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Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200
PostPosted: Sun Oct 15, 2017 10:01 pm
Companion Creation Shop
Building the Perfect Ally



______________ Purpose
tab The Companion Creation Shop is the answer for a continuous problem reflected both in canon and in most Roleplaying Guilds we have witnessed: when can a Beastmaster companion be something other than the average animal? This Shop serves to answer that question by laying out guidelines for unique features that are added onto a base animal, allowing the creation of intelligent, over sized, or chimeric allies with which Beastmasters utilize in their daily lives. From combat to exploration, from travel to simple luxurious foot warmers, companions serve as the primary drive for someone to become a Beastmaster.
tab While going out and capturing a beast or monster, training with it over time to earn its love, affection, and loyalty is still a possibility, this shop allows players to custom create their own companions that fit to their personal desires. Doing so, however, is structured in such a way as to take up certain amounts of Companion Creation Slots [CCS] depending on how complex the companion's design becomes.
tab Below you will find the guidelines for creating these unique pets. For further questions please see the Approval Moderation Crew, who will gladly answers your questions!


______________ Terms to Know
tab • Companion Creation Slots
tab tab tab → Also known as CCS, these are awarded based on the D - ranked Discipline selected upon choosing to be a Beast Master. If only one companion is allowed with the discipline, the character receives one [1] CCS, unless otherwise specified. If they are granted a range, from two to four [2 - 4] the character receives the median of that range, being three [3] in this example. This number can be raised or lowered depending on further Disciplines, event rewards, or Prestige Classes. If the character has three [3] CCS available, and one companion requires the same number of CCS, than the character may only have this one [1] pet until more CCS is garnered from above examples of sources.
tab • Limb
tab tab tab → These are described as anything attached to the Torso, though in the case of this guide, a Limb is referencing arms and legs only.
tab • Sentience
tab tab tab → Written on a scale of one [1] to ten [10], with one [1] being an average animal and ten [10] being equivalent to the average player character, Sentience is the measure of the intellect of the creature in question. Specific capacity cannot be directly inferred, not in any distinct way, but it most definitely can be used to infer intellect on a vague, or general, scale.
tab • Points
tab tab tab → The "currency" spent to "purchase" changes to the base animal, each change requires Points that, when added up, determines how many CCS are taken up by the companion "purchased" based on what threshold the points reach.
tab • Base Animal Stats and Selection
tab tab tab → When selecting a Base, whether animal or insect, please see it's entry in the Bestiary for those base stats. If said animal or insect desired doesn't exist, please see a member of the Approval Committee to have it generated for you. Furthermore, a Base can only be selected if the entry is marked as "tamable".


______________ Protocol // Rules
tab • Begin creation by selecting the base animal to have. All Companions in this shop are based off of real world animals, or the lowest ranking animals of guild canon. If unsure if an animal can be used as a base contact the Approval Moderation Team for verification.
tab • Below are a list of a list of abilities, options, and limbs that may be utilized to create a custom Companion. Every selection carries with it a certain number of Points that add up. Mark down each "purchase's" point cost as you go.
tab • The number of Points utilized in the purchasing of changes is compared to the CCS Thresholds written below. If the points add up to a three [3] CCS Threshold, than the character must have chosen a Discipline that allows for that many CCS in order to have this pet.
tab • It is a known fact that monsters are not animals. As such, they cannot be used as a Base Animal. Such examples would be a Hydra, a Dragon, a Roc, etc.
tab • All Beastmaster Pets receive a flat amount of Mana and Stamina for their energy pool depending on the Experience Rank of the pet. The Experience Rank limit is written within the D - ranked Disciplines of Beastmaster. The limits for the pools are: E ► 75 Cp//Sp, D ► 150 Cp//Sp, C ► 225 Cp//Sp, B ► 300 Cp//Sp, A ► 375 Cp//Sp, S ► 450 Cp//Sp.
tab • Pets are limited in one Spells they are able to utilize, whether Arcanist Spells // Illusionist Spells, or Talents in Stages of Learning, by their Experience Rank. These limits are as follows: E - ranks ► C - rank at most, D - ranks ► B - rank at most, C - ranks ► B - rank at most, B - ranks ► A - rank at most, A - ranks ► A - rank at most, S - ranks ► S - rank at most.

