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With Storm Riding at its most popular height, A civil war is brewing to combat its Gentrification. 

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Air Trek Technology List

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Noble Negative J3T
Captain

9,775 Points
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PostPosted: Tue Mar 14, 2017 10:48 am
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Air Trek ____ Technology ____ L I B R A R Y
Approved Air Trek Technology.
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The library here is full of air trek technology that may be free or not free depending upon the user who created the original technology. If its not free, you must ask the persons permission to have the technology made and sold in a tuner's shop.
 
PostPosted: Sat Feb 09, 2019 4:03 pm
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F REE ____ T ECHNOLOGY
Free Items that each tuner has access to the blue prints too and can create for people.
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Technology Type: Part
Tech Rank: D
► Piezeometric Wheels
Effects:
Decreases wear of all pizeoelectric/gravity tricks by 2%
Wheels infused with piezoemtric material metals which causes a hyper production of piezoelectricity due to the extreme pressure exerted from the rider's run. This excess of product is used to lower the necessary work needed to produce corresponding tricks as gravity tricks and tricks that deal with piezoelectricity. The color of the wheels can be customized to fit the rider's personality.


Technology Type: Part
Tech Rank: D
► Kross Kickers Wheels
Effects:
These fast traction wheels as heat redundant, making it so they last much longer than the average set and can withstand the outrageous power these Treks hold. In addition, the kross kicks, allow for an easier overall movement, making it so movement is concrete, concise, and work in conjunction with the breaking unit to assure successful turns. They provide a passive hand in keeping the rider's run stagnant. [Decreases wear cost of all "Shell" based tricks by 2%. Allows high speed movement in all directions..

Technology Type: Part
Tech Rank: C
► Overload
Effects:
-1 Stamina for all Death Road Tricks
A smaller piece from your more typical engines. However what sets this engine apart is that it is always spinning at full speed, allowing for quicker reactions and less work required for tricks that require movement.


Technology Type: Part
Tech Rank: C
► Tennis Wheels
Effects:
-1 Wear for all Lather Road Tricks & Omni-directional Movement
The wheels resemble tennis balls and the outer layer is made up of a synthetic fiber and sponge composition which soaks up the moisture from the ground and air and stores it inside the hollowed out insides of the wheels, allowing for less wear on the treks. The spherical shape of the wheels allows for quick and precise movements making the rider's movement’s omni-directional.


Technology Type: Part
Tech Rank: C
Fearless Wheels
Effects:
A set of four standard wheels that are designed to remain stable regardless of the condition of the ground being run on. By attaching piezo elements to the materials used to build the wheels, it allows for the following effect: when the wheels are forced to bend one by because of a vibration, the vibration-reduction system and sends electric power to the piezo element in order to bend it in the opposite direction, thus stabilizing it and reducing the effect of vibrations on this wheel type. Allows the Rider to take damage equal to two ranks lower of the opponent's trick in return for taking wear equal to wear caused by the trick, e.g., taking C class damage from an A rank trick and taking A rank wear in exchange..

Technology Type: Part
Tech Rank: C
Stereo Steps
Effects:

A set of four standard wheels redesigned into speakers. With the correct connection to an audio player, these wheels can play music. Alternatively, with additional wiring and customization, the rider can amplify an instrument of their choosing and play different sound frequencies as well as music.

Technology Type: Part
Tech Rank: C
Dual Battery Core
Effects:

A battery with a dual core to provide the rider with an extra boost during hard runs. Reduces wear by 1% when performing C Rank tricks or higher. .


