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With Storm Riding at its most popular height, A civil war is brewing to combat its Gentrification. 

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Noble Negative J3T
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PostPosted: Wed Jul 19, 2017 8:25 am
Crush Crush
First time attempting to create any kind of tech, so hopefully it goes well. lol

Character's Name: Crush Crush
Link to Profile: http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=25010705#380677357
Free Tech: No
Technology Type: Part (Core)
Tech Rank: A
Sub Regalia: Eternal Hellfire
Effects: Advanced fusion of the Flame and Bloody Roads used in the Hellfire Sub Road.

This Sub Regalia combines the flames of the Flame Road and the fangs of the Bloody Road further than the Hellfire Road allows. Normally with the Hellfire Road, the flames are created separate from the fangs and then combined into a single trick. This allows for the use of both Roads separately. The Eternal Hellfire Sub Regalia fully fuses the two together, this causes the fangs to glow orange from the intense heat energy built up or stored from the run. This in turn makes up for the fangs being weaker than the fangs of a regular Bloody Road rider. The heat drafts created by these advanced fangs can also distort them, making them harder to judge where they're going.


Noble Negative J3T


You becoming dangerous. little man xD Approved  
PostPosted: Thu Jul 20, 2017 8:02 pm
Character's Name: Maya McGrady
Link to Profile:
Free Tech: No
Technology Type: Part
Tech Rank: C
Sharkskin
Effects: Lowers wear cost for tricks that produce bubbles to 1%

Built from the specs of the Trick em' wheelz 2.0 , Sharkskin is a micro wheel tread that lines the wheels with vertical slits and grooves, as well as razor sharp, miniatures backward facing scales like the skin of a shark that flay flesh and fabric when used against them. The grooves , when revved upon slick surfaces or water tops the miniscule lines cause waves of small bubbles. These bubbles can be focused by the changing of the revving technique to produce pools of water allowing for creation of wet surfaces or mini tidal waves if the rider is strong enough. Costs C rank stamina and wear to make these waves/ pools. These waves actually help to keep the rider passively afloat when on a large enough body of water.
 

konaustin

Wheezing Smoker

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Noble Negative J3T
Captain

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PostPosted: Thu Jul 27, 2017 10:18 pm
Ikuzke0
Character's Name: Nadia Villanueva
Link to Profile: It's Somebody!
Free Tech: Why would it be free?
Technology Type: Part
Tech Rank: C
Afterburners
Effects:

[For Apollon Road Riders
An Afterburner is a component present on some jet engines, mostly those used on military supersonic aircraft. Its purpose is to provide an increase in thrust. However, we will apply this to Air Treks at a much lesser extent, but still allowing for a quick burst of speed. Not only does this allow Apollon users access to the Aferburner Trick that Flame Users have, It also allows for quicker acceleration at a lesser cost of stamina. Also for no extra charge, have the ability to make Illusionary flames real by just toggling it.

-Stamina Reduced For All Acceleration Type Tricks [-5 Stamina]
-Make Illusionary Flames Real At the cost of more wear. [+ 5% Wear]


Free Tech: Why would it be free?
Technology Type: Part
Tech Rank: C
Copper Wire Net
Effects:

[For Rising Road Riders
Allowing for a stronger Electrical Current, these wires allow Rising Road Users to obtain a whole new system of wires at your disposal. The only limit is what your mind can think of. Lay electrical traps, repel yourself up walls, literally shot them at your enemy, it doesn’t matter. With the simple replacement of the wires that they use, Rising Road Users can now use all net tricks at one rank higher( C → B)

On a separate note, Copper Wire Net can allow you to just shot out wires without having to use the trick, thus allowing a Riding Road User to do whatever they want with the wires.

-Allows All Net Tricks to be used One Rank Higher [C To B Rank]
-Allows for the creation of Custom Tricks regarding a system of electrical wires, instead of just a net.


