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With Storm Riding at its most popular height, A civil war is brewing to combat its Gentrification. 

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asbloodrunscold


Extragalactic Elder

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PostPosted: Tue Aug 01, 2017 9:17 pm
Genji Gincosu
I'll be judging to help Teddy with the work, We still spoke where it applies.





Character's Name: Nova Valentine
Character's Road: Over
Free Trick: [For the guild. Cannon trick]
Trick Slot: [For the guild. Cannon trick]
Trick Type: Offensive, Defensive,
Trick Name: Wind Absorption
Description: The most basic move any over rider can learn. This trick is fairly simple in practice. All the overroad user simply do is suck the wind into their A.T via some sort of part or run and collect the wind among their A.T's. This is The basic circulation of wind during movement in a run is focused at the ATs, being ventilated before a 'thrusting' release from both ATs at once. All an overroad rider must do is simply observe how much wind a trick takes and they can absorb the wind from that move, nullifying it. This is to obviously cancel other tricks of the same rank, requiring the stamina and wear of that move.
Rank of Trick: C-S

Quote:
Accepted ; No Error


Free Trick: [For the guild. Cannon trick]
Trick Slot: [For the guild. Cannon trick]
Trick Type: Offensive - Defensive
Trick Name: Mirror World
Description: This is a highly advanced Over road trick that requires the usage of two or more Over Road riders. One rider acts as a decoy, being the front man for in-coming attacks, or evasion. The other overroad rider collects wind and shoots it back out in "Mirrors" or large collections of walls that are so clear and thin, they can hide a set of people behind them. This is called optical phase conjugation in which the over road rider simply uses light and wind to trick the eyes. When the mirrors are created, the opposing rider is fooled into thinking that they are fighting one person, or that the other rider has vanished. When the decoy is hit, the hiding rider then comes out for a quick moment, a moment so quick that they are rendered unseen and strike the enemy. This move is meant to act as an "Eye for an eye" move. If the decoy gets hit, the reaction is to automatically attack. The amount of mirrors are ten, covering up to sixty feet. These mirrors are also considered reflective and thus send back any move ranked below. If an over road rider uses this move by themselves, it is simply a defensive move in which they reflect moves back by kicking up walls of wind. The true power is in the amount of over road riders used to make this trick.
Rank of Trick: A

Quote:

Just note: The Mirrors will not do much more than reflect actual beams, bounce back liquid based attacks.

Wind attacks cannot be reflected as wind simply cannot be bounced or anything of the sort because it flows continuously so more than likely it will flow over the shield (Which may be considered a block) or if strong enough (IE, made to explode or penetrate) just break them.
This also applies to moves that use null wind as they are likely to pass through them.
Solid attacks like those of Jade aren't likely to reflect but just be blocked.
Electrical attacks themselves are also not reflective either & will likely just travel through so will be a harsher counter to this move.

Add in this little addendum if it helps you keep this in mind otherwise if you keep this in mind, the move is accepted.


Free Trick: No?
Trick Slot: 3/10
Trick Type: Offensive
Trick Name: Climax Cannon Barrage
Description: Expanding upon the usage of Climax cannon, the over-road rider begins their run by gathering a set force of wind. As they prepare their kick, they collect the wind into little orbs, or 'pockets' of wind that follow them along their. These orbs compress and gather into hardened spheres before the over-rider goes about the same process of a climax cannon. The same arch of the leg, the same rising action, etc, except this is now a series of kicks from the same arch as to release consecutive blasts of collected wind. The number of projectile orbs are five, can dent steel and fracture bones if taken head on as this is a more compressed and stronger version of Climax cannon.
Rank of Trick: B

Quote:
Accepted ; No Error



Free Trick: No?
Trick Slot: 4/10
Trick Type: Offensive
Trick Name: Mine Field
Description: An offensive part of the Over Road user's run. By constantly absorbing a set of wind and then pushing it back out, the over road rider can create up to 3 orbs of pressured wind. The rider does this through simple absorption such as from another trick, or from simply riding around enough. The orbs are clear, but easy to see upon getting close as the light reflects like a prism or giant bubble. The orbs travel with the rider until kicked somewhere else in which it simply stays in place upon contact. The mines explode into large bursts of pressured air that can sprain bones when hit after two posts.
Rank of Trick: C

