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Arrow35

PostPosted: Tue Oct 10, 2017 7:16 pm
[神]____T h e____ " C C " M o l d S y s t e m ____O f ____C r a f t i n g____ [神]



| : | Materials | : |
____ When it comes to crafting, it's fairly difficult to do without materials. You know, it's kind of impossible. So as such, we have to be able to gather materials. Materials will be referred to as "M". The "M" will be, for simplicity sake, representing Matter. Each "M" is equal to 1 Cubic meter of material. This can then be broken down into "m", 10 of which will equal 1 M. Items will have an amount of "m" or "M" listed that is required to make them. THIS IS NOT ALL USED IN THE CRAFTING. At a basic success, you get back 10% of materials used. If this is less than 1m, you can round up UNLESS the required amount was less than 3m. If you get a perfect success, meaning the best number that can be rolled with your stats and bonus' included, you get 50% of your used materials back, rounding up to the highest "m" value, UNLESS the required amount was less than 3m. If you fail, but it is not a crit fail (Worst you can role), you get 25% of the materials back, UNLESS the required amount was less than 3m. If you crit fail, all materials used are lost.



| : | Material Gathering | : |
____ To gather materials, you go where you normally would. For wood, you go to the woods. For rock, you go to the mountains or a quarry and dig. For ore, you become a dwarf. I am a dwarf and I'm digging a hole. Diggy Diggy hole, Digging a hole. To decide how much you get, you must first do a "CC" for whether or not you get something. From there, go to post action and roll a dice with however many sides as there are types of material you desire. For example, 28 sided for wood. This helps decide what type you get. The number you roll will correlate to a kind. Go to the materials list and count that many down, thats the kind you get. If you have already gathered the specific type you are looking for, roll a percentage instead. 1-25%=the one you are specifically looking for, 26-100%= a random new type. Each time you find the kind you want after that you increase the range by 5. After you decide what kind, roll a d10. Whatever number you get decides how many "m" you get, and if you get 10 you get 1 "M". You can repeat this final part multiple times per quest, but must make a full post (5 full sentences) per d10 you make.



| : | MOLDS | : |
____ Due to the complexity of this system, we have created something to help you out. We have the "CC" to help maintain relative fairness with all things being crafted. This "Crafting Check" is to ensure no one just goes out and sits down one afternoon and is suddenly a master artisan. That type of thing doesn't happen overnight after all. We are attempting to simulate the 10,000 hours rule, to a degree. For those not familiar with the 10,000 hour rule, it is the idea that to master anything you have to spend 10,000 hours working on it. The idea was made famous in author Malcolm Gladwell's book Outliers. Now to maintain this idea in this guild would be very difficult. Now, instead we require Crafting posts with a "Crafting Check." These Post's and Checks will serve to condense hours of in character work to a 2 or 3 paragraph space. But what determines the values for the "CC" comes down to some simple things that I will explain below. The rules for such are as follows below:



| : | R u l e s | : |
____ The "Base CC" for Tiers 1 - 3, unless otherwise specified, is fifteen [15]. Tier 4 and Tier 5 are twenty five [25] and thirty [30] respectively.
____ If you want to make a weapon or object that doesn't fit into a labeled mold, and you feel the base values are not adequate for it, contact the Crafting Mod. We will work with you to figure out how to do what you want fairly.
____ If you fail a "CC," do NOT get bent out of shape. You can retry it at any time. If it is consistently not working, contact the Crafting Mod, who will work with you to get it fixed.
____ Items all have a Durability Usage. This is not to force you to lose a weapon or item dear to you. This is to bring more realism to the world. ITEMS BROKEN THIS WAY HAVE THE POTENTIAL TO BE REPAIRED OR REMADE!
________ This applies to all weapons, items, and armor. Durability is only lost if an attack connects offensively. Items of a higher Tier will have a Higher Durability. More on Durability Here.
____ Just because there isn't a mold for an object does NOT mean it has no "CC." If there is not a listed mold, assume that it falls under the standard baseline values, and message a mod if you have questions.



