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With Storm Riding at its most popular height, A civil war is brewing to combat its Gentrification. 

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Noble Negative J3T
Captain

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PostPosted: Sun Feb 11, 2018 5:50 pm
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P R O F I L E ____ A P P R O V A L
get your profile approved here after reading the guild rules.
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Profile Approval - Once your profile is approved, a moderator will post your profile in the appropriate Class thread located here in the Profile Subforum. Everyone begins in C-Class, unless you are a character from the past. Once your profile is approved, you may begin roleplaying. Start before hand and your posts will be deleted.

Canon Characters - Be original. Actual characters from the Manga/Anime, Canon Characters, are not allowed. Nor are characters related to any of the Canon characters allowed. Being 'trained' by a Canon character is unacceptable. When you create your character, assume the Canon don't exist. We also request NO Gravity Children/Brain Chargers or experiments related to. Show your worth and prove that you have the credentials and you may be chosen as one of the gifted children. Do not PM a Mod requesting to be a Bio-Child.

Road Change Rules - In the event of a Road Change, Custom Trick Slots and Free Trick Slots are merely emptied and available for new tricks. You cannot swap your Road Change to another member or character. Road Changes pertain to the designated character slot. This is allowed once per slot and is forfeited upon said character becoming B Class or above, with the exception of a Character Change.

Stat Switch Rules - Everyone is entitled to one stat switch (these stat switches are not transferable from one member to another), where they are allowed to rearrange their stats if they don't feel happy about where they placed them first, but only once per character slot. If the user so chooses they may use this slot to swap one character's stats with that of another of their owned characters.

No Custom Air Trek Technology - You cannot start off with Custom Air Treks. They must be made in RP. Everyone starts off with a standard pair. You can then take them to a tuner to have "Ball Rollers" installed or "Wires" attached. Everyone begins with the basic wheels and equipment. Even if older NPC or older RPC, due to advanced state of new technology, your old technology is rendered obsolete

Custom Trick Slots - All characters start off with 15 Custom Trick slots and that is it. You cannot purchase more and you get no "Free" slots with rank ups. You have 15 to do with as you please (creating new tricks or selecting from the Trick Library).

Weapons/Items - Weapons/Items that have any other effect besides the ability to cut like a standard blade are not allowed. I.e. If have a weapon and a past character, can start out with it but it will need be updated ot new technology.

Cash - All characters begin with $1,000 USDs. You may include this in your items list or wherever you please, but money must be visibly listed on the profile.  
PostPosted: Fri Feb 23, 2018 9:34 pm
User Image - Blocked by "Display Image" Settings. Click to show.
________________________________________|C|haracter |I|nformation U/C

Full Name: Ameilia Versia Midnight
Nicknames: Ame, Lia, V. Vers ,
Age: 19
Birthdate: July 17
Sex: YFemale
Sexual Orientation: Bi

Height: 5'5 / 165.1 cm
Weight: 110 lbs /49.895 kg
Physical Description: appearance Along with this she wears a blazer with a long tail, white and red frilly skirt with knee high 3 in heels and is sometimes see wearing sunglasses and carrying a small bag

Personality: ▾personality will make you think she is bi-polar. She literally both sides of the coin. One minute she can be kind, and compassionate paying attention to everything you say then next she is snapping at something she heard. But generally she is an outgoing but outgoing person with a twist.

Backstory: (will put in later)

Country of Birth: Osaka, Japan


________________________________________|R|un |I|nformation

Road: Sonia
Rank: C
Allias: N/A
Shadow: N/A
Karma Level:


R.E.A.D[20]
→ Acceleration: [40]
→ Strength: [41]
→ Stamina: [41]
→ Jump: [43]
→ Air Time: (41 + 43) /2

→ Air Tracks: at name
    {Description.}

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Nitro Cushione l F }
-------► {Description.}• : This technique is the basis at which the Sonia Rider's begin their strenuous journey. Despite its low level, Nitro Cushion instantly becomes a necessity to those riders of the road. Unlike most other roads, the beginner move involves a breathing technique wherein the user forces decompression in the body through hyperventilation. This causes the already naturally saturated nitrogen in the body to become absorbed immediately. Throughout the user's body (especially in the joints) nitrogen bubbles will form. The stress from said reaction causes immense pain, but the result of natural air collecting allows the body an extensive increase in mobility. This affords an unnaturally high amount of flexibility and increase in maneuverability beyond that of normal human capability.

-----{Thorn l C}
-------► After building a general tolerance for the stress required for their most basic run, the user can take advantage of their enhanced physical traits to create the Sonia Road's signature 'thorns'. The user will fully incorporate into their movements the reliance on their center of gravity, doing so by rotating up their bodily axis and forcing a bodily acceleration amidst the rotation. In that 'snap' of motion, the user will rupture the sound barrier, creating a sonic boom. The resulting shock waves appear as compressed masses of energy, varying in size and capability by the rider's build and execution. These pressurized shock waves have the ability to tear into the wind, skewering it to the point it is null. Despite not hitting with the intensity of an externally damaging trick, the thorn offers a significant 'quantity over quality' balance that delivers a great deal of damage internally.

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

Music Items
    Ipad , bluetooth speaker, and headphones


Communication Items
    Phone, earphones,


food items
    various snacks, candy and various drinks


misc items
    Adult coloring books, colored pencils, books, song composition book
 

mightynameofjesus

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Ichengo Angelus

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PostPosted: Sat Feb 24, 2018 6:12 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name: Zachheus Hayes
Nicknames: Zeke
Age: 16
Birthdate: ??? 13
Sex: Male
Sexual Orientation: Heterosexual

Height: 5' 11"
Weight: 178 lbs
Physical Description: Zeke has short brown hair that is still long enough to cover his eyes when it is down. His eyes, though rarely seen, are silver and bloodshot. His skin is pale, looking as if he does not get s lot of sunlight. His body is an awkward mix of well muscled and poorly taken care of, giving him the appearance of someone who is malnourished but seems to still have apparent muscles. His skin is scarred in most all places with a variety of burn marks, cuts, and the like. The primary scar he has is one on his face that leads from one ear, across to the other moving through where his eyes are. If he has his eyes closed the scar is fully across from ear to ear.

He typically wears dark clothing, preferring clothing that have a hood on them in addition to the color being dark. Usually he is wearing a hoodie but sometimes he will wear a jacket or coat with a hood. Jeans are his preferred bottom, black jeans of course. He also has a weird necklace. As opposed to something like a medallion, hanging from his necklace is a large mask. The mask is completely white, with tinted glass akin to sunglasses where the eyes are for the mask. It is a working mask and he seems to wear it occassionally. While riding he prefers to have the mask on, however he is mostly seen riding with it off and only putting it on when he feels he may need to.

Personality: Zeke is an insomniac, as such he almost always seems like he is tired. According to him since he was diagnosed he has never gotten more than five minutes of sleep straight and never slept more than thirty minutes total within any given day. He falls asleep while riding, but seems to function as though he is not asleep regardless so one would usually only be able to tell by looking at his face while he is riding.

Zeke has a degree of depression. This is mostly due to events in the past and is also linked to his insomnia. More often than not he seems uninterested in participating in activities although he does such because he feels like he probably needs to. He can be anxious and restless despite feeling tired as well.

Zeke also has Dissociative Identity Disorder, with another personality being present within him sometimes. It's associated with his storm rider alias "Shade" and is rarely present. Shade only becomes present in times of extreme distress, typically when Zeke feels like he is in a sort of trouble he can't escape from. When Shade is present, it is possible for him to be present for weeks.

Shade will never remove the mask if he is present, he claims it as his face and that Zeke's face shouldn't be seen while he is there. Shade is a bit off, he speaks somewhat erratically and shows little care for the people around him, himself, or Zeke. He is reckless to an extent. It seems he carries on Zeke's insomnia, but in a much more restless way. One could say that Shade is emotionally detached from most of the world.

One thing in common between Shade and Zeke is that they are both calculating personalities. They take into consideration actions before doing them, the difference being Zeke will opt to not take an action if it could have an unsavory consequence while Shade will very often opt to take whatever action he desires despite being aware of the potential consequences.

They both also seem to have a lot of anatomical knoweldge, likely due to their upbringing, while Zeke has knowledge he does not necessarily know how to apply it properly, however Shade seems to be well aware of how to apply his anatomical knowledge.

It is worthwhile to note Shade conttrols what Zeke remembers or doesn't remember when he regains presence. The gaps in Zeke's memory are parts of the reason he has depression.

Backstory: Most of Zeke's history is a mystery to most, including himself, likely due to Shade's influence.

Zeke's earliest memory pertains to the moment Shade had been essentially made, Zeke was eight. Zeke was asleep when he woke up as he felt a sudden stinging feeling across his face. His mother yelling as his father dragged a knife across Zeke's face, uttering the words, "I don't want you to see this." before walking away. Zeke was unable to see what was happening but it could be heard clearly. The screams from his mother, shouting for his father to stop, squelching of a sharp object puncturing a soft and fleshy substance, and the sounds of his mother's shouting slowly turnning from shouts, into a mild roar of pain, into whispers he could not understand, into nothing. The sudden realization of his mother's death caused many things inside Zeke's eight year old mind to snap. This was the moment Shade was born, and the first time he had taken to using Zeke's body.

Shade with a smile on his face leapt at his father distracted by his recent actions. Knocking the knife from his father's hand as he leapt upon his back. His mouth opening wide and then chomping into the next of his father. As hard as he could ripping a huge chunk of flesh from his father's neck. His father threw him off as he began to bleed profusely, blood pouring from the neck of man as he loses conciousness and then his life. Shade stood covered in the blood of his father, as the sound of sirens neared.

Zeke does not remember what happened in detail, and Shade seems to be unable to repress this memory within Zeke, but he knows his father kiled his mother and then he killed his father. He was taken to the hospital where his single wound was treated, hte police, doctors, and all asking for an explanation of what happened, which he gave in as much detail as he possibly could.

He remained in the hospital until his eyes were fully healed, during which time he had gotten into worse and worse condition as he did not sleep at all during his time in the hospital. To Zeke time felt like it was moving slow, he was uninterested in anything anyone had to say to him, while his wound healed and he was able to open his eyes, fortunately the wound was not deep enough to have cut into his actual eyeballs, and simply cut his eye lids and caused them to be unable to be opened for a while. His eyes however unable to fully open for a while. Doctors tried to get responses out of him, the police wanted to put the child on trial, but this was all stopped by a single person.

A psychiatrist by the name of Varrick Ulrich, who after speaking to Zeke declared him mentally unstable. Doing plenty of tests which diagonsed him with Insomnia and Depression, as well as after hearing how he explained what happened the day he killed his father Dissociative Identity Disorder. This prompted Varrick to ask for custody of Zeke as he said he was not fit for jail, but not fit for public. Zeke was released into Varrick's custody.

Varrick however was not a good person, Varrick used Zeke as a human experiment. First trying to put Zeke into a medically induced sleep, he realized they were not working. Zeke apparently had a very unique form of insomnia that seemed to prevent him from even being put into medical sleeps. Nothing worked to make him fall asleep, however the doctor had noticed that he did sleep sometimes, although never for longer than five minutes. Varrick knew this was not a good thing, he needed a healthy specimen and this was not healthy.

Instead of trying to force Zeke into a sleep like state, Varrick enlisted the help of an old medical friend to create a drug that would allow Zeke's body to benefit from what it needs sleep for, without him actually needing to sleep. Of course after this drug was secretly developed and worked Varrick began his actual experiments on Zeke. Taking advantage of the five minutes of time and working quickly to accomplish minor surgeries of sorts on Zeke before resuming his normal routine. This is where most of Zeke's scars come from.

One night Zeke awoke in a mere thirty seconds. Staring at Varrick who had a scalpel in hand and was seemingly ready to begin an experiment. This was the second time shade had taken presence. Shade quickly jumped up, grabbing the scalpel from Zarrick with a smile on his face and shoved it into Varrick's head. Seemingly he aimed it in such a way that he did not kill Varrick, but he effectively lobotomized him. Shade then callled Varrick's old friend, telling him to come over,.

When Varrick's doctor friend arrived, Doctor Fran Frain, she looked confused but at the same time terrified. Shade himself explained the situation in whole to Fran, who would have chastised Varrick if she didn't know it would be pointless in his current state. She also seemed to understand the situation of Zeke and Shade and acknowledged them. Fran made arrangements for Varrick to be put into a mental hospital as a sort of cover up for the situation, and she herself took Zeke in as her adoptive son.

Zeke was not excited, he didn't care. He didn't remember the situation with Varrick, however now he was aware of Shade. The conversation Shade and Fran had about themselves was clear in his head it seemed. Now he had an explanation but it did not help in the least.