Free Tech: Why would it be free?
Technology Type: Part
Tech Rank: C
Break Step
Effects:

[For Fang Road Riders
With the technology used for cars that can automatically brake to avoid accident, Break Step Fang Riders to stop quickly, allowing 0-100-0 to be obtained at a faster rate. With this, the Part would be doing most of the work in terms of stopping, allowing for the rider themselves to reduce stamina output.

-Stamina Reduced For All Fang Based Tricks [-2 Stamina]
-At the start of Fang Production, stop quicker.]


Free Tech: Why would it be free?
Technology Type: Part
Tech Rank: A
Fragmentation
Effects:

[For Fang Road Riders
Fragmentation is the process by which the casing of an artillery shell, bomb, grenade, etc. is shattered by the detonation of the explosive filler. While this does not explode, Fragmentation is a type of wheel that breaks itself apart as it rides. With this, since A Fang has the power to cut through the atmosphere, it would carry the breaking metal of the wheels with it, thus allowing for a stronger produced fang. However, this does come at a great cost of wear, so use it wisely.

-Allows for stronger cutting power to come from Fang Based Tricks.
-Since they break apart more easily, An Increased Wear Cost [8%] is at risk.


Free Tech: Why would it be free?
Technology Type: Part
Tech Rank: C
Impact Force
Effects:

[For Rising Road Riders
re you tired of your vibrations not being able to shatter the bones of your enemies? Well look no further. With this custom part, the vibrations coming from your Air Treks are automatic. As a result, it increases the output of all your vibrations twice-fold, but at the cost of increased Wear and Stamina Loss. GBF, for example, would be able to be used at A rank at C Rank, and be able to do internal damage. However, Wear and Tear would increase by twice the amount it usually is. 10% Wear and 5 stamina would be 20% Stamina and 10 Stamina. High risk, high reward in a sense. Destroy those around you, at the cost of wearing yourself down.
Noble Negative J3T


approved.  
PostPosted: Thu Jul 27, 2017 10:19 pm
konaustin
Character's Name: Maya McGrady
Link to Profile:
Free Tech: No
Technology Type: Part
Tech Rank: C
Sharkskin
Effects: Lowers wear cost for tricks that produce bubbles to 1%

Built from the specs of the Trick em' wheelz 2.0 , Sharkskin is a micro wheel tread that lines the wheels with vertical slits and grooves, as well as razor sharp, miniatures backward facing scales like the skin of a shark that flay flesh and fabric when used against them. The grooves , when revved upon slick surfaces or water tops the miniscule lines cause waves of small bubbles. These bubbles can be focused by the changing of the revving technique to produce pools of water allowing for creation of wet surfaces or mini tidal waves if the rider is strong enough. Costs C rank stamina and wear to make these waves/ pools. These waves actually help to keep the rider passively afloat when on a large enough body of water.


approved  

Noble Negative J3T
Captain

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asbloodrunscold


Extragalactic Elder

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PostPosted: Wed Aug 02, 2017 12:47 am
Lionshare - Req Co. Public Items:
[Money goes to Req Co. Employees when requested.]
[Tuners can adjust price for install if applicable.]
(Ask me before you use these specifically except for the chips (You still pay), otherwise face wrath.)
(If any of these you want to make? Beat you too it. Fite me.)



Free Tech: Yes
Technology Type: Part [$500]
Tech Rank: S, A, B, C, D, E, F
Improvement Chip
Effects: All Tricks are Preformed one rank above

A special chip developed by Requiem Co's Tech Division. This chip is a very small part which can easily be installed in ATs & AT weapons which will increase the power output of the technology passively. This allows them to preform tricks and other maneuvers at greater levels than what is normally afforded to them normally.