______________Thresholds
tab • One [1] CCS
tab tab tab → 5
tab • Two [2] CCS
tab tab tab → 8
tab • Three [3] CCS
tab tab tab → 12
tab • Four [4] CCS
tab tab tab → 15
tab • Five [5] CCS
tab tab tab → 20
tab • Six [6] CCS
tab tab tab → 25
tab • Seven [7] CCS
tab tab tab → 30
tab • Eight [8] CCS
tab tab tab → 35
tab • Eight [9] CCS
tab tab tab → 41
tab • Eight [10] CCS
tab tab tab → 48
 
PostPosted: Sun Oct 15, 2017 10:04 pm
Companion Creation Shop
Shop Options



________________Arms // Legs
tab • Additional Arm // Leg
tab tab → +1 point per Limb
tab tab → After the first additional pair, each individual limb costs an additional +1. Three [3] limbs would cost +2, four [4] limbs would cost +3, etc.
tab • Reinforced Claws
tab tab → +2 per Rank of Damage, beginning at E - rank. Acts as Unnamed Combat.
tab • Opposable Thumbs
tab tab → Grants hand-like structures to limbs. Costs +1 per pair of limbs effected.
tab • Muscular Structure
tab tab → Enhanced muscular structure grants lifting power. +1 to Strength. Costs +2 per limb.
tab • Reversible
tab tab → +2. Grants the ability to rotate limbs to face opposite direction without breakage.
tab • Extra Joints
tab tab → +1 per extra set of joints. Allows more precise manipulations.
tab • Tentacle
tab tab → +1 Per Tentacle, granting a one [1] meter tentacle to be placed wherever desired. Tentacle is prehensile. +1 point per additional meter in length.
tab • Different Material
tab tab → +2. Grants a limb a different texture or material, such as steel plate growth on limb for Defense bonus.
tab • Bounding
tab tab → +2 Grants the ability to leap up to four time [4] times further, and higher, than normal.


________________Head
tab • Extra Eye // Ear
tab tab → +1 point per Eye // Ear
tab tab → After the first additional pair, each individual eye // ear costs an additional +1. Three [3] limbs would cost +2, four [4] limbs would cost +3, etc.
tab • Perception Filter
tab tab → +1 per additional vision rage. Includes Thermal, Low - Light, Radiation Detection.
tab • Distance
tab tab → +1 per 1x Increase. Increases the distance that one can perceive with absolute clarity.
tab • Increased Sense
tab tab → +1 per Sense, +1 per 1x. Sight, Scent, Sound, Touch, and Taste.
tab • Unusual Jaw Structure
tab tab → +2.
tab • Additional Oriface
tab tab → +2. Adds mouth. Digestive connection automatic unless otherwise desired.
tab • Horns
tab tab → +2 per pair. +2 per rank of damage to add.


________________Torso
tab • Breathing Capacity
tab tab → Increases lung capacity to hold breath longer. +1 per 1x.
tab • Breathing Type
tab tab → +2. Adds ability to breath underwater, in thin air, under ground, etc.
tab • Wings
tab tab → +2 per pair.
tab • Tail
tab tab → +2 per tail.
tab • Pedal Change
tab tab → +3. Able to stand if normally unable to, or move on all (four's) like an animal, etc
tab • Organ Arrangement
tab tab → +3. Changes the internal arrangement of organs, making knowledge of internal structures by others moot.
tab • Redundant Organs // Muscles
tab tab → +4 per Organ. Extra Organ in case of organ failure or damage.


________________Cosmetic
tab • Armored Skin
tab tab → +2 per Rank desired, beginning at E - rank. As Defense, with a durability equal to 2x Experience Rank.
tab • Scaled Flesh
tab tab → +3, granting scaled flesh that gives a D - ranked Defense bonus.
tab • Mirrored Flesh
tab tab → +4. Reflective Flesh reflects light based attacks. Can be used for stealth, and like a mirror.
tab • Obscured Flesh
tab tab → +4. Form destabilizes upon command for no cost, granting a D - ranked Dodge bonus as the exact whereabouts are difficult to discern.
tab • Vapor Flesh
tab tab → +4. Allows for mist to form around body, or smoke, granting D - ranked Dodge bonus. Can be used for techniques.
tab • Elemental Sheathe
tab tab → +4. Allows an element to be applied to body cosmetically, such as flaming skin. Counts as Minor Bonus, found in Crafting.


