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With Storm Riding at its most popular height, A civil war is brewing to combat its Gentrification. 

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Noble Negative J3T
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PostPosted: Tue Mar 28, 2017 9:57 am
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S U B ____ R OAD ____ A P P R O V A L

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Process - Use the Form in the code listed below to submit a Subroad for approval. The moderator(s) in charge will look over your trick and either approve, deny or help you fix the road in question. Please do not treat this thread as a discussion thread. PM the Mod in question with any concerns or problems .Information about subroads can be found Here

Requirements - Must be B rank. The roads must work off a certain basis or concept. Fusion roads are limited to only 2 core roads. If you have an idea to incorporate 3 roads, DM me and if convinced, I may let it be.

Note - Any Subroad from the series is made an Open Road, no exceptions.

Note - No Road can Passively boost a characters stats/READ BUT can boost the stats of certain trick types if plausible


User Image - Blocked by "Display Image" Settings. Click to show.


                                SUB ROAD APPLICATION


                                Subroad name ► (What is called?)

                                Mechanic ► (How does your Subroad work?)

                                Main Road ► (If fusing roads, what is the secondary road?)

                                Requirements ► (What do you need to use this road? If fusing roads can riders of both roads use it?)

                                Description ► (Describe what the Subroad does)

                                Free road ► (Can this Subroad be used by other riders?)



                                [align=left][size=10]

                                [b]Subroad name ►[/b] (What is called?)

                                [b]Mechanic ►[/b] (How does your Subroad work?)

                                [b]Main Road ►[/b] (If fusing roads, what is the secondary road?)

                                [b]Requirements ►[/b] (What do you need to use this road? If fusing roads can riders of both roads use it?)

                                [b]Description ►[/b] (Describe what the Subroad does)

                                [b]Free road ►[/b] (Can this Subroad be used by other riders?)

                                [/size][/align]



 
PostPosted: Tue Mar 28, 2017 9:27 pm


Subroad name ► Aqua Road

Mechanic ► Aqua road , for the main part, works effectively the same as the Bloody road in both ride style and trick functionality, however by utilizing Lather Road mechanics the rider is able to create tricks that incorporate the use of bubbles and even generate water to incorporate the explosive nature of Lather Road's bubbles and a set of water central tricks instantaneously.

Though the ride style of Bloody road is the primary run , learning the Lather Road's bubble and water generating function is what makes Aqua Road dangerous as the water central tricks allow the rider to turn the tide of a battle with their enhanced offense and defense ability

Main Road ► Bloody Road + Lather Road

Requirements ► Basic requirement is a knowledge of Bloody Road, and Lather Road

Tallboy Turbines: A central wheel part that resembles a hydroelectric turbine that rotates at high speed when in contact with water. The rapid rotation of the turbine's blades are strong enough that the rider can easily ride on the surface of water .

Description ► The Aqua road's run is very much like the Bloody road, aggressive and focused primarily on dealing out large amounts of damage at both close and mid range. The distinct difference between Aqua and Bloody road is that Aqua can not only use a standard fang, but also incorporates water into its attacks by pressurizing water and air together much like the Bloody road, however the skates must be modified in such a way that there is a very low clearance between the wheels and chassis with a much stronger suspension. This space is where the rider pressurizes the air and water and compresses them into bubble and fang attacks, fangs being the more direct method of fighting and bubbles being preferred for traps , boosting offensive and defensive capabilities, and creating instantaneous water related tricks.


Tricks:

Hydroplane (passive) : The bread and butter of the Aqua road, Hydroplane is the style of riding that allows a storm rider to skate on the surface of water. By focusing on making smoother , more graceful movements the rider travels across the surface of water much like they would if they were ice skating. This is an E-Class Trick

Exploding Fang(passive): When riding on a surface slick with moisture or on water, the fangs of the bloody road are given more destructive power as the rider pressurizes air and water together , leaving bubbles in the released fang. This is a C- Class trick


Aqua Tracks: Taking a page from the Lather road this time, the rider skates at high speed, pressurizing air and water in the trap zone of their ATs and leaving a trail of moderately sized bubbles on the surface behind them. These bubbles spin and undulate in the pattern they're left in until the rider breaks the trail causing them to pop simultaneously, leaving anyone caught in the vicinity with lacerations and a stinging sensation on their bare skin. This is a C-class Trick