Through the next few years, there are a series of gaps in Zeke's mind that he knows belong to Shade. He is aware that typically something bad happened that he did, and then Fran and Shade work to cover it up. This is a big reason there are little records of the events surrounding Zeke aside from the incident when he killed his father, and his adoption records.

Zeke and Shade recently have gotten into Storm Riding, as it is a way for Zeke to pass the time, and time moves rather slow for him, and another way for Shade to play so it seems.

Country of Birth: USA


________________________________________|R|un |I|nformation

Road: Flame Road
Rank: C
Allias: Shade
Shadow:Zeke's shadow is essentially Shade...or who he views Shade as...which is essentially the monster that helped him kill his father.
Karma Level:


R.E.A.D[170]
→ Acceleration: [10]
→ Battle Strength: [30]
→ Stamina: [120]
→ Jump: [10]
→ Air Time: 20
→ Reaction: 65
→ Air Reaction: 65

→ Air Treks: Blackhole
    Plain black ATs

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- Flame! l E-Rank
-------► Being the first hint at the Flame Road's run style, the initial technique is none other than the illusionary achievement of creating false flames. Beginner riders of the Flame Road first learn to transfer the heat energy accumulated in their run to that of updrafts, creating waves of heat to give the impression of literal fire being produced wherever the user laid foot. This not only fools other riders and gives off the impression of literal fire, but increases the effects of most Flame based tricks by acting as a catalyst for which heat based tricks to hold better effects. Eventually, Flame Road riders get to a point there they may produce these drafts and ride upon them, giving an impression of flight or riding on flames they blazed on their own. This is an E Class trick.

----- Engulf l E-King Rank
-------► A powerful after effect that occurs after the use of flames! by a proficient rider of the road. While Flames are the basis of the Flame road, the production of these flames also comes with the production of extreme heat. Along with this production, the visual representation of these Flames creates an illusion causing opponents to believe that the heat is hotter than its true temperature producing a different type of illusion than its counterpart Apollon road. The major benefit of this is the effects it can leave on the rider's opponents within the area. The extreme heat combined with the illusion causes a stamina drain depending on the amount of effort is put into the trick. F: 1 stamina E: For Apollon riders, they are only affected by half the points depending on the rank. The range is at least 5ft (F )and at Max 25 ft. (King)This is an F/King Class trick. This trick can only be used after the usage of Flame and lasts for 2 opponent posts This means that if an opponent stays within the area and does nothing to counteract the trick in 2 posts. They would lose that stamina amount 2 times. So if its a F rank. They would lose a stamina point each turn for a total loss of 2 stamina points after their second post by the trick. The cool down starts on the rider's post after the trick concludes. This means the rider's post after the second time the opponent takes a stamina lost (or would of taken a stamina loss if they evaded or countered) would be post 1 of the cooldown. After the 3rd post, the next rider post, he or she can use this trick again. Can be used in the same post as Flame. 3 post down after use. With the Regalia activated, the stamina lost is doubled for the opponents. This means F rank in which the opponent would lose 1 stamina point per turn would change to 2 stamina point per turn.

----- Afterburner l C-Rank
-------► After a certain point, the Flame Rider's reaches a point of more advanced control. Such is shown in the usage of the Afterburner trick. The user will disappear spontaneously, expelling heat in brief bursts. These bursts give the visual impression of fireballs being left in the user's wake, trailing behind them as small masses of illusionary flames. The difficulty of this trick lies in the required speed output and technicality. The trick name takes after that of a principle used in supersonic fighter jets. The user mimics the effects of forcing short, abrupt, speed bursts to produce shock waves and displace heat masses. This trick can only be used every other post. This is a C Class trick


---Trick Passes
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

Mask & Chain
    A small neck chain with a white mask with simply two eye holes on it. The mask is functioning and fits Zeke's face perfectly.


Anatomy Handbook
    A small book that displays anatomical details he often reads over once a day.


Small Medical Kit
    A small pouch that has in it small medicals tools such as a scalpel, and more.


Unnamed Drug
    A bottle of medicine made by his current adoptive mother that helps his body get what it needs from sleeping without needing to actually sleep.
 
PostPosted: Sun Feb 25, 2018 3:26 am
User Image
________________________________________|C|haracter |I|nformation

Full Name: Abel Maxwell / Rhadamanthys
Nicknames: Abby / Rhaddy, Rhada
Age: 40
Birthdate: July 23rd, 20xx
Sex: Male
Sexual Orientation: Bisexual

Height: 178cm [5'10"]
Weight: 71.7kg [158lbs]
Physical Description: I'll make a note about his clothing since he's older now. If he has to, he'll wear a suit or business attire, though he won't be happy about it. For the most part, he sticks to more comfortable clothing, mostly a hoodie and pants that aren't too tight so he'll have no issues while storm riding. As for his overall appearance, the picture works really well.

Personality: Abel: He might seem cold outwardly at first glance, but that doesn't really do his personality justice. He is the kind of guy that can make friends quickly, since he's had to do that his whole life. Abel also warms up quickly to others and enjoys being around people. Abby is easy to get along with and usually does what would be considered good. That's not always the case, as he's definitely not immune to doing bad things could get him into trouble. Abel can be very competitive, but is also a team player when it's needed.Not a lot has changed over the years, but thanks to dealing with Rhaddy constantly, he's become a lot less cold outwardly and even more outgoing than he used to be.

Rhadamanthys: For the most part, he has quite a different personality than Abel. With Abel's intervention, he's become a little easier to deal with. Rhaddy still does enjoy to cause trouble as long as it seems like it could be fun. He'll always enjoy a good fight using AT's, which is probably why he hasn't given it up. It doesn't happen as often as he'd like, but there are good reason's for that. Over the years, Abel has helped him to at least not be hostile toward people they could consider friends. In that way, his thirst for power has diminished a bit, which is helpful in his current line of work.

Backstory:
Abel was born in Canada to an American mother and a Canadian father. His dad is a professional hockey player and his mom is a homemaker. Since he was a child and up until he graduated high school, he was homeschooled by his mother. His dad was never the best hockey player, but he was good enough to stay in the league. This led to him being traded a lot, which caused his family to move far too many times. Abel has lived in lots of different cities throughout the US and Canada due to this lifestyle.
Having to move around all the time, made it difficult to make lifelong friends, knowing that a few months or a year later, he'd need to do it all over again. Despite that, he was still able to make friends by playing hockey and always finding places to ice skate. He never really had much of an interest in following in his father's footsteps, but he still enjoyed skating. It was really the only thing that could make him feel like a normal kid.
His introduction into the world of Air Treks was from his time living in the US and watching the Olympics. Seeing that it was pretty similar to other types of skating, Abel was drawn to the idea of the extreme sport. Sure, it might have sounded quite dangerous, but that really had never been a problem. It's not like he hadn't been in a brawl before when playing a sport. Either way, riding Air Treks quickly became what he wanted to do in life. Abel now had a dream in mind and decided to make the move to New York. That seemed like the best place to learn about and use AT's. He wasn't used to living on his own, but he really did want a place to call home.

Things didn't really go his way as he began living in New York. He made friends and tried his best to make a name for himself in the storm riding world. Boy, he really wasn't expecting to find out that for the most part after his early childhood, he'd been living a lie. At some point, he began to feel strange and unknowingly, his AT skill increase suddenly. A voice also started speaking to him and even seemed to take control of his body and when that happened, his pupils had turned into white crosses. It surprisingly took him over a year to find out exactly what he was. Gaining his sub-regalia helped him unlock the memories that he wasn't able to access from his early childhood. Of course, this wasn't easy for Abel to take in, but eventually he was able to overcome the shock and accept what he was. This meant that Rhadamanthys and Abel were on the same page, at least somewhat. Two different personalities is obviously not a simple thing to deal with.

It appeared things might calm down a bit, but that just wasn't exactly possible as just having the sub-regalia was detrimental to such ideas. The person who came to take it back was somebody Rhaddy knew from his past, Zane Daisetsu. Even he knew it wasn't the smartest move to fight someone like him, so it was clear that he needed to try a different approach to keep using the sub-regalia. This was the start of him working under Zane for what has been quite a long time at this point. What happened during will take place in the flashback rp.

The last thing that really needs to be mentioned is that while the time skip happened, Abel became a father. It just might be better if that kind of thing happened out of love and not because he had one too many drinks at a bar. Needless to say, he never had plans on having a kid, but nine months later that's what he needed to deal with. With his line of work at that moment, it made sense to stay away, but at least help take care of his son financially. Feels kind of boring for that to be the end of the story, so it was decided that the mother needed to be killed off. Ten years seemed reasonable, which is when Abel ended up taking his son in. Free seemed to be quite self-sufficient, despite his age. Certainly he hasn't been the best of fathers, but since then he's at least put in a bit of effort. His current job does keep him away, but to him, it's truly something that he feels strongly about doing.

Country of Birth: Canada

________________________________________|R|un |I|nformation

Road: Hellfire (Flame x Bloody)
Rank: A
Allias: None Yet
Shadow: Blue Flames
Karma Level: Storm Rider [0]


R.E.A.D[378] (383)
→ Acceleration: [204] (209)
→ Battle Strength: [81]
→ Stamina: [60]
→ Jump: [33]
→ Air Time: [56.5s]
→ Reaction: [132]
→ Air Reaction: [46.5]

→ Air Trecks: Eternal Hellfire
-A-Rank
-A pair of A-Rank Custom AT's fitted with the Eternal Hellfire Sub Regalia. Even so, the colour scheme is pretty simplistic with the boots primary colour being black and all the trim blood red. The wheels are the colour of flames, red. Upon activation of the Sub Regalia, the wheels glow from the heat created by the ignition system.
-Sub Regalia: Eternal Hellfire [ Core ]
-Broken Speed Limiter
-TUs: 5 ACC | 0 STR | 0 STA | 0 JMP

________________________________________|T|rick |I|nformation


---Road Tricks


Flame! | E | STA: 1 | Wear: 2%
Being the first hint at the Flame Road's run style, the initial technique is none other than the illusionary achievement of creating false flames. Beginner riders of the Flame Road first learn to transfer the heat energy accumulated in their run to that of updrafts, creating waves of heat to give the impression of literal fire being produced wherever the user laid foot. This not only fools other riders and gives off the impression of literal fire, but increases the effects of most Flame based tricks by acting as a catalyst for which heat based tricks to hold better effects. Eventually, Flame Road riders get to a point there they may produce these drafts and ride upon them, giving an impression of flight or riding on flames they blazed on their own.

Afterburner | C | STA: 3 | Wear: 5%
After a certain point, the Flame Rider's reaches a point of more advanced control. Such is shown in the usage of the Afterburner trick. The user will disappear spontaneously, expelling heat in brief bursts. These bursts give the visual impression of fireballs being left in the user's wake, trailing behind them as small masses of illusionary flames. The difficulty of this trick lies in the required speed output and technicality. The trick name takes after that of a principle used in supersonic fighter jets. The user mimics the effects of forcing short, abrupt, speed bursts to produce shock waves and displace heat masses. This trick can only be used every other post.

Flame Clone | A | STA: 5 | Wear: 10%
One of the final stages of Flame Road evolution. The Flame Clone technique may appear simple to most, but the minute heat draft control used to create apparently tangible images so fine are very much pursued by riders of the friction based road. The technique works by applying previously gathered friction energy to the user's run on a scale large enough to displace heat (similar to the aspect the rider mastered in Afterburner) at the same time manipulating it to a degree that it gives an impression of the user still being where they once were. Unlike other illusions brought about by the Flame Road, the user can actually appear and disappear within these clones, giving the impression that they actually have multiplied themselves. But, in reality, they are only maxing acceleration over and over to be invisible to the naked eye as they perform their run. This trick is an all around type that the most dedicated Flame Rider will find necessary for their naturally advanced arsenal. This is an A Class trick.

Bloody Roll Soul 1800° | D | STA: 2 | Wear: 3%
Despite being the basis trick for the aggressive run of a Bloody Rider, this technique requires quite a bit of work to perform for those just starting out. The rider generally does this technique by 'riding' on another, forcing their treck engine to max torque build. Between generating braking heat, speeding kicks, and skin-made traction, this move causes quite a bit of damage. Moderate to severe to be more precise. The Bloody Roll Soul 1800° may not involve the actual 'meat' of the Bloody Road, but the carnage and acrobatic feats make for quite the flesh tearing start. This fully offensive technique is signified by a thin spiral of blood coiling out from the unlucky victim's body. As well, heated tread marks similar to those found from a peel out are left engraved on the target's body. This is a D Class trick.