| : | W e a p o n B a s e d R u l e s | : |
____ Each Weapon type from the proficiencies page will be used to make a mold.
____ Groupings as follows:
________ • Single Handed Light Weapons (2m)*
→→→→→Examples: Daggers, Cestus, Knuckles, Short Sword, Wakizashi, Scimitar, Punching Dagger, Hatchet, Cleaver, Sai, Nunchaku, Light Pick, Kama, Kukri, Sap, Sickle (Farming), Club, Butterfly Sword, Kodachi, →→→→→Trench Knife
________ • Single Handed Medium Weapons (4m)*
→→→→→Examples: Katana, “Longsword”, Mace, Warhammer, Battle Axe, Flail, Heavy Pick, Pickaxe, Morningstar, Rapier, Sabre, Trident, Falcata, Baguazhang, Dao, Tantō, Machete, Acinaces, Gladius, Cutlass, Foil
________ • Two Handed Medium Weapons (6m)*
→→→→→Examples: “b*****d Sword”, Woodcutting Axe, Parashu, “Hand and a Half” Sword, Scythe, Mattock, Splitting Maul, Double Headed Weapon, Sling Blade/Kaiser Blade
________ • Two Handed Large Weapons (1.5M)*
→→→→→Examples: Changdao, Zhanmadao, Claymore, Odachi/Nodachi, Ram-dao, Estoc, Flamberge, Maul
________ • Light Polearm (6m)*
→→→→→Examples: Bo Staff, “Quarterstaff”, Light Spear, Javelin, Gun, Split Naginata, Ji, Ngao, Man Catcher
________ • Heavy Polearm (1M)*
→→→→→Examples:Steel Lance, Halberd, Glaive, Naginata, Danish Axe, Fauchard, Guisarme, Bardiche, Spetum, Ranseur
________ • Handheld Ranged Weapon (6m)*
→→→→→Examples:Kunai, Shuriken, Bolas, Hand Crossbow, Meteor Hammer, Whip, Senbon, Tomahawk, Throwing Knives, Throwing Axes, Throwing Hammers, Blow Darts
________ • Medium Ranged Weapon (1M)*
→→→→→Examples: Shortbow, Atlatl, Light Crossbow, Repeating Crossbow, Longbow, Composite Bows, Windmill Shuriken, Heavy Crossbow, Javelin, Harpoon
________ • Large Ranged Weapon (5M)*
→→→→→Examples: Great Crossbow, Great Bow, Arbillest, Ballista, Catapult, Cannon, Trebuchet
________ • Intensive Weaponry (2M)*
→→→→→Examples: Larger Sized Weapon, Two-Handed Weapon w/ One Hand, Double-Headed Weapon Types, Hook Blades, Kusarigama, Great Scissors, Prayer Beads
____ Each Weapon type will have it's own Mold for each Tier. These will be listed below.



| : | Weapon Molds | : |
____• Single Handed Light Weapons
_________ Tier 1: Base "CC" value of 7
_________ Tier 2: Base "CC" value of 9
_________ Tier 3: Base "CC" value of 13
_________ Tier 4: Base "CC" value of 19
_________ Tier 5: Base "CC" value of 23

____• Single Handed Medium Weapons
_________ Tier 1: Base "CC" value of 9
_________ Tier 2: Base "CC" value of 11
_________ Tier 3: Base "CC" value of 15
_________ Tier 4: Base "CC" value of 21
_________ Tier 5: Base "CC" value of 25

____• Two Handed Medium Weapons
_________ Tier 1: Base "CC" value of 10
_________ Tier 2: Base "CC" value of 12
_________ Tier 3: Base "CC" value of 16
_________ Tier 4: Base "CC" value of 22
_________ Tier 5: Base "CC" value of 26

____• Two Handed Large Weapons
_________ Tier 1: Base "CC" value of 12
_________ Tier 2: Base "CC" value of 14
_________ Tier 3: Base "CC" value of 18
_________ Tier 4: Base "CC" value of 24
_________ Tier 5: Base "CC" value of 28

____• Light Polearm
_________ Tier 1: Base "CC" value of 10
_________ Tier 2: Base "CC" value of 12
_________ Tier 3: Base "CC" value of 16
_________ Tier 4: Base "CC" value of 22
_________ Tier 5: Base "CC" value of 26