Free Tech: Yes
Technology Type: Part [$1000] [Illegal]
Tech Rank: S, A, B, C, D, E, F
Breaker Chip
Effects: Breaks Speed Limiter, Req Co. Restrictions, AT Tracker [Only one at a time]

A special chip developed seemingly at random, by unknown individuals probably (totally) not working for Req Co. This chip is a very small part which can easily be installed in ATs & AT weapons which break one of the various restrictions placed upon them.

Free Tech: Yes
Technology Type: Part [$100]
Tech Rank: B-S-A
Air Raid
Effects: Allows Passive Walking/ Sliding on Air

A piece of tech that uses a secret to constantly cycle & create little platforms when a user can stand upon, allowing them to seemingly walk on the air. The platforms are thin films not lasting longer than 15 seconds at most however, they do allow one to even "slide" upon the air as if one was sliding on a rail by creating smooth platforms. These don't rely on the users road so are simply an optional part.

Free Tech: Yes
Technology Type: AT Item [$5000]
Tech Rank: B-S-A
Blast Shield
Effects: Allows the creation of a wind shield to defend against Attacks

A piece of tech that creates a shield out of compressed wind to allow for the defending against applicable techniques either low, or in its league. It can only take about 3 hits before needing to recharge.

Free Tech: Yes
Technology Type: Part [$500]
Tech Rank: S, A, B.
AT Adjustment Chip
Effects: Reduces the wear of tricks upon any AT by 10%

A special chip developed by Req Co. This chip is a very small part which can easily be installed in ATs & AT weapons which will increase the functions of the machine itself so that it suffers less damage & wear while being used.

Free Tech: Yes
Technology Type: Part [$2000]
Tech Rank: S, A, B.
Overclock Mechanism + Chip.
Effects: Allows the performance of tricks to be tweaked to various levels [1, 2, or even three levels above base]

A special chip developed by Req Co. A high quality, highly expensive part that allows the user to crank up their AT's to the level of their choice. This is mostly done by the newly installed buttons on the AT's which switch several avenues within the AT's themselves allowing for the higher output.

Free Tech: Yes
Technology Type: Suit [$2000]
Tech Rank: S - A
MK 001 Adaptive Bodysuit
Effects: Reduces the damage of one trick or attack after 4 times hit

A special suit created by order of Flora as a test armor. It is a rather thin suit of armor, using small but very flexible hardening gels to reduce the harm done by tricks certain tricks. It focuses on hardening after getting hit by the same trick over & over.

Free Tech: Yes
Technology Type: Suit [$3000]
Tech Rank: S
MK 002 Adaptive Bodysuit
Effects: Reduces the damage of two tricks

A special suit created by order of Flora as a test. It is a rather thin suit of armor, using small but very flexible hardening gels to reduce the harm done by tricks certain tricks. It instantly hardens after a single impact, but it also changes a bit depending of the attack, allowing it to defend against two separate forces.

Free Tech: Yes
Technology Type: AT Tech [$4000]
Tech Rank: S - A - B - C
Air Cycle
Effects: [X]

A special type of Air Tech in the shape of a motor cycle. It is actually fully capable of everything a pair of AT's is, but is specifically designed for those who prefer an alternative style of riding that is much more difficult to use. It is a highly capable machine given only to those who have officially earned the license.

Free Tech: Yes
Technology Type: Part [$100]
Tech Rank: All
Holo-shift
Effects: Changes the effects of ones tricks to produce colors, special EFX, other fun visual things.

A purely cosmetic item offered mostly to recreation riders. It is a special piece of technology that often confounds & confuses others on how it is made. It essentially casts projection over the moves of others, or as one rides, basically when one does anything to create special effects like turning the wind beam of the Wing Road into a green light or such.

Some people have used this to aid their riding endeavors and trick others.


Free Tech: Yes
Technology Type: AT TECH [$20000]
Tech Rank: S-A
AT-Adaptive Ride Suit
Effects:
- All Stamina use lowered by 10
- All Wear reduced by 10%
- Protects against two tricks after two hits
- Built in Holo-Shift Auto

A special suit designed to allow the use of ones entire body in ones riding. There are actually many styles afforded for use for those who can afford it. Made using the latest technology is available for AT's and overseen by Flora. They even use the adaptive gels to protect themselves.