________________Non-Physical
tab • Sentience
tab tab → See above. +1 per Intellect. All bases begin with Sentience score of one [1].
tab • Size Change
tab tab → +1 per size increase or decrease of 1x. Compounds for Animals (1, 2, 4, 8, 16). Insectoids growth rate can be referenced as 4x being large enough for a praying mantis to be horse sized.
tab • Mana Element
tab tab → +3. Gains a second Mana Element. +2 for each additional.
tab • Mana Capacitor
tab tab → +3. Acts same as Energy Reserve, storing up to one fourth [1/4] the current Energy Pool Total of the Beastmaster.
tab • Massive
tab tab → +1. Increase mass of base animal by 1x per point spent.
tab • Ephemeral
tab tab → +1. Decrease mass of base animal by 1x per point spent.
tab • Energy Pool Increase
tab tab → +1 per fifty [50] Mana and Stamina.

 

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200
PostPosted: Sat Oct 21, 2017 7:44 am

Application Form for Companions


________||► Baseline Data:
Name:
Base Species:
Rank:
Age:
Height:
Weight:
Frame:
Description:
________||► Combat Data:
Mana Element(s):
Energy Pools:
tab tab Mana Pool →
tab tab Stamina Pool →
Stats:
tab tab Power →
tab tab Agility →
tab tab Intelligence →
tab tab Mana →
Skills:
tab tab
tab tab
Proficiencies:
tab tab
tab tab
Limitations:
tab tab Arcanist // Illusion Spells
tab tab Stages of Learning
________||► Alteration Data:
Slots Needed:
Purchased Changes:
tab tab
tab tab
tab tab
tab tab
tab tab
tab tab



[size=10][align=justify]
[u][b]________||► Baseline Data:[/b][/u]
[b]Name:[/b]
[b]Base Species:[/b]
[b]Rank:[/b]
[b]Age:[/b]
[b]Height:[/b]
[b]Weight:[/b]
[b]Frame:[/b]
[b]Description:[/b]
[u][b]________||► Combat Data:[/b][/u]
[b]Mana Element(s):[/b]
[b]Energy Pools:[/b]
:tab::tab:[u]Mana Pool →[/u]
:tab::tab:[u]Stamina Pool →[/u]
[b]Stats:[/b]
:tab::tab:[u]Power →[/u]
:tab::tab:[u]Agility →[/u]
:tab::tab:[u]Intelligence →[/u]
:tab::tab:[u]Mana →[/u]
[b]Skills:[/b]
:tab::tab:→
:tab::tab:→
[b]Proficiencies:[/b]
:tab::tab:→
:tab::tab:→
[b]Limitations:[/b]
:tab::tab:[u]Arcanist // Illusionist Spells[/u]
:tab::tab:[u]Stages of Learning[/u]
[u][b]________||► Alteration Data:[/b][/u]
[b]Slots Needed:[/b]
[b]Purchased Changes:[/b]
:tab::tab:→
:tab::tab:→
:tab::tab:→
:tab::tab:→
:tab::tab:→
:tab::tab:→
[/align][/size]
 
PostPosted: Sun Dec 01, 2019 10:27 am

________||► Baseline Data:
Name: 羽風 Hakaze- [Feather wind]
Base Species:Eastern Imperial Eagle
Rank:E
Age:6 years body
Height:31 inches. Wing span 6'5 ft
Weight: 6.0 lbs
Frame:Medium
Description:Hakaze is a fairly large eagle that was found in a nest north of the once prominent hidden leaf village. He was raised and trained within the six years of his maturity to be an effective hunter and companion for any worthy ninja or kunoichi assigned to him. After reaching full maturity and passing his tests, Hakaze was assigned the kunoichi, Tatsuki Kakuja, and the two had not left each other sense then. They hunted, fed, even bickered a bit but they where the definition of partnership. One day the pair of them where assigned a mission and was suddenly preserved in what his mind perceived as a form of rock before shutting down.

When he and Tatsuki woke up it was a whole new world. It wasn't a bother for him but it upset his partner greatly so for her sake he tried his best to help provide for her.

Hakaze Has always been a prime example of a Imperial Eagle. his plumage is largely a tar-like blackish-brown but for a well-demarcated and highly contrasting creamy to golden buff colour about the crown, hindneck and neck sides. Furthermore, Hakaze has bold white spots on his shoulder braces, which are usually fairly conspicuous on perched birds. Hakaze’s tail is narrowly dark barred over a greyish ground colour and has a broad black subterminal band, while a white tail tip sometimes manifest in Hakaze that are freshly molted. The undertail coverts are sometimes indistinctly paler, rust to creamy, combined with grey tail base to give the appearance of a paler rear end. At rest, the wing tips tend to reach the tail tip. Due to his training with the ninja's his normally bright yellow feet with shiny black 1.40 in claws, Hakaze's feet are a light silver color with a metallic shine 2.5 in claw. Hakaze's eyes instead of a normal golden yellow are a vibrant red orange color as well.