____• Heavy Polearm
_________ Tier 1: Base "CC" value of 12
_________ Tier 2: Base "CC" value of 14
_________ Tier 3: Base "CC" value of 18
_________ Tier 4: Base "CC" value of 24
_________ Tier 5: Base "CC" value of 28

____• Handheld Ranged Weapon
_________ Tier 1: Base "CC" value of 8
_________ Tier 2: Base "CC" value of 10
_________ Tier 3: Base "CC" value of 14
_________ Tier 4: Base "CC" value of 20
_________ Tier 5: Base "CC" value of 25

____• Medium Ranged Weapon
_________ Tier 1: Base "CC" value of 10
_________ Tier 2: Base "CC" value of 12
_________ Tier 3: Base "CC" value of 16
_________ Tier 4: Base "CC" value of 24
_________ Tier 5: Base "CC" value of 28

____• Large Ranged Weapon
_________ Tier 1: Base "CC" value of 16
_________ Tier 2: Base "CC" value of 18
_________ Tier 3: Base "CC" value of 24
_________ Tier 4: Base "CC" value of 28
_________ Tier 5: Base "CC" value of 32

____• Intensive Weaponry
_________ Tier 1: Base "CC" value of 12
_________ Tier 2: Base "CC" value of 14
_________ Tier 3: Base "CC" value of 18
_________ Tier 4: Base "CC" value of 22
_________ Tier 5: Base "CC" value of 26







______::Causes for Value Changes:: ||
_________ Reasons "CC" value may go up: PA's, Complex Materials, Larger Quantity of Materials, Larger than Normal Item,
__________ Increased values: PA; Various, you know your value (and so do we)
__________ Increased values: Complex Materials; Some materials are harder to work with. Check Materials list for modifiers.
__________ Increased values: Larger Quantity of Materials; For every extra pound, add one "CC"
__________ Increased values: Larger than Normal Item; If you increase the size of an item (Example: small to medium) add one "CC" per size increased
_________Reasons "CC" Value may go down: PA's, Simplistic Materials, Smaller than Normal Item
__________ Decreased Values: PA's; Various, you know your value, (and so do we)
__________ Decreased Values: Simplistic Materials; Some materials are easier to work with. Check Materials list for modifiers
__________ Decreased Values: Smaller than Normal Item; If you shrink an item (Example: medium to small size) lose one "CC" per size dropped.





*= estimate based on personal knowledge, not intended to be taken as real world fact
 
PostPosted: Thu Oct 12, 2017 5:58 pm
[神]____T h e____" C C " M o l d S y s t e m____O f ____C r a f t i n g____ [神]




| : | MOLDS | : |
____





| : | J e w e l r y____A n d____E a t i n g____U t e n s i l s____B a s e d____R u l e s | : |
____ Each Jewelry type will be used to make a mold.
____ If something is listed as Size Small it requires 1m to make. If something is listed as Size Medium it requires 2-3 m to make. If something is listed as Size Large it requires 4-5 m to make. Extra Large Requires 6-7 m to make.
____ Groupings as follows:
________ • Cord (Small)
__________> • Example: Cord for Bracelets, Necklaces, Etc...
________ • Chain (Medium)
__________> • Example: Chains for Bracelets, Necklaces, Etc...
________ • Small Pendants
__________> • Example: Small Sized (Up to 20 mm) Object to hang from Necklaces, Bracelets, Earrings, Cloaks, etc...
________ • Medium Pendants
__________> • Example: Medium Sized (From 20 mm-30 mm) Object to hang from Necklaces, Bracelets, Earrings, Cloaks, etc...
________ • Large Pendants
__________> • Example: Large Sized (From 30 mm- 40 mm) Object to hang from Necklaces, Bracelets, Earrings, Cloaks, etc...
________ • Extra Large Pendants
__________> • Example: Extra Large Sized (40 mm< ) Object to hang from Necklaces, Bracelets, Earrings, Cloaks, etc...
________ • Simple Rings (Small)
__________> • Example: Basic Band Rings
________ • Complex Rings (Small)
__________> • Example: Rings with Gems and Complex Designs worked in
________ • Plates (Medium)
__________> • Example: It's a Plate. What more do you want?
________ • Bowl (Medium)
__________> • Example: Bowls, you know. That thing you eat soup out of? Usually?
________ • Cup (Medium)
__________> • Example: A standard drinking glass
________ • Fork (Small)
__________> • Example: Forks, for stabbing you meal. Hopefully after it's cooked. Otherwise, I think you're in the wrong section
________ • Spoon (Small)
__________> • Example: The eating utensil, not the cuddling position
________ • Knife (Small)
__________> • Example: That thing that you use to cut up you food. And your enemies, but you probably want a bigger one for the enemies.
________ • Pot (Large)
__________> • Example: A standard pot for cooking over a fire













