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Posted: Tue Oct 10, 2017 7:16 pm
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[神]____T h e____ " C C " M o l d S y s t e m ____O f ____C r a f t i n g____ [神]
| : | Materials | : | ____ When it comes to crafting, it's fairly difficult to do without materials. You know, it's kind of impossible. So as such, we have to be able to gather materials. Materials will be referred to as "M". The "M" will be, for simplicity sake, representing Matter. Each "M" is equal to 1 Cubic meter of material. This can then be broken down into "m", 10 of which will equal 1 M. Items will have an amount of "m" or "M" listed that is required to make them. THIS IS NOT ALL USED IN THE CRAFTING. At a basic success, you get back 10% of materials used. If this is less than 1m, you can round up UNLESS the required amount was less than 3m. If you get a perfect success, meaning the best number that can be rolled with your stats and bonus' included, you get 50% of your used materials back, rounding up to the highest "m" value, UNLESS the required amount was less than 3m. If you fail, but it is not a crit fail (Worst you can role), you get 25% of the materials back, UNLESS the required amount was less than 3m. If you crit fail, all materials used are lost.
| : | Material Gathering | : | ____ To gather materials, you go where you normally would. For wood, you go to the woods. For rock, you go to the mountains or a quarry and dig. For ore, you become a dwarf. I am a dwarf and I'm digging a hole. Diggy Diggy hole, Digging a hole. To decide how much you get, you must first do a "CC" for whether or not you get something. From there, go to post action and roll a dice with however many sides as there are types of material you desire. For example, 28 sided for wood. This helps decide what type you get. The number you roll will correlate to a kind. Go to the materials list and count that many down, thats the kind you get. If you have already gathered the specific type you are looking for, roll a percentage instead. 1-25%=the one you are specifically looking for, 26-100%= a random new type. Each time you find the kind you want after that you increase the range by 5. After you decide what kind, roll a d10. Whatever number you get decides how many "m" you get, and if you get 10 you get 1 "M". You can repeat this final part multiple times per quest, but must make a full post (5 full sentences) per d10 you make.
| : | MOLDS | : | ____ Due to the complexity of this system, we have created something to help you out. We have the "CC" to help maintain relative fairness with all things being crafted. This "Crafting Check" is to ensure no one just goes out and sits down one afternoon and is suddenly a master artisan. That type of thing doesn't happen overnight after all. We are attempting to simulate the 10,000 hours rule, to a degree. For those not familiar with the 10,000 hour rule, it is the idea that to master anything you have to spend 10,000 hours working on it. The idea was made famous in author Malcolm Gladwell's book Outliers. Now to maintain this idea in this guild would be very difficult. Now, instead we require Crafting posts with a "Crafting Check." These Post's and Checks will serve to condense hours of in character work to a 2 or 3 paragraph space. But what determines the values for the "CC" comes down to some simple things that I will explain below. The rules for such are as follows below:
| : | R u l e s | : | ____→ The "Base CC" for Tiers 1 - 3, unless otherwise specified, is fifteen [15]. Tier 4 and Tier 5 are twenty five [25] and thirty [30] respectively. ____→ If you want to make a weapon or object that doesn't fit into a labeled mold, and you feel the base values are not adequate for it, contact the Crafting Mod. We will work with you to figure out how to do what you want fairly. ____→ If you fail a "CC," do NOT get bent out of shape. You can retry it at any time. If it is consistently not working, contact the Crafting Mod, who will work with you to get it fixed. ____→ Items all have a Durability Usage. This is not to force you to lose a weapon or item dear to you. This is to bring more realism to the world. ITEMS BROKEN THIS WAY HAVE THE POTENTIAL TO BE REPAIRED OR REMADE! ________► This applies to all weapons, items, and armor. Durability is only lost if an attack connects offensively. Items of a higher Tier will have a Higher Durability. More on Durability Here. ____→ Just because there isn't a mold for an object does NOT mean it has no "CC." If there is not a listed mold, assume that it falls under the standard baseline values, and message a mod if you have questions.