Technology Type: Treks
Tech Rank: C
► Sylc Saafes
Effects:Reduces Air Trek Wear from Wind Based Roads by 2%

Standard air cycling systems in the Air Treks have been removed and replaced with a stand alone composition of support plates, pipes, connectors and a control box. This Sylco model not only stands alone in its consumption of power due to its aero powered energy source, but also replaces the air cushioning system standardly found on Air Treks. The designs utilizes the efficiency of air motion without disturbing the other parts of the air trek by catching it before its corrosive properties damage delicate parts. A thin flexible film of urethane plastic coats the model to protect it from erosion. The rider is not working any harder since this model takes the natural style of wind interfacing and puts it to work, alleviating stress on the Air Trek itself with its stand alone complex


Technology Type: Treks
Tech Rank: C

► Slifer-EX
Effects:The interior component within the base of the air treck has been changed and transformed into a heat conductor, and the exterior facade of the base has been equipped with multiple tiny horizontal slits as a means for heat release. Residual heat from the working engine, as well as the attained heat from the wheels during a high speed run, is relayed into the base of the AT, which is now a heat conductor and is ejected into the atmosphere at a steady, yet constant, rate. The heat is exhausted in the small horizontal slits which run like a broken line along the base of the AT, and is efficient for the creation of heat-based illusions of the Flame Road, and since the heat accumulated on the AT's is almost immediately relayed to the surroundings, it is able to reduce the wear on the AT itself. This reduces the wear on the AT's by 2% whenever a Flame Road Trick is used. As a consequence, however, the surface of the exterior of the pair of AT's as well as the air surrounding or passing the AT's themselves during a run, become slightly hot.




Technology Type: Part
Tech Rank: C

► MM Engine
Effects:This military grade micro engine is a moderately produced foreign model (American Ingenuity) found most often in Air Treck based, A.I controlled, robots. This part was meant for powering miniature bots that required high powered torque build to generate enough force to work their 'mini tank', traction based, conveyor belt mobility units. With the design 'borrowed' and mimicked by inventive tuners and A-T enthusiast alike, it has become a must have for those 'ground dwellers' of the A-T world. The microengine design puts the motory functions in the center area of the wheels, basing all of the powerful gain of friction and torque to the wheels themselves. The resulting effect is a vast increase in RPM by the wheels, making their rotation intensity unparalleled compared to that of basic A-T technology. The user's iconic "Zero-Max-Zero" is taken to the next level, the trecks now being on par with the necessary wear and tear the engines would usually take to perform the physical gesture of fang creation. The wear taken by the skates is reduced by 2% when performing a friction based technique (E.G Bloody Fang, Bloody Roll Soul, etc).

Technology Type: Part
Tech Rank: B
Round Traction Heels
Round Traction Heels
Effects:
A back wheel mechanism found most often in vehicles with four wheel drive capabilities. These wheels help gain traction, greatly increasing the amount of friction the trecks create when revved. As a result, inertial energy is not only gathered quicker in a run but in more of an abundance. However, doing this to the wheels alone causes more stress on the user and their A-T's motor. When the round traction heel function is active the user's "Zero-Max-Zero" causes both the stamina cost and A-T wear to become that of the next rank. In exchange for this increase in stress and wear the user gains thicker, quicker produced, friction based techniques. Any technique involving the usage of the installed part is taken to the next ranked level (I.E C Ranked Fang -> B Ranked Fang) in exchange for paying the cost of that next rank (I.E C Ranked stam/wear cost become B Ranked stam/wear cost)


Technology Type: Part
Tech Rank: B

Smogg Claws- High Grip Wheel
Effects:

Created specifically to cater to the Flame Road Riders of the storm riding world; these wheels are created with a 'test' quality of rubber tampered with by the Jamaican himself. It's ability to grip to surfaces allows for friction to be generated much easier than it would in most other wheels and thusly heat up much faster with less effort; while you can't hang upside down or anything of that nature, said rider will be capable of riding along walls much longer than most other riders of the same road, capable of riding upside down for an extended period of time if they can generate the acceleration and speed required. The downside is that the rubber wear easier, thus while being great for a flame road rider, can also end their run abruptly.
Increase the wear of Flame Road tricks by two percent.
Decrease the stamina cost of Flame Road tricks by two. (minimum of 1).