Bloody Fang | C | STA: 3 | Wear: 5%
The true masterpiece of the Bloody Road starts with the most basic production of the Bloody Fang, taking off in many different directions from there. First and foremost, the user's aggressive run is taken to a level where they hold mastery over the specific "Zero-Max-Zero (0-100-0)" principle. The user will combine both speed and strength to force max acceleration before stunting the 'dash' process required to build such. Following, the user releases the built up braking heat within a powerful kick forward. The inertial energy follows the trend of a single, wide, crescent kick before taking the shape and being shot outwards with the force of an immense shock wave. Being such an immense accumulation of energy, this trick is said to cut the atmosphere upon production. This is a C Class trick.

Leviathan Fang | B | STA: 4 | Wear: 8%
The Leviathan Fang is a slightly larger, more refined, adaptation of the Fang. The user performs this Fang in the same manner as the original shockwave technique, the only difference being the quality of the release and resulting build of the shockwave. The Leviathan Fang appears less like a crescent and more like a rod. Despite still curving at it's edges, the Leviathan Fang does not appear as thick as the lower ranked versions and instead appears lengthier. This longer, thinner, variation of the Fang has a slightly wider range and accelerates better. Albeit being performed in the same fashion as the original the Leviathan Fang stands out as a mark of skill in execution only reached when pushed to that point. The greatest asset of the Leviathan Fang is its increased quality, taking great advantage of it's slightly altered shape and lessened depth to define it's improvement upon the normal Fang.

Cage of Fangs | A | STA: 5 | Wear: 10%
After mastery of the Fang itself, the user's style is able to advance to a higher stage. Despite the Bloody Road's constant switch between quantity (how many one can fire), quality (how 'solid' one can produce), and efficiency (how much 'slice' is apparent) as it's major deciding factor in effectiveness this specific technique works much differently. To start, the user will initiate their hard pressed run as necessary. Amidst their riding the user releases thick, stable, fangs that vary in depth of curvature. By shaping this into an awkward 'fence' of some sort, the Bloody Rider can effectively immobilise an enemy without any breaks in their run. Those caught in the cage are susceptible to damage in nearly any attempt to escape, being 'boxed in' from every which way. Given a situation where wind is apparent, the fang technique increases in acceleration and expands to the point of increased damage to those attempting to free themselves. These fangs can also interconnect, chaining together to create temporary barriers lasting far longer than the average fang produced. If placed in a confined enough space most can't tell the fangs are even about them until they move. This is an A Class trick.

Trick Name | Type | Rank | STA: # | Wear: #%
Description


---Trick Passes

In Step: Reverse Turn Stance | F | STA: 1 | Wear: 1%

Air Method to Spin That Grab Moonride | F | STA: 1 | Wear: 1%

Super Stride IV Sonic Boom | F | STA: 1 | Wear: 1%

Moon Walk | Passive | F | STA: 1 | Wear: 1%

Spinning Wallride Overbank 1800 | F | STA: 1 | Wear: 1%

Spiral Spin Wallride 999 Sidewinder | F | STA: 1 | Wear: 1%


---Custom/Free Tricks

True Flame Generation | Passive | B | STA: 4 | Wear: 8% + 1% Every Post
This is the true starting point of a skilled rider of the Flame road. The concept of this trick is to fully utilize and push the riders flame to their absolute limits. By focusing on building up and storing heat energy throughout their run, they can strengthen their flames to more intense levels. The wheels glow with the heat energy as they produce large flames that appear to set ablaze the riders AT's. Wherever the rider lays foot, a trail of fire is left in their wake. This trick is used to increase the amount of flames and the intensity of heat of their other flame road tricks. This extends to normal tricks as well and can leave quite the fiery impression behind. Contact with the riders AT's will cause first degree burns and in rare cases, second degree burns. True Flame Generation is hard on the air trecks and steadily adds to the wear.
-Increases Wear by 1% every post the trick is used.

Firewall | Support | D | STA: 2 | Wear: 3%
It's a wall of fire, can't get much more straightforward than that. This trick can be used in a few different ways to give the flame road rider a temporary advantage. The rider aims a kick in any direction and releases built up or stored heat energy, creating a wall of illusionary flames. The wall completely obstructs the view of the rider giving them a brief moment to attack or evade.

Reincarnation | C | STA: 3 | Wear: 5%
An inertia driven attack that combines the speed of the Air Treks with the high energy momentum developed from a high speed run to drive a devastating kick through the opponent, sending them flying off in the opposite direction. The method in which is performed is very similar to the trick, "Giant Swing of Time," and similar to its predecessor works twice as effectively when used in conjunction with "Oh! Time!"

Saucer Crush | C | STA: 3 | Wear: 5%
A unique solution to the Bloody Road's close ranged production weakness. The "Saucer Crush" employs the usage of a high speed rotation about a single point. The user will first place a hand on the ground palm down, using their outstretched arm as the centre of their circle. Afterwards the rider will dash once in a circular path, speeding about their center point while simultaneously lifting one of their legs. The high speed three hundred and sixty degree drift is followed by the production of a Fang spread incredibly thin. This quickly fading fang makes up the entire extended circumference of the rider's nearly in place turn, slicing into the shins, knees, or thighs (dependent on height difference between user and target) of enemies within a five foot radius of the rider. The "Saucer Crush" is meant to remove a majority of the effected rider's mobility by deeply cutting into their lower body. Though less flashy than the normal shower of blood, the resulting 'spray' from impact is still quite apparent.

Behemoth's Tail | C | STA: 3 | Wear: 5%
The trick employs the usage of a high speed run that is abruptly halted to create deadly results. The rider first builds up inertial energy within their run. Leaning toward the ground, the user will place their palm(s) on the ground. The rider will follow up by swinging their leg out, meanwhile using the other one for control as they allow their body to be swept up in a sharp U-turn. The abrupt one hundred eighty degree spin is swiftly followed by a large, wide, horizontal fang. Continuous uses of the technique will short out the rider's air treks, due to the strain the trick provides, without the use of the Fang regalia. The sheer force of the trick is capable of rending concrete, shredding clothes, and inflicting lacerations.
-If the user's speed is 75+, the force of the two AT's creating the one fang make it vibrate violently. Even missing, the attack can distort the wind around an opponent causing them to lose balance/mobility mid-air and cause them to drop back down to earth or can be used to disrupt a wind based attack

Corkscrew Fang Drill | C | STA: 3 | Wear: 5%
The user will, from a halted position, speed forward to max speed and then suddenly stop. Once the stop hits, then the user will throw their body forward and twist around so that they throw their legs forward towards the intended target. With this motion, they will also begin to spin and constantly transfer the kinetic energy that they have just gathered into a fang that is maintained at a constant rate for up to ten seconds. This fang acts like a drill and does an incredible amount of damage if it hits at a vital point. The fang is not released from the Air Treks while the attack is being used. Instead, this fang takes the shape of the drill and moves the same way. However, someone can only learn this trick if they have at least 15 Jump stat. Also, this can only be used for a certain amount of time, up to ten seconds, based on the amount of Jump that the user has.
15 Jump = 3 seconds
20 Jump = 5 seconds
25 Jump = 7 seconds
30 Jump = 9 seconds
40 Jump = 10 seconds

Slice Method | Passive | B | STA: 4 | Wear: 8%
More so a skill or temporarily employed run style, the Slice Method is the Bloody Road variation of the generally accessible Gladius Method. The Slice Method is simply the ability of the Bloody Rider to apply their 'slice' mechanic mid-run. Riders using this method perform short ranged dashes at top speed but do not stunt the dashing process in the least. This, in combination with their already volatile riding style, breeds a very basic cutting effect. Without any actual shock wave production the user can give shallow cuts and slices to objects and people. This run method involves the user taking advantage of their A-T's afforded mobility to attack continuously and at top speed, changing paths and evading with little need for braking until they wish to apply the cutting effect; said effect is the result of streaking the A-T's wheels across the intended surface while braking. The momentary lapse in wheel rotation and speed combine to create the flesh slitting cut. The Bloody Rider has potential to deliver several lacerating attacks in tandem, all of which appear to onlookers as streaking limbs. Unlike most run methods this one requires the full body to work efficiently. Acrobatic, agile, movements with near perfect center of balance control dictate how well the rider can move when using this technique. A well rounded rider could even apply this run style for aerial combat, traversing the air in their own bloodthirsty fashion.
- The Slice Method remains active as long as the user pays [ 1 Stamina ] and [ 2% ] wear cost per post. When in use it permanently takes up the first of of the user's four allotted trick performance slots per post.
- This trick's active dashing trait will cost the user an additional [ 2 Stamina ] and 2% wear cost each time it's used.

Gigaer Cross Fang | B | STA: 4 | Wear: 8%
The cross fang begins with the user firing a normal Fang, giving no hint whatsoever to their full intentions. Moments after releasing the first Fang the user will fire a second one using the leg opposite the one they used to fire the first one. The difference between these Fangs is the manner they're fired, one being horizontal and the other vertical. Whichever Fang is fired first will make contact with the second, combining with it to create a singular, crossed, Fang from the two. This increases the acceleration value and overall power of the normally singular technique, greatly increasing its damage potential. The greatest asset of the Cross Fang is it's ability to be formed on a shorter notice distance wise. By firing a Fang preemptively and accelerating it with the second the user is able to make up for the weakness within dashing to a lesser extent than originally required. The decreased dash distance and increased potency truly makes this the most "Evolved" Fang.

Blade Fang | A | STA: 5 | Wear: 10%
Being one of the more powerful Fang adaptations, the Blade Fang is revered as the most effective of the entire family of variations. The Blade Fang stands out mostly due to it's shape and immense size in comparison to most all of the lesser Fangs. Unlike the other Fangs, this one appears as a crescent with ribbed protrusions resembling rods jutting all along it's edges and, most prominently, down it's center. As well, the Blade Fang is the largest of the Fangs with a width at least three times that of the original one. It's depth is very low but allows for increased acceleration in travel, making it the most ranged Fang as well. The Blade Fang is a result of the user applying the "Zero-Max-Zero" mechanic to the highest degree, increasing the required dash to a full sprint before the release of this massive, altered, shockwave. The Blade Fang's greatest asset is in it's ability to cut through areas where extreme pressure/barriers are apparent.

Trick Name | Type | Rank | STA: # | Wear: #%
Description


________________________________________|I|nventory |I|nformation

→Wallet
    $20,616 USD's, ID, Passport, etc.


→Smartphone
    READ Enabled, the latest smartphone from a well known multinational corporation.


→???
    ???


→???
    ???
 

Crush Crush

Demonic Businessman

18,000 Points
  • Tycoon 200
  • Citizen 200
  • Signature Look 250

Crush Crush

Demonic Businessman

18,000 Points
  • Tycoon 200
  • Citizen 200
  • Signature Look 250
PostPosted: Sun Feb 25, 2018 3:28 am
User Image
________________________________________|C|haracter |I|nformation

Full Name: Free Maxwell
Nicknames:
Age: 15
Birthdate: August 14th
Sex: Male
Sexual Orientation: Hasn't figured it out yet.

Height: 165cm [5'5"]
Weight: 57.2kg [126lbs]
Physical Description: The picture sums it up rather well.

Personality: Free appears to be apathetic or unemotional most of the time. On the surface that doesn't change often, but he's not incapable of being happy, making (bad) jokes, or the usual normal emotions, if just doesn't show all the time. The only deviation to his usual behaviour is while riding AT's, it's not a huge difference, but he is more susceptible to acting violent or put winning over anything else. Despite all that, he does value friendship and will help others for the sake of that.

Backstory: Free was born in New York, but his parents weren't in any kind of relationship. As such, he never met his father until later on in life. His mother did explain that him when he was older that his father was Abel Maxwell, a storm rider who had at least made a bit of a name for himself in the US. His mother was also into storm riding, so he was immersed into it early on. Free was able to live a fairly decent lifestyle growing up thanks to his dad financially supporting them. This allowed his mom to keep storm riding, while he went to school and grew up. There were a lot of times he was alone, so taking care of himself was something he had grown used to. Even though he could have blamed storm riding for his childhood being unique, it hadn't. He grew to enjoy it as much as his mother, though it didn't deteriorate, despite what happened next.
Unfortunately at the age of ten, his mother passed away, doing the thing she loved, storm riding. It is a very real risk that anyone riding AT's faced on a daily basis. Free never did find out exactly what happened, but it still hadn't made him hate storm riding. This terrible event actually made him want take it up even more. Perhaps to see why his parents did it, despite all the trouble it caused. No matter the case, being a child, his father decided to take custody of him, even though they never met before. Living in an apartment and finishing his schooling online, it has been a change of pace for him. His father has been around a lot more than no times, but is still usually busy working. For the most part they get along, though it's still a learning process, but Free has no issues with being on his own. This also allowed him to work on storm riding and learn everything he can about his own AT's.