| : | W e a p o n B a s e d R u l e s | : | ____→ Each Weapon type from the proficiencies page will be used to make a mold. ____→ Groupings as follows: ________► • Single Handed Light Weapons (2m)* →→→→→Examples: Daggers, Cestus, Knuckles, Short Sword, Wakizashi, Scimitar, Punching Dagger, Hatchet, Cleaver, Sai, Nunchaku, Light Pick, Kama, Kukri, Sap, Sickle (Farming), Club, Butterfly Sword, Kodachi, →→→→→Trench Knife ________► • Single Handed Medium Weapons (4m)* →→→→→Examples: Katana, “Longsword”, Mace, Warhammer, Battle Axe, Flail, Heavy Pick, Pickaxe, Morningstar, Rapier, Sabre, Trident, Falcata, Baguazhang, Dao, Tantō, Machete, Acinaces, Gladius, Cutlass, Foil ________► • Two Handed Medium Weapons (6m)* →→→→→Examples: “b*****d Sword”, Woodcutting Axe, Parashu, “Hand and a Half” Sword, Scythe, Mattock, Splitting Maul, Double Headed Weapon, Sling Blade/Kaiser Blade ________► • Two Handed Large Weapons (1.5M)* →→→→→Examples: Changdao, Zhanmadao, Claymore, Odachi/Nodachi, Ram-dao, Estoc, Flamberge, Maul ________► • Light Polearm (6m)* →→→→→Examples: Bo Staff, “Quarterstaff”, Light Spear, Javelin, Gun, Split Naginata, Ji, Ngao, Man Catcher ________► • Heavy Polearm (1M)* →→→→→Examples:Steel Lance, Halberd, Glaive, Naginata, Danish Axe, Fauchard, Guisarme, Bardiche, Spetum, Ranseur ________► • Handheld Ranged Weapon (6m)* →→→→→Examples:Kunai, Shuriken, Bolas, Hand Crossbow, Meteor Hammer, Whip, Senbon, Tomahawk, Throwing Knives, Throwing Axes, Throwing Hammers, Blow Darts ________► • Medium Ranged Weapon (1M)* →→→→→Examples: Shortbow, Atlatl, Light Crossbow, Repeating Crossbow, Longbow, Composite Bows, Windmill Shuriken, Heavy Crossbow, Javelin, Harpoon ________► • Large Ranged Weapon (5M)* →→→→→Examples: Great Crossbow, Great Bow, Arbillest, Ballista, Catapult, Cannon, Trebuchet ________► • Intensive Weaponry (2M)* →→→→→Examples: Larger Sized Weapon, Two-Handed Weapon w/ One Hand, Double-Headed Weapon Types, Hook Blades, Kusarigama, Great Scissors, Prayer Beads ____→ Each Weapon type will have it's own Mold for each Tier. These will be listed below.
| : | Weapon Molds | : | ____→• Single Handed Light Weapons _________• Tier 1: Base "CC" value of 7 _________• Tier 2: Base "CC" value of 9 _________• Tier 3: Base "CC" value of 13 _________• Tier 4: Base "CC" value of 19 _________• Tier 5: Base "CC" value of 23
____→• Single Handed Medium Weapons _________• Tier 1: Base "CC" value of 9 _________• Tier 2: Base "CC" value of 11 _________• Tier 3: Base "CC" value of 15 _________• Tier 4: Base "CC" value of 21 _________• Tier 5: Base "CC" value of 25
____→• Two Handed Medium Weapons _________• Tier 1: Base "CC" value of 10 _________• Tier 2: Base "CC" value of 12 _________• Tier 3: Base "CC" value of 16 _________• Tier 4: Base "CC" value of 22 _________• Tier 5: Base "CC" value of 26
____→• Two Handed Large Weapons _________• Tier 1: Base "CC" value of 12 _________• Tier 2: Base "CC" value of 14 _________• Tier 3: Base "CC" value of 18 _________• Tier 4: Base "CC" value of 24 _________• Tier 5: Base "CC" value of 28
____→• Light Polearm _________• Tier 1: Base "CC" value of 10 _________• Tier 2: Base "CC" value of 12 _________• Tier 3: Base "CC" value of 16 _________• Tier 4: Base "CC" value of 22 _________• Tier 5: Base "CC" value of 26
____→• Heavy Polearm _________• Tier 1: Base "CC" value of 12 _________• Tier 2: Base "CC" value of 14 _________• Tier 3: Base "CC" value of 18 _________• Tier 4: Base "CC" value of 24 _________• Tier 5: Base "CC" value of 28
____→• Handheld Ranged Weapon _________• Tier 1: Base "CC" value of 8 _________• Tier 2: Base "CC" value of 10 _________• Tier 3: Base "CC" value of 14 _________• Tier 4: Base "CC" value of 20 _________• Tier 5: Base "CC" value of 25