Technology Type: Treks
Tech Rank: B
AV-Extreme Run Devices[AV-ERD]
Effects: AV-ERDs are specially made air treks, Avlus designed due to his dislike of riding on the wheels of air treks. The air treks are pretty much just air treks without the wheels, but with most of the other motorizes mechanics inside them. The treks also have an additional part within them. It is designed to vibrate the foot and leg, un-noticeable to the rider, and force them to break the normal human limit of speed. Avlus refers to this device as the Limit Breakthrough Motor. This allows a person to run normally until they reach their limit in running speed, and then activates forcing the legs to farther push on, breaking the normal limit to the human legs, and allowing the wearer to run at the speed equivalent to that of someone wearing air treks. Doing this is strenuous on the legs, costing 1 stamina upon surpassing the human limit of speed. Braking with this consists of sliding on the side of the treks, and is more strenuous than running, costing 2 stamina to brake. The upside to these treks, is that they look like normal shoes.


Technology Type: Part
Tech Rank: B

Eternal Stomps: Piston Engine
Effects:

Increase rank of all tricks by 1 with the cost of 3% wear. Causes inner vibrations within the body, causing pain similar to moving a limb that is "asleep" Piston designed engine. The engine has mini pistons that stick out due to cut openings along the trecks along the top covering of the treks. These pistons produces power using the extremely rapid pressure pulse of burning air fuel mixture above the piston. These powerful pulses of energy cause the engine to vibrate in response. This powerful force is thin mixed with the talents of the rider, amplifying their run.


Technology Type: Part
Tech Rank: B
Chrysalis Siphon :: Rain Maker
Effects:

Water Molecule Creation (Click Activation, 2% wear per post active. -1 Stamina for Cygnus Road tricks per 2% wear. Cannot decrease stamina consumption below 1.)
Rain Maker includes the custom made engine / inner cooler. The custom engine is split into a engine and an inner cooler. Serving two purposes, the engine itself powers the treks while simultaneously blowing out coolant to modify the current chemical makeup of the air that passes through the hollowed out chassis. The user can activate the inner cooler by either bending down and pressing the button, which could be compared to that of the safety button on a gun, or the user can simply press the insides of his heels together to activate the second half of the engine. The more water in the atmosphere, the less stamina the user requires for Cygus Road Tricks.


Technology Type: Part
Tech Rank: B
Chrysalis Siphon :: Water Lilly
Effects:

-5% Wear for All Air/Water Based Tricks (Cannot decrease trick wear below 1%)
Water Lilly includes the Springs and Chassis. The design starts with the replacement of the stock springs with an elastic malleable anti-rust metal springs that absorbs most of the impact during landing. The chassis of the treks has been replaced with lightweight aluminum alloy coated with a chemical rust resistant. Both sides of the chassis are hollowed out squares that extend from the tip of the shoe all the way to the heel, serving as the basis for his air siphon.


Technology Type: Part
Tech Rank: B
Phanes
Effects:

Illusionary tricks take -2 stamina and -2%
An illuminating wheel that uses pzeiolectricity to fuel and keep the illuminating elements inside the wheel to spark at a constant rate. With this , the electrical charge creates up to 3 stored charges of magentic waves that can be used to overload the brain similar to the D rank Rising road trick. With this, the trick can be used without any wear cost if a charge is made. If not the simple D rank trick, every other illusionary trick gets the bonus effects applied.

Technology Type: Part
Tech Rank: B
Gravity Buffer
Effects:

-2 Stamina for all Sonia Road Tricks
. A simple mechanism designed to help align the Sonia Road rider mid motion, allowing for more fluid movements and causing less strain on the joints. The unit senses the force behind each movement and outputs the necessary adjustments allowing for a smoother ride..