They can be customized in things such as color, LEDs, Materials and others. They also use special technology that allows it to be worn as underwear so that one is never actually without their ride suit, a spectacular height of AT-Technology.



Free Tech: Yes
Technology Type: AT TECH [$10000]
Tech Rank: S-A-B-C
Kinetic Suit
Effects:
[X]
[X]
[X]
[X]
[O (Doesn't take space)] Built in Holo-Shift Auto

A special suit designed to allow the use of ones entire body in ones riding. There are actually many styles afforded for use for those who can afford it. Made for those who don't wish to use simple AT's but only available for those who have reached a certain level.

They can be customized in things such as color, LEDs, Materials and others. They also use special technology that allows it to be worn as underwear so that one is never actually without their ride suit, a spectacular and more convenient way to ride.


Free Tech: Yes
Technology Type: Part [$$100000000]
Tech Rank: S-A-B-C-D-E-F
A.O.I.I.
Effects: A gauntlet that houses an AI that acts much like a riders phone. It is does everything a phone can but manages it all itself, researching & learning as it goes. It is a smart learning system that actually learns as the rider does, and helps in battle by giving plans, recording, and even giving warning when a certain trick is about to be used.


Free Tech: Yes
Technology Type: AT Tech [$5000]
Tech Rank: S-(High)A
Lions Raiment
Effects:
- Comes with all chips
- Holo-Projector
- 20% Wear resistance

AT's specifically sold to or won by high-level riders. These AT's are made special by Lionshare by order of Flora & kept on hold for those who reach these heights. They also have an extra set of Custom Slots to go along with their upgrades

Free Tech: Yes
Technology Type: Item [$1000 each]
Tech Rank: S-A-B-C-D-E-F
Repair Module
Effects: [Quick Fixes AT's]

Special modules attachable to AT's which allow for fixes to take place when active. These only work for two posts & cannot be reused after. They cannot be installed during battle, but before hand. Basically an Anodyne for when one is without a tuner but very expensive.

Free Tech: Yes
Technology Type: Item [$100 Each]
Tech Rank: C-B-S-A
Stamina Shot Ring
Effects: +20 Stamina Restore

Rings sold to riders that keep a liquid store of drugs within. They hold a little mechanism within that detects pressure so that when a rider presses the ring against their skin, it places in little needles that inject this liquid which gives them a boost of energy.

Its mostly safe & has no addictive quality. It essentially acts like distilled coffee. The rings can only be used once before having to get new ones.


Free Tech: Yes
Technology Type: Weapon [$2000 Each]
Tech Rank: C-B-S-A
Strange Blade
Effects: Reduces Stamina use by 5 when using the sword

Weapons made & Calibrated to be used with the rider who owns it. It basically relegates the the use of tricks to being in ones hands as well and makes it easier. However, if this is broken, it cannot be repaired.


Free Tech: Yes
Technology Type: AT Tech [$1000]
Tech Rank: All
Air Wheel
Effects: [X]

Born out of the goodness of a certain British woman's heart this specially made wheelchair is meant to help those who do not have the ability to ride. They sport the same capabilities of ATs though a lot of skill to use. Luckily for those in need it comes with courses & training.


Free Tech: Yes
Technology Type: Item [$1000]
Tech Rank: B-S-A
Shock Collar
Effects:
- 2 trick for 2 posts to person being shocked

A necklace or choker initially given to those who have been wronged at an event sponsored by Req Co. this item is made for defense against those who find themselves. When turned on it amplifies a persons personal electrical field. When this person is touched it delivers a shock to the person touching them and effects ATs or even AT-Tech lowering its capabilities.
 
