Welcome to Gaia! ::

Air Gear: Kings of Kanto [U/C]

Back to Guilds

With Storm Riding at its most popular height, A civil war is brewing to combat its Gentrification. 

Tags: Air Gear, Roleplay, Semi-literate, Slice of Life, Fandom 

Reply [The Archives] Recycling Bin
[WOF INTERNATIONAL] Profile Approval Goto Page: [] [<] 1 2

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Noble Negative J3T
Captain

9,775 Points
  • Member 100
  • Gaian 50
PostPosted: Sun Mar 11, 2018 12:16 pm
QueenBAD_KittyKat
User Image
________________________________________|C|haracter |I|nformation

Full Name: Ruka Daisetsu-Torres
Nicknames: Indra (Gravity Child), Rudra (Once they are merged as one)
Age: 38
Birthdate: March 17
Sex: Female
Sexual Orientation: Bi-sexual

Height: 5’5
Weight: ~ 140 lbs. (depends on how much she eats because she can eat)
Physical Description: Refer to picture. If you look at it, Ruka’s eyes are blue with a tent of grey in them. Her dad had two different color eyes. They do turn fully grey during battle.

Personality: Very serious (side note: only outgoing once you get to know her), sarcastic (not in an a-hole way, but will be like duh), loving (will care for anyone, but holds friends and family close to her heart), short tempered (Please don’t think that you’re just going to piss her off and get away with it), and Independent (doesn’t want to live in her fathers’ shade).

Backstory: Ruka is the youngest child of Emma and Zane Daisetsu. She’s new to the world of storm riding just taking interest in it. She doesn’t want to live in her father shadow so she choices a different road. She wishes to be queen one day of her respective road. She’s a dad’s girl though. After bring queen for about 12 or so years, Ruka has settled into a life of being a mother and Pharmacist well. Her children are all grown up, but she has done fooled around and is 3 months pregnant. Bring married to the love of her life, has been wonderful him being a successful soccer star. She has accomplished everything she has ever wanted, but the queen in her is just not ready to rest yet. She trains and mentors, but her fire is just not going out. What is she to do? Nothing right now because of her baby, but her journey may not be over.

Country of Birth: New Orleans, Louisiana, USA


________________________________________|R|un |I|nformation

Road: Rising Road/Daisetsu Pride (RisingXGaia)
Rank: A
Allias:
Shadow: Thunder Strom


R.E.A.D →[504][524]
→ Acceleration: [160][170]
→ Battle Strength: [135] [140] ]
→ Stamina: [120][125]
→ Jump: [89] [89]
→ Air Time: [112][114.5]
→ Reaction: [140] [147.5]
→ Air Reaction: [104.5][107]

→ Air Tracks: Blue Grass
    Standard Blue colored air treks. Once belonged to her father, the paint job of em has changed to blue. Still has the black wheels that her dad had years ago. This was given to her by her father because she's a daddy's girl

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP



→ Air Tracks: Blue Stick
    Constructed in the same lab facility where the designated was made, these top of the line air trecks have been made and used to fit the rider specifically. The treks have been designed based on the riders likes aesthetic wise and have been equipped with the best parts money could buy. From the wheels, to the brakes, to the engine.. Everything has been particularly designed for the run of the rider. The A-T's have a cushioned footwear padding, making anyone who wears them have almost the perfect fit. Upon inspection, one can notice something odd about these A.T's. They are cream of the crop, their insides unable to be broken by that of standard action. This means when the rider uses the full capacity of these A.T's [100% wear] The user can continue for another 15 percent before the A.T's shut down fully. The A.T's do not fall apart like more common found A.T's, they simply stop the user in their tracks. As to fit Ruka Daisetsu, piana wires are added for the amplification of Rising Road tricks. There is an odd red light that sometimes glows from the Treks.