________||► Combat Data:
Mana Element(s):
Energy Pools:
tab tab Mana Pool →100
tab tab Stamina Pool →100
Stats:
tab tab Power →2
tab tab Agility →2
tab tab Intelligence →2
tab tab Mana →2
Skills:
tab tab
tab tab
Proficiencies:
tab tab
tab tab
Limitations:
tab tab Arcanist // Illusionist Spells
tab tab Stages of Learning
________||► Alteration Data:
Slots Needed:
Purchased Changes:
tab tab Distance
→ +1 . Increases the distance that one can perceive with absolute clarity
tab tab Perception Filter
→ Thermal Vision,
tab tab Reinforced Claws
→ E - rank. Acts as Unnamed Combat
tab tab
tab tab
tab tab


Lanfear
 

Kirra Yamata
Crew

Devoted Guildsman

9,325 Points
  • Entrepreneur 150
  • Guildmember 100
  • Happy 13th, Gaia Online! 50

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200
PostPosted: Tue May 12, 2020 10:04 am
Approved several months ago. Apologies for not making it official here.  
PostPosted: Fri Mar 05, 2021 6:29 am

________||► Baseline Data:
Name: Onyx
Base Species: Komodo Dragon [female]
Rank: D
Age: 15

Dimensions:

Height- 3.7 m [12 ft]
Length- 12.2 m [40 ft]
Wing Span & Cord- WS=33.2 & WC=7.2 [WS= 109 ft WC=23.7 ft]
Wing length on each side= roughly 54 ft
272.155 kg [600 lbs]
[Refernce on dragon flight by Adrian L. Jessup Schneider]

Weight:272.155 kg [600 lbs]

Frame: Large Category. Slim Body.

Description: Onyx is a force of absolute nature. A large being covered in black shiny scales, making her appear to be made of a single slab polished obsidian rock. She has ivory claws and teeth for inflicting damage to her opponents and isnt afraid to use them on freya's enemies. She has piercing ice blue eyes that seem cold to those who don't understand her or acknowledge her as a thinking individual.


along her unique anatomy of her back lay two powerful wings with the muscles and bones attaching themselves to behind her scapula's. The wings themselves are webbed like a bat and has a soft warm grey tone compare to the stark black scales. They also have a blue based striping inside the wing interior as well as a blueish green edge along the wings membrane connections. Smaller obsidian colored scales cover the upper part of the wings as a sort of protection, there design is more so snakelike than the large crocodile plates around the rest of her body.as with most bat based wings there is a clawed thumb on the 'hand' and four longer fingers that help create the wing, each tipped by a ivory colored claw However the thumb claw is a rather rust colored due to what appears like several large blood vessels underneath the claw itself.

Making the length of her spine are several spikes , again ivory in color. Her massive tail has thinner spines and are webbed together starting from the base of her hipbone down to the last few feet and inches of her tails tip. the webbed spine looks much like a small flipper with a dorsal fin on top. Her horns and claws all appear ivory in color with hints of red along the finger connection to the claw. The same goes for the horns which pulse occasionally along with the heartbeat of Onyx.

-------

Onyx is stoic to her friend Freya having developed a good standing relationship over the time spent with her. Usually though Onyx has a aggressive personality to most things that walk on two legs whether they be human or not. While she doesnt possess the powers of fire breathing like many of her cousins she still likes to flaunt off her power of flight by going at *Almost* sound breaking speeds.

While intelligent she has the base need to feed and often hunts large to medium sized bucks, occasionally she'll eat natural predators as well, Mountain Lions, wolves, one time she even fought off and ate a bear of grizzly decent. Speaking to her is most odd, a speech pattern that was both mystifying and alien to those who can speak to her. Thankfully she does not refer herself in the third person, which Freya has said is a relief to hear and listen to as it makes communication better between them.