Country of Birth: America


________________________________________|R|un |I|nformation

Road: Bloody
Rank: C
Allias: None Yet
Shadow: Catastrophe
Karma Level:


R.E.A.D[170]
→ Acceleration: [56]
→ Battle Strength: [57]
→ Stamina: [34]
→ Jump: [23]
→ Air Time: [40s]
→ Reaction: [45]
→ Air Reaction: [28.5]

→ Air Trecks: Cataclysm
    A standard pair of AT's, the colour of the boot is predominantly black with all the trim vermilion(red) coloured. The wheels are black with a line of the same vermilion colour on the sides.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

Bloody Roll Soul 1800° | D | STA: 2 | Wear: 3%
Despite being the basis trick for the aggressive run of a Bloody Rider, this technique requires quite a bit of work to perform for those just starting out. The rider generally does this technique by 'riding' on another, forcing their treck engine to max torque build. Between generating braking heat, speeding kicks, and skin-made traction, this move causes quite a bit of damage. Moderate to severe to be more precise. The Bloody Roll Soul 1800° may not involve the actual 'meat' of the Bloody Road, but the carnage and acrobatic feats make for quite the flesh tearing start. This fully offensive technique is signified by a thin spiral of blood coiling out from the unlucky victim's body. As well, heated tread marks similar to those found from a peel out are left engraved on the target's body. This is a D Class trick.

Bloody Fang | C | STA: 3 | Wear: 5%
The true masterpiece of the Bloody Road starts with the most basic production of the Bloody Fang, taking off in many different directions from there. First and foremost, the user's aggressive run is taken to a level where they hold mastery over the specific "Zero-Max-Zero (0-100-0)" principle. The user will combine both speed and strength to force max acceleration before stunting the 'dash' process required to build such. Following, the user releases the built up braking heat within a powerful kick forward. The inertial energy follows the trend of a single, wide, crescent kick before taking the shape and being shot outwards with the force of an immense shock wave. Being such an immense accumulation of energy, this trick is said to cut the atmosphere upon production. This is a C Class trick.

Trick Name | Type | Rank | STA: # | Wear: #%
Description


---Trick Passes
Trick Name | Type | Rank | STA: # | Wear: #%
Description

Trick Name | Type | Rank | STA: # | Wear: #%
Description

Trick Name | Type | Rank | STA: # | Wear: #%
Description


---Custom Tricks
Trick Name | Type | Rank | STA: # | Wear: #%
Description

Trick Name | Type | Rank | STA: # | Wear: #%
Description

Trick Name | Type | Rank | STA: # | Wear: #%
Description


________________________________________|I|nventory |I|nformation

→ Wallet
    $1,000, ID, Passport, etc


→ Smartphone
    READ Enabled, the latest smartphone from a well known multinational corporation.


→Black Messenger Bag
    An over the shoulder bag that carries everything he needs when out and about.


→???
    ???
 
PostPosted: Mon Feb 26, 2018 6:28 pm
User Image

________________________________________|C|haracter |I|nformation

Full Name: Matías Castilio
Nicknames:
- Mat
- Cas
Age: 19
Birthdate: Oct. 31
Sex: Male
Sexual Orientation: Bisexual

Height: 6' 2"
Weight: 195lbs

Physical Description: Physically Mateo is built like a football player, a linebacker or running back at best. Reference to build

Personality: Matías Castilio is a calm but cryptic individual. He is known to be a flirtatious and a collected individual when under pressure, as he handles most situations that would induce terror and fear in the average person with a controlled ease complimented by his charismatic allure. His conduct is very "business mixed with pleasure-like, however he isn't incapable of being serious when the situation demands it, goodnatured and not. Despite appearing promiscuous and carefree, he cares deeply for the lives that are contracted to him. He is very fearless, has been since he was a young demon, and has carried this trait with him into his years. Though not intentional on his part, there is an intimidating and domineering air about him. He is responsible, usually reasonable, however his calm demeanor can give way to bouts of rage at times when his buttons have hit their final limit. When people meet him they are entranced by the mysterious enigmatic air he exudes. Like most demons of his kind, Matías is also a narcissist who takes joy in aesthetically appealing things, making sure he is the epitome of beauty and refinement and has melodramatic theatrical mannerisms. He frequently decorates his sentences with the words "beautiful" and other along those lines." Each battle to him is a stage for him to demonstrate a "Beautiful dance of Battle & Death". Matías has a disdain for things that are crude and vulgar. He has been seen to be very comforting and encouraging to those he allies with when they are in low spirits and discouraged. In spite of his odd behavior, his versatility and often flawless brutality both in battle & in interactions earns him respect & fear from others.

However calm he may be, he has no qualms employing ruthless measures to gain results in both warfare and politics. Others fear him for his willingness to do what others dont have the stomach for, though he views it as a necessary evil to help facilitate the growth of humanity. Pragmatic by nature, Matías believes that those with power or in a position of power, should have the heart to be cruel enough to make difficult choices that can constitute a positive outcome in the long run.

Matías also suffers from an imbalance in his psychosis due to him being in cult and not coping with it very well. That along with a brutal & harsh upbringing have caused Matías to develop a separate persona due this in order to function in society. This alternate persona manifests itself in his mind, but to him it appears as if its in the real world. It appears as a large black horse with glowing golden amber eyes. When ever under extreme levels of stress or emotional duress, this persona known only as "Muerte" assumes control.

Backstory: Matías was born into a notorious cartel family based in Madrid, Spain. He grew up under the strict cartel code of his father. He was trained in the ways of a ruthless drug lord at a very young age. He was bullied as a child because he was from a criminal family, but no one had the balls to do it to his face. Not only did he have to deal with child bullies but he had to deal with an abusive father as well. He suffered from the years of of training and the verbal, mental, and other abuse. His father had taken his innocence away from him and from that moment on, Matías fell into a dark depressive state, making several attempts at his own life.

One day after another day of severe training Matías' father took him to the local waterfall to relax. This however was a ploy. While Matías was enjoying the peace and quite his father took him to the edge of the waterfall's ravine, dangling him over it. He told Matías that if he was truly his son then he'd survive and return to him at the villa they stayed in. With those words and a mighty toss he flung Matías over the edge and left him for dead. By a miracle, he survived but was heavily wounded and unable to move for days. In this time Matías would slip in and out of consciousness. He had visions of a woman draped in black, telling him to get up. In his mind he believed this woman to be the Saint of the Dead, Santa Muerte, the "Skinny Lady". Once he fully regained consciousness Matías climbed his way back up the waterfall cliff. Once he made it home he confronted his father in a fist fight and, to his surprise he won, but couldn't bring himself to kill him. Instead he made a second vow to never fall to his own arrogance and pride like his father had done.

After an event like this Matías didn't know how to cope with it properly. He then found that Cemetaries soothed him, along with using air treks. This along with his new found love for Santa Muerte rejuvenated his soul, along him to continue living. His love for the saint however grew into an obsession borderlining mania for him. That combined with his cartel connections have earned him the nickname of Muerte de Murciélago {Bat of Death}.

Country of Birth: Barcelona, Spain


________________________________________|R|un |I|nformation

Road: Death Road
Rank: C
Allias: Dichosa Muerte {Blissful Death}
Shadow: Muerte De La Rey
Karma Level:


R.E.A.D[170]
→ Acceleration: [50]
→ Battle Strength: [50]
→ Stamina: [30]
→ Jump: [40]
→ Air Time: 45.5
→ Reaction: 40
→ Air Reaction: 35.5

→ Air Tracks: at name
    {Description.}

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Air Stream}
-------► {The beginning riders of the famed Death Road begin their aggressive journey with a very volatile (but necessary) skill. The natural run of a Death Rider is composed completely of powerful strides. This characteristic is combined with the mechanical effects of insane braking heat released at incredible speed rates. Though the more inexperienced riders are not yet at a point where they can properly propel the heat, they can expel it in a 'nitrous stream'. By building a massive amount of heat through acceleration of their natural run, the heat will naturally cycle the circumference of the wheel, gathering as a light glowing tint of orange. The layered heat is released in specifically timed strides wherein the user stomps and tilts forward, pressuring and braking with the front wheel for a brief second. Despite the instance of braking in the trecks, the user actually shows no sign of having attempted to stop. Instead the nitrous stream funnels out from behind the trecks, forcing a massive speed increase to reach max in a matter of moments. The release used in the Air Stream trick is a juvenile version of the more powerful, compressed, ones used later on. This trick can only be used every other post. This is a D Rank Trick.}

-----{Air Cannon}
-------► {More experienced riders of the Death Road have mastered the physical technique required to control their chaotic run. At this point the rider is skilled enough to perform a different type of 'release method'. Specifically, the signature method of the Death Road. Similar to the bloody road's "Zero-Max-Zero" theory, the Air Cannon requires the user first gather breaking heat through their run. The accumulated heat is amassed as a potent aura of vapor (liquified air). In what would appear to be the blink of an eye, the user will snap kick. In said motion the heat is removed from the treck, suspended momentarily, then propelled by a second powerful kick. The resulting beam of heated air has potential to dent sheet metal, completely sear through clothes, and burn flesh if with full and sustained contact. This is a C Class trick.}

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

→Cellphone
    Standard Android Smart phone {F*ck Apple}


→Wallet
    Bankroll gotta go somewhere


→Switchblade
    Just in case i gotta cut a b*tch!


→Mother's Necklace
    Only thing I have to remind me of her
 

Revak-Dovah-Jun

Angelic Genius


BIG GUCCI EDO

Friendly Friend

PostPosted: Mon Feb 26, 2018 11:05 pm
User Image
|ℭ|haracter |ℑ|nformation


Full Name: 𝔊io
Nicknames: Joker
Age: 25
Birthdate: 2/ 21
Sex: Male
Sexual Orientation: MGTOW
Height: 5'7"
Weight: 175 lb
Physical Description: Skinny, the only man to rock a bowl cut and get away with it.

Personality: edo...
Backstory: I'm not even going to front, your average crook, rocking creepy glasses.
Country of Birth: Somewhere; Italy


________________________________________|R|un |I|nformation

Road: N/A
Rank: N/A
Allias: Joker
Shadow: Inner Demons
Karma Level:


R.E.A.D[170]
→ Acceleration: [100]
→ Battle Strength: [0]
→ Stamina: [70]
→ Jump: [0]
→ Air Time: (Str + Jmp) /2
→ Reaction: [85]
→ Air Reaction: (Sta + Jmp) /2

→ Air Tracks: Intermeccanica Omega
    Literally a car, It cannot jump, it does not have air time. It goes forward and reverse. The simplicity of it suites Gio nicely seeing as how he's literally handicapped when it comes to using AT's. Nicknamed the Italia Sypder this vintage 1960's sports car is the pinnacle of Luxury and speed. Since the late 80's this car has been a staple for criminals as a status symbol of their wealth.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

→ A Knife
    To stab people with of course.


→ Smart Phone
    Necessary.



    {Description.}



    {Description.}
 
PostPosted: Tue Feb 27, 2018 7:02 am
Lady Amnel
This chick is really pretty. Profile wise, need add thorn whip to your road tricks. Back story. Are you going to have one for your rpc? Or haven't put one in yet? Also missing shadow and alias. Shadow is like your spirit animal. If wanna wait till rp your rpc some and discover it later. Just put NA for it.
Then you will be fine ~Pending.



Avedis Angelus
Bunch of drug addicts in the house pain. What's a lil pump to a rocket flame~ Approved.



Crush Crush
These Bios..XD. boy. Abel can't even deny that's his son.
I think you beat Artemis on Baby daddy of the year. Approved


Rah-Do-Sil
You are missing your road tricks and putting your stats and assigning them .You got 170 play with but didn't distribute them. Death Road though. Should speak to ZJ one day. ~ Approved by Kitty


Margiela Madman
I was THIISSS >< close to denying the s**t out of this rpc but I figured ehh. Let it ride. Plus. Got plans for it anyways. Approved
 

Noble Negative J3T
Captain

9,775 Points
  • Member 100
  • Gaian 50

QueenBAD_KittyKat
Vice Captain

Interesting Genius

6,675 Points
  • Married 100
  • Tipsy 100
  • Friendly 100
PostPosted: Tue Feb 27, 2018 8:48 am
Quote:
Approved by Blood

User Image
________________________________________|C|haracter |I|nformation

Full Name: Aurora Moon Torres
Nicknames: Moon
Age: 17
Birthdate: April 10
Sex: Female
Sexual Orientation: Bi-sexual
Height: 5 feet 3 inches
Weight: 125 lbs.
Physical Description: As seen in the picture.
Personality: Aurora is what the family calls the demon child. Not that is is necessarily a bad child, but she is like her mother when she was a child. Hard headed and strong willed. You can't tell her anything. But lately there has been a change in Aurora, upon dating this guy, she has developed this I don't care attitude. She is spiraling out of control and there is nothing to be done right now. She is being a straight b***h to everyone she comes in contact with. She may have a big bite, but underneath she is a delicate flower. There is sweetness and kindness. You just have to drag it out of her.
Backstory: Aurora is the Daughter of Ruka "Indra" Daisetsu-Torres and Xavier "Artemis" Torres. She is the twin of Xander Torres who was born only minutes before her, but she says she is the baby. They are high school senior preparing to choice what path they want to take for their future. Aurora is a singer. She picked it up from her grandfather, Zane, and her mother Ruka. Since she started getting this I don't care attitude, she hides her talent.