PostPosted: Sun Aug 06, 2017 10:49 pm
Character's Name: Nadia Villanueva
Link to Profile: It's Somebody Again!
Free Tech: No!
Technology Type: Weapon
Tech Rank: C
Vacuum
Effects:For Over Road Users

[Installed into the Air Cushion, the Vacuum part allows for Over Road riders to suck in the air as they run, acting as....a vacuum. With this part, Over Road users can suck in the Air around them, thus allowing them to gather wind for their tricks more effectively, requiring less stamina to use tricks.]

-Allows Over Road Users to gather the wind more easily, thus requiring less effort to use moves. [-2 Stamina]
 

Ikuzke0


Cor Contritum

Raider

PostPosted: Wed Sep 06, 2017 5:26 pm
Character's Name:
Link to Profile: x
Free Tech: ******** No.
Technology Type: Part
Tech Rank: C
"Fly" Wheels
Effects:
Wing Road Users
White wheels with sectioned 'slats' that look similar to what an airplane uses on it's wings. These slats roll with the wheel and are slick as well as hardly noticeable due to the way they are integrated. These slats allow air to flow more freely through the wheels when the user is preparing to manipulate the wind. It causes less stress on the engine and allows for -2% less wear per a Wing Road trick used. Doesn't drop any wear cost below 1%. Colors can be easily changed upon request.


Technology Type: Part
Tech Rank: C
Aero Engine
Effects:
Wing Road Users
An engine with an augmented intake system that corresponds with the user's needs, it adjusts the intake based on the speed one is going and allows for a bit less back firing problems on the user such as moisture getting inside the intake valves when drawing in denser air. Engine lacks a cooling system allowing for the AT itself to be a little lighter. Engine has a special encasement that allows air to constantly run against it to cool it when a rider is using them. Takes -2% less wear when using a Wing Road trick. Doesn't drop wear cost below 1%.


Technology Type: Part
Tech Rank: C
Vulpix Wheels
Effects:
Useful for Flame Road
Wheels with a special layered coating that slowly wears down over time,
has a rougher texture then normal slick wheels. The texture allows for greater friction and grip which in turn create even more heat when they are revved. The wheels tend to glow when they are triggered into activation and allow for rider's to use their tricks quicker then normal. They have special gouges in the middle of the wheel to create better control of the air flow and allow quicker cool down when they are not generating heat. -2% when using Flame road tricks. Engulf gets a simple addition of removing 1 extra stamina per turn when used. Can't drop wear cost below 1%. Has tails designed on the wheels.


Technology Type: Part
Tech Rank: C
Plugging Brake
Effects:
Bloody & Sonia Road Users
This part replaces the braking system put into most treks, instead of using something like the grinding motion this instead forces the wheels to roll in the opposite direction at max speed that the AT's allow forcing for a fierce stop while still prompting the use of being able to create quick projectiles from the ATs. -3% wear when using any 'fang' or 'thorn' trick. Can't drop wear cost below 1%.


Technology Type: Part
Tech Rank: C
Break Unit
Effects:
Rising Road Users
This extremely special piece of machinery decreases the backlash from the use of Rising Road tricks. It goes within the section between the engine and the transmission that allows the wheel movements. It forces a breakage between the electrical flow to the engine when generating electricity to deny the 'burn out' that tends to get forced upon the engines. It allows the crank shaft and pistons to operate independently to generate the electric and magnetic flow that it uses. Only for a short moment though before the engine comes back to power the ATs, similar to 'ghost riding' in a sense to protect the ATs internal mechanisms. Takes off -3% wear when using any form of 'electric' trick. Can not drop wear cost below 1%.