Technology Type: Item
Tech Rank: B
Shocker
Effects:

Upon direct contact with the wearer, the attacker's treks get shorted out and they can only perform two (2) tricks for the next two (2) post. The necklace needs four (4) post to recharge.
It's a simple choker that is embedded with a small electromagnetic amplifier. This amplifier pulls upon her natural electric charge she generate from her body as she moves, storing it in the choker. When turned on, it amplifies her body's electric charge one hundred (100) fold, causing treks to short and slower movement if anyone comes in contact with her body..


Technology Type: Part
Tech Rank: B
Adaptive Circuitry Board
Effects:

Designed to track the rider's habits and run the battery more efficiently when these habits are reproduced. Increases the power of F thru C rank tricks by one rank (e.g., F to E, C to B) at the cost of an additional 3% wear and 2 Stamina. .


Technology Type: Part
Tech Rank: A
Fangs of the Beast
Effects:

A set of four standard wheels plated with six pieces of dense alloy that act almost like cleats. These plates can lock and unlock, and are best used by Bloody Riders. The plates allow for improved zero-max-zero action, tearing the ground in front of them while accelerating, and digging sharply into the ground when braking. Braking automatically causes the plates to lock and dig into the ground. When equipped by Bloody Riders, they can boost the power of C Rank Fangs by one rank for an additional 3% wear. .


Technology Type: Part
Tech Rank: A
Chrysalis Siphon :: Propulsion Unit Air Stream Acceleration
Effects:

(5% Wear & 5 Stamina per use.)
The Propulsion Unit is unique in the fact that it bottles the air over time as long as the user is moving. It takes four [4] post to fill the unit to the maximum amount, closing off the intake valve (25% fill per post). Using the propulsion unit only requires half a tank of air (50% fill) to be used. Following the laws of acceleration, the user cannot use this trick more then once every other post. There are four [4] canisters in total with two [2] canisters mounted on either side of each trek on a swivel connected to the circuitry of the trek that only allows the user to turn them in two directions (Up or forward). The canisters are small cylinders (2 inch diameter / 4 inches long) and uses the Cygnus Road Rider's ability to freeze air to mold the bottled air into liquid oxygen by fractional distillation. Once turned into liquid oxygen, the user builds up pressure in the canisters by revving his treks and releasing the pressure by opening the back end of the canisters causing a great increase in acceleration..


Technology Type: Part [Wire Bearings]
Tech Rank: A
Movement Strikers
Effects:

-5 Stamina cost for all tricks performed. (Cannot reduce the cost under 1 stamina.)

Utilizing the static made from the user's run, the wire bearings become magnetized to the AT they are built into. This magnetism attacks the metal fibers woven throughout the fabric of the fibers, adding a simple piece of circuitry from the engine to the magnet bearings that allows the user to switch between positive (pushing out) and negative (pulling in) charges at will with a simple change in the pressure point location within their treks. This part allows the rider to focus more on the task at hand then the utilization of wire transfer allowing the user the added benefit of less stamina required per trick preformed that uses wires.


Technology Type: Part
Tech Rank: A
Lightning Synapse
Effects:

-5% Wear on all Rising Road tricks.
Using a set of non-rusting alloy and denser spring material, the custom part replaces the stock springs of the air trek with a rubber sole that conducts the lightning through a metal chute. The rubber of the sole takes the electric shock out of the reactor and chassis of the trek, then transfer the power out through the metal tube that flows to the back of the trek, akin to the exhaust pipe of a car.


Technology Type: Part
Tech Rank: A
Gabriel
Effects: The wheels on The Covenant are custom designed for Enoch's use for his Ride on the Bloody Road. They are made of a tungsten-titanium alloy which provides density and strength. They are shaped like flattened spheres, disk-like in appearance, with extremely sensitive controls that trigger two symbiotic effects of the wheels. When operating on a basic level, the wheels are closed and do not engage either of the effects of the wheels. However, when engaged in a Parts War, Gabriel will alternate between Zero Mode and Max Mode. In Zero Mode, the edges of the wheels release 'cleats' that allow for hard, immediate braking, emphasizing the 'zero' aspect of the Bloody Road's zero-max-zero principal. In Max Mode, as the name implies, the wheels change to allow for rapid acceleration. The cleats retract, triggering a dual set of mini-turbines that are sheathed at the central point of each side of the wheel. These mini-turbines cut down on the time required to meet Max point, countering the heavy weight of the tungsten-titanium that the wheels are made of so that there is no drag or delay. Max Mode and Zero Mode effectively trigger each other once active, and can never be active at the same time without modification from an S-Ranked Tuner or the Pledge King/Queen. When riding and performing tricks, these wheels reduces 4% wear.


