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With Storm Riding at its most popular height, A civil war is brewing to combat its Gentrification. 

Tags: Air Gear, Roleplay, Semi-literate, Slice of Life, Fandom 

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Aquos Dragoa
Crew

PostPosted: Thu Jun 29, 2017 4:54 am
Character's Name: Karina Ellysion
Character's Rank: C
Link to Character's Profile: http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=25010673#378655571 couldnt find her profile in the c ran thread
Link to Last Character Update: http://www.gaiaonline.com/guilds/viewtopic.php?page=6&t=25011425#380048819
Words Roleplayed: -
Link To Posts:
http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=25014083#380107091
http://www.gaiaonline.com/guilds/viewtopic.php?page=2&t=25014083#380189269
http://www.gaiaonline.com/guilds/viewtopic.php?page=2&t=25014083#380295151

dash - win vs another C rank


Stats Added: +15SP (Net Total = 185 )
Acceleration: 105
Strength: 40
Stamina: 30
Jump: 10

Air Time: 25
(total stats )
Trick(s) Added:
Wind Barrier: At this point in the user's growth, they have gained control of the wind to the extent of effecting it directly and at will. Through very blatant hand gestures, the user will create a highly dense barrier of wind before them. With their arms outstretched and palms opened, air will appear to branch from the fingers to directly connect to the visibly air disrupting 'wall'. This characteristic of solidity is the technique's main trait, the user having the ability to completely nullify mid to high powered impact forces. The dense air barrier is created by making the air before the user become completely still and, in turn, keeping the body in place temporarily to hold this compacted 'front' of air as a protective shielding. This is a C Class trick.

(had this in the last update but since the only profile around is in e rank, to make your life easier so you wouldn't have to have multiple tabs and updates open, its here)


Noble Negative J3T
 
PostPosted: Thu Jun 29, 2017 4:57 am
resubmitting as the profile was either lost, or the update was never updated

Character's Name: Freya Thorborg
Character's Rank: C
Link to Character's Profile: http://www.gaiaonline.com/guilds/viewtopic.php?page=2&t=25011437#378141289

Stats Added C rank stats: 170 for C rank

Acceleration: 70
Strength: 50
Stamina: 30
Jump: 20

Air time: 35

Trick(s) Added:
Quick Fix: With the introduction of tool usage in the tuner's inventory, they can take advantage of their natural talents to a more advanced level than any time prior. Though tuners are not judged by the speed of their work, but by the quality, they also may find themselves in dire need of the former. For that reason, the user may implement 'makeshift repair' tactics, performing their tool based run with increased efficiency as a result. With the usage of a tool similar in appearance to a stenographer's typewriter, the tuner can get a physical read of the Air Treck's current state, allowing them to mentally diagram and optimize necessities in repair based on a number system read out. What the tuner does afterward is assessed the necessities in treck wear, performing a quick repair based off of the diagnosis. If incorrect hold of the necessary materials, the tuner can go so far as to fully reassemble what would've appeared to have been an unusable pair of skates. However, the repair does not account for a full maintenance check up and will show quicker wear than usual if left unattended. A quick fix can only be used on treks in the yellow or red "zone", and from that point on, the amount of wear caused from every trick is doubled until an out-of-combat tune is performed. (The x2 wear stacks with each Quick Fix applied to the treks) This is a C Class trick.

Noble Negative J3T
 

Aquos Dragoa
Crew


konaustin

Wheezing Smoker

3,575 Points
  • Risky Lifestyle 100
  • Brandisher 100
  • Autobiographer 200
PostPosted: Thu Jun 29, 2017 11:23 am
Submitting after the Vampire horde defeat

Character's Name: Maya MacGrady
Character's Rank: B
Link to Character's Profile:
Link to Last Character Update:
Words Roleplayed: 7,526
Link To Posts: Fought & beat horde


Parts Added: Not in use
[Trick em' wheelz 2.0 | A set of four ball roller type wheels that can connect and be customized into 2 back wheels on standard design treks. These wheels were designed by the CC's pre-teen tuner team for their Lather riders. These mid-sized orbs are made with vertical slits and grooves. When revved upon slick surfaces or water tops the miniscule lines cause waves of small bubbles. These bubbles can be focused by the changing of the revving technique to produce pools of water allowing for creation of wet surfaces or mini tidal waves if the rider is strong enough. Costs C rank stamina and wear to make these waves/ pools. These waves actually help to keep the rider passively afloat when on a large enough body of water. If used by a Lather Rider specifically the wheels allow for the user's use of the "Bubbly" road technique without wear cost.


