The Ancient Update (Silver Labyrinth V3.0)

  • Method of obtaining Colored Shards from battle changed, a roll is no longer needed. Instead you may now choose between Red or Yellow if your result is odd and Blue or Green if your result is even.



---

Silver Labyrinth V2.0

  • Increased room counts to 30 rooms per floor.

  • Some rooms updated/changed with at least five new ones per floor.

  • A new PP system has been added. PP is required to using non-attacking moves.

  • List of moves that utilize PP has been added, their effects also listed.

  • Damage system has been overhauled. Damage taken is now dependent on your moves compared to the enemy's type.

  • Inventory space increased to 4 with only 3 allowed to hold healing items.

  • Colored Shards have been added. Earn a randomly Colored Shard after every battle.

  • A buff system has been added in the form of Bindu's Buffs at the Silver Shop.

  • Players are now given one free Silver Key at the beginning of the game.

  • An achievement system has been added.