Country of Birth: Brooklyn, New York

________________________________________|R|un |I|nformation

Road: Gaia
Rank: C
Allias:
Shadow: The Moon

R.E.A.D[170]
→ Acceleration: [35]
→ Battle Strength: [50]
→ Stamina: [50]
→ Jump: [35]
→ Air Time: 42.5
→ Reaction: 42.5
→ Air Reaction: 42.5

→ Air Tracks: Moon Stone
    They are basic standard moon grey trecks. That are decorated with diamond rhinestones,

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP

________________________________________|T|rick |I|nformation


---Road Tricks

----- {Seismic Sonar l E }
-------► A beginner Gaia rider begins with a basic vibration awareness technique, branching from the basis of their run with the intention of reading all others. This trick uses the vibrations produced by the inner mechanisms of their air trecks and their own movement in a run to be able to read the physical information and layout of the surrounding area and any specific others in the area. This works with the Rider's ability to feels the way that the seismic waves resonate through and around anything that is connected to the surface they ride upon. The rider focuses on this to get a mental coordination of the terrain they ride upon. This is an E Class trick.

-----{ GBFl C}
-------► The 'Ground Breaking Feat' is a slightly more advanced and openly effective technique of the Gaia Road, allowing the user to make use of their new-found vibration control. After successfully learning to read the vibrations they can expend upon their own, turning their trecks into vibration riddled shock absorbers. The engine's build up of vibrations in the skates is transferred to the outside, creating a layer of semi-dense resonation. Despite no physical sign, the user's vibrations can be forcefully sent out from the trecks once making contact with an object or person, effectively expelling all that's been built up. The impact sends out a vibrating force that effects on an internal level, resonating 'through' objects and people. Though the effect appears to be exclusively external, the force spreads through to cause a moderate amount of damage. However, the effects of the 'Ground Breaking Feat' are more effective on inanimate objects, able to dent, crack, or shatter concrete and other hard rock substances. On other riders, the effects only cause moderate damage. This is a C Class trick.
-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- { Rumble Shot l C}
-------► The Gaia Rider will first start by gathering vibrations from their engines and start to transmit them as they throws a kick. The kick would be timed so that the vibrations burst forward through the air treks just as the kick connect with the opponent wherever they hit them at. This doesn't have much of a blunt effect, nor does it do heavy battery damage. The vibrations that are transmitted through the body are aimed to hit a certain way so that they disrupt the enemy in some ways. The effects vary depending on where the attack lands.
Head: Severe Headache, minor concussion, depth perception knocked off, equilibrium out of balance, medical attention required
Chest: Lung spasms for one post, can't breathe correctly
Belly: Rumbled intestines, gut pains for three posts, not severe, but difficult to maneuver at full efficiency
Arms: Muscle spasms, unable to throw punches or block for two posts
Thighs: Muscle spasms, cannot kick or use tricks above C-rank for two posts
Calves: Muscle spasms, cannot jump and cannot use tricks above C-rank for two posts

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

→Galaxy Samsung: READ enable
    It's always the latest and greatest phone.


→Louis Vuitton Moo Grey Backpack
    She keeps all her school supplies and song lyric notes in it


→The matching Louis Vuitton wallet.
    The same color as her backpack. It holds her ID, give cards, and a debt card that mom and dad monitor closely


→Moon Stone necklace


Code listed below:


[imgright]http://i1141.photobucket.com/albums/n581/Kerathe/6385171f-9ef5-4a4e-a74d-8ff93e733aa6_zpszrkjgcou.jpg[/imgright]
[b][size=14]________________________________________|C|haracter |I|nformation[/size][/b]

[size=11][b]Full Name: [/b]Your Character's Name
[b]Nicknames: [/b]If your character has any sort of nickname that you would play out, list it here.
[b]Age: [/b]Your Characters Age.
[b]Birthdate: [/b]What day and month your Character was born.
[b]Sex: [/b]Your Character's Gender, however you define it.
[b]Sexual Orientation: [/b]Your sexual orientation.

[b]Height: [/b]Your Character's Height, preferably listed in both American standard and metric. It helps determine size.
[b]Weight: [/b]Your Character's Weight, preferably listed in both American standard and metric. It helps determine size.
[b]Physical Description: [/b]Your Character's Appearance, preferably describing both physical traits, clothing, distinguishing marks of any kind, etc. Pictures are allowed to pass as an appearance. However, understand that anything that isn't described fully can be left to the discretion of those who role play with you. Anything that isn't described at all, you do not have.

[b]Personality: [/b]Put simply, how your character acts, or reacts to certain situations. It can be as general as you'd like. It acts as a guideline of what to expect from the tone of your character.
[b]Backstory: [/b] This is where you can tell about your character's past, whether it's a general biography to this point, or a section of their history that was a key moment in their lives. It is passable so long as you do not have your character as a rank they have not attained, or have something absurdly inconceivable as part of your character's back story.

[b]Country of Birth: [/b]Where your Character hails from.
[/size]

[b][size=14]________________________________________|R|un |I|nformation[/size][/b]
[size=11]
[b]Road: [/b]
[b]Rank: [/b]C
[b]Allias: [/b]
[b]Shadow:[/b]
[b]Karma Level: [/b]
[/size]

[size=11][u][b]R.E.A.D[/b][/u] → [/size][170]
[i][size=11]→ Acceleration:[/size][/i] [size=9][0][/size]
[i][size=11]→ Battle Strength:[/size][/i] [size=9][0][/size]
[i][size=11]→ Stamina:[/size][/i] [size=9][0][/size]
[i][size=11]→ Jump:[/size][/i] [size=9][0][/size]
[i][size=11]→ Air Time:[/size][/i] [size=9](Str + Jmp) /2[/size]
[i][size=11]→ Reaction:[/size][/i] [size=9](Acc + Sta) /2[/size]
[i][size=11]→ Air Reaction:[/size][/i] [size=9](Sta + Jmp) /2[/size]

[size=11][b]→ Air Tracks: at name[/b][/size]
[list]► [size=9]{Description.}[/size][/list]
[list]► [size=9]TUs: 0 ACC | 0 STR | 0 STA | 0 JMP[/size][/list]

[size=14][b]________________________________________|T|rick |I|nformation[/b][/size]

[size=11]
[color=white]---[/color][b]Road Tricks[/b][/size]
[spoiler][size=9][color=white]-----[/color][b]→[/b] {Seismic Sonar l E }
[color=white]-------[/color]► A beginner Gaia rider begins with a basic vibration awareness technique, branching from the basis of their run with the intention of reading all others. This trick uses the vibrations produced by the inner mechanisms of their air trecks and their own movement in a run to be able to read the physical information and layout of the surrounding area and any specific others in the area. This works with the Rider's ability to feels the way that the seismic waves resonate through and around anything that is connected to the surface they ride upon. The rider focuses on this to get a mental coordination of the terrain they ride upon. This is an E Class trick.

[color=white]-----[/color][b]→[/b]{ GBFl C}
[color=white]-------[/color]► The 'Ground Breaking Feat' is a slightly more advanced and openly effective technique of the Gaia Road, allowing the user to make use of their new-found vibration control. After successfully learning to read the vibrations they can expend upon their own, turning their trecks into vibration riddled shock absorbers. The engine's build up of vibrations in the skates is transferred to the outside, creating a layer of semi-dense resonation. Despite no physical sign, the user's vibrations can be forcefully sent out from the trecks once making contact with an object or person, effectively expelling all that's been built up. The impact sends out a vibrating force that effects on an internal level, resonating 'through' objects and people. Though the effect appears to be exclusively external, the force spreads through to cause a moderate amount of damage. However, the effects of the 'Ground Breaking Feat' are more effective on inanimate objects, able to dent, crack, or shatter concrete and other hard rock substances. On other riders, the effects only cause moderate damage. This is a C Class trick.
[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}[/size] [/spoiler]

[size=11][color=white]---[/color][b]Trick Passes[/b][/size]
[spoiler][size=9][color=white]-----[/color][b]→[/b] {Trick Name l Rank}
[color=white]-------[/color]► {Description.}

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}[/size] [/spoiler]

[size=11][color=white]---[/color][b]Custom Tricks[/b][/size]
[spoiler][size=9][color=white]-----[/color][b]→[/b] { Rumble Shot l C}
[color=white]-------[/color]► The Gaia Rider will first start by gathering vibrations from their engines and start to transmit them as they throws a kick. The kick would be timed so that the vibrations burst forward through the air treks just as the kick connect with the opponent wherever they hit them at. This doesn't have much of a blunt effect, nor does it do heavy battery damage. The vibrations that are transmitted through the body are aimed to hit a certain way so that they disrupt the enemy in some ways. The effects vary depending on where the attack lands.
Head: Severe Headache, minor concussion, depth perception knocked off, equilibrium out of balance, medical attention required
Chest: Lung spasms for one post, can't breathe correctly
Belly: Rumbled intestines, gut pains for three posts, not severe, but difficult to maneuver at full efficiency
Arms: Muscle spasms, unable to throw punches or block for two posts
Thighs: Muscle spasms, cannot kick or use tricks above C-rank for two posts
Calves: Muscle spasms, cannot jump and cannot use tricks above C-rank for two posts

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}[/size] [/spoiler]

[b][size=14]________________________________________|I|nventory |I|nformation[/b][/size]

[size=11][b]→Galaxy Samsung: READ enable[/b][/size]
[list]► [size=9] It's always the latest and greatest phone.[/size][/list]

[size=11][b]→Louis Vuitton Moo Grey Backpack [/b][/size]
[list]► [size=9]She keeps all her school supplies and song lyric notes in it[/size][/list]

[size=11][b]→The matching Louis Vuitton wallet.[/b][/size]
[list]► [size=9]The same color as her backpack. It holds her ID, give cards, and a debt card that mom and dad monitor closely[/size][/list]

[size=11][b]→Moon Stone necklace[/b][/size]
[list]► [size=9][url=https://cdn.shopify.com/s/files/1/1289/9833/products/Moonstone_Magic-364_2000x.jpg?v=1511699260]Moon crescent shaped necklace[/url] She never takes it off.[/size][/list]

[size=10][b]Code listed below:[/b][/size]
 
PostPosted: Sun Mar 04, 2018 1:01 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name: Alicia Alcott
Nicknames: Alice
Age: 19
Birthdate: February 14th
Sex: Female
Sexual Orientation: Lesbian

Height: 5'4".
Weight: 108 lbs
Physical Description: Appearance 1, Appearance 2, Appearance 3

Personality: She is calms, cunning, smart, adventurous, very whimisical, and chaotic at times. She is only serious when she wants to be and is very playful and loves to tease others, she is nice but can be sarcastic at times. She is a daredevil type and does not show fear even laughing in dangerous situations as she finds it fun which others could think of her as a little crazy.
Backstory: Born and raised in a small town in wales she had always had an interest in both music and engineering, she would sometimes take a machine apart and put it back together just to see how it worked. When she was little she took music lessons and was already seen as a great musician by others but she did not really care to be an idol or anything she just loved the sound of music. She wanted to find something that would combine music and building/destroying machines and one day she found it in the form of A.T.s with the Ring Road, so she bought a pair of A.T.s as soon as she could. Although the Ring Road is thought of as a support road more for tuning she planned on using it as both tuning and fighting in part wars as a fighter. Alicia while learning how to ride her road wanted to know about engineering so she applied and got into a top engineering school in London where she soon learned everything there was to be learnt and graduated two years before most of her class. She now focuses on her road and music.