Technology Type: Part
Tech Rank: S

► Iron A1 Series: Blazeguard Gauntlets
Effects:
Decreases wear of all pizeoelectric/gravity tricks by 2%
Internal gauge that measures the amount of power that can be unleashed by the gauntlets. On their own, the weapons charge 5% per post as energy and electricity generated from the ATs becomes transferred to the gauntlets. Each flame or heat source consumed charges the battery by 25%, up to a maximum of 100%. Sources that are done by natural causes will only charge the battery by 20%. Flame Road tricks will charge the battery by 30%. The weapons cannot pass 100% charge and will not passively gain charge if consuming an energy source. On its own, the gauntlet's passive energy collection method can only reach a maximum of 25% charge.

Blaze Eraser - The user points their cupped palm with either gauntlet equipped hand towards a source of flame or heat, then using the tip of their ring finger to activate the hidden tool to absorb the differing wavelengths and use it to charge the battery of the weapons. User must be touching the flame/heat source or, at max, two feet away.
[S-Class Trick | 10% Wear | Cost 10 Stamina]

Omni Crasher - Utilizing the same method for activation of the absorption tool, the user holds out their hand towards their intended target. At 100% charge, the user bring either hand forward, the palm facing the target. Once activated, the absortion tool unleashes the altered wavelength from the palm, firing a "beam" of stored and condensed electricity from the gauntlet using the same finger motion to "consume" flame and heat. The gauntlet fires a blast of electricity in the direction being aimed, reaching its max distance of 30 feet quickly. Any rider struck by this will face severe damage, the pain akin to receive a sledgehammer blow on their bare skin.
[S-Class Trick | 10% Wear | Cost 10 Stamina]

A pair of thin black gauntlets that mimic those seen in manga with a twist! These go up to the wearer's elbows, with wiring hidden inside of the gloves. The outside of the gauntlets are made of a fireproof material to reduce the heat absorbed during their usage. On the palms of both gloves are a circular opening that is connected to the engine of the ATs via a connection through the rider's wavelength. Once the treks are started, these begin to emit a low blue light to show that they are functioning properly. The gauntlets are made to counter the heat and flames of certain tricks, mainly against Flame Road riders. The user can hold either gauntlet to a source of flame to charge the weapon. The two fist weapons utilize technology that monitors its environment for sources of flame and heat. This is done by comparing the wavelength and reverberations of the user against whatever the gauntlets are aimed at. Once a difference is established, the palms of the gauntlets "consume" sources of flame by using a tool to absorb the different wavelengths and then correct them to mimic the rider's, giving power to the weapons and nullifying the flame source simultaneously. This is done by the user holding their hand out to the heat source and cupping their hand(s), the trigger being the ring finger which activates the tool to absorb the flame effect.

Once powered up, the gauntlets can use their excess energy stored by an extra battery that is filled through this absorbing method. Currents of electricity can be unleashed by holding the user's palm out to unleash the stored power. The power and strength of the electricity depends on the how potent the flame source was that "eaten". Higher rank flames done by tricks or other means will deal more damage than those found naturally in the environment. Due to the weapons' resonance with the ATs, Rising road tricks can also be performed through the wires of the gauntlets.

C Rank tricks and below cost the same amount of wear that was used to perform the trick.
B rank costs an extra 5% wear to absorb.
A rank costs an 10% wear to absorb.
 

Noble Negative J3T
Captain

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  • Gaian 50
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