Parts Removed:
Money Added: 3,813
Money Spent: 0
Stats Added: 83- C to B
Acceleration: [70] + 20= 90
Strength: [40]+ 30= 70
Stamina: [40]+33= 73
Jump: [20]
Air Time: 30 [45]


Trick(s) Added:


Spiral Spin Wallride 999 Sidewinder
Location:
Rank: F | Stamina: 1
This is a melee-based variation of the Spinning Wallride Overbank 1800, made for close to mid-ranged combat. The user makes use of whatever walls, ceilings, or flooring a room or space can provide for them, confusing the enemy with extremely swift wall hopping and riding maneuvers. The user will propel them self up a wall with the natural corkscrew crouch but may alter the maneuver by springing and inverting their body to continue the run along another surface without any loss of gathered momentum. This accumulates into a range of stunted, chaotic, run maneuvers that give the impression the user is highly focused on aerial and jump based attacks. Contrary to this belief, the constant change in surfaces is a sign of surface/ground based rider skill. The user can easily perform punch or kick based melee strikes but also has the option of throwing all the gathered force in their run into one volatile, unexpected, slam with the legs or entire body.


Ring Around The Roses
Rank: C | Stamina: 3 | Wear: 5% | Road: Bloody
Performing a pirouette à la seconde briskly. The user drags the fang into a complete ringlet around them that bursts seconds after it's performance. The attack appears like a small halo of compressed air before spreading outwards in the traditional fashion of a fang's shock wave; losing it's slice ability but maintaining it's force, capable of throwing riders down and bruising. Delivered at a moderate distance from the user. It's proven effective against short to mid ranged techniques and valuable against projectiles or blasts.

Slice Method
Rank: B [Passive] | Stamina: 4 | Wear: 8% | Road: Bloody
More so a skill or temporarily employed run style, the Slice Method is the Bloody Road variation of the generally accessible Gladius Method. The Slice Method is simply the ability of the Bloody Rider to apply their 'slice' mechanic mid-run. Riders using this method perform short ranged dashes at top speed but do not stunt the dashing process in the least. This, in combination with their already volatile riding style, breeds a very basic cutting effect. Without any actual shock wave production the user can give shallow cuts and slices to objects and people. This run method involves the user taking advantage of their A-T's afforded mobility to attack continuously and at top speed, changing paths and evading with little need for braking until they wish to apply the cutting effect; said effect is the result of streaking the A-T's wheels across the intended surface while braking. The momentary lapse in wheel rotation and speed combine to create the flesh slitting cut. The Bloody Rider has potential to deliver several lacerating attacks in tandem, all of which appear to onlookers as streaking limbs. Unlike most run methods this one requires the full body to work efficiently. Acrobatic, agile, movements with near perfect center of balance control dictate how well the rider can move when using this technique. A well rounded rider could even apply this run style for aerial combat, traversing the air in their own bloodthirsty fashion.
- The Slice Method remains active as long as the user pays [ 1 Stamina ] and [ 2% ] wear cost per post. When in use it permanently takes up the first of of the user's four allotted trick performance slots per post.
- This trick's active dashing trait will cost the user an additional [ 2 Stamina ] and 2% wear cost each time it's used.

Trick(s) Removed: The Piper and The Unicorn l F [ Passive ]
konaustin
Link?
 