Quote:
Accepted ; No Error



Free Trick: No?
Trick Slot: 5/10
Trick Type: Offensive
Trick Name: Blast Zone
Description: A more advanced version of mine zone. By adding the riders capability to fight with aerial combat and maneuver, the over road rider is able to absorb air needed to create more mines as well as even use them as they ride through the air. With the usage of gravity added to the riders run, the mines become more damaging. As long as the rider can run along the skies, they can create up to 5 mines in the same way as the rider makes their mines in the mine field trick. The difference between mine field and blast zone is that the over ride simply lets go of the mines previously created, dropping them to the ground. They explode on contact, but the rider can add a spin to their ride, stretching out the range of the orb to thirty feet of distance. The mines are bigger, the size of medicine balls. These explosions can break bones and fill up the area as the orbs explode for a range of 6ft an orb.
Rank of Trick: B

Quote:
Accepted ; No Error



Free Trick: No?
Trick Slot: 6/10
Trick Type: Offensive
Trick Name: Stay- Afloat
Description: A way to absorb air and walk on air. By constantly absorbing air into the Over-road riders tracks, they are able to put out a solid form of air under them to skate across. This gives the user the illusion that they are riding on air akin to the Wing Roads Wings.
Rank of Trick: D

Quote:
Accepted ; No Error



Free Trick: No?
Trick Slot: 7/10
Trick Type: Offensive
Trick Name: Over Barrier
Description: A defensive move in the over riders run. By sucking up wind on their run, the over-road rider can store up a large amount of wind. The wind is then shot out as a solid barrier, or "wall" that shoots outward from the rider as they preform a spin, or rotation of their body and treks to shot the air outwards. The barrier acts as swirling wind that either deflects a move or stops it on impact. In order to block a move, the user must pay the amount of wear and stamina that matches the incoming move.
Rank of Trick: C-A

Quote:
Accepted ;
Electrical attacks are a hard counter as normal.

Same rules from Mirror World apply for deflection.



Free Trick: No?
Trick Slot: 8/10
Trick Type: Offensive
Trick Name: Blast Meteor.
Description: This is considered a follow up move to Over Barrier. This is where the reflective capabilities of Over Barrier comes into place. Once Over Barrier blocks a move, the inside over-rider immediately kicks the inside of the barrier rapidly. This shoots out many orbs of wind [10 at B rank, 15 at B rank and 20 at A rank] in all directions. These orbs are the size of basketballs and explode in a 10 foot radius whenever they hit something. The force is enough to dent steel and crack bones if someone is hit.
Rank of Trick: C-A

Quote:
Accepted ; No Error


Free Trick: No?
Trick Slot: 9/10
Trick Type: Offensive
Trick Name: Climax Cannon Spear
Description: The top of the rise of the Climax Cannon series. While in the past, the Climax cannon was a force of wind that was meant to dent and be a hardened blast of air, Climax Cannon spear is a move made to work a bit differently. The rider must still gather air, kick and release in order to fire, but the spear is different. The Over-road rider does a series of kicks rapidly in the same direction, gathering wind with every kick. Each kick is made to thin out and shape a fine film of air, and with one last kick, the thin sheet is sent in the direction of the kicks. While the thin wind looks nothing like an over-road move and would compare to the death roads "beams", the CCS pierces the wind, moving faster than any of the Over-road moves. The CCS is able to cover feets in seconds and pierce whatever is in-front of it. This spear can pierce either a person but is made to pierce tricks as well. When this trick comes into contact with a move that is the same, its soul purpose is to not only destroy the move it is clashing against, but keep going.
Rank of Trick: A


Quote:
Rejected ;

Reasons:

1. " When this trick comes into contact with a move that is the same, its soul purpose is to not only destroy the move it is clashing against, but keep going."

[I spoke with Teddy on this, this is a hard no.]

2. " This spear can pierce either a person but is made to pierce tricks as well."