____→• Medium Ranged Weapon _________• Tier 1: Base "CC" value of 10 _________• Tier 2: Base "CC" value of 12 _________• Tier 3: Base "CC" value of 16 _________• Tier 4: Base "CC" value of 24 _________• Tier 5: Base "CC" value of 28
____→• Large Ranged Weapon _________• Tier 1: Base "CC" value of 16 _________• Tier 2: Base "CC" value of 18 _________• Tier 3: Base "CC" value of 24 _________• Tier 4: Base "CC" value of 28 _________• Tier 5: Base "CC" value of 32
____→• Intensive Weaponry _________• Tier 1: Base "CC" value of 12 _________• Tier 2: Base "CC" value of 14 _________• Tier 3: Base "CC" value of 18 _________• Tier 4: Base "CC" value of 22 _________• Tier 5: Base "CC" value of 26
______::Causes for Value Changes:: || _________• Reasons "CC" value may go up: PA's, Complex Materials, Larger Quantity of Materials, Larger than Normal Item, __________► Increased values: PA; Various, you know your value (and so do we) __________► Increased values: Complex Materials; Some materials are harder to work with. Check Materials list for modifiers. __________► Increased values: Larger Quantity of Materials; For every extra pound, add one "CC" __________► Increased values: Larger than Normal Item; If you increase the size of an item (Example: small to medium) add one "CC" per size increased _________•Reasons "CC" Value may go down: PA's, Simplistic Materials, Smaller than Normal Item __________► Decreased Values: PA's; Various, you know your value, (and so do we) __________► Decreased Values: Simplistic Materials; Some materials are easier to work with. Check Materials list for modifiers __________► Decreased Values: Smaller than Normal Item; If you shrink an item (Example: medium to small size) lose one "CC" per size dropped.
*= estimate based on personal knowledge, not intended to be taken as real world fact
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Posted: Thu Oct 12, 2017 5:58 pm
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[神]____T h e____" C C " M o l d S y s t e m____O f ____C r a f t i n g____ [神]
| : | MOLDS | : | ____
| : | J e w e l r y____A n d____E a t i n g____U t e n s i l s____B a s e d____R u l e s | : | ____→ Each Jewelry type will be used to make a mold. ____→ If something is listed as Size Small it requires 1m to make. If something is listed as Size Medium it requires 2-3 m to make. If something is listed as Size Large it requires 4-5 m to make. Extra Large Requires 6-7 m to make. ____→ Groupings as follows: ________► • Cord (Small) __________> • Example: Cord for Bracelets, Necklaces, Etc... ________► • Chain (Medium) __________> • Example: Chains for Bracelets, Necklaces, Etc... ________► • Small Pendants __________> • Example: Small Sized (Up to 20 mm) Object to hang from Necklaces, Bracelets, Earrings, Cloaks, etc... ________► • Medium Pendants __________> • Example: Medium Sized (From 20 mm-30 mm) Object to hang from Necklaces, Bracelets, Earrings, Cloaks, etc... ________► • Large Pendants __________> • Example: Large Sized (From 30 mm- 40 mm) Object to hang from Necklaces, Bracelets, Earrings, Cloaks, etc... ________► • Extra Large Pendants __________> • Example: Extra Large Sized (40 mm< ) Object to hang from Necklaces, Bracelets, Earrings, Cloaks, etc... ________► • Simple Rings (Small) __________> • Example: Basic Band Rings ________► • Complex Rings (Small) __________> • Example: Rings with Gems and Complex Designs worked in ________► • Plates (Medium) __________> • Example: It's a Plate. What more do you want? ________► • Bowl (Medium) __________> • Example: Bowls, you know. That thing you eat soup out of? Usually? ________► • Cup (Medium) __________> • Example: A standard drinking glass ________► • Fork (Small) __________> • Example: Forks, for stabbing you meal. Hopefully after it's cooked. Otherwise, I think you're in the wrong section ________► • Spoon (Small) __________> • Example: The eating utensil, not the cuddling position ________► • Knife (Small) __________> • Example: That thing that you use to cut up you food. And your enemies, but you probably want a bigger one for the enemies. ________► • Pot (Large) __________> • Example: A standard pot for cooking over a fire