Sea Foam: This tricky move is inspired by the Lather road and is primarily defensive. The rider must stand still for this to work, compressing water and air against the ground the rider creates a series of sizable bubbles around them that pop with extreme force. Anyone unfortunate enough to be in the radius receives numerous cuts, a stinging sensation across their body as if being pelted by hail, and the ones adjacent to the rider risk taking damage to their ATs as well while the rider at the center. At A rank the rider is able to direct the explosion from the bubbles away from themselves and nullify any damage they would otherwise receive. This is a C-Class trick

Breach: A rising attack where the rider launches themselves upward, boosting their own jump with the explosion of their own bubbles, and strike at a vulnerable enemy in the air , namely at their softer flesh (like their bellies and thighs) to leave deep cuts from the rider's wheels. This is a D-Class Trick

Black Marlin: Probably the most brutal of the tricks on the Aqua road, this trick is much like the Bloody Roll Soul 1800, striking one or more enemies , drawing blood with the edge of the wheels. With blood on their wheels the rider is able to pressurize the blood and air in the Water Trap space into bubbles along the victim's body which pop, causing even more damage and sending blood splashing in a spectacular display , reminding others that there are cruel and vicious things in the water. This is an C-Class trick

Free road ► Yes


konaustin
Approved. I don't like Exploding fangs being a passive but i'll keep watch for now. You need the part to be made so go find a tuner and get it made for you. Again, this is under Watch. Enjoy the Vercing Road.
 

konaustin

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PostPosted: Wed Mar 29, 2017 9:49 am


Subroad name ► Firestorm Road

Mechanic ► It works basically as Flame road and Hurricane Road in tandem giving a flame rider a strategic choice whether to make their flames physical or not. Versatility is up to the rider in terms of tricks as this style can be used offensively and defensively.

Main Road ► Flame
Secondary Road ► Hurricane

Requirements ►

Description ► Firestorm Road: Utilizing the heat and mirage flames of the base Flame road and the crushing dense gales of the Hurricane road, the rider gives his illusionary flames physical form. Tricks can vary in this road, offensive tricks or defensive tricks making it a free as the wind itself. Though the flames are still not real the heat is very real, and the physicality of the hurricane road makes it a blunt heat, hence "firestorm", 1st and 2nd degree burns are possible, 3rd degree burns would be extremely rare. The basis of how the roads work separately are still in play in this road, but it is when they are combined that it makes the difference.

Free road ► No


Hero Kesshin
Approved. I'll be awaiting your customs"
 
PostPosted: Sat Apr 01, 2017 1:23 pm

Subroad name ► Ron Road

Mechanic ►

The pain caused by riding the Sonia road comes to gain more use as through that pain one is able to trigger more adrenaline within the body. The rider is able to use this higher trigger to strengthen the body and focus, allowing for the full use of ones mind and body with the application of the rock road. However by calling upon the control principles of the hurricane road one of the main things they become capable of is shaping the wind & compressing it to create momentary images of items. The main creations they show themselves capable of is not the creation of thorns but what Millennia calls "Spears" which are made of focused, compressed wind.
Spears are the roads main method of attack & defense. Using the strength provided by the Rock Road as well they become capable of throwing actually these spears by hand in addition to spinning & Kicking, though kicking results in great speeds and more directed attacks.

The spears are deadlier than thorns, but not so imprecise as to be called Fangs. They cause great damage to all they hit displaying great piercing power with few things being able to stand against the power behind the spears, they are only sharp enough to actually pierce human skin at the weakest & thin metal (Like medieval armor) at worst;, but in the event what they come up against is too power to pierce they act more concussive. Their precise natures results in less wildly destructive power, but much greater focused power resulting in a more personal road.

The road displays great offense, defense, creativity, and focus at the cost of being extremely harmful to the body, more intense on AT's, and more taxing to the rider in general.

