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Essy ze Ninja Vice Captain
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Posted: Wed Oct 05, 2016 3:35 pm
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Posted: Wed Oct 05, 2016 3:58 pm
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Essy ze Ninja Vice Captain
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Essy ze Ninja Vice Captain
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Posted: Wed Oct 05, 2016 3:59 pm
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Chapter One
Powering Up
A charm is defined as a spell that adds or changes certain properties to an object or creature. Charms focus on altering what the target does, unlike transfiguration spells which focus on altering what the target is. In this textbook, you will explore the endless number of charms that exist. All spells will be described with the finest detail, but how you use them is up to you, the reader. The more you practice these spells, the better your skills become, and soon enough some spells would become a second nature. Here are some tips as to how to cast these charms:
Concentration If your brain wanders elsewhere, the charm will fail. If you don't focus on a task at hand, the result would be poor. The same deal applies to casting charms. Attention is key.
Wand Movements Some charms require a little flick of the wand, while others require a complicated swirl. Just like how different dance moves have different names, a specific spell has its own little "dance". If the wand movement is slightly off, so will the outcome of the charm.
Pronunciation Each charm has its own pronunciation, specific stress to specific syllables. If a caster stresses the wrong syllable, the spell would fail.
Visualization Although no important to casting the charm, visualizing what should happen is a good habit to have while practicing the spells. It becomes a monorail for your speech and actions, an imaginary template to work off of. Imagine yourself cast it, its process, then its result, and surely, you will get it.
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Posted: Wed Oct 05, 2016 4:06 pm
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Chapter Two
Levitation Charm
__W I N G A R D I U M . L E V I O S A
Also known as the Levitation Charm, the spell is used to levitate an object. There are other variations to the spell, but Wingardium Leviosa, the original spell, still remains the best.
Effects/Limits The spell allows the caster to levitate even the heavy objects that he himself would never be able to lift. The charmed object can be easily maneuvered around, and could soar high in the sky as long as the caster can see the floating object. Sadly, the charm cannot levitate human beings; It is actually their clothing that's being levitated. What could be levitated is entirely dependent upon the caster's skills and the object's mass.
History The Levitation Charm was first developed in the sixteenth centuryby Jarleth Hobart. On 16 July, 1544, Hobart invited a large crowd of wizards, among which was the Chief Warlock of the Wizengamot, to witness his "maiden flight" — a public demonstration of his own revolutionary charm on himself. He climbed onto the roof of his local church and, after several speeches and a rousing performance of the national anthem he leaped. Having cast the spell, he was left hovering in mid-air.
At first, he seemed to have succeeded but, after having spent nearly three minutes watching him hanging in mid-air, the crowd grew impatient to see him move somewhere, and booed him. In response to the booing, Hobart tried to move in midair, and started performing childish swimming movements, which produced no effect. Mistakenly believing that his clothes were making him heavier and impeding his movement, Hobart stripped thus making him fall several meters onto the ground below, as it were the clothes that were holding him up in the air — they had been charmed by the Levitation Charm, not Hobart himself. He fell completely naked on the ground, breaking 16 bones, and went on the receive a penalty for extraordinary stupidity from the Chief Warlock.
Etymology Wingardium is a composite word based on: English to wing meaning "to fly"; arduus (meaning "high, tall, lofty, steep, proudly elevated") or arduum (meaning "steep place, the steep"); and the common Latin ending -ium. Leviosa probably derives from Latin levo, meaning to "raise, lift up", or levis, meaning light (of weight). Altogether, therefore, the incantation could best be read as "lift up high".
Pronunciation wing-GAR-dee-um levi-O-sa
Wand Movements
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Essy ze Ninja Vice Captain
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Essy ze Ninja Vice Captain
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Posted: Wed Oct 05, 2016 4:18 pm
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Posted: Wed Oct 05, 2016 4:20 pm
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Essy ze Ninja Vice Captain
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Essy ze Ninja Vice Captain
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Posted: Wed Oct 05, 2016 4:22 pm
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Chapter Five
Knockback-Jinx
__F L I P E N D O
Commonly known as the knockback-jinx, this spell is quite versatile in the hands of a creative witch or wizard.