PostPosted: Thu Jun 29, 2017 7:01 pm
Character's Name: Chitoge
Character's Rank: C to B
Link to Character's Profile: http://www.gaiaonline.com/guilds/viewtopic.php?page=3&t=25010693#380269667
Link to Last Character Update: http://www.gaiaonline.com/guilds/viewtopic.php?page=7&t=25011425#380346407
Words Roleplayed: N/A, Next update will have the words
Link To Posts: N/A


Parts Added: Hercules: Air trek weapons made in the form of a gauntlet. Similar in the design to that of the unknown guy from Behemoth,
the gloves take the form of that similar to general mustang from full metal alchemist. The transmutation circle however is replaced by a hyper spinning gear simulating that to the wheels of the treks. The power of the punches come from this spinning hydraulic. The greater the spin, the greater the power. It takes 3 posts before max rotation. At full rotation, the punch sends out a mighty shockwave. On hit with people, it can literally send them flying through the air. If hit on the ground, it makes the ground rumble similar to that of the gaia move Quake. Semi rotation punches are similar to that of an impact wind connecting. While can send people flying it normally not that much or just adds more power to the punch. Punches below these two just double the strength of the user. Even if they miss the swing, the rotation stil be used and will be reset making swings and punches having to be selective. However, there is a counter for this. Control mode allows for the selection of when its released thanks to button on the inner palm of the glove. However, it can be worn out. After 3 posts, if punch not released, the weapon takes 2% wear each turn and compounds on itself and doubles. So 2 > 4 >8> 16. Until released. Each max rotation punch adds 20% wear semi max (2 posts) 10% wear and the rest 5% wear.
Parts Removed: N/A
Money Added: N/A
Money Spent: N/A
Stats Added: 83 C to B
R.E.A.D → [284]
→ Acceleration: [1]
→ Strength: [150] +30= 180
→ Stamina: [50] +50= 100
→ Jump: [0] +3= 3
→ Air Time: 75

Trick(s) Added: N/A
Trick(s) Removed: N/A  

Black Fire Lord

Demonic Bachelorette

13,000 Points
  • Wall Street 200
  • Money Never Sleeps 200
  • Tycoon 200

Black Fire Lord

Demonic Bachelorette

13,000 Points
  • Wall Street 200
  • Money Never Sleeps 200
  • Tycoon 200
PostPosted: Sat Jul 01, 2017 7:40 pm
Character's Name: Chitoge
Character's Rank: B
Link to Character's Profile: http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=25010701#379558281
Link to Last Character Update: http://www.gaiaonline.com/guilds/viewtopic.php?page=8&t=25011425#380679323
Words Roleplayed: 6367
Link To Posts: Chitoges house

Hart Island, horde fight

Maya's loft


Parts Added: N/A
Parts Removed: N/A
Money Added: $3,183.50 + $1,370.50 = $4,554
Money Spent: N/A
Stats Added: N/A
Trick(s) Added: Adding Jack Knife sub road
Air Beam: Now nearing the peak of skill in their wind manipulating abilities the user has grown to the point of taking inactive air and applying it in a solid current of flowing wind. The Hurricane rider will do so with a strict outstretch of the arm, forcing wind production with that simple a gesture. Displaced air appears to funnel around the beam-shaped laser of air, wind strips spiraling the mass of highly concentrated wind energy. Living up to the volatile nature of the Hurricane run, the trick takes on a wide and expanding nature upon production, possibly catching a physical dodge to the side with the brush off force if the target is close enough. This displaced 'shell' of wind isn't as harmful as the centered beam, but can blow back the unsuspected and most moderate sized inanimate objects. The actual 'Air Beam' has potential to pressure impact surfaces and deal a moderate to severe amount of damage, appearing as a linear, focused, compression cannon of highly volatile energy. This is a B Class trick.