| : | J e w e l r y M o l d s | : | ____→• Cord (Jewelry) _________• Tier 1: Base "CC" value of 5 _________• Tier 2: Base "CC" value of 7 _________• Tier 3: Base "CC" value of 11 _________• Tier 4: Base "CC" value of 15 _________• Tier 5: Base "CC" value of 19
____→• Chain (Jewelry) _________• Tier 1: Base "CC" value of 6 _________• Tier 2: Base "CC" value of 8 _________• Tier 3: Base "CC" value of 12 _________• Tier 4: Base "CC" value of 116 _________• Tier 5: Base "CC" value of 20
____→• Small Pendants _________• Tier 1: Base "CC" value of 5 _________• Tier 2: Base "CC" value of 7 _________• Tier 3: Base "CC" value of 11 _________• Tier 4: Base "CC" value of 15 _________• Tier 5: Base "CC" value of 19
____→• Medium Pendants _________• Tier 1: Base "CC" value of 6 _________• Tier 2: Base "CC" value of 8 _________• Tier 3: Base "CC" value of 12 _________• Tier 4: Base "CC" value of 16 _________• Tier 5: Base "CC" value of 20
____→• Large Pendants _________• Tier 1: Base "CC" value of 7 _________• Tier 2: Base "CC" value of 9 _________• Tier 3: Base "CC" value of 13 _________• Tier 4: Base "CC" value of 17 _________• Tier 5: Base "CC" value of 21
____→• Extra Large Pendant _________• Tier 1: Base "CC" value of 8 _________• Tier 2: Base "CC" value of 10 _________• Tier 3: Base "CC" value of 14 _________• Tier 4: Base "CC" value of 18 _________• Tier 5: Base "CC" value of 22
____→• Simple Rings _________• Tier 1: Base "CC" value of 6 _________• Tier 2: Base "CC" value of 7 _________• Tier 3: Base "CC" value of 11 _________• Tier 4: Base "CC" value of 15 _________• Tier 5: Base "CC" value of 19
____→• Complex Rings _________• Tier 1: Base "CC" value of 8 _________• Tier 2: Base "CC" value of 10 _________• Tier 3: Base "CC" value of 14 _________• Tier 4: Base "CC" value of 18 _________• Tier 5: Base "CC" value of 22
____→• Plate _________• Tier 1: Base "CC" value of 6 _________• Tier 2: Base "CC" value of 8 _________• Tier 3: Base "CC" value of 12 _________• Tier 4: Base "CC" value of 16 _________• Tier 5: Base "CC" value of 20
____→• Bowl _________• Tier 1: Base "CC" value of 6 _________• Tier 2: Base "CC" value of 8 _________• Tier 3: Base "CC" value of 12 _________• Tier 4: Base "CC" value of 16 _________• Tier 5: Base "CC" value of 20
____→• Cup _________• Tier 1: Base "CC" value of 6 _________• Tier 2: Base "CC" value of 8 _________• Tier 3: Base "CC" value of 12 _________• Tier 4: Base "CC" value of 16 _________• Tier 5: Base "CC" value of 20
____→• Fork _________• Tier 1: Base "CC" value of 5 _________• Tier 2: Base "CC" value of 7 _________• Tier 3: Base "CC" value of 11 _________• Tier 4: Base "CC" value of 15 _________• Tier 5: Base "CC" value of 19
____→• Spoon _________• Tier 1: Base "CC" value of 5 _________• Tier 2: Base "CC" value of 7 _________• Tier 3: Base "CC" value of 11 _________• Tier 4: Base "CC" value of 15 _________• Tier 5: Base "CC" value of 19
____→• Knife _________• Tier 1: Base "CC" value of 5 _________• Tier 2: Base "CC" value of 7 _________• Tier 3: Base "CC" value of 11 _________• Tier 4: Base "CC" value of 15 _________• Tier 5: Base "CC" value of 19
____→• Pot _________• Tier 1: Base "CC" value of 7 _________• Tier 2: Base "CC" value of 9 _________• Tier 3: Base "CC" value of 13 _________• Tier 4: Base "CC" value