    TUs: 10 ACC | 10 STR | 0 STA | 0 JMP


→ Air Tracks: Daisetsu Pride
    Duel compulsion engine with overclocking feature. Making your tricks more powerful, and lethal. Transformation core, keeps everything intact and running like a unit. Also grants power to Raging Storm Mode once a trick is learned which I can show you at another time if necessary. The wheels, Zues's chariot, causing the illuminescent and lightning effects. Gives more power to your illusions and colorful lightning. Best part, this aint no visual effects. This lightning can shock the hell out of people and be conducted around areas. Make them MMA moves on treks a little more effective. . Last but not least. I'm sure you see it but probably can't believe it. looks familiar don't it? Rather wanna admit it or not I know you are a daddy's girl and riding part of his road, why not show you are his darling little angel by having a piece of him with you. Pride of Apostolica. Of course, it no regalia. But this saphire gem is nothing to be toyed with. Of course, everything is top of the line and indestructible. Thanks to the cross. (In the words og Hunsi. That is what they are.)

    Pride of Apostolica:
    Vibration Flora [ Tremor Generator ]
    Functioning Mechanics: Pride of Apostolica is an attachment to the air treck's front wheel designed to create and transmit vibrations directly into the ground below the user's feet. The device is designed to generate vibrations of an extremely high frequency, powered by and empowering the user's run by transmitting momentum and force of acceleration along with the natural properties of vibration creations in the user and their trecks to generate literal tremors. Following deployment, the Regalia 'blossoms' visibly and becomes the transduction device used to transfer energy to create the tremors. However, due to the modifications and lack of power output given that this isn't the regalia and Husni's modifications, the limited movement issue of previous versions have been resolved. The overall size is going to be a lot smaller, not dominating the top of the treks too much, reducing itself to estimated between half and third of the size of the original creation. The lighter and reduced design also will help eliminate the downside of not being able to move which was always an issue for Zane. So if she needs to move, the gem will roll, acting like a training will on the side and undeploying itself intermediately after movement is detected. While Hardest apostolica is more of a power focused part that flooded the area with high volume of vibrations increasing the danger and potential of the treks gaia moves to the max, Pride of Apostolica focuses more on what the user already has and focuses it more effective way. Not using up any unnecessary energy and letting no vibrations go to waste. The gem when deployed acts as a transduction device all the same as the Regalia, but the vibrations don’t flood throughout the area, instead, the transduction device has a small, but more concentrated diameter, This makes the power of Gaia moves increase not do to extreme power supply being pumped into the methodology of the tricks like the regalia, but because the methodology of the trick is so perfected that all the potential is used in the trick and none of it is wasted. Effects: empowered Gaia tricks: All Gaia tricks wear is reduced by 8% (can't go below 1%) and power is increased making tricks do 2x the effects.

    Zue's Chariot: Traction Wheels [ Armored Serration Design ]
    description: Serration design wheels that have 3 design patterns that's basically whole, partly opened, fully opened. With this, the rider's wheels illuminate and with each design pattern, the illumination increases going from glowing to full on riding on lightning. This is no cosmetics, touching the wheels someone will get shocked quite violently, it can send currents throughout the surrounding area. These bolts of lightning coming through the wheels acts as a beacon for the user to be able use illusionary tricks that normally require wire and also allows for illusionary tricks to receive a 1 rank boost without any extra cost. All D rank and lower tricks are used with no wear costs or stamina cost.

    OverCharged Heart: Duel compulsion Engine
    Description:similar to that of the piston engine that is in her father’s treks, but this compulsion core would help more on Ruka’s needs than her father. Her father, during the time, only had to worry about Gaia road while Ruka has Gaia and Rising. This engine does a couple of things. First, it would add more torque and power into Ruka’s run while still complimenting her Rising Road. While rising is more of the more adaptive trick arsenal roads that don’t focus too much in power, Ruka needs something to give her some extra beefed up power especially when it comes to getting the full potential out of the Gaia road for her subroad. The work of this engine possess 10 times the work of an normal air trek, while producing 10 times the work, it doesn’t produce 10 times the stress on the treks. However, the stress from this engine does put a managable strain on the wear of the treks. The overclocking feature is where this engine shines. For 3% increase in wear, the engine’s overclocking by harnessing all the power causes the rider’s tricks to produce an increased output in potential and increasing the rank of all tricks by 1 which inevitable increases their power, range, and potency.