Soul Snatch:The Rider will take a stance where their body is low to the ground, while riding. This low stance makes them slightly more aerodynamic, and is part one of the trick. While riding like this the rider will take the oncoming currents of wind, and begin breaking them down. Lowering the wind resistance temporarily, and allowing the rider to accelerate faster while riding like this. The breaking of the wind currents first makes a slight booming noise, then becomes a rumble that sounds like a roar. This comes from the air around the newly emptied zone of air rapidly refilling the area with air. When riding like this as well, the air the rider passes by becomes distorted, as if they literally ripped through the air. This is a C rank trick
[+10 Speed Using The Trick]

Evolution: Evolution is a B rank trick that causes the user to adapt their body’s physical traits to the situation at hand. With this, the rider is able to apply a stat change for the battle situation only. This means, if a Rider Read is 300 and has it all in acceleration, but is having a hurdles match, they can switch their stats to 50 acc, 0 strength, 50 stamina, and 200 jump in order to adapt to the parts war. This causes for rider to always not be at a disadvantage. When this move is used, no other move can be used that post and this trick, while not costing stamina, will always take up 1 of the 4 trick slots per post. This trick can only be used once per battle situation. This trick costs stamina once used, then after it becomes passive.
Trick(s) Removed: N/A
[edited]
Black Fire Lord
Pile Tornado is an A class trick.
 
PostPosted: Wed Jul 05, 2017 5:36 pm
Character's Name: Kesshin Gaia
Character's Rank: A -> S
Link to Character's Profile: Kesshin Gaia
Words Roleplayed: 2600
Link To Posts:
Vamp Event 1, Vamp Event 2, Vamp Event 3, Vamp Event 4 Vamp Event 5 Vamp Event 6

Parts Added: S-Rank Treks (Infernal Emerald Helios)
Parts Removed: N/A
Money Added:$1300
Money Spent:
Stats Added: 283
R.E.A.D. ▪▫ 350 [0]
• ACCELERATION ▪▫ +100
• STRENGTH ▪▫ +120
• STAMINA ▪▫ +63
• JUMP ▪▫ +
AIR TIME ▪▫ +60 secs
Trick(s) Added: ((Flame Emperor Road))
Oh Time!, Giant Swing of Time, Time Shield, Time Mirror, Time! Stop!, 60 Seconds!
Trick(s) Removed:

 

Hero Kesshin

Hilarious Gaian



Angel-Kami-Sama


Cunning Lunatic

5,275 Points
  • Money Never Sleeps 200
  • Marathon 300
  • Tycoon 200
PostPosted: Fri Jul 07, 2017 12:07 pm
Character's Name: Cain
Character's Rank: C
Link to Character's Profile: X
Link to Last Character Update:
Words Roleplayed:
Link To Posts:


Parts Added:
Parts Removed:
Money Added:
Money Spent:
Stats Added: 30 SP
R.E.A.D → [200]
Gain 30 SP and 30 Tuning SP
→ Acceleration: [60]
→ Strength: [40]
→ Stamina: [60]
→ Jump: [40]
→ Air Time: 35

Tuning R.E.A.D → [200]

Trick(s) Added:
Trick(s) Removed:

Angel-Kami-Sama
updated
 
PostPosted: Fri Jul 14, 2017 1:01 pm
Character's Name: Kochi
Character's Rank: C -> A
Link to Character's Profile: X
Link to Last Character Update:
Words Roleplayed: N/A
Link To Posts: Mil Race 1
Mil Race 2
Mil Race 3

Vampire 1
Vampire 2
Vampire 3
Vampire 4
Vampire 5

Parts Added: N/A
Parts Removed: N/A
Money Added: N/A
Money Spent: N/A
Stats Added: 298 (vampires, win against Mil)
R.E.A.D → [468]
→ Acceleration: [228]
→ Strength: [200]
→ Stamina: [100]
→ Jump: [10]
→ Air Time: 55
Trick(s) Added: Soul Snatch
The Rider will take a stance where their body is low to the ground, while riding. This low stance makes them slightly more aerodynamic, and is part one of the trick. While riding like this the rider will take the oncoming currents of wind, and begin breaking them down. Lowering the wind resistance temporarily, and allowing the rider to accelerate faster while riding like this. The breaking of the wind currents first makes a slight booming noise, then becomes a rumble that sounds like a roar. This comes from the air around the newly emptied zone of air rapidly refilling the area with air. When riding like this as well, the air the rider passes by becomes distorted, as if they literally ripped through the air. This is a C rank trick
[+10 Speed Using The Trick]