of 17 _________• Tier 5: Base "CC" value of 21
______::Causes for Value Changes:: || _________• Reasons "CC" value may go up: PA's, Complex Materials, Larger Quantity of Materials, Larger than Normal Item, __________► Increased values: PA; Various, you know your value (and so do we) __________► Increased values: Complex Materials; Some materials are harder to work with. Check Materials list for modifiers. __________► Increased values: Larger Quantity of Materials; For every extra pound, add one "CC" __________► Increased values: Larger than Normal Item; If you increase the size of an item (Example: small to medium) add one "CC" per size increased _________•Reasons "CC" Value may go down: PA's, Simplistic Materials, Smaller than Normal Item __________► Decreased Values: PA's; Various, you know your value, (and so do we) __________► Decreased Values: Simplistic Materials; Some materials are easier to work with. Check Materials list for modifiers __________► Decreased Values: Smaller than Normal Item; If you shrink an item (Example: medium to small size) lose one "CC" per size dropped.
*= estimate based on personal knowledge, not intended to be taken as real world fact
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Posted: Thu Oct 12, 2017 7:45 pm
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[神]____T h e____" C C " M o l d S y s t e m____O f ____C r a f t i n g____ [神]
| : | MOLDS | : | ____
| : | F u r n i t u r e B a s e d R u l e s | : | ____→ Each Furniture type will be used to make a mold. ____→ Listed Furniture Pieces are the Style, not a set way it has to look. IE A Basic Chair can have ornate carvings in the seat and back, and an Ornate Chair can be as plain as you wish. ____→ This is still crafting, so if you so desire and get to a high enough rank you CAN put effects into your furniture. ____→ In Furniture each mold uses a variation of Small Medium or Large with the equivalent of Extra Large in the table. This is to help decide how much material you need to make each. For Small Furniture you need around 1-3 M. For Medium you need 3-5 M. For Large you need 5-10 M. For Extra Large you need 10+ M. The Bed counts as Medium. ** ____→ These are not the ONLY types of furniture you can make. These are the starting blocks. These are molds to begin with, because these are the things I see use needing in character first, after lots of thinking. If you think something needs added, message the Crafting Mod and discuss it with them. We like to work with you and this is as much your guild as ours. ____→ Groupings as follows: ________► • Chair (Basic) __________> • Basic Dinning room Style chair ________► • Chair (Ornate) __________> • Example: Throne style chair ________► • Armchair __________> • Example: Comfy Chairs, usually covered in fabric or pillows ________► • Bench (basic) __________> • Example: Standard Bench Like you'd see on a park trail ________► • Bench (ornate) __________> • Example: Fancier Bench, like you might see in a memorial garden or a fancy dinning facility ________► • Love Seat __________> • Example: Bench equivalent of the Comfy Chair ________► • Table (Small) __________> • Example: Coffee Tables, Side Tables ________► • Table (Medium) __________> • Example: Kitchen Tables, Folding Tables ________► • Table (Large) __________> • Example: Dinning Room Tables, Conference Tables, ________► • Table (Expanding) __________> • Example: Stereotypically a Dinning Room Style Table with Extra "Leaves" to add length and space ________► • Bed Frame __________> • Example: A basic Bed Frame
| : | J e w e l r y M o l d s | : | ____→• Chair (Basic) _________• Tier 1: Base "CC" value of 5 _________• Tier 2: Base "CC" value of 7 _________• Tier 3: Base "CC" value of 11 _________• Tier 4: Base "CC" value of 15 _________• Tier 5: Base "CC" value of 19