    ransformation Core: Raging Storm Mode
    Description: The core that puts everything together and lets it work hand it hand. It allows for everything to work, the changing of the color of lightning, the changing of the led screen, the animations. Everything. The most important part is the changing of the modes. This transformation core allows for the Use of Raging Storm Mode (trick needed). Raging storm mode is when the treks work in tandem together and overhaul itself to the point of pure destruction. It is usually wiser to only use this with the regalia connected, but it can be done without. This mode changes everything into a pure lethal opacity, making the lightning permanently purple for its duration. While draining, the user is granted great boosts of power adding upon itself great destructive capability. It is usually signified by the wheels being at pattern 3 and the electricity sparking wildly so bad that it almost engulfing the user. Some say, it's the electrified version of going super saiyan. Either way, this mode should only be used as a last resort. Once fully activated and finished, the treks always will need to be repaired.


→ Knock Knock
    Air trek weapon that takes the shape of a metal staff looking similar to the staff Gambit has in X men. This staff has two forms. Long staff form and split form where the staff forms two tonfa like weapons similar to night wing. For the comic book fans. Either way, this weapon has different uses. It can channel rising road techniques through it (if applicable). It can shoot out electric balls (C rank wear) or slashes that shoot out like an Bloody fang when swung. Can also electrify the staff and use it to just knock the s**t out of people while at the same time shocking them. (1% wear per post its electrified). The shocking of this weapon can be fairly lethal as the shocking effects are similar to that of getting struck by lightning bolt. There's a finger print scanner causing it to only be used by its user and the do to the process it was created under, the weapon once reaching 100% wear shuts down. It does not break apart, replicating effects of it being created by the Ring regalia.

________________________________________|T|rick |I|nformation


---Road Tricks

----- {Alpha Electromagnetic Illusions. l D}
-------►The beginner Rising Road rider makes use of very simple illusionary type tricks, using their understanding of electromagnetic waves to create visual effects. The user will make use of their air treck's engine and battery in combination, expelling from their body outward a very simple illusion. The Rising Rider's waves affect those in the visual range, making it seem as though they are what they aren't. At the lowest level of usage, a rider can only hold this charade in their position. Only with the introduction of some metallic beacon in their arsenal can they expand upon the range of their beginner trick. This is a D Class trick.


-----{Lightning Spider Net l C}
-------► With an increase in skill and the introduction of some conductive wiring into their arsenal, the Rising Rider can make use of their new 'tool' to both expand their range of wave transfer and entangle others. This technique involves the user sending forth their wires to ensnare foes, purposely spreading the mass of strands out in a wide, net-like, fashion to catch and restrain before physically (or magnetically) sticking to a surface. As a result, the trick makes the trapped rider appear as though they were caught in a spider's net, unable to move. The user can then generate a low to moderate level electrical pulse through the strands, sending a 'tingle' through the affected to temporarily immobilize them until freed. The technique has the potential to constrict and dig into flesh, possibly lacerating. This is a C Class trick.