| : | J e w e l r y M o l d s | : |
____• Cord (Jewelry)
_________ Tier 1: Base "CC" value of 5
_________ Tier 2: Base "CC" value of 7
_________ Tier 3: Base "CC" value of 11
_________ Tier 4: Base "CC" value of 15
_________ Tier 5: Base "CC" value of 19

____• Chain (Jewelry)
_________ Tier 1: Base "CC" value of 6
_________ Tier 2: Base "CC" value of 8
_________ Tier 3: Base "CC" value of 12
_________ Tier 4: Base "CC" value of 116
_________ Tier 5: Base "CC" value of 20

____• Small Pendants
_________ Tier 1: Base "CC" value of 5
_________ Tier 2: Base "CC" value of 7
_________ Tier 3: Base "CC" value of 11
_________ Tier 4: Base "CC" value of 15
_________ Tier 5: Base "CC" value of 19

____• Medium Pendants
_________ Tier 1: Base "CC" value of 6
_________ Tier 2: Base "CC" value of 8
_________ Tier 3: Base "CC" value of 12
_________ Tier 4: Base "CC" value of 16
_________ Tier 5: Base "CC" value of 20

____• Large Pendants
_________ Tier 1: Base "CC" value of 7
_________ Tier 2: Base "CC" value of 9
_________ Tier 3: Base "CC" value of 13
_________ Tier 4: Base "CC" value of 17
_________ Tier 5: Base "CC" value of 21

____• Extra Large Pendant
_________ Tier 1: Base "CC" value of 8
_________ Tier 2: Base "CC" value of 10
_________ Tier 3: Base "CC" value of 14
_________ Tier 4: Base "CC" value of 18
_________ Tier 5: Base "CC" value of 22

____• Simple Rings
_________ Tier 1: Base "CC" value of 6
_________ Tier 2: Base "CC" value of 7
_________ Tier 3: Base "CC" value of 11
_________ Tier 4: Base "CC" value of 15
_________ Tier 5: Base "CC" value of 19

____• Complex Rings
_________ Tier 1: Base "CC" value of 8
_________ Tier 2: Base "CC" value of 10
_________ Tier 3: Base "CC" value of 14
_________ Tier 4: Base "CC" value of 18
_________ Tier 5: Base "CC" value of 22

____• Plate
_________ Tier 1: Base "CC" value of 6
_________ Tier 2: Base "CC" value of 8
_________ Tier 3: Base "CC" value of 12
_________ Tier 4: Base "CC" value of 16
_________ Tier 5: Base "CC" value of 20

____• Bowl
_________ Tier 1: Base "CC" value of 6
_________ Tier 2: Base "CC" value of 8
_________ Tier 3: Base "CC" value of 12
_________ Tier 4: Base "CC" value of 16
_________ Tier 5: Base "CC" value of 20

____• Cup
_________ Tier 1: Base "CC" value of 6
_________ Tier 2: Base "CC" value of 8
_________ Tier 3: Base "CC" value of 12
_________ Tier 4: Base "CC" value of 16
_________ Tier 5: Base "CC" value of 20

____• Fork
_________ Tier 1: Base "CC" value of 5
_________ Tier 2: Base "CC" value of 7
_________ Tier 3: Base "CC" value of 11
_________ Tier 4: Base "CC" value of 15
_________ Tier 5: Base "CC" value of 19