Air Beam
Now nearing the peak of skill in their wind manipulating abilities the user has grown to the point of taking inactive air and applying it in a solid current of flowing wind. The Hurricane rider will do so with a strict outstretch of the arm, forcing wind production with that simple a gesture. Displaced air appears to funnel around the beam-shaped laser of air, wind strips spiraling the mass of highly concentrated wind energy. Living up to the volatile nature of the Hurricane run, the trick takes on a wide and expanding nature upon production, possibly catching a physical dodge to the side with the brush off force if the target is close enough. This displaced 'shell' of wind isn't as harmful as the centered beam, but can blow back the unsuspected and most moderate sized inanimate objects. The actual 'Air Beam' has potential to pressure impact surfaces and deal a moderate to severe amount of damage, appearing as a linear, focused, compression cannon of highly volatile energy. This is a B Class trick.

Pile Tornado
The user's ability to craft with air itself has reached what most would consider full potential. Such is shown in the high caliber technique known as Pile Tornado. This trick involves the user first circulating an air flow with wide hand gestures. The resulting wind amassing before them appears as a miniature tornado yet to be formed. In the next motion the wind grows a compressed air ball in its center. The user will kick this orb of wind in the center, sending off a volatile beam of air. Around this beam, the tornado appears like a coil to coat the outer portion of this pointed wind blast. This is an A Class trick.
- Limited Express: The follow-up trick, Limited Express is a strive in the direction of complete domination in the field of hand to hand combat. Using Pile Tornado, the user jumps into the tornado after the air beam is already fired and rides the inner walls of the trick, giving a substantial, but momentary burst in speed that can lead to devastating hits.
Trick(s) Removed: N/A  

MashaRum

Newbie Bunny

850 Points
  • Little Bunny Foo Foo 100
  • Dressed Up 200
  • Gaian 50


Angel-Kami-Sama


Cunning Lunatic

5,275 Points
  • Money Never Sleeps 200
  • Marathon 300
  • Tycoon 200
PostPosted: Tue Jul 18, 2017 2:57 pm
Character's Name: Kuro Kamishiro
Character's Rank: C -> B
Link to Character's Profile: X
Link to Last Character Update:
Words Roleplayed:
Link To Posts:


Parts Added: A Rank Treks
Parts Removed:
Money Added:
Money Spent:
Stats Added:
Gain of 83 SP
Gain of 13 SP
R.E.A.D → [281]
→ Acceleration: [51]
→ Strength: [100]
→ Stamina: [70]
→ Jump: [60]
→ Air Time: 80 sec.
Trick(s) Added:
► Slice Method
Rank: B [Passive] | Stamina: 4 | Wear: 8% | Road: Bloody
More so a skill or temporarily employed run style, the Slice Method is the Bloody Road variation of the generally accessible Gladius Method. The Slice Method is simply the ability of the Bloody Rider to apply their 'slice' mechanic mid-run. Riders using this method perform short ranged dashes at top speed but do not stunt the dashing process in the least. This, in combination with their already volatile riding style, breeds a very basic cutting effect. Without any actual shock wave production the user can give shallow cuts and slices to objects and people. This run method involves the user taking advantage of their A-T's afforded mobility to attack continuously and at top speed, changing paths and evading with little need for braking until they wish to apply the cutting effect; said effect is the result of streaking the A-T's wheels across the intended surface while braking. The momentary lapse in wheel rotation and speed combine to create the flesh slitting cut. The Bloody Rider has potential to deliver several lacerating attacks in tandem, all of which appear to onlookers as streaking limbs. Unlike most run methods this one requires the full body to work efficiently. Acrobatic, agile, movements with near perfect center of balance control dictate how well the rider can move when using this technique. A well rounded rider could even apply this run style for aerial combat, traversing the air in their own bloodthirsty fashion.
- The Slice Method remains active as long as the user pays [ 1 Stamina ] and [ 2% ] wear cost per post. When in use it permanently takes up the first of of the user's four allotted trick performance slots per post.
- This trick's active dashing trait will cost the user an additional [ 2 Stamina ] and 2% wear cost each time it's used.