-----{Charge l Multi-rank depending on trick used}
-------► The user chargers the electrical currents and power of their air treks and withholds this current for a variable amount of time. The amount of time determines the specific effect of the user’s choosing. The amount of the charge depends on the amount of stamina and/or time the user puts in. This is a passive rank trick. Can only charge once per post. The usage of a trick, besides the usage of this trick again, will cause the charge to be dispersed. Meaning, if use charge and use electric spidernet, then the charge is gone and the rider will have to use charge in their next post in order use a move that requires charge. Unfortunately, the dispersion does not amplify the trick. So this means electric spidernet would be as strong as any other electric spidernet. Charge Beam: Follow Up Trick of Charge. The user releases the charged up electricity at their opponent in the form of a beam of lightning. This beam of lightning moderately damages those that are shocked and has the potential to paralyze. This is a C rank trick. The production of this trick does not cost stamina as the stamina cost is paid through the use of the trick Charge. Requires use of Charge for C rank amount the post charge beam is used or total of 3 F rank amount of charges. (Using Charge for F rank amount for 3 turns and on the third turn, the same post you can use Charge beam). Zap Canon: Follow Up Trick of Charge. The user releases the charged up electricity at their opponent but the potency of this electric volt is vastly greater than that of charge beam, shocking the opponent for double the damage and causes a paralysis of the nervous system in most cases, leaving the opponent stun for one post. This trick requires the use of Charge for B rank amount the same post that Zap Canon is used or total of 4 F rank amount of charges. Zues’s Rage: Follow Up Trick of Charge. The rider uses the accumulated charge of electricity and fires off a volley of electric beams in a 25 feet diameter cone that ranges 25 feet. This trick effectiveness is amplified if charge is used twice. (once first post, then once again second post and then Zues rage is released as well in the second post) doubling not only the power but the amount of beams from 15 to 30. Being hit with a beam causes paralyzation and causes the opponent to be stunned for 1 post. This effect can stack. Meaning, being hit with multiple beams causes the stun time to increase. However the maximum amount of posts a person can be stunned is 3. Due to the extremity of the trick, no other trick can be used the same post after its activation. This trick requires an A rank amount of Charge or 5 F rank amount of charges.


-----{Tesla Coil l A}
-------►With both the highest degree of wire manipulation and electromagnetic wave control, the Rising rider can execute a massive fluctuation of electric energy on the spot. The user will first manipulate their wires to coil about their body, positioning them a distance away to not harm themselves. Afterward, the rider's AT will make contact with the wire and send out a brief, powerful, discharge of very potent electricity. The coil about their body is thrust outwards, electricity forming a moderate sized barrier around them. The wires continuously emit this stream of electricity, lasting a while before dissipating or being recharged with more electricity. This functions as both an offensive and defensive measure, able to send out a pulse of electric energy to both damage and push back others. This is an A Class trick.

-----{Atmosphere Max l Queen}
-------►With the Regalia's unique array of wired attachments coiled about the wheel spool network lining the AT Armor, the user has been given generation potential far beyond that of the normal AT battery they once relied on. As a result, the user's electrical output ability has been advanced to the point that releases use enough conductive channeling force to be considered excessively lethal. This output potential reaches levels far beyond that of before, extending or enhancing the traits of any Rising Road technique prior to the Regalia's activation. This 'maximum output' lasts for the duration of an entangling technique wherein the user shrouds an enemy and surges with the full extent of their electrical storage. The King also has the option of shrouding a small or moderate sized area to extend the range, decreasing the effect despite a still lethal dosage of paralyzing, incapacitating, shocking is dealt. [ Infinity Atmosphere ]


---Trick Passes
----- Roof Gap To Disaster One Foot "Air Line" l F
-------► A rather dangerous trick, the Air Line involves grinding down a power line, shooting sparks and an electric charge into the air. When used properly, the Air Line has been known to disperse techniques that use illusions to trick the mind.

-----{Upper Soul 23 Roll l F}
-------► With this technique, even those with little jump can reach the sky. By holding on to a pole of sorts with one hand while running one’s ATs in a vertical grind, the user spins all the way up said pole. This skill is useful for scaling up buildings that are too tall to jump or keeping up with someone who can jump much better than yourself. However, the Upper Soul is not as fast as a jump.

-----{Super Stride IV Sonic Boom l F}
-------►This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease.
The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.