____• Spoon
_________ Tier 1: Base "CC" value of 5
_________ Tier 2: Base "CC" value of 7
_________ Tier 3: Base "CC" value of 11
_________ Tier 4: Base "CC" value of 15
_________ Tier 5: Base "CC" value of 19

____• Knife
_________ Tier 1: Base "CC" value of 5
_________ Tier 2: Base "CC" value of 7
_________ Tier 3: Base "CC" value of 11
_________ Tier 4: Base "CC" value of 15
_________ Tier 5: Base "CC" value of 19

____• Pot
_________ Tier 1: Base "CC" value of 7
_________ Tier 2: Base "CC" value of 9
_________ Tier 3: Base "CC" value of 13
_________ Tier 4: Base "CC" value of 17
_________ Tier 5: Base "CC" value of 21






______::Causes for Value Changes:: ||
_________ Reasons "CC" value may go up: PA's, Complex Materials, Larger Quantity of Materials, Larger than Normal Item,
__________ Increased values: PA; Various, you know your value (and so do we)
__________ Increased values: Complex Materials; Some materials are harder to work with. Check Materials list for modifiers.
__________ Increased values: Larger Quantity of Materials; For every extra pound, add one "CC"
__________ Increased values: Larger than Normal Item; If you increase the size of an item (Example: small to medium) add one "CC" per size increased
_________Reasons "CC" Value may go down: PA's, Simplistic Materials, Smaller than Normal Item
__________ Decreased Values: PA's; Various, you know your value, (and so do we)
__________ Decreased Values: Simplistic Materials; Some materials are easier to work with. Check Materials list for modifiers
__________ Decreased Values: Smaller than Normal Item; If you shrink an item (Example: medium to small size) lose one "CC" per size dropped.





*= estimate based on personal knowledge, not intended to be taken as real world fact
 

Arrow35


Arrow35

PostPosted: Thu Oct 12, 2017 7:45 pm
[神]____T h e____" C C " M o l d S y s t e m____O f ____C r a f t i n g____ [神]




| : | MOLDS | : |
____





| : | F u r n i t u r e B a s e d R u l e s | : |
____ Each Furniture type will be used to make a mold.
____ Listed Furniture Pieces are the Style, not a set way it has to look. IE A Basic Chair can have ornate carvings in the seat and back, and an Ornate Chair can be as plain as you wish.
____ This is still crafting, so if you so desire and get to a high enough rank you CAN put effects into your furniture.
____ In Furniture each mold uses a variation of Small Medium or Large with the equivalent of Extra Large in the table. This is to help decide how much material you need to make each. For Small Furniture you need around 1-3 M. For Medium you need 3-5 M. For Large you need 5-10 M. For Extra Large you need 10+ M. The Bed counts as Medium. **
____ These are not the ONLY types of furniture you can make. These are the starting blocks. These are molds to begin with, because these are the things I see use needing in character first, after lots of thinking. If you think something needs added, message the Crafting Mod and discuss it with them. We like to work with you and this is as much your guild as ours.
____ Groupings as follows:
________ • Chair (Basic)
__________> • Basic Dinning room Style chair
________ • Chair (Ornate)
__________> • Example: Throne style chair
________ • Armchair
__________> • Example: Comfy Chairs, usually covered in fabric or pillows
________ • Bench (basic)
__________> • Example: Standard Bench Like you'd see on a park trail
________ • Bench (ornate)
__________> • Example: Fancier Bench, like you might see in a memorial garden or a fancy dinning facility
________ • Love Seat
__________> • Example: Bench equivalent of the Comfy Chair
________ • Table (Small)
__________> • Example: Coffee Tables, Side Tables
________ • Table (Medium)
__________> • Example: Kitchen Tables, Folding Tables
________ • Table (Large)
__________> • Example: Dinning Room Tables, Conference Tables,
________ • Table (Expanding)
__________> • Example: Stereotypically a Dinning Room Style Table with Extra "Leaves" to add length and space
________ • Bed Frame
__________> • Example: A basic Bed Frame












| : | J e w e l r y M o l d s | : |
____• Chair (Basic)
_________ Tier 1: Base "CC" value of 5
_________ Tier 2: Base "CC" value of 7
_________ Tier 3: Base "CC" value of 11
_________ Tier 4: Base "CC" value of 15
_________ Tier 5: Base "CC" value of 19