Country of Birth: Wales, United Kingdom


________________________________________|R|un |I|nformation

Road: Ring Road
Rank: C
Allias: The Siren
Shadow: The lands melody
Karma Level:


R.E.A.D[170]
→ Acceleration: [40]
→ Battle Strength: [45]
→ Stamina: [50]
→ Jump: [35]
→ Air Time: 40
→ Reaction: 45
→ Air Reaction: 42.5

Tuning R.E.A.D[170]
→ Acceleration: [40]
→ Battle Strength: [50]
→ Stamina: [50]
→ Jump: [30]
→ Air Time: 40
→ Reaction: 45
→ Air Reaction: 40


→ Air Tracks: The Pied's Piper
    Thigh high brown boot A.T.s made from the basic parts.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Metronome l F}
-------► {The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates. This is an F Class trick.}

-----{Quick Fix l C}
-------► {With the introduction of tool usage in the tuner's inventory, they can take advantage of their natural talents to a more advanced level than any time prior. Though tuners are not judged by the speed of their work, but by the quality, they also may find themselves in dire need of the former. For that reason, the user may implement 'makeshift repair' tactics, performing their tool based run with increased efficiency as a result. With the usage of a tool similar in appearance to a stenographer's typewriter, the tuner can get a physical read of the Air Treck's current state, allowing them to mentally diagram and optimize necessities in repair based on a number system read out. What the tuner does afterward is assessed the necessities in treck wear, performing a quick repair based off of the diagnosis. If incorrect hold of the necessary materials, the tuner can go so far as to fully reassemble what would've appeared to have been an unusable pair of skates. However, the repair does not account for a full maintenance check up and will show quicker wear than usual if left unattended. A quick fix can only be used on treks in the yellow or red "zone", and from that point on, the amount of wear caused from every trick is doubled until an out-of-combat tune is performed. (The x2 wear stacks with each Quick Fix applied to the treks) This is a C Class trick.}

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Wave of Sound l D}
-------► {Through the use of a medium and in combination with their air treks capabilities of manipulating frequency and sound vibrations, the user makes an amplified sound wave. By creating a rapid and constant motion with the medium, the user launches a sound wave a target. Even though sound will envelope the entire area, only the path of the amplified air vibrations will carry the effects of the wave. The basic wave simply causes low scale air disruption- forcing apart tricks of an lesser or equal caliber by utilizing its resonance. Does not cause damage.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

→Smartphone
    Latest model with READ enabled.


→Wallet
    $1,000 USDs, ID, Passport, ect.


→Tools
    Multiple tools used for tuning carried on or in her person or in a bag.


→Small backpack
    A small lightweight but heavy duty backpack she uses to carry spar parts, her SC suit, a small tool similar in appearance to a stenographer's typewriter, and extra tools or other stuff.

QueenBAD_KittyKat
I believe I did the two stats right.
 

Orphen Darkfire

3,550 Points
  • Member 100
  • Gaian 50
  • Dressed Up 200

QueenBAD_KittyKat
Vice Captain

Interesting Genius

6,675 Points
  • Married 100
  • Tipsy 100
  • Friendly 100
PostPosted: Sun Mar 04, 2018 8:28 pm
User Image
__|C|haracter |I|nformation

Full Name: Eva Eirian Daisetsu
Nicknames: Zeva (Like Neva, but take of the N and put a Z because they are trying to mash her mother and father name together)
Age: 13
Birthdate: September 22
Gender: Female
Sexual Orientation: Heterosexual
Height: 5 feet 5 inches
Weight: 130
Physical Description: As seen in the picture.
Personality: Eva is a quiet child, but deep down is a freak. She dreams and fantasy about things no child her age should. She has a mean strike like her father, but no one would know that unless you have upset her. She doesn't talk a lot, but when she does expect to hear some hard honest truth come from her small voice. She doesn't raise her voice either and is not one for repeating herself. If you see a shell fly, run. One thing is for sure, she throws a shade.
Backstory: Eva is the daughter of Zane Daisetsu Jr and Neva Cardenas. She takes up painting and pageants after her mother. She takes on the world of storm riding on the Death road. To be do quiet,Eva does have a mean strike like her father. She is the oldest of the two children. Prince being her younger brother at the age of 10.
Country of Birth: Brooklyn, New York
(edited)
__|R|un |I|nformation

Road: Death
Rank: C
Allias:
Shadow: Ryuk From Death Note

R.E.A.D[170]
→ Acceleration: [70]
→ Battle Strength: [50]
→ Stamina: [30]
→ Jump: [20]
→ Air Time: 35
→ Reaction: 50
→ Air Reaction: 25

→ Air Tracks: Silent Death
    They are basic standard black trecks. They are designed with red skull rims on the wheel and have her name spray painted in cursive in the color red on her trecks.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP

________________________________________|T|rick |I|nformation


---Road Tricks

----- {Air Stream! l D}
-------► The beginning riders of the famed Death Road begin their aggressive journey with a very volatile (but necessary) skill. The natural run of a Death Rider is composed completely of powerful strides. This characteristic is combined with the mechanical effects of insane braking heat released at incredible speed rates. Though the more inexperienced riders are not yet at a point where they can properly propel the heat, they can expel it in a 'nitrous stream'. By building a massive amount of heat through acceleration of their natural run, the heat will naturally cycle the circumference of the wheel, gathering as a light glowing tint of orange. The layered heat is released in specifically timed strides wherein the user stomps and tilts forward, pressuring and braking with the front wheel for a brief second. Despite the instance of braking in the trecks, the user actually shows no sign of having attempted to stop. Instead the nitrous stream funnels out from behind the trecks, forcing a massive speed increase to reach max in a matter of moments. The release used in the Air Stream trick is a juvenile version of the more powerful, compressed, ones used later on. This trick can only be used every other post. This is a D Rank Trick.

-----{ Air Cannonl C}
-------► ore experienced riders of the Death Road have mastered the physical technique required to control their chaotic run. At this point the rider is skilled enough to perform a different type of 'release method'. Specifically, the signature method of the Death Road. Similar to the bloody road's "Zero-Max-Zero" theory, the Air Cannon requires the user first gather breaking heat through their run. The accumulated heat is amassed as a potent aura of vapor (liquified air). In what would appear to be the blink of an eye, the user will snap kick. In said motion the heat is removed from the treck, suspended momentarily, then propelled by a second powerful kick. The resulting beam of heated air has potential to dent sheet metal, completely sear through clothes, and burn flesh if with full and sustained contact. This is a C Class trick.

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

→Art Supply Bag
    Eva has her mother's old art suppy bag that she used to carry around.


→Touch Screen phone with a sliding keyboard
    READ Enable



    {Description.}



    {Description.}


Quote:
Approved by Blood
 
PostPosted: Mon Mar 05, 2018 8:30 am
Orphen Darkfire
User Image
________________________________________|C|haracter |I|nformation

Full Name: Alicia Alcott
Nicknames: Alice
Age: 19
Birthdate: February 14th
Sex: Female
Sexual Orientation: Lesbian

Height: 5'4".
Weight: 108 lbs
Physical Description: Appearance 1, Appearance 2, Appearance 3

Personality: She is calms, cunning, smart, adventurous, very whimisical, and chaotic at times. She is only serious when she wants to be and is very playful and loves to tease others, she is nice but can be sarcastic at times. She is a daredevil type and does not show fear even laughing in dangerous situations as she finds it fun which others could think of her as a little crazy.
Backstory: Born and raised in a small town in wales she had always had an interest in both music and engineering, she would sometimes take a machine apart and put it back together just to see how it worked. When she was little she took music lessons and was already seen as a great musician by others but she did not really care to be an idol or anything she just loved the sound of music. She wanted to find something that would combine music and building/destroying machines and one day she found it in the form of A.T.s with the Ring Road, so she bought a pair of A.T.s as soon as she could. Although the Ring Road is thought of as a support road more for tuning she planned on using it as both tuning and fighting in part wars as a fighter. Alicia while learning how to ride her road wanted to know about engineering so she applied and got into a top engineering school in London where she soon learned everything there was to be learnt and graduated two years before most of her class. She now focuses on her road and music.

Country of Birth: Wales, United Kingdom


________________________________________|R|un |I|nformation

Road: Ring Road
Rank: C
Allias: The Siren
Shadow: The lands melody
Karma Level:


R.E.A.D[170]
→ Acceleration: [40]
→ Battle Strength: [45]
→ Stamina: [50]
→ Jump: [35]
→ Air Time: 40
→ Reaction: 45
→ Air Reaction: 42.5

Tuning R.E.A.D[170]
→ Acceleration: [40]
→ Battle Strength: [50]
→ Stamina: [50]
→ Jump: [30]
→ Air Time: 40
→ Reaction: 45
→ Air Reaction: 40


→ Air Tracks: The Pied's Piper
    Thigh high brown boot A.T.s made from the basic parts.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Metronome l F}
-------► {The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates. This is an F Class trick.}

-----{Quick Fix l C}
-------► {With the introduction of tool usage in the tuner's inventory, they can take advantage of their natural talents to a more advanced level than any time prior. Though tuners are not judged by the speed of their work, but by the quality, they also may find themselves in dire need of the former. For that reason, the user may implement 'makeshift repair' tactics, performing their tool based run with increased efficiency as a result. With the usage of a tool similar in appearance to a stenographer's typewriter, the tuner can get a physical read of the Air Treck's current state, allowing them to mentally diagram and optimize necessities in repair based on a number system read out. What the tuner does afterward is assessed the necessities in treck wear, performing a quick repair based off of the diagnosis. If incorrect hold of the necessary materials, the tuner can go so far as to fully reassemble what would've appeared to have been an unusable pair of skates. However, the repair does not account for a full maintenance check up and will show quicker wear than usual if left unattended. A quick fix can only be used on treks in the yellow or red "zone", and from that point on, the amount of wear caused from every trick is doubled until an out-of-combat tune is performed. (The x2 wear stacks with each Quick Fix applied to the treks) This is a C Class trick.}

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Wave of Sound l D}
-------► {Through the use of a medium and in combination with their air treks capabilities of manipulating frequency and sound vibrations, the user makes an amplified sound wave. By creating a rapid and constant motion with the medium, the user launches a sound wave a target. Even though sound will envelope the entire area, only the path of the amplified air vibrations will carry the effects of the wave. The basic wave simply causes low scale air disruption- forcing apart tricks of an lesser or equal caliber by utilizing its resonance. Does not cause damage.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

→Smartphone
    Latest model with READ enabled.


→Wallet
    $1,000 USDs, ID, Passport, ect.


→Tools
    Multiple tools used for tuning carried on or in her person or in a bag.


→Small backpack
    A small lightweight but heavy duty backpack she uses to carry spar parts, her SC suit, a small tool similar in appearance to a stenographer's typewriter, and extra tools or other stuff.

QueenBAD_KittyKat
I believe I did the two stats right.




Approved  

Noble Negative J3T
Captain

9,775 Points
  • Member 100
  • Gaian 50


swarm0fbees


Pierced Puppy

PostPosted: Tue Mar 06, 2018 10:08 pm
WIP WIP WIP

User Image
________________________________________|C|haracter |I|nformation

Full Name: Beatrice Ayanna Morrison
Nicknames: Bea, Bam, Yanna
Age: 21
Birthdate: August 17th, 20XX
Sex: Female
Sexual Orientation: Bisexual

Height: 5'3"/1.6m
Weight: 131lbs/59.5kg
Physical Description: Five feet, three inches tall and weighs one hundred and thirty one pounds. Curly dark red-brown hair. Partial heterochromia, right eye is honey brown while the left is split vertically down the pupil, inner half is brown while the outer half is olive green. Has piercings in both lobes, left cartilage, septum, tongue, and naval. Phoenix tattoo on her left outer thigh, bat clutching a rose on her right outer thigh, the number thirteen behind her right ear.

Personality: Bea, despite being short, has a very proud, lion-like demeanor. She stands naturally with her shoulders straight and her chin up, though her eyes are soft and her smile is friendly. Outside of competitive situations Bea is really chill; she’s mostly calm, though she has a handful of things that excite or otherwise rile her up regardless of the circumstances. She’s generally open, even a little awkwardly so, and could talk for hours or sit in silence - depends on the crowd. When it comes to racing, fighting, riding, or any other competition Bea is very aggressive. She wants to win and isn’t afraid to push herself past her limits to do so.
Backstory: Bea is a third generation rider, following in her mother and grandmother’s footsteps, but it didn’t start that way. Originally she wanted to be a gymnast, then a dancer, and finally set her sights on her family legacy when she turned 10. The youngest of three children, she grew up with few rules and abused the privilege, getting in to all sorts of stupid situations. However, being the only girl left her with high expectations to meet and little margin for error when it came down to it. Her grandmother, Phoenix Carter, was very involved in her childhood and influenced many decisions involving riding.