Effects/Limits This jinx can physically repel an opponent, push back objects, blast through fragile objects and trigger magical;y charmed switches. To charge up the spell, the caster must hold their power in their wand and release their magic when the blue spell turns a strange purplish-red colour. Past this point, the spell will backfire in mid-cast, or fly back to the caster, mildly damaging them. The Knockback Jinx feels like a blow to the chest, knocking its victim back, along with "a loud bang. The jinx can also be rebounded to its caster by means of a Shield Charm, as many other spells can, or be simply dodged.
History Despite being found in both this textbook as well as The Dark Forces: A Guide To Self Protection, the creator and origin of this spell remains largely unknown to this day. Evidence of this spell has cropped up often throughout the centuries varying in both incantation and wandwork, however, the effect largely remains the same. It can be assumed that the spell had been passed on largely through word of mouth and has therefore lost any record of its true history.
Etymology "flip" - turn over + pseudo-Latin ending
Pronunciation fli-PEN-doh
Wand Movements
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Posted: Wed Oct 05, 2016 4:23 pm
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Essy ze Ninja Vice Captain
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Essy ze Ninja Vice Captain
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Posted: Wed Oct 05, 2016 4:25 pm
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Posted: Wed Oct 05, 2016 4:25 pm
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Essy ze Ninja Vice Captain
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Essy ze Ninja Vice Captain
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Posted: Wed Oct 05, 2016 4:26 pm
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Posted: Wed Oct 05, 2016 4:28 pm
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Chapter Ten
Disarming Charm
__E X P E L L I A R M U S
Otherwise known as the Disarming Charm, Expelliarmus is an essential technique for beginner duelists to master.
Effects/Limits Expelliarmus is a defensive charm which forces the victim to release whatever they were holding at the time. It is common to see this spell used in duels, to make an opponent release their wand. The Disarming Charm always appears as a jet of red light; indeed, this is one of the things that makes it recognisable before the effects of the charm are seen. However the intensity of the light appears to correspond to the strength of the spell as a weak/moderate one creates a small flash of white light whereas a more powerful version manifests as a bright jet of scarlet light. Another notable effect of the charm is that if multiple charms are used on the same target, the target will be disarmed, but at the same time will be blasted backwards.
History It is not known precisely who created the Disarming Charm. Some wizarding historians claim that it may have been invented by Merlin himself, others claim that its first widespread use was in Madagascar in the 11th century. Even if any of this is true, the fact remains that it was not very popular until 1379, when Elizabeth Smudgling — the most likely inventor, in the opinion of Miranda Goshawk — used it in a dueling contest in Dartmoor.
Etymology English expel, meaning "remove" and armus, derived from the dative of arma, armis means "from the arms".
Pronunciation ex-PELL-ee-ARE-muss
Wand Movements
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Essy ze Ninja Vice Captain
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Essy ze Ninja Vice Captain
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Posted: Wed Oct 05, 2016 4:29 pm
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Chapter Eleven
Arresto Momentum
__A R R E S T O _ M O M E N T U M
Made famous by Daisy Pennifold, Arresto Momentum slows the velocity of its target.
Effects/Limits The effects of the spell is to slow or stop the velocity an object in natural motion, such as a wild broom. However, when cast on an animate organism, the spell may stop the animal for a couple seconds before the animal continues on what they were doing. The spell is exceptionally dangerous if cast on a flying creature such as a hippogryff or a dragon, because a side effect of the spell is that it stops the motion of the wings, causing the creature to fall back to Earth. The spell doesn't affect the hovering ability of brooms.
History Chasers were also becoming increasingly irritated by the necessity of diving continually towards the ground to retrieve the Quaffle and so, shortly after the Quaffle's change of colour, the witch Daisy Pennifold had the idea of bewitching the Quaffle so that if dropped, it would fall slowly earthwards as though sinking through water, meaning that Chasers could grab it in mid-air.
Etymology The combination of two words; the Anglo-French "arester", meaning "to bring to a stop", and the Latin "Momentum", meaning "the force or strength gained whilst moving". Literal translation: "bring its momentum to a stop".
Pronunciation ah-REST-oh mo-MEN-tum
Wand Movements Simply wave your wand.
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Posted: Wed Oct 05, 2016 4:30 pm
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Essy ze Ninja Vice Captain
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Essy ze Ninja Vice Captain
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Posted: Wed Oct 05, 2016 4:31 pm
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