---Custom Tricks
----- Magnetic World l F
-------► The User revs his ATs until a weak -to- powerful ( depends upon rank ) magnetic current is formed form the air in and around them. Kinji will than releases this magnetic and electrical charge outward up to a radius of twenty [20] feet at the strongest level. This skill is used to repel or push anything that has a magnetic pulse/ charge away from the center ( user ) using same charge ( like magnets ). This applies to people, electrical objects, metals, electronics, and etc. But, the user will have to apply the same charge of the repelling charge upon the intend target for this to fully work. However the flaw of this technique is that the repel is only as strong and far as the stamina put in to it.

----- Magnetic Beat l E
-------► The user will spin on their air treks while moving air current whirl around them until they produce a weak electrical and slight magnetic charge that are releases from the air treks in a weak pulsing manner. This skill is simply used so the user can connect/ride on a power-line, metal objects, and other magnetic objects more easily than that of other roads would. However this can be cancelled out by a rider of the Rising or Gaia Road whom release an electrical charge to nullify it.

-----{Under Suspension! l D}
-------►A simple but effective offensive technique that requires the user to ensnare the opponent by wrapping them in wire. Once accomplished the user flips the opponent upside-down and violently slams them into the ground using their own weight against them. The heavier the opponent the more effective this trick is.

-----{Thunder Kick l D}
-------►The Rising Road Rider charges electricity through their air trecks, storing it for an impacting kick. The kick, once released will emit the electricity into the opponent hoping to cause shocks to the body. Thus causing temporary numbness for two post wherever the opponent was hit with this trick.

-----{ Get Together!l B}
-------►Through the manipulation of ambient negatively charged electrical particles in the air and the positive charge of minerals found in the earth, the user generates a powerful electromagnetic field that immediately attracts all metallic objects to the ground. With proper application this Trick can not only magnetize and disarm all wielders of metallic weapons in the area, it may even immobilize Storm Riders themselves by forcing an attraction between their Air Treks and the ground. This paralytic effect only lasts [1] post when used on an individual.

-----{Entangle l B}
-------►A non-violent variation of the trick "Lightning Spider Net." Like it's predecessor, Ensnare follows a very basic concept by entrapping the opponent through the use of wire (Magnetic Straps in Onibasu's case) as a restraint. Where the two differ, however, is through the use of electricity. Unlike "Lightning Spider Net," and its use of large amounts of powerful current to fatally electrocute the opponent. Entangle opts for a more pacifistic route, manipulating the opponent's body into a staged paralysis through the use of Alpha Waves to block the electrical synapses from the brain to the muscles by disrupting the cortex -- immobilizing them. This paralytic effect only lasts [1] post when used on an individual.

-----{Shocking! l A}
-------►The rider discharges a powerful surge of electricity through direct contact with an object or individual after building up electrical potential with a run. This trick is a highly potent attack with enough voltage to cause a helicopter to explode. This is an A-Class trick.
- Requires the user to have a minimum of 300 READ or else this trick will fail.






________________________________________|I|nventory |I|nformation


→ Latest Galexy phone
    READ Enabled. Always the next gen phone because everytime one comes she begs her daddy to get it for her and exchange it out


→ Locket-Heart shaped silver
    Has a picture of Emma holding her when she was a baby


→ Wallet
    Her ID, debit card, and all her reward cards
    Monetary amount: $4,221.80


→ Blue Beats Head set
    A pair of blue colored headset


approved  
PostPosted: Thu Mar 15, 2018 1:50 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name: Marthe McGrady-Daisetsu
Nicknames: If your character has any sort of nickname that you would play out, list it here.
Age: 23
Birthdate: Officially unknown but celebrates it February 12th
Sex: Female
Sexual Orientation: Bisexual