____• Chair (Ornate)
_________ Tier 1: Base "CC" value of 6
_________ Tier 2: Base "CC" value of 8
_________ Tier 3: Base "CC" value of 12
_________ Tier 4: Base "CC" value of 116
_________ Tier 5: Base "CC" value of 20

____• Armchair
_________ Tier 1: Base "CC" value of 7
_________ Tier 2: Base "CC" value of 9
_________ Tier 3: Base "CC" value of 13
_________ Tier 4: Base "CC" value of 17
_________ Tier 5: Base "CC" value of 21

____• Bench (Basic)
_________ Tier 1: Base "CC" value of 5
_________ Tier 2: Base "CC" value of 7
_________ Tier 3: Base "CC" value of 11
_________ Tier 4: Base "CC" value of 15
_________ Tier 5: Base "CC" value of 19

____• Bench (Ornate)
_________ Tier 1: Base "CC" value of 6
_________ Tier 2: Base "CC" value of 8
_________ Tier 3: Base "CC" value of 12
_________ Tier 4: Base "CC" value of 16
_________ Tier 5: Base "CC" value of 20

____• Loveseat
_________ Tier 1: Base "CC" value of 7
_________ Tier 2: Base "CC" value of 9
_________ Tier 3: Base "CC" value of 13
_________ Tier 4: Base "CC" value of 17
_________ Tier 5: Base "CC" value of 21

____• Table (Small)
_________ Tier 1: Base "CC" value of 5
_________ Tier 2: Base "CC" value of 7
_________ Tier 3: Base "CC" value of 11
_________ Tier 4: Base "CC" value of 15
_________ Tier 5: Base "CC" value of 19

____• Table (Medium)
_________ Tier 1: Base "CC" value of 6
_________ Tier 2: Base "CC" value of 8
_________ Tier 3: Base "CC" value of 12
_________ Tier 4: Base "CC" value of 16
_________ Tier 5: Base "CC" value of 20

____• Table (Large)
_________ Tier 1: Base "CC" value of 7
_________ Tier 2: Base "CC" value of 9
_________ Tier 3: Base "CC" value of 13
_________ Tier 4: Base "CC" value of 17
_________ Tier 5: Base "CC" value of 21

____• Table (Expanding)
_________ Tier 1: Base "CC" value of 8
_________ Tier 2: Base "CC" value of 10
_________ Tier 3: Base "CC" value of 14
_________ Tier 4: Base "CC" value of 18
_________ Tier 5: Base "CC" value of 22

____• Bedframe
_________ Tier 1: Base "CC" value of 6
_________ Tier 2: Base "CC" value of 8
_________ Tier 3: Base "CC" value of 12
_________ Tier 4: Base "CC" value of 16
_________ Tier 5: Base "CC" value of 20







______::Causes for Value Changes:: ||
_________ Reasons "CC" value may go up: PA's, Complex Materials, Larger Quantity of Materials, Larger than Normal Item,
__________ Increased values: PA; Various, you know your value (and so do we)
__________ Increased values: Complex Materials; Some materials are harder to work with. Check Materials list for modifiers.
__________ Increased values: Larger Quantity of Materials; For every extra pound, add one "CC"
__________ Increased values: Larger than Normal Item; If you increase the size of an item (Example: small to medium) add one "CC" per size increased
_________Reasons "CC" Value may go down: PA's, Simplistic Materials, Smaller than Normal Item
__________ Decreased Values: PA's; Various, you know your value, (and so do we)
__________ Decreased Values: Simplistic Materials; Some materials are easier to work with. Check Materials list for modifiers
__________ Decreased Values: Smaller than Normal Item; If you shrink an item (Example: medium to small size) lose one "CC" per size dropped.





*= estimate based on personal knowledge, not intended to be taken as real world fact
**= I am aware that the values are not exact and maybe not close to what a final piece of furniture may weigh. This is for simplicity sake. If these numbers prove to be too high, they will be adjusted. But it is not meant to be easy to craft
 
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