Country of Birth: Illinois, USA


________________________________________|R|un |I|nformation

Road: Sonia
Rank: C
Allias: Sekhmet
Shadow: Sphinx
Karma Level:


R.E.A.D[170]
→ Acceleration: [40]
→ Battle Strength: [40]
→ Stamina: [60]
→ Jump: [30]
→ Air Time: 35
→ Reaction: 50
→ Air Reaction: 45

→ Air Tracks: LALA Faience
    {An Egyptian brand of Air Tracks. Primarily black, the tongues and basic wheels of the shoes are patterned like stained glass windows.}

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Nitro Cushion l F Rank}
-------► {This technique is the basis at which the Sonia Rider's begin their strenuous journey. Despite its low level, Nitro Cushion instantly becomes a necessity to those riders of the road. Unlike most other roads, the beginner move involves a breathing technique wherein the user forces decompression in the body through hyperventilation. This causes the already naturally saturated nitrogen in the body to become absorbed immediately. Throughout the user's body (especially in the joints) nitrogen bubbles will form. The stress from said reaction causes immense pain, but the result of natural air collecting allows the body an extensive increase in mobility. This affords an unnaturally high amount of flexibility and increase in maneuverability beyond that of normal human capability. }

-----{Thorn l C Rank}
-------► {After building a general tolerance for the stress required for their most basic run, the user can take advantage of their enhanced physical traits to create the Sonia Road's signature 'thorns'. The user will fully incorporate into their movements the reliance on their center of gravity, doing so by rotating up their bodily axis and forcing a bodily acceleration amidst the rotation. In that 'snap' of motion, the user will rupture the sound barrier, creating a sonic boom. The resulting shock waves appear as compressed masses of energy, varying in size and capability by the rider's build and execution. These pressurized shock waves have the ability to tear into the wind, skewering it to the point it is null. Despite not hitting with the intensity of an externally damaging trick, the thorn offers a significant 'quantity over quality' balance that delivers a great deal of damage internally.}

-----{Thorn Whip l C Rank}
-------► {After building a general tolerance for the stress required for their most basic run, the user can take advantage of their enhanced physical traits to create the Sonia Road's signature 'thorns'. The user will fully incorporate into their movements the reliance on their center of gravity, doing so by rotating up their bodily axis and forcing a bodily acceleration amidst the rotation. In that 'snap' of motion, the user will rupture the sound barrier, creating a sonic boom. However, the use of a wide kick amidst this execution alters the resulting shock wave's appearance. Instead of appearing separated, the thorns are released as an array of whips on the user's trecks. Still, these pressurized shock waves have the ability to tear into the wind, lacerating it to the point it is nullified. Despite not hitting with the intensity of an externally damaging trick, the thorn offers a significant 'quality over quantity' balance that delivers a great deal of damage internally. }


---Trick Passes
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

Black Backpack
    {Small, simple black faux-leather book bag with inch wide straps}

      Contains her wallet, cellphone (when not in use), a spare cardigan, sunglasses, a pocket knife, and pepper spray


Black Wallet
    {Basic, rectangular black wallet with silver clasp}

      Contains her ID’s, bank cards ($900), emergency cash ($100), pictures of her grandmother and mother when they started riding, and some animal hair


Apple iPhone
    {An oversized rose gold apple product complete with stylus, R.E.A.D enabled}


Crown Apple Bag
    {Classic green and gold Crown Royal Apple bag}

      Contains spare piercings in a plastic baggie, a quarter of loud, and a drum grinder


Moonphase Rolex
    {The latest Cellini Moonphase is fitted on a brown alligator leather strap with a folding Crownclasp in 18ct Everose gold. It has a white lacquer dial with a blue enamelled disc at 6 o’clock showing the full moon and the new moon. It’s the most expensive thing she owns, a gift for graduating high school}
 
PostPosted: Tue Mar 06, 2018 10:27 pm
User Image - Blocked by "Display Image" Settings. Click to show.
________________________________________|C|haracter |I|nformation

Full Name: Xander Torres
Nicknames: X, Xan
Age: 17
Birthdate: April 10
Sex: Male
Sexual Orientation: Demi-sexual x Asexual.???? Really Depends

Height: 6'7
Weight: 195
Physical Description: Athletic build. Caramel skin. Tattoo on his chest. Rest you can pretty much see.

Personality: Xander is gentle and reserved for a child of his nature and name. He doesn't flaunt around and be seductive like his dad. He tends to be easily caught off guard in most social situations he hasn't been in. He isn't one to openly be friendly with a new person, a homage piece of Xavier without the nosebleeds and falling over.
Backstory: The oldest twin out of the two, Xander spends most of his time writing erotic novels and cutting loose of pure laziness. He doesn't have true ambitions in regards to academics. He knows what he wants to do with his life. Write. He is a star wide receiver for his high school football team. He doesn't party much and he tends to hate being in most situations. He grew up learning the ways of throwing shade.

Country of Birth: U.S.A


________________________________________|R|un |I|nformation

Road: Bloody
Rank: C
Allias: Thoth
Shadow:Lightning Beast


R.E.A.D[170]
→ Acceleration: [50]
→ Battle Strength: [65]
→ Stamina: [50]
→ Jump: [5]
→ Air Time: 35
→ Reaction: 50
→ Air Reaction: 27.5

→ Air Tracks: Indra's Pen
    Inspired by Indra's blue lightning, with a dash of green for his own taste, the treks look like regular sneakers, but they have ball roller joints at the bottom of them causing them to go from shoes to treks with ease.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Bloody Roll Soul 1800 l D}
-------► Despite being the basis trick for the aggressive run of a Bloody Rider, this technique requires quite a bit of work to perform for those just starting out. The rider generally does this technique by 'riding' on another, forcing their treck engine to max torque build. Between generating braking heat, speeding kicks, and skin-made traction, this move causes quite a bit of damage. Moderate to severe to be more precise. The Bloody Roll Soul 1800° may not involve the actual 'meat' of the Bloody Road, but the carnage and acrobatic feats make for quite the flesh tearing start. This fully offensive technique is signified by a thin spiral of blood coiling out from the unlucky victim's body. As well, heated tread marks similar to those found from a peel out are left engraved on the target's body. This is a D Class trick.

-----{Bloody Fang l C}
-------► The true masterpiece of the Bloody Road starts with the most basic production of the Bloody Fang, taking off in many different directions from there. First and foremost, the user's aggressive run is taken to a level where they hold mastery over the specific "Zero-Max-Zero (0-100-0)" principle. The user will combine both speed and strength to force max acceleration before stunting the 'dash' process required to build such. Following, the user releases the built up braking heat within a powerful kick forward. The inertial energy follows the trend of a single, wide, crescent kick before taking the shape and being shot outwards with the force of an immense shock wave. Being such an immense accumulation of energy, this trick is said to cut the atmosphere upon production. This is a C Class trick.

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Quick Fang l D }
-------► {Even with very little training, a rider of this road could use this trick. The user first dashes forward and stops in front of the intended target. The user then shoot a quick kick aimed to thrust directly into the gut of the target. As this kick is launched, the kinetic energy from the quick halting of movement is transferred through the kick into the form of a miniature version of the Bloody Fang. This fang is push out directly from the wheels of the Air Treks and doesn't travel more than five inches before dissipating, making it essential that a direct hit is landed when using this technique. The fang's power is minimal compared to the full-power version of the fang and doesn't have the strength necessary do much damage other than surface damage or minor internal damage if the attack is delivered directly to the stomach area or the sternum. It has no cutting power at all and is purely blunt force.
[Must Already Know 'Bloody Fang']

}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

Galaxy Phone with stylus
    You know what it's about


Journals
    To write his erotic stories down until he posts them online


Green Headphones "Beats 12x"
    The best kind. That's what they say at least.


Necklace

Noble Negative J3T
Approved by Kitty~
 

Noble Negative J3T
Captain

9,775 Points
  • Member 100
  • Gaian 50

QueenBAD_KittyKat
Vice Captain

Interesting Genius

6,675 Points
  • Married 100
  • Tipsy 100
  • Friendly 100
PostPosted: Thu Mar 08, 2018 5:37 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name: Ruka Daisetsu-Torres
Nicknames: Indra (Gravity Child), Rudra (Once they are merged as one)
Age: 38
Birthdate: March 17
Sex: Female
Sexual Orientation: Bi-sexual

Height: 5’5
Weight: ~ 140 lbs. (depends on how much she eats because she can eat)
Physical Description: Refer to picture. If you look at it, Ruka’s eyes are blue with a tent of grey in them. Her dad had two different color eyes. They do turn fully grey during battle.

Personality: Very serious (side note: only outgoing once you get to know her), sarcastic (not in an a-hole way, but will be like duh), loving (will care for anyone, but holds friends and family close to her heart), short tempered (Please don’t think that you’re just going to piss her off and get away with it), and Independent (doesn’t want to live in her fathers’ shade).

Backstory: Ruka is the youngest child of Emma and Zane Daisetsu. She’s new to the world of storm riding just taking interest in it. She doesn’t want to live in her father shadow so she choices a different road. She wishes to be queen one day of her respective road. She’s a dad’s girl though. After bring queen for about 12 or so years, Ruka has settled into a life of being a mother and Pharmacist well. Her children are all grown up, but she has done fooled around and is 3 months pregnant. Bring married to the love of her life, has been wonderful him being a successful soccer star. She has accomplished everything she has ever wanted, but the queen in her is just not ready to rest yet. She trains and mentors, but her fire is just not going out. What is she to do? Nothing right now because of her baby, but her journey may not be over.

Country of Birth: New Orleans, Louisiana, USA


________________________________________|R|un |I|nformation

Road: Rising Road/Daisetsu Pride (RisingXGaia)
Rank: A
Allias:
Shadow: Thunder Strom


R.E.A.D →[504][524]
→ Acceleration: [160][170]
→ Battle Strength: [135] [140] ]
→ Stamina: [120][125]
→ Jump: [89] [89]
→ Air Time: [112][114.5]
→ Reaction: [140] [147.5]
→ Air Reaction: [104.5][107]

→ Air Tracks: Blue Grass
    Standard Blue colored air treks. Once belonged to her father, the paint job of em has changed to blue. Still has the black wheels that her dad had years ago. This was given to her by her father because she's a daddy's girl

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP



→ Air Tracks: Blue Stick
    Constructed in the same lab facility where the designated was made, these top of the line air trecks have been made and used to fit the rider specifically. The treks have been designed based on the riders likes aesthetic wise and have been equipped with the best parts money could buy. From the wheels, to the brakes, to the engine.. Everything has been particularly designed for the run of the rider. The A-T's have a cushioned footwear padding, making anyone who wears them have almost the perfect fit. Upon inspection, one can notice something odd about these A.T's. They are cream of the crop, their insides unable to be broken by that of standard action. This means when the rider uses the full capacity of these A.T's [100% wear] The user can continue for another 15 percent before the A.T's shut down fully. The A.T's do not fall apart like more common found A.T's, they simply stop the user in their tracks. As to fit Ruka Daisetsu, piana wires are added for the amplification of Rising Road tricks. There is an odd red light that sometimes glows from the Treks.

    TUs: 10 ACC | 10 STR | 0 STA | 0 JMP


→ Air Tracks: Daisetsu Pride
    Duel compulsion engine with overclocking feature. Making your tricks more powerful, and lethal. Transformation core, keeps everything intact and running like a unit. Also grants power to Raging Storm Mode once a trick is learned which I can show you at another time if necessary. The wheels, Zues's chariot, causing the illuminescent and lightning effects. Gives more power to your illusions and colorful lightning. Best part, this aint no visual effects. This lightning can shock the hell out of people and be conducted around areas. Make them MMA moves on treks a little more effective. . Last but not least. I'm sure you see it but probably can't believe it. looks familiar don't it? Rather wanna admit it or not I know you are a daddy's girl and riding part of his road, why not show you are his darling little angel by having a piece of him with you. Pride of Apostolica. Of course, it no regalia. But this saphire gem is nothing to be toyed with. Of course, everything is top of the line and indestructible. Thanks to the cross. (In the words og Hunsi. That is what they are.)

    Pride of Apostolica:
    Vibration Flora [ Tremor Generator ]
    Functioning Mechanics: Pride of Apostolica is an attachment to the air treck's front wheel designed to create and transmit vibrations directly into the ground below the user's feet. The device is designed to generate vibrations of an extremely high frequency, powered by and empowering the user's run by transmitting momentum and force of acceleration along with the natural properties of vibration creations in the user and their trecks to generate literal tremors. Following deployment, the Regalia 'blossoms' visibly and becomes the transduction device used to transfer energy to create the tremors. However, due to the modifications and lack of power output given that this isn't the regalia and Husni's modifications, the limited movement issue of previous versions have been resolved. The overall size is going to be a lot smaller, not dominating the top of the treks too much, reducing itself to estimated between half and third of the size of the original creation. The lighter and reduced design also will help eliminate the downside of not being able to move which was always an issue for Zane. So if she needs to move, the gem will roll, acting like a training will on the side and undeploying itself intermediately after movement is detected. While Hardest apostolica is more of a power focused part that flooded the area with high volume of vibrations increasing the danger and potential of the treks gaia moves to the max, Pride of Apostolica focuses more on what the user already has and focuses it more effective way. Not using up any unnecessary energy and letting no vibrations go to waste. The gem when deployed acts as a transduction device all the same as the Regalia, but the vibrations don’t flood throughout the area, instead, the transduction device has a small, but more concentrated diameter, This makes the power of Gaia moves increase not do to extreme power supply being pumped into the methodology of the tricks like the regalia, but because the methodology of the trick is so perfected that all the potential is used in the trick and none of it is wasted. Effects: empowered Gaia tricks: All Gaia tricks wear is reduced by 8% (can't go below 1%) and power is increased making tricks do 2x the effects.

    Zue's Chariot: Traction Wheels [ Armored Serration Design ]
    description: Serration design wheels that have 3 design patterns that's basically whole, partly opened, fully opened. With this, the rider's wheels illuminate and with each design pattern, the illumination increases going from glowing to full on riding on lightning. This is no cosmetics, touching the wheels someone will get shocked quite violently, it can send currents throughout the surrounding area. These bolts of lightning coming through the wheels acts as a beacon for the user to be able use illusionary tricks that normally require wire and also allows for illusionary tricks to receive a 1 rank boost without any extra cost. All D rank and lower tricks are used with no wear costs or stamina cost.

    OverCharged Heart: Duel compulsion Engine
    Description:similar to that of the piston engine that is in her father’s treks, but this compulsion core would help more on Ruka’s needs than her father. Her father, during the time, only had to worry about Gaia road while Ruka has Gaia and Rising. This engine does a couple of things. First, it would add more torque and power into Ruka’s run while still complimenting her Rising Road. While rising is more of the more adaptive trick arsenal roads that don’t focus too much in power, Ruka needs something to give her some extra beefed up power especially when it comes to getting the full potential out of the Gaia road for her subroad. The work of this engine possess 10 times the work of an normal air trek, while producing 10 times the work, it doesn’t produce 10 times the stress on the treks. However, the stress from this engine does put a managable strain on the wear of the treks. The overclocking feature is where this engine shines. For 3% increase in wear, the engine’s overclocking by harnessing all the power causes the rider’s tricks to produce an increased output in potential and increasing the rank of all tricks by 1 which inevitable increases their power, range, and potency.

    ransformation Core: Raging Storm Mode
    Description: The core that puts everything together and lets it work hand it hand. It allows for everything to work, the changing of the color of lightning, the changing of the led screen, the animations. Everything. The most important part is the changing of the modes. This transformation core allows for the Use of Raging Storm Mode (trick needed). Raging storm mode is when the treks work in tandem together and overhaul itself to the point of pure destruction. It is usually wiser to only use this with the regalia connected, but it can be done without. This mode changes everything into a pure lethal opacity, making the lightning permanently purple for its duration. While draining, the user is granted great boosts of power adding upon itself great destructive capability. It is usually signified by the wheels being at pattern 3 and the electricity sparking wildly so bad that it almost engulfing the user. Some say, it's the electrified version of going super saiyan. Either way, this mode should only be used as a last resort. Once fully activated and finished, the treks always will need to be repaired.


→ Knock Knock
    Air trek weapon that takes the shape of a metal staff looking similar to the staff Gambit has in X men. This staff has two forms. Long staff form and split form where the staff forms two tonfa like weapons similar to night wing. For the comic book fans. Either way, this weapon has different uses. It can channel rising road techniques through it (if applicable). It can shoot out electric balls (C rank wear) or slashes that shoot out like an Bloody fang when swung. Can also electrify the staff and use it to just knock the s**t out of people while at the same time shocking them. (1% wear per post its electrified). The shocking of this weapon can be fairly lethal as the shocking effects are similar to that of getting struck by lightning bolt. There's a finger print scanner causing it to only be used by its user and the do to the process it was created under, the weapon once reaching 100% wear shuts down. It does not break apart, replicating effects of it being created by the Ring regalia.

________________________________________|T|rick |I|nformation


---Road Tricks

----- {Alpha Electromagnetic Illusions. l D}
-------►The beginner Rising Road rider makes use of very simple illusionary type tricks, using their understanding of electromagnetic waves to create visual effects. The user will make use of their air treck's engine and battery in combination, expelling from their body outward a very simple illusion. The Rising Rider's waves affect those in the visual range, making it seem as though they are what they aren't. At the lowest level of usage, a rider can only hold this charade in their position. Only with the introduction of some metallic beacon in their arsenal can they expand upon the range of their beginner trick. This is a D Class trick.


-----{Lightning Spider Net l C}
-------► With an increase in skill and the introduction of some conductive wiring into their arsenal, the Rising Rider can make use of their new 'tool' to both expand their range of wave transfer and entangle others. This technique involves the user sending forth their wires to ensnare foes, purposely spreading the mass of strands out in a wide, net-like, fashion to catch and restrain before physically (or magnetically) sticking to a surface. As a result, the trick makes the trapped rider appear as though they were caught in a spider's net, unable to move. The user can then generate a low to moderate level electrical pulse through the strands, sending a 'tingle' through the affected to temporarily immobilize them until freed. The technique has the potential to constrict and dig into flesh, possibly lacerating. This is a C Class trick.

-----{Charge l Multi-rank depending on trick used}
-------► The user chargers the electrical currents and power of their air treks and withholds this current for a variable amount of time. The amount of time determines the specific effect of the user’s choosing. The amount of the charge depends on the amount of stamina and/or time the user puts in. This is a passive rank trick. Can only charge once per post. The usage of a trick, besides the usage of this trick again, will cause the charge to be dispersed. Meaning, if use charge and use electric spidernet, then the charge is gone and the rider will have to use charge in their next post in order use a move that requires charge. Unfortunately, the dispersion does not amplify the trick. So this means electric spidernet would be as strong as any other electric spidernet. Charge Beam: Follow Up Trick of Charge. The user releases the charged up electricity at their opponent in the form of a beam of lightning. This beam of lightning moderately damages those that are shocked and has the potential to paralyze. This is a C rank trick. The production of this trick does not cost stamina as the stamina cost is paid through the use of the trick Charge. Requires use of Charge for C rank amount the post charge beam is used or total of 3 F rank amount of charges. (Using Charge for F rank amount for 3 turns and on the third turn, the same post you can use Charge beam). Zap Canon: Follow Up Trick of Charge. The user releases the charged up electricity at their opponent but the potency of this electric volt is vastly greater than that of charge beam, shocking the opponent for double the damage and causes a paralysis of the nervous system in most cases, leaving the opponent stun for one post. This trick requires the use of Charge for B rank amount the same post that Zap Canon is used or total of 4 F rank amount of charges. Zues’s Rage: Follow Up Trick of Charge. The rider uses the accumulated charge of electricity and fires off a volley of electric beams in a 25 feet diameter cone that ranges 25 feet. This trick effectiveness is amplified if charge is used twice. (once first post, then once again second post and then Zues rage is released as well in the second post) doubling not only the power but the amount of beams from 15 to 30. Being hit with a beam causes paralyzation and causes the opponent to be stunned for 1 post. This effect can stack. Meaning, being hit with multiple beams causes the stun time to increase. However the maximum amount of posts a person can be stunned is 3. Due to the extremity of the trick, no other trick can be used the same post after its activation. This trick requires an A rank amount of Charge or 5 F rank amount of charges.


-----{Tesla Coil l A}
-------►With both the highest degree of wire manipulation and electromagnetic wave control, the Rising rider can execute a massive fluctuation of electric energy on the spot. The user will first manipulate their wires to coil about their body, positioning them a distance away to not harm themselves. Afterward, the rider's AT will make contact with the wire and send out a brief, powerful, discharge of very potent electricity. The coil about their body is thrust outwards, electricity forming a moderate sized barrier around them. The wires continuously emit this stream of electricity, lasting a while before dissipating or being recharged with more electricity. This functions as both an offensive and defensive measure, able to send out a pulse of electric energy to both damage and push back others. This is an A Class trick.

-----{Atmosphere Max l Queen}
-------►With the Regalia's unique array of wired attachments coiled about the wheel spool network lining the AT Armor, the user has been given generation potential far beyond that of the normal AT battery they once relied on. As a result, the user's electrical output ability has been advanced to the point that releases use enough conductive channeling force to be considered excessively lethal. This output potential reaches levels far beyond that of before, extending or enhancing the traits of any Rising Road technique prior to the Regalia's activation. This 'maximum output' lasts for the duration of an entangling technique wherein the user shrouds an enemy and surges with the full extent of their electrical storage. The King also has the option of shrouding a small or moderate sized area to extend the range, decreasing the effect despite a still lethal dosage of paralyzing, incapacitating, shocking is dealt. [ Infinity Atmosphere ]


---Trick Passes
----- Roof Gap To Disaster One Foot "Air Line" l F
-------► A rather dangerous trick, the Air Line involves grinding down a power line, shooting sparks and an electric charge into the air. When used properly, the Air Line has been known to disperse techniques that use illusions to trick the mind.

-----{Upper Soul 23 Roll l F}
-------► With this technique, even those with little jump can reach the sky. By holding on to a pole of sorts with one hand while running one’s ATs in a vertical grind, the user spins all the way up said pole. This skill is useful for scaling up buildings that are too tall to jump or keeping up with someone who can jump much better than yourself. However, the Upper Soul is not as fast as a jump.

-----{Super Stride IV Sonic Boom l F}
-------►This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease.
The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.


---Custom Tricks
----- Magnetic World l F
-------► The User revs his ATs until a weak -to- powerful ( depends upon rank ) magnetic current is formed form the air in and around them. Kinji will than releases this magnetic and electrical charge outward up to a radius of twenty [20] feet at the strongest level. This skill is used to repel or push anything that has a magnetic pulse/ charge away from the center ( user ) using same charge ( like magnets ). This applies to people, electrical objects, metals, electronics, and etc. But, the user will have to apply the same charge of the repelling charge upon the intend target for this to fully work. However the flaw of this technique is that the repel is only as strong and far as the stamina put in to it.

----- Magnetic Beat l E
-------► The user will spin on their air treks while moving air current whirl around them until they produce a weak electrical and slight magnetic charge that are releases from the air treks in a weak pulsing manner. This skill is simply used so the user can connect/ride on a power-line, metal objects, and other magnetic objects more easily than that of other roads would. However this can be cancelled out by a rider of the Rising or Gaia Road whom release an electrical charge to nullify it.

-----{Under Suspension! l D}
-------►A simple but effective offensive technique that requires the user to ensnare the opponent by wrapping them in wire. Once accomplished the user flips the opponent upside-down and violently slams them into the ground using their own weight against them. The heavier the opponent the more effective this trick is.

-----{Thunder Kick l D}
-------►The Rising Road Rider charges electricity through their air trecks, storing it for an impacting kick. The kick, once released will emit the electricity into the opponent hoping to cause shocks to the body. Thus causing temporary numbness for two post wherever the opponent was hit with this trick.

-----{ Get Together!l B}
-------►Through the manipulation of ambient negatively charged electrical particles in the air and the positive charge of minerals found in the earth, the user generates a powerful electromagnetic field that immediately attracts all metallic objects to the ground. With proper application this Trick can not only magnetize and disarm all wielders of metallic weapons in the area, it may even immobilize Storm Riders themselves by forcing an attraction between their Air Treks and the ground. This paralytic effect only lasts [1] post when used on an individual.

-----{Entangle l B}
-------►A non-violent variation of the trick "Lightning Spider Net." Like it's predecessor, Ensnare follows a very basic concept by entrapping the opponent through the use of wire (Magnetic Straps in Onibasu's case) as a restraint. Where the two differ, however, is through the use of electricity. Unlike "Lightning Spider Net," and its use of large amounts of powerful current to fatally electrocute the opponent. Entangle opts for a more pacifistic route, manipulating the opponent's body into a staged paralysis through the use of Alpha Waves to block the electrical synapses from the brain to the muscles by disrupting the cortex -- immobilizing them. This paralytic effect only lasts [1] post when used on an individual.

-----{Shocking! l A}
-------►The rider discharges a powerful surge of electricity through direct contact with an object or individual after building up electrical potential with a run. This trick is a highly potent attack with enough voltage to cause a helicopter to explode. This is an A-Class trick.
- Requires the user to have a minimum of 300 READ or else this trick will fail.






________________________________________|I|nventory |I|nformation


→ Latest Galexy phone
    READ Enabled. Always the next gen phone because everytime one comes she begs her daddy to get it for her and exchange it out


→ Locket-Heart shaped silver
    Has a picture of Emma holding her when she was a baby


→ Wallet
    Her ID, debit card, and all her reward cards
    Monetary amount: $4,221.80


→ Blue Beats Head set
    A pair of blue colored headset
 
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[The Archives] Recycling Bin

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