► Gigaer Cross Fang
Rank: B | Stamina: 4 | Wear: 8% | Road: Bloody
The cross fang begins with the user firing a normal Fang, giving no hint whatsoever to their full intentions. Moments after releasing the first Fang the user will fire a second one using the leg opposite the one they used to fire the first one. The difference between these Fangs is the manner they're fired, one being horizontal and the other vertical. Whichever Fang is fired first will make contact with the second, combining with it to create a singular, crossed, Fang from the two. This increases the acceleration value and overall power of the normally singular technique, greatly increasing its damage potential. The greatest asset of the Cross Fang is it's ability to be formed on a shorter notice distance wise. By firing a Fang preemptively and accelerating it with the second the user is able to make up for the weakness within dashing to a lesser extent than originally required. The decreased dash distance and increased potency truly makes this the most "Evolved" Fang.

► Cyclops Hammer
Rank: D | Stamina: 1 | Wear: 2% | Road: [Any]
A significantly powerful Sunday punch with enough carrying force behind it to violently shatter dense concrete. In spite of all its devastating strength the punch itself is very slow to build and easily telegraphed; making it figuratively a cannon with a single shot. As such, it should be considered an opening move to lead into a series of attacks and not the intended attack itself. In the right hands however, the Cyclops Hammer, can be a deceptively effective offensive tool.
[Requires 150 Strength to use effectively.]

Trick(s) Removed:  
PostPosted: Tue Jul 18, 2017 3:29 pm
Character's Name: Estelle
Character's Rank: C
Link to Character's Profile: Profile
Link to Last Character Update: X
Words Roleplayed: N/A
Link To Posts: Challenge Issued

Flora Race 1
Flora Race 2
Flora Race 3
Flora Race 4
Flora Race 5
Flora Race 6


Parts Added: Kvasir
Parts Removed: N/A
Money Added: N/A
Money Spent: N/A
Stats Added: 20
R.E.A.D → [190]
→ Acceleration: [50]
→ Strength: [50]
→ Stamina: [50]
→ Jump: [40]
→ Air Time: 40
Trick(s) Added: N/A
Trick(s) Removed: N/A  

MashaRum

Newbie Bunny

850 Points
  • Little Bunny Foo Foo 100
  • Dressed Up 200
  • Gaian 50

Black Fire Lord

Demonic Bachelorette

13,000 Points
  • Wall Street 200
  • Money Never Sleeps 200
  • Tycoon 200
PostPosted: Tue Jul 18, 2017 4:14 pm
Character's Name: Rosaline Windsor
Character's Rank: C going to B
Link to Character's Profile: She was approved but never got her profile moved. So she will need to be moved to B rank from profile approval. There is her profile approval post.
http://www.gaiaonline.com/guilds/viewtopic.php?page=7&t=25011419#380602825
Link to Last Character Update: N/A
Words Roleplayed: 536
Link To Posts:
Mall post and exit
Start of Zoo
End of Zoo
Road Switch: Going to Ring before B then once B getting the Wither Subroad.
Parts Added: N/A
Parts Removed: N/A
Money Added: $268
Money Spent: N/A
Stats Added: +83 zoo horde event
R.E.A.D → [253]
→ Acceleration: [80] + 40 = [120]
→ Strength: [5]
→ Stamina: [80] + 40 = [120]
→ Jump: [5] + 3
→ Air Time: 6
Trick(s) Added:
► Rotary Method
Rank: B | Stamina: 4 | Wear: 8% | Road: Sonia
More so a skill or temporarily employed run style, the Rotary Method is the Sonia Road variation of the generally accessible Gladius Method. The Sonia Method is simply the ability of the Sonia Rider to consistently apply their rotation theory of motion consistently mid-run. Riders using this method perform short to mid ranged ranged dashes at top speed while simultaneously changing direction on the fly; this is by use of their hips as a massively unlimited point of pivot. This, in combination with their already agile riding style, breeds an extremely relentless onslaught of blinding kicks. Without any actual shock wave production the user can deliver numerous light attacks that appears to any inexperienced enemy as single motions. This run method involves the user taking advantage of their A-T's afforded mobility to deliver blows without the briefest breaks or intervals. The Sonia Rider has potential to deliver several blinding melee attacks, all of which appear to onlookers as singular strikes with multiple, weaker, attacks worth of damage piled on. Unlike most run methods this one requires the full body to work efficiently. Acrobatic, agile, movements with perfect center of gravity control dictate how well the rider can move when using this technique. A well rounded rider could even apply this run style for aerial combat, possibly defending from omnidirectional melee attacks from several enemies at once. The most notable perk however is it's capability of usage without A-T, making the rider just as deadly a combatant on foot as they are with skates.
- The Rotary Method can remain active as long as Nitro Cushion is in use, costing no stamina or wear decrease to the user. When in use it permanently takes up the first of of the user's four allotted trick performance slots per post. This trick's active dashing trait will cost the user an additional [ 2 Stamina ] and 2% wear cost each time it's used.
- Consistent use of this method further weighs in on the user's body stress wise. If active while stamina is less than half the rider's full supply they will begin to lose two stamina per post it is active