Height: 5'7
Weight: 132 lbs / 59.8 kilo
Physical Description: Marthe's appearance is smooth and graceful, from her pale , nearly featureless skin, platinum blonde hair, to the way she carries herself and moves. She looks almost like a porcelain doll and even speaks in a frank, detached way that gives those unfamiliar with her a sense that she's barely human at times.
Her most distinguishing facial feature is the eyepatch over her right eye to hide an injury she sustained from work. Though she does have a functioning prosthetic under the patch, she prefers to wear it due to finding the dark scarring around the socket to be unsightly, even going so far as to wear her bangs lower on that side to obscure it further.
Physically Marthe isn't particularly intimidating, though she trains her body daily, she goes for muscle quality, not size. Because of this her build is strong with broad shoulders and a narrow waist, but not overstated, leaving her with a toned, athletic build that she carries with confidence.
Fashion wise, Marthe tends to have trouble finding clothes that suit her and as such people tend to have to shop for her. More often than not she wears dark or understated clothing that she finds easy to move in, though her favorite outfit is the one given to her by her employer upon hiring (seen above)



Personality: Marthe is a nihilist, morally, and existentially. In her mind nothing in life has any intrinsic value beyond what human beings label them with, nothing is inherently right or wrong. She treats most people with a veneer of politeness and professionalism, sometimes even acting outwardly friendly, but truthfully she'd kill a person if she felt she had a good enough reason, not out of some moral dilemma, to her life ultimately holds no real value...for the most part.
Marthe absolutely adores her family from her mother Neva, her 'other mother' Maya, her cousins, her sister and to a considerably lesser extent, her father, whom she treats like anyone else leading to a feeling of indifference in the air between them.
Beyond that Marthe doesn't seem to care for anyone on a personal level and seems to only act out of a sense of basic decency (being a nihilist doesn't mean you are completely heartless) but she rarely extends the olive branch of friendship to anyone she doesn't deem worth her time.
Additionally, she's surprisingly passionate about her work since it's something she was brought up to do and feels comfortable doing. Taking out an enemy or liberating a community from a warlord is something that makes her feel oddly whole and is something she'll put her everything into. The only other thing that makes her equally passionate is anythign involving her family.