____→• Chair (Ornate) _________• Tier 1: Base "CC" value of 6 _________• Tier 2: Base "CC" value of 8 _________• Tier 3: Base "CC" value of 12 _________• Tier 4: Base "CC" value of 116 _________• Tier 5: Base "CC" value of 20
____→• Armchair _________• Tier 1: Base "CC" value of 7 _________• Tier 2: Base "CC" value of 9 _________• Tier 3: Base "CC" value of 13 _________• Tier 4: Base "CC" value of 17 _________• Tier 5: Base "CC" value of 21
____→• Bench (Basic) _________• Tier 1: Base "CC" value of 5 _________• Tier 2: Base "CC" value of 7 _________• Tier 3: Base "CC" value of 11 _________• Tier 4: Base "CC" value of 15 _________• Tier 5: Base "CC" value of 19
____→• Bench (Ornate) _________• Tier 1: Base "CC" value of 6 _________• Tier 2: Base "CC" value of 8 _________• Tier 3: Base "CC" value of 12 _________• Tier 4: Base "CC" value of 16 _________• Tier 5: Base "CC" value of 20
____→• Loveseat _________• Tier 1: Base "CC" value of 7 _________• Tier 2: Base "CC" value of 9 _________• Tier 3: Base "CC" value of 13 _________• Tier 4: Base "CC" value of 17 _________• Tier 5: Base "CC" value of 21
____→• Table (Small) _________• Tier 1: Base "CC" value of 5 _________• Tier 2: Base "CC" value of 7 _________• Tier 3: Base "CC" value of 11 _________• Tier 4: Base "CC" value of 15 _________• Tier 5: Base "CC" value of 19
____→• Table (Medium) _________• Tier 1: Base "CC" value of 6 _________• Tier 2: Base "CC" value of 8 _________• Tier 3: Base "CC" value of 12 _________• Tier 4: Base "CC" value of 16 _________• Tier 5: Base "CC" value of 20
____→• Table (Large) _________• Tier 1: Base "CC" value of 7 _________• Tier 2: Base "CC" value of 9 _________• Tier 3: Base "CC" value of 13 _________• Tier 4: Base "CC" value of 17 _________• Tier 5: Base "CC" value of 21
____→• Table (Expanding) _________• Tier 1: Base "CC" value of 8 _________• Tier 2: Base "CC" value of 10 _________• Tier 3: Base "CC" value of 14 _________• Tier 4: Base "CC" value of 18 _________• Tier 5: Base "CC" value of 22
____→• Bedframe _________• Tier 1: Base "CC" value of 6 _________• Tier 2: Base "CC" value of 8 _________• Tier 3: Base "CC" value of 12 _________• Tier 4: Base "CC" value of 16 _________• Tier 5: Base "CC" value of 20
______::Causes for Value Changes:: || _________• Reasons "CC" value may go up: PA's, Complex Materials, Larger Quantity of Materials, Larger than Normal Item, __________► Increased values: PA; Various, you know your value (and so do we) __________► Increased values: Complex Materials; Some materials are harder to work with. Check Materials list for modifiers. __________► Increased values: Larger Quantity of Materials; For every extra pound, add one "CC" __________► Increased values: Larger than Normal Item; If you increase the size of an item (Example: small to medium) add one "CC" per size increased _________•Reasons "CC" Value may go down: PA's, Simplistic Materials, Smaller than Normal Item __________► Decreased Values: PA's; Various, you know your value, (and so do we) __________► Decreased Values: Simplistic Materials; Some materials are easier to work with. Check Materials list for modifiers __________► Decreased Values: Smaller than Normal Item; If you shrink an item (Example: medium to small size) lose one "CC" per size dropped.
*= estimate based on personal knowledge, not intended to be taken as real world fact **= I am aware that the values are not exact and maybe not close to what a final piece of furniture may weigh. This is for simplicity sake. If these numbers prove to be too high, they will be adjusted. But it is not meant to be easy to craft
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