames: Headphones, Tomboy
Age: 17
Birthdate: April 28th
Sex: Female
Sexual Orientation: Bisexual

Height: 5.6ft/170.6cm
Weight: 130lbs/58.9kgs
Physical Description: Chitoge tends to be on the more petite side being relatively thin. She also is athletic other then just AT so shes stronger then she looks. She has blond hair and is a tomboy. She doesn't wear anything girly a tend to wear usually. She always wears headphones even when speaking with others or in class or riding.

Personality: Chitoge is a tomboy who enjoys competition. She's not a rude person normally but she has no problem doing a little smack talk to the competition. She tends to be an excitable person when it comes to sports and Air Trek. She's not a quiet person usually stealing the spotlight albeit unintentionally. She has no problem talking and enjoys it mostly. She can be a bit pushy when it comes to her friends and getting them to do stuff but over all shes a pretty nice person.
Backstory: Chitoge was born in Japan to a family that was involved in AT's. Her father was a team member of SIN and her mother was actually an American hence her blonde hair. Growing up she naturally grew attached to the idea of At's and sports in general. From a young age she got involved in track and basketball. Even while young she always acted more like a guy then a girl. Around 10 she got involved in AT getting her first pair as a gift from her father on her birthday. From then on she rode AT's whenever she could enjoying it. At school everyone knew her as the athletic star and she was decently popular. She managed to get around C rank around her beginning year of high school. Everyone knew that she did AT outside of school and soon it was found out she was daughter of a SIN member. All of a sudden she was now recognized not for her talent but for her father. By time she hit her last year in high school she was quite sick of it. She ended up convincing her parents to send her to the US to study abroad and finish her last year of high school there.

Chitoge transferred to a high school in America and used the fresh start. No one knew she was a daughter of a SIN member, the team that took down Requiem. Now she was just Chitoge a tomboy who excelled at sports and enjoyed AT. She now is looking to join a team and show everyone in America how they do it in Tokyo.

Country of Birth: Japan


________________________________________|R|un |I|nformation

Road: Sonia
Rank: C
Allias: Nike
Shadow: Cyber Rider
Karma Level: 0


R.E.A.D[20]
→ Acceleration: [70]
→ Strength: [25]
→ Stamina: [50]
→ Jump: [25]
→ Air Time: 25

→ Air Tracks: Tokyo Drifters
    Black Treks that have silver Japanese Kanji written all over them. Silver laces and the wheels are silver and each have a different Kanji written on them. They are quite flashy though they would seem more fit on a guy then a girl.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Nitro Cushion l F-Rank}
-------► This technique is the basis at which the Sonia Rider's begin their strenuous journey. Despite its low level, Nitro Cushion instantly becomes a necessity to those riders of the road. Unlike most other roads, the beginner move involves a breathing technique wherein the user forces decompression in the body through hyperventilation. This causes the already naturally saturated nitrogen in the body to become absorbed immediately. Throughout the user's body (especially in the joints) nitrogen bubbles will form. The stress from said reaction causes immense pain, but the result of natural air collecting allows the body an extensive increase in mobility. This affords an unnaturally high amount of flexibility and increase in maneuverability beyond that of normal human capability.

-----{Thorn l C-Rank}
-------► After building a general tolerance for the stress required for their most basic run, the user can take advantage of their enhanced physical traits to create the Sonia Road's signature 'thorns'. The user will fully incorporate into their movements the reliance on their center of gravity, doing so by rotating up their bodily axis and forcing a bodily acceleration amidst the rotation. In that 'snap' of motion, the user will rupture the sound barrier, creating a sonic boom. The resulting shock waves appear as compressed masses of energy, varying in size and capability by the rider's build and execution. These pressurized shock waves have the ability to tear into the wind, skewering it to the point it is null. Despite not hitting with the intensity of an externally damaging trick, the thorn offers a significant 'quantity over quality' balance that delivers a great deal of damage internally.

-----{Thorn Whip l C-Rank}
-------► After building a general tolerance for the stress required for their most basic run, the user can take advantage of their enhanced physical traits to create the Sonia Road's signature 'thorns'. The user will fully incorporate into their movements the reliance on their center of gravity, doing so by rotating up their bodily axis and forcing a bodily acceleration amidst the rotation. In that 'snap' of motion, the user will rupture the sound barrier, creating a sonic boom. However, the use of a wide kick amidst this execution alters the resulting shock wave's appearance. Instead of appearing separated, the thorns are released as an array of whips on the user's trecks. Still, these pressurized shock waves have the ability to tear into the wind, lacerating it to the point it is nullified. Despite not hitting with the intensity of an externally damaging trick, the thorn offers a significant 'quality over quantity' balance that delivers a great deal of damage internally.


---Trick Passes
----- {Air Method to Spin That Grab Moonride l F-Rank}
-------► This flashy technique is used for aerial vaulting to bypass other riders in an array of acrobatic maneuvers.
The arching trick begins with a diagonal jump, appearing as though the body is intended to simply go through a forward flip. Not long after gaining air does the user tilt forward and aside in a three hundred and sixty degree corkscrew. During this motion the body is constantly in an arcing path, turning and contorting in a slow and steady aerial gyroscope. Once exiting the corkscrew the user's frame is turned horizontally, upper body still winded as they turn and perform an inverted split with their legs. After this peak maneuver the user turns with their back facing the intended landing area. During the entire way down, the user performs a singular somersault, stabilizing for the backwards riding skid to a stop.

-----{Moon Walk l F-Rank}
-------► The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.


-----{Spinning Wallride Overbank 1800 l F-Rank}
-------► Using this technique, Storm Riders rapidly propel themselves up a wall using a series of push-offs and spins to keep up momentum. This gives riders the ability to overcome walls thought impossible with a straightforward jump, and may even save them from falling.


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

→ Samsung Galaxy S7
    The regular Galaxy S7 with R.E.A.D enabled, along with being able to still call and receive calls from Japan. Black with the Nike logo on the case. Has a lot of Japanese apps and a lot of music. Her access to the storm rider network.


→ Wallet
    A brown leather wallet with Chitoge's I.D., Credit and Debit Cards, Student Visa, a picture of her mother and father hidden behind her cards. $50 in cash.


→ Headphones
    Top of the line Headphones from Japan that can be wireless or wired. Black and silver and have a setting for blocking out noise. Are able if set as wireless able to intercept other frequencies. This ranges from other phones long as they are in a call to radios to police channels.


→ Switchblade
    A black switchblade useful for cutting things or protecting oneself.


Black Fire Lord
Approved ~ Teddy
 

Black Fire Lord

Demonic Bachelorette

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Black Fire Lord

Demonic Bachelorette

13,000 Points
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PostPosted: Wed May 10, 2017 10:08 pm
User Image - Blocked by "Display Image" Settings. Click to show.
________________________________________|C|haracter |I|nformation

Full Name: Cecil
Nicknames:
Age: 38
Birthdate: October 31st
Sex: Male
Sexual Orientation: Heterosexual .

Height: 6.1ft/186cm
Weight: 180lbs/81kg
Physical Description: Pic I don't have time for this again

Personality: Cecil is a laid back guy despite his job, he doesn't particularly enjoy arresting AT riders. He really doesn't particular care about much and can be quite lazy sometimes. Hes almost never angry and is at best annoyed. Though when annoyed it can certainly seem like hes angry. He is mostly indifferent but sometimes he can be kind. He'll almost always be seen with a cigarette cause he smokes a lot and enjoys it.
Backstory: Cecil was born to a less then well off family. He was an only child but his mother had divorced and had to take care of him herself. Naturally around 12 he got a job though it was with essentially gangsters. He worked for these gangsters for years, using the money to help out his Mom. He ended up picking up AT's around 18 and fell in love with them. He left the gangsters and formed his own AT team, though the team was less then reputable. They were essentially little less then thugs stealing beating people up, whatever they wanted to do. He made it to C class in the time he was on an AT team. He went by the Rider name of Apollo and for 3 years his team wrecked havoc across the city. They did make it to an A rank team before finally Cecil started to have a change in heart of what he was doing. His mother had pretty much stopped talking to him, he had gotten married then his wife left him, everything was starting to fall apart. So at 21 he left the team and got a job as a police officer. He was never caught and so he never went to jail or was suspected of being a criminal.

Cecil worked as a police officer for 15 years and in all that time he kept riding AT's though he stopped breaking laws. After 15 years Cecil was invited into the ATP, police that specifically dealt with AT riders. It seemed as if people had noticed he rode AT"s to work instead of a car. He accepted the offer deciding he could make AT riders safer and maybe make up a little bit for his past.
Country of Birth: New York City, America


________________________________________|R|un |I|nformation

Road: Flame
Rank: C
Allias: Apollo
Shadow: Flame Elemental
Karma Level: 0


R.E.A.D[170]
→ Acceleration: [80]
→ Strength: [50]
→ Stamina: [30]
→ Jump: [10]
→ Air Time: 30

→ Air Tracks: Smoke and Ashes
    Black AT's with a bunch of red spots on it making it look like a magma design.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- { Flame! l E}
-------► Being the first hint at the Flame Road's run style, the initial technique is none other than the illusionary achievement of creating false flames. Beginner riders of the Flame Road first learn to transfer the heat energy accumulated in their run to that of updrafts, creating waves of heat to give the impression of literal fire being produced wherever the user laid foot. This not only fools other riders and gives off the impression of literal fire, but increases the effects of most Flame based tricks by acting as a catalyst for which heat based tricks to hold better effects. Eventually, Flame Road riders get to a point there they may produce these drafts and ride upon them, giving an impression of flight or riding on flames they blazed on their own.

----- {Afterburner l C}
-------► After a certain point, the Flame Rider's reaches a point of more advanced control. Such is shown in the usage of the Afterburner trick. The user will disappear spontaneously, expelling heat in brief bursts. These bursts give the visual impression of fireballs being left in the user's wake, trailing behind them as small masses of illusionary flames. The difficulty of this trick lies in the required speed output and technicality. The trick name takes after that of a principle used in supersonic fighter jets. The user mimics the effects of forcing short, abrupt, speed bursts to produce shock waves and displace heat masses. This trick can only be used every other post.

-----{Reincarnation l C}
-------► An inertia driven attack that combines the speed of the Air Treks with the high energy momentum developed from a high speed run to drive devastating kick through the opponent, sending them flying off in the opposite direction. The method in which is performed is very similar to the trick, "Giant Swing of Time," and similar to its predecessor works twice as effectively when used in conjunction with "Oh! Time!"


---Trick Passes
----- {Gladius Method l B}
-------► More so a skill or run style, the Gladius Method involves the application of rope/wire/et cetera based weapons within the user's run. The Gladius Method is simply the ability of the user to have a trained sense of control when it comes to handling these types of weapons while riding A-T. Riders using this method will usually tie their wire or rope around their legs at one or more places, leaving the opposite end free to dangle. This run method, like most, is a hands free type. It involves the user taking advantage of their A-T's afforded mobility to attack with whatever type of weapon they keep at the free end of their attached strand. Without this skill the user is likely to harm them self, as they don't have the practiced understanding of their chosen weapons weight and it's reaction to certain gestures at the traveling rate of the rider while on skates. Once trained the user is able to perceive their specific weapons path of motion when riding, taking advantage of such to send out mid to long range melee attacks. The Gladius Method remains active as long as the user has the weapon loose. When active it permanently takes up the first of of the user's four allotted trick performance slots per post. To accommodate for weight the user also pays one stamina per post the Gladius Method is active.

-----{Super Stride IV Sonic Boom l F}
-------► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease.The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.

-----{Spiral Spin Wallride 999 Sidewinder l F}
-------► This is a melee-based variation of the Spinning Wallride Overbank 1800, made for close to mid-ranged combat. The user makes use of whatever walls, ceilings, or flooring a room or space can provide for them, confusing the enemy with extremely swift wall hopping and riding maneuvers. The user will propel them self up a wall with the natural corkscrew crouch but may alter the maneuver by springing and inverting their body to continue the run along another surface without any loss of gathered momentum. This accumulates into a range of stunted, chaotic, run maneuvers that give the impression the user is highly focused on aerial and jump based attacks. Contrary to this belief, the constant change in surfaces is a sign of surface/ground based rider skill. The user can easily perform punch or kick based melee strikes but also has the option of throwing all the gathered force in their run into one volatile, unexpected, slam with the legs or entire body.


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

→ Wallet
    A simple back leather wallet with his badge, I.D., cards and $50 cash.


→ Android Galaxy S6
    Read enabled, other then that relatively normal phone.


→ Baton
    A black police baton that serves as a good club.


→Pack of Cigarettes
    Cecil always has a pack of Camel cigarettes.

Black Fire Lord
 
PostPosted: Fri May 19, 2017 10:15 pm
User Image - Blocked by "Display Image" Settings. Click to show.
________________________________________|C|haracter |I|nformation

Full Name: Emilia
Nicknames:
Age: 12
Birthdate: July 13th
Sex: Female
Sexual Orientation: Bisexual

Height: 4.91ft/149.8cm
Physical Description: Pic

Personality: Emilia is a pretty nice girl who tends to come off as quite serious. Her voice and attitude lead people to thing shes the serious type of person when that is always not the case. Emilia is a genius boasting an incredibly high I.Q. especially for her age so she gets bored easily of most normal stuff. She loves AT's and especially working on them. She'll almost always notice someones AT's and obsesses over them. AT's are the only thing she doesn't get bored with.
Backstory: Emilia was born in a regular household with ordinary parents and an ordinary life except for being a genius. Her parents decided to move to America hoping there would satisfy Emilia's knowledge craving. She excelled in school easily and most everything started to bore her. It was then at the age of 9 she discovered AT's. She taught herself how to ride and then how to be a tuner, along with studying everything about AT's. She learned everything she possibly could about AT's, each road and every little thing about AT's. She boasts an incredible amount of knowledge about AT's and in three years achieved C rank. She started her own shop and is looking to form a team.

Country of Birth: Germany


________________________________________|R|un |I|nformation

Road: Ring
Rank: C
Allias: Cannibal Candy
Shadow: Corpse Doll
Karma Level: 0


R.E.A.D[170]
→ Acceleration: [40]
→ Strength: [80]
→ Stamina: [50]
→ Jump: [0]
→ Air Time: 40

Tuner R.E.A.D[170]
→ Acceleration: [80]
→ Strength: [80]
→ Stamina: [10]
→ Jump: [0]



→ Air Tracks: Stitches
    An interesting pair of AT's that don't seem to have any reason to them. A multitude of colors in patches that seem as if the whole thing was just stitched together.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Metronome l F}
-------► The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates. This is an F Class trick.

-----{Quick Fix l C}
-------► With the introduction of tool usage in the tuner's inventory, they can take advantage of their natural talents to a more advanced level than any time prior. Though tuners are not judged by the speed of their work, but by the quality, they also may find themselves in dire need of the former. For that reason, the user may implement 'makeshift repair' tactics, performing their tool based run with increased efficiency as a result. With the usage of a tool similar in appearance to a stenographer's typewriter, the tuner can get a physical read of the Air Treck's current state, allowing them to mentally diagram and optimize necessities in repair based on a number system read out. What the tuner does afterward is assessed the necessities in treck wear, performing a quick repair based off of the diagnosis. If incorrect hold of the necessary materials, the tuner can go so far as to fully reassemble what would've appeared to have been an unusable pair of skates. However, the repair does not account for a full maintenance check up and will show quicker wear than usual if left unattended. A quick fix can only be used on treks in the yellow or red "zone", and from that point on, the amount of wear caused from every trick is doubled until an out-of-combat tune is performed. (The x2 wear stacks with each Quick Fix applied to the treks) This is a C Class trick.


-----{Deconstruction l ?}
-------► With their advanced knowledge pertaining to the functions and customizations of Air Trecks, a tuner has the apprehension to break apart Air Treck Technology with only a passing moment. If the target is within arm's reach, the tuner can quickly dismantle the advanced piece of technology beyond immediate repair (Quick Fix). The speed in which the process can be completed is dependent on the skill of the tuner and how heavily customized the Air Treck Technology is. Unfortunately, anything created by Axis can only be destroyed by Axis, regardless of the tuner's rank and other capabilities.
- You can not deconstruct Air Treck equipment of a higher or equal rank that you're capable of creating.
[Example: C Rank Tuners can not destroy S Class Air Trecks. A rank Tuners can not destroy A Class Air Trecks.]


---Trick Passes
----- {Gladius Method l B}
-------► More so a skill or run style, the Gladius Method involves the application of rope/wire/et cetera based weapons within the user's run. The Gladius Method is simply the ability of the user to have a trained sense of control when it comes to handling these types of weapons while riding A-T. Riders using this method will usually tie their wire or rope around their legs at one or more places, leaving the opposite end free to dangle. This run method, like most, is a hands free type. It involves the user taking advantage of their A-T's afforded mobility to attack with whatever type of weapon they keep at the free end of their attached strand. Without this skill the user is likely to harm them self, as they don't have the practiced understanding of their chosen weapons weight and it's reaction to certain gestures at the traveling rate of the rider while on skates. Once trained the user is able to perceive their specific weapons path of motion when riding, taking advantage of such to send out mid to long range melee attacks. The Gladius Method remains active as long as the user has the weapon loose. When active it permanently takes up the first of of the user's four allotted trick performance slots per post. To accommodate for weight the user also pays one stamina per post the Gladius Method is active.

-----{Super Stride IV Sonic Boom l F}
-------► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease. The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.

-----{Amazing Forward Special l F}
-------► This basic ground technique is used for pursuit, done with the intention of aligning and then fitting oneself in the direct path behind a rider ahead. Despite its simplicity, the trick allows users to hone in and aim better with run disrupting maneuvers. Even if the ahead rider turns the user can remain aligned with them as long as they are at a close or mid ranged distance behind.


---Custom Tricks
----- {Cyclops Hammer l D}
-------► A significantly powerful Sunday punch with enough carrying force behind it to violently shatter dense concrete. In spite of all its devastating strength the punch itself is very slow to build and easily telegraphed; making it figuratively a cannon with a single shot. As such, it should be considered an opening move to lead into a series of attacks and not the intended attack itself. In the right hands however, the Cyclops Hammer, can be a deceptively effective offensive tool.
[Requires 150 Strength to use effectively.]


-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

→ Stuffed Animal
    A small Frog stuffed animal that is actually a purse. It holds all her cards and money. Contains $50


→ Samsung Galaxy S8
    Read enabled along with being filled with information about everything AT wise.


→ Throwing Knives
    Eight throwing knives strapped to her thighs in case she needs them. Can be used as a regular knife as well.


→ Wire
    A decent amount of metal wire that is useful in many ways.
 

Black Fire Lord

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Angel-Kami-Sama


Cunning Lunatic

5,275 Points
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PostPosted: Tue May 23, 2017 6:22 pm
________________________________________|C|haracter |I|nformation
User Image - Blocked by "Display Image" Settings. Click to show.
Full Name: Cain
Nicknames: N/A
Age: 24
Birthdate: March 1
Sex: Male
Sexual Orientation: Heterosexual

Height: 6'4''
Weight: 189 lbs.
Physical Description: Cain is a dark skinned man that stands at 6'4 and weighs about 189 pounds with messy black hair and deep blue eyes. His body his fit, but is neither muscular nor skinny. His arms and legs have been replaced with metallic robotic limbs. This technology runs up his spine and spreads over his shoulder-blades while also running down to stop just above his butt. The robotic arms and legs are made from Steel. The grade of the steel is 2040p, which makes it stronger than titanium, lighter, and much more resistant to both heat and electricity.

Personality: Cain is quite the calm individual. After his years in the armed forces, he has learned to not seem angry at the smallest things. He instead lives life like every day is his last. He wishes to help out the greater good and strives to do good deeds every day. He tries to not get mad, but he can be annoyed if things go to far. He can sometimes have periods of depression if things don't go right, but he can bounce back quite easily.

Backstory: The first thing Cain remembers is waking up in a hospital bed. Lights blinding him, voices ringing in his ears, and feeling numb. He tried to move his hand to block the light, but felt nothing. At first, he thought his body was simply numb, but the light was suddenly blocked. Once his vision had cleared, he realized his hand was blocking the light, but at the same time...it wasn't. He saw a blue limb over his face which made him panic. His eyes darted down his body before he screamed. His arms and legs were now blue and metallic.

After being calmed down by some nurses and doctors, he was informed that he was in the United States. The man couldn't remember anything, however, but the people around him tried to fill in the blanks. His name was Cain. He was brought to the hospital due to an accident that had caused him to lose his limbs and nearly die. Every time he tried to ask about the accident, however, nobody would give him a clear answer.

This had bugged him as he had learned to cope with his new life. If Cain was really his name then it was what he would go by. Something ticked in him, however, as the doctors seemed more worried with his new robotic parts rather than him. He couldn't stand to be a lab rat to these people. Cain decided to run away from the hospital he was stuck up in.

Now that he was free, he has decided to try and piece together his new life while investigating his old life. He works as a Tuner, trying to make a name for himself. Maybe someone from his old life would find him and explain what had truly happened to him.

Country of Birth: India


________________________________________|R|un |I|nformation

Road: Ring
Rank: C
Allias: Deus Ex Machina
Shadow: Walking Fortress
Karma Level: Storm Rider


R.E.A.D[170]
→ Acceleration: [40]
→ Strength: [30]
→ Stamina: [60]
→ Jump: [40]
→ Air Time: 35

→ Air Tracks: Model 078
    Normal ATs colored black with a shinning blue symbol on the toes.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- { Metronomel F}
-------► {The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates.}

-----{Quick Fix l C}
-------► {With the introduction of tool usage in the tuner's inventory, they can take advantage of their natural talents to a more advanced level than any time prior. Though tuners are not judged by the speed of their work, but by the quality, they also may find themselves in dire need of the former. For that reason, the user may implement 'makeshift repair' tactics, performing their tool based run with increased efficiency as a result. With the usage of a tool similar in appearance to a stenographer's typewriter, the tuner can get a physical read of the Air Treck's current state, allowing them to mentally diagram and optimize necessities in repair based on a number system read out. What the tuner does afterward is assessed the necessities in treck wear, performing a quick repair based off of the diagnosis. If incorrect hold of the necessary materials, the tuner can go so far as to fully reassemble what would've appeared to have been an unusable pair of skates. However, the repair does not account for a full maintenance check up and will show quicker wear than usual if left unattended. A quick fix can only be used on treks in the yellow or red "zone", and from that point on, the amount of wear caused from every trick is doubled until an out-of-combat tune is performed. (The x2 wear stacks with each Quick Fix applied to the treks) }

-----{Deconstruction l C}
-------► {With their advanced knowledge pertaining to the functions and customizations of Air Trecks, a tuner has the apprehension to break apart Air Treck Technology with only a passing moment. If the target is within arm's reach, the tuner can quickly dismantle the advanced piece of technology beyond immediate repair (Quick Fix). The speed in which the process can be completed is dependent on the skill of the tuner and how heavily customized the Air Treck Technology is. Unfortunately, anything created by Axis can only be destroyed by Axis, regardless of the tuner's rank and other capabilities.
- You can not deconstruct Air Treck equipment of a higher or equal rank that you're capable of creating.
[Example: C Rank Tuners can not destroy S Class Air Trecks. A rank Tuners can not destroy A Class Air Trecks.] }




---Trick Passes
----- {Super Stride IV Sonic Boom l F}
-------► {This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease.
The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.}

-----{Spinning Wallride Overbank 1800 l F}
-------► {Using this technique, Storm Riders rapidly propel themselves up a wall using a series of push-offs and spins to keep up momentum. This gives riders the ability to overcome walls thought impossible with a straightforward jump, and may even save them from falling}

-----{In Step: Reverse Turn Stance l F}
-------► {The "In step" is a simple move of simply pointing the toes inwards meeting a 90"-45" degree angle placing their heels at an angle too. This positioning of the feet allows one to consistently keep themselves moving in an forward motion while the other skate causes them to veer to the left or right and perform something for a short or wide turn. This motion is a basic thing that most anyone can do but when reversing the forward motion into a backwards one reveals the full use of the In Step: Reverse Stance. The Stance causes a tight spinning turn about motion that can allow the rider to turn around abruptly to change direction fluidly out of their forward run. By slowing their motion and Turning all at once and one AT pulls back while the other pushes forward into the reversed motion. This way the rider can aim their back or front in any direction in short notice and perform attacks in this turn about fashion that may benefit from the recoiling whiplash of pulling back their forward momentum abruptly to swing their bodies about or continue to spin in place. This motion is more strong than fast and requires the rider to bend their knees slightly or rather low to adjust according to how much recoil their speed incurred. As time passes this turn about motion can fluidly work in to just about any run style the user may conceive as they progress growing more fluid as they grow in ability.}


---Custom Tricks
----- {Wave of Sound l D}
-------► {Through the use of a medium and in combination with their air treks capabilities of manipulating frequency and sound vibrations, the user makes an amplified sound wave. By creating a rapid and constant motion with the medium, the user launches a sound wave a target. Even though sound will envelope the entire area, only the path of the amplified air vibrations will carry the effects of the wave. The basic wave simply causes low scale air disruption- forcing apart tricks of an lesser or equal caliber by utilizing its resonance. Does not cause damage}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

Tools
    Various tools he carries around with him when he isn't at his shop. For tuning on the go.


Phone
    Simple smart phone



    {Description.}



    {Description.}

Angel-Kami-Sama
 
PostPosted: Wed Jun 07, 2017 12:41 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name: Mercelinda Sheena Cross
Nicknames: Mercy
Age: 21
Birthdate: October 31st
Sex: Female
Sexual Orientation: Bi-sexual

Height: 5' 7"
Weight: 162 lbs (when not pregnant)

Physical Description: Mercy looks like the picture being around 6 monthes pregnant, heavy cheast, and wide hips. However what the picture does not show is that she has tattoo on her tail bone in the shape of four tribal wings. The two wings on the right side are tribal angel wings, while the two wings on the left are tribal demon wings. She got these tattoos on a dare to prove she wasn't always a good girl, and has been embarassed by them ever since.

Personality: Mercy is unique, wearing her emotions on her sleeve. She tends to be hot and cold with a bubbly nature bring happy when she's happy and mad when she's mad. Don't let her looks fool you she has a very sharp tongue and will retort with viperous sarcasm just as fast as she is insulted. She will stand up for what she believes in even if she's out gunned or out matched. Mercy loves music, animals, video games, and sweets. And while she seems strong she does have her weaknesses such as her fear about the upcoming birth of her children and being a good mother. This is followed by her embarassment on the tattoo she has on her tail bone which makes her redder the a tomato when it's mentioned.

However as a tuner and engineer she has a even more unique trick, while most perceive someones road as a how they run. Mercy has a unique synesthesia when it comes to mechanical objects running. To Mercy when she concentrates it's not only the Run but she can hear a form of music that goes with each rider on their road which greatly helps in her tuning. To mercy no two riders music are the same and by tuning into the notes she can best figure out how to tune them or improve them to make a better song. She calls this music a riders "theme" song and finding those theme's and making them better is her passion. The song of the riders she likes the most she tends to hum and write down as their "theme" songs tend to be catchy too her. Not all rides can be song to hear, if a ride is pushed too hard, isn't ridding naturally, or parts are forced to breaking a "theme" song becomes noise like nails on a chalk board to her to which she really hates as she can't focus.

Backstory: Mercelinda, aka Mercy's story starts when she was born. The second daughter of a French Actress and a Military general. When she was born unfortunately her mothers heart couldn't take the strain of childbirth and she died giving her the name Mercelinda, though her father and sister could never get use to calling her Mercelinda so they just called her Mercy to which even she likes more then her full name. Mercy's early life was pretty simple she was a bit of a book worm, playing alone because she was afraid to make friends due to fear of losing them due to the constant moving her father did from base to base. Her older sister on the other hand was a bit of a wild girl, though she was very resolute like her father she wanted to be a soldier specifically a pilot in the air force. This pattern was the norm for most of Mercy's early life for the most part.

However two events would start a chain reaction that would change Mercy forever as she grew. The first was he discovery that she has a unique version of synesthesia or an extra sensory reception to a certain stimuli. In her case when it came to machinery and electronics she'd have an extra bit of hearing that made the noise sound like music to her. It was discovered when she was rather young when a drone broke at a base. The soldiers around didn't know what was wrong with the drone as it flew poorly. However to Mercy's hearing, she decribed as the song was missing a note or two. The soldiers laughed her off until her father came out and looked like a bear, who just had a bad morning to them. Their punishment was to clean the bathrooms for a year, however even her dad almost didn't believe her. However when they were fixing the drone activating function after funtion Mercy heard the missing notes again and pointed it out. After the Engineers took that specific piece out they discovered the company that made the drone half assed the production and it was missing pieces. Since then Mercy helped put things back together for her family with the help of others when she couldn't do it or learn it alone.

The second big thing that would happen was her father getting another transfer but this time they would be staying as her father would be the boss of a military base in lousana. This meant Mercy was staying in lousana where she'd meet a certain family for the first time, the Daisetsu. Mercy not believing she was going to stay continued her introvertive nature staying away from the crowd. However it was on a day in the park where she'd have a fateful encounter with a certain person. A boy known by the name Zj aka Zane jr. As a kid he was a bully to get anything he wanted so long as his mother wasn't watching. Zj wouldn't know she existed if it hadn't been for one action. One day he took his bullying too far, "conquering" the playground. This caused kids to cry to the point mercy stood up. After a few sharp words between children it had escalated and surprisely the boy would find himself on the ground on his back from being thrown by mercy. Mercy reclaimed the playground for the kids but now she was on Zj's radar.

As a kid she'd have one other encounter with Zj to which she'd be bullied with all means, and wouldn't do anything about it not even cry. For in her mind she was going to leave Louisana soon anyway so he wasn't worth it. However her older sister got wind of the bullying and it's said her hate for the boy started that day as she chased him off in a way she imprinted her hate on Zj enough to leave Mercy alone when they were kids.

The most Zj and Mercy saw each other as kids were passing glares. However her standing up to him did cause something more kids came over to talk to Mercy which eventually after realizing she was there to stay caused her to slowly open up and soon her introvertive nature came to an end and she started to smile and enjoy her time and friends more. However she wouldn't slack off her studies and being a good girl as she grew up. However this meeting would eventually be her introduction to ATs.

When Mercy grew into her teen and highschool years she grew out to a rather well rounded person. Both physically and personality wise. At school she was almost everywhere. Mercy was a cheerleader, appart of the student council, nearly a straight A student and would help everywhere she was needed. Though she spent most her time in the library learning about engineering and music while others were using ATs, mercy didn't really have an interest at the time between all the jobs she was doing. Fixing school equipment, studying, cheerleading, helping with events, everything almost like a one woman army. However the most surprising thing was who was her class mate.

Her classmate was Zj, and in terms of grades the two were always neck and neck. However his attitude was much to be desired so much so that teachers were afraid of him, the only one not really scared was Mercy so they sent her after him. For years it was the same song and dance. Mercy would lecture him, he'd find a way to cope a feel or peek up her skirt, she'd slap him hard, they chatted briefly and went about there day. This continued on throughout school until a sort of awkward friendship started. Their clashing natures started a bit of a rivalry when it came to grades, his stubborn not wanting to lose nature helped her as the competition got her blood rolling. However what she didn't account for was his subtle influence. The more they did their song and dance the more they chatted at the end. She'd even see him at a few school events, he was bored as hell usually though but at least that had happened. She guessed some of the time he mostly wanted to see the cheerleaders dance about.

However this started the time they started to hang out. She was very studious until a fateful day he was going to the arcade and she was going home to study. It was a challenge calling her out to the arcade and her a chicken. Pride took her over and she took to the arcade and got thrashed, for about 20 games in a row due to not wanting to lose. The only thing that stopped her was her sister calling asking where she was as she was 2 hours late to go home. Saying goodbye to her rival she now had a taste of a few new things. While she'd remain diligent she would have a slip and taste of anime, video games, and even rock music and such. She'd also find herself talking to Zj more and more. One day catching him on his ATs and something happened hearing the Ats run and him working on practice she picked up on the song it made. The run was strong, like a fanfare or the drums of war but soothing in its run. The sound was spell binding to her, and while she didn't want to show it storm riding planted itself firmly in her heart.

From then on she tended to sneak books about ATs and hide them in text books to learn more and more about the sport. Being careful not to be caught as she studied up on them. Mercy would go to the park, listening to the storm riders and writing what she heard down in a journal making it look like she was studying. One day however she was reading the book down the hall and Zj flipped up her skirt when she passed him and she didn't do anything she was entralled in her book. unfortunately that odd behavior was picked up by Zj who looked over her shoulder and read aloud what she was reading making her blush and pout at him. He knew her secret, he had ammo on her now, however instead of ruthlessly teasing her right then and there he helped her start storm riding... and then mercilessly teased her.

Riding was fun but she wasn't very combative but the more she road the more it became apparent she was never made for storm riding as rider. She was better suited to ride as a tuner, every song she heard made her able to repair or upgrade parts when she could hear the notes bringing out the song the riders give on their road. However despite this new world she was in many still thought of her too much as a good goodie. Zj being one of them and a fight between her and Zj broke out to the point she'd do something really rebellious, she got a tattoo which surprised everyone. Her father angry with her, her sister surprised at how bold, Zj was speechless, and she was embarrased she was so angry that she just did that.

As she grew her father stayed on the base most the time, her sister in the air force was training. So there were a few times that Mercy would just hang out with friends. The times she hung out with Zj they'd trade blow for verbal blow, or he'd do something perverted and she'd slap him for it but it didn't go much farther. As Zj had fun with other girls she wasn't bothered much by it, or at least that's what she thought as they'd continue their normal stuff as everything happened, but she was burying the feelings. While storm riding was his main concern she was more into music in engineering. for years this would continue to the point Mercy would move to new york as her sister's base was there. She said a small goodbye to Zj only to say hello again as he went there again.

Then the dark days started the storm riding world got thrown upside down. Mercy had heard horror stories about the police brutality, she wanted to ask Zj to quit riding but there was no way he'd do that. Not that she could find him either as he was hiding out back in Louisana. She stayed quiet as everything fell to pieces. She had recollected her thoughts only to hear that the Daisetsu manor had an "accident." She was in tears thinking the worst had happened, when she discovered she had feelings for the big jerk. Discovering he was okay she steeled herself to dive into the storm riding world as a tuner. However she had to catch up but there wasn't much time to do so.

Her sister was going to be transfered to japan for awhile, and Mercy had a few events she was doing that stopped her from doing what she wanted but this was also an opportunity she could learn storm riding from the source. Studying quickly on japanese she continued her norm with Zj wishing she wasn't so busy. As six months passed and it was time to go she had to come to terms with what she was about to do as it meant to do so she might lose a chance.

A week before her plane she asked Zj overed and told him that time was coming up for her trip to Japan with her sister. She told him everything and even confessed to him. However she knew it would be rude to have him wait for her to come back. So she gave him her first kiss and her first time that night as one night together. However unknown to her, her sister had a bit of a plan of her own. After the last time Zj fooled around and seeing Mercy's mood her sister was going to teach him a lesson and make Mercy forget him, with a plan that really really needed more thought to it. She had quietly poked holes in Zj's condoms in hopes he'd get a girl pregnant. unaware the next girl was her sister and her plan was successful.

A few weeks after getting to Japan it was discovered Mercy was pregnant. To which her sister got the full brunt of Mercy's rage, however she had more important things to dwell on. She couldn't alert Zj due to fear someone might find their messages so she could only concentrate on catching up with her tuning becoming better and better. Though her sister owed her and after six monthes of learning she took a plane back to new york with news for Zj.

Country of Birth: America. (Seattle, Washington)


________________________________________|R|un |I|nformation

Road: Ring Road
Rank: C
Allias: Composer of Creation
Shadow:Mother of dark young, Shub-Niggurath
Karma Level: 0


R.E.A.D[170]
→ Acceleration: [50]
→ Strength: [60]
→ Stamina: [40]
→ Jump: [20]
→ Air Time: 40 (but can't jump atm)

→ Air Tracks: Siren's Psalm / Banshee's Ballad
    Mercy's AT's are a Special pair of boot ATs. Basically a normal pair of ATs if left alone besides it's unique gear like wheels. What makes Sirens Psalm unique is that it connects to an wheel chair named Banchee's Ballad. The chair is made of air trek technoloy that uses it's unique wheels as a connection to make the chair mobile. Connected to the wheel chair Mercy can't jump and her stats are halved but in exchanged she has most of her tuning tools and storage space with her and doesn't have to be on her feet all the time.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

→Mobile assault battle tortoise, Lupin
    Mercy's pet a tortoise she's had as a little girl. The tortoise is smart enough to listen and bite Mercy's command even though it has to get to her enemies first. Kept in his tank inside, or outdoors he waits for the hand of his enemies and the gentle caress of mercy. Lupin is docile even enough to act like Mercy's table sometimes, how the tortoise was trained this way is still a mystery.



→"Tuning" Gear
    A brief case that can connect to Banshee's ballad if need be. The case contains Mercy's tools to tune At's as well as some unique gear that uses her ability to help tune better. The unique gear of what's in the case is a metronome and a tuning fork for music by using these she can get a better grasp on a riders "theme" song using the metronome to keep the beat, and the tuning fork to check the AT parts.


→Pandora Journals
    One of mercy's most private things and collections. Mercy keeps journals of her thoughts which range from what she did that day, to her tuning, and other things. Reading it alloud is a sure way to get her embarrassed enough to blush. However the journals also contain very important information to her such as individual riders "Theme" songs and her ideas to improve her designs. She has filled multiple journals and tends to safe guard them as she doesn't know what would happen if they fell into the wrong hands.


→Portable Electric Keyboard
    Mercy's personal intrument. A portable electric piano that she got as a little girl from a friend who one it from here. The board has massive sentimental value and has been very well taken care of and slightly modified to be able to be attached to the Banshee's ballad. While Mercy can play multiple intruments this keyboard is almost never too far away from her person.
 

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PostPosted: Tue Jun 20, 2017 7:30 am
User Image - Blocked by "Display Image" Settings. Click to show.
________________________________________|C|haracter |I|nformation

Full Name: Rosaline Windsor
Nicknames: Rose, Rosie
Age: 15
Birthdate: May 8th
Sex: Female
Sexual Orientation: Bisexual

Height: 170cm/5'7
Weight: 54kg/120lbs
Physical Description: Pic

Personality: Shes what you would call a mega b***h, aka shes gonna be rude, short tempered and will probably attack someone just for saying something that pisses her off. Can she be nice no probably not, is she still cute as hell yes. Talk to her at your own risk.
Backstory: Rosaline was born in England and is part of the royal family albeit very very loosely. She still bears the last name but unless an earthquake happened and managed to take out like all of the royal family she aint ever gonna see a crown. She grew up relatively alone as her parents were always too busy to bother taking care of her. She was essentially raised by maids causing her to become quite bitter. At 14 she was already into drugs and alcohol and causing trouble. She developed an attitude to insult and not let any one close to her. Her parents believing this some attempt to get attention simply decided to send her to America so there name wouldn't be smudged. They didn't want to deal with her and so she gladly went glad to get the hell away from what she considered to be simply trash. She picked up AT while in America and even though she was only riding for a couple of months she made it to C class. She lives her days riding, partying, shopping and not caring about much of anything.

Country of Birth: England


________________________________________|R|un |I|nformation

Road: Wither Road
Rank: B
Allias: Nyx
Shadow: Rose Dragon
Karma Level: 0


R.E.A.D[253]
→ Acceleration: [120]
→ Strength: [5]
→ Stamina: [120]
→ Jump: 8
→ Air Time: 6.5

→ Air Tracks: Rose Thorns
    A pair of white AT's that has a rose on the front that turns into thorns going all the way to the back of the AT. The rose is red and the thorns green.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Nitro Cushion l F}
-------► This technique is the basis at which the Sonia Rider's begin their strenuous journey. Despite its low level, Nitro Cushion instantly becomes a necessity to those riders of the road. Unlike most other roads, the beginner move involves a breathing technique wherein the user forces decompression in the body through hyperventilation. This causes the already naturally saturated nitrogen in the body to become absorbed immediately. Throughout the user's body (especially in the joints) nitrogen bubbles will form. The stress from said reaction causes immense pain, but the result of natural air collecting allows the body an extensive increase in mobility. This affords an unnaturally high amount of flexibility and increase in maneuverability beyond that of normal human capability. This is an F Class trick.

-----{Metranome l F}
-------►The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates. This is an F Class trick.

-----{Quick Fix l C}
-------►With the introduction of tool usage in the tuner's inventory, they can take advantage of their natural talents to a more advanced level than any time prior. Though tuners are not judged by the speed of their work, but by the quality, they also may find themselves in dire need of the former. For that reason, the user may implement 'makeshift repair' tactics, performing their tool based run with increased efficiency as a result. With the usage of a tool similar in appearance to a stenographer's typewriter, the tuner can get a physical read of the Air Treck's current state, allowing them to mentally diagram and optimize necessities in repair based on a number system read out. What the tuner does afterward is assessed the necessities in treck wear, performing a quick repair based off of the diagnosis. If incorrect hold of the necessary materials, the tuner can go so far as to fully reassemble what would've appeared to have been an unusable pair of skates. However, the repair does not account for a full maintenance check up and will show quicker wear than usual if left unattended. A quick fix can only be used on treks in the yellow or red "zone", and from that point on, the amount of wear caused from every trick is doubled until an out-of-combat tune is performed. (The x2 wear stacks with each Quick Fix applied to the treks) This is a C Class trick.

-----{Deconstruction l C}
-------► With their advanced knowledge pertaining to the functions and customizations of Air Trecks, a tuner has the apprehension to break apart Air Treck Technology with only a passing moment. If the target is within arm's reach, the tuner can quickly dismantle the advanced piece of technology beyond immediate repair (Quick Fix). The speed in which the process can be completed is dependent on the skill of the tuner and how heavily customized the Air Treck Technology is. Unfortunately, anything created by Axis can only be destroyed by Axis, regardless of the tuner's rank and other capabilities.
- You can not deconstruct Air Treck equipment of a higher or equal rank that you're capable of creating.
[Example: C Rank Tuners can not destroy S Class Air Trecks. A rank Tuners can not destroy A Class Air Trecks


-----{Thorn l C}
-------► After building a general tolerance for the stress required for their most basic run, the user can take advantage of their enhanced physical traits to create the Sonia Road's signature 'thorns'. The user will fully incorporate into their movements the reliance on their center of gravity, doing so by rotating up their bodily axis and forcing a bodily acceleration amidst the rotation. In that 'snap' of motion, the user will rupture the sound barrier, creating a sonic boom. The resulting shock waves appear as compressed masses of energy, varying in size and capability by the rider's build and execution. These pressurized shock waves have the ability to tear into the wind, skewering it to the point it is null. Despite not hitting with the intensity of an externally damaging trick, the thorn offers a significant 'quantity over quality' balance that delivers a great deal of damage internally. This is a C Class technique.

-----{Thorn Whip l C}
-------► After building a general tolerance for the stress required for their most basic run, the user can take advantage of their enhanced physical traits to create the Sonia Road's signature 'thorns'. The user will fully incorporate into their movements the reliance on their center of gravity, doing so by rotating up their bodily axis and forcing a bodily acceleration amidst the rotation. In that 'snap' of motion, the user will rupture the sound barrier, creating a sonic boom. However, the use of a wide kick amidst this execution alters the resulting shock wave's appearance. Instead of appearing separated, the thorns are released as an array of whips on the user's trecks. Still, these pressurized shock waves have the ability to tear into the wind, lacerating it to the point it is nullified. Despite not hitting with the intensity of an externally damaging trick, the thorn offers a significant 'quality over quantity' balance that delivers a great deal of damage internally. This is a C Class technique.

-----{Numquam Vincar l ?}
-------► In essence, the learning of the trick Nitro Cushion is the basis of the following technique; learning one entitles the user to another trick. As the user utilizes hyperventilation to absorb nitrogen and form bubbles into the joint to add flexibility, the rider is able to send miniature shock waves though their joints. Much like popping joints through a variation to relieve built up tension created by their run and create the effects of hyperextension; in other words such a combination ensures the user the optimum tension release through muscle extension, promoting maximum flexibility and potential of the Sonia road. Correct use of this technique and a rider can also lessen and loosen the power produced by any 'shockwave' based attacks, by using the cushioned joints of their body's as shock absorbers and distribution of shockwaves through their body. Usage of trick however after extreme conditions, battle in short, requires immediate treatment at a medical facility. Consistent usage in a battle causes the damage unto the user. After 3 uses, any additional usage will literally cause the body to shutdown and need ambulance transport to a medical facility. After usage. Takes a post cool down before can be used again. While super helpful, the recoil is dangerous as it usually causes for attacks to take an amplified toll onto the rider when connected.









---Trick Passes
----- {Super Stride IV Sonic Boom l F}
-------► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease.
The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.


-----{In Step: Reverse Turn Stance l F}
-------► The "In step" is a simple move of simply pointing the toes inwards meeting a 90"-45" degree angle placing their heels at an angle too. This positioning of the feet allows one to consistently keep themselves moving in an forward motion while the other skate causes them to veer to the left or right and perform something for a short or wide turn. This motion is a basic thing that most anyone can do but when reversing the forward motion into a backwards one reveals the full use of the In Step: Reverse Stance. The Stance causes a tight spinning turn about motion that can allow the rider to turn around abruptly to change direction fluidly out of their forward run. By slowing their motion and Turning all at once and one AT pulls back while the other pushes forward into the reversed motion. This way the rider can aim their back or front in any direction in short notice and perform attacks in this turn about fashion that may benefit from the recoiling whiplash of pulling back their forward momentum abruptly to swing their bodies about or continue to spin in place. This motion is more strong than fast and requires the rider to bend their knees slightly or rather low to adjust according to how much recoil their speed incurred. As time passes this turn about motion can fluidly work in to just about any run style the user may conceive as they progress growing more fluid as they grow in ability.


-----{Spiral Spin Wallride 999 Sidewinder l F}
-------► This is a melee-based variation of the Spinning Wallride Overbank 1800, made for close to mid-ranged combat. The user makes use of whatever walls, ceilings, or flooring a room or space can provide for them, confusing the enemy with extremely swift wall hopping and riding maneuvers. The user will propel them self up a wall with the natural corkscrew crouch but may alter the maneuver by springing and inverting their body to continue the run along another surface without any loss of gathered momentum. This accumulates into a range of stunted, chaotic, run maneuvers that give the impression the user is highly focused on aerial and jump based attacks. Contrary to this belief, the constant change in surfaces is a sign of surface/ground based rider skill. The user can easily perform punch or kick based melee strikes but also has the option of throwing all the gathered force in their run into one volatile, unexpected, slam with the legs or entire body.


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

→ Samsung Galaxy S8
    Pretty standard with R.E.A.D enabled.


→ Deck of Cards
    A deck of cards that Rosaline always keeps on her, it's unknown exactly why. The cards themselves are custom and of high quality.


→ Clutch Wallet
    A black clutch that has Rosaline's I.D. credit cards and $318


→ Stun Gun
    A stun gun that Rosaline keeps on her in case someone tries to attack her. It's effective close range and is not something someone wants to get shocked by.
 
PostPosted: Tue Jun 20, 2017 12:18 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name:
Maria Inya'a De la Vega

Nicknames:
Mary
Professor De la Vega,
Various not so nice ones behind her back

Age:
24

Birthdate:
Aug 13th

Sex:
Female

Sexual Orientation:
Bisexual

Height:
5'3

Weight:
(Varies often)

Physical Description:
While riding the pic, however when not riding Maria's body looks very different. This is due to a "quirk" of her body, that allows her to burn fat and water weight at an unbelievable rate through sweat. Likewise when eating she must eat ten times as much as others in order to replenish her body. So Maria is eating often, and her body absorbs fat and nutrients almost instantaneously.
Maria has a lotus tattoo on the left side of her stomach and rib. She also has a lotus tattoo encircling her left ankle.

Personality:
Maria possesses a very convoluted personality. It is impossible to determine exactly what mental illness she suffers from, or even if she suffers from one at all, as her knowledge and training enable her to outsmart the standard tests with minimal effort. Few symptoms are described, though she describes her disbelief that the universe is linear, expecting somehow that time will begin to run backwards. Maria is believed to have antisocial personality disorder, which is the proper medical term for sociopathy; however, while most sociopaths are misanthropic and only superficially charming, Maria is genuinely charming and kind to those whom she likes. A more fitting diagnosis would be narcissistic personality disorder as she sees herself as a superior form of life, fit to decide who is worthy to live or die. She describes the majority of human kind as "poor dullards" and yet thrives on others' admiration.

Maria is one of the most intelligent humans alive, possessing an intellect that cannot accurately be gauged by any test. She is an expert in psychology and is able to frighten, manipulate, and bend others to her will with mere words. She is also able to use her immense presence and commanding but subtle personality to great effect. Her mental abilities are staggering, having created a memory palace (a mnemonic system) that is comparable in size and complexity to the Topkapi Palace. As such, Maria does not forget anything, able to revisit a specific memory whenever she wishes by accessing the items that "furnish" her memory palace

Backstory:
Maria was born to Sofia and Ramon De la Vega, an Indian florist/medicine woman and a message therapist. While not a rich family, they were an average middle class family; with both parents working Maria was often left on her own to play or study. This led the young girl to be very self motivated and excell to the point by 9 years old she had finished high school. With a thirst for knowledge that seemed unquenchable, she studied many different fields before settling on phycology. The human mind was an ever changing field that proved incredibly intriguing for Maria. This was largely due to her own complex mind.

In the years that fallowed the young Native American girl would become the youngest girl to get a doctorate in phycology, most were surprised but the few that'd worked closely with her were more than a little offset. Maria had shown signs of a darker nature, often verbally destroying those that were rude to her. After getting a job at NYU to teach phycology, Maria took up ATs as a new frontier for her hunger destroying riders physically and mentally might be enough to satisfy her darker desires.
Country of Birth:
US


________________________________________|R|un |I|nformation

Road:
Venom Road
Rank:
C-rank
Allias:
Aphrodite
Shadow:
A flower petal storm
Karma Level:
0


R.E.A.D170
→ Acceleration: [60]
→ Strength: [40]
→ Stamina: [60]
→ Jump: [10]
→ Air Time: [25]

→ Air Tracks: Sakura

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- Sweat (F-Rank)
-------► This odd technique is unlike most, generally working like a 'Swiss Army Knife' of generic traits. The sweat technique is the basis at which the Smell Rider functions, being their one and only focus when it comes to mechanics. The rider naturally overexerts them self in a run, but not physically, per se. What's really happening is the overactive glands across the user's body secreting sweat from the naturally strenuous run performed by storm riders. The user's body and stamina are toned to take this, but the amount of sweat worked out is way beyond that of the average human being. This sweat actually forms to the point of different appearances; whether it be a thin films to create a glamorous natural 'glisten', buck shots of thick sweat shooting out from their body at every movement, or an excessive bodily haze of vaporized perspiration, the user physically shows their body's exertion. The effects given off by this unique technique vary between: Lubrication to fit into spaces ('buttered up'), stabilizing vibrations (impervious to vibration based tricks not involving physical contact), leaving trail of their secreted sweat to throw off other rider's runs ('oil slick' or 'sweaty haze') or increase their own movement speed and maneuverability, et cetera. The technique's not so obvious weakness involves the secreted sweat's low to moderate level of nitrogen compounds. If struck with real flames, the rider feels the effects as though they had been drenched in oil.


----- Nitro Cushion
-------
This technique is the basis at which the Sonia Rider's begin their strenuous journey. Despite its low level, Nitro Cushion instantly becomes a necessity to those riders of the road. Unlike most other roads, the beginner move involves a breathing technique wherein the user forces decompression in the body through hyperventilation. This causes the already naturally saturated nitrogen in the body to become absorbed immediately. Throughout the user's body (especially in the joints) nitrogen bubbles will form. The stress from said reaction causes immense pain, but the result of natural air collecting allows the body an extensive increase in mobility. This affords an unnaturally high amount of flexibility and increase in maneuverability beyond that of normal human capability. This is an F Class trick.


----- Thorn
-------
After building a general tolerance for the stress required for their most basic run, the user can take advantage of their enhanced physical traits to create the Sonia Road's signature 'thorns'. The user will fully incorporate into their movements the reliance on their center of gravity, doing so by rotating up their bodily axis and forcing a bodily acceleration amidst the rotation. In that 'snap' of motion, the user will rupture the sound barrier, creating a sonic boom. The resulting shock waves appear as compressed masses of energy, varying in size and capability by the rider's build and execution. These pressurized shock waves have the ability to tear into the wind, skewering it to the point it is null. Despite not hitting with the intensity of an externally damaging trick, the thorn offers a significant 'quantity over quality' balance that delivers a great deal of damage internally. This is a C Class technique.


----- Thorn Whip
-------
After building a general tolerance for the stress required for their most basic run, the user can take advantage of their enhanced physical traits to create the Sonia Road's signature 'thorns'. The user will fully incorporate into their movements the reliance on their center of gravity, doing so by rotating up their bodily axis and forcing a bodily acceleration amidst the rotation. In that 'snap' of motion, the user will rupture the sound barrier, creating a sonic boom. However, the use of a wide kick amidst this execution alters the resulting shock wave's appearance. Instead of appearing separated, the thorns are released as an array of whips on the user's trecks. Still, these pressurized shock waves have the ability to tear into the wind, lacerating it to the point it is nullified. Despite not hitting with the intensity of an externally damaging trick, the thorn offers a significant 'quality over quantity' balance that delivers a great deal of damage internally. This is a C Class technique.

----- Nunquam Vincar
-------
In essence, the learning of the trick Nitro Cushion is the basis of the following technique; learning one entitles the user to another trick. As the user utilizes hyperventilation to absorb nitrogen and form bubbles into the joint to add flexibility, the rider is able to send miniature shock waves though their joints. Much like popping joints through a variation to relieve built up tension created by their run and create the effects of hyperextension; in other words such a combination ensures the user the optimum tension release through muscle extension, promoting maximum flexibility and potential of the Sonia road. Correct use of this technique and a rider can also lessen and loosen the power produced by any 'shockwave' based attacks, by using the cushioned joints of their body's as shock absorbers and distribution of shockwaves through their body. Usage of trick however after extreme conditions, battle in short, requires immediate treatment at a medical facility. Consistent usage in a battle causes the damage unto the user. After 3 uses, any additional usage will literally cause the body to shutdown and need ambulance transport to a medical facility. After usage. Takes a post cool down before can be used again. While super helpful, the recoil is dangerous as it usually causes for attacks to take an amplified toll onto the rider when connected

----- Poisonous Lace
► This technique is the basis of a Venom Road Rider. Using the same method as nitrocusion, the nitrogen absorbed is amplified do to riders new acquired talent of producing excess liquid nitrogen (sweat). With this, the flexibility access is doubled for the rider while causing the nitrogen bubbles to reach a higher amplified state. With this, the thorns of the rider becomes naturally laced with excess nitrogen making the thorns become laced with venom. With this, the thorns become more lethal not only shredding down an opponent but can completely take them out of the fight through their “venom”. Just like a venom deck in magic the gathering, its only a matter of time. With this, All thorns become laced with venom and all thorn techniques are upgraded by +1 Rank without any additional cost to air trek wear. (C rank Thorn would require B rank stamina but not B rank wear. When it comes to the venom stack system, the upgraded thorn applies. Meaning the C rank thorn being boosted to B rank, if hit will drain -3 stamina if it hits the opponent.). This is a D rank trick and costs no wear.

Venom Stack system: Multiplication
C = - 2 stamina 2 posts x 2
B = -3 Stamina 3 posts x 3
A = -4 Stamina 4 posts x 4
S = -5 Stamina 5 posts x 5
Note: If solidly hit back to back posts by the venom thorns, the venom stacks are doubled. A c rank attack on a second post would drain 4 stamina instead of 2. At 3 posts the C rank would drain 6 stamina

-----
-------

-----
-------



-----
-------

-----
-------


-----{Trick Name l Rank}
-------► {Description

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- Spinning Wallride Overbank 1800 | F Rank
-------► Stamina: 1
Using this technique, Storm Riders rapidly propel themselves up a wall using a series of push-offs and spins to keep up momentum. This gives riders the ability to overcome walls thought impossible with a straightforward jump, and may even save them from falling.

-----Spiral Spin Wallride 999 Sidewinder | F Rank
-------► Stamina: 1
This is a melee-based variation of the Spinning Wallride Overbank 1800, made for close to mid-ranged combat. The user makes use of whatever walls, ceilings, or flooring a room or space can provide for them, confusing the enemy with extremely swift wall hopping and riding maneuvers. The user will propel them self up a wall with the natural corkscrew crouch but may alter the maneuver by springing and inverting their body to continue the run along another surface without any loss of gathered momentum. This accumulates into a range of stunted, chaotic, run maneuvers that give the impression the user is highly focused on aerial and jump based attacks. Contrary to this belief, the constant change in surfaces is a sign of surface/ground based rider skill. The user can easily perform punch or kick based melee strikes but also has the option of throwing all the gathered force in their run into one volatile, unexpected, slam with the legs or entire body.


-----Moon Walk | F Rank
-------► Stamina: 1 | Passive
The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.




---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

Waterproof Smartphone and Bluetooth headset
    Her phone


Wallet
    $50


Fog-Proof Goggles
    Goggles that cover the nose and eyes can't have her weapon used against her


Special Oils
    At any time Maria has a number of different body oils mixed with pheromones for aromatherapy and scientific research.
 

Yaroki

Omnipresent Genius

12,100 Points
  • Citizen 200
  • First step to fame 200

Noble Negative J3T
Captain

9,775 Points
  • Member 100
  • Gaian 50
PostPosted: Tue Jun 20, 2017 9:32 pm
Yaroki
User Image
________________________________________|C|haracter |I|nformation

Full Name:
Maria Inya'a De la Vega

Nicknames:
Mary
Professor De la Vega,
Various not so nice ones behind her back

Age:
24

Birthdate:
Aug 13th

Sex:
Female

Sexual Orientation:
Bisexual

Height:
5'3

Weight:
139

Physical Description:
While riding the pic
Maria has a lotus tattoo on the left side of her stomach and rib. She also has a lotus tattoo encircling her left ankle.

Personality:
Maria possesses a very convoluted personality. It is impossible to determine exactly what mental illness she suffers from, or even if she suffers from one at all, as her knowledge and training enable her to outsmart the standard tests with minimal effort. Few symptoms are described, though she describes her disbelief that the universe is linear, expecting somehow that time will begin to run backwards. Maria is believed to have antisocial personality disorder, which is the proper medical term for sociopathy; however, while most sociopaths are misanthropic and only superficially charming, Maria is genuinely charming and kind to those whom she likes. A more fitting diagnosis would be narcissistic personality disorder as she sees herself as a superior form of life, fit to decide who is worthy to live or die. She describes the majority of human kind as "poor dullards" and yet thrives on others' admiration.

Maria is one of the most intelligent humans alive, possessing an intellect that cannot accurately be gauged by any test. She is an expert in psychology and is able to frighten, manipulate, and bend others to her will with mere words. She is also able to use her immense presence and commanding but subtle personality to great effect. Her mental abilities are staggering, having created a memory palace (a mnemonic system) that is comparable in size and complexity to the Topkapi Palace. As such, Maria does not forget anything, able to revisit a specific memory whenever she wishes by accessing the items that "furnish" her memory palace

Backstory:
Maria was born to Sofia and Ramon De la Vega, an Indian florist/medicine woman and a message therapist. While not a rich family, they were an average middle class family; with both parents working Maria was often left on her own to play or study. This led the young girl to be very self motivated and excell to the point by 9 years old she had finished high school. With a thirst for knowledge that seemed unquenchable, she studied many different fields before settling on phycology. The human mind was an ever changing field that proved incredibly intriguing for Maria. This was largely due to her own complex mind.

In the years that fallowed the young Native American girl would become the youngest girl to get a doctorate in phycology, most were surprised but the few that'd worked closely with her were more than a little offset. Maria had shown signs of a darker nature, often verbally destroying those that were rude to her. After getting a job at NYU to teach phycology, Maria took up ATs as a new frontier for her hunger destroying riders physically and mentally might be enough to satisfy her darker desires.
Country of Birth:
US


________________________________________|R|un |I|nformation

Road:
Venom Road
Rank:
C-rank
Allias:
Aphrodite
Shadow:
A flower petal storm
Karma Level:
0


R.E.A.D170
→ Acceleration: [60]
→ Strength: [40]
→ Stamina: [60]
→ Jump: [10]
→ Air Time: [25]

→ Air Tracks: Sakura

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- Sweat (F-Rank)
-------► This odd technique is unlike most, generally working like a 'Swiss Army Knife' of generic traits. The sweat technique is the basis at which the Smell Rider functions, being their one and only focus when it comes to mechanics. The rider naturally overexerts them self in a run, but not physically, per se. What's really happening is the overactive glands across the user's body secreting sweat from the naturally strenuous run performed by storm riders. The user's body and stamina are toned to take this, but the amount of sweat worked out is way beyond that of the average human being. This sweat actually forms to the point of different appearances; whether it be a thin films to create a glamorous natural 'glisten', buck shots of thick sweat shooting out from their body at every movement, or an excessive bodily haze of vaporized perspiration, the user physically shows their body's exertion. The effects given off by this unique technique vary between: Lubrication to fit into spaces ('buttered up'), stabilizing vibrations (impervious to vibration based tricks not involving physical contact), leaving trail of their secreted sweat to throw off other rider's runs ('oil slick' or 'sweaty haze') or increase their own movement speed and maneuverability, et cetera. The technique's not so obvious weakness involves the secreted sweat's low to moderate level of nitrogen compounds. If struck with real flames, the rider feels the effects as though they had been drenched in oil.


----- Nitro Cushion
-------
This technique is the basis at which the Sonia Rider's begin their strenuous journey. Despite its low level, Nitro Cushion instantly becomes a necessity to those riders of the road. Unlike most other roads, the beginner move involves a breathing technique wherein the user forces decompression in the body through hyperventilation. This causes the already naturally saturated nitrogen in the body to become absorbed immediately. Throughout the user's body (especially in the joints) nitrogen bubbles will form. The stress from said reaction causes immense pain, but the result of natural air collecting allows the body an extensive increase in mobility. This affords an unnaturally high amount of flexibility and increase in maneuverability beyond that of normal human capability. This is an F Class trick.


----- Thorn
-------
After building a general tolerance for the stress required for their most basic run, the user can take advantage of their enhanced physical traits to create the Sonia Road's signature 'thorns'. The user will fully incorporate into their movements the reliance on their center of gravity, doing so by rotating up their bodily axis and forcing a bodily acceleration amidst the rotation. In that 'snap' of motion, the user will rupture the sound barrier, creating a sonic boom. The resulting shock waves appear as compressed masses of energy, varying in size and capability by the rider's build and execution. These pressurized shock waves have the ability to tear into the wind, skewering it to the point it is null. Despite not hitting with the intensity of an externally damaging trick, the thorn offers a significant 'quantity over quality' balance that delivers a great deal of damage internally. This is a C Class technique.


----- Thorn Whip
-------
After building a general tolerance for the stress required for their most basic run, the user can take advantage of their enhanced physical traits to create the Sonia Road's signature 'thorns'. The user will fully incorporate into their movements the reliance on their center of gravity, doing so by rotating up their bodily axis and forcing a bodily acceleration amidst the rotation. In that 'snap' of motion, the user will rupture the sound barrier, creating a sonic boom. However, the use of a wide kick amidst this execution alters the resulting shock wave's appearance. Instead of appearing separated, the thorns are released as an array of whips on the user's trecks. Still, these pressurized shock waves have the ability to tear into the wind, lacerating it to the point it is nullified. Despite not hitting with the intensity of an externally damaging trick, the thorn offers a significant 'quality over quantity' balance that delivers a great deal of damage internally. This is a C Class technique.

----- Nunquam Vincar
-------
In essence, the learning of the trick Nitro Cushion is the basis of the following technique; learning one entitles the user to another trick. As the user utilizes hyperventilation to absorb nitrogen and form bubbles into the joint to add flexibility, the rider is able to send miniature shock waves though their joints. Much like popping joints through a variation to relieve built up tension created by their run and create the effects of hyperextension; in other words such a combination ensures the user the optimum tension release through muscle extension, promoting maximum flexibility and potential of the Sonia road. Correct use of this technique and a rider can also lessen and loosen the power produced by any 'shockwave' based attacks, by using the cushioned joints of their body's as shock absorbers and distribution of shockwaves through their body. Usage of trick however after extreme conditions, battle in short, requires immediate treatment at a medical facility. Consistent usage in a battle causes the damage unto the user. After 3 uses, any additional usage will literally cause the body to shutdown and need ambulance transport to a medical facility. After usage. Takes a post cool down before can be used again. While super helpful, the recoil is dangerous as it usually causes for attacks to take an amplified toll onto the rider when connected

----- Poisonous Lace
► This technique is the basis of a Venom Road Rider. Using the same method as nitrocusion, the nitrogen absorbed is amplified do to riders new acquired talent of producing excess liquid nitrogen (sweat). With this, the flexibility access is doubled for the rider while causing the nitrogen bubbles to reach a higher amplified state. With this, the thorns of the rider becomes naturally laced with excess nitrogen making the thorns become laced with venom. With this, the thorns become more lethal not only shredding down an opponent but can completely take them out of the fight through their “venom”. Just like a venom deck in magic the gathering, its only a matter of time. With this, All thorns become laced with venom and all thorn techniques are upgraded by +1 Rank without any additional cost to air trek wear. (C rank Thorn would require B rank stamina but not B rank wear. When it comes to the venom stack system, the upgraded thorn applies. Meaning the C rank thorn being boosted to B rank, if hit will drain -3 stamina if it hits the opponent.). This is a D rank trick and costs no wear.

Venom Stack system: Multiplication
C = - 2 stamina 2 posts x 2
B = -3 Stamina 3 posts x 3
A = -4 Stamina 4 posts x 4
S = -5 Stamina 5 posts x 5
Note: If solidly hit back to back posts by the venom thorns, the venom stacks are doubled. A c rank attack on a second post would drain 4 stamina instead of 2. At 3 posts the C rank would drain 6 stamina

-----
-------

-----
-------



-----
-------

-----
-------


-----{Trick Name l Rank}
-------► {Description

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- Spinning Wallride Overbank 1800 | F Rank
-------► Stamina: 1
Using this technique, Storm Riders rapidly propel themselves up a wall using a series of push-offs and spins to keep up momentum. This gives riders the ability to overcome walls thought impossible with a straightforward jump, and may even save them from falling.

-----Spiral Spin Wallride 999 Sidewinder | F Rank
-------► Stamina: 1
This is a melee-based variation of the Spinning Wallride Overbank 1800, made for close to mid-ranged combat. The user makes use of whatever walls, ceilings, or flooring a room or space can provide for them, confusing the enemy with extremely swift wall hopping and riding maneuvers. The user will propel them self up a wall with the natural corkscrew crouch but may alter the maneuver by springing and inverting their body to continue the run along another surface without any loss of gathered momentum. This accumulates into a range of stunted, chaotic, run maneuvers that give the impression the user is highly focused on aerial and jump based attacks. Contrary to this belief, the constant change in surfaces is a sign of surface/ground based rider skill. The user can easily perform punch or kick based melee strikes but also has the option of throwing all the gathered force in their run into one volatile, unexpected, slam with the legs or entire body.


-----Moon Walk | F Rank
-------► Stamina: 1 | Passive
The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.




---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

Waterproof Smartphone and Bluetooth headset
    Her phone


Wallet
    $50


Fog-Proof Goggles
    Goggles that cover the nose and eyes can't have her weapon used against her


Special Oils
    At any time Maria has a number of different body oils mixed with pheromones for aromatherapy and scientific research.


approved  
PostPosted: Wed Jun 21, 2017 5:43 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name: Yato Kouto
Nicknames: Yato or Ko
Age: Seventeen
Birthdate: Twenty-first of June
Sex: Male
Sexual Orientation: Hetero

Height: 5'9"
Weight: 164lbs.
Physical Description: Yato is a healthy and fit seventeen-year-old athlete, no distinguishable traits body wise, he wears whatever seems most comfortable at the time.

Personality: Yato has always been the quiet kid in the room, the scheming one, the one who had everything calculated at all moments, as much as he could anyway. If someone actually happened to start a conversation with him they will come to find out he is quite the normal kid, laughing and joking as much as one can when in the company of enjoyable people. Outside his social circle, he is still very quiet and calm, listening to music and chilling most of the time or trying to get his best friend away from someone's throat. She is the only one that truly knows Yato. Even though he knows other people he still stays very closed off from them. Only truly opening up to Moon, be it that he feels comfortable around her or be it because she was the first person he ever spoke to when he came to America, one may never find out dun dun duuuun.

Backstory: Coming soon in theaters near you. [TBA]

Country of Birth: Japan


________________________________________|R|un |I|nformation

Road: Jade
Rank: B
Allias: ...
Shadow: Galaxy
Karma Level:


R.E.A.D[255]
→ Acceleration: [40]
→ Strength: [135]
→ Stamina: [40]
→ Jump: [40]
→ Air Time: [87]

→ Air Tracks: Jade Dragon
    Black treks with a jade colored Japanese dragon on the side.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- Infinite Tremor l E
-------► The very basic of Gem Road riding. By creating a tremor in the ground, the Gem rider can connect with other A.T's using the properties of piezoelectricity. This connection allows the Gem rider to resonate with the other A.T's in the area and match them, shutting them down or simply paralyzing the A.T's. This paralyzing affect locks both/all riders in place once they hit the ground/have been on the ground for one post.

----- Shard Bullets l C
-------► By combining the users control of wing and gaia road abilities, the Jade road rider gains the ability to bring the earth to the sky. By creating a tremor, the gem road rider causes the ground under them to crack and break. Through the use of their wind manipulation, the rider forces pieces of the ground up, ten small shards of earth to be exact. The rider must then follow up with a kick, sending the shards forward. This move has an offensive and defensive property to it, as the user may kick up the shards around them to take oncoming damage. These shards do have a weakness. They cannot hit anything slippery, sliding right off, leaving Smell road riders invulnerable to this move, as well as the shards being forced off slippery surfaces. (Oil spills. Ice. etc.)

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

Smartphone
    Black smarphone of the latest model with R.E.A.D.E.R app installed.


Headphones
    Headphones that came with the smartphone.


Wallet
    Simple wallet for holding I.D and money.


Backpack
    A sleek black backpack used for school or to carry many other things.


50 $
    Exactly what is says up there.

izeromus
accepted
 

izeromus

Married Gekko


Raijin Kibagami

PostPosted: Sat Jun 24, 2017 9:42 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name: Ryoga Shimazu
Nicknames: Byakko
Age: 22
Birthdate: December 8th
Sex: Male
Sexual Orientation: Straight

Height: 5' 8"
Weight: 160 lbs
Physical Description:

Personality: Cunning and Observant
Backstory: A child born with an abnormal stigma doctors couldn't identify, Ryoga was labeled as blind. Raised in Pennslyvania, Ryoga had to learn how to live in a dark and mountainous area. Little did his parents know that Ryoga see silhouettes at night; the only things he could make out perfectly were the stars and the moon. At age 13, Ryoga was sent to live with his uncle in Brooklyn, New York. His uncle owned a Muay Thai school back in Pittsburgh before he retired and moved to Brooklyn. One night, Ryoga was relaxing in his room til his room vibrate oddly. He rushed for his window as fast as he could to see someone pass over his window. Little did he know his uncle was at door watching him get lost in the moment. IT was then that his uncle decided to teach him how to defend himself and helping him hone his senses. On Ryoga's 18th birthday his uncle passed away, and Ryoga was left to live on his own with the support of his neighbor. When Ryoga turn 21, he received a gift from his parents and a letter from his uncle which read. "If your hearing this, it means I couldn't give you this gift personally. I rode with you from when you entered my home at 13 to now in spirit at 21. I think its time for you to get wings and reach to those stars you love so much. It's time for you to ride with me now in the skies and show the world that even a blind bird can fly. Put on these shoes called Air Treks and make them your wings. Fly High and Shine Brighter Ryoga." With those words, Ryoga decided it was time to reach the sky.

Country of Birth: United States


________________________________________|R|un |I|nformation

Road: Jade Road
Rank:
Allias: Onikage
Shadow: Blind Titan
Karma Level:


R.E.A.D[170]
→ Acceleration: [40]
→ Strength: [60]
→ Stamina: [50]
→ Jump: [20]
→ Air Time: [40]

→ Air Tracks: Starlit Shadows
    {Description.}

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- Seismic Sonar l E Class
-------► beginner Gaia rider begins with a basic vibration awareness technique, branching from the basis of their run with the intention of reading all others. This trick uses the vibrations produced by the inner mechanisms of their air trecks and their own movement in a run to be able to read the physical information and layout of the surrounding area and any specific others in the area. This works with the Rider's ability to feels the way that the seismic waves resonate through and around anything that is connected to the surface they ride upon. The rider focuses on this to get a mental coordination of the terrain they ride upon.

-----Infinite Tremor l E Class
-------► The very basic of Gem Road riding. By creating a tremor in the ground, the Gem rider can connect with other A.T's using the properties of piezoelectricity. This connection allows the Gem rider to resonate with the other A.T's in the area and match them, shutting them down or simply paralyzing the A.T's. This paralyzing affect locks both/all riders in place once they hit the ground/have been on the ground for one post

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation


    {Description.}



    {Description.}



    {Description.}



    {Description.}
 
PostPosted: Sat Jun 24, 2017 10:26 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name: Estelle (formerly Eugene Moreau)
Nicknames: "Tell" or "Stell" by some coworkers
Age: 21
Birthdate: 6/20
Sex: Female
Sexual Orientation: Pansexual

Height: 5'11"
Weight: 130 lbs
Physical Description:

Personality: Estelle is extremely motivated to climb the ranks of ReqiCo and will always lash out at those who insult the company by whatever means. She holds the world of storm riding as close to her as possible, hoping to become one of the faces of the activity one day. After volunteering for one of Flora's new toys, she's somewhat hesitant and shy as a result of her body and mind not used to the many hormones and genes that her new body's mind is subject to.
Backstory: Estelle began life as Eugene Moreau, son to an athlete popular in his hometown. He idolized his father's work and desired to become a great athlete like he was when he grew up fully. His father saw the boy's wish and pushed him along as hard as he could to bring about a great change in his physique. His son had a feminine quality to him, a gift from his mother who he has very little knowledge of to this day. This did not discourage young Eugene from his dream as he trained for years in order to achieve his dream. Sadly, he seemed quite inept in most areas of competition. He grew tired easily and often needed to break after a simple set of twenty reps. While he could hold his own when performing, there was little he could do that could match the raw power his father held over him. His father pushed harder and harder but his son's potential would just not bloom they way he wanted. Giving up around the time of high school, Eugene's fit shape helped him win over many suitors during his time there while he sought to further his passion for computers after listening in to a friend's IT class. It was there in which he discovered air trecks and his fascination with them after riding in his friend's ATs during a lunch break. He devoted himself to his new craft yet still made time to keep himself fit enough to make it appear as if he was straining himself to his father's wishes. Their relationship only became more strained as time let on. The final straw was when Eugene brought his boyfriend of a year over to meet his father. After a session of remarks thrown around, the boy ran away from home and soon, the country itself as he retreated to the new homeland of AT technology. Upon his arrival, he continued his studies at a local New York school before hearing about ReqiCo. seeking internships. He quickly applied and passed the interview in a matter of weeks, eager to begin his new life. Eugene had grown comfortable with his life until he overheard several workers complaining about a lack of volunteers for the boss's "new development". Hoping to leave a good impression in the company, he swiftly volunteered and became the first to receive the bite from Flora's project. After his sudden gender transformation, he refused treatment out of "personal reasons" and used the chance to seperate himself from his father, going under the name "Estelle".

Country of Birth: France


________________________________________|R|un |I|nformation

Road: Ring
Rank: C
Allias: Anomaly
Shadow: Patient Zer0
Karma Level: 0


R.E.A.D[170]
→ Acceleration: [40]
→ Strength: [40]
→ Stamina: [50]
→ Jump: [40]
→ Air Time: 40

→ Air Tracks: MisMagus
    Standard issue air trecks constructed with the help of a few pieces and parts salvaged from the ReqiCo Lost & Found box.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Metronome l F}
-------► The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates.

-----{Quick Fix l C}
-------► With the introduction of tool usage in the tuner's inventory, they can take advantage of their natural talents to a more advanced level than any time prior. Though tuners are not judged by the speed of their work, but by the quality, they also may find themselves in dire need of the former. For that reason, the user may implement 'makeshift repair' tactics, performing their tool based run with increased efficiency as a result. With the usage of a tool similar in appearance to a stenographer's typewriter, the tuner can get a physical read of the Air Treck's current state, allowing them to mentally diagram and optimize necessities in repair based on a number system read out. What the tuner does afterward is assessed the necessities in treck wear, performing a quick repair based off of the diagnosis. If incorrect hold of the necessary materials, the tuner can go so far as to fully reassemble what would've appeared to have been an unusable pair of skates. However, the repair does not account for a full maintenance check up and will show quicker wear than usual if left unattended. A quick fix can only be used on treks in the yellow or red "zone", and from that point on, the amount of wear caused from every trick is doubled until an out-of-combat tune is performed. (The x2 wear stacks with each Quick Fix applied to the treks)

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

→ ReqiCo Messenger Bag
    A custom brand bag where Estelle keeps her tuning equipment among other things.


→ Smartphone
    An Android smartphone. Because iPhones are for hipsters. R.E.A.D. enabled.


→ Wallet
    Standard issue wallet. Contains $50.


→ ReqiCo Identification Lanyard
    A lanyard that contains Estelle's chip to get into the building. Neatly around her neck or tucked somewhere safe.

Neryem
approved
 

MashaRum

Newbie Bunny

850 Points
  • Little Bunny Foo Foo 100
  • Dressed Up 200
  • Gaian 50

Noble Negative J3T
Captain

9,775 Points
  • Member 100
  • Gaian 50
PostPosted: Sun Jun 25, 2017 12:09 pm
Raijin Kibagami
User Image
________________________________________|C|haracter |I|nformation

Full Name: Ryoga Shimazu
Nicknames: Byakko
Age: 22
Birthdate: December 8th
Sex: Male
Sexual Orientation: Straight

Height: 5' 8"
Weight: 160 lbs
Physical Description:

Personality: Cunning and Observant
Backstory: A child born with an abnormal stigma doctors couldn't identify, Ryoga was labeled as blind. Raised in Pennslyvania, Ryoga had to learn how to live in a dark and mountainous area. Little did his parents know that Ryoga see silhouettes at night; the only things he could make out perfectly were the stars and the moon. At age 13, Ryoga was sent to live with his uncle in Brooklyn, New York. His uncle owned a Muay Thai school back in Pittsburgh before he retired and moved to Brooklyn. One night, Ryoga was relaxing in his room til his room vibrate oddly. He rushed for his window as fast as he could to see someone pass over his window. Little did he know his uncle was at door watching him get lost in the moment. IT was then that his uncle decided to teach him how to defend himself and helping him hone his senses. On Ryoga's 18th birthday his uncle passed away, and Ryoga was left to live on his own with the support of his neighbor. When Ryoga turn 21, he received a gift from his parents and a letter from his uncle which read. "If your hearing this, it means I couldn't give you this gift personally. I rode with you from when you entered my home at 13 to now in spirit at 21. I think its time for you to get wings and reach to those stars you love so much. It's time for you to ride with me now in the skies and show the world that even a blind bird can fly. Put on these shoes called Air Treks and make them your wings. Fly High and Shine Brighter Ryoga." With those words, Ryoga decided it was time to reach the sky.

Country of Birth: United States


________________________________________|R|un |I|nformation

Road: Gaia Road
Rank:
Allias: Onikage
Shadow: Blind Titan
Karma Level:


R.E.A.D[20]
→ Acceleration: [6]
→ Strength: [6]
→ Stamina: [6]
→ Jump: [2]
→ Air Time: [4]

→ Air Tracks: Starlit Shadows
    {Description.}

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- Seismic Sonar l E Class
-------► beginner Gaia rider begins with a basic vibration awareness technique, branching from the basis of their run with the intention of reading all others. This trick uses the vibrations produced by the inner mechanisms of their air trecks and their own movement in a run to be able to read the physical information and layout of the surrounding area and any specific others in the area. This works with the Rider's ability to feels the way that the seismic waves resonate through and around anything that is connected to the surface they ride upon. The rider focuses on this to get a mental coordination of the terrain they ride upon.

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation


    {Description.}



    {Description.}



    {Description.}




    {Description.}


you start off with 170 SP. please make the following edits. then it be approved.  
PostPosted: Sun Jun 25, 2017 3:23 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name: Ryoga Shimazu
Nicknames: Byakko
Age: 22
Birthdate: December 8th
Sex: Male
Sexual Orientation: Straight

Height: 5' 8"
Weight: 160 lbs
Physical Description:

Personality: Cunning and Observant
Backstory: A child born with an abnormal stigma doctors couldn't identify, Ryoga was labeled as blind. Raised in Pennslyvania, Ryoga had to learn how to live in a dark and mountainous area. Little did his parents know that Ryoga see silhouettes at night; the only things he could make out perfectly were the stars and the moon. At age 13, Ryoga was sent to live with his uncle in Brooklyn, New York. His uncle owned a Muay Thai school back in Pittsburgh before he retired and moved to Brooklyn. One night, Ryoga was relaxing in his room til his room vibrate oddly. He rushed for his window as fast as he could to see someone pass over his window. Little did he know his uncle was at door watching him get lost in the moment. IT was then that his uncle decided to teach him how to defend himself and helping him hone his senses. On Ryoga's 18th birthday his uncle passed away, and Ryoga was left to live on his own with the support of his neighbor. When Ryoga turn 21, he received a gift from his parents and a letter from his uncle which read. "If your hearing this, it means I couldn't give you this gift personally. I rode with you from when you entered my home at 13 to now in spirit at 21. I think its time for you to get wings and reach to those stars you love so much. It's time for you to ride with me now in the skies and show the world that even a blind bird can fly. Put on these shoes called Air Treks and make them your wings. Fly High and Shine Brighter Ryoga." With those words, Ryoga decided it was time to reach the sky.

Country of Birth: United States


________________________________________|R|un |I|nformation

Road: Gaia Road
Rank:
Allias: Onikage
Shadow: Blind Titan
Karma Level:


R.E.A.D[170]
→ Acceleration: [40]
→ Strength: [60]
→ Stamina: [50]
→ Jump: [20]
→ Air Time: [40]

→ Air Tracks: Starlit Shadows
    {Description.}

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- Seismic Sonar l E Class
-------► beginner Gaia rider begins with a basic vibration awareness technique, branching from the basis of their run with the intention of reading all others. This trick uses the vibrations produced by the inner mechanisms of their air trecks and their own movement in a run to be able to read the physical information and layout of the surrounding area and any specific others in the area. This works with the Rider's ability to feels the way that the seismic waves resonate through and around anything that is connected to the surface they ride upon. The rider focuses on this to get a mental coordination of the terrain they ride upon.

-----GBF l C Class
-------► The 'Ground Breaking Feat' is a slightly more advanced and openly effective technique of the Gaia Road, allowing the user to make use of their new-found vibration control. After successfully learning to read the vibrations they can expend upon their own, turning their trecks into vibration riddled shock absorbers. The engine's build up of vibrations in the skates is transferred to the outside, creating a layer of semi-dense resonation. Despite no physical sign, the user's vibrations can be forcefully sent out from the trecks once making contact with an object or person, effectively expelling all that's been built up. The impact sends out a vibrating force that effects on an internal level, resonating 'through' objects and people. Though the effect appears to be exclusively external, the force spreads through to cause a moderate amount of damage. However, the effects of the 'Ground Breaking Feat' are more effective on inanimate objects, able to dent, crack, or shatter concrete and other hard rock substances. On other riders, the effects only cause moderate damage.

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation


    {Description.}



    {Description.}



    {Description.}



    {Description.}

Noble Negative J3T
Is this good?
 

Raijin Kibagami


Black Fire Lord

Demonic Bachelorette

13,000 Points
  • Wall Street 200
  • Money Never Sleeps 200
  • Tycoon 200
PostPosted: Mon Jun 26, 2017 1:15 am
User Image - Blocked by "Display Image" Settings. Click to show.
________________________________________|C|haracter |I|nformation

Full Name: Rin Tachibana
Nicknames: N/A
Age: 24
Birthdate: March 2nd
Sex: Female
Sexual Orientation: Bisexual

Height: 5'6
Weight: 125
Physical Description: Pic

Personality: Rin is is a very flirty person, so much that it borders on being a slut. She likes being with attractive powerful people and if they have money as well even better. I ain't saying she a gold digger, but she ain't messing with no broke niggas. She tends to be extremely nice as well, though she is also somewhat manipulative. She puts up a small act of not being bothered by anything even if she is. When she gets pissed off enough however she drops the act. She shows exactly why she is a bloody road rider and does not even bother trying to be nice. Of course afterwards if someone sees this she apologizes and goes back to being nice. While she loves it when a person only pays attention to her, shes not beyond sharing someone.

Backstory: Rin was born as the only child to a yakuza boss. As she grew up she was given most anything she wanted. Though she was also taught very important lessons of how to act. She was taught how to never let anything bother her and to never show anger. She was expected to marry someone powerful to help further the family. She naturally was also taught how to seduce others and appeal to them. This led to her holding in her anger and being somewhat manipulative of others. As she grew older it was getting closer to being time to marry. However her father didn't have a choice for her to marry. So he decided that she would be sent to America to find a husband that would benefit the family. Though he has left it to her discretion to not only find a good husband but someone she could love as well. While in America she picked up A.T's and found the bloody road. It allowed her vent her anger out on other peoples body and still look decent. She made it to C rank quickly and has been looking for someone to marry. She ran into Zane Daisetsu at a concert of all things. She hanged out with him during the concert and made her intentions quite well known. She then would end up becoming his girlfriend.

Country of Birth: Japan


________________________________________|R|un |I|nformation

Road: Bloody
Rank: C
Allias: Magician
Shadow: Witch
Karma Level: 0


R.E.A.D[170]
→ Acceleration: [80]
→ Strength: [30]
→ Stamina: [30]
→ Jump: [30]
→ Air Time: 30


→ Air Tracks: Black Magic
    Black AT's with silver specs all littered around the AT's. The wheels are also black.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Bloody Roll Soul 1800° l D}
-------► Despite being the basis trick for the aggressive run of a Bloody Rider, this technique requires quite a bit of work to perform for those just starting out. The rider generally does this technique by 'riding' on another, forcing their treck engine to max torque build. Between generating braking heat, speeding kicks, and skin-made traction, this move causes quite a bit of damage. Moderate to severe to be more precise. The Bloody Roll Soul 1800° may not involve the actual 'meat' of the Bloody Road, but the carnage and acrobatic feats make for quite the flesh tearing start. This fully offensive technique is signified by a thin spiral of blood coiling out from the unlucky victim's body. As well, heated tread marks similar to those found from a peel out are left engraved on the target's body. This is a D Class trick.

-----{Bloody Fang l C}
-------► The true masterpiece of the Bloody Road starts with the most basic production of the Bloody Fang, taking off in many different directions from there. First and foremost, the user's aggressive run is taken to a level where they hold mastery over the specific "Zero-Max-Zero (0-100-0)" principle. The user will combine both speed and strength to force max acceleration before stunting the 'dash' process required to build such. Following, the user releases the built up braking heat within a powerful kick forward. The inertial energy follows the trend of a single, wide, crescent kick before taking the shape and being shot outwards with the force of an immense shock wave. Being such an immense accumulation of energy, this trick is said to cut the atmosphere upon production. This is a C Class trick.

-----{Levianthan Fang l ?}
-------► The Leviathan Fang is a slightly larger, more refined, adaptation of the Fang. The user performs this Fang in the same manner as the original shockwave technique, the only difference being the quality of the release and resulting build of the shockwave. The Leviathan Fang appears less like a crescent and more like a rod. Despite still curving at it's edges, the Leviathan Fang does not appear as thick as the lower ranked versions and instead appears lengthier. This longer, thinner, variation of the Fang has a slightly wider range and accelerates better. Albeit being performed in the same fashion as the original the Leviathan Fang stands out as a mark of skill in execution only reached when pushed to that point. The greatest asset of the Leviathan Fang is its increased quality, taking great advantage of it's slightly altered shape and lessened depth to define it's improvement upon the normal Fang.


---Trick Passes
----- {In Step: Reverse Turn Stance l F}
-------► The "In step" is a simple move of simply pointing the toes inwards meeting a 90"-45" degree angle placing their heels at an angle too. This positioning of the feet allows one to consistently keep themselves moving in an forward motion while the other skate causes them to veer to the left or right and perform something for a short or wide turn. This motion is a basic thing that most anyone can do but when reversing the forward motion into a backwards one reveals the full use of the In Step: Reverse Stance. The Stance causes a tight spinning turn about motion that can allow the rider to turn around abruptly to change direction fluidly out of their forward run. By slowing their motion and Turning all at once and one AT pulls back while the other pushes forward into the reversed motion. This way the rider can aim their back or front in any direction in short notice and perform attacks in this turn about fashion that may benefit from the recoiling whiplash of pulling back their forward momentum abruptly to swing their bodies about or continue to spin in place. This motion is more strong than fast and requires the rider to bend their knees slightly or rather low to adjust according to how much recoil their speed incurred. As time passes this turn about motion can fluidly work in to just about any run style the user may conceive as they progress growing more fluid as they grow in ability.


-----{ Super Stride IV Sonic Boom l F}
-------► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease. The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.

-----{Spiral Spin Wallride 999 Sidewinder l F}
-------► This is a melee-based variation of the Spinning Wallride Overbank 1800, made for close to mid-ranged combat. The user makes use of whatever walls, ceilings, or flooring a room or space can provide for them, confusing the enemy with extremely swift wall hopping and riding maneuvers. The user will propel them self up a wall with the natural corkscrew crouch but may alter the maneuver by springing and inverting their body to continue the run along another surface without any loss of gathered momentum. This accumulates into a range of stunted, chaotic, run maneuvers that give the impression the user is highly focused on aerial and jump based attacks. Contrary to this belief, the constant change in surfaces is a sign of surface/ground based rider skill. The user can easily perform punch or kick based melee strikes but also has the option of throwing all the gathered force in their run into one volatile, unexpected, slam with the legs or entire body.


---Custom Tricks
----- {The Piper and The Unicorn l F}
-------► Riding the Bloody Road requires intense leg jerking movements and execution power. Adding to the equation by utilizing the rider's joint flexibility in range alongside the road's trick to guide their leg kicks. The combination allows the Bloody Rider to structure the degree angle of their fangs.
Example: Acute to Obtuse

-----{Quick Fang l D}
-------► Even with very little training, a rider of this road could use this trick. The user first dashes forward and stops in front of the intended target. The user then shoot a quick kick aimed to thrust directly into the gut of the target. As this kick is launched, the kinetic energy from the quick halting of movement is transferred through the kick into the form of a miniature version of the Bloody Fang. This fang is push out directly from the wheels of the Air Treks and doesn't travel more than five inches before dissipating, making it essential that a direct hit is landed when using this technique. The fang's power is minimal compared to the full-power version of the fang and doesn't have the strength necessary do much damage other than surface damage or minor internal damage if the attack is delivered directly to the stomach area or the sternum. It has no cutting power at all and is purely blunt force.
[Must Already Know 'Bloody Fang']

-----{ Lancelot Our Saviour l D}
-------► The Bloody Rider delivers extremely short thin condensed fang that extend only by half a foot in correlation to it's delivery. These however are capable of leaving paper cut like marks into flesh and easily severing wood and fabrics. There reach is limited to close range and is a modified revamp of the 'Bloody Roll Soul 1800°' trick. Using skin-made traction to properly execute. This trick often leaves the Bloody Rider opponents with low to severely lacerations.

-----{Saucer Crush l C}
-------► A unique solution to the Bloody Road's close ranged production weakness. The "Saucer Crush" employs the usage of a high speed rotation about a single point. The user will first place a hand on the ground palm down, using their outstretched arm as the centre of their circle. Afterwards the rider will dash once in a circular path, speeding about their center point while simultaneously lifting one of their legs. The high speed three hundred and sixty degree drift is followed by the production of a Fang spread incredibly thin. This quickly fading fang makes up the entire extended circumference of the rider's nearly in place turn, slicing into the shins, knees, or thighs (dependent on height difference between user and target) of enemies within a five foot radius of the rider. The "Saucer Crush" is meant to remove a majority of the effected rider's mobility by deeply cutting into their lower body. Though less flashy than the normal shower of blood, the resulting 'spray' from impact is still quite apparent.

-----{Behemoth's Tail l C}
-------► The trick employs the usage of a high speed run that is abruptly halted to create deadly results. The rider first builds up inertial energy within their run. Leaning toward the ground, the user will place their palm(s) on the ground. The rider will follow up by swinging their leg out, meanwhile using the other one for control as they allow their body to be swept up in a sharp U-turn. The abrupt one hundred eighty degree spin is swiftly followed by a large, wide, horizontal fang. Continuous uses of the technique will short out the rider's air treks, due to the strain the trick provides, without the use of the Fang regalia. The sheer force of the trick is capable of rending concrete, shredding clothes, and inflicting lacerations.
-If the user's speed is 75+, the force of the two AT's creating the one fang make it vibrate violently. Even missing, the attack can distort the wind around an opponent causing them to lose balance/mobility mid-air and cause them to drop back down to earth or can be used to disrupt a wind based attack

-----{Ring Around The Roses l C}
-------► Performing a pirouette à la seconde briskly. The user drags the fang into a complete ringlet around them that bursts seconds after it's performance. The attack appears like a small halo of compressed air before spreading outwards in the traditional fashion of a fang's shock wave; losing it's slice ability but maintaining it's force, capable of throwing riders down and bruising. Delivered at a moderate distance from the user. It's proven effective against short to mid ranged techniques and valuable against projectiles or blasts.

-----{Corkscrew Fang Drill l C}
-------► The user will, from a halted position, speed forward to max speed and then suddenly stop. Once the stop hits, then the user will throw their body forward and twist around so that they throw their legs forward towards the intended target. With this motion, they will also begin to spin and constantly transfer the kinetic energy that they have just gathered into a fang that is maintained at a constant rate for up to ten seconds. This fang acts like a drill and does an incredible amount of damage if it hits at a vital point. The fang is not released from the Air Treks while the attack is being used. Instead, this fang takes the shape of the drill and moves the same way. However, someone can only learn this trick if they have at least 15 Jump stat. Also, this can only be used for a certain amount of time, up to ten seconds, based on the amount of Jump that the user has.
15 Jump = 3 seconds
20 Jump = 5 seconds
25 Jump = 7 seconds
30 Jump = 9 seconds
40 Jump = 10 seconds


________________________________________|I|nventory |I|nformation

Smartphone
    Read Enabled Android


Clutch Wallet
    Black with I.D. and cards, along with $50


Signet Ring
    A ring with her Yakuza's clan symbol. She doesn't actively wear it but it allows her to get into any Yakuza places in the U.S.


Shock Pointer
    A teachers pointer that has a shock system much like a stun gun. Very useful for teaching "lessons."
 
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