• Metronome: The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates. This is an F Class trick.

• Quick Fix: With the introduction of tool usage in the tuner's inventory, they can take advantage of their natural talents to a more advanced level than any time prior. Though tuners are not judged by the speed of their work, but by the quality, they also may find themselves in dire need of the former. For that reason, the user may implement 'makeshift repair' tactics, performing their tool based run with increased efficiency as a result. With the usage of a tool similar in appearance to a stenographer's typewriter, the tuner can get a physical read of the Air Treck's current state, allowing them to mentally diagram and optimize necessities in repair based on a number system read out. What the tuner does afterward is assessed the necessities in treck wear, performing a quick repair based off of the diagnosis. If incorrect hold of the necessary materials, the tuner can go so far as to fully reassemble what would've appeared to have been an unusable pair of skates. However, the repair does not account for a full maintenance check up and will show quicker wear than usual if left unattended. A quick fix can only be used on treks in the yellow or red "zone", and from that point on, the amount of wear caused from every trick is doubled until an out-of-combat tune is performed. (The x2 wear stacks with each Quick Fix applied to the treks) This is a C Class trick.

• Deconstruction: With their advanced knowledge pertaining to the functions and customizations of Air Trecks, a tuner has the apprehension to break apart Air Treck Technology with only a passing moment. If the target is within arm's reach, the tuner can quickly dismantle the advanced piece of technology beyond immediate repair (Quick Fix). The speed in which the process can be completed is dependent on the skill of the tuner and how heavily customized the Air Treck Technology is. Unfortunately, anything created by Axis can only be destroyed by Axis, regardless of the tuner's rank and other capabilities.
- You can not deconstruct Air Treck equipment of a higher or equal rank that you're capable of creating.
[Example: C Rank Tuners can not destroy S Class Air Trecks. A rank Tuners can not destroy A Class Air Trecks

Trick(s) Removed: N/A

Negative J3T

Hero Kesshin
 
PostPosted: Tue Jul 18, 2017 7:00 pm
Character's Name: Alessia Blakemore
Character's Rank: B ~> A
Link to Character's Profile: Bloop
Link to Last Character Update: Whoop There it is
Words Roleplayed: 770
Link To Posts:

Parts Added: None
Parts Removed: None
Money Added: $385 USD
Money Spent: None
Stats Added: 83 Horde fight
R.E.A.D → [268] → [351]
→ Acceleration: [48] → [70]
→ Strength: [140] → [200]
→ Stamina: [70] → [70]
→ Jump: [10] → [11]
Trick(s) Added:
Trick(s) Removed:  

Ikuzke0


Yaroki

Omnipresent Genius

12,100 Points
  • Citizen 200
  • First step to fame 200
PostPosted: Sat Jul 22, 2017 11:26 pm
Character's Name:
Napua
Character's Rank:
C-Rank/Queen
Link to Character's Profile:
Napua
Link to Last Character Update:
Words Roleplayed:
3,402
Link To Posts:
Food Court 2

Food Court 1

Subway 4

Subway 5

Hospital

Hospital 2

Parts Added:
Parts Removed:
Money Added:
1,701
Money Spent:
Stats Added:
30 from year skip 15 from countess
Strength +30
Stamina +5
Jump +10
Airtime +20
Trick(s) Added:
Trick(s) Removed:


Noble Negative J3T
 
PostPosted: Sun Jul 23, 2017 6:41 pm
Character's Name: Kuro Kamishiro
Character's Rank: C -> B
Link to Character's Profile: X
Link to Last Character Update:
Words Roleplayed:
Link To Posts:


Parts Added: A Rank Treks
Parts Removed:
Money Added:
Money Spent:
Stats Added:
Gain of 83 SP
Gain of 13 SP
R.E.A.D → [281]
→ Acceleration: [51]
→ Strength: [100]
→ Stamina: [70]
→ Jump: [60]
→ Air Time: 80 sec.
Trick(s) Added:
► Slice Method
Rank: B [Passive] | Stamina: 4 | Wear: 8% | Road: Bloody
More so a skill or temporarily employed run style, the Slice Method is the Bloody Road variation of the generally accessible Gladius Method. The Slice Method is simply the ability of the Bloody Rider to apply their 'slice' mechanic mid-run. Riders using this method perform short ranged dashes at top speed but do not stunt the dashing process in the least. This, in combination with their already volatile riding style, breeds a very basic cutting effect. Without any actual shock wave production the user can give shallow cuts and slices to objects and people. This run method involves the user taking advantage of their A-T's afforded mobility to attack continuously and at top speed, changing paths and evading with little need for braking until they wish to apply the cutting effect; said effect is the result of streaking the A-T's wheels across the intended surface while braking. The momentary lapse in wheel rotation and speed combine to create the flesh slitting cut. The Bloody Rider has potential to deliver several lacerating attacks in tandem, all of which appear to onlookers as streaking limbs. Unlike most run methods this one requires the full body to work efficiently. Acrobatic, agile, movements with near perfect center of balance control dictate how well the rider can move when using this technique. A well rounded rider could even apply this run style for aerial combat, traversing the air in their own bloodthirsty fashion.
- The Slice Method remains active as long as the user pays [ 1 Stamina ] and [ 2% ] wear cost per post. When in use it permanently takes up the first of of the user's four allotted trick performance slots per post.
- This trick's active dashing trait will cost the user an additional [ 2 Stamina ] and 2% wear cost each time it's used.

► Gigaer Cross Fang
Rank: B | Stamina: 4 | Wear: 8% | Road: Bloody
The cross fang begins with the user firing a normal Fang, giving no hint whatsoever to their full intentions. Moments after releasing the first Fang the user will fire a second one using the leg opposite the one they used to fire the first one. The difference between these Fangs is the manner they're fired, one being horizontal and the other vertical. Whichever Fang is fired first will make contact with the second, combining with it to create a singular, crossed, Fang from the two. This increases the acceleration value and overall power of the normally singular technique, greatly increasing its damage potential. The greatest asset of the Cross Fang is it's ability to be formed on a shorter notice distance wise. By firing a Fang preemptively and accelerating it with the second the user is able to make up for the weakness within dashing to a lesser extent than originally required. The decreased dash distance and increased potency truly makes this the most "Evolved" Fang.

► Cyclops Hammer
Rank: D | Stamina: 1 | Wear: 2% | Road: [Any]
A significantly powerful Sunday punch with enough carrying force behind it to violently shatter dense concrete. In spite of all its devastating strength the punch itself is very slow to build and easily telegraphed; making it figuratively a cannon with a single shot. As such, it should be considered an opening move to lead into a series of attacks and not the intended attack itself. In the right hands however, the Cyclops Hammer, can be a deceptively effective offensive tool.
[Requires 150 Strength to use effectively.]

Trick(s) Removed:
Angel-Kami-Sama
Updated
 

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Hilarious Gaian

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