Technology Type: Part
Tech Rank: C
R.E.A.D. Helm
Effects:
Ring Road Users
A half'open face' helmet that covers the user's neck up to their ears and jaw, it has a clear screen in front of the eyes that allows images to be portrayed across it from LED light lining it. Has usb ports in different areas of the neck which are unspecified. Has wiring that hooks down to other parts. Has two large pieces of metal covering the ears with a special dome light for looks. Seriously looks futuristic. Allows the user wearing it to see the R.E.A.D. and current wear on ATs as long as it has prior information on them.
 
PostPosted: Sun Sep 17, 2017 1:28 am
Cor Contritum
Character's Name:
Link to Profile: x
Free Tech: ******** No.
Technology Type: Part
Tech Rank: C
"Fly" Wheels
Effects:
Wing Road Users
White wheels with sectioned 'slats' that look similar to what an airplane uses on it's wings. These slats roll with the wheel and are slick as well as hardly noticeable due to the way they are integrated. These slats allow air to flow more freely through the wheels when the user is preparing to manipulate the wind. It causes less stress on the engine and allows for -2% less wear per a Wing Road trick used. Doesn't drop any wear cost below 1%. Colors can be easily changed upon request.


Technology Type: Part
Tech Rank: C
Aero Engine
Effects:
Wing Road Users
An engine with an augmented intake system that corresponds with the user's needs, it adjusts the intake based on the speed one is going and allows for a bit less back firing problems on the user such as moisture getting inside the intake valves when drawing in denser air. Engine lacks a cooling system allowing for the AT itself to be a little lighter. Engine has a special encasement that allows air to constantly run against it to cool it when a rider is using them. Takes -2% less wear when using a Wing Road trick. Doesn't drop wear cost below 1%.


Technology Type: Part
Tech Rank: C
Vulpix Wheels
Effects:
Useful for Flame Road
Wheels with a special layered coating that slowly wears down over time,
has a rougher texture then normal slick wheels. The texture allows for greater friction and grip which in turn create even more heat when they are revved. The wheels tend to glow when they are triggered into activation and allow for rider's to use their tricks quicker then normal. They have special gouges in the middle of the wheel to create better control of the air flow and allow quicker cool down when they are not generating heat. -2% when using Flame road tricks. Engulf gets a simple addition of removing 1 extra stamina per turn when used. Can't drop wear cost below 1%. Has tails designed on the wheels.


Technology Type: Part
Tech Rank: C
Plugging Brake
Effects:
Bloody & Sonia Road Users
This part replaces the braking system put into most treks, instead of using something like the grinding motion this instead forces the wheels to roll in the opposite direction at max speed that the AT's allow forcing for a fierce stop while still prompting the use of being able to create quick projectiles from the ATs. -3% wear when using any 'fang' or 'thorn' trick. Can't drop wear cost below 1%.


Technology Type: Part
Tech Rank: C
Break Unit
Effects:
Rising Road Users
This extremely special piece of machinery decreases the backlash from the use of Rising Road tricks. It goes within the section between the engine and the transmission that allows the wheel movements. It forces a breakage between the electrical flow to the engine when generating electricity to deny the 'burn out' that tends to get forced upon the engines. It allows the crank shaft and pistons to operate independently to generate the electric and magnetic flow that it uses. Only for a short moment though before the engine comes back to power the ATs, similar to 'ghost riding' in a sense to protect the ATs internal mechanisms. Takes off -3% wear when using any form of 'electric' trick. Can not drop wear cost below 1%.


Technology Type: Part
Tech Rank: C
R.E.A.D. Helm
Effects:
Ring Road Users
A half'open face' helmet that covers the user's neck up to their ears and jaw, it has a clear screen in front of the eyes that allows images to be portrayed across it from LED light lining it. Has usb ports in different areas of the neck which are unspecified. Has wiring that hooks down to other parts. Has two large pieces of metal covering the ears with a special dome light for looks. Seriously looks futuristic. Allows the user wearing it to see the R.E.A.D. and current wear on ATs as long as it has prior information on them.



All approved  

Noble Negative J3T
Captain

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  • Gaian 50
Reply
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