[Deliberated as well, make the trick blunt. The concept of penetration in this manner goes a bit against Over's workings as well as just penetration in general. ]
 
PostPosted: Tue Aug 08, 2017 12:22 am
Character's Name: Kesshin Gaia
Character's Road: Flame Emperor Road
Free Trick: No
Trick Slot: 1/15
Trick Type: Acceleration
Trick Name: BOOST!!!
Description: The runner collects heat around them from the air and their run, using the method of dissolving & re-coagulating streams of air, the rider uses that compact surface of air created through the differentiating streams that are destroyed under the rider's feet to take off into the sky, making it useful for an extremely high jump if the rider wishes though the trick doesn't end there. The rider, creates somewhat of domes under the rider's treks (converging diverging nozzles) and combining them with the flame/heat from the riders run to create a subsonic flow into a supersonic flow increasing the rider's thrust enabling the rider to soar or hover through the sky. The trick can last for a maximum of two posts and has a one post recharge due to the rider needed to gather the necessary heat to perform it again.
Rank of Trick: C


Noble Negative J3T
I am putting it here but you've seen it so yeah.
 

Hero Kesshin

Hilarious Gaian



Angel-Kami-Sama


Cunning Lunatic

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PostPosted: Tue Aug 08, 2017 2:23 am
Character's Name: Kuro Kamishiro
Character's Road: Bloody
Free Trick: No
Trick Slot: (11/15)
Trick Type: Offensive
Trick Name: Giga Drill Breaker
Description: The Giga Drill Breaker is a combination of the Corkscrew Fang Drill and the Gigaer Cross Fang. By unleashing the Gigaer Cross Fang first, it allows the user to continue their run behind it before launching themselves to activate the Corkscrew Drill Fang. Using the spinning moment of the drill, both fangs layer upon each other to create one massive drill-like fang, thus increasing the damage output exponentially. It is a flashy move and thus harder to land, but is mostly used as a finishing move or when the opponent is unable to dodge. Adding other weapons, such as wires, chains, or blades can add to the destruction of simply being near the Giga Drill Breaker.
Rank of Trick: A

Quote:
I see no real problem. Accepted.
 
PostPosted: Tue Aug 08, 2017 11:11 pm
Character's Name: Alessia Blakemore
Character's Road: Bloody Road
Free Trick: (No)
Trick Slot: (1/15)
Trick Type: (Offensive)
Trick Name: Fang Spike
Description: By condensing down a fang, Alessia can shoot it out in a Lance-like fashion. While still relying on the 0-100-0, The Fang Spike can come out faster than a regular fang can, considering that the user only needs to kick their leg out to release it, rather than curve it. Based of Alessia's Strength, the Spike can easily pierce through concrete and dent metal. Regarding a rider, it does a moderate to high amount of damage internally and externally. Being hit by this move feels like a lance stabbing through you.
Rank of Trick: A Rank

Quote:

Verdict: Half-Accepted


So this is just a sonia move. Nothing in the rules against copies, though your move still moves slower as its nature simply would not work if it was moving as fast as an actual thorn.

However the nature of fangs would in no way allow the second effect even with a sub-regalia. So that part will have to be changed or removed.


Free Trick: Yes (Cannon Trick, Open to the guild]
Trick Slot: (2/15)
Trick Type: (Offensive)
Trick Name: Multiple Fangs
Description: Alessia is capable of firing several "solid" Fangs simultaneously without injury.
Rank of Trick: B

Quote:

Verdict: Accepted

Note:
You are in no way going to be capable of shooting out as many as say Sonia (Hundreds) with this, nor are your projectiles as fast.



Free Trick: (No)
Trick Slot: (3/15)
Trick Type: (Defensive
Trick Name: Fang Ring
Description: Bursting forward, Alessia does a 360° on one heel, while the other foot stretches outwards, forming a solid ring shaped fang that remains in place for a few moments, a complete flat circle around Alessa. Afterwards, it explodes outwards in multiple small fangs. It is more so used if Alessia is in a tight spot or surrounded, rather than just being offensive.
Rank of Trick: B

Quote:

Accepted.
 

Ikuzke0


Cor Contritum

Raider

PostPosted: Mon Sep 04, 2017 8:41 pm
Character's Name: Riley Tafita
Character's Road: Over
Free Trick: No
Trick Slot: (1/15)
Trick Type: Offensive
Trick Name: Gust
Description: By gathering air the user is able to compress and send it out at an opponent by using the basic's of the Over Road, this is similar to Climax Cannon, bust instead of sending it out as a beam its sent out in wave form as a concussive force.
Rank of Trick: C

Character's Name: Riley Tafita
Character's Road: Over Road
Free Trick: No
Trick Slot: (2/15)
Trick Type: Offensive
Trick Name: Break Shot
Description: Using the basics and process of Climax Cannon the user kicks out and uses the air from the kick to compress it into a force that can be thrown away. Instead of throwing it however, Riley compresses it around her legs to increase the power of her kicks. Contains the same effects as Climax Cannon and causes more harm to the user's and opponents body then normal, when an opponent is hit with a kick using Break Shot the compressed air explodes outwards from the user and keeps from harming the user as bad as the opponent would be hit. The user will always get hit when using this, but never as bad as a direct hit on an opponent.
Rank of Trick: C

Character's Name: Riley Tafita
Character's Road: Over Road
Free Trick: No
Trick Slot: (3/15)
Trick Type: Offensive
Trick Name: Burst Ball
Description: Ritz draws in air around her and compresses it within her AT's, the rapid compression moving through her wheel causes the air to condense and be shaped into a sphere, when they are about to be released they are flatted down some to look more like ovals, they are only one foot in diameter. When they are placed down, excess dense air is put out about two feet from them and it is used as a trigger from the fact the compressed air is fragile, much like a thin piece of thread. If the dense air is disturbed around the ball they burst and spread out about one meter when they burst, the compressed air released is a concussive force. When the ball is laid out it is almost invisible, any rider can see it if they pay attention, they are just slight winds moving around in an awkward pattern. Any wind tricks that pass within the two feet of dense air can set it off, and if a person touches or rides through the dense air it it explodes as well.

1 Orb - C - Rank
2 Orbs - B - Rank
3 Orbs - A - Rank
4 Orbs - S - Rank
6 Orbs - Regalia Active
Rank of Trick: C  
PostPosted: Wed Sep 06, 2017 5:44 pm
Character's Name: Neva Cardenas
Character's Road: Lather
Free Trick: No
Trick Slot: (5/15)
Trick Type:Offensive
Trick Name:Mermaid's Purse
Description:With this trick,basically you make bubbles and pick them up, then either throw them, or hit someone with them. A small but intense explosion, apply it directly to someone's head and you can do significant damage to their inner ear and ruin their balance, apply it to muscles and do insanely deep tissue damage
Rank of Trick:B

Character's Name:
Character's Road:
Free Trick: No
Trick Slot: (6/15)
Trick Type: Defensive
Trick Name:Coral Shell
Description:Start a run and do a quick 180 while revving the wheels and friction to create a series of bubbles that form a brief personal shelter
pop it outward when people get too close and send them flying back
Rank of Trick:C  

QueenBAD_KittyKat
Vice Captain

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asbloodrunscold


Extragalactic Elder

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PostPosted: Sat Sep 16, 2017 7:42 pm

Character's Name: Millennia Ainsworth
Character's Road: Bendith Road
Free Trick: No
Trick Slot: (00/20)
Trick Type: Method
Trick Name: Blessing of the Mother
Description:
Perfect state is the crux of what allows Mil to use the road. Achieving a state of mental perfection, unrestrained strength, and flexibility the user becomes a complete weapon.
This is done with a combination of Nitro-slither & Blood Flow, separating almost every non-essential join in the body to become snake like this triggers adrenaline due to the extreme pain. This increases blood flow greatly, sharpening the combatant to their utmost levels.
This works off ATs to prevent the loss of stats as well making them dangerous in almost any situation, the user has complete control over themselves. Their movements, their mind, their speed, their strength and everything between.
[Passive]
All moves can be used without ATs
+ 2 stamina use in all moves
Rank of Trick: E

Character's Name: Millennia Ainsworth
Character's Road: Bendith Road
Free Trick: No
Trick Slot: (01/20)
Trick Type: Defensive - Method
Trick Name: Cross Pattern or Traitors Pattern
Description:
A special but dangerous ride method she is capable of that make her look more like a demon than anything. It forces her to injure her muscles further, shaping the blood with vectors that comes from her to make her look more or less like a demon.
However, because of the immense pain she reaches a state "beyond Nirvana" in a sense that makes it difficult to simply mess with her mind. It replaces her initial method, but generally replicates the effects,
A favorite of Euryple.
[Passive]
Tricks that alter her mind are lessened
All moves can be used without ATs
+ 5 stamina use in all moves
Rank of Trick: E

Character's Name: Millennia Ainsworth
Character's Road: Parsia Road
Free Trick: No
Trick Slot: (03/20)
Trick Type: Offensive
Trick Name: Methu-Ni or Absolute Arrow(s)
Description: Millennia is capable of firing out precise arrows of great power. This is achieved using her new strength to create precise snaps in smaller movements allowing her to fire out thin arrows that cut through the air.

These thorns move at a far greater speeds than thorns, shearing the air with greater speed & power to become more elongated. They are essentially pure forth These great arrows are powerful, and a bit harder to dodge & defend thanks to not being elemental & the intense forth behind them. They become strong enough to dent even dense metals & cause serious bodily harm to their targets by cutting (If the aim is fine) or even pierce flesh though she can make them blunt by choosing.

She can do this with pretty small movements though the old method works greatly as well.

Rank of Trick: C



Character's Name: Millennia Ainsworth
Character's Road: Bendith Road
Free Trick: No
Trick Slot: (04/20)
Trick Type: Offensive
Trick Name: Egeking or Hawk Blade
Description: Using the strength afforded to her Mil is able to essentially turn her any part of her own arms into a blades of sorts, a blade of pure force and power, by swinging her arms with her immense strength she sheers through the very air itself, nullifying it to creating a powerful vector blade seemingly extending her reach to great levels by way of a sharp wave.
She can also do this by stabbing her arm through the air much like a spear to create a spear of the same way.
She can even use it to create "claws" in a way as well. These moves are usually best avoided as their pure nature make them difficult to block especially by wind moves as they tend to cut through them quite easily (Of level) unless solid material is used.
With this Mil can easily cut through granite.
The reach of her vector blades is about 20ft further than her own reach.
Rank of Trick: B

Character's Name: Millennia Ainsworth
Character's Road: Bendith Road
Free Trick: No
Trick Slot: (06/20)
Trick Type: Offensive - Effect
Trick Name: Maccabee or Revenant Touch
Description:
Millennia is capable of changing the internal vibrations of an opponent by forcing her own into them at a violent rate. This causes intense internal damage & disorientation to those she targets.
This can even be done to the level where if enough someone may fall unconscious or die making getting near her quite dangerous though she mostly uses it to take out her opponents with little fight so makes sure to control herself perfectly.

1st Vortex: Confusion -Harder to think properly- (2 posts)

2nd Vortex: Disorientation -Even Harder to think Properly, Slower reactions- (2 posts)

3rd Vortex: Nausea -Slow & sluggish movement, slower reactions- (2 posts)

4th Vortex: Unconsciousness -Body can't take any more & shut itself down to heal- (However long)

5th Vortex: Internal Rupturing (Player permission, or Punishment)

Rank of Trick: A

Character's Name: Millennia Ainsworth
Character's Road: Bendith Road
Free Trick: No
Trick Slot: (08/20)
Trick Type: Offense - Effect
Trick Name: Siege Perilous or Weight of The World
Description: A outward manifestation of the pressures the user of this read feel upon themselves this move is meant to increase the pressure/gravity around an area by manipulating the vibrations and waves around to move the victors in a certain area in about a 12ft radius either around themselves or in a selected area.

This can actually begin to create an increase in pressure around a point to the point where it becomes crushing, enough to begin to crush cars and cause significant internal damage. It can stop even fast moving people in their tracks, or clear an area of condition thanks to the change in its nature. Of course there is at least another stage to this attack but this stage can only be avoided with the appropriate trick, sufficient strength (100+ Strength) if one is in the state to do so anyway, and being able to disrupt the attack.

The second stage of this is Millennia is able to shoot a single great arrow into the vortex which uses the pressure to fall faster & faster with enough speed & strength to put a person through a multiple floors of an apartment with ease.

Of course this only lasts as long her air time.
Rank of Trick: S


Character's Name: Millennia Ainsworth
Character's Road: Bendith Road
Free Trick: No
Trick Slot: (09/20)
Trick Type: Offensive Maneuver.
Trick Name: Courtain or Nitro Canon
Description:
A strange move where Millennia shifts all of her blood into one of her extremities and circulates it at great speeds, poisoning it with nitrogen. She allows it to expend a bit before she pulling back whatever extremity it was to strike.
She expands it back to the original, the circulation & expansion adding a force to it that feels almost double her true strength.
The heat & light released from this even seem to create an illusion of her arm(s) extending impossible distances to reach an opponent.

Rank of Trick: S

Character's Name: Millennia Ainsworth
Character's Road: Bendith Road
Free Trick: No
Trick Slot: (12/20)
Trick Type: Defense - Offense
Trick Name: Evalach
Description: Mill is able to manipulate the waves in an area around a single one of her arms to create a translucent shield by moving the vectors in a circular area around her wrist, though she can move this to cover her hands & feet as well with great ease.
Using this she is able to block & nullify incoming attacks in full so long as they are of level or below, or at physical in nature almost completely.
This fades after two posts.
Rank of Trick: A

Character's Name: Millennia Ainsworth
Character's Road: Bendith Road
Free Trick: No
Trick Slot: (14/20)
Trick Type: Offensive
Trick Name: Kilgharrah or Meteor Punch
Description: Combining the strength afforded to her by rock & the rotation of Parsia Millennia is able to reach an intense speed. Stopping she throws her arms or legs forward to create an intense blast of force that it pushes the air with enough force to catch it on fire.
The blast from this is very large being about a medicine ball in size but it moves very fast. It also has a short range so works much like a falcon punch. It has enough power to create a large crater in the ground, and send someone flying back about 30ft.
The burns created by this get worse the closer one is to the point of impact.
Rank of Trick: A

Character's Name: Millennia Ainsworth
Character's Road: Bendith Road
Free Trick: No
Trick Slot: (16/20)
Trick Type: Defensive
Trick Name: Wynebgwrthucher or Armor of Destiny
Description: A fine maneuver based upon her defenses. It makes use of Millennia's conditioning order to lesson physical attacks levied against her, or nullify shock-wave attacks against her. It is a strain to do so naturally making it so that she can only do this four times in a battle before it becomes too much for her.
It requires her to steel her mind greatly. She loses the ability to use her speed but it allows her to pretty much lessen most attacks as if they were nothing, though she can move she is much slower so must generally be careful with such a thing.
Rank of Trick: S


Character's Name: Millennia Ainsworth
Character's Road: Bendith Road
Free Trick: No
Trick Slot: (17/20)
Trick Type: Offensive
Trick Name: Galatine or Empress's Chasm
Description: An extremely fast move, Millennia strikes out with her arm at extreme speed & strength, shearing the air with a vector blade at intense velocity. This leaves another imprint upon the ground. Moments later am explosively powerful, but linear shockwave will follow this path, cleaving all it comes across with ease.

It won't necessarily cut a person apart, but getting hit by the resulting shockwaves will inflict massive internal damage, but it goes through most materials with ease.
Rank of Trick: S
 
PostPosted: Sun Sep 17, 2017 1:15 am
Cor Contritum
Character's Name: Riley Tafita
Character's Road: Over
Free Trick: No
Trick Slot: (1/15)
Trick Type: Offensive
Trick Name: Gust
Description: By gathering air the user is able to compress and send it out at an opponent by using the basic's of the Over Road, this is similar to Climax Cannon, bust instead of sending it out as a beam its sent out in wave form as a concussive force.
Rank of Trick: C

Character's Name: Riley Tafita
Character's Road: Over Road
Free Trick: No
Trick Slot: (2/15)
Trick Type: Offensive
Trick Name: Break Shot
Description: Using the basics and process of Climax Cannon the user kicks out and uses the air from the kick to compress it into a force that can be thrown away. Instead of throwing it however, Riley compresses it around her legs to increase the power of her kicks. Contains the same effects as Climax Cannon and causes more harm to the user's and opponents body then normal, when an opponent is hit with a kick using Break Shot the compressed air explodes outwards from the user and keeps from harming the user as bad as the opponent would be hit. The user will always get hit when using this, but never as bad as a direct hit on an opponent.
Rank of Trick: C

Character's Name: Riley Tafita
Character's Road: Over Road
Free Trick: No
Trick Slot: (3/15)
Trick Type: Offensive
Trick Name: Burst Ball
Description: Ritz draws in air around her and compresses it within her AT's, the rapid compression moving through her wheel causes the air to condense and be shaped into a sphere, when they are about to be released they are flatted down some to look more like ovals, they are only one foot in diameter. When they are placed down, excess dense air is put out about two feet from them and it is used as a trigger from the fact the compressed air is fragile, much like a thin piece of thread. If the dense air is disturbed around the ball they burst and spread out about one meter when they burst, the compressed air released is a concussive force. When the ball is laid out it is almost invisible, any rider can see it if they pay attention, they are just slight winds moving around in an awkward pattern. Any wind tricks that pass within the two feet of dense air can set it off, and if a person touches or rides through the dense air it it explodes as well.

1 Orb - C - Rank
2 Orbs - B - Rank
3 Orbs - A - Rank
4 Orbs - S - Rank
6 Orbs - Regalia Active
Rank of Trick: C


All approved. Get out my face. also posted for you  

Noble Negative J3T
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Noble Negative J3T
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PostPosted: Sun Sep 17, 2017 1:17 am
QueenBAD_KittyKat
Character's Name: Neva Cardenas
Character's Road: Lather
Free Trick: No
Trick Slot: (5/15)
Trick Type:Offensive
Trick Name:Mermaid's Purse
Description:With this trick,basically you make bubbles and pick them up, then either throw them, or hit someone with them. A small but intense explosion, apply it directly to someone's head and you can do significant damage to their inner ear and ruin their balance, apply it to muscles and do insanely deep tissue damage
Rank of Trick:B

Character's Name:
Character's Road:
Free Trick: No
Trick Slot: (6/15)
Trick Type: Defensive
Trick Name:Coral Shell
Description:Start a run and do a quick 180 while revving the wheels and friction to create a series of bubbles that form a brief personal shelter
pop it outward when people get too close and send them flying back
Rank of Trick:C


Pending: Approved concept...but need be rewritten for more clarity.  
PostPosted: Fri Sep 29, 2017 5:03 pm
Character's Name: Riley Tafita
Character's Road: Over
Free Trick: No
Trick Slot: (4/15)
Trick Type: Utility
Trick Name: Funnel
Description: Through consistent revving of air treks, and pulling of wind around them towards the user, the rider creates a wind suction like vaccum. This Vaccum affects attack based tricks that use the wind, and pulls them towards the rider. The tricks now being aimed at the user of this trick upon hitting will still deal damage to the rider, but at the same time charge the rider's trick. This is done through the excess wind after a trick disperses from hitting someone or something being taken into the air treks. The rider utilizing Funnel is in a "Bide" state while doing this, meaning they are incapable of attacking while this is going on, but after they leave the "Bide" state, the next attacking trick used will be stronger then normal. They have to be in the Bide state for at least one post to strengthen a trick. The range of this trick extends about six feet in radius.
Rank of Trick: B

Character's Name: Riley Tafita
Character's Road: Over Road
Free Trick: No
Trick Slot: (5/15)
Trick Type: Defensive
Trick Name: Bubble
Description: Using the basis of the Over Road's solidifying of the air the user begins to create a 'bubble' around themselves up to three feet away that nulls any trick weaker than it. The bubble proceeds to use the effect like funnel and spin the air around it in a rapid sphere but does not absorb the wind. It becomes a solid defensive wall capable of resisting most tricks by quickly cooling air and pulling it to move with the sphere to lessen damage caused to it. A very simplistic 'wall' trick. Draws in tricks up to six feet away from the user and nullifies any trick weaker than it. The bubble can take anything weaker than it up ti'll it is forced to burst from a trick higher in rank or equal to it. The bubble will burst in all directions from the user whether pre-detonated or not and will send out a concussive wave that feels like being hit with a wall. The user can move around with this trick but it drains stamina and wear per a post.
Rank of Trick: B  

Cor Contritum

Raider

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