Backstory: Prior to living in the states, Marthe lived in Germany with seven other children who all looked nearly identical to her, rarely allowed outside and groomed from the time of their earliest memory to be fighters. Education, fitness, feeding, everything was provided for the group of children in what could only be described as a bunker of sorts, growing up and becoming what they were meant to be together and becoming a family all the while. When they were old enough to understand, the children were told by the director of their program that they were not real living humans, but clones of a person close to the one who funded this operation, and their goal was to either replace her should she be killed in a fight, or surpass and kill her if she proves to be weak.
This project continued for several years up until the children turned seven, at which point they were all given a set of clothes and a single knife between all of them, and flown out to the deepest reaches of the German forests in the dead of winter, and dropped there being told that extraction was at the edge of the forest, but that only one of them was allowed to come back to the bunker, the rest would either be left out to die in the cold, or be killed. To drive this point home, there was a single pack of survival gear including thermal clothes, rations and a fire kit, but only enough for one of them, further driving the realization that they would have to kill one another to survive. Marthe, rather than stay and fight the others, opted to steal the knife and run, setting traps and leading others into isolation by making false trails and picking them off and stealing their clothes. Eventually she was the only one left and made her way to the extraction point, swaddled in the thermal gear, and the pelt of a deer who'd been unfortunate enough to wander into one of her traps.
The girl was brought back to the bunker and finished her lessons alone and apparently emotionaly numb from having killed the people she'd viewed as her brothers and sisters , ultimately being shipped off to America where she met the person she was meant to observe and eventually replace, Maya McGrady .
Maya, uncertain as to what to do with the odd, mute child that suddenly appeared at her doorstep, reached out to her friends and teammates, one of whom took a liking to the child and in time came to adopt her despite the protests of her romantic partner. This woman, Neva, gave Marthe her name, and alongside a more open minded Maya, raised the girl, enrolling her in school and teaching her to ride and integrate into society. Time passed and Marthe found she adored her family, with the exception of ZJ who treated her with passive aggressive resentment for taking away time he wanted to spend with Neva, which drove Marthe into depression as she didn't understand why she was so hated by someone she just wanted to get along with. This depression only got worse when Maya, who was effectively Marthe's supposed genetic origin and effectively an older sister, returned home to Japan to confess to several murders she'd committed prior to moving but thankfully was permitted to be sent to a mental institution rather than a prison. Now without her elder sister (and second mother) Marthe began acting out, becoming more destructive and antagonistic, learning to ride the road that Maya created and attacking other riders who caused her trouble. This all changed with the birth of her siblings, two of the people she adored most in the world, and quickly changed her act for the better, not wanting to set a bad example for them.
Despite all this Marthe still felt a rift in the family with arguments between her mother and ZJ, and the distant attitudes of her siblings, she eventually concluded that everything was due to her being there, causing Zj his frustration. Upon realizing this Marthe quickly finished her time at college and moved out of the house without warning shortly after receiving a letter from a company called Stripe Industries, and was initiated into their private security division. Marthe shone brightly there, picking back up on her old skills from when she was a child and found she enjoyed everything about the job from the thrill of skirmishes and firefights, to the satisfaction of aiding the armed forces or toppling a warlord.
Marthe continued working the field for years, loving every minute of it but always returning home to visit her mother and siblings, and even Maya still serving out her sentence in the mental institution. Unfortunately nearly every visit involved an argument between Marthe and her mother, who was terrified by the thought of her child doing such blatantly dangerous work and begging for her to take a more safe and stable position somewhere. However Marthe always refused, stating she was good at her job and trusted her team to get her through every situation.
Most recently however, Marthe sustained an injury in Libya while protecting a politician's convoy from a warlord's ambush that began with the detonation of an IED that nearly took out her vehicle and burned a good portion of the right side of her body as she crawled from the flaming wreck. Despite her injury Marthe ordered her squad to return fire and get their asset to safety while she helped provide cover in the skirmish. Another explosion, caused Marthe to be sent flying into the burning wreck of another car, where she fell unconscious as her body sustained more burns. The firefight ended with several others sustaining minor injuries but requiring Marthe to be extracted to have her injuries treated, causing her to be laid up in the hospital for nearly a week and a half before demanding to be returned home and fully recover. Currently she's dreading the reaction her mother will hand and how this will affect her family more than her.

Country of Birth: Germany


________________________________________|R|un |I|nformation

Road:
Rank: C
Allias:
Shadow: Great Black Owl
Karma Level:


R.E.A.D[170]
→ Acceleration: [0]
→ Battle Strength: [0]
→ Stamina: [0]
→ Jump: [0]
→ Air Time: (Str + Jmp) /2
→ Reaction: (Acc + Sta) /2
→ Air Reaction: (Sta + Jmp) /2

→ Air Tracks: at name
    {Description.}

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

→Sidearm
    Marthe's Sig Sauer p226 is her baby and she never goes anywhere without it. She favors it above any other weapon for its reliability, compact size, sturdines, 15 round magazine, and even its weight feels comfortable in her hand. She carries it just about everywhere, often changing it up from under the arm, to her hip to her leg depending on how she's feeling for the day , and just for caution's sake she always keeps the magazine stocked with rubber safety rounds when not on deployment.



    {Description.}



    {Description.}



    {Description.}


Code listed below:  

konaustin

Wheezing Smoker

3,575 Points
  • Risky Lifestyle 100
  • Brandisher 100
  • Autobiographer 200

Cor Contritum

Raider

PostPosted: Mon Apr 02, 2018 12:31 am
User Image
________________________________________|C|haracter |I|nformation

Full Name: Shura
Nicknames: Shu Shu
Age: Seventeen
Birthdate: 4/11
Sex: Female
Sexual Orientation: Tbd

Height: 5' 3''
Weight: 167 lbs
Physical Description: A slight and limber young lass with bright fiery locks that trail down to the backs of her thighs. She has a pair of wide childish eyes that match and light olive toned skin, a pair of proportionate pale peach lips adorn her round face. Average out in the bosom but has thick hips and thighs with a nice round but not fat caboose. Tends to wear shorts and an over sized sweat shirt. Has a multitude of scars on her body as well as multiple permanent henna style tattoos to cover them up.