-------

When confronted with the knowledge that she might loose something, anything worth of value to her, Friends, loves, treasure of significant value, she flies into a rage at the target of what is taking that thing away from her. Her Inner animal springs out and with her large size often wins against those who would do such harm

Though considered young in all respects both by her full blooded cousins and most mortal races, Onyx is a ripe and young age of Seventy-Five when she met Freya. She has mostly hunted and learn the basics of survival, communication, and tactics of a couple of area's of interest. She has knowledge of the common tongue, how to find and maintain a lair, hunting animals that she can take on, a basic education of what would have been 1st to 10th graded schools, Human interaction as they differ from draconian interaction most of the time with the list going on for several pages.



When It comes to Freya, Onyx was surprised when she saw her bust out of the crystal prison she was put in, believing her to be just a giant gem for Onyx to take back to her lair, and was hesitant at first to do anything with her. A Few months would go by with the both of them sharing Onyx's lair as a home base, freya surveying the ground whenever she was awake and Onyx surveying the sky in case something came flying in to grab them. After a full half year of working together like this they began to form a strong bond to each other, symbiotic in nature. After making adjustments to some leather she was able to get through hunting Freya crafted a basic leather saddle that would allow her to stay on Onyx's back as they flew. Once in the air Freya couldn't be convinced to have Onyx land, the chill of the high altitude air, the freedom of flight from her partner and the aerial view of the ground below them just made her spirit soar.


________||► Combat Data:
Mana Element(s): Wind-Lightning [Additional Mana Element] Fire

Energy Pools:
tab tab Mana Pool → 300
tab tab Stamina Pool → 460

Stats:
tab tab Power →2
tab tab Agility →3
tab tab Intelligence →2
tab tab Mana →1

Skills:
tab tab → Linguistics
tab tab → Cartography
tab tab → Gathering
tab tab

Proficiencies:4
tab tab → Unarmed Offensive
tab tab → Unarmed Defensive
tab tab → Intensive Training || Larger Sized Weapons
tab tab

Limitations:

tab tab Arcanist // Illusionist Spells
Wind Torpedo
Rank: C | Strength: C | Speed: C
Description: The user gathers a large amount of wind into the lungs and expels a highly explosive ball of wind. The wind forms a torpedo that is near invisible that launches towards the opponent. Upon contact it explodes with the force of two exploding tags in a three [3] meter radius, likely knocking victims off their feet.

Decapitating Air Waves
Rank: D | Strength: C | Speed: E
Description: The user releases a large blast of wind directly from the palms of the hands, extending about three [3] meters forward. The gust is strong enough to break rock.

Bursting Air Pockets
Rank: D | Strength: -- | Speed: D
Description: Focusing on the air around them, the user is capable of causing parts of the wind to “burst” suddenly, causing anything nearby to be knocked aside. The burst does not do any damage however, and its primary purpose is to interrupt and leave the enemy open for further attacks. However the bursts can only be created within a twenty meter radius of the user and only at spots they are able to see.

Gale Surge
Rank: D | Strength: E | Speed: C
Description: A defensive technique. The user distills the air around them and, at the exact moment an attack is about to hit, releases a large burst of air. The blast of wind covers a one [1] meter area, knocks a victim back, and can stop projectiles. It is a defensive move that is usually used when the user is caught off guard. The wind can only be released in one direction.

Mist Waltz
Rank: D | Strength: D | Speed: --
Official Description: The user does a string of hand seals and then proceeds to blow a large combustible mist at the target. When the mist hits flame, it will ignite in an explosion of fire.


Flash Fan
Rank: D | Strength: D | Speed: D
Description: A fairly simple spell, the user breathes in a fair amount of air while performing the necessary seals and breathes it out in a short funnel of flame. Literally lasting only a few seconds, it explodes out of the mouth in a v-like wave and is a commonly used technique among users who like to build into their attacks. The range of this flame, however, is about three [3] meters and the flame itself isn’t held long enough to deal any real damage. Therefore, it isn’t necessarily a viable offensive option as compared to other spells.

Fire Resistance
Rank: Passive | Strength: -- | Speed: --
Description: This is a passive ability that is the first in two steps to protect the user from damaging themselves with their very own fire spells. Although not necessarily mandatory to learn the finer points of the tree, it does provide a buffer against self-inflicting injuries. For example the user is able to withstand increasing amounts of heat, up to their experience rank.


Lightning Transformation
Rank: D | Strength: E | Speed: B
Description: When performing this skill, the user transforms into an extremely quick 'strand' of lightning. In this quick state, nothing is done slowly - everything is in a rush for the user. However, this strand of lightning is incapable of changing directions on its own. It can only change directions by bouncing off another object, such as a tree or a boulder, but the user is capable of bouncing off in any angle they wish to. The transformation automatically dissipates when the user makes contact with a living target: being in a state similar to lightning, the user plunges completely into their target, and ends up in their physical state on the other side of their opponent. In addition to giving the target a painful electrical shock, this skill causes temporary paralysis (lasting one [1] post). Because of the fast speeds associated with this skill, the user will feel dizzy, confused, and often nauseous for some time afterward. This spell can be used in conjunction with other spells, such as the Call of Lightning, or the Lightning Clone, to confuse the opponent. However, no skills can be used in this state. The user can dispel the spell at any time. Can be maintained until dispelled or until the user comes in contact with a living being, for an upkeep of half the original cost per post.

Lightning Bolt
Rank: D | Strength: E | Speed: C
Description: A simple spell in concept and execution, in which the user performs the necessary hand seals and then emits a short bolt of lightning from his or her hand. This is a simple bolt, akin to a fireball, as opposed to being a continuous stream. On impact, the target will suffer minor electric shocks and numbness in the area it strikes.]

Electrical Resistance Training
Rank: Passive | Strength: -- | Speed: --
Description: A passive skill that prevents the user from being harmed inadvertently from the creation of the lightning used in his or her own spells. A person who doesn't learn this skill will generally feel pain when performing their own lightning spells, whereas one who learns this ability tends to notice that minor shocks generally do not hurt them. Provides a half [.5] rank resistance to all lightning spells as well.
• Must be trained up to the rank of the spell being used for immunity.
• Does not take up a spell slot, but requires the Lightning element to learn.

• Dokuji no Gyoushi [ Leer of the Peculiar ]
→→Rank: D
→→P/S. Sense: Sight // -
→→Base Duration // Upkeep: 1 // -
→→Source: Eye Contact
→→Description: A somewhat harmless Jutsu, this one is made through eye contact. A form of intimidation, this one seemingly communicates malicious intent upon a victim and is often used to open up attacks for teammates. Not necessarily stunning, it does provoke an opponent into thinking twice before engaging in battle. By paying an additional D - rank in cost the technique may be cast without handsigns. After duration ends the emotion that was caused remains, though it is no longer compulsory.
→→Special: Can be learned as an Instance technique instead.

tab tab Stages of Learning


________||► Alteration Data:
Slots Needed:
Purchased Changes:

tab tab → • Wings
tab tab → • Scaled Flesh
tab tab → • Sentience [7]
tab tab → • Horns
tab tab → • Size change 4
tab tab → • Energy Pool 150
tab tab → • Distance [4]
tab tab → • Reinforced Claws [D-rank]
tab tab → • Bounding
tab tab → • Perception Filters [Thermal. Low Light]
tab tab → • Mana Element [Fire]



Lanfaer
 

Kirra Yamata
Crew

Devoted Guildsman

9,325 Points
  • Entrepreneur 150
  • Guildmember 100
  • Happy 13th, Gaia Online! 50

Royal Taorito
Vice Captain

Wrathful Cat

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  • Cool Cat 500
  • Conventioneer 300
  • Partygoer 500
PostPosted: Mon Jul 19, 2021 3:12 pm
Kirra Yamata


So with the change that has been implemented, both the base CCS and the point threshold given by them have been adjusted. Please refer to the Beastmaster class if needed. You get [4] CCS from your Discipline, as well as [1] per rank backtracking to E rank. So you get [6] CCS total, and therefore [25] points to spend, as per the chart in the description above.

We also changed the Size Change cost to scale as the size increases, to make it more realistic.

At this time, your companion uses [47] points, so you will need to reduce and/or save some things until higher ranks.

We also changed it to base off of the Bestiary entry for the base of the companion, so that might help make up for some differences. I will add the Komodo Dragon to the Bestiary as soon as I can.

On that note, when you update it, please provide the number of points used per alteration made, as well as a total if possible.

Also, just like characters, companions don't come with spells/talents pre-learned, so your companion will still need to learn those spells in character at an academy or from another character. Likewise unless I am mistaken, it doesn't say anywhere that companions get any elements to start with, unless bought with points.

We'll be discussing a bit in the future about sentience and what is required for a companion to speak, but companions by default cannot speak. They can be trained more than a normal animal however.
 
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Fundamentals :: Application Approval ||→ {3}

 
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