+2 More Stamina Use
+2 More AT Wear

Main Road ► Sonia x Rock x Hurricane

Requirements ►
A minimal comprehension of the Sonia Road
To be female (Because of Sonia Road)

Description ►
The dominance of body & mind cannot be understated. The principles of true power are a thing all aim for, no matter the race, class, and creed. However, true power is not governed simply by speed, strength, endurance, or even just simple ingenuity it is truly obtained by a mixture of all of these things. If one can attain these and find the balance then perhaps one might go far in life.

This road seems to combine these qualities in a single road. By using the principles of Sonia road and seeking to combine them with raw bodily refinement of the Rock Road, and the deadly control of the Hurricane road, a deadly mixture is born, even at the cost of a higher sacrifice to the body than is normal for any of the roads.

Free road ► No

(Teddy OKed it)

 


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PostPosted: Sat Apr 01, 2017 1:53 pm


Subroad name ► Limit Road

Mechanic ► The Limit Road raises the stat maximum to 25% of the current limit. However, those who took to this road cannot learn new tricks, cannot change roads anymore nor can they ever use any Regalia (including modified Regalia).

Main Road ► None.

Requirements ► Maxed out stats in any road and has never used a Regalia before.

Description ► The Limit Road allows the user able to go over their boundaries.

Free road ► Yes.


Genji Gincosu
Nevah!
 
PostPosted: Sat Apr 01, 2017 2:46 pm


Subroad name ► Mud or Clay Road

Mechanic ► Through the utilization of both the Lather and the Rock Road, a mud like substance is created. A Sabotage based Road.

Main Road ► Lather Road x Gaia Road

Requirements ► Lather Road Primarily with Gaia Road as Sub until class Rank:. If planning to take this road, it fills both the Main and Sub Slots as it will operate with both the Lather and Rock functions.

Description ► When paired with the Gaia Road, Dominic learned how to craft his own unique road in the same way Ikki forged the Hurricane decades ago. With his AT's operating as usual to generate moisture, the result culminated in a muddy substance. The form is a dirty muddy bubble that can explode to a muddy object. It takes the word clay as it is possible for this road to form clay like substances from the bubbles, used to make the road slippery or dangerously spiky. The bubbles themselves have also gained a much more sharp and defined edge, becoming tough in exterior and upon explosion with a pop, a sharp cutting result. Dominic conquered the Lather Queen (Canonical History soon to happen, oho)

Free road ► Yes


Klayko
You would rather use the Smell road over the Rock road because you would kill yourself by covering your hardened body with exploding bubbles. The Smell road can secrete a moisture that is like dirt or mud for you to use the road you're trying to make, plus you would be able to make explosions, and set things on fire. Something to think about, but this is pending for now.
 

Klayko
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PostPosted: Sat Apr 01, 2017 3:43 pm


Subroad name ► Rainbow Road

Mechanic ► Through the utilization of Over and Sonia, two mechanics already known to produce various forms of sounds, a constructing melody is made.

Main Road ► Over Road as the main Road. Sonia Road as the Secondary

Requirements ► (What do you need to use this road? If fusing roads can riders of both roads use it?)

Description ► The Over Queen, Dannis Haughton, forged her own road that most to this day have had a struggle utilizing. It what makes her popular among most, her smooth rhythmic form as a world wide celebrated entertainer making her body completely used to the harsh solidified sounds produced from this Road. This Road appears rainbow in texture, but solid in form. Paired with wind, it forms a powerful sound of, harsh winds capable of defending like the original Over Road with a Rainbow color or said solidified blocks erupting with sound and a chaotic twist of wind so sharp, it cuts. To date, Dannis has used this road to actually produce a large road for an annual race for many to compete on.

Free road ► No. It can be later, but presently held by Dannis.


Klayko
Approved
 
PostPosted: Mon Apr 24, 2017 5:05 pm


Subroad name ► Chameleon Road

Mechanic ► The users from this road are capable of using a slight weaker version of the Jade Road crystals but instead of being colored they are clean in color, with this in mind the riders can then use their knowledge of the flame road and use the light to make the crystals camouflage into the background.

Main Road ► Flame & Jade

Requirements ► A minimal comprehension of flame road

Description ► The Chameleon Road's run is based on usage of the heat by bending and refracting light from the flame road but also utilizing the defensive and offensive capabilities of the Jade. The main difference from the Jade road would be the usage of light to make attacks or even the user to camouflage into the background to a certain degree, still using the vibrations from the Jade road to enhance runs, the flames usage in this road is pretty much the same, still focusing in the speed and light effects on their runs.

Free road ► No

 

izeromus

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PostPosted: Wed Jun 21, 2017 10:16 am
izeromus


Subroad name ► Chameleon Road

Mechanic ► The users from this road are capable of using a slight weaker version of the Jade Road crystals but instead of being colored they are clean in color, with this in mind the riders can then use their knowledge of the flame road and use the light to make the crystals camouflage into the background.

Main Road ► Flame & Jade

Requirements ► A minimal comprehension of flame road

Description ► The Chameleon Road's run is based on usage of the heat by bending and refracting light from the flame road but also utilizing the defensive and offensive capabilities of the Jade. The main difference from the Jade road would be the usage of light to make attacks or even the user to camouflage into the background to a certain degree, still using the vibrations from the Jade road to enhance runs, the flames usage in this road is pretty much the same, still focusing in the speed and light effects on their runs.

Free road ► No



whatever. approved.  
PostPosted: Mon Jul 03, 2017 2:38 am
This does seem similar to the raging tiger road, but from what I read it feels a bit different from this one. Either way, this isn't going to be a Free road, so that shouldn't matter too much. I tried, but could not think up a better name, so, Hellfire Road it is. lol I just wanna make Rhaddy even more dangerous.



Subroad name ► Hellfire Road

Mechanic ► Uses the Flame and Bloody roads together in order to make up for the lack of ranged combat versatility of the Flame road. This style almost entirely ignores defensive tricks and instead focuses mostly on a wide variety of offensive tricks. The Hellfire road can also be quite deceptive by using the friction based illusions of the Flame road to conceal the fangs of the Bloody road.

Main Road ► Flame is the main road, Bloody is the secondary road.

Requirements ►

Description ► The main purpose for the Hellfire road is to make up for the large focus on close-quarters combat by the Flame road. The Bloody road's fangs can be used at various ranges and are adaptable in many situations. This effectively helps solve the problem with the lack of ranged tricks by the Flame road. Using the two roads together, the idea is to burn and carve their path into their opponents bodies. The Flame road's friction based illusion tricks can be used in order to hide a fang or to feign the hiding of one, this is up to the rider. They can also be used to enhance the Bloody road's fangs by setting them ablaze, causing 1st or 2nd degree burns and deep lacerations. The heat may cauterise the injury, but the riders mark will be left on their body. This subroad opens up access to Bloody road tricks, but cleverly combining both roads is where the Hellfire road shines.

Free road ► No

 

Crush Crush

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PostPosted: Mon Jul 03, 2017 3:42 am
Crush Crush
This does seem similar to the raging tiger road, but from what I read it feels a bit different from this one. Either way, this isn't going to be a Free road, so that shouldn't matter too much. I tried, but could not think up a better name, so, Hellfire Road it is. lol I just wanna make Rhaddy even more dangerous.



Subroad name ► Hellfire Road

Mechanic ► Uses the Flame and Bloody roads together in order to make up for the lack of ranged combat versatility of the Flame road. This style almost entirely ignores defensive tricks and instead focuses mostly on a wide variety of offensive tricks. The Hellfire road can also be quite deceptive by using the friction based illusions of the Flame road to conceal the fangs of the Bloody road.

Main Road ► Flame is the main road, Bloody is the secondary road.

Requirements ►

Description ► The main purpose for the Hellfire road is to make up for the large focus on close-quarters combat by the Flame road. The Bloody road's fangs can be used at various ranges and are adaptable in many situations. This effectively helps solve the problem with the lack of ranged tricks by the Flame road. Using the two roads together, the idea is to burn and carve their path into their opponents bodies. The Flame road's friction based illusion tricks can be used in order to hide a fang or to feign the hiding of one, this is up to the rider. They can also be used to enhance the Bloody road's fangs by setting them ablaze, causing 1st or 2nd degree burns and deep lacerations. The heat may cauterise the injury, but the riders mark will be left on their body. This subroad opens up access to Bloody road tricks, but cleverly combining both roads is where the Hellfire road shines.

Free road ► No



no reason make Rhaddy more dangerous . ******** that!!! Approved tho  
PostPosted: Mon Jul 03, 2017 3:14 pm
Subroad name ► Taranis Road

Mechanic ►

Created to replace the Ron Road after the damage to her arms which rendered her incapable of using a principle aspect, this Sub-Road was meant to make up for the short comings of the previous road in many ways by covering what it lacked. Falling upon the motif of thunder the road uses the sacrificial principles of Sonia to trigger the sweat required to use smell road, coupling it with the electrical properties of the rising road to create electrical output akin to lightning in strength which are combined with the powerful defensive & Offensive abilities of the roads presented especially that of the Gale Road. It creates rather explosive and deadly capabilities. The user essentially becomes a walking disaster with the electricity bending around them as they turn their own body into the epicenter of this storm though many methods are at their disposal.

By taking charge of the large expelling on Nitrogen the user is able to harness the power of electricity pure to create lighting themselves, making this one of the most dangerous roads to be created for every move this user makes is capable of killing especially when they lose control of themselves. It is not much for support, it simply exemplifies power & luckily for Millennia power is what she has in spades allowing her to go toe to toe with powerful men. It even works on her Omni-directional principles as well.

The user in fact becomes capable of attacking with powerful bolt of lightning through standard physical attacks, throwing, or even kicking. These bolts are fairly straight-forward and precise, but carry a powerful destructive capability to create a powerful method of attack. It is essentially meant to be a road that caters to all areas, though it carries great sacrifice, even greater than Sonia for the body must cope with even greater pain.

It is a road meant to be ridden only by those who are surely able to cope with the pain, but grants in return great control, versatility, and power in ways most roads can't.



Main Road ► Sonia x Gale x Smell x Rising

Requirements ►
To Be Mil
To have some Comprehension of all roads & principles used
To be female (Because of Sonia Road)

Description ►
One cannot let the random occurrences of life keep them down. The principles of true power are a thing all aim for, no matter the race, class, and creed. However, true power is not governed simply by speed, strength, endurance, or even just simple ingenuity it is truly obtained by a mixture of all of these things. If one can attain these and find the balance then perhaps one might go far in life.

This road seems to combine these qualities in a single road. By combining the principles of multiple roads the user becomes a truly mighty force, as strong and unpredictable as the very motif they embody. A road developed by Millennia Ainsworth this road is truly an embodiment of her power as an Ainsworth, Her fury, and her skill.

Free road ► No

Given the Approval By Teddy already.  


asbloodrunscold


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PostPosted: Sun Jul 09, 2017 12:46 am


Subroad name ► Flame Emperor Road

Mechanic ► Retrieving the missing piece to become a fully realized flame road rider Kesshin has used his knowledge of the flame road to further develop the Firestorm road evolving his sub road which previously only focused on friction based heat and physicality of his illusionary flames. Now adding in the time and speed aspect of Apollon road into the mix, reconnecting with the roots of storm riding through it's purest form but tampering with it with the method of his own Firestorm road.

Main Road ► Flame = Apollon
Secondary Road ► Firestorm (Hurricane)

Requirements ►

Description ► It just builds upon Kesshin's Firestorm road adding in missing piece of what makes a full fledged Flame rider while adding in the twist on the illusionary and misdirection aspect of the Apollon road via the Firestorm road (which uses the methods of the hurricane road). Essentially its just the Firestorm sub road adding into it the Apollon Road to create new combinations of tricks while still holding true to both the original Flame road rider and making illusionary flame tricks still physically solid (#MakeIllusionaryFlamesRealFlames2016).
Free road ► No


Noble Negative J3T
 
PostPosted: Mon Jul 10, 2017 9:22 am


Subroad name ► Wither Road

Mechanic ► Works the same as the Venom road except the Ring road is the base. This allows for additional debuffs then just stamina.This of course allows access to Sonia Road tricks. Uses the Venom Road passive and simply improves it.

Main Road ► Ring X Sonia X Smell

Requirements ► A great understanding of the Venom Road and The Ring Road.

Description ► A road developed by Rosaline to effectively become Artemis's Tuner but still use her Venom road. With the addition of the Ring road to the combo the road is improved highly. The biggest change is that the thorns before being fired out of her treks are able to be customized with different poison. The base venom road stamina loss can be used or multiple different poisons.

Stat Loss: Poison is able to reduce stats for the battle, though the thorns will only be able reduce one stat per thorn trick. The stat loss follows the venom stacking system. The Stat being targeted must be put in the post and made clear.

Wear: Rosaline with her Ring road in mind is able to target treks with thorns and specifically damage them in wear. This follows a flat amount per hit based on the tricks level. This will lace the opponents treks with the poisonous nitrogen. However the real damage occurs if the opponent uses a trick, which will combust the nitrogen. Depending on how many times the thorns hit the treks. Follows the wear level for tricks for base damage.
Wear Stacking table:
One Hit: Base trick level damage, IE thorn was A rank the damage will be A rank wear.
Two Hits: Doubles the wear damage. IE thorn was A rank damage will be double A rank wear.
This continues to triple, quadruple and so on. If the wear would be enough to send the opponents treks beyond 100% the treks will explode from the nitrogen and damage the opponent. The nitrogen stacks will fall off every other post.

Paralyses: Poison that if hit will spread through the opponent body and make their movements slower based on how many times hit. If the opponent is hit enough they will paralyzed. Each hit makes it harder and harder to move and the opponent will be completely paralyzed at five hits. This lasts for the battle so the effects will only wear off afterwards.

Blindness: Poison that will blind the opponent. The blindness functions much like a flash bang, initially blinding the opponent fully and then wearing off as each post goes by, making it easier for them to see. Will last last for more posts based on rank of thorn. C rank- 2 posts B rank- 3 posts A rank- 4 posts - S rank- 5 posts. Full sight will return by the last post. And sight gradually improves as the posts go on.




Free road ► No, Rosaline Only

 

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PostPosted: Mon Jul 10, 2017 11:09 am
Black Fire Lord


Subroad name ► Wither Road

Mechanic ► Works the same as the Venom road except the Ring road is the base. This allows for additional debuffs then just stamina.This of course allows access to Sonia Road tricks. Uses the Venom Road passive and simply improves it.

Main Road ► Ring X Sonia X Smell

Requirements ► A great understanding of the Venom Road and The Ring Road.

Description ► A road developed by Rosaline to effectively become Artemis's Tuner but still use her Venom road. With the addition of the Ring road to the combo the road is improved highly. The biggest change is that the thorns before being fired out of her treks are able to be customized with different poison. The base venom road stamina loss can be used or multiple different poisons.

Stat Loss: Poison is able to reduce stats for the battle, though the thorns will only be able reduce one stat per thorn trick. The stat loss follows the venom stacking system. The Stat being targeted must be put in the post and made clear.

Wear: Rosaline with her Ring road in mind is able to target treks with thorns and specifically damage them in wear. This follows a flat amount per hit based on the tricks level. This will lace the opponents treks with the poisonous nitrogen. However the real damage occurs if the opponent uses a trick, which will combust the nitrogen. Depending on how many times the thorns hit the treks. Follows the wear level for tricks for base damage.
Wear Stacking table:
One Hit: Base trick level damage, IE thorn was A rank the damage will be A rank wear.
Two Hits: Doubles the wear damage. IE thorn was A rank damage will be double A rank wear.
This continues to triple, quadruple and so on. If the wear would be enough to send the opponents treks beyond 100% the treks will explode from the nitrogen and damage the opponent. The nitrogen stacks will fall off every other post.

Paralyses: Poison that if hit will spread through the opponent body and make their movements slower based on how many times hit. If the opponent is hit enough they will paralyzed. Each hit makes it harder and harder to move and the opponent will be completely paralyzed at five hits. This lasts for the battle so the effects will only wear off afterwards.

Blindness: Poison that will blind the opponent. The blindness functions much like a flash bang, initially blinding the opponent fully and then wearing off as each post goes by, making it easier for them to see. Will last last for more posts based on rank of thorn. C rank- 2 posts B rank- 3 posts A rank- 4 posts - S rank- 5 posts. Full sight will return by the last post. And sight gradually improves as the posts go on.




Free road ► No, Rosaline Only




Its okay basis but needs some help. I'll DM on discord  
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