Personality: Better shown in rp, but she is very much a non-aggressor unless provoked.
Backstory: Think of a Persona back story that involved hefty amounts of abuse and such, that's the back story.

Country of Birth: Scandanavia


________________________________________|R|un |I|nformation

Road: Sonia
Rank: C
Allias: Red Lion
Shadow: Read Magi, find the Red Lions.
Karma Level:


R.E.A.D[170]
→ Acceleration: [45]
→ Battle Strength: [45]
→ Stamina: [50]
→ Jump: [30]
→ Air Time: 37.5
→ Reaction: 47.5
→ Air Reaction: 40

→ Air Tracks: Planes Riders
    Simple standard pair of AT's, a fair red color.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Nitro Cushion l F Rank}
-------► This technique is the basis at which the Sonia Rider's begin their strenuous journey. Despite its low level, Nitro Cushion instantly becomes a necessity to those riders of the road. Unlike most other roads, the beginner move involves a breathing technique wherein the user forces decompression in the body through hyperventilation. This causes the already naturally saturated nitrogen in the body to become absorbed immediately. Throughout the user's body (especially in the joints) nitrogen bubbles will form. The stress from said reaction causes immense pain, but the result of natural air collecting allows the body an extensive increase in mobility. This affords an unnaturally high amount of flexibility and increase in maneuverability beyond that of normal human capability. This is an F Class trick.

-----{Thorn l C Rank}
-------► After building a general tolerance for the stress required for their most basic run, the user can take advantage of their enhanced physical traits to create the Sonia Road's signature 'thorns'. The user will fully incorporate into their movements the reliance on their center of gravity, doing so by rotating up their bodily axis and forcing a bodily acceleration amidst the rotation. In that 'snap' of motion, the user will rupture the sound barrier, creating a sonic boom. The resulting shock waves appear as compressed masses of energy, varying in size and capability by the rider's build and execution. These pressurized shock waves have the ability to tear into the wind, skewering it to the point it is null. Despite not hitting with the intensity of an externally damaging trick, the thorn offers a significant 'quantity over quality' balance that delivers a great deal of damage internally. This is a C Class technique.

-----{Thorn Whip l C Rank}
-------► After building a general tolerance for the stress required for their most basic run, the user can take advantage of their enhanced physical traits to create the Sonia Road's signature 'thorns'. The user will fully incorporate into their movements the reliance on their center of gravity, doing so by rotating up their bodily axis and forcing a bodily acceleration amidst the rotation. In that 'snap' of motion, the user will rupture the sound barrier, creating a sonic boom. However, the use of a wide kick amidst this execution alters the resulting shock wave's appearance. Instead of appearing separated, the thorns are released as an array of whips on the user's trecks. Still, these pressurized shock waves have the ability to tear into the wind, lacerating it to the point it is nullified. Despite not hitting with the intensity of an externally damaging trick, the thorn offers a significant 'quality over quantity' balance that delivers a great deal of damage internally. This is a C Class technique.


---Trick Passes
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

→ Old School Flip Phone
    Just barely R.E.A.D. enabled and pre-programmed. She can only call certain specified numbers.


→ Warrior Pack
    Pack that is belted around the leg and acts as a perfect carrying tool. Accessorized with some stylish silver chains.


→ Panda Wallet
    Small clasped purse in the shape of a panda's pudgy face.
    $0


→ Paint Brush and Paints
    Small standard paint brush and color set, looks well used.
 
Reply
[The Archives] Recycling Bin

Goto Page: [] [<] 1 2
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum